Kingdom Hearts Re:coded: Difference between revisions

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Reverted edits by MirrorMage2216 (talk | block) to last version by EternalNothingnessXIII
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The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate ''Kingdom Hearts Re:coded'' will make use of the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.   
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate ''Kingdom Hearts Re:coded'' will make use of the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.   


Also featured is the overclock system.  As Sora damages enemies or destroys blocks with either commands or his regular attacks, a gauge will fill. When completely filled, the gauge will 'level up' and grant Sora a temporary ability.  Sora can continue to level up the gauge until it hits 'max level.'  The touchscreen shows a tree-like grid showing the path of temporary abilities that will be gained.  The stylus can be used to tap a temporary ability of the next level, altering the path and changing the temporary ability Sora will gain.  Some abilities have an 'x' after them, indicating that that ability is the last in that branch.
Also featured is the overclock system.  As Sora damages enemies or destroys blocks with either commands or his regular attacks, a gauge will fill. When completely filled, the gauge will 'level up' and grant Sora a passive ability.  Sora can continue to level up the gauge until it hits 'max level.'  The touchscreen shows a tree-like grid showing the path of passive abilities that will be gained.  The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain.  Some abilities have an 'x' after them, indicating that that ability is the last in that branch.
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