Game:Zack: Difference between revisions

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During the second battle against Zack, it is best that the player keep as far away from him as possible and remain in constant motion. A hit-and-run strategy is recommended, meaning attacks such as Thunder Blitz and Fire should be favored. Zack will begin the battle by using several rapid slashes, chains of Slides needed to be used in order to avoid the vicious combo, as being caught in the attack will spell instant death or at least leave Terra's HP very low in the Alarm Zone. Zack may also use the jumping, downward thrust from the first battle. The same strategies can be used to avoid it, as well. Another new attack in Zack's arsenal is a devastating Meteor spell. This attack can easily be predicted, as his sword will always flash beforehand, and can easily be dodged with Slide. In terms of damaging Zack amidst all his dark and relentless attacks, one should wait until he pauses, struggling with the darkness that controls him. When this occurs, the player can then proceed to bombard Zack with physical attacks such as Critical Impact's combos or even a Final Break. Once Zack recollects himself after being damaged or from his struggles, it is important that the player resume the hit-and-run strategy. So long as one heals if necessary and uses all special abilities granted, Zack should not be a challenge to defeat.
During the second battle against Zack, it is best that the player keep as far away from him as possible and remain in constant motion. A hit-and-run strategy is recommended, meaning attacks such as Thunder Blitz and Fire should be favored. Zack will begin the battle by using several rapid slashes, chains of Slides needed to be used in order to avoid the vicious combo, as being caught in the attack will spell instant death or at least leave Terra's HP very low in the Alarm Zone. Zack may also use the jumping, downward thrust from the first battle. The same strategies can be used to avoid it, as well. Another new attack in Zack's arsenal is a devastating Meteor spell. This attack can easily be predicted, as his sword will always flash beforehand, and can easily be dodged with Slide. In terms of damaging Zack amidst all his dark and relentless attacks, one should wait until he pauses, struggling with the darkness that controls him. When this occurs, the player can then proceed to bombard Zack with physical attacks such as Critical Impact's combos or even a Final Break. Once Zack recollects himself after being damaged or from his struggles, it is important that the player resume the hit-and-run strategy. So long as one heals if necessary and uses all special abilities granted, Zack should not be a challenge to defeat.


Remembering that one's odds of surviving Zach's dark slash combo are slim to none if caught in it, and because it is very difficult to dodge, one way to avoid taking damage is to use a Shotlock command just as he begins his attack.  The player will not take damage while using the Shotlock, and if Terra has full hit points, he should survive the barrage.  Then, pummeling Zach to restore the Focus Gauge will ensure enough to keep Shotlocking and survive.  When Zach is done this attack, heal and keep pummeling him; finish this battle as fast as you can, while paying attention for more dark barrages and having the L and R triggers ready.
Remembering that one's odds of surviving Zack's dark slash combo are slim to none if caught in it, and because it is very difficult to dodge, one way to avoid taking damage is to use a Shotlock command just as he begins his attack.  The player will not take damage while using the Shotlock, and if Terra has full hit points, he should survive the barrage.  Then, pummeling Zack to restore the Focus Gauge will ensure enough to keep using your Shotlock and survive.  When Zack is done this attack, heal and keep pummeling him; finish this battle as fast as you can, while paying attention for more dark barrages and having the L and R triggers ready.


===Aqua's Scenario===
===Aqua's Scenario===
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