Iron Imprisoner: Difference between revisions

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The Iron Prisoner is one of the most powerful bosses in the game, second only to [[Vanitas's Sentiment]]. Therefore it is recommended the player be at a high level, have the [[Ultima Weapon]] keyblade, and have the strongest [[Shoot Lock]] available: Ultima Cannon for Terra, Shiny Bloom for Aqua, and Pulse Bomb for Ventus. The strategies for each form are below.
The Iron Prisoner is one of the most powerful bosses in the game, second only to [[Vanitas's Sentiment]]. Therefore it is recommended the player be at a high level, have the [[Ultima Weapon]] keyblade, and have the strongest [[Shoot Lock]] available: Ultima Cannon for Terra, Shiny Bloom for Aqua, and Pulse Bomb for Ventus. The strategies for each form are below.


Iron Prisoner I
====Iron Prisoner I====


In its first form, it's chained and trapped in a gibbet. It attacks mainly by swinging the gibbet at you or spinning around like a fiery tornado. It can also entrap you in a cage or erupt out of the ground like a volcano. The best way to start the battle is to use your Shoot Lock to shave away at its HP bar, then attack normally. Beware when its HP is low. It shoots lasers from the bottom of its gibbet, dealing fire damage on impact. But overall, it is the easiest of the four forms. Merely dodge the lasers and attack.
In its first form, it's chained and trapped in a gibbet. It attacks mainly by swinging the gibbet at you or spinning around like a fiery tornado. It can also entrap you in a cage or erupt out of the ground like a volcano. The best way to start the battle is to use your Shoot Lock to shave away at its HP bar, then attack normally. Beware when its HP is low. It shoots lasers from the bottom of its gibbet, dealing fire damage on impact. But overall, it is the easiest of the four forms. Merely dodge the lasers and attack.


Iron Prisoner II
====Iron Prisoner II====


In its second form, nothing much has changed except for the fact it now uses its massive hammer to deal large damage. It can also spin with the hammer outstretched, dealing fire damage on contact. otherwise, it retains all of its attacks from its first form. so simply dodge, attack and use Shoot Locks when possible.
In its second form, nothing much has changed except for the fact it now uses its massive hammer to deal large damage. It can also spin with the hammer outstretched, dealing fire damage on contact. otherwise, it retains all of its attacks from its first form. so simply dodge, attack and use Shoot Locks when possible.


Iron Prisoner III
====Iron Prisoner III====


Its third form is the same as its previous two incarnations. With the only obvious difference that its legs are no longer bound in a gibbet. It is now faster than the other two forms, but it cannot shoot lasers. It retains its other moves so the strategy is the same.
Its third form is the same as its previous two incarnations. With the only obvious difference that its legs are no longer bound in a gibbet. It is now faster than the other two forms, but it cannot shoot lasers. It retains its other moves so the strategy is the same.


Iron Prisoner IV
====Iron Prisoner IV====


The boss's final form, and its most powerful one yet. It retains its old moves with some new ones. The cage it traps you with is now on fire and will damage you on contact. It also has an attack where it sucks you in close before releasing a large explosion. When its HP is low it will possess the room, turning it red and causing the tiles to fly off and attack.  
The boss's final form, and its most powerful one yet. It retains its old moves with some new ones. The cage it traps you with is now on fire and will damage you on contact. It also has an attack where it sucks you in close before releasing a large explosion. When its HP is low it will possess the room, turning it red and causing the tiles to fly off and attack.


==Etymology==
==Etymology==
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