Vanitas Remnant: Difference between revisions

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Since the english version is out and the names are revealed and up on the wiki, I figured I'd change things here.
m (Since the english version is out and the names are revealed and up on the wiki, I figured I'd change things here.)
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==Strategy==
==Strategy==
Vanitas's Lingering Spirit uses a skillset similar to the true Vanitas, but with more powerful versions of Vanitas's attacks and the ability to heal itself whenever the player tries to do the same, excluding healing by Potions. Each of these tactics has the potential to instantly drop the player's HP into the "Alarm Zone", thus the boss should be approached with caution. It also has some attacks that Vanitas could only perform with the [[X-blade]], both complete and incomplete.
Vanitas's Lingering Spirit uses a skillset similar to the true Vanitas, but with more powerful versions of Vanitas's attacks and the ability to heal itself whenever the player tries to do the same, excluding healing by Potions. Each of these tactics has the potential to instantly drop the player's HP into the "Alarm Zone", thus the boss should be approached with caution. It also has some attacks that Vanitas could only perform with the [[χ-blade]], both complete and incomplete.


For the most part, Vanitas's Lingering Spirit will start the battle by surrounding itself in a dark ball of energy and sending multiple shadow versions of itself after the player. While these are extremely difficult to dodge, it is not impossible. Hiding behind a pillar may help, but not always. If one of these shadows hits the player, they will be temporarily blinded and left open to further attack, which will most likely finish the player off, as the first hit usually sends them into the alarm zone if lucky. A rather risky way of avoiding this is quickly hitting Vanitas's Lingering Spirit just before it can begin the attack, then dodging away before it begins a different attack. In it's standard moveset, it has two melee attacks: one where it will strike at the player and then send an arch of energy after them, which will follow the player for the next few seconds before fading out.  
For the most part, Vanitas's Lingering Spirit will start the battle by surrounding itself in a dark ball of energy and sending multiple shadow versions of itself after the player. While these are extremely difficult to dodge, it is not impossible. Hiding behind a pillar may help, but not always. If one of these shadows hits the player, they will be temporarily blinded and left open to further attack, which will most likely finish the player off, as the first hit usually sends them into the alarm zone if lucky. A rather risky way of avoiding this is quickly hitting Vanitas's Lingering Spirit just before it can begin the attack, then dodging away before it begins a different attack. In it's standard moveset, it has two melee attacks: one where it will strike at the player and then send an arch of energy after them, which will follow the player for the next few seconds before fading out.  
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As [[Ventus]], the fight becomes much easier if the player has equipped a mastered Tornado (or even two), one of the very few Magic attacks able to do considerable damage to the Lingering Spirit (but is only available for Ventus). The only problem is finding the right moment to use it successfully. Using the Tornado on the Lingering Spirit twice and then striking it normally will end the battle quickly.  
As [[Ventus]], the fight becomes much easier if the player has equipped a mastered Tornado (or even two), one of the very few Magic attacks able to do considerable damage to the Lingering Spirit (but is only available for Ventus). The only problem is finding the right moment to use it successfully. Using the Tornado on the Lingering Spirit twice and then striking it normally will end the battle quickly.  


As [[Aqua]], certain Magic attacks can do damage to the Lingering Spirit, such as Detona, but the only problem is the possibility of filling up Aqua's command gauge with Detona hits which will trigger an unwanted Command Style and leave Aqua open to a possibly fatal attack from the Lingering Spirit. Using the Hat Trick [[Ice Cream]] to get Aqua in the  Spellweaver Command Style and using it's finisher twice will end the battle quickly. If the player is at a high level and is using a strong Keyblade, then the same strategy for Terra can be used.
As [[Aqua]], certain Magic attacks can do damage to the Lingering Spirit, such as Mine spells, but the only problem is the possibility of filling up Aqua's command gauge with Detona hits which will trigger an unwanted Command Style and leave Aqua open to a possibly fatal attack from the Lingering Spirit. Using the Hat Trick [[Ice Cream]] to get Aqua in the  Spellweaver Command Style and using it's finisher twice will end the battle quickly. If the player is at a high level and is using a strong Keyblade, then the same strategy for Terra can be used.


It is also recommended that the player complete the "Villains' Vendetta" challenge in the [[Mirage Arena]] to obtain the [[Ultima Weapon]] Keyblade for the highest Attack and Magic boosts possible. Do not use Shotlocks, as they will have little to no effect and could even leave the player open to attack for even the slightest moment. If desperate, the Shotlock may be used to protect oneself from the Lingering Spirit's shadow attack, although it is very risky, as the end of the Shot Lock will leave the player vulnerable for a moment which could very well be when the Lingering Spirit strikes again, possibly fatally. Synthesizing and equipping Combo Leave and Last Leave can help in sparing the player from the Lingering Spirit's unforeseen attacks.
It is also recommended that the player complete the "Villains' Vendetta" challenge in the [[Mirage Arena]] to obtain the [[Ultima Weapon]] Keyblade for the highest Attack and Magic boosts possible. Do not use Shotlocks, as they will have little to no effect and could even leave the player open to attack for even the slightest moment. If desperate, the Shotlock may be used to protect oneself from the Lingering Spirit's shadow attack, although it is very risky, as the end of the Shot Lock will leave the player vulnerable for a moment which could very well be when the Lingering Spirit strikes again, possibly fatally. Synthesizing and equipping Once More and Second Chance can help in sparing the player from the Lingering Spirit's unforeseen attacks.


Stick to this strategy and victory will be the player's. The trick is to keep a hit-and-run strategy. While the Lingering Spirit has only one life bar, it is important not to underestimate it, as the fight could take even longer than one against the [[Lingering Sentiment]], so above all, patience is a must.
Stick to this strategy and victory will be the player's. The trick is to keep a hit-and-run strategy. While the Lingering Spirit has only one life bar, it is important not to underestimate it, as the fight could take even longer than one against the [[Lingering Sentiment]], so above all, patience is a must.
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{{MiscBosses}}
{{MiscBosses}}
{{OptionalBosses}}
{{OptionalBosses}}
[[Category:Kingdom Hearts Birth by Sleep characters]]
[[Category:Kingdom Hearts Birth by Sleep characters]]
[[Category:Unversed]]
[[Category:Unversed]]
[[Category:Keyblade Graveyard]]
[[Category:Keyblade Graveyard]]
[[Category:Keyblade Wielders]]
[[Category:Keyblade Wielders]]