Dustflier: Difference between revisions

347 bytes added ,  14 years ago
no edit summary
(Undo revision 191517 by Xsonicdragon (talk))
No edit summary
Line 33: Line 33:
==Journal Entries==
==Journal Entries==
===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
''Large and deadly, these flying Heartless pack extreme power and high HP levels.''<br>
''Large and deadly, these flying Heartless pack extreme power and high HP levels.''<br />
''Their arsenal includes Meteor breath and an invincible charge, and all of their attacks can inflict negative status effects on contact.''<br>
''Their arsenal includes Meteor breath and an invincible charge, and all of their attacks can inflict negative status effects on contact.''<br />
''This specimen is easily in the strongest class of Heartless. Prepare accordingly.''
''This specimen is easily in the strongest class of Heartless. Prepare accordingly.''


Line 41: Line 41:


The Dustflier will move a short distance and then land, creating a powerful shockwave that will cover almost the entire field, as well as the ground itself. Make sure to jump over the shockwave and continue gliding until the field fades from the ground. At this point, the Dustflier will begin an actual attack. The Dustflier will either flip, dash forward, or shoot a bevy of homing fireballs. The first two attacks can be evaded by keeping your distance from the Dustflier, while the fireballs can be avoided by continuing to glide away from them. As soon as you escape these attacks, go for the Dustflier and land at least one combo on it; sometimes you can land up to three. As soon as the Dustflier flies back into the air, glide away from it and repeat this process. If you do get hit by the Dustflier's attacks, you'll lose a great amount of health, and will suffer a status effect. The shockwave, which has no element, inflicts a random status effect, while the Earth-elemental flip will inflict HP-half, the Aero-elemental air dash will inflict Air-Toss, and the Fire-elemental fireballs will inflict Ignite.
The Dustflier will move a short distance and then land, creating a powerful shockwave that will cover almost the entire field, as well as the ground itself. Make sure to jump over the shockwave and continue gliding until the field fades from the ground. At this point, the Dustflier will begin an actual attack. The Dustflier will either flip, dash forward, or shoot a bevy of homing fireballs. The first two attacks can be evaded by keeping your distance from the Dustflier, while the fireballs can be avoided by continuing to glide away from them. As soon as you escape these attacks, go for the Dustflier and land at least one combo on it; sometimes you can land up to three. As soon as the Dustflier flies back into the air, glide away from it and repeat this process. If you do get hit by the Dustflier's attacks, you'll lose a great amount of health, and will suffer a status effect. The shockwave, which has no element, inflicts a random status effect, while the Earth-elemental flip will inflict HP-half, the Aero-elemental air dash will inflict Air-Toss, and the Fire-elemental fireballs will inflict Ignite.
or you could do the smart thing and fight the thing only at the top of the steps, its most powerful attack, the shockwave, doesn't register damage here and because you are surrounded on three sides by walls, he has is kept in place for the most part and can be attack for much longer.&nbsp; someone fix this strategy section PLEASE!


{{HeartlessDirectory}}
{{HeartlessDirectory}}
{{KHBoss}}
{{KHBoss}}
Anonymous user