Interlude: Difference between revisions

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{{expand|create=Gameplay description section}}
<div class="tabber" style="float: right;">
<div class="tabber" style="float: right;">
<div class="tabbertab" title="Interlude" style="width:234px">
<div class="tabbertab" title="Interlude" style="width:234px">
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Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody.
Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody.
==Gameplay==
Inderlude's ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360-degree spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.
The aerial combo consists of four quick blasts of yellow shockwaves in an outward direction, followed by a blast of three yellow shockwaves forwards. This weapon has no {{button|dsy}} combo.


==See Also==
==See Also==
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{{DemyxWeapons}}
{{DemyxWeapons}}
{{WildGear}}
{{WildGear}}
{{Weapon-stub}}
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