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{{game|358}} | {{game|358}} | ||
<div class="tabber" style="float: right;"> | <div class="tabber" style="float: right;"> | ||
<div class="tabbertab" title="Interlude" style="width:234px"> | <div class="tabbertab" title="Interlude" style="width:234px"> | ||
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Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. | Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. | ||
==Gameplay== | |||
Inderlude's ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360-degree spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him. | |||
The aerial combo consists of four quick blasts of yellow shockwaves in an outward direction, followed by a blast of three yellow shockwaves forwards. This weapon has no {{button|dsy}} combo. | |||
==See Also== | ==See Also== | ||
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{{DemyxWeapons}} | {{DemyxWeapons}} | ||
{{WildGear}} | {{WildGear}} | ||
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