Hades Paradox Cup: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
The '''Hades Paradox Cup''' is one of the four cups that you enter by asking [[Hades]] directly. The tournament consists of 50 matches and every ten matches you fight a boss. The final boss is Hades in Berserk Mode. Note: the level that you should be at in order to win this Cup is level 99 and therefore the hardest. All [[drive form]]s and [[summon]]ing on level 7. To unlock the cup you have to complete [[Space Paranoids]] for the second time.
The '''Hades Paradox Cup''' is one of the four cups that you enter by asking [[Hades]] directly. The tournament consists of 50 matches. You fight a boss on every tenth match. The final boss is Hades in Berserk Mode. Note: the level that you should be at in order to win this Cup is level 99. All [[drive form]]s and [[summon]]ing must be on level 7. To unlock the cup you have to complete [[Space Paranoids]] for the second time.


[[Category:Olympus Coliseum Cups]]
[[Category:Olympus Coliseum Cups]]
Line 9: Line 9:


Round 1 - Three Shadows and three Soldiers.  (This couldn't be easier.  Get
Round 1 - Three Shadows and three Soldiers.  (This couldn't be easier.  Get
your score orbs and destroy these chaps in any way you choose; you shouldn't
your score orbs and destroy these Heartless in any way you choose; you shouldn't
even get hit, or at least not very much.)
even get hit, or at least not very much.)


Line 21: Line 21:


Round 4 - Five Rabid Dogs and two Creeper Plants.  (Creeper Plants are a
Round 4 - Five Rabid Dogs and two Creeper Plants.  (Creeper Plants are a
wonderful thing to see in any round, because if you clear out the other
wonderful thing to see in any round. The reason is if you clear out the other
enemies, you can stand on the other side of the arena and write a book if you
enemies, you can stand on the other side of the arena and not receive any damage.
like, because their projectile range is very short and only in front of them.  
Their projectile range is very short and only in front of them.  
Take out the Dogs with some quick blade work, and go for the Creepers' Reaction
Take out the Dogs with some quick Keyblade attacks. Go for the Creepers' Reaction
Command if you see it, because it explodes a good portion of the stage around
Command if you see it because it explodes a good portion of the stage around
you.)
you.)


Round 5 - Volcanic Lord and two Soldiers.  (The Soldiers are immaterial.  They
Round 5 - Volcanic Lord and two Soldiers.  (The Soldiers are immaterial.  They
practically don't exist, and Donald and Goofy will probably make sure of that
practically don't exist. Donald and Goofy will probably make sure of that
for you at some point anyway.  Just beat him to death with aerial combos.  He
for you at some point anyway.  Just beat him to death with aerial combos.  He
shouldn't cause you too much trouble until he starts his belly bounce tactic
shouldn't cause you too much trouble until he starts his belly bounce tactic
Line 37: Line 37:
just finished him off with Final Form, but you don't have to; it will take less
just finished him off with Final Form, but you don't have to; it will take less
time, but it's not exactly difficult to beat him up normally and heal if you
time, but it's not exactly difficult to beat him up normally and heal if you
need.)
need to.)


Round 6 - Three Cannon Guns and two Silver Rocks. (Dark Round.)  (The Guns are
Round 6 - Three Cannon Guns and two Silver Rocks. (Dark Round.)  (The Guns are
barely a threat, and you can and should dispose of them immediately with a
barely a threat, and you can dispose of them immediately with a
couple good combos.  The Silver Rocks can be annoying, but there are only two
couple of good combos.  The Silver Rocks can be annoying, but there are only two
of them here, and they have a Reaction Command to counter their "ball of light"
of them here, and they have a Reaction Command to counter their "ball of light"
trick.  I usually kill them before they can make use of it.)
trick.  I usually kill them before they can make use of it.)


Round 7 - Three Icy Cubes and four Shadows, followed by eight Minute Bombs.  
Round 7 - Three Icy Cubes and four Shadows, followed by eight Minute Bombs.  
(The Cubes die as easily as in Agrabah.  The Bombs actually continue to spawn
(The Cubes die as easily as in Agrabah.  The Bombs actually continue to spawn to a  
to a certain point, so it is more than eight, but the first wave is eight.  I
certain point, so it is more than eight. However, The first wave is just eight.  I
couldn't tell exactly how many there were in total, but just deal with them
couldn't tell exactly how many there were in total, but just deal with them
with a shot of Magnega so you don't have several of them reaching the end of
with a shot of Magnega so you don't have several of them reaching the end of
Line 55: Line 55:
spawning in, followed by four Armored Knights, followed by one Large Body.  
spawning in, followed by four Armored Knights, followed by one Large Body.  
(Another one where it's hard to tell how many enemies spawn after the initial
(Another one where it's hard to tell how many enemies spawn after the initial
ones.  Good thing it's easy enemies this time.  They don't spawn very many
ones.  Good thing they're easy enemies this time.  They don't spawn very many.
more, I just can't be bothered to count them.  Deal with them like you did in
I just can't be bothered to count them.  Deal with them like you did in
other rounds.  The Knights are easy in such small numbers, and you can use the
other rounds.  The Knights are easy in such small numbers. You can use the
Rising Sun Reaction Command if you get the chance.  The single Large Body can
Rising Sun Reaction Command if you get the chance.  The single Large Body can
be dangerous if you let it, but a good, solid aerial combo to its back can lay
be dangerous if you let it, but a good, solid aerial combo to its back can lay
it out stunned, plus it tends to give you the Full Swing Reaction Command to do
it out stunned. It tends to give you the Full Swing Reaction Command to do
further damage.  Fight wisely and get good at this one, because there will be
further damage.  Fight wisely and get good at this one, because there will be
more than one Large Body to deal with at once later on.)
more than one Large Body to deal with at once later on.)
Anonymous user