Hades Paradox Cup: Difference between revisions
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The '''Hades Paradox Cup''' is one of the four cups that you enter by asking [[Hades]] directly. The tournament consists of 50 matches | The '''Hades Paradox Cup''' is one of the four cups that you enter by asking [[Hades]] directly. The tournament consists of 50 matches. You fight a boss on every tenth match. The final boss is Hades in Berserk Mode. Note: the level that you should be at in order to win this Cup is level 99. All [[drive form]]s and [[summon]]ing must be on level 7. To unlock the cup you have to complete [[Space Paranoids]] for the second time. | ||
[[Category:Olympus Coliseum Cups]] | [[Category:Olympus Coliseum Cups]] | ||
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Round 1 - Three Shadows and three Soldiers. (This couldn't be easier. Get | Round 1 - Three Shadows and three Soldiers. (This couldn't be easier. Get | ||
your score orbs and destroy these | your score orbs and destroy these Heartless in any way you choose; you shouldn't | ||
even get hit, or at least not very much.) | even get hit, or at least not very much.) | ||
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Round 4 - Five Rabid Dogs and two Creeper Plants. (Creeper Plants are a | Round 4 - Five Rabid Dogs and two Creeper Plants. (Creeper Plants are a | ||
wonderful thing to see in any round | wonderful thing to see in any round. The reason is if you clear out the other | ||
enemies, you can stand on the other side of the arena and | enemies, you can stand on the other side of the arena and not receive any damage. | ||
Their projectile range is very short and only in front of them. | |||
Take out the Dogs with some quick | Take out the Dogs with some quick Keyblade attacks. Go for the Creepers' Reaction | ||
Command if you see it | Command if you see it because it explodes a good portion of the stage around | ||
you.) | you.) | ||
Round 5 - Volcanic Lord and two Soldiers. (The Soldiers are immaterial. They | Round 5 - Volcanic Lord and two Soldiers. (The Soldiers are immaterial. They | ||
practically don't exist | practically don't exist. Donald and Goofy will probably make sure of that | ||
for you at some point anyway. Just beat him to death with aerial combos. He | for you at some point anyway. Just beat him to death with aerial combos. He | ||
shouldn't cause you too much trouble until he starts his belly bounce tactic | shouldn't cause you too much trouble until he starts his belly bounce tactic | ||
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just finished him off with Final Form, but you don't have to; it will take less | just finished him off with Final Form, but you don't have to; it will take less | ||
time, but it's not exactly difficult to beat him up normally and heal if you | time, but it's not exactly difficult to beat him up normally and heal if you | ||
need.) | need to.) | ||
Round 6 - Three Cannon Guns and two Silver Rocks. (Dark Round.) (The Guns are | Round 6 - Three Cannon Guns and two Silver Rocks. (Dark Round.) (The Guns are | ||
barely a threat, and you can | barely a threat, and you can dispose of them immediately with a | ||
couple good combos. The Silver Rocks can be annoying, but there are only two | couple of good combos. The Silver Rocks can be annoying, but there are only two | ||
of them here, and they have a Reaction Command to counter their "ball of light" | of them here, and they have a Reaction Command to counter their "ball of light" | ||
trick. I usually kill them before they can make use of it.) | trick. I usually kill them before they can make use of it.) | ||
Round 7 - Three Icy Cubes and four Shadows, followed by eight Minute Bombs. | Round 7 - Three Icy Cubes and four Shadows, followed by eight Minute Bombs. | ||
(The Cubes die as easily as in Agrabah. The Bombs actually continue to spawn | (The Cubes die as easily as in Agrabah. The Bombs actually continue to spawn to a | ||
to a certain point, so it is more than eight, | certain point, so it is more than eight. However, The first wave is just eight. I | ||
couldn't tell exactly how many there were in total, but just deal with them | couldn't tell exactly how many there were in total, but just deal with them | ||
with a shot of Magnega so you don't have several of them reaching the end of | with a shot of Magnega so you don't have several of them reaching the end of | ||
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spawning in, followed by four Armored Knights, followed by one Large Body. | spawning in, followed by four Armored Knights, followed by one Large Body. | ||
(Another one where it's hard to tell how many enemies spawn after the initial | (Another one where it's hard to tell how many enemies spawn after the initial | ||
ones. Good thing | ones. Good thing they're easy enemies this time. They don't spawn very many. | ||
I just can't be bothered to count them. Deal with them like you did in | |||
other rounds. The Knights are easy in such small numbers | other rounds. The Knights are easy in such small numbers. You can use the | ||
Rising Sun Reaction Command if you get the chance. The single Large Body can | Rising Sun Reaction Command if you get the chance. The single Large Body can | ||
be dangerous if you let it, but a good, solid aerial combo to its back can lay | be dangerous if you let it, but a good, solid aerial combo to its back can lay | ||
it out stunned | it out stunned. It tends to give you the Full Swing Reaction Command to do | ||
further damage. Fight wisely and get good at this one, because there will be | further damage. Fight wisely and get good at this one, because there will be | ||
more than one Large Body to deal with at once later on.) | more than one Large Body to deal with at once later on.) |