Kingdom Hearts Trading Card Game: Difference between revisions

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'''Draw Phase''': During the draw phase, a player draws cards from his/her own deck until they have six cards in their hand. If the player's deck has no cards, the discard pile is then shuffled and becomes the player's deck.
'''Draw Phase''': During the draw phase, a player draws cards from his/her own deck until they have six cards in their hand. If the player's deck has no cards, the discard pile is then shuffled and becomes the player's deck.


'''Action Phase''': During this phase, a player can play a World card, Friend cards, Magic cards, Magic/Friend cards and/or Dark cards. The player can also choose to battle any Dark cards on his/her World card. With the latest ruleset provided by Fantasy Flight Games, a player may now also instigate a Form Change in their Action phase.[[File:Sora-level2-lad.jpg|frame|A Sora LVL2 Player card]]
'''Action Phase''': During this phase, a player can play a World card, Friend cards, Magic cards, Magic/Friend cards and/or Dark cards. The player can also choose to battle any Dark cards on his/her World card. With the latest rule-set provided by Fantasy Flight Games, a player may now also instigate a Form Change in their Action phase.[[File:Sora-level2-lad.jpg|frame|A Sora LVL2 Player card]]


'''Challenge Phase''': During this optional phase, a player may challenge his/her opponent. The winner of the challenge loses HP dependent on cards played during the challenge.
'''Challenge Phase''': During this optional phase, a player may challenge his/her opponent. The winner of the challenge loses HP dependent on cards played during the challenge.
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'''[[Attack Cards (TCG)|Attack Cards]]''': These are played when battling Dark cards or during challenges. When played, they boost the attack value of the Player card by the support value on the Attack card. After they are used, they are sent to the discard pile.
'''[[Attack Cards (TCG)|Attack Cards]]''': These are played when battling Dark cards or during challenges. When played, they boost the attack value of the Player card by the support value on the Attack card. After they are used, they are sent to the discard pile.


'''Equipment Cards:''' These function in a similar manner to Attack cards, except they don't get discarded at the end of a challenge. Unless otherwise stated, a card may only have one Equipment card equipped to it at any one time. The "Uniue Card" rule also applies to Equipment cards, so that characters who can equip multiple Equipment cards may not wield multiples of the same card.
'''Equipment Cards:''' These function in a similar manner to Attack cards, except they don't get discarded at the end of a challenge. Unless otherwise stated, a card may only have one Equipment card equipped to it at any one time. The "Unique Card" rule also applies to Equipment cards, so that characters who can equip multiple Equipment cards may not wield multiples of the same card.


'''Form Cards:''' These cards are placed atop a Player card and give that Player card new stats and effects. The criteria for playing a Form card or losing it are detailed on the particular card in question.
'''Form Cards:''' These cards are placed atop a Player card and give that Player card new stats and effects. The criteria for playing a Form card or losing it are detailed on the particular card in question.
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