User:Sorceror Nobody/DaysGuide



A warm welcome to all entities, and a welcome devoid of any sensation to my fellow nonentities! You have found your way to something created by Sorceror Nobody. This may or may not be a cause for concern, but since you're here you might as well have a look around before fleeing this fragment of the void.

This is a guide to the Nintendo Dual Screen game Kingdom Hearts 358/2 Days. In the unlikely event that there is any difference between the EU and US versions of the game, please note that since I'm English, this guide is based on the former.

Feel free to correct any SPG errors, though I don't usually make many. Don't attempt to change English spellings to American.

There's a good chance that you may not have encountered my style of writing before. If so, heed these seven warnings:
 * Humour: You may find my sense of humour odd or just plain unfunny. Expect frequent sarcasm
 * Randomness: Non-sequiteurs are rather probable. They can occur at any time, so be prepared
 * Profanity: I will almost certainly use mild profanity frequently, and strong profanity occasionally
 * Sexual Refs: The intermittent occurrence of sexual references (usually mild) is entirely possible
 * "Pet Hates": I will frequently make jokes at the expense of things that I don't hold in high regard
 * "Pet Likes": I will occasionally make jokes at the expense of things that I do hold in high regard
 * Offensive: Any offence I may cause is entirely unintentional (unless stated otherwise, but that's very rare)

How to Play 358/2 Days
Section pending...

Basic Controls
Since this game is on NDS, you'll be using the following parts of the handheld device.

Battle System
Like the "main" Kingdom Hearts games (i.e. KH and KHII), combat is mostly hack-and-slash, and enemies are encountered in the field. The main difference in this respect is the magic system. Instead of MP, you have a finite number of casts determined by your panel setup. Ether-type items restore a fixed number of casts when used. Furthermore, most of the spells are quite different to their previous incarnations, especially Aero, which is now an attack spell.

Growth System
Although the familiar experience point system is intact, you don't level up from it. Instead, you receive a panel every time you "level up", which can then be equipped to increase your level. There are also link panels that multiply the effect, e.g. filling all three available slots in a "Level Quadrupler" adds 12 to your level.

Using the Walkthrough
There is relatively little outside of plain text, with the odd image and a few fairly self-explanatory things like tables of treasure chests and so forth. If you find any of the actual phrases or terms used in the text confusing, you can refer to the Glossary. If you still have any problems... well, that's exactly the sort of thing that Talk Pages are useful for!

Table of Contents
Simply click on the panel for the section you want to go to!