Walkthrough:Kingdom Hearts/100 Acre Wood

100 Acre Wood Logo KH.png
To access this world, you must obtain the from  and then hand it to. This is first used after getting the and using it to access the sewers where  can be found. Only can enter this world. To enter, head to the in  and interact with the book on the stand near the bed to enter. You'll land onto a page in the book, there is a save point at the middle right near the swing and the exit back to the is at the top right.

First Visit
With most of the pages gone, you are confined to one area, which is the. On the map it is a small tent-like structure similar to Eeyore's huts. Choose the "Read" command once you are there.

walks up to. Walk further up to him to talk to him. concludes that everyone has gone away along with all the things they've been doing that he should say goodbye to himself... and thinks. He ends up running off to find some honey.

Now that you are introduced to the, while still in the head around the wood bark near the read flowers to find a  inside the wood bark. It'll contain a. Now from here head out to the trees to return to the map.

Now head to and walk behind his house. You'll find a chimney, hit it to drop a and then head inside to find  looking for honey inside a jar. Head over to the small chest to get the. Head outside to talk to, he'll tell you pages are missing so you can't find out what's next, however you will need to go around worlds to get the pages. Follow the guide to get the pages.

After you have done all the pages head back here and cast on the bonfire and talk to  to get a.

Second Visit: Pooh's Hunny Hunt
After getting the first page, a new area is revealed: The Honey Tree. Head over to the tree near the compass rose and choose "Read".

Upon entering the area, the tree is shown to be very, very tall. then appears out of a hollow tree bark and calls out to. appears and frightened runs off and hides behind the tree. Go around the left side of the tree and walk slowly behind him and talk to him. He will fret and worry, but will just calm him down and ease his worries. then comes to the tree looking for honey. What brought  was a balloon. plans to go up the tree with the balloon and get the honey. Now here's where you come in. Go to and agree to help him get honey. will "offer a few pointers."

is shown eating honey happily inside the tree. From this page you get, take it to the to make it into a summon.

Third Visit: Block Tigger
Once you're on the map, head to the top left to, once you're in the area, head across the bridge and around the house for a cutscene. and are looking for  but to no avail he isn't inside his house even though it came back. Head around to the front and go inside the house. then asks who this "Nobody" is and climbs into the hole, however it turns out was inside, but he was trying to keep  away. follows, and says he's out of honey. Head over to the hole and lock on to the honey pot on the ceiling between the roots of the tree, then examine it. is then surprised it is up there, but then offers some to, but ends up eating the whole pot. After the cutscene, head out and attempt to leave the area.

will come running behind you asking you to help. You'll now be inside the house, as you can see is stuck in the hole and claims it must have shrunk. Go outside and around the back and talk to him, he tells you that when it's lunch time that you should bring him a pot of honey. disagrees and says that some carrot top juice should slim down just fine but then is shocked to see  bouncing over wreaking havoc on his land. He jumps onto effectively introducing himself and then claims  as his new bouncing ground, but  does not want that and asks you to keep  away from the vegetables. appears and gives you directions on what to do.

After the minigame, will ask you to head inside while he fetches the carrots. After going inside, he'll have given the juice and all you must do is push him, head to the hole and examine. Once he's pushed he flies out and into the pots lined outside at the back of 's house. frets about the pots, but doesn't mind the pot stuck on his head as it has plenty of honey. Once done the page will turn into a.

Fouth Visit: Pooh's Swing
On the map, head to the middle bottom where there is a tree and a bridge, head in to get to the, once you're in and  are shown to be on the bridge looking over the river, and they spot something strange floating in the water, they conclude it to be  who it does turn out to be. Once you're back in control, head to in the river to help him out and while he was floating he noticed that something was missing and  sees that his tail is gone. offers to help find it with helping him. appears to help you on how to find Eeyore's tail.

Lock onto to have him follow you and head around the right side of the tree where there is only one honey pot. will get distracted by that honey pot if he gets close, lock onto him again to have him moving again, then head up the hill to the tree. Now the minigame.

Once the hut is broken, 's tail is in the middle of the debris. places the tail back on and everyone converses. The torn page turns into a upgrade.

Fifth Visit: Tigger's Giant Pot
On the map, head to the middle left on the right page to get to the, you'll enter with. From here head to the see-saw to the right and talk to, he'll introduce you to the area and will introduce himself. appears if you decide to want to be taught how to "bounce", however he soon leaves as he cannot master bouncing. Now follow and  to the stump, then talk to them to start bouncing. What you must do now is follow and  by jumping onto the same stumps they bounced on. The first is easy, the second is tricky but the last is easy if you can land right on the stump from the tree. After this, talk to to start Tigger's Giant Pot

After the pot is broken, jump into the hollow stump and open the to get an. Now head up to the rock platform and then onto the leaves, jump and glide to the next leaves, then there will be two layers of leaves ahead of you, jump and glide just as you fall past the second level and land on the first to get to a containing a. Now head to the tree with the opening near to find  with him, talk to him to use the seesaw to get to certain locations above. If you land above, there'll be another rock platform with a with a. Then from the platform jump to the tree to the left and go inside to get a. Now there should be an hollow log ahead, break the middle part to get a. Now exit the area and the will turn into a.

Sixth Visit: Pooh's Muddy Path
On the map, head to the middle left on the right page to get to the, once you drop down into the mud, you'll encounter. After speaking to him, you'll have to go look for his friends, head to the middle shrubbery and examine it, will head inside and speak to. Now, after talking to you'll have to find everyone in the area. Target and have him walk near the holes near the well. will run out of them, you must face him and select "Talk" to get him in the shrubbery. Next go to the tree root that's protruding from the higher ground in the muddy area and hit it to get {{Wtext|Roo|c} to come down, talk to him to get him in the shrubbery. Jump onto the air current that's coming out of the well to get to higher ground, then get onto the hollow log to get to, talk to him to get him into the shrubbery too. Once that's done, go to higher ground again and go further up after crossing the hollow log. Talk to after he lands in the corner to get him into the shrubbery. Now target and get him to the blue flowers so he can fly up onto higher ground. Target to get him closer to the log and then jump over it and target him again to get him going through it, then lead him to the next set of blue flowers and guide him to the hole in the tree, he will talk to  to let him go down to lower ground. After this, jump down and talk to, finally you have got everyone. The will turn into a. Now a cutscene will show all the characters of the conversing and finally this World will be sealed. That ends the World's story.

Locations of the Torn Pages

 * Traverse Town: Rescue 51 Puppies
 * Agrabah: In a chest in the
 * Monstro: In a chest in
 * Atlantica: In a chest in the
 * Halloween Town: Examine the bookshelf in the