User:Sorceror Nobody/DaysGuide/Section I

I, Sorceror Nobody, am going to chronicle the misadventures of everynobody's favourite Organization. Unlike myself, they are impure: formed by an entity losing its heart, whereas I am a true and pure Nobody in the absolute manner of (non)being. Nonetheless, I find their antics amusing enough to dedicate my time and effort to writing this guide for you. Shall we begin?

The game begins by introducing the Organization and the concept of Kingdom Hearts, by way of stolen Saïx quotes from KHII. Sanctuary plays as we then cut to Axel expressing a big question about Roxas, before seeing a load more scenes cut together from KHII and Re:CoM, accompanied by individual introductions of each Organization member. Roxas's intro includes the scene of his naming. After the opening sequence, we are treated to a scene which takes place on Roxas's 255th day in the Organization, after which the game rewinds to Day 7. Hmmm... does this retrospection remind anyone else of Final Fantasy X's opening?

Day 7: ~Number XIV~ Roxas wakes up, brushes his teeth, and runs to catch the school bus. Seriously though, he wakes up and makes his way to The Grey Area, which is essentially the base room from which you will venture out into the rest of the game. You're given a tutorial on how to move, in case anyone is not quite smart enough to guess that it's the D-pad, after which you can move around. Neither Xigbar nor Saïx has much of interest to say, and Larxene is just her usual rude self, so talk to Axel to proceed. Roxas is currently locked into the "silent protagonist" cliché, although he does manage to spare a few words. Since when is Where Nothing Gathers called the "Round Room"? Ugh, I hope they're not trying to make that the official English translation, because unlike "Where Nothing Gathers", it sucks as a name. The scene that follows is Xion's inauguration, and it reminds Roxas of his. Xemnas seems strangely bored in the latter, but whatever. After a Roxiloquy (look it up in the Glossary), we begin the game's first proper day...

Day 8: ~The Icing on the Cake~
Not normally known for his generosity, Saïx is nonetheless issuing a week of training missions to break Roxas in gently. How kind. Your first one sees the blond paired up with Axel so that he can learn the really basic stuff. You're treated to a tutorial on saving, and a new entry is added to Roxas's Diary. You'll typically get a new entry every day, or at least every time you advance the story. Axel, Xion and Zexion have nothing especially useful to tell you, so just talk to Saïx when you're ready to begin the day's exercise. A brief cutscene ensues where Axel quizzes Roxas on a few members' names. I can agree that there's not really much of a chance that we're going to forget Xemnas's name, considering it's an anagram of Mansex.

Mission 01: Learn mission basics
You start in the Underground Passage, where you're first given a tutorial on jumping. Your first task is to reach Axel, which requires you to use this newly-explained skill. One camera control tutorial later, you now have to look for a chest. Head out of the chamber into the corridor, and turn left to grab some Munny by attacking the crates. Now follow the only other open path all the way to the northernmost point in this area. On the way, you'll be tutorial'd on barricades. Once you find the chest, Roxas forgets the first rule of gaming: grab anything that isn't nailed down and on fire! Ever the voice of educative reason, Axel tells you to open the chest. You get a tutorial on treasure chests and the backpack, after which you should claim the chest's contents. Mission Complete! Head back to the dark corridor you arrived by. As you pass through the square room with the pillar in the middle, flip the glowing switch for a shortcut, then examine the dark corridor to RTC (Return To the Castle). A cutscene follows, as does another Roxiloquy.

Day 9: ~Heartless~
Roxas arrives at the Grey Area to be told that he'll be working with old pinky today. You know, he of the rebellion. No? Oh, alright, Marluxia. Stand and watch him for a while... you'll notice he does a hair-flick that's extremely remeniscent of someone else. Demyx enquires about your musical talents, while Vexen is just a little creepy. When you're ready, talk to Saïx.

Mission 02: Learn the basics of combat
Marluxia starts by telling you to eradicate some Shadows, triggering yet another tutorial. Shadows are weak, and a single three-hit combo is enough to kill one. After all three perish, you get a tutorial on prizes. Marluxia now discusses the nature of Heartless. I think the translation of the word "larger" in this part is poor – "broad" or "general" would have been better. Anyway, he tells you to ignore Purebloods because they don't release hearts. This is a load of crap; we'll see why you shouldn't ignore them in a moment. Just as he is about to tell you about Emblem Heartless, some turn up. A tutorial about locking on precedes this next, also easy, fight. You should endeavour to kill them as fast as possible; again, you'll see why in a moment. You get a tutorial on Heart Points, and Marluxia explains that Roxas is crucial to the Organization, as while they are all able to defeat Heartless, only the Keyblade can capture the hearts they release. He is interrupted by a veritable maelstrom of avarice horde of Yellow Operas, which naturally you have to defeat. One tutorial on chaining later, and we now know why you shouldn't ingore Purebloods, and why you should kill enemies in rapid succession. Of course, the exp and prizes you get are another reason to kill Purebloods... Tip #1: Pure Chwnage Purebloods are excellent for starting chains, because although you get less hearts from an unchained kill, and this doesn't matter for Purebloods. Furthermore, Purebloods typically appear in large groups, so you can chain them to give a more robust chain that has a better chance of remaining active until you can find some Emblem Heartless to fight. After you finish off those Yellow Operas, you're done for the day. Marluxia does his hair-flick again, and we see a flash of his craving for the Keyblade's power that comes to a head in CoM... There's nothing more to do here, so RTC. The day ends with a Roxiloquy.

Day 10: ~Incomplete~
Today, Roxas is paired up with one of my favourite members, Zexion. For reference, my other favourites are Axel, Roxas, Xion, Luxord and Demyx. I'm not fussed about Marluxia or Larxene, Xigbar is mildly annoying, Xemnas is a melodramatic loser, Saïx is a smug lunatic (literally), Vexen is a creep, Lexaeus is slightly boring and Xaldin's sideburns are quite frankly disturbing. As usual, nobody (pun intended) has anything useful to tell you, so talk to Saïx when you want to head out.

Mission 03: Learn about your field duties
Zexion tells you that no matter what your mission is, you should always take the time to collect hearts too. Talk about obvious... you'll soon realise that you need insane amounts of Heart Points to buy stuff in the Moogle Shop later on. Tutorials on mission objectives and the area map ensue, after which you should begin seeking the Heartless out. You can see them on your map, but since it's an early stage in the game, I'll help you a bit. From your starting point, go straight ahead and slightly to the right to take out a Yellow Opera. Next, continue ahead towards the stairs for another one, then follow the dark paving to the far east wall where you'll find two more Yellow Operas and a Dire Plant. Still following the paving, head south and west to find another Dire Plant, before finding one last Yellow Opera as you approach the start point again. Mission cleared!

Zexion delivers a cutting speech to basically tell you not to be a lazy bum, i.e. strive for "mission complete" instead of "mission cleared". I agree with him, if only because of the rewards rather than the work ethic. A tutorial on the mission gauge is given. Now, before tearing off after the reamining Heartless, find the treasure chest if you haven't already done so. Why? Because this mission ends automatically after completion, so you can't get it afterwards without coming back to this mission later, and you might as well finish everything here in one go right now. I'll leave you to track down the remaining Dire Plant and five Yellow operas... just bear in mind that you'll need to do some jumping this time. After the mission, Zexion holds a little Q&A, and Roxas becomes enlightened about his nonexistent, incomplete state of being. Another Roxiloquy brings the day to a close.