User:One-Winged Angel/Game Data

Kingdom Hearts Birth by Sleep
See Birth by Sleep Game Data

Kingdom Hearts Birth by Sleep Final Mix
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Kingdom Hearts
I'm not the best "Keyblade Master", so it took me a couple hours to get off Destiny Islands. Everything was pretty much okay from then on except it took me forever to defeat Ursula the second time. I had a bit of a challenge with both Oogie Boogie battles and once I got to Hollow Bastion...pure frustration. Hours of trying to figure out lift stops and what not. And then I had trouble fighting Riku at the Keyhole. I was scraping by in the End of the World and taking days to finally defeat Chernabog. It then was absolute 100% luck that allowed me to beat the game.

Optional Bosses
Ice Titan and Kurt Zisa both weren't much of a challenge once I got a good flow going.

Phantom was a good challenge. I was trying to keep an eye on the clock while trying to attack it. The physical attack was the hardest to deal. When it was (pardon the pun), time to Stop the clock, the hands weren't always STOPing on the first cast and a lot of the time a bad camera angle made it hard to tell. I would end up wasting time flying away and flying back just to cast stop a couple more times.

Sephiroth was hard and easy at the same time. His "hit and run" move at the beginning made it hard to hit him but once I managed to, I was able to land a combo each time. I also landed some good combos a few times he tried the infamous "Heartless Angel" technique. I solely spammed Curaga when unleashed his black-screened "slice and dice". His Boulder/Meteor move was a little annoying; it's a little pointless in my opinion. Before I know it, he's glowing blue and using the black orbs. The hardest period of the battle is the easiest time to strike him. Sure 99% of what I was doing at that point was Curaga but my hit rate was way more higher then at the beginning! When he would stop to have the orbs implode on me is when I'd land a few strikes. The only problem was when he'd do the spin attack. All my strategy was spamming Attack and Curaga. From beginning to end it went from spamming Attack and using Curaga to spamming Curaga and using Attack.

Kingdom Hearts Final Mix
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[[File:Sora_Save_Face.png]]Sora
Saving the day with a deck of cards...Sounds like Yu-Gi-Oh!! It's somewhat confusing trying to fight this way. I just get so into *Wack**Wack**Wack* before I know it it's time to reload. Axel's teleporting here and there got on my nerves both times. 100 Acre Woods was so frustrating! I wanted to kill Pooh so bad it wasn't even funny. "You seriously aren't walking straight into a hole on purpose are you!? No I'm not waving my hand to say hello it's supposed mean 'Come Here' but right now it could mean I'm gonna slap you upside your head!" was what I was constantly yelling at the mentally challenged stuffed animal. I was constantly spamming [R] to ensure the retard was following me. Darkside was a pain in the ass with all his poofing. *Poof* He's standing, *Poof*, he's punching the ground, *Poof* He's standing, *Poof* He shoots orbs, *Poof* He's standing again. The Riku Replica (or "Repliku"), his final battle was difficult. Larxene was a bitch during her final showdown. The Marluxia fight took me a few tries but I won after making a slight alteration to my deck. The Marluxia (Second Form) battle was way too easy.

[[File:Riku_Save_Face.png]]Riku
Pretty quick and easy without having a storyline for each world (with exception of Hollow Bastion,Twilight Town, and Castle Oblivion) and not having the 100 Acre Wood. I could not believe the preset decks! They were so annoying! Each world, almost all the cards in Riku's deck were low. No matter when or where my cards were almost always being broken and I was always using Feeble Darkness. Castle Oblivion was generous enough to provide a badass deck. Nothing else was much of a pain except the final "Repliku" fight was a challenge.

[[File:Sora_Save_Face.png]]Sora
Things are somewhat harder than in the original. It took me forever to defeat Vexen and Larxene both their second time. However, all of Marluxia's forms were almost as easy as the second (final) battle in the original.

[[File:Riku_Save_Face.png]]Riku
It took me forever to defeat Lexaeus. I can't believe I beat Zexion so fast...The "Repliku" battles were pretty quick as well. I kept rushing through the Ansem battle so I lost several times before I came up with the perfect strategy: 1)Avoid him and wait for him to play. 2)Match that card and duel him. 3)Spam until you win. 4)As Riku is attacking, get ready to reload. 5)When Riku is finished, reload and repeat steps 2-4 until you win. *Make sure you're dodging when necessary.

Kingdom Hearts 358/2 Days
Not much of challenge with the exception of Xion. Riku was virtually as easy to defeat as Marluxia! Unless of course the final boss of Birth by Sleep is easier which I doubt. But what's there not to love? It's multiplayer with over a dozen playable characters!

Mission Mode
Hooray for so many playable characters. They do however have their Pros & Cons which are mostly just their stats but can also be their weaponry. Whether it's Xigbar who has to reload or Vexen who's weapon is a shield (same with Goofy) or someone else, the bright side is learning to adapt.

I have devised a checklist of Mission Mode Battles that I have completed and recommend that others try for the fun of it. Please pardon the cheesy titles.

[[File:Roxas Save Face.png]]Roxas
My least enjoyed part of the game. Struggle was okay and I particularly did not care for the fundraising and seven wonders adventure. The best parts of playing as Roxas were the boss fights.

[[File:Sora KH2 Save Face.png]]Sora
So much fun! Easier than the first game I must say. It was smooth sailing with a few rough points here and there and everything was worth it to unlock The Gathering. I enjoyed the Battle of the 1000 Heartless and unfortunately I had to be level 99 before I could defeat Sephiroth. Luxord's battle was a little confusing but I managed. The first time playing through the game I didn't die a single time.

Kingdom Hearts II Final Mix+
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Kingdom Hearts coded
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Kingdom Hearts Re:coded
I loved how the game included the Awakening. Soon I was fighting Darkside. I got to his second phase and was thinking something like "Two Times" and when I got to his third I thing something like "What the heck?" Then came Traverse Town and was disappointed that the battle music was excluded. When I was progressing through Wonderland and was navigating through the one part where you have to avoid the gaurds, it made me think of the Zelda games. I was pleased with the Final Fantasy gameplay in Olympus Coliseum. Agrabah was more like "Aggravate" especially when I was chasing Iago with Jafar sucking the time out of me. Then came the time to chase Iago again- During the Genie Jafar battle which was more frustrating then in the other games that have that particular battle. Hollow Bastion...My favorite world despite how frustrating it is. However, it was indeed less frustrating than in the first game. Thank God I did not have to try to work my way through lift stops this time. I fought Riku and then I was inside Riku...The most frustrating part of the game. I was thinking something like "I'm back at Level 1 and have to debug the worlds all over again!?"...I was not a happy camper...or a happy gamer. The Bad Bug Monsters made things worse. The Blox Bug had me like "Ugh" and the Danger Bug had me like "Aah!" and the Metal Bug had me like "Seriously?". Okay no more whining now. For the most part Sora's Heartless was formidable-up until the last phase. It was more pointless then Final Fantasy VII's ultimate Sephiroth battle. When I got to Castle Oblivion it wasn't so much the concept of "having to do all the worlds all over again". Still the game is quit repetitious. (Tangent Time) I mean well, In the beginning was Kingdom Hearts. Then came Chain of Memories which pretty much was Kingdom Hearts all over again. Then this game comes outs and its Kingdom Hearts all over again also in the beginning and then Hollow Bastion Part II happens and it's this game itself all over again which is indirectly Kingdom Hearts all over again. Then it's Castle Oblivion time which is Chain of Memories all over again which is again indirectly Kingdom Hearts all over again but is more like this game itself all over again which is still Kingdom Hearts all over gain. Folks, it's no wonder Dream Drop Distance is getting all new Disney worlds. It's how Square Enix is making up for all the repetition oozing out of this game. Anyway, no more tangents. I got to Castle Oblivion and it's like "Collect all the cards for something cool!" and I'm like "Cool. A fun challenge." Little did I know you fight Roxas AKA "???" right after the Agrabah card so of course the game was beaten before all the cards were collected. I did collect 'em all and got the prize. Yay! Getting the Secret Ending... that in itself provided it's own frustration. When I finally got it, it was like triple yay. I still have yet to get all the System Sector prizes. It's insane how much SP is need for latter prizes especially since I can't get close to having enough. Despite all the repetition it is still a really fun game.

Avatar Menu
My favorite part of the game. Avatars are the better part of electronic social interactions. I kinda like the floor customization option. I'm not too happy with the scratch cards but I like how I can clear System Sectors "leisurely" for lack of a better word and also how I can jump right in at any floor. I hate and pretty much want nothing to do with the floors where the criteria is getting the heartless to have a status effect. I remember this one floor in particular when I first got it finding out the criteria is defeating the Eliminator. I was first like "O! M! G!- Really!? seriously!? This thing!?" but then I calmed down and was like "Okay fine..." Nonetheless it is still...dare I begin to describe? I got to 100F expecting the boss to be the Data "???" but instead it was the Data Version of Data Riku which is more annoying and difficult than the real Data Riku.

Sora
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Riku
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AR
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Kingdom Hearts V CAST
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Kingdom Hearts Mobile
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