Forum:Nightmare Stats Infobox

Okay, I think you guys are starting to get used to me working on templates. I kinda like it XD. This time I'm working on four different templates at the same time, two of them for improvement of the Dream Eater pages. I am very happy people liked my first infobox, the Drive Forms one. So, those memories apart, I made an Infobox, for the nightmare stats, with three examples. This is more complicated than the Drive Forms and Items boxes, so I need your opinions and tips on how to improve it to be used. I put the whole Enemy infobox on the page, so, you can see the box as a whole. Please, take a look on the stats tabs and tell me what you guys think of it. - - 15:02, 20 May 2013 (UTC)


 * Looks pretty good. My only question is, what are the levels about? -- 23:51, 20 May 2013 (UTC)
 * Like in BBS it's the combat level from the world selection screen. It's incorporated into the template because it rises after sealing the keyhole, something that is disregarded in the BBS template and but also used in the KHII template. 12:01, 21 May 2013 (UTC)
 * Thanks, Neumannz. Thanks for explaining it, Shard. I still need info of a boss to make an example with one, tough. - - 14:47, 22 May 2013 (UTC)

I made an example of a boss for you and I noticed a few problems. First, the Stats tab doesn't show up if you don't add DDDfire (the Fire stat for Sprits). Second, The Resist box comes next to the world name if you don't add a second combat level. TheSilentHero (talk) 09:37, 25 May 2013 (UTC)
 * Okay, I think I know how to solve it. I will need to make a different box, one with another parameters. I think we can DDDB, as Spirits uses DDDS, Nightmares DDDN and Rare Nightmares DDDR. Then, the infobox could have different stats. But, in fact, the bosses also appear in two levels Silent. Remember the Secret Portals? I just need to know in which level they appear in these Portals. About DDDfire it's easy to solve, don't worry. - - 13:18, 25 May 2013 (UTC)
 * The Secret Portals have other base stats, just like Rare Dream Eaters. And not all bosses have Secret Portals. TheSilentHero (talk) 13:35, 25 May 2013 (UTC)


 * Okay, so it's clearly the bosses needs a variation of the infobox. This would solve the problem of Tyranto Rex, which would have all types of necessary boxes. I will use DDDBS for Sora's side bosses and DDDBR for Riku's side bosses. For variations, maybe we could use DDDBS2/DDDBR2, something like that. Now some questions:

EDIT:Apart from Bosses: - - 13:50, 25 May 2013 (UTC)
 * 1) Which exactly changes with each variation? Just the level or the base stats? Each variation appear in different levels, or do they appear in the same level? I mean, not all variations in the same level, but each one in only one level.
 * 2) We could use different tabs for each variation, maybe numbered 1, 2, 3, in the order of appearance. Then, in the tab of the Secret Portal variation, we could write in worlds the name of the world and (Secret Portal) in front of it. (eg: Traverse Town (Secret Portal)). the same could apply to rare Nightmares and Special Portals.
 * 1) Spirits and Nightmare have the sameElemental Resistances? If the Resistance is negative, it's above or below x1.00? I mean, -50%, for example. It's x1.50 or x0.50?
 * Every variation has different base stats. Some appear in different levels, like the Traverse Town revisited bosses, and some appear in the same level. I don't know what the level for the Secret Portals is, though. TheSilentHero (talk) 14:32, 25 May 2013 (UTC)
 * Do resistances variate, too? - - 14:54, 25 May 2013 (UTC)
 * Resistances/weaknesses remain the same. TheSilentHero (talk) 15:05, 25 May 2013 (UTC)
 * Thanks, Silent. You're really helping me lately. You, Shard, FM, and the other guys, too. :) - - 20:45, 25 May 2013 (UTC)

Yeah, got an idea!!! Please, take a look at Xemnas Replica Data stats. There are two The World That Never Was stats, one for the First Form, another for the Final Form. So, maybe we could do the same with the Bosses in KH3D. I just have to remove the second level column of each location for that box. I think that will do it. - - 14:54, 25 May 2013 (UTC)

I think the template looks great! I just have three things for the spirit templae: Firstly, I think it's 'Link Attack', not 'Link Action' but this is just from memory. Secondly, is it possible to include all the attacks for each disposition? It can be listed besides the descriptions for each disposition but that my get a little cramped so a better solution could be to add a heading 'Attacks' beneath and list the dispositions and attacks in four rows there. Maybe the appropiate icon can be placed after each attack to make the template more appealing. Also where it says 'Pet its x or nudge its x', we can add 'Pet its x, nudge its x or feed it a x'. These are just suggestions though. 16:06, 25 May 2013 (UTC)
 * Hey, FM, you got an interesting thing here. In fact, I was only working in the Nightmare stats infobox, but nothing stop us from making improvements on the Spirits. Maybe we oculd split the box between stats and attacks, in different tabs. We just need to find a way to add attacks withouth making the template cramped. I don't know if adding a "Attacks" header would work, because we would need to repeat the dispositions names. Maybe tabs or maybe listing those attacks in the article instead of the infobox. But it's really a good idea to improve the Spirits stats, too. - - 20:46, 25 May 2013 (UTC)


 * Thanks again, Shard as always you helped a lot. Maybe you are right, Special Portals are in the same level as each worlds normal battle level after it being cleared. Your expalnation about the HP bars helped me a lot to understand that. About the clues to know which battle the stats belongs to, maybe we should just write the World name one time and in the others we write "Second Appearence" (or Rematch) and in the third "Special Portal". The worlds are specified in the World parameter. Or, maybe we could write rematch and Special Portal after the world's name in the Stats row, but the problem is that doing it would make the Infobox larger. i will think of a better solution, if those doesn't fit well. About the Resistances, thanks, I was doing them wrong. i tought -50% where x1.50. Thanks, Shard. Oh, anyway, can I ask you a favor? When you have time, is it possible to make an image of the five Difficulty Ranks for Link Portals, or at least of the Rank 1 (which is more probably) using Friendship Portal (Auron) KH3D.png. Thanks again!!! EDIT: To tell where the Bosses are reencountered, maybe we could use Notes. - - 18:50, 31 May 2013 (UTC)
 * The notes that you added are a good idea, thank you. We can use the same abbreviations Bradygames uses: 1st time/2nd time/Portal/Secret, this way we won't have problems with the column width. Anyway, do you just need the stars or the "Difficulty" writing too? You could always use the unicode though ★ ★★★★ :-). Also, if you can make screenshots or know someone who can make them from KH3D, we still need good images of the last three trophies and all the Link Ability icons. 21:57, 31 May 2013 (UTC)
 * Thanks for the stars, Shard. And sorry, but I can't take screenshots of KH3D and don't know anyone with didn't even a 3DS. Those Screenshots and GIFs I made using the KH3D oficial trailers. So, for screenshots, we could possibly find videos made using capture cards, as well for Links and Commands, and ask the owners of those videos if we can use them. It's the better thing I can think up of now, since Erry seems to be busy lately. - - 23:21, 31 May 2013 (UTC)

Hey, Shard, are you sure -50% is x0.50? Correct me if I'm wrong, but the higher the percentage is, the higher is the resistance, but the damage multiplier is lower. As normal damage is x1.0, which would be the same as 0% resistance, less damage would be below that (x0.10 - x0.90) and higher damage would be above (x1.10 and above). For example, Julius has 40% of resistance to all elements except one, that is 70%. I'm pretty sure those resistances will be below x1.0, not above. Also, Yoggy Ram is resistant to fire, which means his resistance will be below x1.0, below the normal damage. His resistance is 45%, which would be, I think, x0.55. Am I right, or did I got something wrong? - - 23:21, 31 May 2013 (UTC)