Kingdom Hearts II

Kingdom Hearts II is the sequel to Kingdom Hearts and Kingdom Hearts: Chain of Memories, and has been improved since the original due to a myriad of new features like the "Drive" feature in which the main character, Sora, combines with his allies, which, most of the time, are the Disney characters, Goofy and Donald, though one has the option occasionally of putting other Disney characters in your party depending on what world you are visiting.

The theme song for the game is "Passion" (English version: Sanctuary) performed by Utada Hikaru.

The game is darker than its two predecessors, and has received higher age ratings. It is the third game in the series & the fifth game in the timeline after  Birth by Sleep,  Kingdom Hearts,  Chain of Memories & 358/2 Days

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Censorship
Besides typical English translation and localization, the English version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes:
 * When Sora battles the Hydra in Olympus Coliseum, green blood gushes out whenever Sora harms it. The green blood was changed to black and purple smoke in the English version, though the cutscene where Hercules was fighting it retains the green blood.
 * Xigbar's telescopic sight was changed from view with a crosshair and black shading around the sides to three glowing circles.
 * An attack animation was also altered; in the Japanese version, Xigbar combined his two hand-held guns to create a sniper rifle, which was used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun.
 * The death of Axel is slightly edited; in the original Japanese version, he bursts into flames during his suicide attack, and the flames are consuming his body as he fades away.
 * Port Royal contains the most content edits. Cut scenes were edited to remove some of the violence, such as Will Turner threatening to commit suicide while aiming a gun at his head. While he still threatens to commit suicide, he does not aim a gun at his head.
 * Undead Pirates do not catch fire when affected by Fire magic, though the Grim Reaper still does (Trying to light pirates on fire results in them running around smoking instead of burning). The pirate's muskets were modified to resemble crossbows, though the crossbows still fire with an audible musket shot sound effect. Also, whenever Sora's party is hit by fire attacks, they briefly catch on fire.
 * In the original Japanese version, the blood on the cursed medallions remains throughout the game, but disappears after Barbossa and Will drop them into the chest. However, if one looks closely, blood is visible on the medallion while Sora is holding it.
 * In the Japanese version, when Jack Sparrow is stabbed by Barbossa, the sword sticks out of his chest as he staggers back into the moonlight. In the English version, the sword has been removed.
 * Dialogue in Port Royal was also edited: when Barbossa tells Elizabeth of their curse, he mentions lust and women, which is removed in the English version and replaced by "pleasurable company".

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Worlds
Also, Chicken Little, Stitch and Peter Pan , summons who do not have their worlds directly depicted in this game,have their worlds breifly displayed whenever you summon them.
 * Simulated Twilight Town
 * Twilight Town
 * The Land of Dragons, from Mulan
 * Beast's Castle, from Disney's Beauty and the Beast
 * 100 Acre Wood, from The Many Adventures of Winnie the Pooh
 * Olympus Coliseum/Underworld, from Disney's Hercules
 * Disney Castle
 * Timeless River, from Steamboat Willie
 * Atlantica, from Disney's The Little Mermaid
 * Port Royal, from Pirates of the Caribbean
 * Agrabah, from Disney's Aladdin
 * Destiny Islands (Not Playable)
 * Halloween Town/Christmas Town, from The Nightmare Before Christmas
 * Pride Lands, from The Lion King
 * Space Paranoids, from Tron
 * Sunset Horizons (Final Mix+ Only)
 * The World That Never Was

Kingdom Hearts II: Final Mix+
Kingdom Hearts II: Final Mix+ is an updated version of Kingdom Hearts II, with many new features. It was released in Japan on March 29, 2007. It has a plus in the title to infer that it is more than just what Kingdom Hearts: Final Mix was for Kingdom Hearts, that is, the same game with a few new features. These include:
 * An entirely redone 3D version of Kingdom Hearts: Chain of Memories named Kingdom Hearts Re:Chain of Memories.
 * New Keyblades, the Two Across and the Winner's Proof
 * New Reaction Commands
 * New and stronger Heartless
 * New Abilities
 * Battles with the Organization members fought in Chain of Memories, as well as one against Roxas and another against a mysterious knight called Terra
 * A new form requiring no friends called Limit Form
 * A new difficulty mode called Critical Mode, far more difficult than Proud Mode, in which it is possible to play the game as Level 1.
 * A new cave located in Hollow Bastion known as the "Cavern of Remembrance" and the "Garden of Assemblage" in which Data Rematches of all thirteen Organization members can be fought. These are some of the most difficult matches in the game, surpassing Sephiroth by far, though not as difficult as Terra, who Nomura himself famously had a tough time defeating.
 * Added cutscenes
 * A new secret movie

Trivia

 * In the English version, Sora's Final Form varies from the official Guide from the pattern on his pants. If players look closely, the pattern resembles Sora's Master Form rather than its own design.
 * In the offical soundtrack disks, Organization XIII's theme is listed as "Organization XIII" on the back of the Cd case, but if the songs were placed on an iPod or any other mp3 player that lists the name of the song, the title would read "Organization VIII". Possibly because the missing members were defeated prior to Kingdom Hearts II in Kingdom Hearts: Chain of Memories, though it is more likely a simple error.