Forum:Notes 44, (KHIII, journal entries) - Neumannz

Anti-Aqua
Aqua, After she fell to darkness. Years and years of wandering through the realm of darkness ended with her being cast into the watery depths beyond its margin.

Lingering Will
A suit of armor imbued with Terra's thoughts and wishes.

The Boy in White (Young Eraqus)
He and his best friend would often match wits playing chess between training sessions.

The Boy in Black (Young Xehanort)
He and his best friend would often match wits playing chess between training sessions.

Chirithy
A curious creature that begrudgingly offered Sora its assistance in The Final World.

??? (Ephemer)
A mysterious boy who reached out to Sora's heart in a moment of crisis.

Maleficent
Sleeping Beauty (1959) An evil fairy who seeks to rule over all the worlds. She and Pete are searching for a black box.

Pete
Steamboat Willie (1928) Maleficent's henchmen. The two of them are searching for a black box.

Queen Minnie
Steamboat Wille (1928) Queen of Disney Castle. Who reigns over the kingdom while King Mickey is away.

Daisy Duck
Don Donald (1937) Donald's girlfriend. She is assisting Queen Minnie with royal affairs until the King returns.

Pluto
The Chain Gang (1930) King Mickey's trusty dog.

Wreck-It Ralph
Wreck-It Ralph (2012) A friend that answered Sora's call through the power of the Heartbinder.

Simba
The Lion King (1994) A friend that answered Sora's call through the power of the Heartbinder.

Stitch
Lilo and Stitch (2002) A friend that answered Sora's call through the power of the Heartbinder.

Ariel
The Little Mermaid (1989) A friend that answered Sora's call through the power of the Heartbinder.

Sven
Frozen (2013) Kristoff's reindeer friend. To say he loves carrots would be an understatement.

Masrhmallow
Frozen (2013) A fearsome sentinel that protects Elsa. He was created by her magic.

Hans
Frozen (2013) A young man we saw taking Elsa away from the ice palace. Darkness seems to have a hold on him.

Shadow
These shifty shades skulk around, then strike out of the blue. Stay locked on to make sure they don't give you the slip. They're immune to normal attacks when they dive beneath the surface, but a splash of Water magic will yank them out of hiding in a hurry!

Neoshadow
These souped-up Shadows hit hard and fast with their jump attacks; if they're in the air, better get out of there. Once they melt into the ground, they're beyond the reach of most attacks, but that's nothing a little Water magic can't fix. Fight puddles with puddles!

Fluttering
Your best bet against these feather-flinging dive-bombers is a blast of magic to keep them still just long enough to lay down some hits. If they drop to the floor, get ready for a nasty spinning charge attack. Jump over it and watch them go sailing past. Keep an eye on the sky when you're out and about; they like to perch on tree branches and other high spots to get the drop on prey.

Flame Core
Make snuffing out these flame-flinging fiends a top priority, or you're toast! And whoever said to fight fire with fire never met these things; your red-hot spells won't even tickle. When in danger, they'll burst into flames and really bring the heat. Douse them with a well-aimed Water or Blizzard spell to chill them out, then finish the job.

Water Core
Hit these sopping scoundrels while they're coated in water and they'll only teleport away. That's your cue to being the magical heat; a Fire spell will evaporate that shield in no time. Don't get caught out in their rain, or you'll come down with the extremely annoying cloud status.

Earth Core
If you want to rock these baddies' world, aim for the face; their pointy posteriors will only deflect your blows. Physical attacks will pass through them when they sand-travel, but spells still hit home, so mash that magic! When they gather sand and grow enormous, a Goofy Bombardier will cut them down to size in no time.

Dark Inferno
These dastardly dual-wielders are like blenders on roller skates, except worse. You can try to keep your distance, but they'll soon close in on you, or else just huck a fireball your way. Be careful attacking when their blades are crossed; that means they're ready to counter. Stay cool, bide your time, then strike when they drop their guard.

Soldier
As threats go, these aren't all that threatening, but that's no reason to be reckless. Just be careful not to get surrounded. Focus on taking them down one by one!

High Soldier
These are more or less just like vanilla Soldiers, except way angrier.

Air Soldier
A Soldier in flight is no cause for fright; just watch for that charging attack and you'll be all right. When they fly out of walloping range, a blast of magic will do the trick.

Large Body
Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too. Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.

Helmed Body
Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really.

Vermilion Samba
These fiery fliers come to a midair halt and conjure up a sigil before they launch flaming badness at you. Use that opportunity to strike! When they do start dishing out the rapid-fire spells, keep a cool head and dodge out of the way. Nothing rains of their parade quite like a cool sip of Water magic. If you've got the MP to spare, go ahead and make a splash!

Marine Rumba
These watery wizards swim through the air with the grace of the majestic trout. Before casting magic, they'll come to a stop and summon spheres of water, leaving themselves open to attack. Think fast if they do start conjuring, because the speed of their spells is no joke! Nothing dries them up faster than a zap of Thunder magic. If you've got the MP to spare, use it to give 'em a thousand-volt jolt!

Gold Beat
These electrical enemies zip through the air and zap you. They have to stop and conjure up a sigil before they can rain lightning down on you, so take that chance to exact brutal prevenge. Their rapid-fire thunderstorm will electrify you if it connects, so watch for the tell and don't get too close. Aero magic will have them winded in no time flat. If you've got the MP to spare, start flinging those gales!

Malachite Bolero
These blustery baddies dance and whirl on the wind, but can't use magic without stopping to summon their sigil first. That's your cue to blow 'em away. If you see wind gathering at your feet, move away—fast. Unless you like getting swept up in a tornado, that is. Nothing freezes them in their tracks quite like Blizzard magic. If you've got the MP to spare, use it to put them on ice!

Popcat
Keep your wits about you when walking past pottery; you never know when it might sprout fuzzy limbs and attack! Once these scaredy-cats show themselves, they'll start running around like crazy. If you try to create some distance, they'll huck smaller pots your way, but a well-timed block will return those to sender. Popcats are top-heavy and prone to face-planting. When they stumble, make sure it's the last trip they take.

Vitality Popcat
Smash these green Popcats to get at the bounty of HP prizes inside. Refreshing!

Magic Popcat
Smash these blue Popcats to get at the bounty of MP prizes inside. Energizing!

Focus Popcat
Smash these red Popcats to get at the bounty of Focus prizes inside. Invigorating!

Munny Popcat
Smash these gold Popcats to get at the mountain of munnies inside. Score!

Bizarre Archer
Archers that shoot arrows from their bows. Sound obvious? Well, that's honestly all there is to 'em. They pose little threat to you alone, but in packs, they're a problem. Return fire from afar with magic, or close the distance and introduce them to your Keyblade. They'll sometimes team up with Air Soldiers. Maybe they're buddies?

Rock Troll
Think this massive, musclebound monster's a slowpoke? Think again. Think it's no big deal when it stops swinging around that huge axe and wears it as a mask? Thank again...AGAIN! Just keep swinging. You may not be able to damage the big buy while he's masked, but you can break his fancy face.

Metal Troll
Imagine a Rock Troll that's always hangry. Yep, that's this guy.

Satyr
Aside from a mean punch, the biggest threat from these bullies is their stampede attack. They always lower their visor before trying to ram you. If you can break the horns off those helms, you'll get the rest of the fight "free of charge." In formation, they're tougher to wrangle. Either break their ranks with a Trinity Guard, or keep your distance and pepper them with magic.

Mechanitaur
Face it: some Satyrs are haters, and this is what they look like.

Toy Trooper
Those jet packs and ray guns may be toys, but these "masked intruders" are anything but fun and games when they come barreling your way. They'll sometimes chuck grenades your way, but that's not necessarily bad news. After letting it fly, they'll hit the deck. Kick 'em while they're down! Or, if you're feeling fancy, a well-timed Keyblade swing will return those grenades to sender.

Pole Cannon
Approach these turrets and they'll only warp away, so your best bet us to return fire from a distance with magic. The extending arm mount allows them a variety of firing positions. Silver lining? You'll look awesome swinging around that pole!

Marionette
This puppet may not seem like such a pain when it rides around on its ring, but just wait until it possesses a nearby toy! Or, here's a better plan: don't wait until it possesses a nearby toy. Sever this scoundrel's strings on sight.

Powerwild
These impish chimps swing through the trees and scrabble along walls while pelting you with nuts. Rude! Block whatever they throw and send it right back at 'em. They'll taunt and tease and try to bait you into attacking. The best response? Attack! They're wide open the whole time, silly monkeys.

Pogo Shovel
Part shovel, part pogo stick, part drill—and thankfully, all pretty clumsy. Stay calm and sidestep its attacks, especially the pounce; whiffing that one leaves this Heartless flat on its face and wide open Most of the time, its shovel will dig up rocks to sling your way, but once in a blue moon it'll hit a mother lode of prizes—all yours for the taking!

Parasol Beauty
The prettiest roses having the cruelest thorns—or, in the case, laser parasols and spinning skirts of doom. At distance or up close, they're not a threat to be taken lightly. Watch for the flash after they've opened their parasols; that's a sure sign you're about to eat beam. The good news is that blasting that laser takes these ladies temporarily out of commission. Use that time to make it a permanent retirement!

Chief Puff
These fluffians can fling their spores into the air to create Puffballs. Eventually, their own fluff will grow back, but that's nothing a gust of Aero magic won't fix. Keep clear of the pollen they send up, or you'll come down with an annoying fit of sneezing.

Puffball
These wicked weedlings may look cute romping and rolling around, but make no mistake; they will bring the hurt if you let them. (Don't let them!)

Chaos Carriage
Defensive driving is a foreign concept to these careening carts. Even if you take out the horse pulling them, another one will sprout to take its place. If any Powerwilds are around, those carts will stack up into a turret where the Powerwilds can rain pain down on you. Swat the simians before they can make with the monkey business!

Winterhorn
A buck that chucks ice as it leaps and bounds. Fire magic will blast those frosty antlers clean off, making the fight a lot easier. Just don't go slinging Blizzard spells at it, or that rack will come back!

Flood
The Unversed equivalent of a Shadow. Agile, but otherwise unimpressive.