User talk:TheFifteenthMember

Congratulations!

 * Very shiny! Thank you~ 18:18, 8 January 2016 (UTC)

Zu'u bel hi
I request your presence on the usual spot please. 16:50, 9 January 2016 (UTC)

Message Reply
I made my judgement based on two things that I was mistaken on. Firstly, I had thought you copied over the entire code over to the KHWiki, in which case there would have been a lot more discrepencies (and I know because I keep a list of all the changes I will need to make to the Keyhole's version after publishing), but you only changed certain sections so there were only four. Secondly, I looked at your edit difference primarily on my phone and only noticed the error with the coliseum. I never noticed the apostrophe and accent changes and only now, have I also noticed some font colour changes (which I will readd tomorrow). With these two things in mind, my evaluation was that it would be quicker to fix in this way. However, my misinformation in both cases is entirely my fault and I fully accept that. Next time, I will take better care to release it with less errors and examine changes more carefully. To be really honest, after altogether spending literally a couple dozen hours to release the issue, I'm just relieved it's out the way. 00:23, 10 January 2016 (UTC)

Thanks
Though I dunno why me though lol. Plenty of folks here have contributed a whole lot more than I have. --Webber22 (talk) 04:10, 11 January 2016 (UTC)

Illusion-F
I know the the difference beetween the player and the user. The way you reverted my edit, it says now that the person playing the game is transformed.--LeafShinobi (talk) 19:36, 6 March 2016 (UTC)
 * No matter, already reverted.--LeafShinobi (talk) 19:37, 6 March 2016 (UTC)
 * Apologies, my mistake. 19:42, 6 March 2016 (UTC)

Command Boards
You can find all Ultimania scans that concern the Command Board (I think around 20 pages) in this album, look out for the red mini games chapter page. Since the Skull Board is only part of the International & Final Mix version I also uploaded the concerning page from the Master Navigation guide but I don't think it's of much use, at least not more than the Bradygames information. -- 16:42, 11 March 2016 (UTC)
 * Thank you! Very useful! 21:58, 14 March 2016 (UTC)

Re:Magazine
How long do I have until I need to hand in? I'm currently dealing with an exam and 3 projects this week ._. I could possibly get you it by the weekend at the earliest. 10:18, 23 March 2016 (UTC)

Re:Magazine Stuff

 * Not sure, I'm busy right now but I should be able to make it in an hour or two. 21:01, 31 March 2016 (UTC)
 * That's fine. I'll be here! 21:17, 31 March 2016 (UTC)

My stuff
Argh. Sorry. I'm way behind on everything. Tell me what I need to do with the art thing because I'm not clear on what needs to happen. -- 23:08, 1 April 2016 (UTC)
 * No worries. The instructions are on the link. If possible, get them in by the end of the weekend but if you can't, still try ASAP. Thanks! 23:33, 1 April 2016 (UTC)

Art is sent to the wiki email. Let me know if you need any changes. -- 03:16, 8 April 2016 (UTC)
 * It's great, thanks! 11:02, 8 April 2016 (UTC)

Re:Magazine Images
Here is the first image: http://s4.postimg.org/xqj4l3cql/10th_Anniversary_Celebrations.png Thoughts? I was having a bit of trouble getting the gradients to behave…I'm thinking of inverting these colors to produce the other image (blues and purples), if that helps you decide on the necessary background colors. -

EDIT: 00:04, 18 April 2016 (UTC) - Here is the second image. Let me know what you think! http://s3.postimg.org/58ypxfenn/KH_Wikiverse.png - 23:45, 17 April 2016 (UTC)
 * Those are great! I can definitely work with those. Thank you so much! 17:47, 18 April 2016 (UTC)
 * Anytime! - 19:52, 18 April 2016 (UTC)

Magazine Question

 * Sure, an idea can always be developed into a piece for the Keyblade Master page. If you want to write an article, it'll have to wait 'til next issue though (i.e. Issue 9, not the long delayed issue 8 that should've been released 22 days ago @_@). 18:17, 22 April 2016 (UTC)
 * Well, I was thinking of releasing announcement articles at first, like something one would see in a Famitsu scan. Afterwards, the story of each "game" could unfold through periodic episode updates, in a similar fashion to what is done with KHX. I recently came up with two more concepts for "games" in addition to my older three, so that's delayed things a bit (not sure I want to pursue these new ideas or not…). Since it would be relevant to decorating the sections of the magazine detailing my material, what was it we decided about using images from sites like DeviantArt for illustrative purposes, again? - 20:43, 22 April 2016 (UTC)

Featured Project
I'm not trying to nominate a new one, I'm trying to replace the concept altogether. Project Dream's been in limbo for two years. ''Two. Years''. Adding Unchained updates to the front page just seems a bit more...I don't know, up to date? It also helps a little bit that no one else is doing it at the moment. --Webber22 (talk) 17:58, 23 April 2016 (UTC)
 * You can't just replace a Main Page thing without asking it first. The Featured Project is actually the only Featured thing that still gets updated. (We're waiting for the magazine's release to update it.) Also, I was working on Project Dream some time ago and there still needs a lot to be done. 18:05, 23 April 2016 (UTC)
 * There's nothing wrong with the concept (AKA the Featured Project). Yes, Project Dream may have stagnated a bit but it's work that needs to be done and the point of the Featured Project is to give it some more attention. Now what you want to do is update the space with a new KHUX project, which is perfectly fine, but please follow the procedures for nominating a new FP. 14:26, 24 April 2016 (UTC)
 * But it's not really a project so much as an update tab. Like with the Trinity Archives.  I can add it, no problem, but I figured you guys wouldn't want the front page too cluttered up. --Webber22 (talk) 14:55, 24 April 2016 (UTC)
 * Well, we already have the site notice bringing the KHUX stuff to attention. The Featured Project is a space to advertise lesser-known projects that users want done so it can't really be replaced by a KHUX notice. 14:59, 24 April 2016 (UTC)
 * In that case, why not move Trinity Archives to the top? You'd think news would be front and center. --Webber22 (talk) 18:18, 24 April 2016 (UTC)
 * If you want to change something about the Main Page, you should bring it up on the talk page. 18:21, 24 April 2016 (UTC)
 * If I did that, then NinjaShiek would stroll in and automatically be against it - like she is with every other new proposal everyone else makes - turning the whole thing into an ordeal and another session of congress again. I'd rather settle it with an admin or two right here - to discuss it with someone of actual authority and actually has something important to say.  --Webber22 (talk) 02:54, 26 April 2016 (UTC)

Wikis work by consensus. It's not okay for a couple of users to make a decision on behalf of the rest of the community. If you want to make a big change, bring it up on an open talk page/forum and provided there's not an overwhelming objection from the community, go ahead and do it. Be careful about making situations personal, just because someone has a different opinion to yours. All of our thoughts (including the staff, who has just as much authority as everyone else) are equally valued. 17:46, 26 April 2016 (UTC)
 * Due to KHUX's time-sensitive nature, I personally feel like we should be pointing anyone looking for work toward that and the unchained wiki as hard as possible. I'm in support of modifying the front page to hype unchained more, but as 15 said, we each speak for ourselves. 00:05, 27 April 2016 (UTC)
 * Well, alright then. Consensus time!  --Webber22 (talk) 02:26, 29 April 2016 (UTC)

Chat
Can you come on chat, please?-- 20:39, 29 April 2016 (UTC)
 * Sure, but very briefly (I have a camping trip tomorrow so I should get an early night). 20:41, 29 April 2016 (UTC)
 * That's fine. I actually need your opinion on a matter.-- 20:42, 29 April 2016 (UTC)

Opinion wanted
Could you give your opinion about the idea I posted on NinjaSheik's talk page? 20:46, 24 May 2016 (UTC)

FU
Could you write Kunoichi's FU, or should I do it? 08:53, 9 July 2016 (UTC)
 * Sorry for the really late reply, I was on holiday. Thanks for taking care of it! P.S: The warning message for making a rollback doesn't always pop up on my desktop-view phone. Is that something you find too? Should I notify Porple? 21:43, 14 July 2016 (UTC)

CHECK THIS OUT YO
04:05, 16 September 2016 (UTC)

WSJ wiki
Are you free to do some editing on the Weekly Shonen Jump Wiki? http://weekly-shonen-jump.wikia.com/wiki/Weekly_Shonen_Jump_Wiki 22:22, 23 September 2016 (UTC)
 * Sorry, no thank you. 11:56, 25 September 2016 (UTC)

SEIZE!
BONNE ANNIVERSAIRE, MON AMI QUI EST SIXTEEN [as seize ans]! I hope you had a fabulous day yesterday!! Best wishes from the States~ 22:31, 8 October 2016 (UTC)
 * What she said! Unfortunately I haven't had proper internet access since your birthday (it's on my calendar!) so I only now have time to wish you a Happy Birthday. I hope you enjoyed it! 06:24, 10 October 2016 (UTC)
 * Happy birthday! 14:06, 10 October 2016 (UTC)
 * Happy belated birthday! :D-- 21:52, 10 October 2016 (UTC)
 * Thank you everyone! ^_^ 17:09, 11 October 2016 (UTC)

Skull Board
I checked the game for information on the Skull Board. I now have the costs of all panels, the GP Up stats, and all rewards except Munny Magnet. Also, you can check the opponent's hand, so I have a list of the commands the opponents have, but it's not complete yet. Here's a document with the information I have so far. 15:02, 16 October 2016 (UTC)
 * I'm gobsmacked, you are amazing! How many times did you play the board for each character? Munny Magnet is an Aqua-only command so if you only played with one character, that could by why you never saw it. I never knew you could check opponent's hands; how do you do that? But even still, I think it's a stretch to get detailed info on the opponent's cards. Since each deck is something like 40+ cards, it's impossible to see them all in one game so it's impossible to know how many of each card is present in each deck. Therefore, it's probably a better idea to stick with a simple list of the commands that each opponent has, without the command levels and amounts. 16:57, 16 October 2016 (UTC)
 * I actually used Aqua, but I couldn't find it. Maybe I already got it before. You can check your opponent's hand by selecting Status when it's your turn. I just wanted to see how much info I could get on the decks. Most of this is actually from the cards they had at the start. To get the complete deck, you'd have to play for very long, while letting the opponent buy all panels, which would be really hard, so I agree that a simple list would be easier. I do think we can list the levels, just not the quantity. 17:03, 16 October 2016 (UTC)
 * Okay. The next step would be putting together a graphic for the board. The table on your spreadsheet has all the details, except the Ultimania maps show which damage panel prize cubes begin on (but the less-detailed in-game maps already shows that information, so it just needs to be added in). Then, we'll have to ask around about Munny Magnet, as I don't have easy access to the game right now. 17:13, 16 October 2016 (UTC)
 * More good news: I went through the Command Board textures from Shard and found a file that showed both the English and Japanese names of Pixie Dust. The Japanese name is Pikushī Dasuto (ピクシーダスト). 17:36, 16 October 2016 (UTC)
 * Awesome! 18:15, 16 October 2016 (UTC)