Forum:Design vs. Appearance

I would say that "Appearance" is for characters and near-characters (which might include Maleficent's goons...) and "Design" is for enemies that don't fit in that. -- 21:07, 24 May 2011 (EDT)

Look at it this way: if we wrote an article about an animal, would it be appearance or design? 22:01, 24 May 2011 (EDT)
 * You don't "design" an animal. -- 22:05, 24 May 2011 (EDT)

Exactly. 22:12, 24 May 2011 (EDT)


 * I'm against this.
 * I was under the impression that we use "design" sections to cover etymology, if needed. See Shadow for an example and Star Seeker for an exemplary use of combining "appearance" and "etymology" (even though this is a weapon article, it still gets the point across; this absolutely could and should be done with enemy articles). "Design" sections cover the design of the entire subject, including things such as appearance and etymology, while "Appearance" covers the physical features strictly. We could technically split them into "Appearance" and "Etymology" sections, but as we're able to effectively use them in one section, it's redundant.
 * In this case (@Crono), they are designed. They're monsters in a video game -- video game monsters are designed by someone. Not to mention they aren't animals; have you ever heard of an animal named "Aeroplane", "Shadow Blob" or "Missilediver"? -- 03:58, 26 May 2011 (EDT)
 * To add on to that, "Appearance" sections could be used when there really isn't any etymology to cover (such as Maleficent's Goons). -- 04:00, 26 May 2011 (EDT)

So, a character like Cid would get design? That doesn't make sense to me. Either way, though, a Heartless, especially a pureblood, is more similar to an animal than... an accesory. 11:14, 26 May 2011 (EDT)

Heartless are essentially animals in the KH world, so I would give them appearance. Design is only to be used with inanimate things such as Keyblades, accessories, items, etc. not living beings. Also, Doorknob would have appearance, not design due to being animate. 12:23, 26 May 2011 (EDT)