Walkthrough:Kingdom Hearts/Wonderland

Wonderland is one of the first worlds you'll reach by the Gummi Ship. Upon entering, you'll notice the running about. After the cutscene head towards the exit and you'll find yourself in the with a tiny  at the other end. After speaking to him, push the bed into the wall then jump to the top of the table and drink the blue bottle. After shrinking, head through the exit where the bed was and you'll be in the and a cutscene will begin.

A peculiar girl named is brought before the court, with a rather huge woman acting as the judge. The judge, the, accuses Alice of trying to take the Queen's heart, and announces her to be guilty. interrupts the court and tries to prove Alice's innocence. Alice is locked up and Sora is asked to present four pieces of evidence to prove that she is innocent. After the cutscene exit to the left where the is found. You'll meet the, who will give you hints about the locations of the evidence. You can choose to go with one piece of evidence or four, it's up to you. Two are found around the, two in the , with their locations only accessible through hidden entryways around the forest.

The first piece of evidence, the are just across and to the right where the mushroom-steps are located. There is also a which will get you a collection of MP Orbs, an  and a. Climb up the mushrooms to the left and go into the exit to the through the tree, you'll land on top of the stove where there is yet another piece of evidence, the. Head back to the and this time keep going straight ahead, you'll find a barrage of  here, defeat them before going any further. There is a rock blocking an exit here, but never mind that, jump on top of the rock and on the lily-pad platform nearby should be your third piece of evidence, the. Now for the final piece of evidence, this requires a lot more work than just moving about. You'll need a, go back to the main part of the and give the Yellow Flower to the left a  to make you bigger. Interact with the on the tree and take it, but don't eat it yet. Attack the tree once more and then jump onto the tree stump close to the exit to flatten it. It will then in turn raise another lily-pad platform to help you get across to the last piece of evidence, go back to the small area where the first piece of evidence was and go up again, this time ignore the tree and keep going around until you see the far-off exit. Jump across the lily-pad and go through the exit. You'll land on top of a faucet, carefully jump across to the cabinet to your left and get the last piece of evidence, the. The will appear and congratulate you, then he'll give you. Now head back to the.

Talk to one of the to begin the trial. You'll have to present the evidence to the, who will also add in her own, however if you collected all four, she will only add one of her own. Who the culprit is depends on the box you choose. You have to pick one of five boxes, which have all been mixed up to make things tricky. Chances are, if you did not collect all four, or both might be the culprits and caged off. However if you collected all four, Heartless may be the culprits. 's cage will be lifted so that you cannot rescue her. You have to ruin the to release  from the cage, however there are  as well. You can keep attacking the until she passes out to stun the card soldiers for a while.

After the battle, it's revealed that Alice had been kidnapped from the cage. After the cutscene, head to the Save Point to replenish your HP from the battle. Go into the, a Red Flower will open up and throw a rock near the pond in which the from earlier will appear and tell you where you might find "shadows" which kidnapped. In the you'll be introduced to a new Heartless, the. Go deeper into the forest and you'll find that the exit that was blocked is now open, go through it to the. If you read the sign near the picture of the Mad Hatter and March Hare, you'll find you can sit down on the chairs to get "presents". There is a chance that you can get Items or Heartless for "presents". To the right is a diagram that shows which have Heartless and which have actual items you can use.Then walk through the door to the small house, that'll lead you back to the where you light the two pendant lights. After lighting one, the flower pot will rise from the ground, lighting the other will allow you to bring out the "shadows". Go to the gate-looking door and release it open, it will lead back to the, to a that contains Dalmatians 13, 14 and 15. Go into the and give the Yellow Flower another Potion,  push the rock into the pond to raise 2 lily-pad platforms, climb them into the secluded area and use the, giving you MP Orbs and a , then exit through to the. Another chest, this gives you. Go back to the and go to the very end and climb above to where there's a, open it to get a. Again, climb across the tree with the seed and open the other, it'll give you Dalmations 16, 17 and 18.

Now after all this, go through the exit that led you to the faucet, it'll lead you back to the now that you can walk on walls, walk down to the stove and go through the fireplace it will lead you to the opposite wall of the room. Lighting the left sconce will get you a that has a. Lighting the other sconce will put a painting into the frame which will get you into a secret hidden area in the, however this is of no use now as we do not have nor the ability to use White Trinities. Head back to the through the  and back to the  to fight the. Before you can, climb up onto the table and talk to the to trigger the fight.

After defeating the, the will comment on the racket the battle had created, and his mouth will open, revealing Wonderland's Keyhole. After seals the Keyhole, the  drops a  which is not useful until later. Then, appears and reveals that Alice had disappeared from this world, ending this world.

This is one of the first three Disney worlds in the game. If this is the first, then the path to Deep Jungle is unlocked, but it's possible for this to be the second or third world, as there is also Olympus Coliseum.

When you Return
Now when you return, drop down to the, use the and get an  from the. Head to the and shrink then glide to the flower pot, examine it to get 2  and a. Next head into the small fireplace and use the there to get a  which contains a. Head to the and jump to one of the high ledges near the exit to get a  containing Dalmatians 58, 59 and 60. Head to the and beside the exit you came from there are lily-pads that lead to a closed off area, use  on the pink bell-flowers to get a  containing a. Now head up to where we extended the lily-pad through the stump and glide over to the other end where there is a, open it to get an. Head through the close exit to the, open the to the left for Dalmatians 19, 20 and 21. Then head right to a containing an. Then glide across to another containing a. Then glide into the balcony and open the there to get another. Head back to the and back to the lily-pad platform mentioned earlier, go through the exit ahead. Now head to the tap and choose the "Turn" command to get water going into the vase. But forget the exit through the vase and head to the fireplace to get to the other side of the. Now interact with the painting to get to a secret area in the. Use on the pink bell-flowers to get a  containing a. Next use the to get a  containing the  Keyblade, the weapon of this World.