Talk:Abilities (KH)

Parent page
I am under the impression that this should be a parent page to list the abilities. Each ability will then be separated into separate articles where all descriptions can be written there. You probably wonder, "Why not merge"? My answer: Because we are not Wikipedia and we do not demand something to be notable and referenced for one topic to be separated. Is that okay? Blue. 09:08, 15 January 2008 (UTC)

I'm just following what you've said, each special abilities deserves it's own page, but if we merge KH, KHII, abilities and sleights all together, It'll be a veeeery long page, and Donald and Goofy have different abilities in KH and KHII--N/A
 * Sorry, I have to reword that. Blue. 09:49, 15 January 2008 (UTC)
 * I still don't get why we didn't just make them sub-pages of the respective character's articles, like Sora/Kingdom Hearts abilities, Sora/Kingdom Hearts II abilities, etc., (or possibly Sora/Abilities (KH) to make it shorter). Making them individual articles will seem odd in the long run, because a) when we set them up by level they are learned at, a single list would be more comprehensive (the setup will look somewhat different than this one though), and b) most abilities are one-liners, so it's a waste of space. My optimal solution is this: Move this article to Abilities, have it state all the descriptions based on name, not game (so KH, KHII, and KH:CoM are all included), make sub-pages for all the characters listing when they learn what (this includes defense up and such), have links link back to the Abilities article, if people want to read what it does. It's simple, comprehensive, and with the setup I have in mind, probably the best solution. --Hecko X 12:08, 15 January 2008 (UTC)
 * No objections--N/A
 * No problem with me. Hexed
 * I was actually persuaded by this setup. It looked neat to me and I just want the KHWiki to increase its number of articles. Anyway, waste of space isn't a problem in a wiki. I haven't heard of complains from a wikia staffer that a wiki was eating the server or bandwidth. So that's me preferring such a setup. I gave the idea to make a character subpage, but then there was a suggestion to merge them. Blue. 18:02, 15 January 2008 (UTC)
 * That setup is very similar to what I had planned for the subpages. And I use the term "waste of space" in an abstract sense. "Physically", the amount of kb used is the same +/- maybe 50, so that has nothing to do with it. It's because of esthetics. Small articles that can't be extended beyond 3-5 lines, because there isn't anymore information, might as well be merged together to get at least one decent sized (in terms of length) article. Active abilities, such as Ragnarok, Trinity Limit and such (which might also be classified as special attacks) can get their own articles because they have special requirements for activating that can be discussed, as well as advice on how to use them to the greatest effect, which obviously can't be done with stuff like "Scan" or "Treasure Magnet". --Hecko X 18:39, 15 January 2008 (UTC)

(undent) So that's that then. We'll just have to know which of the abilities do not deserve an article. Blue. 18:57, 15 January 2008 (UTC)

Ally abilities
I am under the impression that ally abilities should be listed in their respective pages. Thoughts?--N/A

I think they should be kept there. -Azul 07:50, 19 January 2008 (UTC)
 * I'll get started on this soon enough, no worries. --Hecko X 11:51, 19 January 2008 (UTC)

Unique abilities

 * Raging Boar: Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
 * Asp's Bite: Knock out an enemy with a powerful blow. [Special attack. Cost: 1 MP.]
 * Healing Herb: Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
 * Wind Armor: Protect yourself with a cloak of air. [Defense skill. Cost: 1 MP.]
 * Crescent: Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
 * Sandstorm: Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
 * Applause!: Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
 * Blazing Fury: Blast enemies with scorching fire. [Special attack. Cost: Little MP.]
 * Icy Terror: Freeze enemies with a bone-chilling blizzard. [Special attack. Cost: Little MP.]
 * Bolts of Sorrow: Call lightning down to shock enemies. [Special attack. Cost: 1 MP.]
 * Ghostly Scream: Summon dark spheres to crush enemies. [Special attack. Cost: 1 MP.]
 * Spiral Wave: Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
 * Thunder Potion: Use potions packed with Thunder power. [Special attack. Cost: 1 MP.]
 * Cure Potion: Use potions packed with Cure effect. [Defense skill. Cost: 1 MP.]
 * Aero Potion: Use potions packed with Aero power. [Defense skill. Cost: 1 MP.]
 * Hummingbird: Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
 * Time-Out: Freeze time for enemies, halting their movement. [Special attack. Cost: 2 MP.]
 * Storm's Eye: Wrap yourself in a protective whirlwind. [Defense skill. Cost: 2 MP.]
 * Ferocious Lunge: Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
 * Furious Bellow: Knock out surrounding enemies with a raging bellow. [Special attack. Cost: 1 MP.]


 * Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect.
 * Vortex: Close the distance to nearby enemies with this powerful spinning attack.
 * Aerial Sweep: Leap at an airborne enemy and strike a mighty blow.
 * Blitz: Strike enemies ahead of you with a powerful finishing combo.
 * Scan: View an enemy's HP gauge during battle.
 * Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away.
 * MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting.
 * MP Rage: Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect.
 * Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power.
 * Second Chance: Keep 1 HP even after taking a critical hit.
 * Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect.
 * Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect.
 * Cheer: Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect.
 * Second Wind: Recover from KO status quickly with HP fully restored.


 * Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.]
 * Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.]
 * Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.]
 * Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]
 * Trinity Limit: Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP.]

get shared abilities


 * Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
 * Blizzaga: Unleashes a gust of frost. Longest range. Consumes a small amount of MP.
 * Thundaga: Calls a great maelstrom of lightning to the target area. Consumes 1 MP.
 * Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
 * Graviga: Wrings a percentage of HP from the target. Wider area of effect than Gravira. Consumes 1 MP.
 * Stopga: Prevents targets from taking action for a limited time. Widest area of effect. Consumes 2 MP.
 * Aeroga: Deploys a barrier that absorbs damage. Deflects certain attacks. Consumes 2 MP.