High Jump

High Jump is an ability, shared between all party members. The ability appears in Kingdom Hearts, Kingdom Hearts II and Kingdom Hearts 358/2 Days. High Jump allows Sora and his party members to jump higher than with a normal jump. In Kingdom Hearts, this ability is learned in Monstro. After defeating the Parasite Cage for the first time alongside Riku, there is a chest next to Cleo's fishbowl. Inside is the Shared Ability High Jump, which is required to continue with the story.

High Jump is also a Growth Ability from Kingdom Hearts II. This ability allows Sora to charge up jumps by holding the circle button, thus making the jumps higher than they were originally. There are 3 levels to this ability, each gaining more height then the previous level. This Growth Ability is learned by leveling up Sora's Valor Form through combat. It is similar to the Shared Ability High Jump from the first Kingdom Hearts.

In Kingdom Hearts 358/2 Days, the High Jump panel first appears as a reward for completing Mission 44: Eliminate the Avalanche.

Tips
Super saut
 * Equipped with Aerial Dodge and Glide, you can travel through areas at great speed. This fact has been exploited in the Cavern of Remembrance, where Sora has to use abilities learnt from his Drive Forms to get across.