Talk:Stats

I would like to replace the contents of this page with this and then delete the individual articles we have for stats, Hit Points, AP, and probably Level. Question, comments, or concerns? -- 22:20, 26 June 2014 (UTC)
 * Go for it. Though is that all the information we want for the level section? 22:56, 26 June 2014 (UTC)

What more would you want to add? -- 01:00, 27 June 2014 (UTC)
 * Would the bonus level section serve a purpose? Should it be moved to a different article, or is it even needed? That's all I have. Even then, I'm not sure whether or not it is needed. What should we do with the images on the current level page? Move them to their respective game gallery? 01:43, 27 June 2014 (UTC)

It's a tough one. It's not really a stat, per se, just a count of the number of bonuses that have been earned. We can totally move the images to the new page, though. -- 05:51, 27 June 2014 (UTC)
 * Sounds good to me. Ready to move whenever you are. 04:10, 28 June 2014 (UTC)

Old version
Statistics, or Stats, are the different parameters used in the Kingdom Hearts series to show a character's strengths.

Types of stats

 * Hit Points — Hit Points, commonly referred to as HP, represent the health of a character. When the amount of Hit Points reaches zero, the character is incapacitated. While Party Members will revive after a period of time after this, the main character (usually Sora) will be dealt a Game Over if it hits Zero. (This changes in certain battles of Kingdom Hearts II when Sora is sent to Zero HP, King Mickey will come to rescue him. Ex: The battle with Xaldin) In Kingdom Hearts II, this stat has a maximum value of 120. In Kingdom Hearts II Final Mix, playing in Critical Mode halves HP increments received while leveling up, reducing the maximum value to 60.


 * MP — Magic Points, or MP, are used in the casting of spells and other abilities. MP was used for Summons in Kingdom Hearts, but the Drive Bar replaced it in its use for summoning in Kingdom Hearts II. All magic-related abilities and magic sharing abilities as well as limits require MP. When MP runs out In Kingdom Hearts II, it recharges, which also fills the Drive Bar. In Kingdom Hearts II, this stat has a maximum value of 140.


 * Attack — Attack is the strength of a character. In Kingdom Hearts II this stat has a maximum value of 165.
 * Defense — Defense is the ability to evade or sustain damage. In Kingdom Hearts II, this stat has a maximum value of 165.
 * Magic — Magic functions the same as Intelligence does in other RPG games. It boosts ability and magical strength. In Kingdom Hearts II, this stat has a maximum value of 165.
 * Ability Points — AP is used to equip abilities to characters.

Main character exclusive stats

 * Drive Bar — Introduced in Kingdom Hearts II, the Drive Bar is used by Sora to use Limits, Drive Forms, and also functions for some other abilities used by Sora. The maximum value of the drive bar is 7 in Kingdom Hearts II, but is extended to 9 in Kingdom Hearts II Final Mix.


 * CP — CP is a stat that is only used by Sora. It affects the maximum total value of cards that can be added into his deck. This is only used in Kingdom Hearts: Chain of Memories . This is replaced by attack power for Riku's story.


 * Dark Power — Also known as DP, Dark Power is only used during Riku's story in Kingdom Hearts: Chain of Memories. It affects Riku's change into Dark Form given to him by Ansem, Seeker of Darkness.

Japanese names

 * Level (LV): レベル
 * Strength (STR): 攻撃力
 * Magic: 魔法力
 * Defense (DEF): 防御力
 * Experience (EXP): 経験値

Content from HP
==Increasing Max Hit Points== In each game, the way in which one can increase Sora's max HP differs. In Kingdom Hearts, additional HP was automatically added upon a level up. In Kingdom Hearts: Chain of Memories, increasing max HP was an option upon level up, along with increasing the deck size and learning a new Sleight when playing as Sora, and increase Attack Points and Dark Points when playing as Riku. In Kingdom Hearts II and Kingdom Hearts Birth By Sleep, max HP is increased as a reward for completing certain tasks, usually defeating a Boss. The Maximum Hit Points in Kingdom Hearts Re:Chain of Memories is 560.

In Kingdom Hearts and, the overall number of Hit Points obtained throughout the game depends on what weapon the players chooses at the start. The most Hit Points can be obtained if the player chooses the Dream Shield, this enables Sora to reach a maximum number of 111 HP by the end of the game. Likewise each of the three Dream Weapons, correspond with either Strength, Magic, Defense or HP.

In Kingdom Hearts II, the maximum number of Hit Points for Sora is 120 regardless of what weapon the player chooses at the start of the game.

In Kingdom Hearts 358/2 Days Story Mode, Roxas begins with 62 max HP and each of his levels increases the max HP by 3. In Mission Mode, the max HP differs around characters. Lexaeus has the highest max HP status and Zexion and Donald both have the lowest. Max HP can only be increased by leveling up or installing a ring panel that increases max HP.

Trivia

 * In each game, the numbering system for HP differs: the actual numerical values relate to the HP bar in the HUD on-screen. Kingdom Hearts Final Mix, Kingdom Hearts II, and Kingdom Hearts II Final Mix versions are the only exceptions because they all share the same numbering system.