Cuisine

Cuisine (料理) is a type of consumable item in Kingdom Hearts III that temporarily boosts the party's stats. It is categorized in Starter (オードブル), Soup (スープ), Fish (魚料理), Meat (肉料理) and Dessert (デザート). Consuming a meal consisting of every category grants a Full Course Bonus.

Cooking the meals is unlocked after completing Twilight Town, and requires ingredients in addition to completing a mini-game with at least a "Good" rating. Ending the Mini-game with an "Excellent" rating creates a "plus" version of a dish that gives greater stat bonuses and can be sold for a higher price.

Full Course Bonus
Full Course Bonus (フルコース) is an extra, temporary ability granted by consuming a full meal in the Cuisine menu — starter, soup, fish dish, meat dish, and dessert — in addition to the stat bonuses normally awarded by eating Food. They are generated randomly from a set which depends on the number of "plus" dishes included in the meal, and each additional plus dish adds more abilities to the options, as well as increasing the duration of the ability awarded. Note that the Full Course Bonus cannot be influenced by any specific foods - it purely depends on the amount of plus dishes, whichever they happen to be.

If the meal is constructed by the player, the Bonus will not be displayed until meal is consumed, but if the player selects "Chef's Choice" to allow Little Chef to construct the meal, the Bonus can be previewed before consuming the meal. While the resulting Bonus is generally randomized, a specific Bonus can be locked in by saving the meal and its effects to the player's list of favorites. Consuming a meal from the favorites menu will grant the same Bonus every time.

Kingdom Hearts III

 * Sea Bass en Papillote+: Chest at the.
 * Tarte aux Fruits+: Chest at the Breezy Quarter.

Strategy
Among Soup, Meat Dishes, and Desserts, there is one food in each that has the highest stats in their entire food category: the Cold Tomato Soup+, Stuffed Quail+, and Tarte aux Fruits+, respectively. Starters and Fish Dishes instead incorporate more trade-offs in available stats.

The maximum possible stats that can be gained from food are as follows, however it is not possible to maximize every stat simultaneously in a single full-course meal.
 * Note that the Hearty Meal Bonus will round up to the next whole number.