Port Royal



Port Royal is a world from Kingdom Hearts II.

Based on Pirates of the Caribbean: The Curse of the Black Pearl, Port Royal and Atlantica follow Disney Castle in availability. It is a dark world, with only specific areas touched by the moon's light. The first boss of Port Royal is Captain Barbossa and the Illuminator, while the second boss is the Grim Reaper.

Locations
Port Royal is divided into four main areas, only one of which is actually the town of Port Royal. Sora and the gang land on the Rampart of the town's fort, which holds several defensive cannons. In addition, one can look inside the fort to see a prison area. There are two sets of stairs, the left one leading down to the Harbor. This is where Sora first encounters the undead pirates. From here, the bridge leads into the main Town area, which is being attacked by heartless and pirates. A road from here leads back to the fort, but Sora will want to head back to the harbor to meet up with Jack Sparrow.

The second main area is the two ships, The Interceptor and The Black Pearl. These ships are where you can sail to the other main areas, although they can both be attacked by pirates. If you are losing, you can retreat inside, where the pirates won't follow. These areas, the Interceptor's Ship's Hold and the Black Pearl's Captain's Stateroom also hold save points.

The main important area for the first storyline is the notorious Isla de Muerta, "an island that can not be found, except by those who already know where it is." Sora's ship lands on the Rock Face, an outcropping that leads to the inner caves. From the Cave Mouth, Sora accesses the Powder Store, where pirates wait in ambush behind explosive gunpowder crates. Sora will need to detonate these crates to create paths for the precious moonlight. Next is the Moonlight Nook, a small area that serves as a perfect battleground. The last area of Isla de Muerta is the Treasure Heap, a cave where the pirates store all the loot they have gained within their cursed years. They look forward to the day when the curse will be lifted, and they can spend their ill-gotten gains at long last. Smack dab in the center is the cause of all the trouble...the cursed stone chest containing the 882 gold coins. This area serves as the final dueling grounds with Barbossa himself.

Only in the second story line can Sora access the fourth main area, the Ship Graveyard. Currents carry the wrecks of any ship sunk in the area around Isla de Muerta to this forsaken place, and when Luxord sinks the Interceptor, it too is carried here. Sora begins in the Interceptor's Hold, one of the few remaining pieces of the once proud ship. From here, Sora can go to Seadrift Row, a long corridor consisting of the remains of destroyed ships. The last place is Seadrift Keep, a shipwreck that bears a resemblance to a makeshift fort.

First Visit
Sora, Donald and Goofy arrive at Port Royal and notice something different about this world, being that the world and its citizens are based off of real-life, instesd of cartoons. They find Pete talking to Barbossa and fight his pirates. After a few tries they are hinted by Pete that the pirates are vulnerable to magic and moonlight.

After defeating the pirates, Sora and Co. meet Will Turner and Jack Sparrow. They all join together to get back the Black Pearl and rescue Elizabeth Swann from being killed as part of Barbossa's plan to lift the curse.

Upon reaching Isla de Muerta, Jack and Will go ahead to get Elizabeth while Sora, Donald, and Goofy stay behind. After a while Will runs out with Ms. Swann but not Jack.

Turns out the pirates needed Will's blood, the blood of a pirate.

Barbossa and his pirates catch up and attack the Interceptor.

They leave everyone on the ship to fight heartless while they take Will with them to free the curse. Sora, Donald, Goofy, and Jack catch up to Barbossa and end up fighting his pirate minions, while Jack is busy fighting Barbossa himself.

Jack is distracted by Sora's yelling and is stabbed by Barbossa but doesn't die because he is cursed also. Barbossa yells for Pete's help who calls in his special heartless, the Illuminator, which has the power to cause all light to go out.

They defeat the heartless and Barbossa and Pete runs off again.

Jack finally defeats Barbossa after throwing a medallion with his blood on it to Will, who has a medallion with his own blood on it.

Will drops the two medallions in the chest, which causes the curse to be lifted and Barbossa to be mortal. Jack then shoots Barbossa and he dies.

Now that all is calm, everyone heads back to the Black pearl and Jack's compass glows.

Sora shoots a beam of light at it opening another path to a new world to explore.

Second Visit
On the second visit, Sora, Donald and Goofy discover that the medallion issue is far from over. They have to travel around Port Royal and find 4 Gambler Nobodies hidden around the Ship Graveyard and Isla de Muerta and steal the medallion each one holds. Once this is done, the trio plus Jack battle the evil Grim Reaper, who can only be attacked when all 882 medallions are in the chest.

Characters
As a side note, two characters (both important in the films), were referenced in the game. At the Fort in Port Royal, if Sora examines the cannons, he finds a note: "For use in pirate attacks - Commodore Norington." Norington was an English commodore who attempted to arrest and execute Jack for his pirate activity. Then, of course, the story acknowledges "Bootstrap Bill" Turner both as Will's father and the one member of Barbossa's crew who failed to pay the blood sacrifice, seeing as Barbossa strapped him to a cannon and threw him overboard. (Of course, if you've seen the other two movies, you know that Bootstrap escaped by making a pact with Davy Jones and is now in service on board the Flying Dutchman, but none of that has come up in the games yet. Possibly not ever.)

Trivia

 * As an inside joke, Sora mentions that Port Royal looks and feels stranger than any other world that they've ever visited before. Though the reason is never specifically stated, it is obvious that the reason is because everything but Sora, Donald, Goofy, Pete, the Heartless, Luxord, and the Nobodies in Port Royal are "realistic" instead of "cartoonish."  This was because as of yet Port Royal and Space Paranoids are the only worlds based off of a live-action movie.
 * The original battle level in Port Royal is 20, while later on it is 34. The theme music in Port Royal is Nights of the Cursed.  Its battle music is He's a Pirate!
 * The battle music in Port Royal on LV.34 is an arranged version of the famous "He's a Pirate!" track from the movie.
 * In the American and European verson of Kingdom Hearts II some cutscenes have been edited, such as that Will is not aiming a gun to his head when he is threatening to commit suicide and Barbossa's sword is never in Jack's chest. Also, undead pirates do not catch fire and their guns have been changed to crossbows. And an interest note is the famous speech of Barbossa in the Black Pearl due to the total remove of the mention of lust and women.
 * In one of the "rooms" in the ship graveyard, an anchor can be attacked, thus making it swing across the room, damaging anything in its way.