User:One-Winged Angel/Game Data/BbS

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Unlike all my other Game Data (Reviews), I am designing the data for Kingdom Hearts Birth by Sleep to be both a review and somewhat of a guide. I plan on first clearing the whole game in Critical Mode, then a second time on Proud to get the Trophy.

http://i273.photobucket.com/albums/jj210/phantomhourglassds/ICON0.png Data Install:
 * [ ]200 MB
 * [ ]400 MB
 * [X]624 MB

TERRA.png]][[File:TerraCharm.pngTerraCharm.png
Critical Mode is new to me like most people, so even though I like a good challenge, some points were unbelievable. In Enchanted Dominion, I had to use all 6 or so of my potions on the bridge before dying in throne room once I got in there. If I recall correctly, My level was in the double digits before I was able to defeat Wheel Master. Getting onto a tangent, the Crown Stickers are in the most impossible of places. In Castle of Dreams, I failed the first time around escorting Cinderella to the ball. Nothing notable about Dwarf Woodlands. In Radiant Garden, The battle with Trinity Armor was smooth. I took caution in the battle with Braig causing it to be much longer than average. Disney Town was..."interesting". It took me forever to get the machine room going. Pete's Rec Room seemed kinda pointless yet fun. In Olympus Coliseum, it took me forever to defeat Dark Zack. In Deep Space, the Expirement 221 battle was annoying. The last Disney world and last nothing-notable-about world: Neverland. Then, the battle with Master Eraqus was fairly quick and easy. Keyblade Graveyard: The tornadoes were annoying.

I still have yet to overcome the epic battle between the Lingering Sentiment and Terra-Xehanort

Mirage Arena
Match #2: Wheels Of Misfortune

Match #3: Risky Riches

Match #4: Weaver Fever

Match #6: Dead Ringer

Match #8: Treasure Tussle

Match #9: Harsh Punishment

Match #10: A Time To Chill

Match #11: Copycat Crisis

Match #12: Keepers Of The Arena

JokerCard.pngrious FigureJokerCard.png
Make Designated Save File right after completing Neverland for all characters. Strategy? - I suppose the "swiftier" Deck Commands can be pulled off, but still is a gamble. He loves to come at you from every direction, so possibly casting Mine Square and the chance he falls for it would buy you more time to use a Shotlock than if you used it directly? Also a chance of deterring his clones when they come up? If Deck Commands can be executed then Command Styles are the same. Possibly Spellweaver could deal him damage? Same as Ventus's Tornado?

[[File:B_t.gif]]Deck Commands[[File:B_t.gif]]
How I have my deck.

---Work In Progress---