User talk:KrytenKoro/Archive 12

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Kingdom Hearts II Final Mix: Enemy Journal Entries
I can make screenshots of the entries but neither write them down nor translate them. I don't know who's responsible for the entries of the exlusive KH Final Mix enemies (maybe someone from gamefaqs?) but can you, BebopKate or Yuanchosaan translate them or know someone who can?--ShardofTruth 20:25, June 7, 2010 (UTC)
 * Okay, I tried to get the Japanese writings recognized by two different OCR softwares (RedIris Pro 12 and Smart OCR lite Edition), but I got no satisfactory result, even with a lot more bigger images and better contrast etc. The KHII font seems to be very complicated or strange, I don't know. Maybe you have an better idea, here are the images. --ShardofTruth 13:35, June 18, 2010 (UTC)

Coliseum names
Is there a provision for japanese seed names, like "Red Death" for "Red Legion" in the Hades Cup? --  Neumannz ,  The Dark Falcon  20:19, July 16, 2010 (UTC)
 * Well, apparently I've lost my source. Putting that aside, what do you want to do with the "Notes"? --  Neumannz ,  The Dark Falcon  20:58, July 16, 2010 (UTC)

Need help reading the text in a blurry video. Around 33:25. --  Neumannz ,  The Dark Falcon  17:57, July 19, 2010 (UTC)
 * I'd appreciate it if you could take a look before the video inevitably gets deleted. --  Neumannz ,  The Dark Falcon  05:06, July 21, 2010 (UTC)

KH & KHFM gummi enemies
Yes I know, it's a bit early to talk about them, the KHII section isn't even finished yet. But maybe you have an idea how to adapt the template for them. This is an extreme example from the Ultimania. Not every ship has two variants (Omega is the only ship that as a "C" variant) or sub variants (they just seem to affect the drops, maybe they are the "before/after rescue" equivalents, I don't know). Nearly every main variant (A, B or C) has a different Final Mix appearance, the stats are the same though.--ShardofTruth 22:41, July 22, 2010 (UTC)

unfinished business
hey, did you have plans for this mess? --  Neumannz ,  The Dark Falcon  22:35, August 10, 2010 (UTC)

BBS Ultimania and Mirage Arena
I'm using part of Neumannz work for the Mirage Arena on this one:

Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)

Unversed stats, Battle Levels and Mirage Arena
Okay, I made the definite battle level table, enjoy the view and become desperate.

*called Badlands before unlocking the Keyblade Graveyard, the battle level of the fight against Vanitas Remnant is considered 99 by the Ultimania
 * 1) can't be visited at this point

The battle level of Terra and Ven after completing the Final Episode can be glitched so it stays the same as before completing the game. Some argue that the glitch is the increasing of the battle level instead. But that would mean that the level of the Keyblade Graveyard wouldn't rise from 9 to 10 which is cleary the case in the Japanese version and described by the Ultimania. --ShardofTruth 22:18, October 26, 2010 (UTC)

Italian Wikia
I and my friends, initiate to create a Italian Wikia

http://it.itkingdomhearts.wikia.com/wiki/Kingdom_Hearts_Italia_Wiki

can you create the links for the other wikias? (franch, english and deutch)

thanks^^--PRISON KEEPER 10:20, October 24, 2010 (UTC)

Rooms
*http://i51.tinypic.com/ejbwww.jpg - Where Aqua ends up
 * http://i56.tinypic.com/6rhkx3.jpg
 * http://i55.tinypic.com/245f2vs.jpg Sora's Mind (ソラの精神世界)
 * http://i53.tinypic.com/2r4mu0h.jpg
 * http://i55.tinypic.com/2qxnlg6.jpg
 * http://i53.tinypic.com/2yxky10.jpg - A lot of the rooms in the Keyblade Graveyard had this name, places like where the lingering sentiment had kneeled down onto the Ends of the Earth.
 * http://i52.tinypic.com/44501.jpg - Where you fight as the Lingering Sentiment
 * http://i51.tinypic.com/2lcwg.jpg
 * Character Selection (キャラ選択用)
 * Terra-Xehanort's Mind (テラ-ゼアノートの精神世界)
 * Inside the Mirror (鏡の中)

I translated the area's of the RoD:
 * 闇の世界 :上層(Realm of Darkness: Upper Layer)
 * 闇の世界 :中層(Realm of Darkness: Inside Layer)
 * The boss fight is probably 闇の世界 :昨層(Realm of Darkness: Last Layer) but to make sure, we'll have to wait until hacks for the room and for me to fix my PSP.

01:10, January 21, 2011 (UTC)


 * 闇の狭間 (Dark Valley?)
 * 闇シンデレラ城(FM) (Dark Cinderella Castle (FM))

OC notes
Licenses
 * Timing-L (Combat)
 * Defense-L (Combat)
 * Strength-L (Combat)
 * Auto-Life-L (Combat)
 * Regen-L (Combat)
 * Scout-L (Map)
 * Break-L (Map)
 * Auto-Block-L (Combat)
 * Reload-L (Combat)
 * Charge-L (Combat)
 * Escape-L (Combat)
 * Reload-Boost-L (Combat)
 * Entrap-L: Ensures you get a preemptive strike in every battle throughout the current layer. (Map)

OC commands [LV1-5, slot number varies]
 * Subjugate
 * Explosion
 * Random License
 * Friend Cure
 * Faithblade
 * Freeze Line
 * Breath of Zeus
 * Zeus's Spear
 * Blade Line
 * Sonic Line
 * Sonic Surge
 * Star of Faith

OC orbs

OC enemy techs
 * Air Soldier - Knuckle Hammer
 * Shadow - Claw Lunge
 * Soldier - Kick Storm
 * Yellow Opera - Thunder
 * Red Nocturne - Fire
 * Blue Rhapsody - Blizzard
 * Green Requiem - Cure
 * Large Body - Charge, Jumping Jolt
 * Bandit - Slash
 * Fat Bandit - Jumping Jolt, Ball of Flame
 * Wizard - Rolling Blizzara, Random Thundara, Speed Fira
 * Darkball - Chomp
 * Defender - Shield Bite, Fira, Blizzara
 * Wyvern - Corkscrew Charge, Flurry Kick
 * Invisible - Darkball, Scourge
 * Black Fungus - Dark Contact
 * Cloud - Omnislash
 * Cerberus - Firaga Ball, Triple Chomp
 * Hades - Summon Shadow
 * Rock Titan (Wristbands) - Haymaker, Earthshaker
 * Behemoth - Stomp, Dark Pulse
 * Ice Titan (Leather Gloves) - Ice Lance

Sectors
How do you determine the number of each sector? -- 02:01, January 23, 2011 (UTC)
 * I'm going off the order in the gamefaqs guide. I didn't know you could do the Wonderland ones in any order. 02:28, January 23, 2011 (UTC)

Yeah, for example, the sector in the Bizarre Room can be entered anytime after talking to the Doorknob, regardless of whether you've gone to either of the other two. -- 02:42, January 23, 2011 (UTC)
 * Give me a bit. I'll try to figure out a method. 02:46, January 23, 2011 (UTC)

I think the Ultimania might give them numbers, but I don't know if they have any differentiation in-game. -- 07:21, January 25, 2011 (UTC)

Air Recovery
We need to add this to Deck Command (KHBBS), but I don't read Japanese. Hint hint. -- 07:05, January 25, 2011 (UTC)

JPN names for Quest items
Destiny Islands: http://i51.tinypic.com/2jdmjvc.jpg Traverse Town: http://i52.tinypic.com/330y735.jpg Wonderland: http://i56.tinypic.com/dokl93.jpg Olympus Coliseum: http://i55.tinypic.com/sottdx.jpg Agrabah: http://i54.tinypic.com/2hdruzd.jpg

16:08, January 27, 2011 (UTC)


 * http://kingdomhearts.wikia.com/index.php?title=Xion&curid=6289&diff=473483&oldid=473191
 * http://kingdomhearts.wikia.com/index.php?title=Sephiroth&curid=1908&diff=473539&oldid=472261
 * http://kingdomhearts.wikia.com/index.php?title=No_Heart&curid=39328&diff=473646&oldid=473102
 * http://kingdomhearts.wikia.com/index.php?title=Armor_of_the_Master&curid=38540&diff=473656&oldid=473059
 * http://kingdomhearts.wikia.com/index.php?title=Sora&curid=1443&diff=473345&oldid=473017

hello, KrytenKoro.

transcribed text shall upload to here. http://files.myopera.com/itochan/blog/kh.txt

wait several hours :) 118.86.63.184 16:28, February 1, 2011 (UTC) itochan

http://i56.tinypic.com/2570l0w.bmp

http://i52.tinypic.com/rkzkec.bmp おはなし　　アクア シークレットエピソード

闇の世界に堕ちてしまったアクア. テラに絆を託して光の世界へ送り返したその手には自身のキーブレードはない. つながりのお守りを心の拠り所にして歩き続けていたアクアは、闇の世界に突然起きた異変を目の当たりにする. 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける. アンヴァースとは異なる魔物の襲撃を辛くも目の当たりにする. 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける. アンヴァースとは異なる魔物の襲撃を辛くも退けたアクア. さらに歩を進めたアクアは視界に飛び込んできた光景を疑わずにはいられなかった. そこにはかつてアクアが訪れた世界『キャッスル・オブ・ドリーム』の城がそびえ立っていた.

http://img130.imageshack.us/img130/2360/snap001c.png キャラクター事典　　メインキャラクター

ノーハート

キーブレードを操る何者かが鎧をまとった姿. その正体は定かではない.

http://i55.tinypic.com/2m60d9z.jpg フレイムボックス

相手が吐き出す隕石をロックオンして 素早く壊していこう.

隕石に当たるとタイムロスにつながるので、 シュートロックコマンドや 広範囲に効果があるマジックコマンドを 使うと攻略しやすいぞ！

http://i54.tinypic.com/24vp1nb.jpg サバイバルボトル

攻撃を当てるとHPが回復する. 煙を噴き出すので、 連続して攻撃を叩きこもう.

回復コマンドを使えばHPを維持する ことができるので、複数デッキに 装備しておくのも有効だ！

http://i51.tinypic.com/2q9i0lh.jpg ロストランナー

攻撃をしてくることはないが 素早く逃げ回るため、力押しでは 攻略が難しい.

レベルの高いシュートロックコマンドや 広範囲にダメージを与えられる コマンドを使ってまとめて倒そう！

http://i53.tinypic.com/aaymi0.jpg ダイエットタンク

バルブのついた背中を攻撃したいが、 なかなか背を向けない時や、 背後に回り込みづらいときには 相手が攻撃を仕掛けてくるのを待とう.

ガードカウンターが成功すると 背中を向けることがあるので、 そこが最大のチャンスだ！ 一気に攻撃をたたみかけよう.

http://i53.tinypic.com/23oa4w.jpg 遠距離からの攻撃だと、 ボールを落としても拾われてしまうので 接近しつつ、攻撃を与えて ボールを奪おう.

相手が攻撃を仕掛けてきたら ガードカウンターのチャンスだぞ！ しっかりと攻撃を見きわめよう.

http://i56.tinypic.com/zuf30n.jpg 中央にいる敵の属性と同じ 属性で攻撃する為に、まずは ファイア系ブリザド系サンダー系の コマンドをデッキにセットしよう.

コマンドスタイルの属性攻撃も 有効なので、同じ属性の時には 一気にポイントを稼ぐチャンスだ！

http://i56.tinypic.com/2wf96o7.jpg シェイドジェリー

いつものように大群で出現してくるので、 とにかく休むことなく連続して 攻撃することが重要だ.

素早く繰り出せる広範囲の デッキコマンドを使って、一気に やっつけよう！

http://i51.tinypic.com/2dh9tm9.jpg ランチングプラント

一定以上の攻撃を与えると 空中に浮かびあがるので、 ヒット数の多いコマンドで攻撃しよう.

一度地面に落ちてしまうと タイムロスにつながってしまうので、 休むことなく攻撃し続けることが 攻略のカギだ！

Secret Episode enemies: http://i240.photobucket.com/albums/ff298/erhama1995/Untitled-2-12.png

Moogle KHII Template
Rough edit done here. I wasn't sure what synthesis image to use for the synthesis material. Comments? Thanks, Kryten.-- Xion 4  ever  17:04, 4 July 2011 (EDT)
 * Basically, just model it on what I'm doing for days: Item, Ingredients, and When Unlocked. Both items and ingredients should show images. 18:27, 4 July 2011 (EDT)

Workin' on the SEs
Could you translate this? It's from the ReCOM Ultimania description of the Confuse status.

敵の場合は, 操作キャラクターを見矢う.

At this point, I think we're down to these points:
 * 1) What statuses are there in KH besides Stun, Poison, Gravity, Stop and Aero Shield? (What is the effect that Kurt Zisa inflicts?)
 * 2) What statuses are there in KHII besides Stun, Magnet, and Freeze? (And do we count Doom in the Marluxia battle, that continuously damaging effect from the Xemnas I battle, or the effects from the Lingering Will battle?)
 * 3) What positive statuses are there in COM/ReCOM and BBS? (Do we count some enemy card effects? Is Illusion a status effect?)

Anything I missed? -- 23:58, 25 September 2011 (UTC)

Suite template
Kryten, I was moving some "(Boss)" labelled pages to the game namespace for the correct utilization of the suite template and I realized: What do we do with pages like Maleficent (Dragon) or World of Chaos? Due to their label, the suite template will not recognonize them as part of the character suite, or am I missing somenthing important here?

-- 07:48, 9 January 2012 (UTC)
 * For "mostly bosses", we can either keep in them in the mainspace, or split off the game strategy stuff into a Game: page, creating two pages out of the current one. For specific stuff like Dragon Maleficent or Genie Jafar, it's also open to discussion whether we want to merge them into the Maleficent and Jafar articles, now that there is going to be more room on each page.
 * The simplest solution would be to leave them in the mainspace, but I would personally prefer if we could merge them into their parent articles (at least for story), as they operate very similarly to how we merge the various versions of one character (like Valor Form or Timeless Mickey). If you guys agree, just mark them with merge templates and I can handle the cleanup.
 * Also, if people prefer that the boss sections be separated so that each page only covers one of the boss's forms, then there's a version of the suite code that allows a custom navbox to be built, so that Maleficent's suite could have:
 * Character
 * Cards
 * Quotes
 * Gallery
 * Gameplay (Witch)
 * Gameplay (Dragon)
 * etc.
 * Just tell me whatever you guys decide you want to do, and I can get you the code. 15:25, 9 January 2012 (UTC)


 * I don't know what you mean by "mostly bosses", but I agree with merging the non-gameplay sections into parent articles, and I like the idea of letting the suite template take custom input, like how the Character/Enemy templates take custom image tabs. -- 15:54, 9 January 2012 (UTC)
 * Neumannz: I mean those articles that we never made (Boss) articles for because it didn't seem necessary to split off the strategy "due to article size". Stuff like World of Chaos, or Jafar's Shadow, or Lucifer. However, the suite template gives us a bit more leeway with making "separate" pages, because they are still clearly tied together and it ends up acting like tabs. 16:19, 9 January 2012 (UTC)


 * Well, it seems like a good idea to me. So, overall, for "boss only" articles regarding character would be split in a similar way we did it a wikia? An overview section and a boss section? (of course, heartless and Nobodies wouldnt get that treatment, I assume) And yes, the suite template should offer a certain degree of customization for this kind of cases.


 * -- 17:00, 9 January 2012 (UTC)
 * Okay, I'll set up the customsuite template tonight. What will happen is that pages like Maleficent will have their own /suite page that defines how their suite displays, so the coding will be a little bit different than for the ones where the suite generates automatically. 17:05, 9 January 2012 (UTC)


 * Why create a new template for it? All you need is an #ifexists for the X/Suite page. Then you don't have to worry about whether or not it's custom. Simply creating the X/Suite page would be enough, then the template can handle it from there. 17:15, 9 January 2012 (UTC)
 * That is the goal, yes. Sorry if I phrased it poorly.


 * How's this looking? 22:35, 11 January 2012 (UTC)

オーバードライブ
Overdrive is: How many articles? -- 19:02, 12 January 2012 (UTC)
 * Auron's Limit ability
 * Maleficent's Enemy Card's effect
 * Terra's D-Link's LV1 ability
 * At least two, but probably three. I can't remember if Terra's finisher is at all similar to Auron's finisher...maybe just two.192.249.47.195 20:31, 12 January 2012 (UTC)

Overdrive is not Terra's finisher, it's the passive ability. It boosts strength when HP is low. -- 21:08, 12 January 2012 (UTC)

Stuff that needs doing
-- 05:27, 15 January 2012 (UTC)
 * "Kingdom Hearts"
 * parsing
 * cleanup
 * KH1 abilities organization
 * combo plus, etc.
 * Separating Limits, Limit Breaks
 * Quotes
 * KHWiki:Project Music
 * Something about images?
 * Forum:Notes 08, (KHIIFM, Cutscenes) - ShardofTruth
 * Review Sora

Gauge Article
Please see this and its talk page. Thanks! - 01:07, 22 January 2012 (UTC)

Huge non-KH request

 * WOOWWWW. Thanks!70.34.147.3 05:45, 26 January 2012 (UTC)

Sidebar
User talk:Porplemontage -- 17:47, 27 January 2012 (UTC)

Sockpuppet?
Hey there, Kryten. I'm pretty sure this user is a sockpuppet of this user, since the naming convention is the same. Also, most of the edits to HollowBastion's userpage have been made by Organization101. So, do what you will with that. 14:41, 28 January 2012 (UTC)

Drive Form crap
What's your take on this thing? Never mind the fact it's not in a "finished" state, do we want to bring infoboxes back to the Drive Form articles? -- 22:10, 2 February 2012 (UTC)
 * "Obtained", "Represents", "Level up by", "Mirror Description", and "Status Screen Description" are all going to be very wordy, more than comfortably fits inside an infobox.
 * I don't understand what "Boosts" is supposed to be. Does it mean what passive abilities the drives have? The "upgrades" that a Drive has all derive from its passive abilities, not any general increase to stats.
 * "Synch Blade", "Form Color", "Growth Ability", and "Support characters" (if Support means "who gets eaten by the Drive") all seem like they could work in an infobox...but "form color" has no real significant within the games (and honestly seems like it's mostly our own OR), and Synch Blade and Support characters are not only gameplay stuff, but form the basis of the gameplay stuff, so there's really no way they wouldn't be redundant to the article itself, unlike the stats we normally keep in these things.
 * My personal take is that infoboxes and tables work best when the subjects are setup so that each is very "fill in the blank". Forms, for the most part, do not work that way on the whole...although there are several bits that act like switches between the forms, such as Synch Blade, too much of the mechanics are either wordy and complex, or just not comparable—for example, that Anti Form cannot use magic or healing and cannot deactivate on command, that Wisdom Form doesn't use regular attacks, or that Valor Form doesn't use magic.
 * Basically, my view is that infoboxes and tables are useful when they present the information more legibly than prose does. The few things that an infobox could handle for the Forms seem, to me, like they would be easier to read as they are now, in the lead. This seems to me like creating an infobox just so we can have an infobox.
 * That's my opinion, but consensus is as consensus does. I do not think this thing should be implemented without community approval, and if a forum or talk page is created to approve it, I'd like the above critique to be made available. 22:33, 2 February 2012 (UTC)

"Obtained" probably wouldn't be so bad in an infobox. I'm guessing "Boosts" is about whether Strength and/or Magic get boosted, but unless you're going to say by how much, it's too vague to mean anything (although there should be specific stat increases, shouldn't there?). "Form color" strikes me as something that should affect the appearance of the infobox, instead of being displayed. Aside from that, yeah, it does seem that the only real benefit is having a nice box to put the image in.

...Why don't we have the stat increases? -- 22:51, 2 February 2012 (UTC)
 * Unless I'm very mistaken, there aren't any. Wisdom Form has Magic Spice, Master Form has Master Magic, and Final Form has Crime & Punishment (I think), which are the things that actually power up the magical attacks, alongside a host of MP Haste and MP Rage-style abilities. I've never heard of it actually producing a boost to stats akin to equipped items. 23:01, 2 February 2012 (UTC)

Really? You don't see a quantified difference in stats in the Status menu? -- 23:08, 2 February 2012 (UTC)
 * I'll check the guide, but I've personally never heard or seen it producing a direct boost to stats. The passive abilities tied into it might, though. 23:38, 2 February 2012 (UTC)

Re: Admin position
In case you don't have my page under watch, here's the message I left: All right, I understand. I guess it's my own fault since I didn't know what I could do around here. With school and everything, you guys are always editing ahead of me. When the wiki gets busy again, I do want admin position back to block the vandals. By the way, can you delte the message you left on the old wiki. I ask for it to be protected, so I can delete it myself.

EDIT: Oh, one more thing! Can you please keep track of my editing? I don't keep up of how many edits I make since use the MonoBook and can't keep track of my edits. Let me know when I met the quota, please. I do want my rank back, and I promise to apply myself more (although I don't know since there's hardly anything I can do. I mostly good in grammar).-- 01:55, 3 February 2012 (UTC)
 * Sure, sure. We'll check back on the 9th, and any previous staff who made the cut this time will be repromoted. 03:56, 3 February 2012 (UTC)
 * 'Kay, thanks. Hey, Koro, I was wondering. Can you teach how to redirect pages? I never done it before, even with all the wikis I edit at. Like, ever. I won't wanna have the other users to revert my edits because I remove the red links and caused them trouble.-- 04:00, 3 February 2012 (UTC)

Ideas for the KHII Walkthrough

 * That actually sounds brilliant, though I'd like to suggest: why don't we go whole hog and try and get the actual command box as a border for the templates? Could you talk to Erry, Soxra, and Shard, and see if that's something we could reasonably do, or whether the sprites just won't allow it?192.249.47.195 15:09, 3 February 2012 (UTC)
 * I would, but I want to hear what KK has to say first. UxieLover1994 15:37, 3 February 2012 (UTC)


 * Facepalm* Uxie, that IS Kryten. -- 15:44, 3 February 2012 (UTC)

Good Tidings
Hello! You don't know who I am, and roughly 20 minutes ago, I didn't exactly know who you were either! I came from the Gamefaqs message boards, and after certain little...situation (catch all the hi-larity here: http://kingdomhearts.wikia.com/wiki/Forum:What_to_do_Here), and thanks to a few good members, I learned of your Wiki. The one that does things proper-like. Previously venting that I'd make my own, this comes as an awesome happenstance. I'm probably coming off as a real weirdo by doing this, but I'd like to offer my services! :3 From anything to graphics design, to a more professional editing format (I'm actually kind of loquacious...:X), to even getting this KHWiki more exposure, and less to The Keyhole. I actually have a few friends that can make that happen. :) So, if there's anything you need me to help out with, I'll be more than happy to!  --PitchStiller 03:34, 24 February 2012 (UTC)
 * We're actually trying to keep the Keyhole as the "fandom" wing of the whole compendium, so...I mean we don't hate the Keyhole. Regardless, we would love your help in building the encyclopedia portion!
 * For one, we'd love to build more relationships with other fansites and forums. We also need a lot of help getting the item, enemy, and ability articles to our standard. The biggest thing on my own plate, I think, is getting the Enemy template finished for BbS and Re:coded. There's a description of what I need help with here, and if you or your friends know Japanese, that's basically what I need help with. I have the ultimania, and understand most of how the bestiary works, but there are a few stats that I'm having trouble with and a native reader could really help me out. Also, we have an IRC channel, if you ever want to talk in real time with me or the community. 04:13, 24 February 2012 (UTC)

Game
Hello, I was just wondering which enemies are supposed to have Game: pages. For my merge articles, I have Behemoth and Behemoth (Boss), but here there's only a Behemoth page, so I was wondering if I merge all three articles into one, or create a Game article for the Behemoth. Thanks for any help! :) 08:52, 25 February 2012 (UTC)
 * As I understand it, all strategy and gameplay ("Playing as Riku", etc.) information will be split into the "Game:" namespace. The basic setup is that Game:, Card:, Gallery:, etc., are no longer related pages—the suite template basically turns the whole set into one large "super-article", with the namespace variations as enhanced sections of the page. Right now, the suite functionality doesn't quite display that as fully as it should, but I am working with a friend of mine to figure out the code to get the functionality fully running. 21:01, 25 February 2012 (UTC)

This is for a non-character enemy, so do it onto the only Behemoth article. If we decide to split the article at a later point, we'll deal with it then. -- 00:21, 26 February 2012 (UTC)

Thanks for the help guys. :) 08:30, 26 February 2012 (UTC)

Keyhole links
Pages with multiple infoboxes get multiple sidebar links to the Keyhole. How are we handling that? -- 23:03, 27 February 2012 (UTC)

Keyhole stuff
May I have your opinion in this forum, please?-- 18:36, 28 February 2012 (UTC)

"Then, one day...I got in."
I bow to you, sir. -- 06:54, 29 February 2012 (UTC)

Interwiki link
Terra-Xehanort's link to the Keyhole. -- 19:54, 4 March 2012 (UTC)

Unsourced stuff
Is from here. Seems it might be official, but I can't say for sure. -- 17:37, 6 March 2012 (UTC)


 * GOOD GOD WHAT THE F*** IS THAT THING -- 17:57, 6 March 2012 (UTC)
 * Looks like the Hebi Tokage and some kind of winged frog Nightmare. Dream Eater page!192.249.47.177 19:14, 6 March 2012 (UTC)

More template-stuff
Template:InfoboxOrg13. Do you have a plan for merging that? It'd be easy to add the extra fields, but it has a different color scheme and (very) slightly different layout. -- 19:36, 6 March 2012 (UTC)


 * Semi-related topic: any character that's also a boss has all their "characters" categories replaced with "bosses" categories. -- 17:56, 8 March 2012 (UTC)
 * Fixed. I had been going about the game characters thing completely wrong. My current solution will place all characters, enemies, and bosses within the character category for its game; if we decide that it is not acceptable to place minor enemies in those, then I will need to add a "charno" parameter which will need to be hand-applied to each article that we want removed. I don't think I can have it sort by spec, because if we decide that things like the Shadow don't count, then we'd probably decide that the Darkside doesn't either. 21:17, 8 March 2012 (UTC)

Is HBRG working for you? Because it's not working for me... -- 22:01, 8 March 2012 (UTC)
 * It is now. I forgot I had told it to convert to lowercase, but the switches still had uppercase letters. 23:06, 8 March 2012 (UTC)

Could you do the infoboxes for Mickey Mouse, Naminé, Moogle and Riku Replica? -- 03:18, 11 March 2012 (UTC)

AWB
Forum:KHWikiBot Request Board -- 04:42, 11 March 2012 (UTC)
 * Get on the IRC, dood, I don't understand. 05:02, 11 March 2012 (UTC)

Two main points. One, it's a convenient place to list what needs to get AWB'd if you aren't doing it immediately, and two, use KHWikiBot so as to not overload the RC. (Add your username to the edit summary if you	 do use it) -- 06:33, 11 March 2012 (UTC)
 * Is why I asked you to get on the IRC, because I don't remember the bot password. 06:44, 11 March 2012 (UTC)

Oooookay... Starts with "Bo-". Does that help? -- 13:17, 11 March 2012 (UTC)

Template:Suite
Is it possible we could start applying the "suite2" version of Template:Suite to articles? I really am sick of seeing that eyesore that is the current version, and I think the second looks just fine on Ansem, Seeker of Darkness. - 22:54, 18 March 2012 (UTC)
 * Yeah, I'd like a reply to this, por favor. - 14:04, 17 April 2012 (UTC)
 * As I've said before, we're still trying to get the js to work.192.249.47.177 14:33, 17 April 2012 (UTC)

Apologies
Fix what you need to. --68.230.252.5 07:10, 19 March 2012 (UTC)

"entelechies"
Is this the new "official-unoffocial" term, complete with capitalization ala "Somebody"? Or is it just a generality in the vein of complete beings, wholes, primes? --68.230.252.5 07:21, 19 March 2012 (UTC)


 * Generality. It gets capitalized only at the beginning of a sentence. Hopefully we'll never have to deal with "official-unofficial" terms ever again. -- 16:47, 19 March 2012 (UTC)

Just so we're clear...
Am I cleared to create Sleeping Worlds? maggosh 04:46, 25 March 2012 (UTC)


 * Sure. 04:54, 25 March 2012 (UTC)
 * Alright, I'm on it. maggosh 05:01, 25 March 2012 (UTC)

Why delete the Black Guard page?
Sorry to burst your bubble but why did you delete and remove every info on the Black Guards page, I was trying to include info on them. User:Disneykh95 User talk:Disneykh95 5:54, March 25 2012 (UTC)

IRC
Ping maggosh 21:33, 30 March 2012 (UTC)

So, make the call
Nix Xigbar's 3D section? maggosh 16:19, 2 April 2012 (UTC)

Thanks!!
🇲🇽

Odd Problem
Something is wrong here-> click. I fixed the Keyblade image, but the other two do not exist, at least not anymore. I've searched through the deletion log and was unable to find either. I also used "What Links Here" and couldn't find any links to the images. In short, I don't know why they are in the uncategorized section. Even if they link to an article, if they were deleted, they shouldn't be on the uncategorized files page. Thanks!-- Xion 4  ever  16:10, 8 April 2012 (UTC)

I'm sorry for the mistake
KrytenKoro it was wrong for what i done on the grid page i just want to put in the year it came out just like in the other pages did for these worlds. (E.G Prankster's Paradise, La Cite Des cloches) So please reconsider I am not trying to be a violating troll i was just putting it there to find out what year it came out and please were cool and unblock The Grid page so i won't do this again ever. User:Disneykh95 User talk:Disneykh95 5:31, April 8, 2012 (UTC)

KH3D
Yes, I got the stuff from the wikipedia page, but I didn't notice the refs being killed until you sent me the message. Sorry about that. I was just trying to tidy the stuff up. :P EnglishJoker 17:07, 14 April 2012 (UTC)

STOP IT RIGHT NOW
A: I am not violating the wiki. B: Julius is a Secret Boss End of Story. C: I am so sick and Tired of everyone including you being so reluctant and rude that what all certain admins are in a wiki and D Is for Delusional which is what you are in the head. :X

With granted permission, and permission to express my opinion, I think it might be good if we let this guy on a little break. He's seem really angry right now, and no matter what anyone says, it's not going to quell his temper. I think a small break might help him cool down. If you haven't block him, I was wondering if I could, since it might be better if I do it since I haven't had any conflicts with him. I'm talking like a full ban or block. Maybe a week would do for him? I don't wanna get him any angerier than he already is and have him lash at my fellow, respected users.

I'm kinda still new with this admin status, so I feel like I should before I make a decision, since you are one of the more experienced users here.-- 02:09, 17 April 2012 (UTC)
 * You can do it if you want. As a caveat, though, I'm pretty sure we still allow unblocks if they work through the Heartless Manufactory. So, you can totally block him for two months, guilt free, but it's your decision. 02:37, 17 April 2012 (UTC)
 * I could propose it to him, in case he wants it. But if his temper doesn't cool, a little break could be good for him.-- 02:39, 17 April 2012 (UTC)

Article Sceenshots
If "we have ALWAYS allowed screenshots in order to portray the scenes covered in the synopsis," then how come there are next to none in every article which requires a plot synopsis (characters, games, etc.)? I could see page formatting and text break-up being reasons, but that would mean we should set up some sort of synopsis screenshot policy to avoid potential conflicts with these issues... - 02:23, 18 April 2012 (UTC)
 * Just because people haven't been adding them. It's absolutely allowed and recommended. 03:20, 18 April 2012 (UTC)

Xiggie's Talk Bubble Templates
Do you by chance know anything about why former contributor Xiggie is not registered all-of-a-sudden on the Wiki? The reason I ask is everyone with a talk bubble who used his custom-coding on the Keyhole and continued to here now has a bunch of red links in his or her template, thus it has spread throughout the Wiki (if you search "User:Xiggie," it says "User: Xiggie is not registered"). I see no problem with simply transferring the coding to my own userspace and fixing my template accordingly, but for the sake of everyone else and possibly to save myself some unnecessary work, is there anything that can be done to fix this? - 17:46, 21 April 2012 (UTC)
 * My apologies; the issue has been resolved. - 17:48, 21 April 2012 (UTC)

Gummi Mission Strategy Sections
What do you think? This Asteroid Sweep versus what we are currently using. The only difference is that I added a strategy section for all three missions.

EDIT 22:38, 6 May 2012 (UTC): Stardust Sweep added. If the strategy sections on both articles look good to you, I will add them in to the respective articles and start on the remaining missions.-- Xion 4  ever  15:13, 6 May 2012 (UTC)

Some finish command business
What does "Redirect link to the Finish Command" mean? -- 20:57, 6 May 2012 (UTC)

Interview Page ready.
The source page talking about Kairi and Riku's keyblades is ready at the talk page of Destiny's Embrace. Just thought you would like to know XD

Staff
Kind of surprised this hasn't happened already, but could you please remove my staff rights? I don't think I'm going to be able to dedicate myself to this site like a staff member should. Thank you! 06:35, 11 May 2012 (UTC)

Retort
"I really don't see how it's so absurd for the encyclopedia to require clear and reliable sources." Do you really, REALLY want me to start listing off the amount of made-up, un-sourced bullshit on this wiki that you are seemingly just dandy with? ...I didn't think so. Besides, why do you assume I'm in that whole "anti-KHWiki" gang? If I was...I wouldn't be making legitimate edits, now would I? Perhaps you should look at my edit history before making assumptions? Hm? I think that would be quite super.--68.230.252.5 23:36, 17 May 2012 (UTC)

What does this mean?
From the explanation of Curaga in KH:

相手の最大HPと同じ(=HPを全回復)

-- 03:40, 21 May 2012 (UTC)

"He's still saying that he provides the voice of a young xehanort. A young Xehanort is a young xehanort."
He says he provides the voice of a young Xehanort in a game that isn't out yet. Aside from the fact the KH series does not always use the same voice actors for the same characters, you are twisting what he says to suit your own needs. This is incorrect and very unprofessional. I am removing it again. 174.88.14.63 16:25, 21 May 2012 (UTC)

Sora chasing Dream
Sora ask Braig that is he the one who show him the illusion but he said it was Sora's dreams or heart that showed him not Braig. --Cococrash11 22:49, 21 May 2012 (UTC)

Leaving?

 * Thanks for the sentiment, but please don't leave me any goodbye messages. I'm not trying to get any sympathy here, I just need to get away. 20:08, 1 June 2012 (UTC)

Captions
You have two choices, take your pick. -- 05:06, 12 June 2012 (UTC)

Promotional artwork names
Kryten, could you check if the translations I made from the Ultimanias are correct? I'd like to rename these images. Also you may have not noticed that I uploaded your images, you can find the links at the bottom of my talk page. -- 20:58, 12 June 2012 (UTC)

Sorry
Sorry about that, you and the rest of you don't have to be so biased here. DisneyGirkeybladewielder95 22:25, 26 June 2012 (UTC)

Look i admit I was wrong for calling you biased and everyone and greatly I'm very very sorry for what i did, for real. DisneyGirkeybladewielder95 23:46, 26 June 2012 (UTC)

IRC. Now.
It's pretty freaking important. maggosh 22:12, 28 June 2012 (UTC)

Err, yeah, I wasn't online at that time. Did everything turn out okay? 18:10, 29 June 2012 (UTC)


 * Will do. And next I see you on the IRC we'll talk about the suite + icon, for actual this time. 05:20, 30 June 2012 (UTC)

World of Nothingness
I believe it is not the dragon itself. According to Erry, the beginning of the area with the crazy-arse skyscrapers is called "The World of Nothing - End's Beginning". -- 18:52, 29 June 2012 (UTC)

key items
Will we be covering all the key items on one page, or will we be splitting b/t games? Same question re: key item categories, if applicable. -- 04:03, 5 July 2012 (UTC)
 * If it is best to cover it on a specific page, like the mushroom items, then it should be covered on that page. The Highwind supplies could perhaps be covered on a dedicated article for the raft (it reappears in KH3D, doesn't it? We should definitely have an article for the initial plot thread). Miscellaneous stuff can probably be thrown on one page; didn't they scale it way back in the later games, anyway?70.34.147.3 06:28, 5 July 2012 (UTC)

Not in Recoded they didn't. Hell, between the inklings, the ending cards, and questploration items alone there are too many.

Ok, but I believe we should still have categories, even if they would primarily be used on redirects. -- 12:43, 5 July 2012 (UTC)
 * Absolutely. 21:55, 5 July 2012 (UTC)

Unimportant question
I have some kind of question. I recently did an edit at Axel's page. You reverted it and also answered my question. Then when I looked at my edit, apparently it shows that I edited something about Axel's voice actors and several other things. The only thing I did was remove those gaps, so why when I look at my edit does it show me doing more than what I did? I know I only removed those gaps. An idea what happened here? It isn't important but I'm curious. - JTD95 (talk) 20:40, 7 July 2012 (UTC)
 * I dunno. I assumed you copy-pasted from the Keyhole, though I guess you could have edited from a previous rev or something. 03:13, 8 July 2012 (UTC)

Emergency IRC Meeting
My apologies, Kryten. I just returned from an extended vacation at Walt Disney World and forgot to make any mention of this before I left because I was in such a rush. Again, my sincerest apologies. - 04:20, 16 July 2012 (UTC)
 * All right, Maggosh told me basically what happened at the "emergency meeting". And now I'm @#$%ing annoyed that I missed it! You have no idea what it would have meant for me to have been there! If we could discuss what happened in greater detail via IRC some time, that'd be great (I started to discuss it with maggosh, but then my computer freaked out, and I lost contact with him). - 05:10, 16 July 2012 (UTC)

This afternoon
If you can get on the IRC this afternoon around 4:30 or 4:45, I'd really appreciate it. I'll be giving Bastion a call around then and will more than likely need backup. -- 15:41, 18 July 2012 (UTC)
 * I will not be available until 7:00 EST.192.249.47.177 18:09, 18 July 2012 (UTC)

Get on as soon as you can. -- 22:06, 18 July 2012 (UTC)


 * On a possibly related note, how do you feel about taking a trip to NY for the 27 and 28? Hint hint. -- 22:39, 18 July 2012 (UTC)

Renaming the Dream Eaters
Would photograph's of the in-game journal suffice? --Bluesilver (talk) 19:29, 18 July 2012 (UTC)

Screenshot?
Uh, should I take pictures of my game? --Wind Prism (talk) 20:17, 18 July 2012 (UTC)
 * As long as other editors can verify the text you add through the image, sure. It can be a cellphone pic, anything.192.249.47.177 21:01, 18 July 2012 (UTC)
 * My phone can't do better than this, though: (Necho Cat profile) (Queen Buzzerfly profile). --Wind Prism (talk) 21:05, 18 July 2012 (UTC)
 * Sorry, will do. I just assumed that by now all Europeans who pre-ordered it had picked it up. (At least here, pre-order means you get it as soon as it reaches the store, whatever it's release date or not.) --Wind Prism (talk) 14:50, 19 July 2012 (UTC)
 * It still hasn't released in America, though, so the same rules apply as when we only had the Japanese release: screenshots to verify everything. Once it releases in America, it's all fair game. 14:56, 19 July 2012 (UTC)
 * Do I put the screenshots on the talk pages or do I link them on the edit summary? --Wind Prism (talk) 15:01, 19 July 2012 (UTC)

Sorry, those were my mistakes. I do double check using the preview option, but it seems I didn't notice them anyway. --Wind Prism (talk) 18:50, 19 July 2012 (UTC)

IRC
He's here. maggosh 01:56, 21 July 2012 (UTC)

EDIT: To make it frank, if you don't get on in the next 15 minutes you can't go. maggosh 01:57, 21 July 2012 (UTC)

Sorry
Sorry dude. Rhythm Theif (talk) 21:35, 22 July 2012 (UTC)

Project:Images

 * ENX, do you think an Image Request page like on the Zelda wiki would be a good idea? With it the image requests could be centralized and minor projects (like adding more animations for several abilities) can be discussed, so there would be no need for Project "Transparent" and Project "png" anymore. --ShardofTruth (talk) 11:02, 30 July 2012 (UTC)
 * That could definitely be part of it, yes. - 12:51, 30 July 2012 (UTC)

IRC
I'm online now if you wish to discuss anything regarding our discussion last night. - 01:32, 31 July 2012 (UTC)

Stats and Resistances
Here are the pages Shard scanned, he suggests opening a notes forum and translating them there, but I'm just the messenger boy. 16:26, 31 July 2012 (UTC)

Re:Xehanort's Heartless
Well I strongly disagree with using "Not-Ansem". While they don't technically know who Xehanort is at that point, it refers to him, NOT Ansem.

DONALD: It's the guy who's NOT Ansem. GOOFY: You mean it's his Nobody!

If my memory serves me correctly, when they say this, Donald and Goofy know the guy they defeated wasn't Ansem, and instead, it was the guy in the painting, Xehanort. When they see Xemnas, they use this dialogue, after which Mickey recalls his meeting with Ansem the Wise. A Heartless cannot possess a Nobody; only a human can. So this is misinformation.

At least the characters refer to him as "Xehanort's Heartless" in the dialogue (you're using "Not-Ansem" in the context of the dialogue, thus I chose "Xehanort's Heartless" because he's called that consistently throughout the series in all areas, dialogue and now even in the Journal). If you as my opinion, dialogue altogether is a very weak basis for character/article naming. And yet, you seem to have a thing for it. - 16:23, 1 August 2012 (UTC)
 * I don't have access to the Japanese material right now, I'll get it to you once I can. However, can you please provide citations for "Xehanort's Heartless"? The only times I'm aware of it being used is in the one scene at TWTNW, and in the KH3D journal entry (which uses it in line with "Xehanort's Nobody" and the other Org relations). 20:39, 1 August 2012 (UTC)
 * I'll work on it. In terms of vagueness with regards to "human form", it's the game's own terminology. Ergo, we should go with it rather than our own personal preferences. It's better than loading the articles with unofficial terms or synonyms, when this is the closest thing to an official term we have. If we're drawing so much of our information from KHII all of a sudden, I hasten to mention how it's heavily emphasized Ansem is to be known as "Xehanort's Heartless" from now on, when all of a sudden we're going with "Ansem" again. - 21:12, 2 August 2012 (UTC)
 * KH3D itself calls him "Ansem, Seeker of Darkness", as has every Ultimania and game that mentions him in any way. "Xehanort's Heartless" is used in one line of KHII to mistakenly refer to Riku-Ansem, and as far as I know it's only used in KH3D in a context parallel to calling Xemnas "Xehanort's Nobody". If you have other sources for it, again, please cite them.
 * "human form", again, has conflicting meanings in previous games, and is not used consistently as an "official term" like "Nobody" or "Heartless". I hesitate to even call it consistent in KH3D, since I haven't played the whole thing, but the unofficial term "human form" can mean multiple things, not all of which are the meaning the article is going for, while "original persona" means specifically what the article is going for. In the absence of a term used specifically as a proper noun, it is accebtable and appropriate to choose synonyms of the common nouns in direct quotes the script uses, in order to better communicate the intent of the material.192.249.47.177 21:54, 2 August 2012 (UTC)

Skin

 * I've fixed this. --Porplemontage (talk) 06:49, 3 August 2012 (UTC)
 * Gracias, amigo! 07:33, 3 August 2012 (UTC)

List

 * Kingdom Hearts 3D: Dream Drop Distance
 * Dream Eater
 * individual Dream Eater articles
 * Reality Shift
 * Flowmotion
 * Link System
 * True Organization XIII
 * Sleeping Worlds
 * Young Xehanort's Keyblade
 * Flick Rush
 * Another Guardian of Light
 * Game:Young Xehanort
 * Lea's Keyblade
 * KH3D Keyblades
 * KH3D worlds
 * Characters

Updated
 * Xehanort
 * Maleficent
 * Lea
 * Xigbar
 * Saïx
 * Braig

In progress:
 * Deck Command (KH3D) (Talk:Deck Command (KH3D))
 * individual ability articles

Still to do:
 * Dive Mode
 * Link Portal
 * Ability Link
 * Flick Rush cups

Review
If you don't mind it being just me and maggosh, I could be basically done now. KB0's stuff is too narrow, and ENX's is extremely detailed. -- 19:04, 9 August 2012 (UTC)
 * Fine. Post it on the Trinity Archives, and we can get ENX and KB0's stuff up later as alternative reviews. 20:02, 9 August 2012 (UTC)

Launch Event
Just wanted to say I really enjoyed reading about the launch event. Thanks much for posting that. 03:52, 10 August 2012 (UTC)

Formatting of Command/Attack Articles
I'm sick and tired of arguing with you through messages and edit summaries. Edit warring over such trivialities as a difference of opinion is childish and dumb; we're both above that. While I'd like to think a truce should be in order, I know that's not going to stop us from disagreeing on things.

I don't like the idea of an image just sitting there to make the page look pretty, but it has no reason to be a thumbnail if it lacks a caption (pretty pink frames take up space unnecessarily). I specifically added in a more meaningful caption (like the type suggested in that forum you showed me), but that made the sentence in the introductory paragraph of the article extremely redundant. I understand perfectly that it's part of the Wiki's formatting to structure an attack/command article that way, but I'd like to suggest changing that format ever so slightly to avoid said redundancy:


 * Transfer the descriptions of attacks from the introductory paragraph of the article to the caption of the .gif image illustrating it. That solves the "irrelevant caption" problem. To enforce this description within the article instead of simply relying on images, we add the in-game description of an attack or command using the Quote template and simply list the introductory paragraph as " is a  command that appears in ".

What I'm thinking of would look like this (Meteor Crash is used as an example):

Meteor Crash (メテオバースト) is a command exclusive to Terra in Kingdom Hearts Birth by Sleep and exclusive to Riku in Kingdom Hearts 3D: Dream Drop Distance.

I personally think this looks and works just fine. Not only does it work for attacks and commands, but for Shotlocks and other abilities, too. It should also clear up redundancy in the Mechanics section, as well. - 19:41, 14 August 2012 (UTC)


 * I'm not sure I like it this way. The description/function of the command is a critical point that should be mentioned in the lead. If there is redundency in the Mechanics section, then that part should be fixed. If we need something for the caption that isn't normally covered in the rest of the article, how about the visual aspect? For example, nowhere in the Meteor Crash article does it mention that Terra summons streams of fire to his Keyblade before bringing it down for the impact. -- 20:08, 14 August 2012 (UTC)
 * I personally find that to be unnecessary information. If I read "Before using Meteor Crash, Terra summons streams of fire to his Keyblade" as a caption, the only thing I'd be able to say after looking at the .gif image is "Yeah, I can see that." In my eyes, leaving a description of the attack or command out of the lead encourages the reader to continue browsing the page, where they then would see that we describe it yet again in the Mechanics section.


 * A caption should at least be informative. Then again, a caption is meant to describe a picture (which is why I preferred the short, sweet, and simple "Terra using Meteor Crash in Kingdom Hearts Birth by Sleep" caption), not serve as yet another addition to the lead...The only reason we're arguing about this in the first place is the on-going controversy about periods in captions. - 20:16, 14 August 2012 (UTC)


 * I don't agree that we have to remove the frame if there's no caption. It has a real aesthetic benefit.
 * I don't think we can uniformly move the attack description to the captions, as they are often quite long, and we don't always have an animation for an ability. A list of the game appearances is also much lower-priority information than what the ability actually IS, as that list does nothing to define the subject of the page; while leaving the information later in the article may require the reader to read further in to learn basic facts of the subject, that's not really a positive in my view. If we could somehow use the image AS the introduction, I would agree with you, but without replacing the lead with the image, the image serves as a visual aid.
 * Most of the command descriptions are going to be significantly redundant to the Mechanics sections. Plus, we have the Shout Project to add some quote flavor to certain commands.
 * I do not feel that the Mechanics section should be covering a description of the ability's "in-universe" effect beyond describing things like range and damage output. The point of that section is to specifically get into the binary nitty-gritty of the code behind the ability.
 * Yes, that's what captions do; you usually read them to verify you are interpreting the image correctly.
 * "Terra using Meteor Crash in Kingdom Hearts Birth by Sleep" is pure fluff. The image was not chosen for the page because of Terra or KHBbS; you might as well specify how much EXP he has at the time or what room he is in for all the relevance it has to the subject. The only relevant part of that caption, unless the point of the image is to specifically demonstrate how Meteor Crash differs visually from game-to-game and user-to-user, is that the image is indeed of Meteor Crash—and that is stunningly obvious by the title of the article. I've actually been disputing those kinds of captions since before DTN left, as I told you earlier. My view on it is somewhat informed by this, which I would highly recommend anybody writing captions to read.
 * If we incorporate a caption into the page, then that space gives us a wonderful opportunity to inform the reader of something relevant and interesting that possibly doesn't fit well anywhere else on the page; for example, Neumannz's suggestion about the rain of fire. Merely restating the title of the article, or a prominent sentence integral to the introduction, or worst, details of the image which are unrelated to the article subject, is a waste of that opportunity and comes across as detracting redundancy to the reader.192.249.47.177 20:46, 14 August 2012 (UTC)
 * I quite like Neumannz's idea of adding detail as it adds more depth to our slightly-bare-compared-to-other-articles command pages. It also makes the reader notice things that they may of not noticed at first (I never actually noticed the rain of fire before). If we were to follow ENX's quote plan, we should not need to say 'In-game description of Meteor Crash from Kingdom Hearts Dream Drop Distance. It should just be "In-game description from Kingdom Hearts Dream Drop Distance'. We shouldn't have to repeat Meteor Crash over and over again, I think the title makes it obvious that we aren't talking about any other command. 00:19, 15 August 2012 (UTC)

I don't want a Ban
Yes I have Flaws huge Big one to be exact the reason I blanked it out was because I could not stand every new rule you like to have your way, stating that all voices must have a darn source page etc.., and afterwards I completely lost it. So I'm sorry for the mess to this there forth I'll stop messing around this place. --98.196.40.126 00:42, 18 August 2012 (UTC)

P.S I being honest and reasonable and not showing any jealeousy here!

KH3D treasure list draft
So umm yeah, how does this like as a draft? 05:19, 22 August 2012 (UTC)
 * Shouldn't duplicate treasures still be listed separately? -- 05:59, 22 August 2012 (UTC)
 * That's what I would say. Also, use the category names from the game; I think you can see them all in the Moogle Shop. 14:58, 22 August 2012 (UTC)
 * So yeah, the list is now finish with all the worlds, redid it based on the category used in the game and I also found it easier to group the location for treasures instead of listing them separately, it save more on coding that way and its easier to look at. But if that doesn't work, I can redo it so that its listed separately. 21:37, 9 September 2012 (UTC)

Re:Nightmare Split
I thought as much. >8^y 14:40, 22 August 2012 (UTC)

"INTEGRATE THE PLOT AS DEPICTED IN THE GAME"
Considering the Drop mechanic lets the player play through either side of the World in whatever order they wish, how do you suggest that be done? The only cut-off is that Riku cannot enter the Castle in the real world until Sora fights Xemnas, and Sora arrives at the world first. Otherwise the events can be experienced in whatever order the player likes. DoreikuKuroofangu 02:42, 28 August 2012 (UTC)
 * The order is TT > LCdC > PP > TG > CotM > SS > TWTNW maggosh 02:47, 28 August 2012 (UTC)
 * Whatever order the player wants, sure, but the game depicts a certain order to the events.
 * Roughly:


 * Sora and Riku enter TWTNW together
 * Sora's entire story
 * Riku makes his way through the twofold nightmare and reaches Sora
 * Riku emerges from the nightmare, and enters the castle for real
 * Teatime
 * There's really no need for the "side" stuff in these synopses, except possibly in the first ring of worlds. The stories of Symphony, Country, Town, and World are all written so that you can't discuss it completely by focusing on each character separately. 02:48, 28 August 2012 (UTC)


 * That the game depicts them in this order is news to me, there's no order to the Theater since it splits up the cutscenes by side, and as I said, you can Drop from one character to the other at any time. Tell me where the game demonstrates this order and I'll reorganize the section accordingly. And I've no clue what you mean by "side stuff". DoreikuKuroofangu 02:50, 28 August 2012 (UTC)
 * The order is in the Reports' Story section. maggosh 03:04, 28 August 2012 (UTC)
 * The Story section also divides the summary into two "sides" for Sora and Riku. DoreikuKuroofangu 03:08, 28 August 2012 (UTC)
 * EDIT - I'll also note that those mentioned worlds not separating Sora and Riku is not a fair argument to make, since the stories are structured in ways that allow the story to be told continuously from Sora or Riku's side. TWTNW has no such connection, the story is completely different between the two and there is no connection.
 * In TWTNW, when Sora sees Riku, Kairi, Roxas, Aqua and Terra, you can hear Riku's yells telling him to wake up. This connects the two stories as at the end of Riku's side of dream-TWTNW, he is seen saying the exact same thing to Sora before his fight with Anti Black Coat. 04:11, 28 August 2012 (UTC)
 * Although the player is free to be in any world they wish, even though it doesn't make sense, the plots of Symphony, Country, Town, and World explicitly depict the other character fulfilling their part of the story at the same time. For example, in Symphony, Sora and Riku finish their first books at the same time; when their individual books on their own aren't able to unlock the final book, their combined melody does the trick. TWTNW has the same setup, although you need to be paying more attention to see it. In fact, Riku's story section for TWTNW leaves a huge blank space from his arrival to the first event, to allow room for Sora's story. 05:23, 28 August 2012 (UTC)

Yeah... Don't mean to butt in or anything, but since I'm the one doing the stories (or "sides) for the worlds and I've been keeping an eye on this, do you want me to stop until we figure out a plan to do this? I already started of Prankster's Paradise, just a paragraph or two, but if you this idea to combine both them, then should I stop?-- 15:15, 28 August 2012 (UTC)
 * Instead of using separate headers, just use "meanwhile" whenever we have Sora and Riku doing something in the same world at the same time, and try to keep to the order presented in the plot as much as possible. I think The Grid, Prankster's Paradise, and La Cite des Cloches are the only worlds where the interlink isn't explicit, so for those you can just go, "Sora's nonsense, meanwhile, Riku's hullaballoo." 04:28, 29 August 2012 (UTC)

I've always thought that badly written information is better than none at all, at least when it's visible you can slap a template on it so people know there's stuff to fix up, but I guess prioritizing coverage over aesthetics is silly. In the meantime I still have no idea what you guys are expecting, and it looks to me like you can't even agree with each other on such either, so how about you guys figure out how you want the section organized and when you have, fix it yourselves, I've done my part. As the saying goes, "if you want something done right" and all. DoreikuKuroofangu 10:54, 29 August 2012 (UTC)

Okay, I understand, but this may be a bit tricky. I'm going to watch both worlds carefully to see what happens with Sora, then Riku, and blah blah blah. I'll try my best, though.-- 19:59, 29 August 2012 (UTC)


 * ....Drake:
 * Roughly:


 * Sora and Riku enter TWTNW together
 * Sora's entire story
 * Riku makes his way through the twofold nightmare and reaches Sora
 * Riku emerges from the nightmare, and enters the castle for real
 * Teatime
 * Also: There is a template there, and on the talk page. There are plenty of templates.
 * Furthermore, it's not hidden because it's ugly, it's hidden because it's wrong; both because of the lack of integration, and because of stuff like claiming that Isa appears in the game (which he very definitely, categorically does not). Especially with the propensity of a lot of wiki editors to simply copy info from page to page instead of actually checking it each time...and given the flack we get from our readers for having any inaccuracies...we absolutely do not want to display anything that's false on the wiki. 00:48, 30 August 2012 (UTC)


 * "given the flack we get from our readers for having any inaccuracies...we absolutely do not want to display anything that's false on the wiki." - bad news, you're a Wiki, people are always going to say that no matter what you do, by nature of being a wiki it is well-known that anyone could add any content to any page with no promise it'll be fact-checked. Suspicion from visitors of the content comes with the territory for wikis. And again, you obviously know better than I what needs to be fixed, so I'll trust you to do a better job than I could. DoreikuKuroofangu 00:59, 31 August 2012 (UTC)

Hey, Kryten, sorry to bother you, but since you hidden SoS on the page, I figured it was good time to approach you about this. I have been thinking of ways to rewrite the worlds' pages, but I'm having trouble of finding the right way. I think what I'm saying is I'm nervous and I don't want to mess anything up. KH3D is really different from the other games, and even BBS was easier to figure out where "to put this, and where to put that". So...and I know this may be asking a lot of from you, but perhaps...you could do a world I've already done, like SoS, and show me how to integrated to show the chronological plot as one. That way, I won't be nervous and know how it do it properly like you want me to do. I'm really sorry asking you this, but I told you it may be a bit tricky for me since KH3D is different from the other games.-- 21:49, 8 September 2012 (UTC)
 * Yeah, that's fine. I'll work on it as soon as I get a chance. 22:05, 8 September 2012 (UTC)
 * Really?! Yay! Thank you, Kryten! And promise I'll keep doing my best for the worlds' articles. Although I get disgusted with my writing after I finished, and then feel like changing into something. :P Thanks, Kryten. :)-- 22:47, 8 September 2012 (UTC)

Card Article Project
Hey, just letting you know that I will be hugely working on the card articles here so it doesn't screw the Keyhole's Card Merging project up. Is this the Krusty Krab? NO, THIS IS PATRICK. OK, I'll keep that in mind. I've got to remember: Different wiki, different rules. Is this the Krusty Krab? NO, THIS IS PATRICK.

what wrong
Why is my version of valor wrong --Sbrzzi (talk) 18:42, 8 September 2012 (UTC)

and why so small letters in ability --Sbrzzi (talk) 18:42, 8 September 2012 (UTC)

i first tried your way but is very hard because u put attack when in KHII don`t have that (i know i have the game on PC)

I have info only for action, Growth (LV3 and MAX), and support but not attack

'O' i did not know about that guid ~.~ but that guild don`t have info about attack`s

P.S. I see u look what i doing?

i only add images of D-link spirite where is neadead someone put wrong names so it was no image i fix that with files from D-link pages so don`t wory i will not create more problems because im big fan of Kingdom Heart

P.S. 2 Why This site and Keyhole merge?? --Sbrzzi (talk) 21:24, 8 September 2012 (UTC)

is this gonna help
I find thiss on Faq for KH3D i hope u can use this

http://www.gamefaqs.com/3ds/997779-kingdom-hearts-3d-dream-drop-distance/faqs/64748

http://www.gamefaqs.com/3ds/997779-kingdom-hearts-3d-dream-drop-distance/faqs/64749

http://www.gamefaqs.com/3ds/997779-kingdom-hearts-3d-dream-drop-distance/faqs/64763?page=0#section1

--Sbrzzi (talk) 13:06, 9 September 2012 (UTC)

Recoded key items
Are there any key items in recoded besides these? -- 15:40, 9 September 2012 (UTC)

Enemy cards
Basically done w/ enemy card effects. Question, though: are there abilities that Random Flush and/or Mimic can't copy? -- 04:08, 11 September 2012 (UTC)
 * Themselves? I don't have the bradygames, this sounds like an ultimania question. 04:19, 11 September 2012 (UTC)

Probably none of my business, but...
Sorry to bother you, Kryten, but out of mere curiosity, you or Erry wouldn't happen to know this guy? He vandalized both your talk pages, and since we was only acting our of revenge, I perm-ban him. I hope that's okay with the two of you.-- 00:37, 13 September 2012 (UTC)

Boss Nightmare Tyranto Rex size
Actually, if you look at the videos of the boss fight, or if you played the game yourself, the size of the boss Nightmare Tryanto Rex boss towers over the carriage and two times as large as Sora, while the normal-sized Nightmare Tyranto Rex and Spirit version barely reach the carriage's full height. So the boss version of the Rex is large compared to both its normal enemy version and Spirit version. -- 98.196.61.9 22:53, 5 October 2012 (UTC)