User:TheSilentHero/Werkplaats

Ultimania Information (Scans from KH13.com)

Portal Information from here and here. '''NOTE: This information is still incomplete. If anyone is playing KH3D, please help out by adding the Dream Eaters that appear in portals on either of these pages or talk pages.'''

NOTE: I'm not very good at Japanese, so there may be some things that aren't correct.

Affinity (P.222)

 * Affinity maintain value and how the current Affinity level drops
 * (Affinity level 5/5, Affinity maintain value 20/20): Maximum and initial value of the Affinity maintain value becomes [maximum Affinity level x 3 + 5].
 * -Battling for 60 seconds (+10 extra seconds for each level of "Affinity Gain")


 * (Affinity level 5/5, Affinity maintain value 19/20): Affinity maintain value drops by 1. When the Spirit's HP drops to zero, the Affinity maintain value becomes zero at once.
 * -Affinity maintain value is reduced to zero


 * (Affinity level 5/5, Affinity maintain value 0/20): When the Affinity maintain value becomes zero, the current Affinity level is not yet lowered.
 * -Battling for 60 seconds (+10 extra seconds for each level of "Affinity Gain")


 * (Affinity Level 4/5, Affinity maintain value 0/20): Current Affinity level has a 50% chance of dropping by 1. Whether or not the current Affinity level gets reduced is decided every 60 seconds (+10 extra seconds for each level of "Affinity Gain")

Benefits of petting (P.229)
Aside from Paint Guns, petting raises a Spirit's stats. The kind of status that rises is shown in the table below, the amount increased varies greatly depending on the "Affinity Gain" Relay Bonus and Happy value (P.230) (see P.231~237 for details). The Affinity maintain value(P.222) is recovered by petting. Based on the results, the current Affinity level will also be recovered, as seen in table 2. When interacting through petting or giving candy, the Spirit can change dispositions. The table contains information on how to change it. (When the forecast is Risky Day, the probability is doubled.) After the disposition has been changed, until you close the Spirit screen, it will not change again.
 * Benefit 1 : Spirit's stats rise
 * Benefit 2 : Recovers current Affinity level
 * Benefit 3 : Disposition changes

Changing the Spirit's mood (P.230)
Although not visible on the screen, each Spirit has a "Happy value" and "Happy maintain value". Happy value is the mood of the Spirit. The higher the value, the more likely it is for stats to increase, and increases the amount raised. Happy maintain value is a value related to the increase or decrease of the Happy value.

When the Happy maintain value is 1 or more after petting, the Happy value increases, and Happy maintain value is reduced. When the Happy maintain value is 0 after petting, the Happy value is greatly reduced.


 * Features of the Happy value
 * The initial value will vary depending on the current Affinity level.
 * When the Happy value is 71 or more, music notes and light will surround the Spirit.
 * When you close the Spirit screen, the Happy value will go back to the initial value.
 * The higher the level of "Affinity Gain", the easier it is to reach the maximum Happy value.


 * Features of the Happy maintain value
 * The initial value is 100.
 * It recovers 20 for every 5 minutes of real time.

Link Attacks
{|class="wikitable" width="80%" !colspan="8"|「ラッキーダイス」 で振るダイスの絵柄ごとの効果とそれぞれの効果が発動する確率 !colspan="2" width="25%"|ソラが振るダイス !colspan="6" width="75%"|スピリットが振るダイス
 * http://i.imgur.com/A3jXgX3.png
 * ソラに対し、右記のコマンドが発動する(コマンドによってはスピリットも巻きこむ)
 * http://i.imgur.com/NWK87hg.png
 * 「ファイガ」と「タイムボム」が発動
 * http://i.imgur.com/jdcmWzh.png
 * 「ブリザガ」と「フリーズ」が発動
 * 「ブリザガ」と「フリーズ」が発動


 * http://i.imgur.com/pvy3E0v.png
 * 「サンダガ」と「バインド」が発動
 * http://i.imgur.com/yAPEQ6F.png
 * 敵に対し、右記のコマンドが発動する(コマンドによっては別の敵も巻きこむ)
 * http://i.imgur.com/azy6MIL.png
 * 「ストップ」が発動
 * 「ストップ」が発動

{|class="wikitable" width="80%" !colspan="8"|Effect and probability of the patterns of dice thrown during "Lucky Dice" !colspan="2" width="25%"|Die Sora throws !colspan="6" width="75%"|Die the Spirit throws
 * http://i.imgur.com/kJVfapw.png
 * 「コンフュ」が発動
 * http://i.imgur.com/V1X8EzR.png
 * 「ラストエリクサー」が発動
 * }
 * http://i.imgur.com/A3jXgX3.png
 * The commands on the right affect Sora (the commands also affect a Spirit)
 * http://i.imgur.com/NWK87hg.png
 * "Firaga" and "Time Bomb" are triggered.
 * http://i.imgur.com/jdcmWzh.png
 * "Blizzaga" and "Freeze" are triggered.
 * "Blizzaga" and "Freeze" are triggered.


 * http://i.imgur.com/pvy3E0v.png
 * "Thundaga" and "Bind" are triggered.
 * http://i.imgur.com/yAPEQ6F.png
 * The commands on the right affect an enemy (the commands also affect another enemy)
 * http://i.imgur.com/azy6MIL.png
 * "Stop" is triggered.
 * "Stop" is triggered.


 * http://i.imgur.com/kJVfapw.png
 * "Confuse" is triggered.
 * http://i.imgur.com/V1X8EzR.png
 * "Megalixir" is triggered.
 * }

Rank
Points needed
 * S: 30+ points
 * A: 23-29 points
 * B: 16-22 points
 * C: 15 or less points

Trophies
Each round gives points based on the rank.
 * S rank - 4 points
 * A rank - 3 points
 * B rank - 2 points
 * C rank - 1 point

Points needed for trophy:

Medals
Streetpass:

Dream Eaters
Dream Eaters that appear in each world (not counting portals and rare Lord Kyroo fight)

Synthesis Materials
Figment (幻想) Fancy (空想) Fantasy (夢想)

Affinity Points earned
The obtained treasure is decided by the category's probability. Within that category, the treasure is chosen randomly from items matching Shop and Affinity level.
 * Treasures

Streetpass Portals

 * Battle rank


 * Bonus condition difficulty

(Spirit's Level + 3) x (Table 1) x Random number [0.9~1.1] / 3
 * Experience obtained

Strength point: (Own strength + Opponent's strength) x Random [0.2~0.5]


 * Rewards (Battle Portal)
 * Battle rating 1~2: Paint Gun x10 (Random color, white and black only at Battle rating 2)
 * Battle rating 3: Confetti Candy/Shield Cookie/Block-It Chocolate/Ice Dream Cone

★ = 5x O
 * Rewards (Friend Portal)