User talk:KrytenKoro/Archive 12

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Kingdom Hearts II Final Mix: Enemy Journal Entries
I can make screenshots of the entries but neither write them down nor translate them. I don't know who's responsible for the entries of the exlusive KH Final Mix enemies (maybe someone from gamefaqs?) but can you, BebopKate or Yuanchosaan translate them or know someone who can?--ShardofTruth 20:25, June 7, 2010 (UTC)
 * Okay, I tried to get the Japanese writings recognized by two different OCR softwares (RedIris Pro 12 and Smart OCR lite Edition), but I got no satisfactory result, even with a lot more bigger images and better contrast etc. The KHII font seems to be very complicated or strange, I don't know. Maybe you have an better idea, here are the images. --ShardofTruth 13:35, June 18, 2010 (UTC)

Coliseum names
Is there a provision for japanese seed names, like "Red Death" for "Red Legion" in the Hades Cup? --  Neumannz ,  The Dark Falcon  20:19, July 16, 2010 (UTC)
 * Well, apparently I've lost my source. Putting that aside, what do you want to do with the "Notes"? --  Neumannz ,  The Dark Falcon  20:58, July 16, 2010 (UTC)

Need help reading the text in a blurry video. Around 33:25. --  Neumannz ,  The Dark Falcon  17:57, July 19, 2010 (UTC)
 * I'd appreciate it if you could take a look before the video inevitably gets deleted. --  Neumannz ,  The Dark Falcon  05:06, July 21, 2010 (UTC)

KH & KHFM gummi enemies
Yes I know, it's a bit early to talk about them, the KHII section isn't even finished yet. But maybe you have an idea how to adapt the template for them. This is an extreme example from the Ultimania. Not every ship has two variants (Omega is the only ship that as a "C" variant) or sub variants (they just seem to affect the drops, maybe they are the "before/after rescue" equivalents, I don't know). Nearly every main variant (A, B or C) has a different Final Mix appearance, the stats are the same though.--ShardofTruth 22:41, July 22, 2010 (UTC)

unfinished business
hey, did you have plans for this mess? --  Neumannz ,  The Dark Falcon  22:35, August 10, 2010 (UTC)

BBS Ultimania and Mirage Arena
I'm using part of Neumannz work for the Mirage Arena on this one:

Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)

Unversed stats, Battle Levels and Mirage Arena
Okay, I made the definite battle level table, enjoy the view and become desperate.

*called Badlands before unlocking the Keyblade Graveyard, the battle level of the fight against Vanitas Remnant is considered 99 by the Ultimania
 * 1) can't be visited at this point

The battle level of Terra and Ven after completing the Final Episode can be glitched so it stays the same as before completing the game. Some argue that the glitch is the increasing of the battle level instead. But that would mean that the level of the Keyblade Graveyard wouldn't rise from 9 to 10 which is cleary the case in the Japanese version and described by the Ultimania. --ShardofTruth 22:18, October 26, 2010 (UTC)

Template:Split
So here's a rough draft for both Master Xehanort and Vanitas. I also responded to your message on my talk page, so it would do you good to read that, as well. Anyways, here goes nothing:

I hope you approve. Keep in mind that these are, again, ROUGH DRAFTS. Please see this, as I said on my talk page, to see my other plans for template revamps in terms of our BBS theme. As MX and Vanitas are used in other templates in the link above, we may wish to reconsider the characters we use for this Split template. And depending on what feedback you give in terms of updating the other templates for a BBS theme, I'll ask TNE to help me make images for that, et cetera. BebopKate technically gave us the green light to begin transitioning, et cetera, but I thought it best to wait a bit and see what developed. - Eternal  Nothingness  XIII  19:09, October 20, 2010 (UTC)

Italian Wikia
I and my friends, initiate to create a Italian Wikia

http://it.itkingdomhearts.wikia.com/wiki/Kingdom_Hearts_Italia_Wiki

can you create the links for the other wikias? (franch, english and deutch)

thanks^^--PRISON KEEPER 10:20, October 24, 2010 (UTC)

Rooms
*http://i51.tinypic.com/ejbwww.jpg - Where Aqua ends up
 * http://i56.tinypic.com/6rhkx3.jpg
 * http://i55.tinypic.com/245f2vs.jpg Sora's Mind (ソラの精神世界)
 * http://i53.tinypic.com/2r4mu0h.jpg
 * http://i55.tinypic.com/2qxnlg6.jpg
 * http://i53.tinypic.com/2yxky10.jpg - A lot of the rooms in the Keyblade Graveyard had this name, places like where the lingering sentiment had kneeled down onto the Ends of the Earth.
 * http://i52.tinypic.com/44501.jpg - Where you fight as the Lingering Sentiment
 * http://i51.tinypic.com/2lcwg.jpg
 * Character Selection (キャラ選択用)
 * Terra-Xehanort's Mind (テラ-ゼアノートの精神世界)
 * Inside the Mirror (鏡の中)

I translated the area's of the RoD:
 * 闇の世界 :上層(Realm of Darkness: Upper Layer)
 * 闇の世界 :中層(Realm of Darkness: Inside Layer)
 * The boss fight is probably 闇の世界 :昨層(Realm of Darkness: Last Layer) but to make sure, we'll have to wait until hacks for the room and for me to fix my PSP.

01:10, January 21, 2011 (UTC)


 * 闇の狭間 (Dark Valley?)
 * 闇シンデレラ城(FM) (Dark Cinderella Castle (FM))

Re:coded Keyblades
The coverage in your template is pretty comprehensive, but the articles need a couple of extra bits which probably can't be coded. We need to account for the Clock abilities unlocked when leveling the weapon up, as well as for the points where the finisher is used at lower Clock levels. Probably these can be covered best with footnotes and a template like this one, respectively. What do you think?

Less importantly, once we get the official dubs of the levels, will there be a place to list the Japanese names? -- Neumannz ,  The Dark Falcon  05:00, November 28, 2010 (UTC)
 * I honestly don't understand how Clock abilities work; I'm just adding all the info I saw in the Ultimania.
 * For levels, I don't think so. The template is already heavily extended. However, depending on how exactly levels work, we might end up splitting the template into having five tabs, like with Days Keyblades, but I'm worried about how the clock abilities would work with that.(ಠ_ೃ)﻿ Bully!  06:30, November 28, 2010 (UTC)

Well, the ability tree for each Keyblade starts with only 4 or 5 abilities available, with the others being unlocked as the Keyblade level goes up. So with the Kingdom Key, Auto-Potion, Medic, Magic Boost and Attack Boost are the only abilities that can be activated. As more abilities are unlocked (in this case, Spirit Magic, then Shell, then Protect, and finally Spirit Attack), you have the option to select which one is activated as you fill up the Clock Gauge. So once you've got Kingdom Key 3.0, you can choose to activate Shell at Clock LV2, Magic Boost at Clock LV3, and Spirit Attack at LV MAX, after which you use your finisher and the gauge empties. Or you can choose to activate Spirit Magic at LV3, and you'll activate the finisher instead of going to LV MAX. On the Ultimania page, each ability is marked with the weapon level number, and each ability that cuts to the finisher is marked with the finisher symbol. -- Neumannz ,  The Dark Falcon  07:07, November 28, 2010 (UTC)
 * Jeebus, that's what those meant? I thought it was something like the Finisher trees in BbS...umm, I think that we can most easily display those as separate tabs, but the code is going to be hellishly long on each page, though I can think of a few shortcuts.
 * What does the little star symbol thing mean? And why do some of the abilities not continue up through the tree?(ಠ_ೃ)﻿ Bully!  23:16, November 28, 2010 (UTC)

The finisher symbol indicates the end of a path through the ability tree. At this point, once your gauge has filled up its current level, you can execute your finisher. Once you've done that, your gauge empties to LV1, like when using a finisher in BBS. (This means that only the LV1 ability stays active)

Some of the lower-level abilities let/make you activate your finisher early if you choose that path. So if you choose a path through the Kingdom Key tree that lets you use Spirit Magic at LV3, you'll use your finisher without going to LV MAX.

I hope I explained that clearly. -- Neumannz ,  The Dark Falcon  23:35, November 28, 2010 (UTC)

Last thing before I crash, I've been cooking up something for the Overclock ability trees. Still haven't implemented level distinctions or any fancying up, but at least I got all the gorram lines to go where I want... -- 06:46, January 7, 2011 (UTC)
 * Wait...each ability leads to every ability on the next rung, unless it has that blue marker, in which case it doesn't lead to any others.
 * You said the blue markers were finishers, right? It seems like it would be much simpler to simply mark the finishers out of a list of abilities, and then explain on Clock Abilities that leveling-up thing. 07:12, January 7, 2011 (UTC)

I don't really understand what you mean about finishers, but why wouldn't we have the leveling-up thing in both places? It's no different than what we normally have: an explanation on the ability list, an explanation on the ability page, and an explanation on the weapon page. -- 18:50, January 7, 2011 (UTC)
 * What I mean is, look at rung 2 for any of them. Every ability on rung 2 leads to every ability on rung 3, unless the rung 2 ability has the blue mark. I'm pretty sure you said those were the "Finishers", so for the purposes of the Infobox, it would be simpler and make more sense to simply mark the finishers (either with an icon, or by bolding, or something else). The system behind these could then be explained on the Clock Abilities page, and gaining the ability itself could be covered on the ability page. For example, with KH Days weapons we list the abilities they can have, then list how to activate those abilities on the gear page (with ability units), and list where you can get the ability on the ability page; or with KH2 abilities, we list the Keyblade's abilities but that only on the weapon page, and explain how equipment abilities work on the main Abilities page.
 * So, instead of implementing the graphic tables you've done, we could simply keep the infoboxes we have now, and mark the "Finishers" somehow. 19:02, January 7, 2011 (UTC)

OK, but. The Days weapons did account for which abilities activated with which number of Units. Here we wouldn't be providing any qualifications whatsoever. In KH2 it just wasn't necessary, so it's not really a model. -- 19:44, January 7, 2011 (UTC)
 * Nonono, we keep the current template which lists what levels they activate at, and we add in a marker for the finishers. That way it has everything your flowcharts had, but more compact. 19:55, January 7, 2011 (UTC)

I'm talking about indicating what experience levels they're unlocked on, which I was planning on adding to mine, but the current template doesn't cover that. -- 20:01, January 7, 2011 (UTC)
 * Weren't we planning on making different tabs for each level? Like with the Days Keyblades? 05:51, January 9, 2011 (UTC)

We were?!

I guess that would work, though. It would also mean we can take out the "Names" section and just leave in the amount of EXP to the next level. (Would that fall under "Obtained"?) -- 05:59, January 9, 2011 (UTC)
 * Probably. It would make the coding easier to do that, certainly. 06:46, January 9, 2011 (UTC)

Arena Matches
About to expand Minigames template to include the matches. What to do re: FM matches? -- 06:08, December 13, 2010 (UTC)
 * Also, what exactly is the order of the matches? The one in the Arena template? -- 06:12, December 13, 2010 (UTC)
 * No idea. I just went on the order the BbSFM site mentioned them. 07:19, December 13, 2010 (UTC)

WHY?

 * Because all the Stone types have little mini-games behind them explained on the enemy's page, and the other parts of that list are simply stating the changes. All the FM and FMII drop changes are handled like that. 21:34, December 14, 2010 (UTC)

Okay, that makes sense, I didn't know that's how they're supposed to be handled. I've also never played the FM's, so that makes sense too. I also apologize for the questioning. I know you keep reverting my edits, and though I know it's for the best, I just like knowing why you do it so I don't keep making the same mistakes. --Never fear ... Superdog is here! Yipee! :D 22:09, December 14, 2010 (UTC)
 * It might end up being worth changing the FM bits into sections, but I'd prefer if you brought it up in a forum, since there would be a lot of duplication for most articles. 23:52, December 14, 2010 (UTC)

Keyblade Glider controls
Getting conflicting info. We have a screenshot with Terra's attack being スキッドチャージ, and I have youtube footage of it being スキッドバースト. What to do? -- 05:27, December 20, 2010 (UTC)

Need guidance
...on the management on the Magic Boost articles. Right now there's the item, the COM ability, and the Re:coded ability dubbed "Magic Upgrade". I assume a disambig page would be called for, but what else is gonna be needed? -- 02:37, January 12, 2011 (UTC)
 * If the both abilities have the same original name, they should be same article. I think the established hierarchy is "characters", "items and weapons", "abilities". 03:45, January 12, 2011 (UTC)
 * They had different Japanese names, if that's what you mean. "Magic Boost" in English is "Magic Up" in Japanese, and "Magic Upgrade" in English is "Magic Boost" in Japanese.
 * So maybe the three articles should be "Magic Boost (item)", "Magic Boost (KHCOM)", and "Magic Boost (KHR)"?
 * The "youmay" will need to be changed, too... somehow. -- 03:53, January 12, 2011 (UTC)
 * Oh well then yes. Treat it like Combo Boost. 04:02, January 12, 2011 (UTC)
 * So, "Magic Boost", "Magic Boost (ability)", and "Magic Upgrade". 04:06, January 12, 2011 (UTC)
 * Could we move "Magic Boost" to "Magic Boost (item)"? "Magic Boost" could just redirect to the disambig, but I really don't want to leave that article with that title. -- 04:34, January 12, 2011 (UTC)
 * If you really want to, but in every other situation that I know of (Deep Freeze, Glacier, Hummingbird), the item gets the main article while abilities and others get the qualifier. From a practical standpoint, items are linked much more often (treasures, and such), and it would be painstaking to correct each and every one of them.
 * So, yes, we could move it, but we'd be obligated to do it for all similar situations.


 * List (ignoring all qualifiers to character names)
 * Absolute Zero - between weapon and shotlock, shotlock is qualified
 * Berserk - between ability, limit break, and reaction command, all are qualified. Poss. suggest merging, a la Holy.
 * Blaze - between weapon and deprecated material type, weapon is qualified. Suggest removing qualifier from weapon, and replacind disambig with youmay.
 * Blind (status) - no other uses of Blind, suggest removing qualifer.
 * Cards
 * Combo Boost - Japanese Combo Boost dubbed to Combination Boost
 * Confusion (status) - no other uses of Confusion, suggest removing qualifier
 * Crime & Punishment - between weapon and ability, weapon is qualified. Suggest reversing (qualifier for ability, which redirects to Final Form anyway)
 * Dark Impulse - between Duel Sleight and Finish Command, Finish Command is qualified. Suggest qualifier for both [(sleight), (command)]
 * Deep Freeze - between weapon and command, command is qualified
 * Defender
 * Diamond Dust
 * Earthshine
 * Explosion
 * Glacier
 * Gullwing
 * Haste
 * Hummingbird
 * Ignite
 * Invincible
 * Jackpot
 * Judgment
 * Magic Boost
 * Poison
 * Sanctuary
 * Shield
 * Strength
 * Summon Boost
 * Surprise!
 * Sweet Memory
 * Twilight
 * Ultima Weapon
 * Vortex

05:00, January 12, 2011 (UTC)

Well, I wouldn't put weapons and one-use items on the same level. The general practice on Wikipedia seems to be to give the most appropriate article the title with no qualifier, though I'm not expert, and I wouldn't know how to choose "the most appropriate" from these three (or most of the other cases, really). -- 05:14, January 12, 2011 (UTC)


 * OK, how about (and I'm not trying to distract from the previous case, this is just a new question) "Magic Bracer" and "Attack Bracer"? The Japanese names in COM and Days, respectively, were "Magic Guts" and "Attack Veil", again respectively, while in Re:coded they're "Spirit Attack" and "Spirit Magic". -- 18:46, January 12, 2011 (UTC)
 * For abilities with different Japanese names and the same English name, I specificied the game, as with Summon Boost. 19:02, January 12, 2011 (UTC)

Well, being the slow noticing guy I am, I now see that there is another freaking Magic Boost in Re:coded. Fortunately, it's "Magic Up" in Japanese, the same as the one in COM. But what the hell do we put in the "youmay" for this? -- 19:45, January 12, 2011 (UTC)
 * "the consumable item", "the ability named Magic Boost in the dubbed games", "the ability named Magic Boost in the original games", pro'ly. 20:06, January 12, 2011 (UTC)

Actually, consider as an alternative bringing in this template from Wikipedia. (Also this one, but not for this case.) -- 20:13, January 12, 2011 (UTC)

Next Question
I think the commands in Re:coded should be covered under "Command Matrix" instead of merging with Deck Command. Agree or disagree?  -- 03:14, January 12, 2011 (UTC)
 * I have no idea how they work, so go ahead. 03:44, January 12, 2011 (UTC)

It's not appropriate...
...to make comments about "Aqua's wetness". ~_~ -- 00:09, January 13, 2011 (UTC)
 * I see what you did there... 00:30, January 13, 2011 (UTC)

Please remove TropicalWikis totally from Forum:Revote
We are currently not accepting big wiki imports. --Will k 07:25, January 13, 2011 (UTC)

visualizer
Hi,

You've been answered on http://meta.wikimedia.org/wiki/Talk:Visualizer_for_Wikimedia_projects#Does_this_work_on_wikia.3F

Xehanort scene
Hey, come on, you made a mistake, so what? Everyone does. Don't put yourself down. EnglishJoker 13:51, January 14, 2011 (UTC)

Trophy Renaming
I got my hands on the last Re:coded trophies and would like to upload them. How should they named? X Trophy KHREC.png (we use this ending for weapons and characters) or X Trophy RCO.png (the game template and the panels use this abbreviation). I will rename the other files as well. ShardofTruth 17:48, January 14, 2011 (UTC)
 * The first one, for now. We could change it to KHRCO if people confuse it with Re:CoM, though. 17:51, January 14, 2011 (UTC)

Re: PNG
I've been trying, but every time the only thing that moves is the categories, and I keep getting an error. -- 19:09, January 14, 2011 (UTC)


 * I've been working with one the techs to see what's happening with moves. We think that the problem was probably caused by the changes to the database structure made to prepare for MediaWiki 1.16.  It looks like an action during the changes caused some strangeness.
 * It doesn't appear that other images are affected - we tried new images and existing ones (here and on a test server) and could only reproduce the issues with these specific uploads. I got File:Venerable.png to work again by deleting and re-uploading, and can do the same for other files (or you can of course).  I wasn't certain what the final destination was supposed to be, so didn't change the others yet.
 * Please let me know if you see this with other images, hopefully it's just a one-off upgrade glitch! -- Sannse (help forum | blog) 00:19, January 15, 2011 (UTC)


 * Speaking of this, only admins can move the image names, yes? Or is going to be more along the lines of reuploading them?   16:52, January 15, 2011 (UTC)

Honestly, if you can reupload the same images over the target names, that would work. 20:22, January 15, 2011 (UTC)

re: Keyblades
Template looks good, but just so that we're all square, the Japanese names for Wishing Star use asterisks (*) instead of actual stars. I can give you a link if you need. -- 21:21, January 16, 2011 (UTC)
 * I would like one, yes. 21:29, January 16, 2011 (UTC)

3 seconds in. -- 21:32, January 16, 2011 (UTC)


 * I'm waiting on ShardofTruth for the correct sprite, but I can use one of the others in the meantime. Should it link somewhere?
 * Also, is there a template to use * in a template? I think my adding of the IF statements messed up the Wishing Star names. -- 21:53, January 16, 2011 (UTC)
 * I suppose you can link it to Clock Abilities if you want. You could also just have it be like Template:MG, so that it has mouseover text of "activates finisher" or somesuch.
 * Also, I think I see what you are trying to do with the template, but I don't think it's necessary to combine the appellations between the English and Nihongo at that point, and the logic starts getting pretty tortured. 22:07, January 16, 2011 (UTC)

What about the redundancy between "katakana" and "japname"? The logic isn't complicated, it's just that suddenly the wiki interprets the asterisk as a bulletpoint. -- 22:10, January 16, 2011 (UTC)
 * Hrm. That might be redundant, but the Metal Chocobo appellations...okay. I went ahead and applied the katakana appellations as backups to the japname appellations, and Wishing Star is working now. If there was anything else you wanted it to have, go ahead and try it out. 22:17, January 16, 2011 (UTC)

Saw what you did, added a bit more to cover for Olympia. We'll figure out Metal Chocobo, Oathkeeper, and Oblivion as we go. -- 22:22, January 16, 2011 (UTC)


 * Regarding the finisher template, can't have mouse-over text along with a link, since the link overwrites with its own mouse-over. Which is better to have? -- 23:24, January 16, 2011 (UTC)
 * Probably mouseover text. 02:11, January 17, 2011 (UTC)

debug areas
Debug Areas do not appear in Re:coded. They are from coded. System Sectors (System Areas in Japan) replaced them when the game was remade. -- 22:41, January 18, 2011 (UTC)

Canvassing

 * This, very important.
 * GILGAMESH AND PRISHE ARE IN DISSIDIA 012. THIS IS A GLORIOUS DAY INDEED. -- 06:32, January 19, 2011 (UTC)

Zero Point
Sorry to be a bother but that video on the KBO's forum needs to stay on so other people can have a chance to dicuss it.--The Dark Master 22:58, January 19, 2011 (UTC)
 * Not a chance in hell. 23:10, January 19, 2011 (UTC)

People need to get a chance to dicuss it.--The Dark Master
 * They absolutely do not. Not only is it wildly unethical for the video to have been there, but there is nothing "necessary" coming out of that discussion. People can wait for the video to be legally available, instead of encouraging theft. 23:20, January 19, 2011 (UTC)
 * EDIT: Reading this back, it sounds like I'm blowing my lid at you. I apologize for that - I am actually pissed at the people who stole the games to play them early, and posted the video. Please forgive me. 23:29, January 19, 2011 (UTC)

Koro let me ask you something.Tell me should we not capitalize the secert ending,A Fragmentary Passage.--The Dark Master 16:49, January 21, 2011 (UTC)
 * Only the A is capitalized. Watch the damn video. maggosh 17:03, January 21, 2011 (UTC)

Unlock
Could you please unlock Dark Impulse (Command Style) and Diamond Dust (Command Style) so I can properly redirect them? Thanks! 00:21, January 21, 2011 (UTC)
 * No. No no no no no no no. Look at the history. I protected them because people weren't paying attention at all. 15:14, January 21, 2011 (UTC)

Monstro
Hey, Kryten, just a question about your edition in Monstro (Boss) ¿What do you mean with an "Acceptable video"? ¿Isn't it a good video? Because it's the best I can find. -- 23:15, January 21, 2011 (UTC)
 * ...no, it's not acceptable. I was very clear with why it's not acceptable. Please actually pay attention. 23:18, January 21, 2011 (UTC)

From/Into
On the ability article pages, some say "transform into", and some say "transform from". Is there a difference?
 * Yes(I think) depending on the page of the command, take "Fission Firaga" for example, it has a 20% chance of transforming into Firaga Burst, but while on "Firaga Burst" page, it said it has a 20% chance of transforming from "Fission Firaga" UnknownChaser 05:13, January 22, 2011 (UTC)
 * Gotcha. Argh. I really wish that didn't have to be said on both pages, but I guess it does.
 * Your welcome, I was confuse at first with your question, but it was until I reread it that I got and yes I also agree, it can be a little confusing. UnknownChaser 05:23, January 22, 2011 (UTC)

OC notes
Licenses
 * Timing-L (Combat)
 * Defense-L (Combat)
 * Strength-L (Combat)
 * Auto-Life-L (Combat)
 * Regen-L (Combat)
 * Scout-L (Map)
 * Break-L (Map)
 * Auto-Block-L (Combat)
 * Reload-L (Combat)
 * Charge-L (Combat)
 * Escape-L (Combat)
 * Reload-Boost-L (Combat)
 * Entrap-L: Ensures you get a preemptive strike in every battle throughout the current layer. (Map)

OC commands [LV1-5, slot number varies]
 * Subjugate
 * Explosion
 * Random License
 * Friend Cure
 * Faithblade
 * Freeze Line
 * Breath of Zeus
 * Zeus's Spear
 * Blade Line
 * Sonic Line
 * Sonic Surge
 * Star of Faith

OC orbs

OC enemy techs
 * Air Soldier - Knuckle Hammer
 * Shadow - Claw Lunge
 * Soldier - Kick Storm
 * Yellow Opera - Thunder
 * Red Nocturne - Fire
 * Blue Rhapsody - Blizzard
 * Green Requiem - Cure
 * Large Body - Charge, Jumping Jolt
 * Bandit - Slash
 * Fat Bandit - Jumping Jolt, Ball of Flame
 * Wizard - Rolling Blizzara, Random Thundara, Speed Fira
 * Darkball - Chomp
 * Defender - Shield Bite, Fira, Blizzara
 * Wyvern - Corkscrew Charge, Flurry Kick
 * Invisible - Darkball, Scourge
 * Black Fungus - Dark Contact
 * Cloud - Omnislash
 * Cerberus - Firaga Ball, Triple Chomp
 * Hades - Summon Shadow
 * Rock Titan (Wristbands) - Haymaker, Earthshaker
 * Behemoth - Stomp, Dark Pulse
 * Ice Titan (Leather Gloves) - Ice Lance

Sectors
How do you determine the number of each sector? -- 02:01, January 23, 2011 (UTC)
 * I'm going off the order in the gamefaqs guide. I didn't know you could do the Wonderland ones in any order. 02:28, January 23, 2011 (UTC)

Yeah, for example, the sector in the Bizarre Room can be entered anytime after talking to the Doorknob, regardless of whether you've gone to either of the other two. -- 02:42, January 23, 2011 (UTC)
 * Give me a bit. I'll try to figure out a method. 02:46, January 23, 2011 (UTC)

I think the Ultimania might give them numbers, but I don't know if they have any differentiation in-game. -- 07:21, January 25, 2011 (UTC)

Air Recovery
We need to add this to Deck Command, but I don't read Japanese. Hint hint. -- 07:05, January 25, 2011 (UTC)

BBSFM
I think maybe we're gonna need a sit-down to figure out coverage of all the random FM additions there are... like this one. -- 07:25, January 25, 2011 (UTC)

Trophy bonuses (like with Re:coded):


 * Step Trophy: Break Time
 * Battle Trophy: Aerial Slam
 * Time Trophy: Stopga, Slow
 * Arena Trophy: 1000 Medals
 * Ice Trophy: Freeze
 * Munny Trophy: 1000 munny
 * Clear Trophy: Rhythm Mixer command style
 * Trinity Trophy: Trinity Limit

...cute. 23:21, January 25, 2011 (UTC)


 * I know, right? Not only this, but if you get Rhythm Mixer by this way, then the last reward from the Sticker Album goes back to being the Secret Gem.
 * Also, do these bonuses apply to BBSFM as well as BBS? -- 23:42, January 25, 2011 (UTC)
 * ...that's awful. You have to beat the first file without getting 100 sticker points in order for it to come out as the default? 02:14, January 26, 2011 (UTC)

What do you mean? You have a cleared album by default in every game you start, right? So even if you get to 100 points (140, actually) in one game, the next one should have the Secret Gem.

So do the bonuses apply to BBSFM save files? I just know that Cyberman65 got the bonuses for his BBS files. -- 02:33, January 26, 2011 (UTC)


 * OK, I have come to the conclusion that these bonuses only occur if you have save files from non-FM BBS with these trophies, which means that if you don't have them, it won't matter how many times you do the sticker album. Ain't that a nice deal. -- 16:39, January 27, 2011 (UTC)

Heartless
Hey, Kryten, two things:
 * 1) ¿Why you didn't reply my first message in your talk?
 * 2) ¿Can you please upload images of Gummi Enemies of KH?-- 23:01, January 25, 2011 (UTC)

Blind
I've got a page for Blind (the status) made and ready to go; but, before I do something wrong and you hate me for life (this seems to happen between you and I a lot...), do you want me to press Save, or do you have some other plan in store? -- 23:31, January 25, 2011 (UTC)
 * It should be a section to its own on the Status Effects page. 02:08, January 26, 2011 (UTC)

Reply
Hello (Again) Kryten, I'm here to tell you to reply on the talk page of the user who leave you a message, not YOUR userpage. It's so annoying, people can think: ¿Why he don't reply me? (Like I do) -- 22:57, January 26, 2011 (UTC)
 * It also makes it impossible for others to keep track of the conversation. 03:23, January 27, 2011 (UTC)


 * No, I'm illustrating why I disagree with you. Talking to you is surreal enough as it is. 00:53, January 28, 2011 (UTC)

Friends?
I hope we can be friends,you know help each other out and gossip? Muppet171 15:25, January 27, 2011 (UTC)

JPN names for Quest items
Destiny Islands: http://i51.tinypic.com/2jdmjvc.jpg Traverse Town: http://i52.tinypic.com/330y735.jpg Wonderland: http://i56.tinypic.com/dokl93.jpg Olympus Coliseum: http://i55.tinypic.com/sottdx.jpg Agrabah: http://i54.tinypic.com/2hdruzd.jpg

16:08, January 27, 2011 (UTC)

IRC
I just had a little council meeting with members of KHWiki and KHWiki's IRC's communities. There is but one thing left to do before I make all changes accordingly with the community decision: what will we name the new channels on the SEIWA Wiki? We could try pursuing #KHWiki, though that does require the forms, which I can handle. It was unanimously decided that the new wiki should have two channels, to prevent another chaotic channel from forming, but which would be the primary, and which would be secondary? Serious/business or social/casual?

Also, I'm terribly sorry for my even more absent absence lately--coursework is getting heavier, arg arg arg arg ARG ARG ARG ARG. -- 05:40, January 30, 2011 (UTC)


 * KHWiki-main
 * KHWiki-casual

20:36, January 30, 2011 (UTC)

Gear Matrix

 * The Rings should have their own pages, and the ring and keyblade sections should be links to the category pages.
 * The page should also explain how to equip more rings. Otherwise, this is very good. 20:34, January 30, 2011 (UTC)


 * http://kingdomhearts.wikia.com/index.php?title=Xion&curid=6289&diff=473483&oldid=473191
 * http://kingdomhearts.wikia.com/index.php?title=Sephiroth&curid=1908&diff=473539&oldid=472261
 * http://kingdomhearts.wikia.com/index.php?title=No_Heart&curid=39328&diff=473646&oldid=473102
 * http://kingdomhearts.wikia.com/index.php?title=Armor_of_the_Master&curid=38540&diff=473656&oldid=473059
 * http://kingdomhearts.wikia.com/index.php?title=Sora&curid=1443&diff=473345&oldid=473017

KHsecrets wiki
KHsecrets wiki is a new wiki you should visit and tell your friends.

Exuse Me, Question

 * If there's a CoM section, go ahead and put it in CoM. 21:03, January 31, 2011 (UTC)

BbS FM
A command when fighting No Heart is called "闇への流出" which translates to "Outflow of the dark", in English it'd probably be "Dark Outflow". 00:42, February 3, 2011 (UTC)
 * You mean it's a Reaction Command? It should be "Outflow to the Dark". 19:01, February 2, 2011 (UTC)
 * No, it takes one of your Deck Commands and replaces it. 00:42, February 3, 2011 (UTC)

hello, KrytenKoro.

transcribed text shall upload to here. http://files.myopera.com/itochan/blog/kh.txt

wait several hours :) 118.86.63.184 16:28, February 1, 2011 (UTC) itochan

http://i56.tinypic.com/2570l0w.bmp

http://i52.tinypic.com/rkzkec.bmp おはなし　　アクア シークレットエピソード

闇の世界に堕ちてしまったアクア. テラに絆を託して光の世界へ送り返したその手には自身のキーブレードはない. つながりのお守りを心の拠り所にして歩き続けていたアクアは、闇の世界に突然起きた異変を目の当たりにする. 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける. アンヴァースとは異なる魔物の襲撃を辛くも目の当たりにする. 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける. アンヴァースとは異なる魔物の襲撃を辛くも退けたアクア. さらに歩を進めたアクアは視界に飛び込んできた光景を疑わずにはいられなかった. そこにはかつてアクアが訪れた世界『キャッスル・オブ・ドリーム』の城がそびえ立っていた.

http://img130.imageshack.us/img130/2360/snap001c.png キャラクター事典　　メインキャラクター

ノーハート

キーブレードを操る何者かが鎧をまとった姿. その正体は定かではない.

http://i55.tinypic.com/2m60d9z.jpg フレイムボックス

相手が吐き出す隕石をロックオンして 素早く壊していこう.

隕石に当たるとタイムロスにつながるので、 シュートロックコマンドや 広範囲に効果があるマジックコマンドを 使うと攻略しやすいぞ！

http://i54.tinypic.com/24vp1nb.jpg サバイバルボトル

攻撃を当てるとHPが回復する. 煙を噴き出すので、 連続して攻撃を叩きこもう.

回復コマンドを使えばHPを維持する ことができるので、複数デッキに 装備しておくのも有効だ！

http://i51.tinypic.com/2q9i0lh.jpg ロストランナー

攻撃をしてくることはないが 素早く逃げ回るため、力押しでは 攻略が難しい.

レベルの高いシュートロックコマンドや 広範囲にダメージを与えられる コマンドを使ってまとめて倒そう！

http://i53.tinypic.com/aaymi0.jpg ダイエットタンク

バルブのついた背中を攻撃したいが、 なかなか背を向けない時や、 背後に回り込みづらいときには 相手が攻撃を仕掛けてくるのを待とう.

ガードカウンターが成功すると 背中を向けることがあるので、 そこが最大のチャンスだ！ 一気に攻撃をたたみかけよう.

http://i53.tinypic.com/23oa4w.jpg 遠距離からの攻撃だと、 ボールを落としても拾われてしまうので 接近しつつ、攻撃を与えて ボールを奪おう.

相手が攻撃を仕掛けてきたら ガードカウンターのチャンスだぞ！ しっかりと攻撃を見きわめよう.

http://i56.tinypic.com/zuf30n.jpg 中央にいる敵の属性と同じ 属性で攻撃する為に、まずは ファイア系ブリザド系サンダー系の コマンドをデッキにセットしよう.

コマンドスタイルの属性攻撃も 有効なので、同じ属性の時には 一気にポイントを稼ぐチャンスだ！

http://i56.tinypic.com/2wf96o7.jpg シェイドジェリー

いつものように大群で出現してくるので、 とにかく休むことなく連続して 攻撃することが重要だ.

素早く繰り出せる広範囲の デッキコマンドを使って、一気に やっつけよう！

http://i51.tinypic.com/2dh9tm9.jpg ランチングプラント

一定以上の攻撃を与えると 空中に浮かびあがるので、 ヒット数の多いコマンドで攻撃しよう.

一度地面に落ちてしまうと タイムロスにつながってしまうので、 休むことなく攻撃し続けることが 攻略のカギだ！

Secret Episode enemies: http://i240.photobucket.com/albums/ff298/erhama1995/Untitled-2-12.png

Shut up
Shut up, you wikia f**ker. yes, i'm talking to you. i always make the wikia better and you always say me stop, so, you son of the b***h, stop telling me what to do, you wikia f**ker, picec of sh*t.

Day of Reckoning
Hi, I added round/enemy info for Day of Reckoning, I was wondering if you could just check it over to make sure I added the information correctly before I go on to do any other Mirage Arena articles. Thanks,

CureStarscape 05:29, February 4, 2011 (UTC)

Stop forever
Enough telling me what to do, KrytenKoro. You always think you are right in this wikia, but you are wrong, all wrong! So, go home and Sh*t yourself. I - HATE - you !!!

Image
Where can i find the image you already have? Also, i had to do the black background, you wouldn't have liked it without the black, trust me.--The Guest 00:53, February 6, 2011 (UTC)

YOU
mkay 08:20, February 6, 2011 (UTC)

Alrighty then. There you go!  Superdog  1123  08:28, February 6, 2011 (UTC)

Re:coded Finish commands table
Will this do? Thanks. 12:37, February 6, 2011 (UTC)

Shadejelly in BbSFM
So what do we do about this? There's two entries for it and they're different, will there be a separate page for the BbSFM one? 04:22, February 8, 2011 (UTC)

Moved
I see the new wiki is up and runnin'. How come there wasn't any kind of message on the old KH-Wiki? I see all of my stuff is here, too. That's cool, but can you explain to me what's going on?-- Ninja Sheik  16:40, 9 February 2011 (EST)

Admin Stuff
Now that your admin again, can you check out/copy and paste the MediaWiki here to the Wikia one? The none-refresh RC is bothering me. -- 17:18, 9 February 2011 (EST) EDIT: Alright, it's there, but whenever the tick mark is checked, the page blanks and says "This page does not exist" or some s like that. Any ideas? -- 17:21, 9 February 2011 (EST)

Skin
I've got some instructions. The guy who did all those NEIWA wikis I linked to yesterday used this - if you'll read, you'll see it involves some... MediaWiki coding. I'm not exactly sure where to go from here - should we try to go from here by ourselves, or should I ping him to assist us? -- 15:12, 10 February 2011 (EST)
 * It should be doable. Go ahead and ping him, see if he can give instructions on what needs doing.(ಠ_ೃ)﻿ Bully!  15:39, 10 February 2011 (EST)

Former Wiki
I still see you editing on the former wiki.I thought you moved,so why are you still active there?--The Dark Master 16:13, 10 February 2011 (EST)

What is the point of maintaining info on the former wiki if you are going to leave anyway?--The Dark Master 16:18, 10 February 2011 (EST)

Hey saying that I am going to make the former wiki crap is very offensive.I am simpl going to rearrange somethings.It will still have value.--The Dark Master 16:34, 10 February 2011 (EST)

Hoo-boy
-- 17:17, 10 February 2011 (EST)

Okay dude, what's your problem? I didn't say two words to you (actually, I didn't say even one) and you tell me to go to Hell? Is there a problem?--65.126.116.50 18:08, 10 February 2011 (EST)
 * Yes, the problem is that you're a liar. I went and translated the actual interview to try and clear up the confusion, and you called me an idiot. You respond to me calling you on it with a "Fuck you" at Neumannz (???), and then continue your tantrum. Grow. Up. 19:02, 10 February 2011 (EST)

Oh yea, and your "Go to Hell you mouth-breathing imbincile" line was VERY mature of you. Look, I just got a little mad and I just lost it. So I'm sorry, and I'll watch my mouth. And I already apologized to Neumannz. Now it's your turn to grow up.--65.126.116.50 19:11, 10 February 2011 (EST)


 * KRoNoS, I'm dead serious about that warning. Drop it.19:13, 10 February 2011 (EST)

Okay, I just want him to apologize first.--65.126.116.50 19:21, 10 February 2011 (EST)
 * What I said was completely justified, but I'll apologize for not just ignoring you. 19:24, 10 February 2011 (EST)

Thank you. I won't bother you anymore. (Btw, I couldn't understand the interview you translated. That's probably why I called you stupid. My bad).--65.126.116.50 19:53, 10 February 2011 (EST)

Dang it
Horrible timing, this is. I'm going to be playing in a large band ensemble this entire weekend, so I won't be able to help out at all this weekend. Sorry, man, I really feel bad about this, since there is a huge workload. You and Neumannz be sure to do work, ya? I assure you that I can help with page-syncing and image deletions upon my return. Until then, though, there's a first chair seat and tenor sax calling my name. -- 01:14, 11 February 2011 (EST)

Re:Files
Alright, I'll just put on them. My connection is quite slow too, so uploading might not be my forte :/ Sorry for the trouble I caused, and thanks for telling me. Have a nice day! 01:46, 12 February 2011 (EST)

Please see...
...this and this. You're the only other person whom I can think of who's well-versed in HTML, and I can only do so much alone... Tambours Tonnerre Ensemble !  05:58, 12 February 2011 (EST)

Installing
How do you install an extension? Like, say, this one? -- 20:09, 12 February 2011 (EST)
 * I think only porple can. 13:32, 15 February 2011 (EST)

File Index Sync
I've acquired a ton of time, so I'm taking a huge load of images for syncing. How is it done, though? I understand that you want all non-png/gif images marked for deletion, but where does the Bad Name template come in? Other than that, official png images stay, and all fanart is marked for deletion, methinks.

Also, you won't be happy about this, but some of the previous image syncs look to have been seemingly incomplete--for example, SilverCrono didn't mark any jpg images for deletion. -- 01:36, 20 February 2011 (EST)

breadcrumbs
Where did you get that code to get rid of the breadcrumbs? (Which, by the way, doesn't seem to work) -- 23:26, 20 February 2011 (EST)
 * While I understand the idea, and agree that it's "the Kingdom Key", I don't think adding "the" is appropriate when the name already contains "the". It's like saying "the The Cheat", which is not correct. Granted, that's an argument involving a fictional character in a universe with constant language screw-arounds, but besides that, it doesn't seem to be a grammatically sound style. And frankly, I'll need to see a source before I'm convinced otherwise. -- 00:13, 21 February 2011 (EST)

Well now, THAT is a sentiment I'll agree with whole-heartedly. -- 00:39, 21 February 2011 (EST)

Re:Reminder
You and Neumannz. maggosh 18:14, 21 February 2011 (EST)

Converting
Are you trying to upload the file anew, or "upload a new version of" the file? Since you're turning them into .png's, you'll need to upload them as new, and mark the old one for deletion. -- 20:44, 22 February 2011 (EST)

Okay, so is this correct? Heres the original: and heres the converted one:. 03:29, 23 February 2011 (EST)
 * Well, it is clearly significantly different; however, you seem to have smoothed out most of the graininess of the original, so in this case it is fine. However, for most other images, the two should look exactly the same after the conversion. 09:59, 23 February 2011 (EST)

Hmmm, I didn't mean to do that, but I'll try and prevent it from now on. Thank you for the help! 18:23, 23 February 2011 (EST)

I went to start converting, but there still seems to be a problem with the way the new png file differs from the jpeg as seen here and here. I'm not sure how to prevent this as it seems to be an annoying thing my photoshop is doing. Is it going to be a problem? 21:28, 23 February 2011 (EST)

Kingdom Hearts Re:coded Gummiship Studio
MV undefined
 * Sure. Link? 13:11, 22 February 2011 (EST)
 * MV undefined

Menus
I'll take care of it in my user space in case I mess something up, so it only affects me. Should be done by tonight.

Here is what I got so far... if anybody needs the original, it is here. 20:08, 25 February 2011 (EST)

Re:coded Command
Kryten. Question, how are the Re:coded command be handle/formatted? I plan to work on/created all of them, but wonder how they should be made. Should they be like the template for Aerial Slam and Blitz like when I work on the Birth by Sleep Commands? UnknownChaser 20:46, 27 February 2011 (EST)
 * There is a whole lot of confusion on the Command Matrix page which I need to address. As soon as I get back, I'll start getting into that. 20:48, 27 February 2011 (EST)

Ok thank you, when everything is in order on that page and that's its ok to work on them, leave a message on my talk page, giving me the ok to work on them. UnknownChaser 20:55, 27 February 2011 (EST)

Ohgodyoumademedoitafterall
7:17. You're welcome. -- 18:57, 1 March 2011 (EST)

Meeting
2 PM. -- 12:47, 5 March 2011 (EST)

Got it.12:50, 5 March 2011 (EST)

Erry has the log of the chat from what I understand. As far as how it went, I think we got a few things figured out, but a bigger turn out would have been better.23:53, 5 March 2011 (EST)
 * No, I have the logs. -- 00:55, 6 March 2011 (EST)

More—OHMYGOD—Japanese
Well I'm glad that's settled.

OK, questions/points: -- 02:18, 15 March 2011 (EDT)
 * 1) Is "ワンピ" short for "ワンピース"? It appears in the Ms. Santa outfit and "Gummi Shift" names, but "ワンピース" is used already for a number of sundresses.
 * 2) I think I'm gonna translate "服" as "outfit", it seems to fit better.
 * 3) I need you to do the Lion bodysuit, I can't get it myself.
 * 4) Should I not translate "セットアップ" as "Setup"?
 * ワンピース and ワンピ are Wasei for "Dress". I guess you can translate them as "one-piece" if you want, but it depends on how phonetic you want this to be. The difference between them and ドレス is that ドレス is reserved for the frilly, old-style dresses that cover the entire body, whereas ワンピース/ワンピ refers to more modern, simple dresses that usually show off the legs. There's probably different terms for the two in English, but I'll be buggered if I have any idea what they are.
 * A matching outfit is usually written as "コーディネート" (wasei: coordinate). 服 kind of has that connotation, but I guess the difference is that "coordinate" would be analogous to "the seven princesses", while "fuku" would be analogous to "some of the seven princesses" ("the whole set" vs. "members of a set").
 * Can you give me a link to the ultimania page? I can't remember how to find these, is the main problem.
 * セットアップ is "Setup" in Japanese. Honestly, I don't see why it would be translated as Starter Kit at all. 09:17, 15 March 2011 (EDT)
 * ...partially this took until now because I have never been that into One Piece, but...he's saying he left it with his wife/girlfriend, isn't he. 09:24, 15 March 2011 (EDT)


 * Who left what when?
 * なわとび -- from Tidus A's Stick
 * ステッキ -- a bunch of scepters
 * グラグラ -- from the "rockity" items, see w:c:onepiece:Gura Gura no Mi
 * 福袋 -- from the fluffy grab bag ("good fortune sack"?)
 * 羽子板 -- (what the devil is hagoita, anyway?)
 * Should 剣 be "ken" or "tsurugi"?
 * -- 03:57, 18 March 2011 (EDT)


 * Gol D Roger


 * Nawatobi is Jump Rope, Boukire is Stick
 * Sutekki is Stick
 * Guragura is "Shaky/Shaking"
 * Fukubukuro is a Grab Bag
 * A Hagoita is a decorative paddle.
 * Tsurugi when a lone word, Ken when part of a compound. Ken is the Chinese-based pronunciation.

I made some changes, but it looks like you edited in the meantime. I have to hit the road, so I'll fix it up/finish the items when I get home. 16:16, 18 March 2011 (EDT)

NO, I NEVER WATCHED THE VIDEO.
So HAH.

But beyond that, I came across this in the audit. Which version should we keep?


 * KHWiki
 * KHWikia

Also, I have got finish my auditing on this page, and need to know what you want to do about the userbox images that aren't properly sized so that everything can be taken into continuation. There was a forum about it but that kind of, well, died a quick death. -- 00:45, 24 March 2011 (EDT)

Affiliation
So Sum2k3 is asking for an affiliation with the German KH wiki. Any reason why not?

Also, as far as I can tell, the only thing Roger left with her was his kid. -- 13:46, 24 March 2011 (EDT)
 * I'm fine with affiliating with any wiki based on Kingdom Hearts, provided they are active and not an aborted effort. 13:48, 24 March 2011 (EDT)

Heartless Manufactory

 * Basically, you start a docket, and then you and the other guy work on a project given to you by another editor. Once the project is done, your warnings get erased. 17:50, 24 March 2011 (EDT)

So I have to do some project someone else is going to assign? 18:01, 24 March 2011 (EDT)
 * If you want the warning removed, yes. As of now, you need three warnings for a block, so I guess you don't have to do a round, but it would probably be for the best. 18:41, 24 March 2011 (EDT)

Moogles


You guys added images of the Moogles for each world, right? The Moogle of Timeless River is in Black-and_White, so here. I don't mind if you delete it, but I did my best to find one for you guys. Uxie  Lover  1994 08:23, 25 March 2011 (EDT)

Avatar Menu finish-up
By the way, my Re:coded Ultimania should arrive any day by now. Maybe it has better enemy scans and some explanation for this luck boost thing. --ShardofTruth 16:38, 29 March 2011 (EDT)
 * The Scratch Card icon is already uploaded here
 * A screenshot of Tag Mode with three Balloon Letters is uploaded here now.
 * I made dozens of screenshots of the core blox and really hate this thing by now. I hope this one is okay.
 * I'm working on the clean background, sadly unpacking the game is not an option at this time because Re:coded is somewhat tricker than 358/2 Days with packing it's stuff. The normal scratch cards are no problem, I uploaded them. Rare scratch cards are not easy to get by without the luck boost, so this will take some time.
 * See above, same problem. But I got a new one. Big Bad Pete is called Chestnut ice cream now.
 * Hm, good question, I really don't know. But the comment of Tifa is quite short and she isn't listed here either, so I'd say she really is a player's avatar. I don't think translation is necessary for the avatars. We probably can't match the random ones with their Japanese counterparts and the special's names and comments will be completely different because of the short texts and used puns. --ShardofTruth 16:05, 30 March 2011 (EDT)

Yes there is
If you care so much about where I put things, move it to a forum yourself!!! And for godsake there wasn't even a talk:villan's vale before I put something there so give me one solid reason why you deleted it!AlVan 16:50, 4 April 2011 (EDT)AlVan

"Shop" or "Moggle Shop" in Re:coded
Kryten I question I have to ask you. In Re:coded, is it called the Shop or Moggle Shop? I know that the Moggle in-game holds a balloon label "Shop", but when I check the tutorial in the game, its call the "Moggle Shop". So which one is right?
 * "Shop" - the name is shared with the Peddler in Agrabah.98.222.213.161 21:56, 13 April 2011 (EDT)

Perhaps we should consider merging Moogle Shop with Shop? In Days, BBS, and Re:c (and, I suppose, COM) the Moogles run the only type of shop in the game, and there isn't much that needs to be said on Moogle Shop that couldn't be put on Moogle, Item synthesis, or Shop. -- 22:15, 13 April 2011 (EDT)

Warning
Incidentally, since apparently the "page" parameter has no actually effect when there's an "oldid", I'm-a thinking of taking it out of the template completely. -- 18:38, 14 April 2011 (EDT)

OK, no. The Heartless Manufactory is designed as an actually productive measure. Anyone can type "I'm sorry" on a talk page or forum. Talk is cheap. If you want that warning to be taken off, take the H.M. assignment that gets assigned to you, and get it out the way. (And then don't make us warn you again.) -- 19:06, 14 April 2011 (EDT)

I really don't care about that. I just want to know what you were talking about earlierAlVan 19:20, 14 April 2011 (EDT)AlVan

Weapon Nihongo
I know that we are supposed to remove the nihongo template from the Days weapon articles, but are we also supposed to remove them from all weapon (mainly Keyblade) articles? 21:04, 14 April 2011 (EDT)
 * For now, Keyblades keep the nihongo template. Also, any weapons with Japanese names (i.e., they use hiragana or kanji, not katakana). 21:28, 14 April 2011 (EDT)
 * Thanks.  21:31, 14 April 2011 (EDT)

Escyos - Insault
Why are you not replying or doing anything? I don't want to end up with the warning forever, y'know. :'( Is it okay if you look at this, please? It might prevent future controversy, y'know.  Uxie   Lover  1994 01:40, 18 April 2011 (EDT)

BBS Treasure
Greeting Kryten, I was looking at the worlds in BBS and realize that we dont have a treasure list for them, like we do in KH2 worlds, so I want ahead and created an example of a treasure list for BBS (its based on Enchanted Dominion). So what do you think? Took me awhile to get this correct. Question, comment, concerns?
 * Just two. If "Enchanted Dominion Map" is the name of the actual item displayed when you get it, then the whole thing should be hyperlinked, and it would be nice if the room names could be pipe linked using the same method as on Dark Matter. 10:17, 20 April 2011 (EDT)

"Enchanted Dominion Map" is what its call in the guide, also what do you mean by "hyperlink"? And for the pipe link one, do you mean by something like this: "Thunder - chest at Audience Chamber"?
 * It should be Enchanted Dominion Map and Audience Chamber . 23:47, 20 April 2011 (EDT)

Oh true, I'll get right to work on it right away.
 * There you go Kryten, I updated the list, is this more to your liking?
 * The multiples should be split up (since it could be read as receiving two Potions from one chest), but otherwise, yeah. 17:03, 21 April 2011 (EDT)

So like that?
 * OOOOooo Kryten this is something I just remember, should the Sticker location also be include in the treasure list or should be added in its own table?
 * Stickers should be included, yes. 11:20, 22 April 2011 (EDT)
 * There you go Kryten, they were added, hopefully this was my update for the list, is everything good now?
 * Looks fine for now, yeah. 12:18, 22 April 2011 (EDT)
 * OK cool thanks, I'll take this as your approval that I can add this to the ED page and I'll get to work on the other BBS worlds treasure list now.
 * Kryten I finish with all the treasure list in BBS, but there one treasure list I can't seem to get, its the Realm of Darkness list, can you provide me with the list of item that appear in the RoD and their location? Its the last one I'm needing.

Please
'''Excuse me, but I'm very new to the wiki. I read through all the help pages, but can't figure out how to start out my user page. I finally figured out how to post simple messages, as I'm doing now, but templates that every user on the wiki seem to have on their user pages... I can't figure out how to get them on the page... Guess I'm not very good at computers... forgive me. There's supposed to be certain symbols/letters/numbers/etc. that you type to make talkbubbles, templates, and the like, right? If you have any advice or tips for me, they'd be much appreciated. A question like this must be elementary for someone who's been on the wiki for a while... makes me feel dumb...'''--Destati Dream XIII 07:50, 23 April 2011 (EDT)
 * To start a user page, is similar to starting any other page:
 * Click on the link representing your username, type up something about yourself and then click "Save page" under the text that says "Please note that all contributions to the ...". :Bud0011 08:55, 24 April 2011 (EDT).

Battle Missions Page
Kryten, can review this page that I been working on for the Battle Missions? I based the page information on in-game playing, so everything should be correct, also I had no idea how the should be written, so I want with my gut when I was writing the page. Also for the "battle description" part on the page, those are not the "official description" from in-game, but my retelling of them. So what do think of the page? Question, comment, concerns?

.gif
Can you see me in the IRC ASAP? 18:32, 9 May 2011 (EDT)

TCG article
Could you tell me what is wrong with the TCG article? DTN says that there are several things, but I can't seem to find them. I am currently working on the navbox set pages.

Second, is the "Bug Reports" forum supposed to be stickied?

19:57, 19 May 2011 (EDT)
 * Bug Reports, yes. 20:31, 19 May 2011 (EDT)
 * I'll go through in detail later, but the most glaring is that the images and captions are just awful, and awfully placed. Also, the lead paragraph contains speculation about "other companies".
 * The way the linking works right now, it is assumed that TCG rules would be covered at Card:Kingdom Hearts Trading Card Game. 20:34, 19 May 2011 (EDT)

Eliminator Picture
I gave a general answer on my talk page, but I felt like letting you know here, so you will see it easier: I decided to revert it, just because I dont want to get a warning for this whole issue.

Now I see what scan where you talking about... However, I never ever came to this wiki, let alone I came to your talk apge, Kryten. We never talked before.

So, that's it. I just dont want a warning. However, I remain firm on my past answer. No hard feelings, I know you are doing this for a gretear good.--''' Dark-En   igmaXIII   18:54, 21 May 2011 (EDT)

In that case, I believe it wouldnt hurt to credit him. But if I do, mind if I use the true image here? It is bigger, and higher quality. I assure to give proper credits to ShardofTruth and this wiki, if you allow me to use that better one.--''' Dark-En   igmaXIII   20:31, 22 May 2011 (EDT)
 * You would need to ask him for permission, but there's no legal or policy thing against it, no. "The Wiki" would be absolutely fine with it. 20:33, 22 May 2011 (EDT)

3D Models
I need to see you on the IRC to tell you about these and what we may need on the wiki from them 05:42, 24 May 2011 (EDT)

jpegs
I've been meaning to ask you about this... kind of. The only ones that I nominate without a replacement are user images, even if they have some uses. Which brings me to my question... if an old, twenty edit only user, uploaded a jpg (a user/ talk bubble image), and put on their userpage and a bunch of talk pages, what will be done about those? They can't really be replaced, and I don't think that anybody would really want to create a photobucket account full of resized images. 21:47, 28 May 2011 (EDT)
 * If you want to go through the user images, then the deal with the user images is that they should be deleted immediately. If the user is someone who is going to still be using it, then they can replace it on photobucket, with an admin's help if they need it.
 * If you want, you can set it to redirect to a white-square image, though we'd eventually have to go through and fix all uses of that, too. In the mean time, it would be a fair workaround. 23:43, 28 May 2011 (EDT)

Dropped Images
They aren't warped, it's just the lighting that's a problem. I can't fix it. However with the last one I MINIMALLY scaled it down, because for some reason Milkshape loves warping things out of proportion. I can't do anything besides look for a better program to view these files. But I doubt there is a better program. 04:50, 29 May 2011 (EDT)

358/2 Days Chests
Viewing the models Shard made, I don't think we really need them since they're all dumbed down from BbS and KHII, besides Wonderland's which is a whole new design that's dumbed down.. 11:08, 29 May 2011 (EDT)
 * Thanks! 12:48, 29 May 2011 (EDT)

Days chains
Need a different strategy, for two reasons. -- 17:41, 29 May 2011 (EDT)
 * 1) The upgrades, which have different parameters than the bases.
 * 2) Soul Eater and Dream Sword, because they're two weapons that are not Keyblades but are wielded by characters who otherwise only wield Keyblades.

image links
I went and made the image link changes you asked for on Talk:Nobody and Talk:Heartless. It only covers the images that are on Heartless and Nobody, and it doesn't include any of the world variations, Final Mix recolors, or any of the other images. Also, I used the suggestion of File:Riku Replica KH.png, though afterwards I noted that it should probably be Riku Replica KHCOM.png. But now I'm lazy. Also, AutoWikiBrowser is a f***ing beast of some sort. -- 16:35, 3 June 2011 (EDT)

sequence challenge
Worth half an imaginary cookie, I think. -- 20:11, 15 June 2011 (EDT)
 * 1) 202 (probably wrong)
 * 2) 1321132132111213122112311311222113111221131221
 * First one is wrong, second one may or may not be correct. 01:34, 16 June 2011 (EDT)

Affiliation
Hey KrytenKoro, can I Be affiliated with the ? I am a Let's Player and i use this site for all the info for my LP's of Kingdom Hearts and Birth by Sleep. so far.  TerraVoltage 14:00, 17 June 2011 (EDT)

images
Take a look at Xabryn's uploads. They are pixel-perfect replacements for their corresponding .jpgs, execpt they're half a shade darker. I think that they look more genuine that way, but just in case: -- 18:51, 19 June 2011 (EDT)
 * File:Barbosaundead.jpg ==> File:Captain Barbossa Undead KHII.png
 * File:Captain Barbossa.jpg ==> File:Captain Barbossa KHII.png
 * File:Kh2-roxas.jpg ==> File:Roxas (Art).png
 * File:Donal Atlantica.jpg ==> File:Donald (Squid Form) (Art).png
 * File:Kh-donald.jpg ==> File:Donald (Art).png
 * File:KH-Donald-Halloween.jpg ==> File:Donald (Mummy Form) (Art).png
 * I can't see any difference between the two, so I'm fine with them. I'll delete the old ones. 19:51, 25 June 2011 (EDT)

Please see this...
User:Troisnyxetienne/Mensa. Of that list, three wikis have expressed interest in joining SEIWA. We only need your approval and/or Neumannz's, and then we can get this show off the road. Tambours Néant  Ensemble !  12:52, 20 June 2011 (EDT)
 * On the road. -- 13:53, 20 June 2011 (EDT)

Whoops... ——— wait, NEUMANNZ! :D Tambours Néant  Ensemble !  13:59, 20 June 2011 (EDT)


 * Just assume that, if the wiki or affiliate is SE, and isn't porn or something, I'm fine with it. I really don't have much time anymore. 02:20, 25 June 2011 (EDT)

Rules Discussion on the IRC
I wrote up an About page yesterday, though it depicts Wikia as a villain too much. Crono cannot refuses to revise it, so would you mind helping me out with that part of the phrasing, and working with me on the "Rules" page on the IRC if you're available? #SEIWA, thanks! -- 22:07, 20 June 2011 (EDT)

Schedules
I'm visiting a large cadre of family this week and won't be around hardly at all, if at all, until 1 AM your time each day. Could you explain to me the purpose, usage, display, details, and basically just what is the StaffSchedule template? What input data do I need to provide, and how consistent does it need to be? My schedule constantly changes, so is this based on each week or general schedule? -- 21:32, 27 June 2011 (EDT)
 * Purpose: It's more professional, and lets people know when to expect us, and helps with scheduling roundtables and such.
 * Usage: UTC is what time zone you're in (I am UTC-5). SUN9 is Sunday, 9 AM to 10 AM.
 * Display: Yes.
 * Details: Make yours as a subpage of the template, then post the call to that on the staff page.
 * General schedule. 00:09, 28 June 2011 (EDT)

Moogle KHII Template
Rough edit done here. I wasn't sure what synthesis image to use for the synthesis material. Comments? Thanks, Kryten.-- Xion 4  ever  17:04, 4 July 2011 (EDT)
 * Basically, just model it on what I'm doing for days: Item, Ingredients, and When Unlocked. Both items and ingredients should show images. 18:27, 4 July 2011 (EDT)

HONK
So, I think we need to settle on a standardized opening sentence for the action abilities/commands, including magic and advanced magic. Something like, " is a technique/combat skill/magic technique/insert suggestion here that appears in "? -- 00:54, 12 July 2011 (EDT)
 * Also, your talk page is TOO FRIGGIN LONG. -- 00:55, 12 July 2011 (EDT)
 * I believe I already was using that for the ones that I had personally cleaned up. I believe Zantetsuken was one of them, or Blitz.192.249.47.165 10:26, 12 July 2011 (EDT)
 * Yes, but. We never had one for magic commands. Also Cyclone. -- 10:38, 12 July 2011 (EDT)

Featured Media
Is it time to change it? 22:52, 12 July 2011 (EDT)

I don't know what it is, but...

 * It has been fixed. 03:35, 17 July 2011 (EDT)
 * Gracias, Kryten! :) Uxie   Lover   1994  03:36, 17 July 2011 (EDT)

Feel like helping me finish?
There's less than 100 left, and most are in userspaces. -- 14:57, 18 July 2011 (EDT)
 * I'm at work, and I'm already spending dangerous amounts of time monitoring the RC. I'll take a look at it when I get home, but honestly, if it's userspace I don't see much need to correct the links. 15:25, 18 July 2011 (EDT)

That's fair. Next question, is Kingdom Hearts a place in KH2? (Navbox purposes.) -- 16:25, 18 July 2011 (EDT)
 * I want to say no. The World of Nothingness is visible even when they are back at the final room of TWTNW (can't remember the name), and most of the landscape resembles Dark City, so I always interpreted it as merely a gateway to where Xemnas was hiding elsewhere. Unless, of course, Kingdom Hearts had fused with TWTNW, but we'd need Nomura to confirm that. 16:47, 18 July 2011 (EDT)
 * Speaking of, do we have any names for the areas during the Xemnas boss fights? Could Erry or someone find those? -- 19:26, 18 July 2011 (EDT)

Moogle
I finished fixing the story section on the Moogle page... is there anything that it's missing? 13:21, 19 July 2011 (EDT)

Card Scans
I was wondering, actually, if it would be better to make the set up more like "Break of Dawn Card Scans", "Base Set Card Scans", etc. with the various cards in them, and then have those inside the "Kingdom Hearts Trading Card Game Scans". It would be much more organized, and it would be easier to find scans quickly. 21:17, 19 July 2011 (EDT)


 * Also, if it isn't fair use, what liscensing should I use?  21:23, 19 July 2011 (EDT)


 * Thanks, I'll work on it tomorrow.  21:38, 19 July 2011 (EDT)

Anti-Saïx
Um... I did read it. IZerox made that render from the game data, obviously. Considering the current image is simply a cut-out from a screenshot before the battle is it not technically inferior?

EDIT: You say you want a "posed" render... well that technically is a pose unless you want the image to host the claymore it wields... Aren't non-posed renders from the game "T"-shaped? - Eternal  Nothingness  XIII  19:42, 20 July 2011 (EDT)
 * ARG. NO. The only reason we still have the both of those old images is that one of them is named correctly, and the other one still need to be fixed before being used as the replacement. The image description admits that the screenshot one is inferior, but that it's there so we don't have to switch all the images again when we finally get it posed correctly.
 * And yes, the render should be in a pose that is not "floating prone in space". Hopefully one that is like the screenshot. 20:50, 20 July 2011 (EDT)

Upping Erry
Erry's asked for a temporary upgrade to admin so he can delete useless images. I'm gonna give it to him, but I think we should consider asking Porple for a new user-rights group specifically for image editing purposes. Thoughts? -- 15:40, 24 July 2011 (EDT)
 * That seems fine to me, though it's a significant part of the mod/admin moveset, so I'm not sure if it should be permanent. 19:14, 24 July 2011 (EDT)

Okay, I'm confused... *Kingdom Hearts V-CAST source*
I fully understand not wanting to link to fansites, so I complied with your wishes by citing the original source and giving the quote directly in the notes. Yet you still consider this a violation of the "no fansites" rule. Why? The original quote is in Japanese and in a guidebook that is likely out of print. Would I have to buy the book, scan the page, link to it and have someone independently translate it for the reference to satisfy the rule? Johnboy3434 22:27, 27 July 2011 (EDT)

D'oh! I'm so sorry. I misunderstood what the point of mentioning those two articles was. I thought you were referencing those articles for examples of why we don't use fansites. My bad. Johnboy3434 23:20, 27 July 2011 (EDT)

Great Dragon Koro
You requested my presence? 00:13, 11 August 2011 (UTC)

Hunh.
We need some way to handle Fire Block and Fire Screen—and all similar cases—preferably one that makes sense. -- 05:19, 16 August 2011 (UTC)
 * How so? 01:07, 17 August 2011 (UTC)

Well, they were both named Fire Guard in Japanese, but their functions are completely different; what was Fire Block in Days is, in effect, Fire Counter in Re:coded. Currently, Fire Block redirects to Fire Screen, although there's currently no coverage of Days on the page (I think it originally redirected to Guard). -- 01:59, 17 August 2011 (UTC)

May you
May you unblock [| This one]Please so I could make things better and make things right What i did was unforgivable but those other accounts are not mine but i will take all for letting it go to far I should have put a stop to it thats all I have to say P.S. I don't  to have it unblocked --Terra-Darkness 05:52, 20 August 2011 (UTC).

Hi
Long time no see :)

At first I wanted to just drop by and say hello, but then I thought that I might ask a few questions while I'm at it. I just came back and already pestering you with questions, eh? :)

Sooo:
 * 1) How do you guys get all those precise stats for enemy infoboxes?
 * 2) How do you get all those awesome pics for characters? They are sooo clear, high-res and good-looking...

My signature is NOT short! 12:16, 28 August 2011 (UTC)
 * The official guides, mostly, but sometimes Square releases them on their sites. 16:13, 28 August 2011 (UTC)

I see. And pics? Are they from the guides too? My signature is NOT short! 18:14, 28 August 2011 (UTC)
 * Yes, that is what I was answering. 01:24, 31 August 2011 (UTC)

Thanks. I guess I shouldn't bother you anymore, you seem to be a bit busy. But make sure you come back once the DmC comes out. :P My signature is NOT short! 09:46, 31 August 2011 (UTC)

SE current status
SOOOOO...

I've got all the status effects from Days and Re:coded, probably all of them from BBS (certainly all the enemy ones), and all of the enemy ones from CoM/ReCoM (were there any others?). Don't have any Japanese names from the ones in KH and KH2, though they probably all overlap.

Didn't cover Invincibility, which is covered on the current page really badly, didn't cover any Enemy Cards, and didn't cover any enemy-specific ones, like from the Kurt Zisa or Lingering Will battles. Don't know whether we're counting most of those, even...

Also, is using "Flat" for Gravity based on anything real?

-- 21:14, 28 August 2011 (UTC)

Inter-wiki image war

 * Coolio. 21:23, 4 September 2011 (UTC)

Present for you
Yeah, pretty much what's linked on the topic. 05:51, 6 September 2011 (UTC)

Re:Weapons are proper nouns
I don't think we've ever had a source for that other than Days. -  Eternal   Nothingness   XIII   23:40, 8 September 2011 (UTC)

KHDDD controls
http://images.khinsider.com/TGS%202011/tgssqex_20110915_14.jpg

Well, I can't really read this, but it looks like Deck Commands are back, there is something called "Reality Shift", and something weird with the Dream Eaters called "Dual Link". I can't tell what the L+R+B/X and L+R+A things are.

I'm sure you'll have an easier time with this... -- 15:57, 15 September 2011 (UTC)


 * It sounds like it is "Techniques that use the Dream Eaters". Basically, you fill up the LINK gauge, and you can do these powerful attacks with the Dream Eaters. L+R+A looks like it uses boht Dream Eaters
 * There's also something called "Free-flow Action". "B" jumps, but when paused, it does something to the game? "Y" does Air Slide in the air, Dodge Roll with the directional stick, and Guard on the ground. Anything else you need? 01:05, 16 September 2011 (UTC)

Not really. But that is one fugly panda there. -- 01:09, 16 September 2011 (UTC)
 * Any chance its based on a tapir?
 * And I'm starting to think that, based on friendly Dream Eaters, the name itself, and the fact that they seem to appear in the Mark of Mastery test field, these might be the Soul/Light creatures. But that they are solely testing Riku and Sora, not trying to destroy the universe. 01:11, 16 September 2011 (UTC)

I wouldn't call that a tapir. But you might be onto something. Does that mean that the Heartless and Twilight Thorn are appearing outside of the dream, then? -- 01:22, 16 September 2011 (UTC)
 * It would make sense, but eh, I made the same prediction for the Unversed. It makes more sense here, though. 01:53, 16 September 2011 (UTC)

Please see this
Thanks. 18:01, 17 September 2011 (UTC)

Unnamed Heartless image
In the future, fell free to take any complains to my directly. I hope the new image is better and fits your desires. I tried to use one of your poses, but his bones dont quite cooperate, so I did the best I could.--''' Dark-En   igmaXIII   21:33, 18 September 2011 (UTC)

What did that guy really say?
What did Braig actually say here? -- 02:15, 23 September 2011 (UTC)

Dating the cutscene
"We never see any character that would explicitly date the scene, or even semi-date it, like a young Kairi for instance."

Except we do see a young Ienzo. We can't see his face, but his stature is definitely that of a child.

Not that I'm disagreeing that Nomura tends to screw with us any way imaginable, or even unimaginable, I'm just pointing it out. For all we know, after a person is restored from Heartless/Nobody state they revert to how they were before, regardless of the passage of time. -- 19:21, 23 September 2011 (UTC)

Valor Form Draft

 * Yeah, it's done finally. 10:17, 25 September 2011 (UTC)
 * Thanks much. 01:18, 26 September 2011 (UTC)

Workin' on the SEs
Could you translate this? It's from the ReCOM Ultimania description of the Confuse status.

敵の場合は, 操作キャラクターを見矢う.

At this point, I think we're down to these points:
 * 1) What statuses are there in KH besides Stun, Poison, Gravity, Stop and Aero Shield? (What is the effect that Kurt Zisa inflicts?)
 * 2) What statuses are there in KHII besides Stun, Magnet, and Freeze? (And do we count Doom in the Marluxia battle, that continuously damaging effect from the Xemnas I battle, or the effects from the Lingering Will battle?)
 * 3) What positive statuses are there in COM/ReCOM and BBS? (Do we count some enemy card effects? Is Illusion a status effect?)

Anything I missed? -- 23:58, 25 September 2011 (UTC)

Re:"Neutral"
To quote myself "Also an enemy, probably making of it a neutral character". I never specifically said that it was neutral, besides I said that based upon Iago as he was a antagonist that later became an ally. Anyway also notice that in my last comment I said "unless we're gonna put both categories here we should wait before putting any specific categories" but since they're gonna be both we should probably put both categories on the pages, yet that is just my opinion you're the professional here if you say that we should leave only the allies category that's fine to me. 15:53, 29 September 2011 (UTC)

He is listened in the neutral characters category, and I got what you said but when you and The Inexistent undid my edit you just left the allies category. 20:49, 29 September 2011 (UTC)

Forum
Forum:General Wiki Maintenance Please give your opinion on the matter. SidVI 08:17, 2 October 2011 (UTC)

Cutscene Naming- BBS Style
How are we doing the BBS cutscene names? I know the way we've been doing it for Days and all the other games, but BBS is different on some cases. Example: Aqua and Terra in Castle of Dreams. In theater mode they break the cutscenes down between characters. For this specific image there are two names: "Reunion with Aqua" [Terra's story], and "Reunion with Terra" [Aqua's story]. Which one is correct? Possible naming sequence for special cases examples: Cutscene name ## character ID.png (Note:There would have to be two forms of the image for this one >_<), Cutscene name ## who see's it first (via recommended TVA playthrough) ID.png, or all forms of cutscene name ## ID.png. Sorry if this is confusing...Thanks, Kryten!-- Xion 4  ever  15:19, 6 October 2011 (UTC)
 * If the cutscenes are identical, then just use whoever is chronologically first (TVA). So, this would be "Reunion with Aqua". 16:41, 6 October 2011 (UTC)

WKH1Boss template

 * That's Erry's template, so I'm not too familiar with it, but do you basically want it to operate like the Enemy infobox? that should be fairly simple to do, yeah, but ask Erry first. 14:59, 17 October 2011 (UTC)

IRC Now
Can I see you on the IRC? 13:50, 7 October 2011 (UTC)
 * 'm at work for the next eight hours, and then I'm running errands for two or so after that. 15:23, 7 October 2011 (UTC)

I Need you to take a look at something
Sorry for the botheration, but I'd like for you to take a look at an argument I've made against one of your decisions. Please don't take that the negative way...! http://kingdomhearts.wikia.com/wiki/Talk:Kingdom_Hearts_Wiki#.22Somebody.22_is_a_HUGE_Mistake http://www.khwiki.net/Talk:Main_Page#.22Somebody.22_is_a_HUGE_Mistake.21

Thanks. --68.230.252.5 17:39, 8 October 2011 (UTC)

Actually, I left this bit out: In the first game, Mickey specifically refers to Sora as a human...  Interpet that how you will. That said, the general concesus by...pretty much everyone, arguments varied, is that Somebody is just dead wrong. I laid out my argument, as have others. Once more, it's up to you to change it. But keep in mind, if you DON'T change it, well...you don't need me to tell you. You probably should've been more responsible from the start. Spreading such misinformation around, you should've known this eventually would rebound. In any case, we're really past who's interpretation is right... We have ONE guy, you, arguing for. And like, two dozen people arguing against. Sorry, dude. --68.230.252.5 22:06, 8 October 2011 (UTC)


 * You haven't even read the talk page, have you? Because I'm not seeing a single person agreeing with you there.00:15, 9 October 2011 (UTC)

Template work

 * Honestly, I'm not using that complex of wikicode (you should see some of the crazy awesome stuff they do on wikimon). It's just a bunch of if statements and, where necessary, switches.

Merging the infoboxes is a great idea. What stats do you mean exactly? Things like "role"? About the theme song infoboxes: I think the normal height for a line is 14px, that's pretty smal for an image. I uploaded an example that look still somewhat good like this. But I'm not really sure it's what you want. Do you want just some notes, different notes or different colored notes for different themes/games? --ShardofTruth 22:30, 17 October 2011 (UTC)

Unnamed Heartless
Just say no. Don't act like a damn immature child. 09:48, 22 October 2011 (UTC)

Templates
Changed to colors that resemble the enemies/type. What other template color schemes should I edit? I'll go check the logs to see what else you mentioned. 19:20, 25 October 2011 (UTC)

The time has come
I'm starting my writeup of Status Effects, but I've got a question: how do I use the nihongo template when there's more than one japanese name? -- 19:54, 2 November 2011 (UTC)
 * I think this is the closest approach we ever used, but that was fallacious. If there's multiple Japanese names (are there multiple English names to match?), then I would suggest using the first sentence for Lucky Strike, but using "named" instead of "translated". Give me a specific example set and I'll work something more concrete out. 21:30, 2 November 2011 (UTC)

I mean like Stun, Ignite, and Freeze, which have different Japanese names in BBS than they do in their other appearances. While I could take a cue from Lucky Strike for Ignite, which is actually named "Burn" in BBS, the BBS names for Stun and Freeze are literally スタン and フリーズ. Would it make sense to put the second names into the fourth parameter of the nihongo template? -- 23:00, 2 November 2011 (UTC)
 * I think so, but seriously just give me a list of all the J&E names we got for one of these, and I'll work something out. I just need something I can get my hands on to make sure I have a handle on the question.192.249.47.196 14:03, 3 November 2011 (UTC)


 * Stun: 気絶, スタン (I am absolutely not counting "KO" as an English name)
 * Silence: 沈黙, サイレンス -- 14:39, 3 November 2011 (UTC)
 * Oh man I wish you had told me which game was which.
 * Stun (気絶「スタン」), also translated as "KO" in Kingdom Hearts, is a status effect that appears in X, X, X, and Y.
 * Silence (沈黙「サイレンス」) is a status effect that appears in X, X, X, and Y.


 * That should work if all they're doing is changing from kanji to katakana. If they have different kanji for the same thing, then we need something else.192.249.47.196 17:03, 3 November 2011 (UTC)

Ah, sorry. 気絶 is every occurrence except for BBS, which has スタン (i.e. Recoded is also 気絶); 沈黙 is KHD, and サイレンス is KH (i.e. Kurt Zisa fight). -- 17:49, 3 November 2011 (UTC)
 * Hmm...well, as long as the alternate is simply a katakana romanization, I don't think we need to claim that it was given a different name. It's the same name, really, the guide/game just decided to use the furigana instead of the kanji.
 * If we have any where the kanji itself change, we would need to be explicit about it. Here's a mockup based on that:
 * Stun (気絶「スタン」), also named Silence (沈黙「サイレンス」) in Kingdom Hearts Birth by Sleep and translated as "Bottled Fairy" in Kingdom Hearts 358/2 Days, is a status effect that appears in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts Re:coded, but somehow not in Kingdom Hearts 358/2 Days or Kingdom Hearts Birth by Sleep. It buggers the victim up good and proper.
 * If there's anything that model doesn't work for, just ring me again.192.249.47.196 20:57, 3 November 2011 (UTC)

OK, let's take Confuse: Is it better to have the second name slashed or in parentheses? -- 03:46, 4 November 2011 (UTC)
 * The 混乱「コンフュ」 (Konran/Confu) effect that appears in your face whenever Jupiter rises in the southwest while Mercury skinny-dips in the Potomac.


 * Here's a tough one: Doom is only named in English in BBS, and its Japanese names are デス in BBS and 死の宣告 in KH. (No idea if the Marluxia version or even the Unknown-BBS version are named.) -- 05:13, 4 November 2011 (UTC)
 * Wikipedia doesn't really have any guidance on how most people represent furigana in the nihongo template, and Digimon Wiki just uses it as I did above, so that's what I'm more comfortable with. If you prefer parantheses to a slash, that might be worth doing, but it might cause a paranthesis pile-up with what's already in the template.
 * For the "lit." bit, I don't think we need it unless the translation is far off of the literal meaning of the Japanese name. If it's within synonym range, it should be fine to leave out.
 * Doom (デス), also named "Death Sentence" (死の宣告) in Kingdom Hearts, is a status effect that appears in several games because I'm too lazy to list them.
 * Are we sure that "Death Sentence" is a status, and not simply the Phantom's technique? Here's a version, assuming that it was also dubbed as Doom in KH:
 * Doom (デス), also named "Doom" (死の宣告) in Kingdom Hearts, is a status effect that appears in several games because I'm too lazy to list them.
 * If you show up on the IRC this weekend while I'm there and bug me to do it, I can peruse the Unknown and Marluxia ultimania pages to see if they name the status.192.249.47.196 14:34, 4 November 2011 (UTC)


 * The status was never named in-game, so the best source (unfortunately) would be the guide. Upon further examination of the Ultimania, there's a good chance that "Death Sentence" is, in fact, just the technique name. That might make things simpler in terms of coverage, although I still would need the names in the other cases. -- 18:06, 4 November 2011 (UTC)

The time is still going on
'''CZECH MY WORK -- 17:53, 11 November 2011 (UTC)
 * What's the argument for calling them "abilities"? I consider them armor, aside from considering their function, because of their menu icon. The other viable option I see is just calling them "resistances". -- 05:40, 13 November 2011 (UTC)
 * They appear on the list of abilities, so that's how I interpret it. If we have a source for it being armor, like the icon, we can go with that too. 07:21, 13 November 2011 (UTC)
 * You do recall that Keyblades, magic, and items are also included on that list, right? -- 08:28, 13 November 2011 (UTC)

Request
Hey KrytenKoro, when you get a chance, please check out this forum thread. Bud0011 20:44, 11 November 2011 (UTC).

Re:.gif captions
There is nothing to talk about. The image depicts the ability. The image is underneath the section of which game it belongs to. It is absolutely pointless to say "*ability* in *game*" because it clearly states what game it's from, what it does and who can use it. Yes, we could just put "*ability*", but that's just plain useless. It was fine just the way it was.

And if you need to discuss this further, I ask you kindly, to talk to me on the IRC. Not the wiki. 15:06, 18 November 2011 (UTC)

"Dubbed"
Why did you reinstate the wrong statement in Kingdom Hearts series (manga) that the comics have been dubbed, i.e. that a non-existing soundtrack has been replaced by an equally non-existing soundtrack in a different language? Paper publications don't have soundtracks! Additionally, why did you remove the tag so that there's a big red warning telling that references can't be shown? --Stefan2 18:10, 22 November 2011 (UTC)

DMC wiki redesign
Sorry, this is kind of a late notice, but I placed a request on Content Team page and they approved us. So now that we're discussing the redesign, you might want to join the conversation. Here.

P.S.: I don't feel very comfortable discussing DMC matters on Kingdom Hearts wiki, can I use your talk page in the future? I mean, do you check it? My signature is NOT short! 22:01, 23 November 2011 (UTC)
 * I do check it, but my computer recently got hit with a virus and I lost everything I'd been checking on the DMC RC, so I have to start over. I should have time this weekend, what with the long days. 23:44, 23 November 2011 (UTC)

Can you add this to the KH game template?
Since I can't find the template for this ( Look at the yellow box) Can you include the Kingdom Hearts Trinity Master Pieces there, please?

i give up
Not that this was what I was supposed to be working on, but I have absolutely no idea how to fix the KHD stats error. I have no clue why there is an "unexpected < operator", or why Pain88's edit on Shadow removed the errors for EXP. -- 05:28, 12 December 2011 (UTC)
 * Well, that's great, but it doesn't explain why only the EXP column got fixed.
 * Anyway, I don't know anybody who could do the translations for us. -- 17:26, 12 December 2011 (UTC)

[SON OF A BITCH WE'RE MORONS]

Or maybe just I am... -- 20:58, 13 December 2011 (UTC)

Some things for your consideration
-- 07:04, 16 December 2011 (UTC)
 * 1) You should probably archive your talk page at some point
 * 2) I propose that Riku never used Synch Blade, and I dare you to prove me wrong
 * 3) I think we should get down to the nitty gritty of getting rid of "Somebodies". That might be something we want to get done along with that *cough* other stuff. I'll tell you what I have in mind next time we're both on the irc, but think about it

IRC please
I wanna run something by you. 15:38, 18 December 2011 (UTC)

Rings

 * Unfortunately, no. We're pretty committed to giving everything within the series its own article.
 * For the wikia, though, you don't really need to include all those stats. Just the ring description should be enough for that site. 00:58, 22 December 2011 (UTC)

ARCHIVE TALK PAGE NOW
And on the other hand, can you check this out and tell me what needs to be changed? I'm also going to put in a rounded edge box around the worlds. There is also an alternative to just the world's image and its name in which we choose, 3 or so characters and the world's name. Depends... 11:20, 24 December 2011 (UTC)
 * It's only supposed to be a quick table of contents, so I don't think it needs to be too complex. I would suggest eliminating the descriptions, and then shrinking the icons and font down so that all the worlds and any appendix-type sections can be displayed on one row. 04:36, 25 December 2011 (UTC)

sorry
I'll be out for a few hours, but let me know when you're gonna be back on the IRC later. -- 16:29, 26 December 2011 (UTC)

Admin rights
Please, please, please give me admin rights. I have to go now but please give them to me ASAP because I want to be able to fix these problems before anymore harm is done. 23:54, 31 December 2011 (UTC)

Image name
Hey there. I've been re-uploading several JPG images as PNG recently, and I've noticed that you've labeled most of the images if not all of them as 'bad names'. So is there any place on here where I can find out what names I should give the images when I upload them? Or should I just upload images and let you guys handle the bad names? I would I assume that if I knew the proper name to give them from the beginning that would be the better. Anyways, I hope you understand what I'm trying to say and I thank you for any help you might give me. - JTD 22:18, 3 January 2012 (UTC)

Suite template
Kryten, I was moving some "(Boss)" labelled pages to the game namespace for the correct utilization of the suite template and I realized: What do we do with pages like Maleficent (Dragon) or World of Chaos? Due to their label, the suite template will not recognonize them as part of the character suite, or am I missing somenthing important here?

-- 07:48, 9 January 2012 (UTC)
 * For "mostly bosses", we can either keep in them in the mainspace, or split off the game strategy stuff into a Game: page, creating two pages out of the current one. For specific stuff like Dragon Maleficent or Genie Jafar, it's also open to discussion whether we want to merge them into the Maleficent and Jafar articles, now that there is going to be more room on each page.
 * The simplest solution would be to leave them in the mainspace, but I would personally prefer if we could merge them into their parent articles (at least for story), as they operate very similarly to how we merge the various versions of one character (like Valor Form or Timeless Mickey). If you guys agree, just mark them with merge templates and I can handle the cleanup.
 * Also, if people prefer that the boss sections be separated so that each page only covers one of the boss's forms, then there's a version of the suite code that allows a custom navbox to be built, so that Maleficent's suite could have:
 * Character
 * Cards
 * Quotes
 * Gallery
 * Gameplay (Witch)
 * Gameplay (Dragon)
 * etc.
 * Just tell me whatever you guys decide you want to do, and I can get you the code. 15:25, 9 January 2012 (UTC)


 * I don't know what you mean by "mostly bosses", but I agree with merging the non-gameplay sections into parent articles, and I like the idea of letting the suite template take custom input, like how the Character/Enemy templates take custom image tabs. -- 15:54, 9 January 2012 (UTC)
 * Neumannz: I mean those articles that we never made (Boss) articles for because it didn't seem necessary to split off the strategy "due to article size". Stuff like World of Chaos, or Jafar's Shadow, or Lucifer. However, the suite template gives us a bit more leeway with making "separate" pages, because they are still clearly tied together and it ends up acting like tabs. 16:19, 9 January 2012 (UTC)


 * Well, it seems like a good idea to me. So, overall, for "boss only" articles regarding character would be split in a similar way we did it a wikia? An overview section and a boss section? (of course, heartless and Nobodies wouldnt get that treatment, I assume) And yes, the suite template should offer a certain degree of customization for this kind of cases.


 * -- 17:00, 9 January 2012 (UTC)
 * Okay, I'll set up the customsuite template tonight. What will happen is that pages like Maleficent will have their own /suite page that defines how their suite displays, so the coding will be a little bit different than for the ones where the suite generates automatically. 17:05, 9 January 2012 (UTC)


 * Why create a new template for it? All you need is an #ifexists for the X/Suite page. Then you don't have to worry about whether or not it's custom. Simply creating the X/Suite page would be enough, then the template can handle it from there. 17:15, 9 January 2012 (UTC)
 * That is the goal, yes. Sorry if I phrased it poorly.