File talk:Card prototypes again.jpg

Not to mention that the HP bar for Sora changed in the release too. - HeartOfOblivion 04:36, November 8, 2009 (UTC)
 * Indeed ! But seriously, I'd have loved this HP bar. At least it has the Sora icon to it, instead of just a plain green HP bar...  TNÉ  je t'♥ mélancolie ! 08:55, November 8, 2009 (UTC)
 * Yeah and I didn't like the color of the HP bar changing as it got lower like in KH and CoM. The blue second line of HP in this game made me think I had magic. - HeartOfOblivion 00:46, November 9, 2009 (UTC)
 * Unless they had made his HP bar layered, like those of the enemies in the first KH - then and only then would we have understood.  TNÉ  je t'♥ mélancolie ! 01:39, November 9, 2009 (UTC)
 * Yes, but I just am glad that they improved upon it in Re:CoM. I started replaying it and I don't know why so many people dislike the card system. Sometimes it can be a pain but I really like it. - HeartOfOblivion 01:49, November 9, 2009 (UTC)
 * I can understand why. Because, if like all other systems, it's easy to learn but difficult to master, this one's exceptionally difficult. You have the high possibility of a sleight #27 being broken by a 0 card, and you have the equally high possibility of your 0 card being broken by any other card. So, coutering or guarding is virtually impossible.  TNÉ  je t'♥ mélancolie ! 02:09, November 9, 2009 (UTC)
 * Yeah but at least is makes you do just more than button mashing like in KH and KHII - HeartOfOblivion 14:46, November 9, 2009 (UTC)