Reaction Command

Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing at certain moments in battle (or occasionally outside of battle), Sora will perform a specific action, which is indicated by the title of the command. These reactions are mostly combat maneuvers that are used to gain the upper hand against enemies, though they are also used to talk to people and open chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press the moment it appears; in Kingdom Hearts II, one can press  until the command is initiated, suffering no penalty if  is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing too early during the execution of a Sleight prevents the attack from being completed.

Talk
Used to talk to NPCs. Sora can talk to his party members at certain points in the game, such as at the Altar of Naught in The World That Never Was and when on the Interceptor or the Black Pearl in Port Royal.

Open
Used to open chests. Sora/Roxas uses the Keyblade/the Struggle weapon to open a nearby treasure chest. Unlike in Kingdom Hearts, this can also be done during battle.

Skateboard
Used to mount skateboards. Sora/Roxas mounts a skateboard. He then gains access to the following commands:


 * On the ground
 * Jump ( in Kingdom Hearts II Final Mix)
 * Heelflip
 * Get off
 * Grinding
 * Pop-Jump
 * (near an edge): Grind
 * (while grinding): Handstand
 * In midair
 * Air Walk
 * 360° spin
 * Method Grab

These commands are essential at the beginning of Kingdom Hearts II when Roxas does odd jobs to save money to go the beach, such as Mail Delivery.

Note: The commands for 360° Spin and Air Walk are switched in Kingdom Hearts II Final Mix.

Save
Used to access a Save Point. The player can save his or her progress.

General Nobodies
Certain reaction commands are available between certain bosses and their respective Nobodies; as such, they have been placed in the same categories as the Boss itself.


 * Reversal
 * Sora/Roxas does a quick 180° slide, confusing the Dusk. If used when a Creeper is nearby, it will be confused as well.
 * Used Against: Dusk


 * Note: In Kingdom Hearts II Final Mix, Sora can use this Reaction Command in his battle against Roxas in The World That Never Was.


 * Fail-Safe
 * Sora grabs an Assassin that is about to self-destruct and throws it towards the ground. This destroys the Assassin while dealing damage to nearby enemies and forcing other Assassins to emerge from the ground.
 * Used Against: Assassin


 * Duel Stance
 * Sora must select "The End" in the command list before time is up to slash through the Samurai, but if too much time passes, Sora will lose the duel and be slashed instead. In Kingdom Hearts II Final Mix, the player has to hit the "O" in the menu bar to slash through the Samurai; selecting any one of the three "X" commands or not selecting anything at all will result in a loss of the duel.
 * Used against: Samurai


 * Note: In Kingdom Hearts II Final Mix, Sora may be forced to select "The End" in the command list before time runs out during his battle with Roxas. Successfully doing this will allow Sora to steal Roxas's Keyblades and use them against him; failure allows Roxas to slice through Sora and deal a large amount of damage to him.


 * Stop Dice
 * Begins a game where player has to hit at the right time. If the player fails, Sora is turned into a die by the Gambler.
 * Used against: Gambler.


 * Berserk
 * Sora grabs a Berserker's weapon (or Saïx's Claymore) and floats above the ground as he holds it; his head shines with a red and black aura, indicating a berserk state. Nearby enemies are pulled in towards the weapon.
 * Used against: Berserker and Saïx


 * Magna Storm
 * Follows the Berserk Reaction Command. Sora executes a combo that starts on the ground and concludes in the air, hitting all enemies in range. This command is also used to neutralize Saïx's berserk state.
 * Used against: Berserker and Saïx

Organization Bosses
Below is the list of all Organization XIII and Nobody bosses whose respective fights utilize Reaction Commands; note that some of these characters are only encountered in Kingdom Hearts II Final Mix.
 * Zexion
 * Larxene
 * Lexaeus
 * Marluxia
 * Axel
 * Twilight Thorn
 * Demyx
 * Xaldin
 * Xigbar
 * Luxord
 * Saïx
 * Dragoon Ship
 * Xemnas


 * Zexion
 * Dispel
 * When trapped in the Book of Retribution, Sora strikes the Lexicon Zexion is hiding in, freeing himself from the illusory arena inside the book. This also damages Zexion.
 * Used against: Zexion's Absent Silhouette in the Underworld - Cave of the Dead (Inner Chamber), and during his Data Battle


 * Larxene
 * Merge
 * Sora grabs Larxene by the wrist and throws her into the air. Then he grabs her clone, also by the wrist, and spins her around, lifting her up off the floor. He then hurls the clone at her original self as she falls back down, causing them to forcibly merge. This stuns Larxene for a short time.
 * Used against: Larxene's Absent Silhouette in Port Royal - Isla de Muerta: Rock Face, and during her Data Battle


 * Lexaeus
 * Mega Impact
 * Sora jumps back as his "power meter" increases to an amount 100 points more than Lexaeus's ( an equal amount if Lexaeus's power is 99,999, which is the maximum). Sora then slides quickly into Lexaeus, striking him with a devastating uppercut. This stuns Lexaeus for a short time.
 * Used Against: Lexaeus's Absent Silhouette in Twilight Town - Sandlot, and during his Data Battle


 * Marluxia
 * Restore Count
 * Sora evades Marluxia's slash and knocks his scythe out of his hands with the Keyblade. After grabbing the scythe, Sora slices Marluxia a few times, knocking him away. Sora then throws the scythe towards Marluxia, earning back thirteen countdown numerals, but not damaging him. In the Data Battle, the amount regained in this Reaction Command is halved for every time it is used.
 * Used against: Marluxia's Absent Silhouette in Beast's Castle - Beast's Room, and during his Data Battle


 * Aerial Strike
 * Sora jumps over Marluxia's downward slash, knocks him into the air, and then knocks him across the arena. This attack deals heavy damage, but does not increase the counter.
 * Used against: Marluxia's Absent Silhouette in Beast's Castle - Beast's Room, and during his Data Battle


 * Axel
 * Overtaker
 * Roxas/Sora leaps towards Axel, repeatedly attacking him with his Keyblade(s).
 * Used Against: Axel in the basement of the Simulated Twilight Town, and during his Data Battle


 * Clear Light
 * Roxas/Sora slams Axel to the ground, causing multiple pillars of light to form and forcing Axel to turn the lava-flooded floor back to normal.
 * Used Against: Axel in the basement of the Simulated Twilight Town, and during his Data Battle


 * Burst Edge
 * Roxas/Sora throws his Keyblade(s) at Axel, forcing him out of the wall of flame.
 * Used against: Axel in the basement of the Simulated Twilight Town, and during his Data Battle


 * Twilight Thorn
 * Reversal
 * Sora/Roxas quickly dashes behind the enemy, confusing all Dusks and Creepers in the immediate area for a short time. This can also be used against the Twilight Thorn and Xemnas's thorn attacks. In this case, Sora/Roxas will dash around his foe's attacks and bring him within attack range of Xemnas or the Twilight Thorn.
 * Used against: Dusk, Creeper, Twilight Thorn, or Xemnas


 * Key Counter
 * When the Twilight Thorn tries to punch him, Roxas jumps over the Twilight Thorn's hand, and then he slashes its face.
 * Used Against: Twilight Thorn


 * Lunarsault
 * After being thrown into the air by the Twilight Thorn, Roxas slashes its the head while coming down.
 * Used against: Twilight Thorn


 * Break Raid
 * After tipping Roxas off the pillar they are fighting on, the Twilight Thorn creates a giant energy sphere in its hands. Roxas throws the Keyblade into the energy sphere, causing it to explode.
 * Used against: Twilight Thorn


 * Demyx
 * Show Stealer
 * Show Stealer is available during the second battle against Demyx in Hollow Bastion. The command appears when Demyx dances towards Sora while playing his sitar. If Show Stealer is activated, Sora will stand behind Demyx while pretending to be strumming his Keyblade like a sitar before knocking Demyx into the air, thus interrupting his attacks and forcing him away. If Show Stealer is not properly executed, Sora will tap Demyx's shoulder in an attempt to distract him, only to have the latter notices and hits him instead. This Reaction Command can be ignored by moving away from Demyx until it disappears.


 * Used against: Demyx


 * Wild Dance
 * Sora grabs a Water Form and swings it around his head, attacking the other Water Forms in the area. Also used against Demyx himself and Armored Xemnas.
 * Used Against: Demyx's Water Forms, Demyx or Armored Xemnas


 * Note: This Reaction Command is known as "Water Dance" when it is used against Armored Xemnas.


 * Xaldin
 * Learn
 * Sora snatches an attack from either Xaldin or a Dragoon, leaps into the air, and strikes the enemy from above. Learn can be executed up to nine times; it replaces the Attack command. Magic can still be used freely.
 * Used Against: Xaldin or Dragoon


 * Xigbar
 * Break
 * Sora blocks Xigbar's "Sniper" attack and deflects the bullets back at him.
 * Used against: Xigbar


 * Warp Snipe
 * Sora warps in front of an arrowgun bullet and deflects it back at the shooter. Can be used multiple times in succession.
 * Used Against: Xigbar or Sniper


 * Luxord
 * Begin Game
 * Sora begins a game in which player must time actions so that all commands are "O". If Sora fails, he is turned into a card by Luxord or the Gambler he is facing.
 * Used against: Luxord or Gambler


 * Flip
 * Sora flips cards to reveal the other side of the card during the battle with Luxord.
 * Used against: Luxord


 * Saïx
 * Berserk
 * Sora grabs his opponent's Claymore and floats above the ground, drawing in nearby enemies.
 * Used Against: Saïx or Berserker


 * Eclipse
 * Sora, holding a Berserker or Saïx's Claymore, flips backwards and hits the enemy. The combo can be continued for two more attacks. Each attack deals half the normal attack's damage.
 * Used Against: Saïx or Berserker


 * Magna Storm
 * Sora, after three successive Eclipse attacks, swings the Claymore in a tornado slash, hurling it at the enemy and dealing triple damage with each strike.
 * Used Against: Saïx or Berserker


 * Xemnas (Dragoon Ship)
 * Slicer
 * When facing a rising block from the skyscrapers, Sora slices through it with three quick slashes.
 * Used against: Xemnas and the Dragoon Ship in The World That Never Was


 * Sky Scraper
 * Sora leaps past the skyscraper blocks, slashing them as he passes by while heading towards the Castle when facing Xemnas in The World That Never Was.
 * Used against: Xemnas and the Dragoon Ship in The World That Never Was


 * Escablade
 * Used to allow Sora to leap to buildings depending on their distance away.
 * Used against: Xemnas and the Dragoon Ship in The World That Never Was


 * Stunt Dodge
 * Sora executes a high leap and jumps to the another cannon. This Reaction Command is used to escape the first cannon's attacks. If one cannon has already been destroyed, Sora makes a high leap and jumps to the nearby railing to avoid the attacks of the cannon. He then jumps back.
 * Used against: Xemnas and the Dragoon Ship in The World That Never Was


 * Riding Shot
 * Sora locks onto one of the skyscraper blocks and bats it towards the Dragoon Ship.
 * Used against: Xemnas and the Dragoon Ship in The World That Never Was


 * Meteor Rain
 * Riku executes a 180° slash that breaks the skyscraper block, launching the debris towards the Dragoon Ship, thus breaking its wing shield.
 * Used against: Xemnas and the Dragoon Ship in The World That Never Was


 * Xemnas
 * Facedown
 * Sora forcefully breaks the curse Xemnas laid on him, then he rushes up the side of Memory's Skyscraper while Xemnas jumps down from the top. (The next Reaction Command is determined by how far apart Sora and Xemnas are when the player activates it. If nothing is pressed, Xemnas will deal heavy damage to Sora.)
 * Used against: Xemnas


 * Clash
 * Sora and Xemnas pass by each other without attacking.
 * Used against: Xemnas


 * Break Through
 * Sora strikes Xemnas, doing minor damage.
 * Used against: Xemnas


 * Finish
 * When in close contact with Xemnas, Sora blocks and counters Xemnas's attack, slamming him into the tower. (In Kingdom Hearts II Final Mix, successfully activating this Reaction Command will leave Xemnas with 1 HP.)
 * Used against: Xemnas


 * Rescue
 * Riku leaps up and frees Sora from Xemnas's grip.
 * Used against: Xemnas


 * Defend
 * When Xemnas knocks Sora's Keyblade away, Riku grabs it and throws it back.
 * Used against: Xemnas


 * Reflect
 * Sora and Riku rapidly deflect the barrage of Ethereal Blades shot by Xemnas. In order to survive the attack, both and  (or  in Kingdom Hearts II Final Mix) must be rapidly pressed.
 * Used against: Xemnas

General Heartless and Non-Heartless
Below are all the Reaction Commands available to Sora for all the smaller, more harmless Heartless. The Reaction Commands below are alphabetical by Heartless.


 * Rapid Blow
 * Sora rushes in and attacks multiple times.
 * Used Against: Aerial Knocker in Pride Lands


 * Air Twister
 * Sora grabs an Air Pirate and swings it around.
 * Used against: Air Pirate


 * Rising Sun
 * After Sora attacks an Armored Knight, he shoulder tackles the enemy up to five times, hitting any nearby enemies in his way.
 * Used against: Armored Knight (after attacking it)


 * Bolt Reversal
 * The player has Sora deflect the bolt laser of a Bolt Tower by tapping repeatedly.
 * Used against: Bolt Tower

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 * Capsule Prize
 * Sora cranks a prize out of a Bulky Vendor. (works with 100-75% enemy HP left)
 * Used against: Bulky Vendor


 * Rare Capsule
 * Sora cranks a normal item out of a Bulky Vendor. (works with 74-50% enemy HP left)
 * Used against: Bulky Vendor


 * Limited Capsule
 * Sora cranks a rare item out of a Bulky Vendor. (works with 49-25% enemy HP left)
 * Used against: Bulky Vendor


 * Prime Capsule
 * Sora cranks out a very rare item out of a Bulky Vendor. (works with 24-1% enemy HP left)
 * Used against: Bulky Vendor


 * Root Ravager
 * Sora uproots a Creeper Plant, creating a shockwave that damages surrounding enemies.
 * Used against: Creeper Plant

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 * Heal Stomp
 * Sora stomps a Crescendo, healing the party. (power = Sora's magic x30)
 * Used against: Crescendo


 * Clear Shot
 * Sora reflects an ice blast back at a Fortuneteller when the timer on the ice hits 1.
 * Used against: Fortuneteller


 * Bat Cry
 * Sora latches the Keyblade onto a Hook Bat's hook. Sora then spins through the air, hitting airborne enemies with the help of the captured Hook Bat.
 * Used against: Hook Bat


 * Lance Tug
 * Sora grabs onto the lance of a Lance Soldier and flies around with the berserk lance, hitting multiple enemies.
 * Used against: Lance Soldier


 * Full Swing
 * Sora hits a descending Large Body or Fat Bandit with a powerful attack. This is activated when a Large Body or Fat Bandit attempts to use Body Slam, after a combo finisher hits, or after Kickback.
 * Used against: Large Body or Fat Bandit

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 * Guard
 * Sora blocks a Large Body's toboggan attack.
 * Used against: Large Body


 * Kickback
 * After Guard, Sora hits a Large Body six times.
 * Used against: Large Body


 * Rodeo
 * Sora rides on a Living Bone's back, creating shock waves.
 * Used against: Living Bone


 * Grand Cross
 * After Rodeo, Sora flips the Living Bone he is riding and rams it into the ground, headfirst, smashing its head.
 * Used against: Living Bone


 * Quick Blade
 * Sora dashes and attacks a Magnum Loader.
 * Used against: Magnum Loader

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 * Dodge Roll
 * Sora rolls out of harm's way before a Minute Bomb self-destructs.
 * Used against: Minute Bomb


 * Bump
 * Sora knocks a Morning Star into the air.
 * Used against: Morning Star


 * Meteor Strike
 * After Bump, Sora slams a Morning Star into the ground repeatedly until its HP is fully depleted.
 * Used against: Morning Star


 * Wind Dance
 * Sora leaps into the air and attacks a Neoshadow.
 * Used against: Neoshadow


 * Speed Trap
 * Sora draws in nearby Rapid Thrusters.
 * Used against: Rapid Thruster

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 * Aero Blade
 * After Speed Trap, Sora spins like a propeller in the air, damaging nearby enemies.
 * Used against: Rapid Thruster


 * Dispel (Shaman)
 * Sora can only use this in the Pride Lands. The command appears when a series of blue flames attack and encircle Sora. Dispel allows Sora to use them against his enemies.
 * Used against: Shaman


 * Shift Shot
 * Sora grabs and tosses a Silver Rock while it is concealed in a ball of light.
 * Used against: Silver Rock (cannot be used in the Pride Lands)


 * Cyclone
 * Sora executes an aerial diving attack against a Soldier.
 * Used against: Soldier


 * Snag
 * Sora jumps up and grabs a Surveillance Robot from behind.
 * Used against: Surveillance Robot

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 * Sparkle Ray
 * After Snag, Sora spins in a circle as the Surveillance Robot fires its laser, effectively destroying or severely damaging all surrounding enemies.
 * Used against: Surveillance Robot


 * Tornado Ride
 * Sora rides a Tornado Step; the player can use the analog stick to have him spin around and damage enemies.
 * Used against: Tornado Step


 * Backshuffle
 * Sora leaps backward repeatedly to dodge an Undead Pirate A's axe slashes.
 * Used against: Undead Pirate A


 * High Counter
 * After Backshuffle, Sora counterattacks Undead Pirate A.
 * Used against: Undead Pirate|Undead Pirate A


 * Return Fire
 * Sora knocks arrows back at Undead Pirate C.
 * Used against: Undead Pirate C

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Heartless and Non-Heartless Sub-Bosses

 * Release - Thresholder/Shadow Stalker
 * Sora automatically defeats a Gargoyle Warrior or Gargoyle Knight. This Reaction Command is also used against the Thresholder to draw out the real target, the Possessor, and against the Shadow Stalker to drive it out of the columns and chandelier in the Ballroom.
 * Used against: Gargoyle Warrior, Gargoyle Knight, Thresholder, or Shadow Stalker


 * Firagun and Blizzagun - Blizzard Lord/Volcanic Lord
 * Sora either stabs his Keyblade into the Volcanic Lord or grabs the nose of the Blizzard Lord, and throws it into the opposite Lord.
 * Used Against: Blizzard Lord or Volcanic Lord


 * Inside Combo - Prison Keeper
 * When the Prison Keeper is about to "swallow" Lock, Shock, or Barrel, Sora leaps inside it to attack.
 * Used against: Prison Keeper


 * Call - Shenzi, Banzai and Ed
 * Sora calls Pumbaa away from Shenzi, Banzai, and Ed, causing the hyenas to collide.
 * Used against: Shenzi, Banzai, and Ed


 * Freeze - Hostile Program
 * With his Cluster Bar full, Sora halts the Hostile Program's movements.
 * Used against: Hostile Program


 * Capture - Lock, Shock and Barrel
 * After depleting Lock, Shock, or Barrel's HP, Sora knocks a toy box at his enemy to capture him or her.
 * Used against: Lock, Shock, or Barrel

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Heartless and Non-Heartless Bosses
These are bosses the player encounters throughout Kingdom Hearts II that are being controlled by Organization XIII, influenced by Pete, or attack of their own volition.
 * Shan-Yu
 * Beast
 * Dark Thorn
 * Cerberus
 * Pete
 * Hydra
 * Captain Barbossa
 * Oogie Boogie
 * Scar
 * Storm Rider
 * Hades
 * Grim Reaper
 * Jafar
 * The Experiment
 * Groundshaker
 * Sark
 * Master Control Program
 * Sephiroth

Shan-Yu
 * Press
 * Sora locks swords with Shan-Yu. The player must tap repeatedly.Press (Reaction Command) KHII.png
 * Used against: Shan-Yu


 * Takedown
 * After "Press", Sora pushes Shan-Yu away as Mulan deals damage to him.
 * Used against: Shan-Yu

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Beast
 * Wake Up!
 * Cogsworth stuns Beast with a bell.
 * Used against: Beast


 * Charge
 * When Beast's HP gets low, the player must repeatedly tap to fill a gauge.
 * Used against: Beast


 * Get Up!
 * If Charge is successful, this wakes up Beast, finishing the battle against him.
 * Used against: Beast

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Dark Thorn
 * Step Vault
 * Sora uses the Dark Thorn's back to leap onto the chandelier.
 * Used against: Dark Thorn


 * Catch
 * Sora drops the chandelier onto the Dark Thorn after Step Vault.
 * Used against: Dark Thorn


 * Pendulum Round
 * After Catch, Sora swings the chandelier around, hurling the Dark Thorn away.
 * Used against: Dark Thorn


 * Slingshot
 * After the Dark Thorn throws Sora towards a pillar, Sora uses the momentum to grab the pillar and launch himself back at the Dark Thorn.
 * Used against: Dark Thorn

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Cerberus
 * Evade
 * Sora avoids Cerberus's "Trap" attack.
 * Used against: Cerberus


 * Jump!
 * After Evade, Sora leaps high into the air.
 * Used against: Cerberus


 * Dog Paddle
 * After Jump!, Sora slams down, stunning Cerberus.
 * Used against: Cerberus

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Pete
 * Pinball
 * When Pete activates his shield, Sora swings his Keyblade at him, knocking him across the room, breaking his shield. (Requires Hercules)
 * Used against: Pete


 * About-Face
 * When Pete runs crazy, Sora turns him around with the Keyblade.
 * Used against: Pete


 * Air Slash
 * When fighting Pete in Timeless River, and when the Building Site scaffolding becomes unstable, Sora swings his Keyblade like a propeller.
 * Used against: Pete

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Hydra
 * Phil One-Two
 * Phil tosses an urn into the air while Sora is on the Hydra's back.
 * Used against: Hydra


 * Urninator
 * Sora slams an urn onto the Hydra's back, stunning its heads.
 * Used against: Hydra


 * Pegasus Run
 * Sora flies on Pegasus's back past the Hydra's many heads.
 * Used against: Hydra


 * Attack
 * After Pegasus Run, while on Pegasus, Sora slashes at the Hydra's heads.
 * Used against: Hydra


 * Vanquish
 * Sora slashes off one of the Hydra's heads, once its HP has been depleted.
 * Used against: Hydra

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Captain Barbossa
 * Twin Counter
 * After Barbossa attacks Jack Sparrow, Sora helps Jack come back to his senses.
 * Used against: Captain Barbossa


 * Sonic Dive
 * After Twin Counter, Sora attacks Barbossa.
 * Used against: Captain Barbossa


 * Land
 * Sora steps on Barbossa's sword.
 * Used against: Captain Barbossa


 * Reverse Blade
 * After Land, Sora attacks Captain Barbossa.
 * Used against: Captain Barbossa

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Oogie Boogie
 * Fore!
 * Sora swings the Keyblade golfer-style to knock presents up onto Oogie Boogie's platform to shatter its glass floor.
 * Used against: Oogie Boogie

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Scar
 * Counter
 * When Scar pounces on Sora, Sora hurls him away.
 * Used against: Scar

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Storm Rider
 * Slide
 * When the Storm Rider dives in towards the party, Sora slides underneath it to dodge the attack.
 * Used against: Storm Rider


 * Vertigo Toss
 * After Sora has successfully performed the Slide Reaction Command, he strikes the Storm Rider with his Keyblade to toss it high into the sky and fall to the ground, rendering it temporarily unconscious and vulnerable to attacks.
 * Used against: Storm Rider


 * Hang On
 * Immediately at the start of the battle, and anytime Sora is on top of the Storm Rider, he can cling onto one of the spikes protruding from its back to avoid falling to the ground.
 * Used against: Storm Rider


 * Get Off
 * After using the Hang On reaction command, the Storm Rider may either twist around again or execute a lightning attack. "Get Off" is used to avoid the lightning attack.
 * Used against: Storm Rider

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Hades
 * Aura Shot
 * Sora shoots one of Hercules's aura spheres at Hades, knocking him out of his enraged mode.
 * Used against: Hades

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Grim Reaper
 * Hinder
 * Sora stops the Grim Reaper from collecting medallions.
 * Used against: Grim Reaper


 * Loot Launch
 * After Hinder, Sora launches the Grim Reaper skyward to collect medallions.
 * Used against: Grim Reaper


 * Return
 * Sora returns the cursed medallions to their chest during the second Grim Reaper battle.
 * Used against: Grim Reaper (second time)

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Jafar
 * Roll Up
 * Sora grabs Jafar's genie tail and wraps him up.
 * Used against: Jafar


 * Spin Burst
 * After Roll Up, Sora spins Jafar around and around, dazing him.
 * Used against: Jafar

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The Experiment
 * Kickspring
 * Sora hurls The Experiment's body into its other parts.
 * Used against: The Experiment

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Groundshaker
 * Jump
 * Sora leaps onto the Groundshaker's back.
 * Used against: Groundshaker


 * Fend
 * Sora prevents the Groundshaker's massive foot from crushing him.
 * Used against: Groundshaker

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Sark
 * High Climb
 * Sora climbs up the wall Sark summons.
 * Used against: Sark


 * Needle Dive
 * After High Climb, Sora leaps from atop the wall and strikes Sark's forehead, knocking him out.
 * Used against: Sark


 * Zone Guard
 * Sora blocks Sark's disc attack.
 * Used against: Sark


 * Disc Strike
 * After Zone Guard, Sora sends Sark's disc back at him.
 * Used against: Sark

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Master Control Program
 * Erase
 * Sora begins a beam attack on the MCP. (Requires Tron)
 * Used against: Master Control Program


 * Charge
 * The player must repeatedly tap to erase the MCP's data, damaging it gradually.
 * Used against: Master Control Program

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Sephiroth
 * Block
 * Sora blocks all of Sephiroth's rapid sword slices in one go (only applies to Sephiroth's Flash combo).
 * Used against: Sephiroth

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Special
These Reaction Commands are unique for combat, going from "Limits" with that world's heroes to abilities triggered in combat.

Limits
Sora and Queen Minnie's Limit in Disney Castle. It deals damage to all nearby Heartless. Allows Sora and Beast to activate their Limit, Howling Moon. Allows Sora and Mulan to activate their Limit, Dragonblaze. Allows Sora and Auron to activate their Limit, Overdrive. Allows Sora and Jack Sparrow to activate their Limit, Treasure Isle. Allows Sora and Aladdin to activate their Limit, Trick Fantasy. Allows Sora and Jack Skellington to activate their Limit, Applause! Applause!. Allows Sora and Simba to activate their Limit, King's Pride. Allows Sora and Tron to activate their Limit, Complete Copilement. Allows Sora and Riku to activate their Limit, Eternal Session.
 * Faith
 * Twin Howl
 * Red Rocket
 * Bushido
 * Bluff
 * Speedster
 * Dance Call
 * Wildcat
 * Setup
 * Session

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Drive Forms
These Reaction Commands allow Sora to enter a Drive Form when he is low on HP.
 * Valor
 * Allows Sora to change to Valor Form when health is low and three Drive Gauges are available. (Requires "Auto Valor" to be equipped and Goofy to be in the party.)


 * Wisdom
 * Allows Sora to change to Wisdom Form when health is low and three Drive Gauges are available. (Requires "Auto Wisdom" to be equipped and Donald to be in the party.)


 * Master
 * Allows Sora to change to Master Form when health is low and four Drive Gauges are available. (Requires "Auto Master" to be equipped and two party members.)


 * Final
 * Allows Sora to change to Final Form when health is low and five Drive Gauges are available. (Requires "Auto Final" to be equipped and two party members.)


 * Limit (Kingdom Hearts II Final Mix only)
 * Allows Sora to change to Limit Form when health is low and four Drive Gauges are available. (Requires "Auto Limit" to be equipped.)

Summons

 * Auto Summon
 * Allows Sora to automatically Summon an ally when a party member is knocked out. (Requires "Auto Summon" to be equipped.)

Kingdom Hearts Birth by Sleep Reaction Commands
In Kingdom Hearts Birth by Sleep, Reaction Commands only appear during special event battles, usually when the protagonist is fighting alongside another character. Instead of using a separate, dedicated button, Reaction Commands simply replace the attack button when they become available. Reaction Commands are also used in Kingdom Hearts Birth by Sleep to open treasure chests and examine nearby objects.
 * Use Transporter: Transports the player to and from the Mirage Arena.
 * Goal: When escorting a character, such as Jaq or Snow White, Goal ends the task.
 * Avenger: When party members are hurt, various Avenger commands can be used to attack or defend against nearby enemies with . Avenger commands include Avenger Rush, Avenger Save, and others.
 * White Calm: When Ventus escorts Snow White, trees will attempt to scare her by blowing on her. If she yells, "Help me!", then pressing activates White Calm, which is a command that releases a tornado of light that picks up enemies and stuns them if they survive. It also stops the trees from attacking Snow White. White Calm is identical to Sign of Faith.
 * Last Dance: While Terra escorts Cinderella to the ballroom, an enemy may attack her. To defend her, the player must press, then to activate Last Dance, during which Terra slams his Keyblade into the ground, creating a shockwave that takes out nearby Unversed.
 * Joint Force: During Ventus's battle with Maleficent, she will attempt to put Ventus to sleep. To avoid this, the player can press after Ventus reaches a circle of light created by Flora, Fauna, and Merryweather. Joint Force requires the player to press the buttons that appear onscreen in either a clockwise or counterclockwise fashion. If this is done successfully, Joint Force can be used. It causes Ventus to launch a ball of light towards Maleficent that puts her asleep and deals damage.
 * Selfless Prince: When Prince Phillip is a party member, he will signal Aqua to come towards him, waving his shield and saying, "Here." After the player presses, Aqua and Prince Phillip join hands; Phillip tosses Aqua into the air, allowing her to strike either a high platform or Maleficent herself.
 * Astro Shot/Strike: When Experiment 626 is a party member, he will occasionally hop up and down with a white halo around him. Pressing while standing next to him causes the player character to grab him as he curls into a ball; the player character then throws him his or her enemy. In the Gantu and Metamorphosis boss battles, this command is called "Astro Strike," but in the Turo Prison Block, it is called "Astro Shot."
 * Swing Slash: In the Jellyshade battle in Olympus Coliseum, Hercules will occasionally activate this move. If the player hits, Hercules will pick Ventus up and swing him, but the player must also spin the analog stick clockwise to charge the attack. After it is charged up, the player can use Swing Slash, which makes Ventus rocket into the Jellyshade crowd, defeating anything in his path. Failure to spin the analog stick quick enough ends the move and makes Hercules flinch.
 * Bronco Strike: During the Lucifer boss battle, Lucifer may jump up onto a high piece of furniture and pounce. If Ventus dodges it, he can strike Lucifer and activate the command with the . If the player presses the shown buttons at the right time while riding Lucifer, he or she can activate this Reaction Command which, causes Ventus to unleash multiple strikes upon Lucifer and stun him.
 * Turnover: In the battle against the Cursed Coach, Turnover can be used when an attack is blocked. This Reaction Command causes Aqua to strike the Unversed multiple times, causing it to turn over and become stunned for a short time.
 * Burst of Faith: When Mickey is a party member, he may yell, "Let's team up!" This signals the player to get close to Mickey and press the . Ventus or Aqua then starts spinning with Mickey after activating the command; they attack nearby enemies with rays of light. Burst of Faith grants invincibility, which is useful in the Ventus-Vanitas battle, during which the boss uses a powerful charged attack.
 * Dual Limit: In the final battle against Terra-Xehanort, the Guardian may grab Aqua. If so, the player must press repeatedly to break free. When Aqua breaks free, she enters a bright area where Terra is; the Guardian attempts to keep her from reaching him. If Aqua reaches Terra without getting hit, and the player presses, Dual Limit will be activated. The player must press  at the right time in order to deal heavy damage to the Guardian. This Reaction Command is almost identical to Trinity Limit.

Kingdom Hearts HD 1.5 ReMIX
In Kingdom Hearts HD 1.5 ReMIX, the fourth command in Kingdom Hearts Final Mix, which previously enabled actions and special abilities, has been replaced with the Summon option. Now, the player can use to trigger actions such as Talk and Open. can also be used to fully execute special abilities such as Strike Raid.

Notes and references
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Commande Réaction Situations-Kommandos