Magic Pulse

The Magic Pulse Finish Commands are a set of Finish Commands used by Aqua to inflict magical damage by attacking with orbs of magic.

Magic Pulse 1
Magic Pulse 1 is a Level 2 Finish Command for Aqua which can induce magical damage.

Magic Pulse 1 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 25% chance that it will Confuse enemies.

To learn it you must have Finish as the active Finish Command, then obtain 2000 CP by defeating enemies.

Magic Pulse 2
Magic Pulse 2 is a Level 3 Finish Command for Aqua that can induce magical damage.

Magic Pulse 2 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 50% chance that it will Confuse or Freeze enemies.

To learn it, you must have Magic Pulse 1 as the active Finish Command, then obtain 3800 CP by defeating enemies.

Magic Pulse 3
Magic Pulse 3 is a level 4 Finish Command.

Magic Pulse 3 involves two orbs of magic to come out of the ground in a swirling manner around Aqua and has a 75% chance that it will Confuse, Freeze, or Bind enemies.

To learn it, you must have Magic Pulse 2 as the active Finish Command, then defeat 350 enemies.

Magic Pulse 4
Magic Pulse 4 is a Level 5 Finish Command for Aqua which can induce magical damage.

Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing at the correct intervals. The orbs can induce Bind, Poison, Confuse, or Freeze status ailments on enemies.

To learn it, you must have Magic Pulse 3 as the active Finish Command, then defeat 500 enemies.