Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion II

Hollow Bastion Logo KH.png
TREASURE TABLE

After the battle with at the end of Hollow Bastion II,  enters, marking the beginning of.

The cutscene at the beginning explains that needs to destroy the bugs  planted inside. The catch is 's own power has been lost and dispersed in the form of collectible orbs named. After you have a break at a save point and, you have to enter a strange door that leads to a data, re-imagining of.

Here, you learn about mechanics in terms of gameplay. In summary, you have to find and debug a to get rid of the major bugs. However, your stats have been made 0% effective so before you enter the, you'll want to break and kill s to obtain , which restores some of your stats. also has a, containing a , in the western area to the side of the bugged tree-house. The is located on the small island to the south and consists of two pesky floors. The first challenge is to not use any recovery commands so you have to be extra careful not to take much damage. If you're struggling, consider swapping out your commands with crowd-control ones, like  or, so that it's easier to avoid taking damage from enemies. The second challenge requires you to "Take damage no more than 14 times!" so similar preparation must be taken. You'll be fighting a so take caution when there are danger blocks. At the end, the rewards are:

SECTOR TABLE
 * System Sector A

Afterwards, you'll be taken back to heal and save. A second door that leads to 's appears. The same principle of debugging a remainds, though the world's layout is more complex.

The has a number of treasures to offer. Use the bounce block in the western section of the plaza to get to a moving platform of metal blocks, which takes you to three floating platforms. The first has two that can be joined to form a block containing a  chip. The second only has a regular and the third has a  that drops a. Once you've looted these, take the east gate, which is bugged and glitched, and you'll find yourself in the instead of the Third. A set of are found here so work on joining them together to get a  chip. One block is found on a slightly higher platform in the north-east section of the map. The other is found near the bell tower, which you can easily get to by taking the south-west door that usually leads to the. There is also a containing an  on a rooftop to the south-east, which you can get to by going back to the bell tower and jumping along a series of rooftops. Then, take the south gate to return to the. The is against a metal wall of blocks but before entering it, grab the few remaining. One is found on top of the wooden stand in the north-west that you can get to by making use of a bounce block. This contains an chip. If you go to the eastern section, there are many bounce blocks and platforms that you can use to reach the rooftop of, in the centre. A containing a  is found there. Now, feel free to enter the three-floored if you think you've obtained enough. Its challenges are fairly straightforward, though the last one demands that you don't miss more than a certain number of attacks so beware when you fight the on the last floor. The sector's rewards are:

SECTOR REWARDS TABLE
 * System Sector B

You'll then be back at the hub and a door to will open. Enter through to land in the and then go through any one of the four doors leading to the, which is littered with treasure. There is a, containing a chip, in the north-east corner of the area, on top of a platform. Also, there is a on top of floating blocks to the west, which can be reached by jumping from nearby platforms or stacks. An chip, which is on top of floating blocks in the south-east, can be obtained by air-sliding twice or gliding from the platform in the south of the forest. Additionally, there is a set of in the area that has a. One block is on the floor in the south-west while the other is in the centre of the map. After you've collected all treasures and enough Matrix Power, enter the two-floored in the north-east corner. The first challenge demands you to not take damage more than a certain number of times, an ordeal made harder by enemies like the. Against critters like these, use magic commands to safely dispatch them from a distance and avoid taking damage. The second floor has a simple challenge and pits you against another, though the hilly terrain makes the battle longer.

SECTOR REWARDS TABLE
 * System Sector C

Returned to the hub, you can now go to. You'll start at the, which has a number of treasures. The room that you start in has a, containing a , which can be reached by bouncing from a series of bounce blocks. Follow the path and then jump over a wall of metal and danger blocks in the centre of the map. Here, there's a, containing a chip, hidden under a mass of other blocks. Towards the end of the path, there is a in plain sight. The door at the end leads you to the, which has dramatically changed since the last time you saw it. Jump on the bounce blox in the west to reach the platform above. From here, you can get to the platform in the south, which has a. After, you can bounce to a higher platform to obtain a. Now, bounce your way across to reach the head of the, which is where the world's is. It has three floors that have rather straightforward challenges. However, the floors themselves requires you to defeat thirty "Bug", super-sized and three  so be prepared for long, heavy battles.

SECTOR REWARDS TABLE
 * System Sector D