Status effect

Status Effects are ailments which can affect Sora, his allies, or even enemies. Status effects can be caused by enemy attacks, magic, or sleights. In Kingdom Hearts 358/2 Days, effects are shown by an different icons to represent different ailments. These appear over the character's head who has been effected.

Magic Caused Status Effects
Stop - Stop is caused by Stop magic, this causes the enemy to freeze in time for a certain duration. This effect is especially useful in the Phantom fight. In Kingdom Hearts Re:Chain of Memories, there are features in some Room cards that have a type of clock when hit will stop nearby Heartless, making it easier for Sora to attack them first.

Burn - Caused by some Fire-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.

Flat - This is caused by Gravity magic and is inflicted on enemies, while it inflicts damage and gathers the enemies together for a certain amount of time the enemy is immune to attacks. This is represented highly in Kingdom Hearts: Chain of Memories.

Doom - This is can only be inflicted upon Sora and his party members and only in the Phantom boss fight. The Phantom will cast Doom and a timer will appear over a character's head. Once the timer runs out, the character will be KO'ed and cannot be healed or brought back into the battle. It normally gets rid of your party members before finally effecting Sora. The only way to avoid this effect is to cast Stop on the Clock Tower which will keep the counter from going down. Eventually, the spell will wear off and the timer will resume so you will need to stop the clock again.

Enemy Effects
Confusion - Confusion is caused by Sora or sometimes the enemy in Kingdom Hearts: Chain of Memories to have reversed controls, making it more difficult to move and avoid attacks. In Kingdom Hearts Re:Chain of Memories, there are features in some Room cards that have statues that will attack Sora and cause him to be confused. An example of this are the cherub statues in Olympus Coliseum.

Certain attacks and abilities also cause this, as mentioned above. One is Zexion's Enemy Card, Confu-Strike, which has a chance of causing confusion. A combo with King Mickey, Dark Burst, also may also induce confusion upon the enemy. The combo finisher of Dark Aura also has this effect, confusing those the flames hit, should the enemies survive the attack. It should be noted that most bosses are immune to this status effect.

Poison - Mainly caused by Black Fungus Heartless; causes the player to take damage at an increasing rate even while moving away from the enemy, for a usual time of five seconds after the initial hit.

Stun - Stunning an enemy is a way of gaining an advantage in battle, yet can also be used by the enemy as a threat. While stunned, one cannot move for a short amount of time, usually until attacked. Strike Raid causes this effect in Sora's story, Riku's second hit in his Dark Mode's three-hit combo also causing it. Holy Burst can stun, Lexaeus' Enemy Card also causing this effect when used on bosses (it obliterates Heartless with the combo finisher, otherwise). While bosses are typically immune to this effect, and rarely use it, Larxene's various Thunder abilities and Riku Replica's second hit in his three-hit combo also cause stunning.

Positive Effects
Air Shield - Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in Kingdom Hearts and Kingdom Hearts: Chain of Memories. However, Xaldin can use a similar ability in Kingdom Hearts II.