Talk:Aero Finish

Especially because of the way abilities are handled by weapons, I'm thinking that a table would do the best for this, possibly pictorial (Character vs. Gear). I can get to work on setting up the code for it, but it should be simple enough. The main thing, I think, is to separate the abilities out which are character-based, ring-based, and weapon-based. Glorious  CHAOS!  06:41, December 17, 2009 (UTC)
 * Hmm... I don't think there are any character-based; they are all weapon-based or ring-based. -- 06:47, December 17, 2009 (UTC)
 * Each character has a natural ability, though it's always an Anti- type. However, rings and weapon's can do those too. Glorious  CHAOS!  07:55, December 17, 2009 (UTC)
 * Oh, those. I thought you meant, for example, that Roxas could somehow automatically have an ability like Defender or Second Chance equipped. -- 07:56, December 17, 2009 (UTC)


 * If you can break up this image and upload the individual squares, I can get started on the table code tomorrow. Glorious  CHAOS!  07:57, December 17, 2009 (UTC)

Okay, I went ahead and did it now, since it looks like I may be doing okay for exams tomorrow.

Proof of concept, treat Hazard Gear+ as Skill Gear+


 * Fantastic work, and simple too. So the ---Skill is always the first three letters of the characters name? What of The King?-- 08:50, December 17, 2009 (UTC)

Issues: Glorious  CHAOS!  09:34, December 17, 2009 (UTC) EDIT:The King is "Mic". I've only got the first row done, but the others should be easy enough to create - just replace Skill+ with whatever the gear's moniker is. Don't add rows for Gear's without abilities. Glorious  CHAOS!  09:34, December 17, 2009 (UTC)
 * Need to center Gear image
 * Might want to have "Skill Gear+" be a tag visible upon highlighting the image, but problem with invisibility of info.
 * Maybe Ability Unit images are not needed
 * Need to add borders.