Organization XIII

Organization XIII is a group of thirteen powerful Nobodies who seek to reclaim their hearts and become whole again. They are the antagonists of Kingdom Hearts: Chain of Memories and Kingdom Hearts II, some will be playable in the upcoming game Kingdom Hearts 358/2 Days which happens after the ending events of Chain of Memories. There will also be a fourteeth member which is known to be female.

Organization XIII debuted in Kingdom Hearts: Chain of Memories, then known as simply, "the Organization." In Sora's story, the player was introduced to (in no particular order) Marluxia, Axel, Larxene, and Vexen. In Reverse/Rebirth, Zexion and Lexaeus were added to the cast. The Organization also appeared in Kingdom Hearts II. In this second installment, the player meets (once again, in no particular order) Xigbar, Xaldin, Saïx, Demyx, Luxord, Roxas, the leader Xemnas, and the returning member, Axel.

As they lack hearts, they have no emotions. Many of them try to hide this fact by pretending that they posses these qualities, fooling others as well as themselves. The Organization yearns to discover the secrets of the heart and fill the empty void inside themselves by gathering hearts to form the great Kingdom Hearts so that they can become full humans again. While each member is aware of their lack of emotions - a fact that makes them feel inadequate - they fill their nonexistance with their favorite pastimes. The Kingdom Hearts: Chain of Memories and several other media forms provide an alternative view, saying that they do have emotions, but are plagued by a feeling of uncertainty and emptiness due too not having hearts.

Their inclusion to the Kingdom Hearts storyline marks the more mature nature of the Chain of Memories and Kingdom Hearts II storylines as they introduce the concepts of duplicity among the villain, minor physical abuse, manipulation of sentimental matters and, on some level, real death (the Heartless invasion of Hallow Bastion which they caused inadvertently incapacitates Goofy, lading the player to falsely believe that he is dead). It is possible that there is a heartless versions of the members of the Organisation (with the exception of Xenmas who's heartless form was destroyed by Sora and co in the events of the first game) whether this will be touched upon in a later game is to be seen.

Origin
Organization XIII was formed by a group of scientists working under a man called Ansem the Wise, the ruler of Radiant Garden, and worked from Ansem's castle, Hollow Bastion. The head of this group was Ansem's apprentice, Xehanort, with the others being Braig, Dilan, Even, Aeleus, and Ienzo. Ansem the Wise began initiating tests about the human heart, focusing mainly on Xehanort, with the hopes of recovering his lost memories. At the urging of Ienzo, he even constructed a massive laboratory in his basement. However, Ansem the Wise soon ceased his experiments, for he feared that going too deep would have grave repercussions, also noting Xehanort's "superhuman" abilities.

However, his six apprentices, still seduced by the desire for knowledge, conducted their own, dangerous, experiments on countless subjects. Eventually, they discovered the beings called Heartless, those that are born from the darkness in a heart and seek others as well. Xehanort, having taken on Ansem's name and writing his findings under it, opened a door he discovered, breaking down the barriers between worlds and allowing travel between them. And when the king named Mickey arrived, the six mens' desire for knowledge eventually caused Xehanort to abandon his body, becoming a Heartless (though he was unusual in that he had a human form and retained his memories), with the other five soon following. Thus, the first six members of Organization XIII were born, and they banished Ansem to a realm of nothingness.

Dress
Each member in the Organization dons the same uniform, regardless of whether they are male or female. The uniform consists of a single black leather hooded cloak. It is plainly adorned with a silver zipper and seemingly pointless silver beaded pull strings for the hood that form a semi-circle in the middle. Each member wears their zippers at differing points.

Not much is known about the under garments of the Organization. It is known however, that they all wear hakama-esque black pants and knee high silver trimmed boots. In addition to this, they all bare black leather gloves of some unknown length, as they disappear under bell shaped sleeves. Some members have different-looking coats, for example Axel, where his sleeves are tight around his wrists.

Ranking
Ranks within the Organization have little to nothing to do with power. While Xehanort's Nobody, known as Xemnas, is the strongest as well as the leader, the rest fall in a seemingly random order. According to several sources, the member's number (though authority is dependent on other factors) depends on when they joined the Organization. As the group's name describes, there are a total thirteen members. Besides for having a numerical rank, each member also has an assigned title. The only exception to this is Xemnas, who, if anything else, is called "The Superior". The ranks and titles are as follows:

1. Xemnas; "The Superior;" Controlled Sorcerers, used the element of Nothingness and weapons reminiscent to Lightsabers.

2. Xigbar; "The Freeshooter;" Controlled Snipers, used the element of Space and gun arrows.

3. Xaldin; "The Whirlwind Lancer;" Controlled Dragoons, used the element of Wind and lances.

4. Vexen; "The Chilly Academic", used the element of Ice and a shield.

5. Lexaeus; "The Silent Hero", used the element of Earth and a tomahawk.

6. Zexion; "The Cloaked Schemer", used the element of Illusion, and a lexicon.

7. Saïx; "The Luna Diviner;" Controlled Berserkers, used the element of Moon, and a claymore.

8. Axel; "The Flurry of Dancing Flames;" Controlled Assassins, used the element of Fire and 2 chakrams.

9. Demyx; "The Melodious Nocturne;" Controlled Dancers, used the element of Water and a sitar.

10. Luxord; "The Gambler of Fate;" Controlled Gamblers, used the element of Time as well as cards and dice.

11. Marluxia; "The Graceful Assassin", used the element of Flowers and a scythe.

12. Larxene; "The Savage Nymph", used the element of Thunder and kunais.

13. Roxas; "The Key of Destiny;" Controlled Samurai, used the element of Light and a Keyblade (due to being Sora's nobody).

14. (Unknown); A new character will be featured in the upcoming Nintendo DS game 358/2 Days. The only known fact about this new character so far, is that it is a girl. Note: The 14th member is NOT Naminé, as said by Tetsuya Nomura. An easy way to see that Naminé is not a member is because there is no "x" in "Naminé".

Each of the titles correspond to whichever element the particular member controls, a particular trait, or the type of weapon they have.

Differences
There are a few major differences between the Nobodies within the Organization and the ones that Sora frequently encounters throughout the game. The average type that Sora fights often have strange features, enhanced speed, metallic skin in shades of white, silver, and blue, and the trademark Nobody symbol (which doubles as the logo for the Organization). The Nobodies that make up the Organization have human forms with limited special powers, revolving around thirteen different elements. One ability shared by all the members is the power to summon an oval, obsidian portal of darkness that leads to the unseen paths of darkness. These portals are known as corridors of darkness. The Organization makes use of the paths to move to and from worlds unseen without fear for their well-being compared to those who are attuned with darkness and still have hearts.

Lesser Nobodies
A few select members of the Organization have control over the other, weaker Nobodies, though this is only shown in Kingdom Hearts II. The members from CoM (a.k.a. "Chain of Memories") may also have had that ability, or rather, would have, had they all survived to the second game. Like their titles, each member's lesser Nobody has some similarity to them. These lesser Nobodies are called Sorcerers, Snipers, Dragoons, Berserkers, Assassins, Dancers, Gamblers, and Samurai. Sorcerer Nobodies are under the command of Xemnas. They float over the ground constantly, possessing a grace much like that of Xemnas, and utilize large cubes of nothingness in several ways. They are the most powerful and rarest of the lesser Nobodies. Sniper Nobodies are controlled by Xigbar and, like him, carry spiky guns that shoot small red crystallized lasers. Dragoon Nobodies are controlled by Xaldin because of his affinity with wind, and possess a singular lance that mirrors the six that he fights with. Berserker Nobodies are under Saïx's power and, as with the previously mentioned lesser Nobodies, hold a weapon identical to that of their master. An observant player will also notice that Berserker Nobodies go through random surges of anger, much like Saïx when he draws upon the power of the moon. Next are the Assassin Nobodies. This group is under Axel's control, capable of becoming a circular form similar to Axel's weapon, hiding away for short periods of time before attacking, and causing powerful explosions. Dancer Nobodies are the most colorful of all the lesser Nobody, featuring bright colors such as orange and pink. They are Demyx's servants and relate to him due to his musical nature. The Gambler Nobodies are under Luxord's rule. Luxord, being a gambler of many things, fights with cards, which they use as well, along with several die. The final of these lesser Nobodies are Samurai, which Roxas controls. While being a seemingly unlikely choice, Samurai wield two broad swords (rather than the typical katana) just as Roxas wields two Keyblades, Oblivion and Oathkeeper. The Lesser Nobodies are named after recurring Final Fantasy job classes and share similar traits with them such as the Dragoons ability to jump.

Naming
A common thread between all of the members is the "X" that appears within each of their names. As revealed by Tetsuya Nomura, the director of the game, by removing the "X", the remaining letters form an anagram of the members' original name from when they were humans. For instance, "Roxas" is an anagram of "Sora", and "Xemnas" is an anagram of "Ansem". Xemnas' other is Xehanort; though he is not a Nobody his name is an anagram of 'no heart' or 'another' with an X added. Such thought made many fans anxious to try and figure out for themselves what the rest of the Organization's members anagrammed out to. The name of the Nobodies' "other" appears before them in translucent, rainbow colored font (similar to the one shown at the intro to "The World That Never Was"). Then, an "x" drops down and the letters re-arrange themselves until they form a new name. It is also suggested that Xemnas is the one who performs this ceremony, although that may not necessarily be the case as Xigbar found Marluxia and quite possibly named him. In that case, it is possible that only the original six members have the authority to do such.

Throne Room
Somewhere in The Castle That Never Was, inaccessible to the player, is the meeting room of the Organization. It is a white cylindrical room with thirteen extremely tall white thrones. The height of these thrones is not determined by any trait of any member and the height tends to change. However, Xemnas's throne is always the highest as he is the leader. To his left are the odd-number ranked members while to his right are the even-numbered. Starting from Xemnas, clockwise: Xaldin, Lexaeus, Saïx, Demyx, Marluxia, Roxas, Larxene, Luxord, Axel, Zexion, Vexen and Xigbar.

In the new cutscenes of Kingdom Hearts II Final Mix, everytime a missing member is referred to during a meeting, the camera's focus will shift briefly to that said member's throne (such as when Xaldin reminded Axel, that, despite indirectly, he eliminated the traitors Marluxia and Larxene, the camera briefly shifts to view their thrones. The conversation concerns Axel's orders to destroy Roxas and fittingly enough, Roxas's throne is between theirs)

Proof of Existence
In the central tower of The Castle That Never Was, the room is something of a graveward or a place were beings who can't use the portals to darkness to reach other members of the organization. This chamber has thirteen portals which lead to a certain area throughout the castle, the portals are placed simultaneously along the walls and glow blue if that percific member is alive but red when that one is dead. Starting from Xemnas's which is actually a path to the The Altar of Naught, going downwards are two more then below them are four and after them are eight with a path cutting half way between the portals. The portls lead to large chambers which are areas that the Organization dwel when they are resting, so far only three are known with the Altar of Naught being were Xemnas resides and the highest point in the castle, Havoc's Divide which is a large slanted balcony were Luxord resides and Naught's Approach were Saix lives which is a large circular room with a balcony made of glass and looks up towards the moon.