Template talk:Character

CoM resistances
Elemental
 * =x1.5
 * O=x1.0
 * =x0.5
 * X=0
 * 吸収=Absorb (Victim absorbs as much HP as the attack normally inflicts)
 * 気絶=Stun (Inflicts normal damage and stuns the opponent)

Status
 * O=x1.0
 * =x0.5 (x0.33 for Magnet)
 * X=x0

BbS resistances

 * 以外=no resistance to anything but "this" (assume x0 for "this")
 * すべて=no resistance to anything
 * なし=no vulnerabilities
 * X=0
 * O=x1.0

To add:

 * Recode "Somebody" to not show up.
 * Add "VA" to frontbox
 * Add "Charworld" to frontbox
 * Add "Charorigin" to frontbox
 * Add a charsong box to frontbox
 * KHII coliseum box should be "round" instead of "seed"
 * Days coliseum?
 * Recode Days to operate like BbS
 * Split BbS rewards per character
 * Split BbS shop levels into 1-8 (10?) custom entries
 * Look into blank space between BbS tabs
 * Add Mirage Arena infobox
 * Confirm that normal BbS enemies don't have resistances: if so, have the resistance box droppable
 * Add BbS drop rates?
 * Add Re:coded stats and journal

Now there are two different level systems in BBS, one for the Mirage Arena (the difficulty level) and one for the normal gameplay. Therefore a Bruiser in the Challenge "Day of Reckoning" (e.g. Round 1, 3rd wave) should have 90 HP whereas in "Weaver Fever" (e.g. Round 1, 1st wave) it should have 108 HP. I didn't translate every stat and explanation, because I'm very slow at it, so maybe there is more to take account off. The stats may have also be changened in the NA/PAL version, I don't know. I hope some of this helps anyway.

I'm planning to get the BBS Ultimania, but not at the moment.}}

I'm using part of Neumannz work for the Mirage Arena on this one:

Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)

Coliseum infobox changes:
 * "Seed" > "Round"
 * Team
 * Rules
 * Tournament Level
 * Attendees (what is this?)
 * Jiminy's challenges
 * With attendee I meant the party members who actually fight, because some cup are Sora only for example. The enemy with the most shop level entries is Red Hot Chilli (1-2, 3, 4, 5-6 & 7-8) so we won't need more than five customoziable entries. I made a comparision shot between Ultimania and Bradygames so it can be seen that status resistances aren't listed for normal enemies and the guys at Bradygames are lazy bums. --ShardofTruth 21:49, 17 October 2011 (UTC)

Re:coded journal
Which parameter do we use for Re:coded's journal entry? Do we use journalCOD or do we have to add a new parameter? - Lev  L  09:44, January 16, 2011 (UTC)

Bbs stats
Just a few comments about the BBS template: --ShardofTruth 20:52, 12 September 2011 (UTC)
 * The overall droprate doesn't seem to be considered at the moment. Why?
 * Normal enemies don't have any status resistances listed anywhere. Is it possible to just show them for bosses?
 * The shop level has to be more customizable. There is also 3-5, 6-8 or only 4 for example.
 * There seems to be an unnecessary gap between the KHBbS tab and the Terra/Aqua/Ven tab. Can it be removed?

BBS Rewards (Vanitas Boss page)
Someone needs to fix the reward template so that it can work in Vanitas Boss page since there is no possible way for it to work there. I really don't understand the coding very well so if I try doing something myself I would just mess up the whole template. 02:55, 27 September 2011 (UTC)
 * What are you talking about? -- 03:02, 27 September 2011 (UTC)

The reward part of the template it doesn't work in Vanitas Boss page since he is fought by all three characters with different stats, both Masked Boy and Vanitas (Unmasked) work because there is only one battle but Vanitas (Masked) won't. 11:33, 27 September 2011 (UTC)