User:JTD95

Hi, I'm Joseph but just call me JTD95 or simply JTD. I do some edits on here when I feel like it/have time. I draw a lot on my spare time and procrastinate my exams.

χ Cards Gallery

 * Part 1 - Main Characters
 * Part 2 - Disney, FF, & TWEWY Characters

KH1

 * Dive to the Heart
 * Destiny Islands
 * Disney Castle
 * Traverse Town
 * Wonderland
 * Olympus Coliseum
 * Deep Jungle
 * Agrabah
 * Monstro
 * Halloween Town
 * Atlantica
 * Neverland
 * 100 Acre Wood
 * Hollow Bastion
 * End of the World

COM

 * Castle Oblivion

KH2

 * Twilight Town
 * Simulated Twilight Town
 * Mysterious Tower
 * Radiant Garden
 * Beast's Castle
 * The Land of Dragons
 * Timeless River
 * Port Royal
 * Pride Lands
 * Space Paranoids
 * The World That Never Was
 * End of Sea

BBS

 * Land of Departure
 * Enchanted Dominion
 * Castle of Dreams
 * Dwarf Woodlands
 * Mirage Arena
 * Disney Town
 * Deep Space
 * The Keyblade Graveyard
 * Realm of Darkness

Coded

 * Datascape

DDD

 * La Cité des Cloches
 * Prankster's Paradise
 * The Grid
 * Symphony of Sorcery
 * Country of the Musketeers

KHX

 * Daybreak Town
 * Game Central Station
 * Niceland
 * Cy-Bug Sector
 * Candy Kingdom

KH3

 * Olympus
 * Toy Box
 * Kingdom of Corona
 * Arendelle
 * Monstropolis
 * The Caribbean
 * San Fransokyo
 * The Final World
 * Scala ad Caelum

Kingdom Hearts II
The World That Never Was is a world located in the Realm Between, and serves as Organization XIII's stronghold. It's separated into two parts, the expansive Dark City filled with vacant buildings and neon signs, and the contrasting white and massive Castle That Never Was which floats weightlessly above the city, with Kingdom Hearts at its peak.

Arriving from the Betwixt and Between, Sora and party find themselves at the Hazama ni Tsunagaru Roji (狭間につながる路地), where the first save point of the world can be found. Exiting the alley leads to the Danpen o Tsumugu Michi (断片を紡ぐ道), a long series of winding streets. Hordes of Shadows appear here, but in Kingdom Hearts II Final Mix, they're replaced with Nobodies. Following the Fragment Crossing is the Kioku no Matenrō (記憶の摩天楼), an imposingly tall building - filled with television screens at the top - which presides over the city. In the right corner of the plaza is a wrecked truck, flipped on its side, while in the left corner is a road leading up to the Zetsubō o Nozomu Dangai (絶望を望む断崖). A Moogle Shop and a save point can be found there near the edge of a gigantic crater, in which the world's castle hovers above.

Through a path created by the Keyblade, the castle can be entered at its bottom floor, named Kyomu e no Sasoi (虚無への誘い). From here the Yugami no Tsuranuku Hashira (歪みを貫く柱) is entered, which is a giant elevator that'll transport the group up to Tasogare kara Nozomu Basho (黄昏から望む場所), which is a small stairway located inside a huge and hollow part of the castle. Massive windows in the shape of the Nobody insignia are found here, with a great view of the city outside. Below is what looks like an endless pit. Sora can meet a Moogle here and synthesize new items before heading to the next part of the castle. Following Twilight's View is the Utsuro-naru Senritsu no Kūkan (虚ろなる旋律の空間), which is composed of a large platform over an indefinite abyss, with a recessed second floor accessible via Naught's Skyway and multiple high balconies overlooking the room. The domed glass ceiling provides a view of the castle's highest tower. This is also where Xigbar is fought and defeated. The aforementioned Kokū o Tadoru Michi (虚空を辿る道) is what connects the Hall of Empty Melodies' two floors, and is a small outside path in a high section of the castle. It overlooks the eerie red-tinged clouds of the city far below.

Continuing on from Hall of Empty Melodies' second floor leads to Sonzai no Akashi (存在の証), a smaller area with white, pink, and light-blue pipes shaped like thorns piercing out from the room's exit. It initially contained twelve portals, though nine of them have been destroyed, making the area almost resemble a graveyard instead. The portals are arranged by the rank of each member from left to right then top to bottom, with digital panels on the floor in front of the portals, acting as epitaphs depicting the member's title and weapon. Demyx's portal is incorrectly numbered as XI instead of IX. The digital panels indicated whether a member is still alive or not, with Roxas's panel, in the end, being the only one which remains active as he's a part of Sora. Luxord's portal leads to Konton no Hazama (混沌の狭間), a downwards sloped area with a steep drop at the end. The top of the area can be partially seen later on from Naught's Approach. The next portal leads to Madowashi no Kūkan (惑わしの空間), a large chamber with a clear view of the Kingdom Hearts moon, and appears to be where Saïx spends a large amount of his time. Defeating Luxord and Saïx allows access to Kokū o Mezasu Michi (虚空を目指す道), an exterior passage which leads to Xemnas's tower. Eerie red and blue vapors leak out from the castle's next room, the Hakai to Sōzō no Kairō (破壊と創造の回廊), which is one of the biggest areas within the castle, with several platforms floating in the air. Invisible paths can be used to reach each platform and eventually navigate towards the exit. The room is filled with swirling red and blue smoke, with some collecting in a spiral at the top of the chamber. There are also numerous windows at the sides of the room, and neon lime colored bars of light hanging across the air.

Deep inside the castle is also the Muon no Rōgoku (無音の牢獄), a small and purple cell used by Saïx to imprison Kairi and Pluto. The area only appears in cutscene. Another cutscene exclusive area is Kyomu ga Tsudou Basho (虚無が集う場所), a circular room containing throne-like chairs ranging in height, where the members of Organization XIII gather to discuss developments, and for Xemnas to give out orders. There are thirteen throne-like pillars for each of the members, with Xemnas' chair being the tallest one.

At the end of the Ruin and Creation's Passage is a pathway leading to the top of the castle, the Kokū no Saidan (虚空の祭壇). The alter is a giant tower peering out of castle, with Kingdom Hearts radiating in front of it. The Dark City below is impossible to see from here due to all the swirling smoke leaking from previous area. During his first fight against Xemnas, Sora is transported to Kioku no Yugami (記憶の歪み), which is platform in the middle of nowhere with a strange and wavering illusion of the Memory's Skyscraper. Returning to the alter, there's now a huge door which can be used to access Kingdom Hearts.

Entering Kingdom Hearts leads the party to The World of Nothing. The first area they arrive at is called , which is a passageway resembling the Dark City where skyscrapers suddenly erupt from the ground in order to repel Sora. Powering through a tunnel at the end leads to the next area where Xemnas' colossal Dragon Ship can be seen from the distance. From here, Sora can ascend the falling skyscrapers, eventually leading him to the Dragon Ship's massive cannons at . Once the cannons are destroyed, Sora swings his way up to the ship's Energy Core, which is kept in a room appropriately named . After disabling the ship's energy core, he ascends to , where Xemnas sits in his Keyblade Armor, enthroned in a chamber atop the Dragon Ship's head, equipped with several of the deceased Organization members' weapons.

After completely destroying the gigantic Nobody, Sora and Riku find themselves inside a nearly-empty void of shifting greys and whites, simply called Kyomu no Sekai (虚無の世界), where Xemnas his fought for the last time.

Kingdom Hearts 358/2 Days
In Kingdom Hearts 358/2 Days, The World That Never Was serves as the game's hub world. The world's main room is the Yami to Hikari o Tsumugu Niwa (闇と光を紡ぐ庭), which serves as a lounge for the Organization's members, as well as the place where they'll receive their mission briefings from Saïx. The room is wedge-shaped with one wall being just a giant window, out of which Kingdom Hearts can eventually be seen floating in the distance. The room has couches and tables spread around it, and Organization members are often seen lounging about between missions. There is also a Moogle here wearing a Black Coat, whom offers Roxas to synthesize panels as well as using the gained heart points to shop.

The castle is shown to have a large computer room which seems to contain information regarding all the various Organization XIII related projects, including the Replica Program and Castle Oblivion. The castle also contains a library filled with literature on various subjects. In here, Axel finds a book titled "The Truth about Naminé," authored by Vexen. All of the members have individual bedrooms across the castle, which are white with metal-like walls and lots of pipes across them. There's a single bed with the headboard in the shape of the Nobodies' symbol, and a window showing the heart-shaped moon of Kingdom Hearts. The Organization often gather at the Entaku (円卓) to discuss plans and other developments. Each member has a throne-like chair at top of a pillar here, except for Xion. These pillars can move up or down at the user's, or at the leader's will, though they all keep their thrones below Xemnas out of respect. The remaining members also gather at the Altar of Naught on the ninety-third day, to watch as Kingdom Hearts finally takes form.

The (虚ろなる旋律の空間) is accessed during a few of the missions, and serve as a training ground for Roxas. When Roxas decides to leave the Organization he'll begins his escape at top of the second floor located here, and quickly reaches the lower floor by running through (虚空を辿る道). Leaving the hall Roxas briefly enters (黄昏から望む場所) before entering the elevator at  (歪みを貫く柱). Taking the elevator to the bottom takes Roxas to (虚無への誘い), where he battles Saïx before finally making his escape.

When Roxas returns to face Xemnas, he arrives at the (断片を紡ぐ道), where he's attacked by a horde of Neoshadows. He eventually makes it to the (記憶の摩天楼), where he's confronted by Riku.

Kingdom Hearts 3D: Dream Drop Distance
In Kingdom Hearts 3D: Dream Drop Distance, only Memory's Skyscraper, the Brink of Despair, and the real Castle That Never Was are visited in the realm between. Sora visits a dream of a dream of The World that Never Was' Dark City, which appears more contorted and ethereal than the city initially appeared in Kingdom Hearts II, similar to the World of Nothing within Kingdom Hearts, while Riku visits a dream of the Castle That Never Was. Although the locations of the areas Riku visits can be pinpointed, whether or not the locations they visit exist in the real version of the world is not known.

Sora first arrives at the Memory Skyscraper, but is quickly sent to sleep and eventually wake up at the Yumesakai no Gairo (夢境の街路). The place is a large urban area beginning with an enclosed alley featuring a save point and a Moogle Shop hologram. Up a long flight of stairs lies a piece of a destroyed building, blocking the path into the city that must be scaled to advance. Beyond is an area of twisting alleys surrounded by skyscrapers that can be scaled with Flowmotion. Several buildings are adorned in blue stripes with a geometric pattern and when stood upon, they rapidly elevate, throwing Sora into the air. Another building with similar white stripes can be destroyed by using a Reality Shift. Perhaps the most notable feature of this area is a stream of blue-green mist that falls from the roof of a massive tower extremely similar to the Memory's Skyscraper, and flows through the streets. The Castle that Never Was can be seen from this area, but instead of floating above a giant crater, it floats above several tall buildings. Beyond this tower, the pavement is revealed to be floating and broken, away from the rest of the city and leads off into a more urban area. The next area is the Yugami ni Michita Machi (歪みに満ちた街), which seems to emerge from a canyon of strange blue-green rocks. Much of the architecture here is coated in blue-green mist, and many of the buildings float of their own accord, attached to chunks of rocks separate from the road. Beyond several overturned buildings, a path of broken pavement and destroyed buildings form an upward spiral, and neon strips and signs on the buildings can be traversed with Flowmotion. In several places, floating buildings marked with red symbols will hurtle toward Sora and must be destroyed with a Reality Shift or they will cause damage. The Kyōmu no Shin'en (凶夢の深淵) features a large open plaza surrounded by three skyscrapers, with a crashed truck blocking access to a side-street. The fourth side drops off to an abyss that is spanned by floating skyscrapers laid on their sides, forming a mostly straight path between two cliff faces, and leads toward what appears to be the bottom of the Castle That Never Was. The end of the area is where Sora fights Xemnas.

Riku arrives at the Gensō no Hajimari (幻想のはじまり), one of the lowest known areas of the Castle That Never Was, situated just inside the large spinning ring at the base of the castle. It is comprised of four hallways connecting to a circular central chamber, two connecting at the ground floor, two high above. In the central chamber rests an energy beam housed in an impenetrable shield that'll damage Riku. It can be destroyed using a Reality Shift on it, which the creates a walkway to the upper levels. Next area is the Genwaku no Horō (幻惑の歩廊), which initially appears as a shifting maze. Scattered throughout the maze are devices that require the use of a Reality Shift to be destroyed. Once disabled, the layout of the area changes, with new pathways opening up leading to the next device. Once three devices have been destroyed, the maze disappears entirely and reveals the area to be a long, straight bridge leading from the outer edge of the castle to the castle itself, across the open crater beneath it.

Passing through the Walk of Delusions lead to Kyojitsu o Tsumugu Kairō (虚実を紡ぐ回廊), a large open-air level at the top of the castle's spinning ring, giving a view of the mechanism that spins it. It consists of several high-walled passages and thick metal pipes. Along one passage, beams of purple energy move back and forth that damage any enemy who crosses them. Near the end of the area is a large circular platform where many enemies spawn. After a flight of stairs, there is a lift that'll take Riku to the Konton o Miorosu Basho (混沌を見下ろす場所). The area is primarily a large and slightly curved balcony, with the only way out of it is to take an elevator back to the lower levels, or to use Flowmotion on the massive pipes attached to the walls. Several other, smaller balconies sit on the wall with no way on or off but through Flowmotion. Riku will eventually reach another small balcony attached to a larger one by a staircase. A narrow bridge off this area connects to the multi-turreted tower, where Riku fights the Anti Black Coat Nightmare, that can be traversed by using Flowmotion on a large pipe. This very tower can be seen far away from outside the castle, where its location is on its left side.

After defeating Anti Black Coat, Riku will be summoned by Ansem, Seeker of Darkness to Yami e no Sasoi (闇への誘い) to battle. The area is a dark arena with a spiraling violet vortex below, and streams of darkness rising around the central area. A platform may appear if Riku uses Reality Shift on Ansem. After the first battle, Riku is further brought to the Yami no Hate (闇の果て), which is a long corridor-like arena with huge dark pillars on each side, resembling the ones found in the Realm of Darkness. At the end of the room is a violet spiral where Ansem resides within a transformed Dark Figure. During their second battle, Ansem can manipulate the space within the area at will, by either stretching it to send Riku to the back or by compressing it to pull him forward.

After the battles against Ansem, Riku arrives back in the real The World That Never Was at the (記憶の摩天楼). From here he can either teleport back to Verge of Chaos via Link Portal, or press onwards to the lit. "Cliff of Despair's Desire" (絶望を望む断崖), where he'll meet a Komory Bat granting access to the real Castle That Never Was. Riku then finds himself at the Where Nothing Gathers, before he's attacked by Young Xehanort, who pulls him away to the Toki no Saidan (時の祭壇). Thesanctum is a large circular arena with several cogs and clockwork devices integrated below the floor as well as atop pillars on either side of the battlefield, and is surrounded by six different colored hourglasses. The area as a whole resembles a fractured. Peculiarly, at certain times during battle, the poles sticking out of the ground cannot have Flowmotion used on them. Beneath the glass is a red Nobody insignia.

Kingdom Hearts Chain of Memories
The interior of Castle Oblivion consists of simplistic white marble architecture with infrequent plinths, wall-carving, and sculptures made with a flower motif. It is divided into many s which are shaped by the memories of those exploring them through the use of World cards and Map cards; though this second part may be due to the Organization's experiments with memory. Between each of the White Rooms is an Iriguchi Hōru (入口ホール) and Deguchi Hōru (出口ホール) for each of the thirteen floors and twelve basements. The Entrance Halls contain "s" which allow quick travel between the floors. The castle also contains a Poddo Rūmu (ポッドルーム), housing the pod within which Sora, Donald, and Goofy were put in hibernation; it is located on the thirteenth floor.

The thirteenth floor and the first basement each having a meeting room the Organization use; though only the top floor has a way to monitor the other floors, via a crystal ball. Naminé is kept in the top floor meeting room. The basement meeting room is dimly lit, and usually where Zexion can be found. Vexen additionally has a lab of some sort, where he was working on the replica project. Marluxia is also fought in sort of pocket dimension, where he freely shapes it to suit his needs; Sora seals the entrance, causing it to disappear.
 * White Rooms (from KHD)
 * Chamber of Waking (from KHD)
 * Station of Remembrance -- (from KHIIFM)
 * Station of Oblivion -- (from KHIIFM)
 * ??? (Meeting room where Naminé is held captive)
 * ??? (Basement meeting room of Vexen, Lexaeus and Zexion)
 * 13 Floors, and 12 basements. Across them are many Entrance Halls and Exit Halls
 * 1F Entrance Hall -- 1階入口ホール
 * 1F Exit Hall -- 1階出口ホール
 * 13F Entrance Hall -- 13階入口ホール
 * Unknown Room -- 見知らぬ部屋
 * B12F Entrance Hall -- 地下12階入口ホール
 * B12F Exit Hall -- 地下12階出口ホール
 * B1F Entrance Hall -- 地下1階入口ホール
 * BBS
 * Castle Oblivion -- 忘却の城
 * Room of Awakening -- 目覚めの部屋
 * Coded
 * Entrance Hall - 入り口ホール
 * Destiny Islands - デスティニーアイランド
 * Traverse Town - トラヴァースタウン
 * Wonderland - ワンダーランド
 * Olympus Coliseum - オリンポスコロシアム
 * Agrabah - アグラバー
 * Hollow Bastion - ホロウバスティオン
 * Station of Sorrow - 悲しみの園
 * Pod Room - ポッドルーム (from the Ultimania)

Kingdom Hearts coded
In Kingdom Hearts Re:coded the interior of the castle is five separate white rooms modified to match the basics layouts of ', ', ', ', ' and '; images from each world appear in poster-esque fashion on the walls.

Data-Sora battles Data-Roxas in the Kanashimi no En (悲しみの園), a platform of stained glass disconnected from the rest of the world, reminiscent of the Stations of Dive to the Heart.

The interior is implied to be incredibly vast, to the point one would get lost in it, as was the intention of Aqua; the Organization compensate by using Dark Corridors. Axel has complained that searching the castle is next to impossible, stating it's "like counting grains of dust in a room of sneezing people".

Kingdom Hearts Birth by Sleep
In Kingdom Hearts Birth by Sleep, the Land of Departure is shown to be transformed into Castle Oblivion. The world appears only in cutscene, but a new room can be seen, the Chamber of Waking, where Ventus is left to rest. The outside of the castle is also briefly shown as Aqua leaves.

Dream Eaters
I really don't like the Dream Eaters, but a few of them are cute, and some even are decently cool.

Trivia

 * I have tourette syndrome.
 * I have a BA in acting.
 * Favorite tv shows are Avatar, the Last Airbender, Attack on Titan, and Boy Meets World.