Treasure Magnet

Draw (ドロー), also translated as Treasure Magnet in Kingdom Hearts and Kingdom Hearts 358/2 Days, is an ability that appears in Kingdom Hearts and Kingdom Hearts Final Mix, Kingdom Hearts II and Kingdom Hearts II Final Mix, Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts 358/2 Days. It appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories as an Enemy Card effect, and in Kingdom Hearts 358/2 Days as an Ability Panel that can be leveled up from Treasure Magnet LV1 to Treasure Magnet LV2 and Treasure Magnet LV3 by linking T. Magnet LV+ Ⓛ (ドローアップⓁ) panels to it.

As the name implies, Draw draws in nearby orbs and items. The effectiveness of this ability can be raised, increasing its range, by equipping multiple copies of the ability in Kingdom Hearts, Kingdom Hearts Final Mix, Kingdom Hearts II, and Kingdom Hearts II Final Mix; or by leveling it up in Kingdom Hearts 358/2 Days.

Kingdom Hearts

 * Sora learns Treasure Magnet at levels 12 and 30 with the Dream Rod, levels 27 and 39 with the Dream Shield, and levels 33 and 60 with the Dream Sword.
 * Donald learns Treasure Magnet at levels 30 and 45.
 * Goofy learns Treasure Magnet at levels 18 and 42.
 * Aladdin has Treasure Magnet as a default ability.
 * Jack Skellington has Treasure Magnet as a default ability.
 * Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts Final Mix

 * Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
 * Donald learns Treasure Magnet at levels 34 and 39.
 * Goofy learns Treasure Magnet at levels 18 and 51.
 * Aladdin has Treasure Magnet as a default ability.
 * Jack Skellington has Treasure Magnet as a default ability.
 * Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts II

 * Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
 * Donald learns Draw after defending the Medallion on board the Interceptor.
 * Goofy learns Draw after defeating the Grim Reaper on board the Black Pearl.
 * Master Form has Draw as a default ability.
 * Mulan has Draw as a default ability.
 * Jack Sparrow has three copies of Draw as default abilities.
 * The Follow the Wind has ability Draw as its Equipment Ability.
 * The Draw Ring has Draw as its Equipment Ability.

Gummi

 * Draw is available as a Gummi Ability after destroying the red Knight Head in Mission 3 of Ancient Highway.

Kingdom Hearts II Final Mix

 * Roxas starts with Draw at the beginning of Critical Mode.
 * Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up Limit Form to level four.
 * Donald learns Draw after defending the Medallion on board the Interceptor.
 * Goofy learns Draw after defeating the Grim Reaper on board the Black Pearl.
 * Limit Form has Draw as a default ability.
 * Master Form has two copies of Draw as default abilities.
 * Mulan has Draw as a default ability.
 * Jack Sparrow has three copies of Draw as default abilities.
 * The Follow the Wind has ability Draw as its Equipment Ability.
 * The Draw Ring has Draw as its Equipment Ability.

Gummi

 * Draw is available as a Gummi Ability after destroying the red Knight Head in Mission 3 of Ancient Highway.

Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories

 * The Bouncywild Enemy Card has Draw as its effect.

Kingdom Hearts 358/2 Days

 * [[File:Treasure Magnet.png]] Treasure Magnet is a clear bonus for Mission 29.
 * [[File:Treasure Magnet.png]] Treasure Magnet ③ can be purchased for 1500 Heart Points once Roxas is promoted to Expert rank.
 * [[File:T. Magnet LV+.png]] T. Magnet LV+ Ⓛ can be purchased for 800 Heart Points and once again for 1600 Heart Points once Roxas is promoted to Master rank.