Forum:Notes 43, (KHIII, gameplay notes) - Neumannz

Gameplay mechanics

 * When the Ultimania for this game comes out, will any gameplay-related content about the game found in the book be included? FFFan91 (talk) 15:10, 1 February 2019 (UTC)
 * When the Ultimania for this game comes out, will any gameplay-related content about the game found in the book be included? FFFan91 (talk) 15:10, 1 February 2019 (UTC)

Magic

 * Fire - defeat Darkside - Launch a ball of fire that creates a small explosion if it collides with the target. Costs 10 MP.
 * Water - defeat Darkside - Surround yourself with water that arcs toward the target and creates a small splash on impact. Costs 11 MP.

Items

 * Potion - Restores 80 HP to one teammate. (Equippable)
 * Hi-Potion - Restores 160 HP to one teammate. (Equippable)
 * Mega-Potion - Restores 160 HP to your whole team. (Equippable)
 * Ether - Restores 100 MP to one teammate. If you are recharging MP, this restores half the gauge. (Equippable)
 * AP Boost - Permanently raises Maximum AP by 1. Use this item from the menu.


 * (ingredients) - An ingredient used for cooking.

(Introduction)

 * Tilt (L-stick) a little to walk, or a lot to run.
 * You can adjust the camera by tilting (R-stick). Press (R3) to reset the camera behind Sora.
 * To jump, press.


 * When a green lime appears above the list of commands, that means you can press to perform a special action.

Combat Basics
Press while Attack is selected to attack with Sora's Keyblade. After landing an attack, you can keep pressing the button to chain together a combo. At the end of the combo, Sora will unleash a powerful combo finisher.
 * Attacking

Press without moving and Sora will block enemy attacks. If you are tilting (L-stick) when you press, Sora will dodge in that direction instead of blocking.
 * Blocking and Evading

When you approach enemies, Sora will automatically target the closest enemy visible on the screen.
 * Locking On to Enemies

If you press, Sora will continue to stay locked on to that enemy. Once locked on, you can press to cycle through other targets.

Casting Magic
You will learn a variety of magic on your adventure. To cast it, use to select Magic from the Command Menu, then choose from the list that appears and press.

Magic depletes the MP Gauge. If the gauge runs out, it will automatically begin recharging over time.

You can speed up casting by assigning magic to shortcuts via the Customize' menu.

Free Running
While moving with (L-stick), you will automatically climb up small ledges and hop across narrow footholds. You don't need to make the jumps yourself.

Hit a dead end? Don't give up! You can run up walls that are faintly glowing. Take a good look around for places you can go!

Save Points
Those shining patches on the ground are called save points. You can refill your HP and other gauges by standing in the light.

Press while standing at a save point to open a special menu you can use to save your progress, return to the Title Screen, and more.

The Moogle Shop
Branches of the Moogle Shop can be found from world to world, each selling valuable items you'll want to stack up on for your adventure.

The moogles are always getting new items in stock, so check back regularly. Do plenty of shopping, and you may receive a nice reward down the line.

Flowmotion
If you tilt (L-stick) in midair and press to air slide toward walls and poles, you can trigger special moves known as flowmotion.

Press } while in flowmotion to do a superslide that lets you quickly traverse great distances.

You can also press while in flowmotion to perform powerful flowmotion attacks.

Team Attacks
During your travels, Sora's friends may call for a team attack. If you see a green team attack command appear above the Command Menu, press to use it.

Some team attacks are useful for exploration, while others deal a punishing blow to enemies. Try them all and learn what they can do.

Grand Magic
As you use magic to inflict damage on enemies, a gauge above the Command Menu will fill and eventually produce a situation command for the same magic at a higher tier. This is called grand magic.

Grand magic does not require any MP to use.

Formchanges
As you deal damage to enemies with your Keyblade, a gauge above the Command Menu will fill up and eventually produce a green formchange command. Press to use the command.

While formchanged, your combos will become more powerful and you will gain access to a devistating finishing move that can be activated by pressing.

The formchange will end once you use the finishing move or after a set amount of time has passed.

Attractions
While engaging enemies, you may see a green circle appear around one of them. Attacking the marked enemies will cause an attraction command to appear. Press to use the command.

Attractions are wild, eye-catching attacks that strike a wide radius. Which ones appear depends largely on where you're fighting.

Synthesis
At the Moogle Shop, don't forget to drop by the Workshop, where you can use synthesis materials you collect in your travels to create new items.

When you visit the Workshop, you will automatically leave any synthesis materials you've collected with the moogles. Based on what you've collected, you may be presented with rewards.
 * Collector's Goals

Shotlock
Shotlock commands allow you to lock on to multiple foes (or the same foe multiple times) and unleash a whole volley of projectiles at once.

Hold R1 and move (L-stick) or (R-stick) to lock on to the enemies of your choice, then press to unleash the shotlock attack.
 * Controls

Each Keyblade has unique shotlock commands. Some are projectiles, while others can be used to heal Sora. In some cases, locking on to the maximum number of targets will result in a more powerful attack.
 * Shotlock Types

Shotlock commands deplete the Focus Gauge. To refill the gauge, you'll need to visit a save point, collect Focus prizes, or use items.
 * The Focus Gauge

Rail Gauntlet
While riding rail gauntlets, you'll need to defend yourself from foes.

Tilt (L-stick) to aim the reticle, then press R2 or to fire orbs of light.

You can jump by pressing.

Airstepping
While targeting with the shotlock reticle, you can also press to instantly move to the last targeted location. This is called airstepping.

Airstepping doesn't deplete the Focus Gauge, so you can use it whenever you like.

Keyblade Formchanges
Some of the Keyblades that you obtain are capable of changing shape, or formchanging. Each Keyblade has its own unique formchanges.

While a Keyblade is formchanged, you will gain access to different combos and magic, as well as a devastating finishing move that can be activated by pressing.

When you formchange the Keyblade, Sora's appearance may change accordingly, and you will gain access to a new set of specialized abilities.

Some formchanges are better for defense, others for casting magic. Experiment to see what works best for you.

Formchanges: Counter Shield
The Hero's Origin Keyblade can be formchanged into a defense-oriented weapon called the Counter Shield.

While formchanged, hold to continuously guard for a set period of time. Blocking enemy attacks will charge your shield a maximum of two levels.

Pressing while the shield is charged will activate a unique reprisal based on the level of charge.