Status effect

Status Effects are ailments which can affect playable characters, allies, or enemies. Status effects can be caused by enemy attacks, magic, sleights, or Overclock abilities.

Magic caused Status Effects
Stop - This is caused by the spell Stop. The spell causes an enemy to freeze for a certain duration of time. The frozen enemy does not receive damage when hit. Instead, all damage is done to it when Stop wears off. This effect is especially useful in the Phantom fight.

Burn - Caused by some Fire-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.

Flat - This is caused by Gravity magic. It inflicts damage and gathers the enemies together for a certain amount of time. This is represented highly in Kingdom Hearts: Chain of Memories.

Doom - This can only be inflicted upon Sora and his party members and only in the Phantom boss fight. The Phantom will cast Doom and a timer will appear over a character's head. Once the timer runs out, the character will be KO'd and cannot be brought back into the battle. It normally gets rid of your party members before finally affecting Sora. The only way to avoid this effect is to cast Stop on the Clock Tower, which will keep the counter from going down for one minute real time. Eventually, the spell will wear off and the timer will resume, forcing the player to cast Stop again.

Enemy Effects
Confusion - Confusion is caused by Sora and occasionally the enemies in Kingdom Hearts: Chain of Memories. It reverses the controls, making it more difficult to move and avoid attacks. In Kingdom Hearts Re:Chain of Memories, some Room cards that have statues that will attack Sora and cause him to be confused. An example of this are the cherub statues in Olympus Coliseum. Certain attacks and abilities also cause this. One is Zexion's Enemy Card, Confu-Strike, which has a chance of causing confusion. A sleight with King Mickey, Inverse Burst, also induces confusion upon the enemy. The combo finisher of Dark Aura also has this effect, confusing those the flames hit, should the enemies survive the attack. It should be noted that most bosses are immune to this status effect.

Poison - Mainly caused by Black Fungus and Parasite Cage. It causes the player to take damage at an increasing rate even while moving away from the enemy. This lasts for about 5 seconds after the initial strike.

Stun - Stunning an enemy is a way of gaining an advantage in battle, yet can also be used by the enemy as a threat. While stunned, one cannot move for a short amount of time, usually until attacked. Strike Raid causes this effect in Sora's story, and Riku's second hit in his Dark Mode's three-hit combo also causes it. The Holy Burst sleight can stun as well. While bosses are typically immune to this effect, and rarely use it, Larxene's various Thunder abilities and Riku Replica's second hit in his three-hit combo also cause stunning.

Positive Effects
Air Shield - Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in Kingdom Hearts. While Aero does appear in Kingdom Hearts: Chain of Memories, it is used for offense and does not have the Air Shield affect. Xaldin uses a similar ability in Kingdom Hearts II.

Invincibility - An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in Olympus Coliseum, Hercules is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.

Kingdom Hearts

 * Sora - Some Summons negate harm to Sora, like Dumbo.
 * Hercules - He is within a state of Invincibility when fought until hit with a barrel. Periodically, he can switch back to his Invincible state. Denoted by a yellow glow surrounding his body.
 * Black Fungus - It can become Invincible for a short period of time.

Kingdom Hearts Re:Chain of Memories

 * Platinum Card - When used it gives Sora the invincibility status for twenty attacks.

Kingdom Hearts II

 * Undead Pirates - Cannot be attacked unless in the moonlight.

Kingdom Hearts 358/2 Days

 * Heartless - When paired with a Barrier Master, all enemies are protected from all damage until it is defeated or if the Barrier Master's book has been knocked away.

Kingdom Hearts 358/2 Days
In Kingdom Hearts 358/2 Days, there are many status effects in the game that have not appeared in previous installments. Each effect corresponds to an Organization member's respective attribute, and each member is resistant to their own element's status effect, with the percentage of resistance increasing with increasing character level. Furthermore, there is a special accessory for each status effect that renders the player immune to it. The effects are expressed by different icons to represent different ailments, which appear over the affected character's head. Many enemies have attacks which can inflict status ailments that reduce or negate combat and movement abilities. All effects subside after a brief period of time, or they can be cured quickly by using a Panacea.

Null Defense
Attacks inflict damage without regard to the character's defense. Typically caused by Nil-based magic and attacks.
 * This status effect is prevented by the Anti-Nil ability which can be equipped through various armors and accessories.

Shoe-glue
Represented by the "1 Ton" icon that appears over the character's head, this status ailment makes characters unable to jump or perform aerial combos. Typically caused by Gravity/Space-based magic and attacks.
 * This effect is prevented by the Anti-Space ability which can be equipped through various armors and accessories.

Air-toss
Represented by the green tornado that appears over the character's head, this ailment makes characters airborne and incapable of action or recovery while in midair, and will also make them take more damage when struck. The effect only lasts until the character lands back on the ground. Typically caused by Aero-based magic and attacks.
 * This effect is prevent by the Anti-Wind ability which can be equipped through various armors and accessories.

Freeze
Represented when ice forms around the character, they become incapable of action. To break free of it, the player must press the A button rapidly. Typically caused by Blizzard-based magic and attacks.
 * This effect is prevented by the Anti-Ice ability which can be equipped through various armors and accessories.

Halve HP
Certain enemies are capable of attacks that reduce a character's attacks by half of their max HP. Typically caused by Earth-based magic and attacks.
 * This effect is prevented by the Anti-Earth ability which can be equipped through various armors and accessories.

Flip-foot
Represented by question marks (??) that appear above the character's head, this ailment reverses movement controls (identical to the Confusion effect listed above). Typically caused by Illusion-based magic and attacks.
 * This effect is prevented by the Anti-Illusion ability which can be equipped through various armors and accessories.

Silence
Represented by a speech bubble with an ellipsis ("...") that appears over the character's head, the character becomes incapable of casting magic. Typically caused by Moon-based magic and attacks.
 * This effect is prevented by the Anti-Moon ability which can be equipped through various armors and accessories.

Ignite
When the character catches on fire, they continue to lose HP until the fire goes out (identical to the Burn effect listed above). Typically caused by Fire-based magic and attacks.
 * This effect is prevented by the Anti-Fire ability which can be equipped through various armors and accessories.

Damage Drain
The ability of some enemies to continually draw HP out of a character, replenishing their own. Typically caused by Water-based magic and attacks.
 * This effect is prevented by the Anti-Water ability which can be equipped through various armors and accessories.

Rewind Defense
Represented by a blue shield with "Lv. 1" appearing over the character's head, their defense is reduced to their first level's defense for a short period of time. Typically caused by Time-based magic and attacks.
 * This effect is prevented by the Anti-Time ability which can be equipped through various armors and accessories.

Blind
Represented by sunglasses which appear over the character's head, attacks attempted by said character are more likely to miss. Typically caused by Flower and Dark-based magic and attacks.
 * This effect is prevented by the Anti-Flower ability which can be equipped through various armors and accessories.

Jolt
When a character is surrounded by electricity, they are damaged by up to 10% of their HP when coming into contact with any ally (which will also damage said ally), enemies, and even walls and environment objects. Typically caused by Thunder-based magic and attacks.
 * This effect is prevented by the Anti-Lightning ability which can be equipped through various armors and accessories.

Radar Zap
The map displayed on the lower screen whites out for a short period of time. Typically caused by Light-based magic and attacks.
 * This effect is prevented by the Anti-Light ability which can be equipped through various armors and accessories.

Kingdom Hearts Birth by Sleep
In Kingdom Hearts Birth by Sleep status effects also make appearance. Terra, Ventus, and Aqua can all inflict status effects to enemies as well as being able to receive them from enemies such as the Chrono Twister and Stopga, however within the Mirage Arena, opponents can use these spells against the player.

Ignite
Terra, Ventus, Aqua or the enemy is burned and receives damage periodically. Ignite can be dealt by Fire-based Deck Commands, such as Ignite or Fire Dash.

Confuse
Terra, Ventus, Aqua or the enemy is confused and ways of walking are flipped where forward is backward and vice versa. Confuse can be dealt by the Confuse magic Deck Command or the Confusion Strike attack Command.

Poison
Terra, Ventus, Aqua or the enemy is poisoned and receives damage periodically. Poison can be dealt by Poison-based Deck Commands, such as Poison or Poison Edge.

Blind
Terra, Ventus, Aqua or the enemy is covered with Darkness and are only able to see themselves, however with enemies, the enemies will attack other enemies or go in wrong directions. Blind can be dealt by the Blackout magic Deck Command.

While Terra, Aqua and Ventus fire Blackout in a radial form, the Mimic Master fires it similar to a laser that sweeps around. Vanitas inflicts Blackout by physically attacking, rather than using magic. Vanitas Remnant uses Blackout by sending out black copies of himself that inflict Blind status when hit.

Sleep
The enemy is set to sleep for a period of time where they won't attack nor respond to attacks. Sleep can be dealt by the Sleep magic Deck Command.

Stun
Terra, Ventus, Aqua or the enemy is stunned for a short period of time. Stun can be dealt by Thunder-based commands, Aero magic commands or Mine magic commands such as Stun Edge and Mine Square.

Mini
Terra, Ventus, Aqua or the enemy is minimized to a small size and is prone to much more damage than normal. Mini can be dealt by the Mini magic Deck Command.

Stop
Terra, Ventus, Aqua or the enemy is stopped for a period of time. Stop can be dealt by Stop-based Deck Commands, such as Time Splicer and Stopga.

Slow
The enemy is slowed down giving the player more time to attack the enemy. Slow can be dealt by the Slow magic Deck Command.

Doom
A numerical counter appears over the enemy's head, counting down. Once it reaches 0, the enemy is destroyed. Doom can be inflicted by Dark Haze.

Zero Gravity
The enemy is kept midair inside a barrier and if prolonged inside will continue to lose HP and eventually be inflicted with Confuse. Zero Gravity can be inflicted by the Zero Gravity magic Deck Commands.

Kingdom Hearts Re:coded
In Kingdom Hearts Re:coded status effects also make appearance. Data-Sora can inflict status effects to enemies through the use of magic commands or his Keyblade's Overclock ability such as Attach Fire. Data-Sora can prevent receiving status effect by equipping certain accessories.

Ignite
Data-Sora or the enemy is burned and receives damage periodically. Ignite can be dealt by Fire magic or Attach Fire and Fire Counter Overclock abilities. Data-Sora can prevent Ignite status effect by equipping the Fire Charm accessory.

Freeze
Data-Sora or the enemy is frozen and is unable to move. Receiving attacks while in frozen state will receive more damage than usual. Freeze can be dealt by Blizzard magic or Attach Blizzard and Blizzard Counter Overclock abilities. Data-Sora can prevent Freeze status effect by equipping the Blizzard Charm accessory.

Jolt
Data-Sora or the enemy is shocked, after the status effect is over, the target will receive a small amount of damage. Jolt can be dealt by Thunder magic or Attach Thunder and Thunder Counter Overclock abilities. Data-Sora can prevent Jolt status effect by equipping the Thunder Charm accessory.

Slow
Represented by a purple clock icon with a blue downwards arrow. Data-Sora or the enemy will move slowly. Slow can be dealt by Slow magic or Attach Slow and Counter Slow Overclock abilities. Data-Sora can prevent Slow status effect by equipping the Zip Watch accessory.

Flip-Foot
Represented by a speech bubble with 3 question marks imprinted on it, the right and left question marks are red, while the middle one is blue. Data-Sora or the enemy is confused, and the controls will be reversed during Flip-Foot status effect. Flip-Foot can be dealt using Confuse magic. Data-Sora can prevent Flip-Foot status effect by equipping the Compass accessory.

Air-Toss
Data-Sora or the enemy is tossed into the air, immobilized, and descends slowly. Air-toss can be dealt by Aero magic or Attach Aero and Aero Counter Overclock abilities. Data-Sora can prevent Air-Toss status effect by equipping the Heavy Chain accessory.

Shoe-Glue
Represented by a weight icon with the word "1 Tn." imprinted on it. Data-Sora can't jump during the status effect. Data-Sora can prevent Shoe-Glue status effect by equipping the Feather Charm accessory.

Blind
Data-Sora is blinded and will miss his attacks often as long as the duration of the status effect. Data-Sora can prevent Blind status effect by equipping the Night Lenses accessory.

Defense Cut
Represented by a shield icon with a red downwards arrow imprinted on it. Data-Sora's defense is lowered. Data-Sora can prevent Defense Cut status effect by equipping the Adamant Belt accessory.

Command Lock
Represented by a speech bubble with 3 dots in it, formerly used as Silenced status effect icon. Data-Sora is unable to use any of his commands as long as the duration of the status effect. Data-Sora can prevent Command Lock status effect by equipping the Liberty Crown accessory.

Clock Rewind
Represented by a blue chip icon with red "LV1" and a downwards arrow on it. Data-Sora's clock gauge is reset to Level 1 and he is unable to raise his clock gauge while the status effect lasts. Data-Sora can prevent Clock Rewind status effect by equipping the Heat Sink Belt accessory.