Squirming Evil

"Squirming Evil" is a musical composition by Yoko Shimomura that appears in the. It is the boss theme of various Disney bosses.

Kingdom Hearts

 * Battles
 * Olympus Coliseum: Cerberus (first battle),
 * Deep Jungle:     and the Stealth Sneak
 * Agrabah:
 * Atlantica:     and Flotsam and Jetsam
 * Halloween Town:     (first battle)
 * Neverland:
 * Hollow Bastion:
 * End of the World: Chernabog


 * Cutscenes
 * Olympus Coliseum: "Cerberus", "Hades, Lord of the Dead"
 * Deep Jungle: "Sabor Returns"
 * Agrabah: "The Royal Vizier"
 * Atlantica: "Ursula's Lair"
 * Halloween Town: "Come and Get It"
 * Neverland: "Battle VS Captain Hook"
 * Hollow Bastion: "Mistress of all Evil"

Kingdom Hearts Re:Coded

 * Olympus Coliseum: "The Definition of a Hero"

Kingdom Hearts Union χ

 * Battles
 * Olympus Coliseum: Cerberus


 * Cutscenes
 * Daybreak Town (Main Story): "A Waypoint", "The Way Out"
 * Olympus Coliseum: "Cerberus", "Plan B", "Fighting Together"

Kingdom Hearts III

 * The Caribbean: Lightning Angler

Kingdom Hearts Dark Road

 * Olympus Coliseum: "Gatekeeper", "Leave it to Baldr", "Cerberus Defeated"

Composition
"Squirming Evil" is approximately one minute and fifty-four seconds long in Kingdom Hearts. In the HD remake, the piece is one minute and fifty-six seconds long.

The in-game versions have a time signature of 4/4 time and a tempo of 160 beats per minute.

The piece has a four-measure introduction consisting of strings, low brass, percussion, piano, synthesizer, and woodwinds. The tone throughout the piece is tensive and ominous. Being a major boss battle theme, the piece is typically louder in dynamics- at the minimum, a forte- and very percussive and brass heavy. The woodwind flourishes that interrupt throughout the piece tie it back to "Villains of a Sort" and heighten the tension. The instrumentation for both versions consists of: strings, woodwinds, brass, piano, synthesizer, drums, and crash cymbals.