Status effect

Status effects are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen Organization XIII-based elements in Kingdom Hearts 358/2 Days has a corresponding status effect that it can inflict.

Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and  Kingdom Hearts II, that is their only option. However, in Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded, negative status effects can be removed using the Panacea, Elixir, and Megalixir items, or by using the Esuna command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as Stun or Air-toss.

In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, it is also possible to prevent catching a status in the first place by equipping certain accessories. In Kingdom Hearts 358/2 Days, resistance to status effects takes the form of anti-element armor, which each character except Riku possesses. For example, the Anti-Ice armor protects against freezing. Each member of Organization XIII is resistant to their own signature element, while Xion, Sora, Donald Duck, Goofy and The King are resistant to Light. Natural resistance increases as a character's level goes up, giving 10% of resistance for each 10 levels, and can be stacked with the various resistances provided by certain Ring Panels. In Kingdom Hearts Re:coded, however, each status effect has a matching accessory that provides immunity to it for Data-Sora.

Air-toss
The Air-toss (吹き上げ) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by Aero-type commands, Wind-type attacks in Kingdom Hearts 358/2 Days, and abilities like Aero Finish or Aero Counter.

Bind
The Bind (バインド) status effect appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts Birth by Sleep, and Kingdom Hearts 3D: Dream Drop Distance. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like Bind and Binding Strike

Blind
The Blind (暗闇) status effect appears in Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. It hinders the victim's ability to successfully land attacks. In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, a blinded character will often miss with weapon attacks, including Attack Commands. In Kingdom Hearts Birth by Sleep, a blinded enemy will attack other enemies or go in the wrong direction, while a blinded character will have a reduced field of vision, with only the area immediately around the character visible, and will be unable to use Lock-On or Shotlocks. Blind is typically caused by Dark-type commands, Blackout, and Flower-type attacks in Kingdom Hearts 358/2 Days.

Clock Rewind
The Clock Rewind (クロックレベル1) status effect appears in Kingdom Hearts Re:coded. It resets Data-Sora's clock gauge to level 1 and prevents it from being filled.

Command Lock
The Command Lock (コマンド禁止) status effect appears in Kingdom Hearts Re:coded. It prevents Data-Sora from using any commands. This effect resembles that of Silence.

Confuse
The Confuse (混乱「コンフュ」) status effect appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the Vile Phial will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like Confuse and Confusion Strike, certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked while affected by Zero Gravity, and Illusion-type attacks in Kingdom Hearts 358/2 Days.

In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.

Damage Drain
The Damage Drain (ダメージ吸収) status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Damage Drain, the character's HP damage is absorbed by the attacking enemy, healing them. Damage Drain is inflicted by Water-type attacks.

Defense Cut
The Defense Cut (防御ダウン) status effect appears in Kingdom Hearts Re:coded. It cuts down Data-Sora's Defense, causing him to take more damage from enemy attacks.

Demi
The Demi (割合) status effect appears in Kingdom Hearts and Kingdom Hearts: Chain of Memories. It shaves off a fraction of the victim's remaining HP. It is caused by Gravity and other related attacks.

Doom
The Doom (死の宣告「デス」) status effect appears in Kingdom Hearts, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts Birth by Sleep. It automatically KOs the victim after a set period of time, indicated by a countdown, independently of the victim's HP.

In Kingdom Hearts, Doom is inflicted on Sora's entire party by Phantom, and each party member is affected in turn, starting with Peter Pan and ending with Sora. The countdown, starting from 12, is marked by the minute hand of the Clock Tower, and the countdown can be halted temporarily by casting Stop on the clock face.

In Kingdom Hearts Re:Chain of Memories, Doom is inflicted on Sora by Marluxia's third form. Sora is immobilized and has until the countdown runs down from 6 to break six of Marluxia's cards, or he will lose the battle.

In Kingdom Hearts Birth by Sleep, Doom is inflicted by the Dark Haze command. Victims are defeated after a five second countdown.

Marluxia's Absent Silhouette and Replica Data use a variation of Doom, which marks Sora with a countdown that starts with Sora's level and is reduced by one when Sora is hit by Marluxia's scythe.

The Unknown also uses a variation of Doom, in which he attacks with a web-like energy blast which, if it connects, traps the protagonist, leaving them with roughly four seconds to break free by tapping buttons.

Flip-foot
The Flip-foot (移動異常) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. While under Flip-foot, movement controls are reversed. This effect is identical to when a character is affected by Confuse. In Kingdom Hearts 358/2 Days, Flip-foot is inflicted by Illusion-type attacks.

Freeze
The Freeze (凍結「フリーズ」) status effect appears in Kingdom Hearts: Chain of Memories,Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple damage if attacked while frozen. It is typically caused by Blizzard-type and Ice-type commands and attacks, and abilities like Blizzard Finish and Blizzard Counter.

A form of Freeze can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Blizzard. It immobilizes them for a few moments.

Halve HP
The Halve HP (HP半減) status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks.

Ignite
The Ignite (炎上「バーン」) status effect appears in Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by Fire-type commands and attacks, and abilities like Fire Finish and Fire Counter.

A form of Ignite can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Fire.

Jolt
The Jolt (帯電) status effect appears in Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts Re:coded. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in Kingdom Hearts 358/2 Days and up to 12.5% in Kingdom Hearts Re:coded—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by Fire-type and Lightning-type commands and attacks, and abilities like Thunder Finish and Thunder Counter.

A form of Jolt can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Thunder.

Magnet
The Magnet (マグネ) status effect appears in Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II, Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded. The victim is immobilized and is pulled into the magnetic vortex created by Magnet and Magnet-type commands.

Mini
The Mini (ミニマム) status effect appears in Kingdom Hearts Birth by Sleep. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the Mini magic command.

Null Defense
The Null Defense (防御力無効化) status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Null Defense, the victim's current HP is cut in half. Null Defense is inflicted by Nil-type attacks.

Poison
The Poison (ポイズン) status effect appears in Kingdom Hearts and Kingdom Hearts Birth by Sleep. It gradually depletes the victim's HP. Poison is inflicted by commands like Poison and Poison Edge, and enemies like the Black Fungus and Vile Phial.

Radar Zap
The Radar Zap (ナビマップ無力化) status effect appears in Kingdom Hearts 358/2 Days. It disables the area map that appears on the bottom Nintendo DS screen, replacing it with a large image resembling a glaring light. Radar Zap is inflicted by Light-type attacks.

Rewound Defense
The Rewound Defense (防御LV.1) status effect appears in Kingdom Hearts 358/2 Days. It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks.

Shoe-glue
The Shoe-glue (ジャンプ不能) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It prevents the victim from jumping, although they are still capable of automatically jumping to attack airborne enemies. In Kingdom Hearts 358/2 Days, Shoe-glue is inflicted by Space-type attacks.

Silence
The Silence (沈黙「サイレンス」) is a status effect that appears in Kingdom Hearts and Kingdom Hearts 358/2 Days. It prevents the victim from using magic. Silence is inflicted by Kurt Zisa in Kingdom Hearts, and by Moon-type attacks in Kingdom Hearts 358/2 Days.

Sleep
The Sleep (スリプル) status effect appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. It immobilizes the victim for a period of time, or until the victim is attacked. In Kingdom Hearts: Chain of Memories, enemies are asleep by default in Sleeping Darkness rooms, while in Kingdom Hearts Birth by Sleep, Sleep is inflicted by the Sleep magic command.

Slow
The Slow (スロウ) status effect appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like Slow or Twisted Hours, or by abilities like Attach Slow and Counter Slow.

Stop
The Stop (ストップ) status effect appears in Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. Stop is inflicted by commands like Stop, Time Splicer, and Twisted Hours, or by enemies like the Chrono Twister.

Stun
The Stun (気絶「スタン」) status effect appears in Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by Aero-based commands, Mine-based commands, Quake, Thunder Blitz, and weapon abilities such as Sonic Blade, Stun Impact, and Strike Raid. In Kingdom Hearts: Chain of Memories, specific enemy cards will make the player vulnerable to being stunned by certain types of attacks. Failing to complete Surprise! and Surprise! 2 successfully results in the user becoming stunned.

Terror
The Terror (テラー) status effect appears in Kingdom Hearts: Chain of Memories. It strike fear into the heart of the victim, preventing them from approaching the player. It is inflicted by the Terror sleight.

Warp
The Warp (デジョン) status effect appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. It causes the victim to be removed from the battlefield, regardless of their remaining HP. No experience is earned from enemies defeated in this way. Warp is caused by the Warp and Warpinator commands, and by the Lexaeus enemy card. In Kingdom Hearts 358/2 Days, Grey Caprices are able to use "warp missiles" that force the protagonist to instantly switch places with them.

Zero Gravity
The Zero Gravity (ゼログラビデ) status effect appears in Kingdom Hearts Birth by Sleep. It encases the victim with an anti-gravity field that floats them above the ground and inflicts continual damage. If the victim is attacked while inside the field, they will be set rapidly spinning, causing them to be confused once the field dissipated. Zero Gravity is caused by Zero Gravity magic.

Positive status effects
Positive status effects are handled differently from negative status effects. In Kingdom Hearts: Chain of Memories, enemy card temporarily cast various effects, many of which serve as temporary versions of recurring abilities.

Vanish
Vanish appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. This ability prevents enemies (and yourself) from seeing you in battle. You become unable to be seen and can sneak up on enemies. In Chain of Memories, the Gargoyle enemy card has Vanish as it's ability. In Birth by Sleep, Vanish is a friendship command obtained in the Mirage Arena.

Aero Shield
Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This ability appears in Kingdom Hearts and in Kingdom Hearts Re:coded. In Kingdom Hearts Re:coded, it is only available in 3D Shooter mode by gaining an Aero power up. While Aero does appear in Kingdom Hearts: Chain of Memories, it is used for offense and does not have the Air Shield affect. Xaldin uses a similar ability in Kingdom Hearts II.

Auto-Life
This ability appears in Kingdom Hearts,Kingdom Hearts: Chain of Memories,Kingdom Hearts II, and Kingdom Hearts Birth by Sleep. This ability allows the player to revive after all HP is gone and restores some HP. In Kingdom Hearts and Kingdom Hearts II, Tinker Bell has Auto-Life as an ability, and so summoning Peter Pan or Tinker Bell allows you to revive. In Chain of Memories, Vexen's Enemy Card has the Auto-Life ability. In Birth by Sleep, Aqua's D-Link has Auto-Life as it's Level Two ability.

Invincibility
Most characters have a period during which they are invulnerable to further damage, usually while performing a special technique, but as a status effect, Invincibility is quite rare. In Kingdom Hearts, Hercules is able to cast a golden aura on himself that makes him invincible, and this can only be removed by hitting him with a barrel. In Kingdom Hearts Re:Chain of Memories, the Platinum Card grants Sora the Invincible status for the duration of twenty attacks. In Kingdom Hearts 358/2 Days, the Barrier Master is actually able to cast a barrier on other enemies to protect them from all damage, but the Barrier Master itself is left unprotected; the only way to remove the barrier is to knock away the Barrier Master's book or slay it.