99 Puppies

The 99 Puppies make an appearance as a side quest in , in which Sora is given the task of finding them in various worlds. It is not a requirement to find all of the puppies in Kingdom Hearts, but doing so yields various rewards, which includes unlocking the secret ending on normal difficulty, an Aero upgrade, as well as a full Gummi Block collection.

Kingdom Hearts
The puppies originally resided in a currently unnamed world in the  universe, raised by two adult dalmatians, Pongo and Perdita. At some point, the dalmatians' world was destroyed and the puppies were separated from their parents. During the chaos of their world's destruction, the puppies were somehow bundled into groups of three, and were separated across the various worlds of the Kingdom Hearts universe.

During his journey, Sora finds and frees each group of puppies, sending them to Traverse Town, where Pongo and Perdita had found a temporary home.

Kingdom Hearts Re:coded
Puppies can be found on scratch cards in the Avatar Menu. D-Firaga is awarded after collecting all 99 puppies.

Traverse Town

 * 1, 2, 3: Mystical House, on the island across from Merlin's house. Glide can be used to fly over to the rock, though Mermaid Kick can also be used to "jump" onto it.
 * 4, 5, 6: Alleyway, behind a wall of crates. Use Trinity Charge to break through.
 * 7, 8, 9: Item Workshop. Use Trinity Ladder to get in.
 * 10, 11, 12: Secret Waterway. Use Trinity Charge to break through the sewer gate.

Wonderland

 * 13, 14, 15: Queen's Castle, on the left hedge. Reachable by going through the exit in the upside-down Bizarre Room. / Queen's Castle, on the right ledge. Reachable by going through a hidden exit from Lotus Forest.
 * 16, 17, 18: Lotus Forest, on one of the raised lilypads.
 * 19, 20, 21: Tea Party Garden, on the arched entrance. High Jump and Glide are required. Enter via door in the Lotus Forest above the pond.
 * 58, 59, 60: Queen's Castle, on the right hand hedge. High Jump is required. / Lotus Forest, use the entrance to the Bizarre Room located above the entrance to the Tea Party Garden. In there, the player will find a picture frame you must activate that will take you back to the Lotus Forest. Cast Thunder on the string of flowers to receive the chest.

Olympus Coliseum

 * 22, 23, 24: Use Trinity Jump under the right hand statue at the Coliseum Gates.

Deep Jungle

 * 25, 26, 27: On the last islet in the marsh in Hippos' Lagoon. Glide recommended but not needed.
 * 28, 29, 30: In the Vines 2 area, reached by climbing the ivy in the marsh.
 * 31, 32, 33: Blue Trinity mark in Climbing Trees area. / Chest in the Waterfall Cavern.
 * 34, 35, 36: Blue Trinity mark in the Camp Area.

Agrabah

 * 37, 38, 39: Chest in Aladdin's House. / Chest in Treasure Room.
 * 46, 47, 48: Chest at Palace Gates; High Jump and Glide required. / Chest in Hidden Room; requires activating the Yellow Trinity, or High Jump and Glide.
 * 49, 50, 51: Chest at Cave: Entrance; High Jump and Glide required.
 * 52, 53, 54: Chest in Treasure Room. / Chest at Palace Gates; High Jump required.

Halloween Town

 * 40, 41, 42: Oogie's Manor. Make your way up to the Evil Playroom. It's about halfway up, behind a sealed door along a section of bridge. This door will open automatically, but only after hitting the crank in the Evil Playroom.
 * 64, 65, 66: After defeating Oogie's Manor, go to Moonlight Hill and search for a secret doorway. Go in the newly accessible door to find the chest.
 * 67, 68, 69: In Jack's House, check under the staircase.
 * 70, 71, 72: Guillotine Square, use Glide to reach the mouth of a grey pumpkin-like tower.

Monstro

 * 55, 56, 57: Chest in Monstro: Chamber 3; on one of the mid-level ledges. / Chest in Monstro: Chamber 3; on a platform that can be reached by a barrel.
 * 73, 74, 75: Chest in Monstro: Mouth, on top of debris. Requires High Jump to reach.
 * 76, 77, 78: Chest in Monstro: Chamber 3, on a platform that can be reached by a barrel. / Chest in Monstro: Chamber 6.
 * 79, 80, 81: Chest in Monstro: Chamber 5, on a barrel on one of the higher platforms in the area.

Neverland

 * 43, 44, 45: In a corner of the Clock Tower.
 * 82, 83, 84: When flying, on a beam in the ship's Hold.
 * 85, 86, 87: Trinity Push in the ship's Hold.
 * 88, 89, 90: Chest in the Captain's Cabin, after AntiSora's battle.

Hollow Bastion

 * 61, 62, 63: In the Grand Hall on a left ledge near the Keyhole, during Sora's second visit.
 * 91, 92, 93: At the bottom of Rising Falls, on top of the water, by the rocks.
 * 94, 95, 96: Cast Gravity to lower the floating platform in the Castle Gates.
 * 97, 98, 99: Cast Gravity to lower the floating platform in the High Tower.

Appearance
The most notable thing about these dalmatians is that they wear different colored collars to signify their genders; females wear blue collars, whereas the males' collars are red.

Puppy No. 5 is actually Patch (パッチ), No. 6 is Rolly (ローリー), and No. 12 is Lucky (ラッキー) (the puppy who sits in front of the television set). Puppy No. 13 is Pepper (ペッパー), No. 23 is Penny (ペニー), and No. 69 is Freckles (フレックルス).

Personality
As there are ninety-nine of them, the puppies have varied personalities. Their common traits include hyperactive, childlike behavior. They all enjoy watching television, but are all very well-disciplined by their parents. In the Dining Room in the Dalmatian's House, one puppy will happily follow Sora through the room, proving they seem to like Sora.

Origin
The 99 Puppies are based on their appearance in Walt Disney's 1961 film , which was in turn based on the 1956 book The Hundred and One Dalmatians by Dodie Smith. The puppies' main characteristics, along with some of their names, remained for the transition from book to film. However, the film added two dalmatian pups to the book's original count of ninety-seven; in the original book, two additional adult dalmatians round off the total one-hundred-and-one, as the four adults were merged into Pongo and Perdita for the film, away for Cruella De Vil.