Forum:Key Items

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To Do List

 * Navi-Gummi and Navi-G Piece (the two should be merged into one page)

Discussion
There are four Navi-G pieces. I do not remember where they all are, but I believe one is found after Wonderland. -- 16:48, 6 July 2014 (UTC)

Kingdom Hearts Birth by Sleep
COMPLETE

To Do List

 * Add Story section to Naminé's Sketches page.
 * Add Story section to Picture article.
 * Create Present page that also covers Decoy Present
 * Split the Munny Pouch into a separate article that links to Munny.
 * Split Summon Items article into "Summon Gems" and "Summon Charms"?
 * Expand Summon Charm's story section.

Discussion

 * Munny+Munny Pouch was use mainly as filler, I believe. Or to explain how munny played a [minor] role in the story at one point in time. To me, having a separate article for Munny Pouch and linking back to on Munny sounds fine. Present and Decoy Presents pertain to something from Halloween Town, right? If they are both for the same thing, I'm up for the merge. Summon Items: I'm not entirely sure. A massive item infobox for each item or game? Sorry... Crown and Proofs go hand in hand, so I say we keep them together. 21:26, 25 July 2014 (UTC)
 * From what I remember, the "Present" was stolen by a Heartless and the "Decoy Present" was what Sora used to lure out the thief. They're not the same thing but they are connected so I'm fine with having either a merged page or two separate pages. Could we split Summon Items into "Summon Items (KH)" and "Summon Items (KHII)" and format them into two continuous-prose articles rather than a list (we'd be able to have a neat infobox...)? 01:18, 26 July 2014 (UTC)

To me, I think the presents should stay on the same page. The article describes the subject which is the present. There are two "variations" of the term present: Present and Decoy Present. Kinda like the Old Book and Torn Pages, they aren't the same, but they are a part of each other [connected]. The presents are not technically the same, but are similar. Was there any difference between the two other than their purpose of existence? Seek others opinions though, I'm not entirely sure on this. Splitting the summon items into two seems fine. 01:42, 26 July 2014 (UTC)
 * Yeah, I prefer keepings the presents on one page too. Also, the summon item pages could alternatively be called "Summon Gem(s)" and "Summon Charm(s)", what do you think (note my uncertainty with the plural)? 02:00, 26 July 2014 (UTC)
 * Initially I was up for separating the two pages, but the title of the current page [Summon Items] has me rethinking that...The page "Summon Items" is meant to describe the summoning items- be it charms/gems/whatever. Since the title is lacking any specifics, it can be assumed that this page is to hold everything about summoning items, regardless of what game. If we want to ignore that title and go with individual game coverage pages, then I'm leaning towards Summon Gem and Summon Charm. However, I'm starting to think we should keep all of this on the same page. However, this doesn't solve the visual clean up the page needs. I still don't have a solution to that other than to create an item infobox table for each game. 03:11, 26 July 2014 (UTC)
 * The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems are the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. 12:05, 26 July 2014 (UTC)
 * Hmmm...Wasn't this also the reason summon cards were removed from the page? If so, then we might as well follow suit for gems and charms. 13:22, 26 July 2014 (UTC)

Ok, I've taken care of the Present and Decoy Present pages. I'm a little iffy on the stories, I can't remember exactly how the story played out, other than the stealing of the Present leads to the creation of the Decoy Present to lure the Experiment out. That's it; that's all I remember. (Gotta find a way to play Kingdom Hearts II again...) 02:17, 26 September 2014 (UTC)

To Do List

 * Create Mystery Piece page.

To Do List

 * Complete Stage Gadget page.
 * Add all recipes to the Recipe page.

Discussion

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To clarify the Navi-G: The four Navi-G Pieces appear in different worlds, and collecting them allows you expand the number of accessible worlds after giving them to Cid, in sets of two, I think. The Navi-Gummi appears during the last visit to Traverse Town (the scene with Kairi in the waterway), and it allows you to return to Hollow Bastion for the second visit. -- 08:26, 19 October 2014 (UTC)
 * Okay, thanks. I remember that one Navi-G Piece is obtained in Deep Jungle with Terk. Any ideas about the rest? 13:35, 19 October 2014 (UTC)
 * Navi-G Pieces are all obtained after sealing Keyholes, actually: In Wonderland, Deep Jungle, Traverse Town and Neverland. The Gummi Block dropped by Terk is actually one of Protect Gummi type (you can see when you reunite with Donald and Goofy in Tent).109.173.173.78 13:53, 19 October 2014 (UTC)
 * Thanks for the information. The last clue to solve is when they're installed in the Gummi Ship. Are they installed in twos as NZ said or can you go back to Cid and install a new piece after you get each one? 13:58, 19 October 2014 (UTC)
 * In pairs. Pairs are Wonderland-Deep Jungle and Traverse Town-Neverland, of course.--109.173.173.78 14:22, 19 October 2014 (UTC)

That's clear now. Thanks a lot! The pages should be merged anyway since they are both gummi blocks that unlocks a new route to a world. Since they run on the same principle, it's clear that they are made from the same material. 14:46, 19 October 2014 (UTC)