Talk:Player (KHχ)

Shouldn't this be at Protagonist (KHχ)? 18:55, 11 August 2013 (UTC)
 * I haven't played KHX but from using my little knowledge of the game, I think 'Player' suits fine since the game labels you as such (like that). 21:02, 11 August 2013 (UTC)

Player vs. Avatar
As pointed out above the game uses both names, Player is used directly in the game most prominently above the HP bar while Avatar is only used in the clothing menu and by Square Enix in their update/event/e.t.c notes. I'm not sure if they are really synonymous in SE's eyes since Player seems to be just a placeholder for the character's name while Avatar is the more technical term. Either way this page is about both so that shouldn't be a problem. 18:05, 3 January 2015 (UTC)

Name
Does this need to be at (KHx)? There's no "Player" article. 01:54, 4 February 2016 (UTC)

Point. There's need for the (KHx) since there's no other "Player" article. It makes sense to move it. I'm for it. Objections, anyone?-- 23:04, 4 February 2016 (UTC)
 * I agree, although we could possibly create a Player page for the KHMobile player (not that there'd be much info on it). 17:52, 5 February 2016 (UTC)
 * I guess if that one's also called player, than we should keep the parser, and create a page for it. 01:35, 6 February 2016 (UTC)


 * I'm fine with it either way. I added the parser in the first place because "Player" is such a strange page to have here, but he/she is really addressed this way in KHX at least two times by Chirithy and the Foreteller. Personally I don't know anything about the Player in Mobile as a character. Isn't it exactly the same as in Re:coded's Avatar Menu, meaning just a guy/girl you can customize?-- ShardofTruth (talk) 20:42, 3 March 2016 (UTC)

New Format
This page needs an overhaul not only due to Unchained seemingly numbering the costumes differently but also because they were split into accessories a long time ago. I still collected all data here, so almost all information is there, it just has to be added. I still need good ideas how this should be done because we're facing some problems here: So, any good ideas how this should look and how we can avoid making this the longest table ever? We could make the images even smaller if that would help. -- 10:11, 9 April 2016 (UTC)
 * 1) The table gets really, really long. There are currently 242 costumes in the game, that's 121 rows if we keep the female and male ones in the same (which might be a good idea). We only have like half on them on the page and it looks odd already.
 * 2) Every costume was divided into different accessories but not every clothing items uses the same "slots". Currently there are ten potential slots: Head 1, Face 1, Face 2, Head 2 (only used by one costume I think), Chest 2, Chest 1, Hip, Back, Hand and Foot (this is currently unused and probably will never be). Every costumes has like three to five of those items. Gameplay-wise five is the maximum number of accessories you can wear and you can't use accessories together that use the same slot. Now every accessory has a name and an image that has to be grouped with its "source" clothing item, but I'm really not sure how we should do this. Secondly since accessories were created you wont be able to get them all with the same in-game action, they have different unlock conditions. This is true for both [chi] and Unchained when, for example, you will get the hat of a costume by being ranked in the top 100 but only the earrings when you in the top 50. That's why I think we should keep the unlock conditions as simple as possible and mention only the event or board it comes from and possibly the date.
 * 3) There are independent accessories that are kept in the same clothing space but have no "source" costume. With two exceptions they are unisex, so at least there's that. They would go in a different tab.
 * 4) Hairstyles are the only other thing that also get expanded one, expressions and colors stay the same forever.
 * 5) The numbering is a problem too. In [chi] no numbers are shown, the costumes are still numbered internally and are sorted this way in-game. They are sorted exactly the same way in Unchained so even though we have this new Avatar Board numbering, it doesn't mean anything. So there is a decision to be made: Make the Avatar page independent from the Avatar Board page or not. If we use the  old numbering system we simply mention the Avatar Board the costume can be unlocked with (probably the Lux level too) in Unchained's unlock criteria column. If we want to keep these things on the same page then we need to separate the costumes in four categories: costumes from Avatar Boards that can be unlocked by leveling up, costumes Avatar Boards that can be bought with jewels (unnumbered), costumes from Avatar Boards that can be unlocked through different means (from Events and Coliseum Reward, unnumbered too) and costumes from other sources (no Avatar Board at all, that means the initial clothes and ranking rewards). To make matters worse not only costumes can be Avatar Boards but Hairstyles and independent accessories too, so I'm not sure this will help to get a good overview.
 * Could we list the X ID, and make that column sortable? Or does X not number the items by category? 23:38, 9 April 2016 (UTC)
 * "you will get the hat of a costume by being ranked in the top 100 but only the earrings when you in the top 50."...wut. You mean if I buy the headpiece when I have a low rank, I can never get the earrings? 23:38, 9 April 2016 (UTC)