User:Xelias0/DissidiaKH/Heartless Enemies

Shadow
Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.

Large Body
Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.

Rabid Dog
Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.

Snapper Dog
Snapper Dogs will usually appear with many weaker Heartless, particularly packs of Rabid Dogs, and occasionally appear with stronger Heartless, including other Snapper Dogs. Though they only have two attacks to Rabid Dogs’ three, Snapper Dogs make up for this by doing more damage and having the potential to inflict a status effect which temporarily robs the enemy of their ability to use Brave attacks.

Minute Bomb
Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.

Detonator
Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.

Crimson Jazz
Crimson Jazzes typically appear in pairs and, much less commonly, with other types of Heartless. They are the only type of Heartless that use Fire magic, but cannot Ignite the player. Instead, most of their attacks can hurl enemies into the air. They attack quickly and can chain attacks fairly easily.

Emerald Blues
Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.

Grey Caprice
Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.

Turquoise March
Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.

Scarlet Tango
Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.

Bookmaster
Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic, Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy.

Dual Blade
Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.

Invisible
Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless.