User:Xelias0/DissidiaKH/Nobody Enemies

Nobodies are, for the most part, more powerful enemies than the average Heartless, and most of them have very fast attack speeds. All Nobodies share an average resistance to Fire, Ice, Thunder, and Air damage, not having a particular weakness to any of them. Exceptions of this include Sorcerers, who are completely immune to those forms of damage, and Twilight Thorns, who have a 50% resistance.

Dusk
Dusks are fast, but rather weak Nobodies. Their attacks are rather difficult to avoid, a fact that is supplemented by the fact that they tend to appear in groups.

Creeper
Creepers are small Nobodies with a variety of attacks. However, they are very weak, and often appear in groups and in the company of other, more powerful Nobodies. They are generally fodder enemies, much like Shadows.

Assassin
Assassins are moderately powerful Nobodies that have the ability to "swim" under the ground, rendering them invulnerable until they are either stunned or come out of their own accord. They have only one HP attack, "Fail Safe", which costs the Nobody half its own HP, though it cannot kill itself through this attack. Assassins often appear flanked by others of its kind or by Dusks and Creepers, and rarely appear under other circumstances.

Samurai
Samurais are moderately powerful Nobodies that have very fast, generally hard-to-avoid attacks. When they are not attacking, however, they barely move. Their moves are very calculated, and they will often be accompanied by Dusks or Creepers. On rarer occasions, they will be accompanied by other high-ranking Nobodies, such as Dancers.

Dragoon
Dragoons are moderately powerful Nobodies with swift attacks that usually appear in groups or flanked by Dusks. Their greatest asset is their wide attack range, which can be especially dangerous on smaller arenas or when groups of them attack.

Sniper
Snipers are moderately powerful Nobodies that often appear in groups or flanked by lower-ranking Nobodies. Snipers are limited to one HP and Brave attack, and their sole HP attack is slow in execution and can be reflected back at the Sniper. These Nobodies, though on average having more HP, Brave points, and defensive capabilities than Dusks and Creepers, have many more weak points and openings than them, greatly diluting their danger level.

Berserker
Berserkers are powerful Nobodies with a wide repertoire of attacks that can deal a great amount of damage in a short amount of time. They are quite slow until they begin attacking, at which point they move so fast and furiously that they are difficult to avoid. During some of their attacks, Berserkers will shrink in size, making it even more difficult to damage them than normal. To make matters worse, they frequently appear in groups.

Dancer
Dancers are moderately powerful Nobodies that have an above-average number of Brave attacks—four—but only one HP attack. This one attack, however, does not end until the Dancer has either received damage or caught its target. They are fast in both attacking and dodging, and they tend to appear in groups or flanking other types of Nobodies, both more and less powerful.

Gambler
Gamblers are moderately powerful Nobodies that are generally quite slow, except when executing their sole Brave attack. They tend to appear in groups of two or three, and occasionally even larger, but are not often accompanied by other types of Nobodies.

Sorcerer
Sorcerers are powerful Nobodies that manipulate cubes of nothingness to perform swift, powerful attacks. Some of Sorcerers’ attacks have a tendency to leave them wide open if they miss, but they have a complete immunity to Fire, Ice, Thunder, and Air damage and a resistance to Light and Darkness damage to compensate. They will occasionally appear in groups of two or three, and on much rarer occasions appear with different types of high-ranking Nobodies.

Twilight Thorn
Twilight Thorns are large, powerful Nobodies that can move surprisingly fast despite their massive size. They have many attacks, and most of them are quite difficult to dodge. Their "Absolute Obliteration" HP attack is almost impossible to avoid on smaller stages, such as Castle Oblivion, though it can be interrupted before it hits to compensate. Twilight Thorns are very rarely accompanied by other Nobodies, and even then they are only Creepers.