Talk:Gauges

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Mainspace
I apologize if this move seems sudden and uncalled for; revert if necessary. But we've been wanting to do something like this to deal with the various gauge articles for a long time. I started this in my userspace, and it received a lot of attention. Now it's time we finish the article up. The only logical thing to do in my mind was to bring it to mainspace. The gauge articles and sections of articles should be dealt with accordingly, possibly linking to this new page. - 01:21, 1 June 2012 (UTC)

"Gauges" vs. "Gauge"

 * I think it's because it covers every gauge in the series, while those cover a whole race of one thing. A race is different from a mere gameplay element. And also probably due to each having a different mechanic attached to it, while enemies are all the same, their mechanic is to attack/distract. 19:06, 2 June 2012 (UTC)

It's similar to why we have an article called "Symbols" instead of "Symbol". Also, we're never gonna be linking to the article except via redirects. -- 05:36, 3 June 2012 (UTC)

Limit Gauge
The Limit Gauge is the yellow area of Roxas' HP gauge, only available in Kingdom Hearts 358/2 Days. Once Roxas' HP reaches the yellow zone, he can activate his Limit Break, as taught to him by Lexaeus. A Limit Boost panel increases the upper range of the Limit Gauge to 50%. The gauge will halve every time a Limit Break is used.

The Limit Gauge section that was on the page was there for KHII. Is the yellow portion of Roxas's HP Gauge actually called the Limit Gauge? If so, how do we want to handle this (merge, what)? 06:34, 1 December 2012‎ (UTC)


 * The in-game tutorial for limit breaks does not give it a name. It calls it the "yellow range" of the HP gauge. -- 09:31, 2 December 2012‎ (UTC)

To add... somehow... (will add more later)

 * Kingdom Hearts
 * Genie's, Dumbos', Bambi's and Mushu's summon gauge?


 * Kingdom Hearts ReChain of Memories
 * Honey gauge (Bumble Rumble)

I'm not sure of some of them can be sumed up as Damage Gauge or if they should have their own section. Anyway if someone has savegames before encountering any of these "story" gauges please send them to me. 21:21, 24 May 2013 (UTC)
 * Kingdom Hearts II
 * Stamina gauge (UMA[?]) -- Twilight Town, dog bag
 * Gate gauge (Door) -- Hollow Bastion/The Land of Dragons
 * Grip gauge (Friend) -- Beast's Castle (Cogsworth)
 * Damage gauge -- Olympus Coliseum (Megara), Disney Castle (Minnie)
 * Mayhem gauge (Crisis) -- Timeless River (four stages)
 * Danger gauge -- Timeless River
 * Escape gauge -- Timeless River
 * Timon & Pumbaa gauge -- Pride Lands
 * Brave gauge (The Expotition) -- 100 Acre Wood
 * Left Cylinder (Left Unit) - Charge - Right Cylinder (Right Unit) -- TWTNW
 * Also the gauges in the Atlantica song minigames (KHII) although those may be covered on a separate mechanics page just for the songs in Atlantica (because at the moment, we have pages on each song but not a general page that details the mini-game mechanics of all of them). 19:12, 23 March 2015 (UTC)

Rearrange
Should we reorganise this into "Recurring gauges" and then sections by game, like how we have on Prizes? 16:52, 27 April 2015 (UTC)
 * Sure, sounds good. -- 22:18, 27 April 2015 (UTC)