Ability

An Ability is a special upgrade that you receive for leveling up in the Kingdom Hearts games. Abilities can also be obtained upon completing certain chapters in the game.

Types
Abilities are split into three categories: Support, Action, and Growth. Support abilities are usually abilities that make your character stronger either offensively or defensively by upgrading your Attack, Defense, or Magic. Action abilities are abilities that usually give you a new technique, by pressing a button or is automatically done after a combo. Sora has a different type of abilities in Kingdom Hearts II that only he can learn. They are called Growth abilities. They are abilities that help Sora move around faster or allow him to dodge attacks. He can also learn specific skills by leveling up his Drive Forms, such as a higher jump or the ability to glide. Sora can likewise strengthen these abilities by continuing to gain experience in each form.

It should also be noted that in Kingdom Hearts, the Abilities are not categorized as such, and that there are Shared Abilities - common growth abilities which are shared by Sora, Donald and Goofy, which include High Jump and Mermaid Kick.

In Kingdom Hearts II, various weapons can also carry abilities on them. Some of Donald's staves and Goofy's shield's have abilities, whereas all of Sora's Keyblades have abilities on them. This enables a character to have the same ability multiple times: for instance, Sora only learns one MP Rage normally. However, by leveling up Wisdom Form, he can learn a second MP Rage, and by equipping the Hidden Dragon Keyblade, he will instantly learn a third MP Rage.

Like most playing elements in Kingdom Hearts 358/2 Days, abilities can be utilized through the Panel System.

Pages of Abilities

 * Abilities (Kingdom Hearts)
 * Magic
 * Abilities (Kingdom Hearts: Chain of Memories)
 * Abilities (Kingdom Hearts II)
 * Abilities (Kingdom Hearts Birth by Sleep)
 * Sleight
 * Enemy Cards
 * Limit Break
 * Deck Command
 * Shotlock
 * Dimension Link