User:Xelias0/DissidiaKH/Assists

The concept of Assists comes from both Dissidia 012' s Assist System and Birth By Sleep' s D-Link System. Assists are allies that can be summoned in battle, but for that they need their Assist Gauge to be filled. It is filled by inputting various actions (for example, parrying an HP Attack, or dealing a very long combo...) Once the Assist is summoned, he acts as a non-controllable ally that also attacks the enemy. The Assist Gauge progressively disappears as the ally acts. Under specific conditions (similar to FFXII's Esper System) the ally may unleash a powerful attack and disappear afterward. This attack is called a "Finisher".

Assists gain levels as they are used. There are five levels. Each level grants bonuses both to the Assist (giving him a slight stat bonus and new attacks, as well as passive skills) and to the Player (by giving him special Passive Abilities)

Zack
Zack's Assist is focused on powerful, offensive physical attacks that crush barriers and assault the enemy. He lacks defensive and magical abilities (Except some weak Fire spells) but he will inflict a lot of damage.

Finisher
Zack uses Hero's Pride as a Finisher, and only uses it when inflicting Break on the enemy. He will warp before striking the enemy several times from all sides before warping directly above the enemy and dealing the final hit that deals HP damage. The combo before the HP hit deals Dark damage.

Pete
Pete's Assist focuses on chaotic and unpredictable attacks that inflict multiple status effects. He is annoying as an opponent, because his attacks are hard to dodge.

Finisher
Pete of course uses his Rumble Rave as a finisher, as a 50% chance when the opponent is inflicted a status effect. It causes him to get into Captain Dark's cart and dash at the enemy madly, increasing his bravery with each hit before the Rumble Rave explodes, dealing massive HP damage.