Forum talk:Notes 36, (UCX, Everything)

Not sure where you want the information, but here is a list of the translated missions for the first 120 events, with more getting added soon. (From KHUnion on Tumblr) 04:30, 30 September 2015 (UTC)
 * Kazr10 from KHInsider made a complete list of all story and event missions here. Generally speaking the difference between the story mission of [chi] and Unchained are the following:


 * 1) There are no item fetching or speaking to certain characters missions in Unchained, only the defeat a Heartless missions remain. Because of that the script was altered or cut so it still works, currently the story of Dwarf Woodlands is the main offender of this practice.
 * 2) Since the story missions in Unchained are only played out in two or three rooms/maps, most of the story mission from [chi] are consisting of 5 to 8 single parts in Unchained, sometimes new story segments are added in-between, but it's nothing major story wise, only more padding. This is even more apparent when the order you visit the world rooms/maps in Unchained is completely illogical.
 * 3) The 1st Anniversary event missions are incorporated into the main story, they differ quite a bit from their [chi] counterparts though.
 * 4) Since exploration is heavily reduced in Unchained, interaction with the Disney characters (who often have dialogue reflecting the current mission in [chi]) is also pretty low. Also, it seems that some rooms/maps can't simply be entered in Unchained (yet?).
 * 5) At the moment not all current missions of [chi] can be played in Unchained, they stop at ca. 70% in. -- 07:20, 30 September 2015 (UTC)

Ability Cost
It looks to me like "Ability Cost" in the current table is "Required Gauges" in the English version-- Can someone clarify? I have a feeling Ability Cost was the original Japanese translated into a different English phrase. 21:20, 10 April 2016 (UTC)
 * Should we add Max level: Damage, gauges, cost, strength, and defense? 20:51, 11 April 2016 (UTC)
 * That's a good question, how much stats should we have besides for LV 1 stats? -- 22:58, 11 April 2016 (UTC)
 * Maybe there is a certain scale it increases by-- the multiplier seems to go up by .02 as the rarity increases. We must decide if each page will get like its own page or each type (speed/power/magic) to have a page, and the stats would be complied under it. If all the medals get their one page, we could add data for each level but if it were to be complied then we would probably have only level 1 and max level stats. Do EXP vary based on level and does it need to be noted? Also, for the item appearance count in missions (from your user notes @ Nezzy), we can record it with excel like this page but it is for KHX. I found this link on the KHInsider directory. On further inspection, the KHUX reference page on the site links the "Material Guide" to the same excel page, despite the title being labeled KHX. I needed to find Teardrops to upgrade my Starlight in KHUX, so I used this page to reference. And sure enough, there were 3 Teardrops in quest 21, just like the spreadsheet said. Is there a difference between the two games in this status? They also have maps marked with the locations of the items (KHX)-- would this be different in KHUX because multiple missions use the same map? 02:01, 15 April 2016 (UTC)

Experience granted
'''EXP amounts are when used on a differently typed medal. If the types match, amount is x1.5.


 * (No 223) Huey : +260 EXP
 * (No 224) Huey : +1400 EXP
 * (No 227) Louie : +260 EXP


 * (No 7) Goofy Ver. A LV 20/20: +1687 EXP
 * (No 31) Tidus LV 1/20: +30 EXP
 * (No 38) KH Sora Ver. A LV 1/30: +40 EXP
 * (No 73) Yuna LV 1/20: +30 EXP
 * (No 80) Olette LV 1/30: +40 EXP
 * (No 86) Jiminy Cricket LV 1/30: +40 EXP