User:Troisnyxetienne/Re:Chain Walkthrough

Welcome one and all to Kingdom Hearts Wiki's sole Kingdom Hearts Re:Chain of Memories walkthrough !

Now it all started when nine people asked me for this walkthrough, and since I'm playing (or more precisely, re-playing) Re:Chain of Memories, I reckoned it'd be great to start bit by bit and compare the differences between the two versions of Re:Chain. By the way, I'm not playing the single English release, but the extension to Kingdom Hearts II Final Mix+, so there will be some notable differences. I'll highlight those as we go along.

This walkthrough's bound to have some minor expletives. Even so, I think it's okay for everyone to get in and help... ^_^

Note that while most of the strategies are mine, quite a few pointers have been added by a few willing users. The walkthrough will be written in my voice for the most part.

Controls

 * to attack
 * to jump
 * for Dodge Roll
 * to Lock On. Note : I don't know why they had to change this when we were already so used to using to lock on...
 * Left analog stick to move around.

And after that, gameplay's entirely up to you. You're the master of your own floor, you create the rooms as and when you please, and once you've pwned the bosses of every single level, you'll soon find your way on to the 13th floor taking down the lord of the castle himself.

Note that the attack/jump controls are reversed in the Japanese version, which I'm playing.

See Deck Setup for the deck configuration. I'll just mention it briefly here : the first deck, which I'm calling Troisnyx*, is offence-based. The second deck, Mylène (named after the first half of the terror duo, Mylène Farmer) is the deck I'm reserving for boss battles, and the third deck, Boutonnat (named after the other half of the terror duo, Laurent Boutonnat) is the magic-based deck.

For my previous save file it was Esterel (magic), Ricordel (offence) and Fonterel (boss battles).

Gist of the story
Re:Chain of Memories is a remake of the story which picks up from where we left off at Kingdom Hearts : Sora saves Kairi and successfully brings her back to Destiny Islands, while Riku and Mickey are trapped behind the Door to Darkness - the one leading to Kingdom Hearts. Sora and company set off to find Riku and the King, only to end up in Castle Oblivion no thanks to Marluxia's guidance and have their memories manipulated... yet another unlucky day in Sora's story, and I'm gonna make this entire walkthrough as spoilerific as possible. I mean, c'mon, for one whole day of misfortune, Sora has to sleep in a pod for a whole year !

Meanwhile, for some reason or other Riku ends up in the 12th basement of Castle Oblivion and he decides to get rid of his darkness. He often sees Xehanort's Heartless tormenting him, though the King comes to his aid. But later on he is told that his darkness and his light belong to him, and that he should use both to his ability. So he finally gets rid of the embodiment of Xehanort's Heartless, though a part of the villain still remains in him. Poor soul, I wonder how he even lives.

=Sora's Story=

=Reverse/Rebirth=

=List of Heartless attack card numbers= As I said in Sora's story, I'm setting up this section primarily because Heartless have a certain pattern of attack cards, or even a certain range. So with this section, I trust you can prepare your cards well. I will be updating this section from time to time, but first I'll have to watch the moveset of every Heartless closely.

Note that this is for all other rooms except Feeble Darkness and  Almighty Darkness. If you are using these two room cards, prepare at your own risk.


 * Shadow (card).png Shadow : #1
 * Darkball (card).png Darkball : : #2, #4 (Neverland, charging chomp attack), #5 and #6 (CO, charging chomp attack)
 * Neoshadow (card).png Neoshadow : #8
 * Barrel Spider (card).png Barrel Spider : #4 (to self-destruct, of course). Fire does not set it off, unlike in Kingdom Hearts.
 * Black Fungus (card).png Black Fungus : #7
 * White Mushroom (card).png White Mushroom : No card played. Note also that unlike the first Kingdom Hearts, the only spells it asks for are Fire, Blizzard and Thunder, making it much less of a challenge.
 * Red Nocturne (card).png Red Nocturne : #1, #2 and #4.
 * Blue Rhapsody (card).png Blue Rhapsody : #1, #2 and #4.
 * Yellow Opera (card).png Yellow Opera : #1, #2 and #4.
 * Green Requiem (card).png Green Requiem : #1, #2
 * Wyvern (card).png Wyvern : #4, #5
 * Wizard (card).png Wizard : #2, #6
 * Powerwild (card).png Powerwild : #1, #2 and #4.
 * Bouncywild (card).png Bouncywild : #1, #2 and #4.
 * Wight Knight (card).png Wight Knight :
 * Gargoyle (card).png Gargoyle : #4
 * Crescendo (card).png Crescendo : #5
 * Tornado Step (card).png Tornado Step :
 * Aquatank (card).png Aquatank : #1, #2 and #7.
 * Sea Neon (card).png Sea Neon :
 * Screwdiver (card).png Screwdiver : #2, #3.
 * Soldier (card).png Soldier : #1, #2
 * Air Soldier (card).png Air Soldier : #3, #4
 * Large Body (card).png Large Body :
 * Bandit (card).png Bandit : #1, #3
 * Fat Bandit (card).png Fat Bandit : #1, #3, #6