User talk:ShardofTruth/Archive 2

Bug Blocks
Could you invis-ify the backgrounds of the images at Bug Block? The original images are here, if those are more useful (I'm not sure if color degradation happened when I used MS Paint). Glorious  CHAOS!  13:51, September 21, 2010 (UTC)
 * The new version upload is broken again, even the double revert trick doesn't work. I guess this has to wait a little while longer then.--ShardofTruth 15:22, September 21, 2010 (UTC)

cut outs
i have noticed that some of the images from birth by sleep and 358/2 days have character reders that may be HQ but arent large like alot of the rest of the character renders from previous KH games and i was wanting to know whether or not you would help me in cutting out LARGE HQ images of a few bbs characters and 358/2 days characters? links are here:

(http://media.rpgsite.net/artwork/142/kingdom-hearts-358&frasl;2-days/page:2) 358/2 days


 * take note to the awesome hq renders of Org. 13!!!*

(http://media.rpgsite.net/artwork/164/kingdom-hearts-birth-by-sleep/sort:new) bith by sleep


 * some of these renders may already be done and on the wiki but if u find that you can cut them out better go for it*

--Kingdom Hearts Fan 02:40, September 25, 2010 (UTC)Kingdom Hearts Fan


 * Thanks, but the current image policy prefers the max. width of 800 pixels and most of the time no more than 300 pixels are used around here. That's why the higher resolution images wouldn't be much of a help at the moment and therefore cutting out them is low priority for me. But if you want them for yourself I can help you and give you tips how to do that best. ShardofTruth 20:31, September 26, 2010 (UTC)

That would be very helpful, yes, and i have a question whether ur aware of it or not, but do u have any idea where i could find other renders from BBS, ive searched the internet over, but if u have no clue, that is just fine. but yes i would like to know how to cut them out more precisely.--Kingdom Hearts Fan 23:53, September 26, 2010 (UTC)Kingdom Hearts Fan

BBS rips
Would you be able to rip the sprites for the recipe (all the same, I think), the Disney Town Pass, the Arena tickets (6, not sure if they look the same) the three Wayfinders, and the five parts to Cinderella's dress? I think that's all we have left for BBS items. Glorious  CHAOS!  19:37, September 27, 2010 (UTC)
 * I already uploaded some of them and did the rest now. You can find them all here.
 * As for the Battle Ticket: Does it change it's name in the NA release? I still have difficulties to rip stuff out of the international release, so this is the best I can do at the moment. There is an alternate image but it has a spelling mistake and I don't know if it is used ingame.

http://img834.imageshack.us/img834/971/battleticket2.png
 * Honestly, I haven't bought any yet, so I don't know.
 * Would you also be able to get the Pearl image (the last part of Cinderella's dress)? Glorious  CHAOS!  14:33, September 28, 2010 (UTC)
 * Also, would it be possible to get the treasure sprites (the bit that pops up when you get them) for Recipes (a Potion-type thing, the ACtion Recipe in Disney Town does it like this, maybe same as item commands too), Crown Stickers, and Synthesis Items (possibly just Power Shards), battle commands (that key), and action commands (the moon-star thing)? Thanks! Glorious  CHAOS!  06:32, September 29, 2010 (UTC)
 * I think the pearl doesn't have an item image. Ven's never really aquieres it, he hands it over to Jaq immidiently. Maybe I find a good screenshot. I uploaded the other images also to the item catergory. Here are some extra images from the menu. Are they needed too? --ShardofTruth 09:32, September 29, 2010 (UTC)
 * http://img412.imageshack.us/img412/3505/menuitemsr.png
 * Weird. The guide lists it as a key item, so I thought it would be in the game files somewhere.
 * I think T2R1C1 is the Attack Command sprite, T2R1C2 is the Payback Command sprite, T2R1C6 is the Item Command sprite, and T2R2C5 is the Shotlock sprite (all for the field obtainment pop-up). I might be wrong and they're for the deck menu, though. If so, that would just leave the crystal sprite (which I think is just Power Shards anyway) and the Crown Sticker sprite. Glorious  CHAOS!  16:03, September 29, 2010 (UTC)
 * I watched some Youtube videos again just to be sure and it never pops up. By the way, I already uploaded the real treasure sprites in the image catergoy of BBS, I only posted the extra menu sprites so you can see what's still there. --ShardofTruth 16:57, September 29, 2010 (UTC)
 * Whoops, okay. Yeah, that's all done then. Thanks! Glorious  CHAOS!  17:14, September 29, 2010 (UTC)
 * File:Spice_ingredient.png was resprited to say "Topping", rather than "Spice". Could you possibly rip that version, and upload it as "Topping ingredient.png"? Why don't you try it just to see  what happens?  16:12, October 2, 2010 (UTC)
 * It looks like there are small transparency-problem bits for the Wayfinder rips. Could you fix that? Thanks! Why don't you try it just to see  what happens?  00:16, October 3, 2010 (UTC)
 * There are? I couldn't see or find them. Also after downloading the images, they look completely normal to me. Can you tell me exactly what you mean please. --ShardofTruth 09:59, October 3, 2010 (UTC)
 * They're gone now. Might have been my browser.
 * I finally bought a Battle Ticket. It looks just like waht you have there, except it has the "E" where it should be.(ಠ_ೃ)﻿ Bully!  02:34, October 14, 2010 (UTC)
 * Then it's your lucky day, because apparently SE fixed the spelling mistake in the international version. I replaced the old ticket with this one. --ShardofTruth 07:32, October 14, 2010 (UTC)

IRC, please
Could you please come onto the IRC in about three hours? I need to talk to you about something, but would prefer not to do it in public. (Don't worry, it amounts to a normal image request, nothing serious) Why don't you try it just to see  what happens?  19:25, October 1, 2010 (UTC)

One-slot panels
Could you please rip the one-slot panels like your did for Skill Gear and Loaded Gear? I think we need Dodge Roll, Aerial Recovery, Sliding Dash, Haste, High Jump and Treasure Magnet. Thanks! -- Neumannz ,  The Dark Falcon  18:52, October 5, 2010 (UTC)
 * I upload the last 12 one-slot panels, maybe there are not all needed, but the collection is complete at least now^^--ShardofTruth 20:50, October 5, 2010 (UTC)

Re:coded
Hey Shard, I was wondering if you or Zero were going to rip the sprites from re:coded, since it comes out 2mm. Thanks!Wingblade 00:56, October 6, 2010 (UTC)
 * We'll see what's there to rip. I'm personally not very interested in Re:coded or interested enough to get the Japanese release but DS games are ripper friendly anyway. Maybe someone from The Spriters Resource is on the job as we speak. --ShardofTruth 09:37, October 7, 2010 (UTC)

Okay thanks for telling me, sorry for the bother ;DWingblade 00:24, October 8, 2010 (UTC)

Stations
There are only three stations, I thought, unless the one vs. Roxas isn't Station of Awakening. Which images do each correspond to?(ಠ_ೃ)﻿ Bully!  22:37, October 7, 2010 (UTC)
 * There are three rooms, but four different stations and five overall:
 * Roxas starts at the Station of Serentity which is the light blue variant of artwork, the he goes through a door to reach the Station of Calling, which consists of of a dark blue, a green and a red variant of sleeping Sora (in that order). Then he reaches the Station of Awakening, where he fights the Twilight Thorn. This station depicts the light blue artwork again.
 * The most notable differences between the light and dark blue stations are, that the crowns in the outer ring are white for the dark blue design and that the rose and stained glass windows of the light blue station are purple instead of blue. If you have the Bradygames Guide, you even can see all that yourself in the map section without even starting the game;-)--ShardofTruth 08:12, October 8, 2010 (UTC)
 * Oh, right. Stupid me. What about the Roxas battle? Is that at the Station of Awakening again?(ಠ_ೃ)﻿ Bully!  13:48, October 8, 2010 (UTC)
 * Yes, it's the same light blue one. --ShardofTruth 15:10, October 8, 2010 (UTC)

Keyblades
I don't know how busy you are at the moment... or if you are playing through KHI any time soon, but, if possible, could you please upload actual renders of the KHI Keyblades. Most of the current images are artwork. Thanks!
 * That is one of my current projects. The problem is, that the KH keyblades use a different model file format than the characters and enemies and therefore are not easily displayed in the model viewer right now. I'm looking for a solution and if nothing works out, I also have a plan B (and if it fails too there is also a plan C). Stay tuned.^^ --ShardofTruth 08:07, October 15, 2010 (UTC)
 * can you help me make a text bubble? idk how to. and i can provide you with teh images if need be. email me if yohave to. troop4921@yahoo.com--XxTroop4921xX 22:09, November 21, 2010 (UTC)
 * Thanks!
 * Ultima Weapon looks really good, dude!(ಠ_ೃ)﻿ Bully!  13:46, October 18, 2010 (UTC)

Symbols
MV undefined

Roxas in KH2FM
What does the Ultimania title his boss fight?(ಠ_ೃ)﻿ Bully!  01:08, November 24, 2010 (UTC)
 * It says ロクサス(本編) and ロクサス(再現データ) respectivly, whereas it's ????(ロクサス) and ホロウバスティオン前編 in Re:coded. From my point of view they should all be put in one article, because the difference between replica data, data and bugged data is insignificant character wise. --ShardofTruth 15:28, November 24, 2010 (UTC)

KHFM abilities
I've not been able to finish the KH ability page for a while due to the FM abilities:


 * 1) Does the Ultimania list the abilities with descriptions, and if so, can you get a picture of it?
 * 2) If you have KHFM, what order does it place Sora's abilities when you select "Sort".?

(ಠ_ೃ)﻿ Bully!  17:18, November 25, 2010 (UTC)


 * Okay, this took longer than expected, sorry for the late answer:


 * Yes, even pictures, but they are very small and overlapping. It would be best if I make screenshots myself. Descriptions and changes can be seen in these two scans. 1 2
 * 1) You can see that here. I'm not sure if I have them all.


 * I hope that helps. --ShardofTruth 11:58, November 27, 2010 (UTC)

A question
how to get Tranquil Crystal

IRC
Hey I don't know how long ago you left me that message but I'm in IRC now.-- i    Zerox   22:17, December 16, 2010 (UTC)

Mirage Arena
Could you please see this and this? 09:29, January 9, 2011 (UTC)

Arrowguns
They. Are. Awesome. Thanks for getting those images! 01:12, January 15, 2011 (UTC)
 * No problem:-) The last two are a real pain though, they still need some adjusting before I can upload them. --ShardofTruth 01:21, January 15, 2011 (UTC)

OC Finish
Could you upload the symbol for Overclock Finishers? Specifically the one that appears in the ability tree, as opposed to the different colored ones for each type. -- 18:40, January 16, 2011 (UTC)
 * Oooh, nice. The one on the right is the one I meant, but please upload the other colored one too, just in case. -- 02:04, January 19, 2011 (UTC)

Hello
Hi, ShardofTruth. I just wanted to say hi and thanks for the images you upload. Do you rip them or make them? Wondering.
 * If it's possible I rip them, but I also scan them out of the guidebooks or make screenshots of them in a model editor.--

Greetings Shard.If you ever want to talk I am here.--The Dark Master 18:27, January 19, 2011 (UTC)

Status Matrix
Following up on that Luck thing (are your stats boosted by anything else outside of the Stat Matrix?), do you know of any "perfect" stat matrix setups, like we have for Panel System? If so, would you be able to create a sprite/image for it? 18:36, January 19, 2011 (UTC)
 * I've read on gamefaqs that luck boosting is working somehow, but nobody really knows how or what "parts that go well with yours" is supposed to mean (the color of theme of the outfit?). So I can't answer that, especially because I can't use Tag Mode at the moment (no Wii and no known NDS users around here).


 * But I'm working on a "perfect" Stat Matrix setup. I know for sure that it's impossible to max out every stat. It's possible to max out Level, Strength, Magic, Defense and every elemental Resistance, but that leaves only two panels for the magic power ups. Because 100% Resistance doesn't block the corresponding status effects like freezing and burning it's not really that useful.
 * So I'd like to post a Matrix setup with balanced resistance and magic power up with maxed level, strength, magic, defense and luck (with is still struck at 14).
 * Would that be okay? --ShardofTruth 21:23, January 19, 2011 (UTC)

Side request, could you please rip the different parts in the Stat Matrix? I.e. the CPUs, the Command and Accessory Expansions, the ability things, and the Cheats. Thanks! -- 20:57, January 23, 2011 (UTC)
 * Would it help if you had all 30 trophies? Is that the trick? So, if you place all LV+ chips, all Trophy chips, all luck chips (making sure to double all of them), then placing whichever stat+ chips you need afterward to max the rest of them out. 00:36, January 24, 2011 (UTC)

No, not really. It's simple math:

There are 100 normal slots and 100 slots between CPUs counting as two.

Step 1: To get to level 99 and max luck we need all 49 Level Up and 7 Luck chips between two CPUs, leaving us with only 44 double slots. Note: One Level Up chip provides also HP+2, STR/MAG/DEF+1.

Step 2: To get balanced basic stats we use the 30 Trophy chips as well. A Trophy chip is basically the same as a Level Up chip, providing also HP+2, STR/MAG/DEF+1. Now only 14 double slots are left. Note: It's possible to exchange 4 trophy chips with one HP+8, STR+4, MAG+4 and DEF+4 respectively, that has the same effect.

Step 3: To reach max basic stats we still need three of HP+8, STR+4, MAG+4, DEF+4 each, which is leaving us with only two double slots at the end.

???: Now we have maxed basic stats, but resistance and magic power are still zero. With 100 normal slots and 2 double slots left we can boost all nine stats up to 44 with 11 +4 chips of each type. Then we have 1 normal and 2 double slots left, which can be used to extend one stat to 64 (or one to 48 and two to 52 etc).

Profit: It's also possible to max the resistances and have 2 double slots for the spell power left, which is used by the prefered deck commands.

The best stat chips can only be farmed in the Avatar Sectors.--ShardofTruth 01:15, January 24, 2011 (UTC)
 * Well, as long as we have to pick, then, I think the resistances would be the best ones to axe. Would you be able to max everything else then? 07:43, January 24, 2011 (UTC)+
 * Sadly no, because there are five spell types. It's either four of them at 100 and one at 16 or every spell at 80 with the possibility to push one of them to 96 or two of them to 88. --ShardofTruth 11:42, January 24, 2011 (UTC)
 * ...Sheist...well, can we leave Cure at 16, then? It's not like it's incredibly useful by the time you're able to do this stuff, anyway. 16:18, 18 February 2011 (EST)

status effects
Could you rip the status effect symbols from Re:coded--and if possible, Days? (I realize some of them are more complicated than others...) -- 00:48, January 21, 2011 (UTC)
 * What's with the status effect, that have no symbols like freeze, fire or shocked? I'm looking into it anyway. --ShardofTruth 11:26, January 21, 2011 (UTC)

Minimaps
Hey Shard. You know on Re:coded how the minimap of the area is on the bottom screen? I was wondering if it would be possible to rip these maps, with items like the system sector icon present on them. If not, would it be possible to have just the parts, so I could complete them myself? Thanks! 21:35, January 23, 2011 (UTC)
 * The icons will be most defintely seperate, so you'd have to ad them yourself. I'm looking into it, after I finished the Avatars (I'm at 600+ at the moment, so there are ca. 200 left). --ShardofTruth 22:52, January 23, 2011 (UTC)

Okay, thanks! All I was going to do was insert the system sector icons in the right places so I could make a table type thing for the page, including all of the challenges, etc.  22:55, January 24, 2011 (UTC)

Cards resolution
Hey Shardoftruth. First of all, Thanks alot for your wonderful contribution. By any chance do know where I can get images of the cards used in "Kingdom Hearts Re: Chains of Memories" but higher in resolution? The card project you uploaded was excellent but they are quite small. Thanks again60.241.6.173 12:50, January 25, 2011 (UTC)
 * I ripped the images directly from the game, so you won't get any higher resolution from there and the images in the Ultimania are also rather small.
 * I think the only to chance to get higher resolution cards would be to recreate them with larger official renders, which there are based on. The images of the Item Cards for example are all based on the KHII items and the images of the Enemy Cards on the official renders of the KHI & KHII enemies too. That's not very helpful, I know.--ShardofTruth 21:18, January 25, 2011 (UTC)

No, no - thats fine, it tells me that the ripped images weren't resized which is a relief because I though the game data stored bigger versions of the card images. Thanks ~

Request
Hey Shard, I have a request, can you rip the menu images from Birth by Sleep? Someone I know is making an English patch for BbSFM and I'd like to help them by supplying these but with full credit to you, I'm just the messenger boy. Anyways, tell me what you think later. 06:21, January 26, 2011 (UTC)
 * With the exception of the tutorial pages, the start menu background and the command styles there is no "hard coded" language in BBS, everthing else should be placed in some sort of language text file. Do you think of something specific? --ShardofTruth 12:33, January 26, 2011 (UTC)
 * Well, I was wanting the things that were like "Command Deck" and "Item" and "D-Link" in the start menu, how are the tutorial pages hard coded in language? Like they're text instead of imagery? That shouldn't matter, unless you mean the actual tutorial pages which show you everything, those are most likely images. 00:10, January 28, 2011 (UTC)
 * I didn't found a single Japanese text in the menu sprites, they all look like this:
 * http://img814.imageshack.us/img814/1976/59700.png


 * But the tutorials look like this instead:


 * http://img339.imageshack.us/img339/9545/8580f.png


 * The text, that says "Command Deck", "Item" and "D-Link" in the start menu isn't hard coded as an image, it's just text that can be replaced within some sort of language file. --ShardofTruth 22:10, January 28, 2011 (UTC)


 * Okay, thanks. Can you extract all tutorials and hand them over to me in a .rar/.zip as well as any possible images that can replace others in the menus? Thanks. 22:19, January 28, 2011 (UTC)
 * Here you go. --ShardofTruth 02:09, February 2, 2011 (UTC)
 * Thanks, and I'll just make sure, you can't get any of the ones marked with a red border in this image? http://i52.tinypic.com/8yevec.jpg 06:06, February 4, 2011 (UTC)~
 * AHHHH, SHARD. I wanted the English ones. XD Is it possible to get them? And any images I request it's just for the English version because I want to supply these to someone who's working on an English patch. 06:08, February 4, 2011 (UTC)~
 * Okay, here are the English versions of non-FM exclusive tutorials.
 * As you can see in your picture, it's the normal, ingame used font, which means, the text is coded somewhere in the game files. I'm sorry, but I can't help you with that. --ShardofTruth 17:13, February 6, 2011 (UTC)

Re:coded
GS undefined

Sticker Album
Would it be possible for you to get rips of the Sticker Albums with optimal sticker placements? You would have discretion over the exact placements, of course. 20:50, January 31, 2011 (UTC)
 * It will get cluttered anyway, because there are just too much stickers and too little sense to make with them.^^ But I can make an attempt. --ShardofTruth 02:09, February 2, 2011 (UTC)

I know I already got a bunch on my plate as far as images go, but I'm pretty sure that I already have all stickers optimally placed on at least one of my save files. In which case I could just screenshot them in-game to get it.-- i    Zerox   14:48, February 4, 2011 (UTC)

I'm curious...
Why don't you upload Slider, Magnet, Blast, and Rare Pair Blox (You know... the second type of Pair Blox that's equivalent to a normal Rare Prize Blox)? I mean were they hard to rip, or what? I'm just asking though. Thanks, and have a nice day! 11:55, February 6, 2011 (UTC)
 * I'm not finished with the Recoded ripping, there are the maps, the status symbols and some other minor things. I add the bloxes to the list;-) --ShardofTruth 17:13, February 6, 2011 (UTC)

I'm a terrible friend
but if you are going to be going through images to recategorize them anyway, could you add the "Bad Name" template to those that aren't under the naming format? 17:19, 10 February 2011 (EST)
 * Yes, of course. That should be no problem. By the way, do you know why newer version of images can't be uploaded at the moment? --ShardofTruth 17:24, 10 February 2011 (EST)

Default Avatars
I'm not sure if this would be doable, but could you get rips of the avatars shown here (excluding the first nine and UrTrueSelf)? Thanks! 11:24, 16 February 2011 (EST)
 * Yes, I can rip them.
 * Sadly the Avatar result is constructed more complicated in the game than I have thought, so the release plan for the do-it-yourself construction kit is pushed back a while. As it looks now I will upload a simple version which doesn't lead to 100% correct images in every case and a version with many, many more single parts. --ShardofTruth 21:20, 17 February 2011 (EST)

Thank You

 * No problem^^ --ShardofTruth 21:20, 17 February 2011 (EST)

Just a reminder
The staff elections will be over in four hours, so please be ready with the other staff members on the IRC so that we can get this discussion done. I've opened up #KHWIKI-STAFF for the discussion, but I'm going to op you guys as soon as you arrive so that you can /kick any non-staff who try to sneak in. Once you guys reach a decision on the two ops, message DTN, Neummanz and me on our talk pages, and we'll show up to help discuss the Admin and Mod nominations. If you can't show up this evening, no harm done. Thanks! 15:05, 21 February 2011 (EST)

Command Style images
Can you rip the Command Styles as a whole from the NA game? Or at least the ones that had name changes: Critical Impact, Fever Pitch, Spellweaver, Firestorm, Sky Climber, Frozen Fortune and can you rip the "Final Episode" text from the timeline? Like the actual .png file? 07:19, 22 February 2011 (EST)

THANK YOU! 01:26, 23 February 2011 (EST)

Ah, I need one more. in one of your .rars there's a file called "BBS (2).png" can I get it from the NA iso? 13:36, 23 February 2011 (EST)

Shard, can I get an English version of the BBS images in this .rar? http://www.mediafire.com/?te9xmuztowt4mnz 10:19, 24 February 2011 (EST)

IRC
Can you get on the IRC? If at all possible? 17:53, 24 February 2011 (EST)

Master Keeper
Are there any differences between Eraqus and Aqua's version of the Keyblade? If not, would you be okay with us deleting File:Eraqus's Keyblade KHBBS.png? 17:54, 3 March 2011 (EST)
 * I'm okay with it, the differences are insignificant. --ShardofTruth 17:57, 3 March 2011 (EST)
 * Before I delete it, could you grab just the Keychain token? I'd like us to have those on file, 'cause it might be a good idea to integrate those with the infoboxes. 13:58, 4 March 2011 (EST)
 * I think I have all the keychain tokes somewhere on my hd drive and if not they are the easiest part to get for an keyblade. --ShardofTruth 15:58, 4 March 2011 (EST)
 * Once a good number of them are uploaded, I'll reconfigure the InfoKey templates to tab the images between Keyblade and Keychain. In the mean time, whatever tokens you feel like putting up, place them on Keychain. Thanks! 09:09, 7 March 2011 (EST)
 * So just the tokens, not the chains then. I'll prepare the first batch. --ShardofTruth 12:51, 7 March 2011 (EST)

Avatar Parts
How does this strike you? Do you feel that it is an improvement, or unnecessary?

If you do like it, would you be averse to us merging the Avatar Parts article in with the Avatar Menu article? 09:07, 7 March 2011 (EST)
 * I like it a lot, great work. It would be perfect, if you could incorporate it into the Avatar Menu article. --ShardofTruth 12:51, 7 March 2011 (EST)

Avatar Menu finish-up
Neumannz and me can handle most of the rest of the article on our own, and I'm going to make DTN cover the challenge code obtainments, but we need you (or iZerox or Erry) to handle the images.

We need:
 * The Scratch Card icon (the Floor Code-shaped one that appears when you get a Balloon Letter)
 * A screenshot of Tag Mode with three Balloon Letters on the screen
 * A rip or sprite of the Core Blox, preferably with the tail extending behind it (sort of like Leviathan)
 * Get clean backgrounds of every Scratch Card (as seen in Ultimania). If this is not feasible, clean crops of the Ultimania will do for now.
 * For sourcing purposes, screenshots of any Ice Cream Cards you guys get, so we can verify the ice cream flavors.

I would be incredibly appreciative if you guys could get those. I know you've already done the bulk of the work getting the images we already have, which are 90% of the article, but if we get these last few things by April 1, then we'll have a completely completed article ready to be the featured article. 21:19, 28 March 2011 (EDT)
 * This video shows Tifa as an avatar. Probably a player avatar, though. Do you have any info on whether the Japanese version has separate special avatars? Considering the massive lack of help from SE on our Re:coded info, should we even bother with any translations for that section? 14:22, 30 March 2011 (EDT)

Re:Avatar Menu
You. Beautiful. Bastard.

If I could promote you higher, I would.

I'm gonna go make some kind of badge for you. 17:48, 12 April 2011 (EDT)


 * No problem;-) I took me long enough, I had to play through 300 floors to get another Princess card.
 * My Re:coded Ultimania also arrived today, so look forward for some serious scanning of enemy renders & stats, more bug blox and the whole introduction of this blasted Avatar Menu und it's horrible secrets.--ShardofTruth 17:54, 12 April 2011 (EDT)


 * Thanks, that amazing, I will put this on my user page immediately.^^ --ShardofTruth 13:59, 13 April 2011 (EDT)
 * I just realized that, although I don't have the software to add transparency, I could still change the background to a Wonderland crop. Would you prefer that? (Also, go ahead and modify the badge in any way you wish, I'm no good at this kind of thing). 20:41, 13 April 2011 (EDT)
 * A Wonderland crop would be great but the black background is also fine. --ShardofTruth 20:37, 14 April 2011 (EDT)

Greetings
Just curious ENX, did you mean this image? That is the official render. If you are talking about the talk bubble images, it will most likely be deleted soon. 19:34, 14 April 2011 (EDT)

BBSFM Unversed Pictures
The pictures of the boss unversed (Cursed Coach, Symphony Master), where did you get them? The ones you uploaded Wednesday, April 20th.
 * From the KINGDOM HEARTS Birth by Sleep FINAL MIX Master Navigation guide. I won't recommend it though, it's very short and missing a lot of critical information (like the Unnamend Heartless Boss and in fact the whole Secret Episode and all of the Mirage Arena, the sole purpose I bought it for aargh!!!)--ShardofTruth 06:17, 30 April 2011 (EDT)

Days Gummi Map
I remember that you created a giant map of all of the gummi worlds from Days... I can't seem to find it in your archives. Do you still have this file> If not, it's fine. 17:05, 29 April 2011 (EDT)


 * Never mind, I found it.  17:31, 29 April 2011 (EDT)
 * Oh, the maps, don't remind me. I think the KHII one will be next if I have more time on my hands. --ShardofTruth 06:17, 30 April 2011 (EDT)

Re:coded Ultimania requests
The page that specifies the types of Floor Codes points to a page (191, I think) which details the specific types of rooms. Could you get a scan of that, and cropped scans of the room floorplans if it has them?

On a more general note, for the Aero page we need scans of the pages that say what can be bought at the Moogle Shop in each world, what the Prize Blox drop, and what the sector rewards are for each sector. If there is a page that covers all the ways to get Aero, that would also help.

Also, can you get me a scan of the bestiary section, so I can use that to build the enemy template? I want to go ahead and get that finished up soon.

On a side note, do you have the Days Ultimania, and does it cover what the Lv# versions of spells do? 15:23, 30 April 2011 (EDT)
 * Yeah, I thought that one might be asking too much. Hmm. How much does it cost to get the Ultimania? 17:05, 15 May 2011 (EDT)

Re:coded Stat Matrix images (lead image and CPU link image)
As far as I can tell, it seems that the reason the chips are greyed out in the images Erry uploaded is that his version of the game has some kind of graphics error. Would it be at all possible for you to replace those images? 03:38, 14 May 2011 (EDT)

Shard, don't fret, I figured out what was wrong, the rendering on No$Cash was causing a problem with the graphics. So yeah, you don't have to replace them 03:48, 14 May 2011 (EDT)
 * Okay^^--ShardofTruth 14:05, 15 May 2011 (EDT)

Timeless River Moogle
I'm trying to perfect Moogle, and all it seems to still be missing is a render of it in its black and white form from Timeless River. Do you think you could extract and upload this? Thanks! -- 00:16, 15 May 2011 (EDT)
 * Maybe, the shop hologram is really odd. I haven't found the TR model nor the animation file for the normal one. I see what I can do. --ShardofTruth 14:05, 15 May 2011 (EDT)

Commands
Does the BBS(FM) Ultimania happen to list the CP needed to level up commands? -- 18:21, 16 May 2011 (EDT)
 * I don't have the BBS Ultimania but the Re:coded one has a table for the command level ups, so guess this should also be the case with the BBS one. --ShardofTruth 16:08, 17 May 2011 (EDT)

Kidding?
First, dont go accusing me of stealing. Second, you are not the only one who can get images. I just cutted it from here Could you calm a bit? You guys are really angry, uh? Cant you accept that someone got the image, too? Look, I even have to cut a small fraction of the antennae to remove the purple blocks.--''' Dark-En   igmaXIII   19:05, 17 May 2011 (EDT)
 * http://imageshack.us/photo/my-images/838/eliminatorcomparison.png/

Creeper
Would it be possible to get the renders of the Creeper in its various weapon forms? If so, could you please? Thanks! 19:09, 23 May 2011 (EDT)
 * That should be no problem. --ShardofTruth 11:40, 24 May 2011 (EDT)
 * Thanks!  20:48, 24 May 2011 (EDT)

Keychain Buggery
Now that the Keychain images have been uploaded for the Keyblades from Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep, do you think you could be so kind as to get us the Keychain images for Kingdom Hearts 358/2 Days, Kingdom Hearts Re:coded, and Kingdom Key D (Kingdom Hearts and Kingdom Hearts II only)? I know it's a lot, but that would be awesome if you could.

Also, any developments on getting that Moogle shop render from Kingdom Hearts II, or its Timeless River render? -- 21:16, 24 May 2011 (EDT)
 * Hmm, the images of the Kingdom Hearts 358/2 Days keyblades use the game's textures already, so the quality won't get any better. Cutting out the keychains would make more sense if we show the whole keyblade, sadly this looks not good at all:
 * http://img844.imageshack.us/img844/9696/omegaweapon2.png
 * I haven't found the Re:coded keyblade models yet, but I will look for them. The ones from KH are not viewable, therefore I uploaded the keychain but the whole keyblade is not possible at the moment.
 * The TR moogle shop model (and it's animation) can't be unpacked with the newest tools, but I got the textures, maybe iZerox can switch them with the normal moogle shop. --ShardofTruth 11:16, 26 May 2011 (EDT)


 * Would it be possible to cut the keychains out of the vertical versions of the Days Keyblades?
 * Also, is there any chance there will be progress on the KHII Keyblade variants (SP, TR, etc.)? 03:27, 27 May 2011 (EDT)
 * That's no problem, but they're still very small (like the Re:coded ones). Should I replace the 358/2 keyblade images with keychainless versions or should they stay how they are at the moment?
 * I have all the KHII Keyblade variant models here but making good images out of them is very time consuming. The viewer doesn't allign the models automaticly and the controls are somewhat unresponsive, so producing images that look closly the same takes a lot of effort. --ShardofTruth 09:35, 28 May 2011 (EDT)
 * I would prefer to keep the versions with Keychains.
 * About the KHII variants -- yeah, that sounds like a pain in the ass. Would it be possible to at least get the Decisive Pumpkin's set done (since it already has SP), so we have one full one to illustrate the changes? After that, the others can take as long as they need to to get done. 20:46, 28 May 2011 (EDT)

What about something like this? 11:14, 31 May 2011 (EDT)
 * I took the Re:coded keychains directly from the textures, but can't extract the whole models are get an good ingame look on how they are streched. So every improvement is greatly appreciated.^^--ShardofTruth 14:02, 31 May 2011 (EDT)

All I did was increase each pixel to a square that was 2 x 2, and then I smoothed the edges. I can do others, if you want. 19:44, 31 May 2011 (EDT)

358/2 Days Chests
Shard, do you think it's possible for you to rip the 3D models of the chests from Days? Because I don't want to start a whole new save to JUST get the chests... I will only use that as a last resort, so... yeah. 16:05, 28 May 2011 (EDT)
 * Yes it's possible but I needed three different model viewers to get the correct image of the Wonderland chest. The other ones are just dumbed down KHII/BBS versions, would we use them anyway?
 * http://img5.imageshack.us/img5/2767/3582dayschests2.png
 * The error on the lid is present in one of the viewers, with the others they look even more vicious. --ShardofTruth 08:14, 29 May 2011 (EDT)
 * We probably won't use them. Just the Wonderland one since it's the only one that hasn't appeared before, anyways I'll run this by Kryten. 11:03, 29 May 2011 (EDT)

MOAR BUGGERY
Since you have the Ultimecia Ultimania for Kingdom Hearts 358/2 Days, could you please tell me what it says the Japanese name for Oathkeeper and Oblivion are? -- 23:35, 29 May 2011 (EDT)
 * (He means the two together, not individually. -- 00:12, 30 May 2011 (EDT))
 * You won't like the answer: It's just Dual wield (二刀流). http://img233.imageshack.us/img233/4079/dualwield.png --ShardofTruth 14:02, 31 May 2011 (EDT)

Journal Entries
I thought that I had read somewhere that you had the Ultimania's... do those have journal entries for various Heartless? If so, could, if possible, get the entries for the Mushroom XIII? If you can't, that's perfectly fine, but I can't seem to find the entries online anywhere. Thanks! 23:47, 10 June 2011 (EDT)
 * Do you mean journal entries from Jiminy's Journal? Because I can easily get screenshots of that. 01:53, 11 June 2011 (EDT)
 * Would they be in Japanese?  11:42, 11 June 2011 (EDT)
 * The Ultimanias don't have the journal entries and I already uploaded screenshots from the KHIIFM ones here. Sadly they use a horrible font none of my ocr softwares could read, so someone with real Japanese language skills has to translate them. --ShardofTruth 09:51, 13 June 2011 (EDT)

KHD jap etc.
I noticed that we're a bit lacking on japanese for items in Days, at least the ones that don't appear in other games, especially synthesis materials. Could you look into that, please?

Also, please take a look at the Ultimania coverage on missions and see if the random rewards really have percentages like in Bradygames (which I believe are the ones we put in the mission articles). -- 00:38, 5 July 2011 (EDT)
 * The synthesis material names are somewhat hard to add because their 	 respective articles are quite lacking. A list with the remaining names of the materials and recipes can be found here. The random rewards have indeed percentages in the Ultimania and they are the same as in the Bradygames guide. --ShardofTruth 07:38, 6 July 2011 (EDT)

Thanks. Could you check whether "Diamond" is ダイヤモンド or ダイアモンド? Also, what do those articles actually have? -- 11:48, 6 July 2011 (EDT)

Xemnas's sword


Should I delete it?--''' Dark-En   igmaXIII   14:45, 16 July 2011 (EDT)

This.
You might also notice that they don't even credit SE, much less you, so...there's something we could easily do about this. I've tried contacting them through their IRC and their contact feature, but there were no staff on their IRC (just regular users who told me to go f*** myself), and no one has responded to the contact feature.

So far, all I've done is politely ask that they credit you and SE. That didn't work. However, these are your images, so I won't pursue this any further unless you ask me to. I'm sorry I wasn't able to resolve it through any friendly channels. 03:21, 11 August 2011 (UTC)
 * Isn't it cute how they took the old Sweetstack and Victory Line image?^^ Let them have their crappy galleries, since KHII there was nothing good on Kingdom Hearts Ultimania to speak of. Thanks for your commitment anyway, I really appreciate it. --ShardofTruth 00:00, 12 August 2011 (UTC)

Re:Savegame question
Sadly, I don't... I could get you one though... just not ASAP-likely. 16:12, 20 August 2011 (UTC)

Days questions
Could you scan the days ultimania pages for status effects and Mission 01? Thanks! -- 23:29, 21 August 2011 (UTC)

World of Nothingness
... Oh gog. That's just beautiful. That's probably the best image on the entire wiki, I'm not even joking. Props to you. -- 02:52, 2 September 2011 (UTC)
 * Thank you:-) I will upload the rest of the dragon forms shortly.

Regarding your recent image
So does that mean you can pose any model? I could supply you with models from BbSFM *cough*Unnamed Heartless*cough* and you could pose him. Just tell me what format you want the model in. 02:57, 2 September 2011 (UTC)
 * BbS models are still different, because the animation file format hasn't been cracked yet. The only way to "animate" the models is to copy the data from a viewer (the only one available for BbS is Noesis) to another 3D model program (like blender or 3ds max) and play with the model's bones like a puppeteer. iZerox was really good at that but I just don't have the time at the moment to learn how to use a completely new program, maybe next month or you could try it too:-) --ShardofTruth 07:20, 2 September 2011 (UTC)

World of Chaos
Hey, Shard, regarding the render problem, I seem to be most touched by this since this issue is common lately, with some of the users from both wikis stealing images. I react the same with users from my wiki :| And it also kind of tick me off how they want my renders, having an already wonderfull renderer here with you :) Besides, our work is different, as you extract in-game animations and I pose them myself.

Anyways, the true reason I am here, is that I would like to ask you if came out of a scan. We both have to agree how horrible quality it is. Since I am unable to rip the full enbsamble of the World of Chaos, my natural solution for a better image is obsolete. I know you are a member of this wiki, but I would like if you could answer that question for me :|--''' Dark-En   igmaXIII   15:27, 3 September 2011 (UTC)
 * Yes, the image's source is a rather small picture in the Piggyback guide of Kingdom Hearts. I never found another image, that depicts the same render even the Ultimania just uses some kind of silhouette. To get the whole World of Chaos in a model viewer you have to crack the map format of Kingdom Hearts I'm afraid. --ShardofTruth 15:34, 3 September 2011 (UTC)

Mhhh, I see... Thanks for your advise, Shard. Also, take a look at the keyhole every now and then, even if just to see what it has become :-) --''' Dark-En   igmaXIII   15:41, 3 September 2011 (UTC)

Visual Arts
Since you have the Visual Arts book, I was wondering if you could check to see if we have all the artwork from Traverse Town. Thanks! 17:06, 4 September 2011 (UTC)
 * The missing artwork images are:


 * Destiny Islands: Backside of the island, Sora's room
 * Disney Castle: Library
 * Traverse Town: Another image of the 1st district (Cid's shop)
 * Wonderland: Bizarre Room, Lotus Forest, Tea Party Garden
 * Olympus Coliseum: Exit with Cup panels, Trophy room, Arena
 * Agrabah: Cave of Wonders Entrance, Streets
 * Monstro: Throat
 * Neverland: Captain's Cabin, a cross section of Hook's ship
 * 100 Acre Wood: Pooh's Room, Hill, Muddy Path
 * End of the World: some unknown place
 * Additionally there are artworks used in the guide books that are not pictured in the Visual Arts book and some images filed under KH are artworks of Chain of Memories instead. --ShardofTruth 20:38, 4 September 2011 (UTC)


 * Thanks! 21:35, 4 September 2011 (UTC)

IRC
Excuse me Shard, can you go on the noticeboard IRC? Dark-EnigmaXIII would like to talk to you about something. Thanks. 20:46, 4 September 2011 (UTC)

Stuff and junk
Do the KH, KHCOM/ReCOM and KHII Ultimanias have lists of status effects? If so, could you scan them, por favor? Also, do you know if there are any player-character status effects in BBS besides the ones that enemies can also get? (I would assume Vanish would be one...)

Aside from that, could you get a nice image of the Dragon cockpit from the second Xemnas battle? (It's the one with the Organization weapon around it.) I don't know how necessarily we would use it, but it'd be damn cool.

Thanks a ton! -- 19:33, 12 September 2011 (UTC)
 * I think I can get all these things, but I don't know if I can get all weapons to appear in the cockpit. I'll have to see about that. --ShardofTruth 19:44, 12 September 2011 (UTC)

Transparencies for images
Most of these seem to have lost some pixels around their borders (see Spell's Relic, for example). Were these pixels not actually part of the sprite, or was this an error added with the transparency? 16:42, 13 September 2011 (UTC)
 * Also, there appears to be a slight darkening of the images, although that may be due to my browser. 16:52, 13 September 2011 (UTC)
 * The missing pixels were all errors due to the method I aquired the images before. The images in KHII are stored very space friendly with switched color channels and some other tweaks. Basically the problem I had with texmod was that the I sometimes couldn't determine where the image starts and where it ends and switching the colors back to normal would cause problems with transparency most of the time.
 * Now I get the images directly from the game files, therefore the missing pixels are actually still there, just faded out at the borders so they look like ingame. Also most of the images got brighter, because they are not displayed against a dark background like ingame (check Lucid for example). But I can check on the darker ones, if you post them here. --ShardofTruth 17:48, 13 September 2011 (UTC)