User talk:ShardofTruth/Archive 4

Daybreak Town

 * Shard, you there? 12:51, 27 March 2014 (UTC)
 * Yes, sorry for the late answer. I will upload the Daybreak Town maps shortly. 12:55, 27 March 2014 (UTC)
 * And here you go. :) 13:23, 27 March 2014 (UTC)
 * Thanks! 13:30, 27 March 2014 (UTC)

This isn't about Daybreak Town, but I do have a question. Do you have any viewable maps for KH1 worlds? Like, either you can view it in noesis or something like that. Thanks. 18:57, 28 March 2014 (UTC)
 * I know from the HD ReMIX that the rooms are probably stored in some sort of bin files, but never could unpack them from the original game and I also never heard someone doing this and even displaying the KH1 maps. The interest in the HD ReMIX is also still very low so we probably won't see someone crack the map files for the time being. 09:52, 29 March 2014 (UTC)
 * Alright, thanks. 10:49, 29 March 2014 (UTC)

Images
Erry told me that you use a special program to get images and i would like to know what it is. Byzantinefire (talk) 16:57, 27 March 2014 (UTC)
 * Which images, the KHX ones? 17:54, 27 March 2014 (UTC)
 * Yes the KHX ones. Byzantinefire (talk) 17:59, 27 March 2014 (UTC)
 * I'm using a simple flash decompiler for most of the files and some scripts and custom programs for the compressed ones, but these are not mine to share, sorry. 18:25, 27 March 2014 (UTC)
 * I suppose i can wait for them to come out on the KHInsider later. Byzantinefire (talk) 19:27, 27 March 2014 (UTC)

Talk sprites
Would you be able to verify the KHD talk sprite images I uploaded? The specific problems I know of is the duplicate Riku sprite and the weird-looking Saix sprite. -- 23:01, 2 May 2014 (UTC)
 * The KHD talk sprites still elude me, I really don't know where there are, there are just too many file to check. I use the same tools as Barubary though, so everything he found should really be there. But keep in mind that some of these sprites may not be part of the actual game anymore and are just leftovers, maybe that's the case for these two sprites. The sprites are stored as 2D tile map graphics that consist of three files (palette, tile and map) and in Saix case there seems to be something wrong with the palette file. This could be caused by the extracting tools or because this sprite was never intended to be used it's incomplete on purpose. Anyway to confirm if all these sprites exist in the game someone with a lot of time has to check all cutscenes.  15:55, 5 May 2014 (UTC)
 * Forgive me for intruding, but I am willing to help check these sprites. Now that university is out, I'm playing through Days again. Although it may take me some time, checking these images will be no problem.-- Xion 4  ever  03:37, 11 May 2014 (UTC)
 * That's great. I'm still trying to find a better way to extract all content but I still wouldn't be sure if it really appears in the game or not. So thank you for doing that:-) 08:45, 13 May 2014 (UTC)

Birth By Sleep Final Mix Master Navigation
you think you could upload scans of the birth by sleep final mix master navigation book please?  —Preceding unsigned comment added by 76.116.53.47 (talk • contribs) 
 * I could but there is little to gain from this book besides the renders that are already all uploaded here. The BBSFM Master Navigation guide is incomplete on almost every level: There is a introductory chapter that covers all changes but there are no extra pages for the new boss battles, the Unversed missions or even the Secret Episode. If you have something specific in mind I could check if it's in there but, as I said, it's probably not worth it. 17:24, 18 May 2014 (UTC)

Done with this?

 * Sorry for the late answer, but I completely trust your judgement regarding unneeded and/or superseded images, there is certainly no need to keep everything and if something gets lost it can be re-uploaded.:-) 20:23, 25 May 2014 (UTC)

More Talk Sprites
I'm finally continuing the fixing and transparency of the KHCOM talk sprites! The problem is that I have some that seem to be parts of the full live/animated gifs and I'm having trouble naming them, can you check the original files for the official name? The questionable sprites are ones on this page Template:Chris. Thank you! 22:53, 15 June 2014 (UTC)
 * I don't think there are official names for the talk sprites, they are neither named in the game files (they don't work this way) nor in the Ultimania. I think you have the make them up as you go along, which is completely fine. Heck even angry 1, angry 2 and angry 3 would suffice if you don't know what to make of them. 20:15, 16 June 2014 (UTC)

Riku's COM moves
I'm not sure if I asked you this before, but does the Ultimania name Riku's movement abilities in COM/RECOM? -- 17:48, 3 July 2014 (UTC)

Thanks
Man, thank you so much for your help on those COM talk sprites! Your help is greatly appreciated! I cannot thank you enough. 18:18, 12 July 2014 (UTC)
 * I'm so late for this but I would also like to thank you very much for moving the names! Basically what Xion said. :D 16:20, 23 July 2014 (UTC)
 * You two did way more than I did and I'm really glad this project is finished now, so thank very much in return. :) 12:03, 24 July 2014 (UTC)

Dream Eaters revisited
Did you ever get around to scanning the Dream Eater abilities pages? -- 06:01, 31 August 2014 (UTC)
 * Do you mean this or this or something different? I don't have the book here right now so I can only guess, but I uploaded these (1, 2, 3, 4) things previously. 18:21, 1 September 2014 (UTC)

I mean like #4, only the rest of the pages. -- 02:28, 2 September 2014 (UTC)
 * Hmm, I don't know why I scanned these two pages only but I will check it out on the weekend. 18:38, 2 September 2014 (UTC)

Thanks. -- 18:42, 2 September 2014 (UTC)
 * Scanning the rest of the pages was not really possible so I made adequate photos (hopefully, they are a bit dark though). You can find them here. 13:10, 7 September 2014 (UTC)

99 Puppies
Could you please check and confirm (or not) this?--159.205.67.108 13:22, 3 September 2014 (UTC)
 * Done and done:-) 13:10, 7 September 2014 (UTC)
 * Thanks for that.--159.205.67.108 16:23, 7 September 2014 (UTC)

Sig
I accidently used your sig on a welcome page. I reverted it now. Sorry. 16:00, 7 September 2014 (UTC)

Block
Hey. We're in the urgent need to block this user, whom I have now given two warnings for vandalizing the wiki. Neumannz, as I understand it, is unavailable 'till Saturday, so I'm hoping you can help me with this. Thanks!

Memorial Ultimania Cover
I saw some pictures uploaded of the real thing, and it seemed the "sleeve" was actually part of the cover itself, not an actual slip-on/slip-off sleeve. Is there anyway to check if that's true? 16:33, 11 October 2014 (UTC)
 * Every Ultimania has such a sleeve (I think the majority of Japanese books has), you can see it's separate here. -- 16:50, 11 October 2014 (UTC)
 * Oh, ok then. 16:55, 11 October 2014 (UTC)

KH3D models/3DS ROM decryption
Now that 3DS ROMs can be decrypted (and people have started extracting models and the like from them), do you think you could get KH3D models (Keyblades etc., particularly Lea's and the Grid variants), or (more likely considering you may not have have the resources needed) at least know of someone willing to do so? Ultima Spark  (talk)   13:13, 13 October 2014 (UTC)
 * If Kingdom Hearts 3D would be as popular as Smash Bros or Pokemon than the answer would probably be yes by this point. I've talked to some people interested in investigating the game files of KH3D but there is not much progress made at the moment, mainly because Square Enix always wants to be a special snowflake meaning all their files are different from the standard Nintendo equivalents and the decryption process still requires at lot of work and some special hardware.
 * I'm currently looking at some of the games' textures so we may be getting better Keyblade images at least but models are a completely different beast. Take Re:CoM for example, most of the game files can be extracted by this point but almost none of them are investigated because nobody really cares about them and I don't have the time (or am smart enough) do reverse engenier a file like this. I'm certain that we will see model rips of the game but not now or next month, it will still take some time. In other news: There has been some progress made on the ReMIXes and there is still some interesting stuff to uncover in thos games:-) -- 16:36, 13 October 2014 (UTC)

Japanese
I heard from people that you know Japanese. Can you teach me? 22:00, 28 October 2014 (UTC)
 * I know only bits and pieces, probably not even enough to order a coffee let alone speak with someone very slowly so you should ask someone with more experience:-) -- 19:07, 29 October 2014 (UTC)

Ok then, thanks anyway. 19:57, 29 October 2014 (UTC)

Ansem - KH3D
Hey Shard, I was hoping you could help us. We're trying to fill in the stats for the Ansem's 1st and 2nd Forms in KH3D, and have come to the conclusion that we need the Enemy Base Value Stat to do it. Do you happen to have access to those, or know where those are? I think they're in the Ultimania, but I'm not entirely sure. Thanks! 23:58, 13 November 2014 (UTC)
 * I'm not Shard, but I can help you with that: first, second. Tell me if you need a higher-res image. Ultima Spark   (talk)  Lofty Fantasy KH3D.png 05:29, 14 November 2014 (UTC)
 * Thanks Ultima, I wouldn't be able to get those scans anyway because my Ultimanias are far away at the moment:D -- 13:36, 14 November 2014 (UTC)
 * Okay, I'll add the informations. But for the profile and attacks, I can't read japanese... AH, and btw, is there a way to know about the Guardian's stats ? Because it has its own HP bar. -- http://www.pokepedia.fr/images/4/40/Miniat_Braviaggron.png Bravi  aggron  15:04, 14 November 2014 (UTC)
 * The Ultimanias are usually very detailed on this kind of information, it's probably somewhere to be found in the book. -- 17:26, 17 November 2014 (UTC)

Kingdom Hearts Fonts
Hey Shard ! Did you rip the .ttf font files for creating the sidebar text ? Cauz I'd like to have the font please. And do you also have the font used in the menu texts ? 18:30, 3 December 2014 (UTC)
 * The games don't use a font directly but some sort of image map instead, this is all I have at the moment. I have to check [chi] again when I have the time but I think even there it's images only. -- 09:37, 4 December 2014 (UTC)
 * Okay, thanks. But do you have the texts used in the menu descriptions ? Could you get the fonts used in KH3D ? 12:06, 4 December 2014 (UTC)
 * I'm not sure about KH3D, we could have a breakthrough any day now but I will check the game again when am at home. Same goes for the texts, at least the one from BBS and KHII should be easily accessible. -- 14:13, 26 December 2014 (UTC)

Ultimania Question
Hey, Shard, I was hoping you could help me with a question. I've run across the infamous "20 Mysteries of Kingdom Hearts" article that was translated by a user at KHInsider (and linked on multiple occasions on the internet and here on the wiki). My question is, since I don't think using "20 Mysteries of Kingdom Hearts" counts as a source (or it won't look like one), whether those "20 Mysteries" are from the Birth by Sleep Ultimania (it was posted alongside translations for the interview from the Birth by Sleep Ultimania, so I'm guessing that's where it's most likely from) or if it's from somewhere else entirely. I'd really appreciate it if you could check that for me. Thanks! 22:08, 11 January 2015 (UTC)
 * This is about Sora's first Keyblade isn't it? As far as I know there are no direct quotes regarding the reason why Sora was able to "steal" Riku's Keyblade apart from the fact that he has a strong heart and was at the right place at the right time.
 * Anyway, the 20 Mysteries are part of the BBS Ultimania, you can find the pages here: 1, 2, 3, 4. The Ultimanias are the only secondary sources we have aside from the interviews, so they are perfectly quotable as we have to assume that every fact is checked by Nomura and his team. 18:24, 12 January 2015 (UTC)
 * Yes, it's about Sora's ability to wield the Keyblade in the first game (or at all, really). Anyways, thanks a ton, Shard. I owe you one! 19:49, 12 January 2015 (UTC)

Lea's Keyblade
How did we get the image in that high definition? Is it possible to do that with the others? 14:39, 19 January 2015 (UTC)
 * At least model and texture ripping is possible at the moment, though MayBeePah (from Xentax) was reverse engineering the files alone and is currently the only one who can do that, although he/she seems to be willing to share this stuff over at spriters/models resource. The ingame Keyblade item images (which I also got from him/her) are really not that great resolution-wise, so I would make new renders when the models become available. -- 15:52, 19 January 2015 (UTC)

Semi-time-sensitive request over at Talk:Trophies, please respond at earliest convenience. Draconai (talk) 22:04, 25 January 2015 (UTC)

IRC
Do you visit there? 21:56, 26 January 2015 (UTC)

Bonus Challenges
Where are the bonus challenges for the original BBSFM? Are they only available in multiplayer? 21:40, 9 March 2015 (UTC)
 * I don't think there were any. You got bonus medals for multiplayer, but there were no challenges. (I think.) -- 01:48, 10 March 2015 (UTC)
 * Neumannz is right, there weren't any bonus challenges in BBSFM. But there was something similar, the MVP (most valuable player) bonus, that you could get only while playing with other people, it also multiplied your gained medals by 1.5. Your basic medal reward was calculated by your placement in Damage, Friendship and Style. Each of these categories would increase your medals by 0.25% for the 1st place and 0.10% for the second place.
 * Since you are always first place in Damage and Style when you play alone the medals count we currently display on the match pages already include these bonuses (the medal values without these bonuses are the one currently used for the ReMIX), while using a Friendship Command automatically also gives you 1st place in Friendship (even in Singleplayer), increasing the medals by another 0.25%. This is the "trick" Kryten was talking about.
 * Basically this means that you will get the same amount of medals you got in the original BBS without Friendship Commands, when you complete the challenges in the ReMIX (not true for the 1.25 challenges though) but will definitely get less if you were playing multiplayer and were really good at it. On the other hand you will get more medals for Light's Lessons and Peering into Darkness (and the COmmand Board) now, as the maximum obtainable value was only 999 before. -- 09:36, 10 March 2015 (UTC)

χ Cards
Hey, I was wondering if this is okay for the Cards pages. If it is, I'll make it a template and start creating the pages. 23:52, 31 March 2015 (UTC)
 * This looks fantastic. I have just a minor improvement suggestion. The game actually sorts the cards in this way: Power, Speed, Magic. This is done in the same vein as it's always "Sora, Donald & Goofy" or "Terra (Power), Ventus (Speed) & Aqua (Magic)".
 * Also, we should talk about the special cards (Moogle, Yen Sid, Fairy Godmother). The capture wiki simply lists them in their respective categories (as could we), the game's card album lists them in a special category (as seen here), because these cards can't be equipped in your deck. What do you think? Should there be another tab for these "Special" or "Other (その他)" cards or not?
 * I will have more time on the weekend for the card pages, so I could probably finish all pages by Monday. -- 07:35, 1 April 2015 (UTC)
 * I'll make the slight adjustment, then. As for the special cards, we could list them in a special category, if you like. That's fine with me, and if they're not equippable, than it makes the most sense to do so that way. We probably should, for the ones that apply, still list them in their respective rank pages, though, since they do have a rank. 00:16, 5 April 2015 (UTC)