Raid Boss

Raid Bosses (レイドボス) are powerful Heartless which appear in Kingdom Hearts χ[chi]. They attack the hub in Daybreak Town at certain intervals and have to be defeated by the 's and rival teams to defend the town.

Story
While a Raid Boss is attacking Daybreak Town, the sky is covered by clouds of darkness.

Gameplay
In Kingdom Hearts χ[chi]: The Raid Boss changes every two or three weeks. They are the main source of Lux, making them an essential target for winning the daily Team Battle (チームバトル) and weekly Union Ranking (ユニオンランキング).

The first attack on a Raid Boss is free, but further attacks require the Player to spend Battle Points (BP). The damage dealt to the Raid Boss is dependent on the BP spent, the Chain Bonus (チェインボーナス) awarded based on how many allied players have already attacked the boss, and the Keyblade Bonus (キーブレードボーナス) awarded based on using the Keyblade that the Raid Boss is weak to. The damage dealt can be multiplied by 10 by triggering the EX Card Bonus (EXカードボーナス).

Each Raid Boss is accompanied by a rarer variant that drops more valuable rewards, usually named Subspecies (亜種), which has a chance to appear when the initial Raid Boss is defeated quickly enough.

In Kingdom Hearts Unchained χ[chi]: The Raid Boss that appears depends on what mission it's summoned on. As of 1.1.1, there's currently 6 Raid Bosses (+ their "Rare" counterpart) that spawn from story and daily missions. They are the main source of Lux, making them important targets for gaining experience and weekly player/party/Union ranking. It's generally accepted that it's summoned once you've defeated ~70 regular heartless. A Raid Boss typically costs 10 AP to attack, with the summoner getting a free first hit. After the summoner dies for the first time, the boss is then available to the rest of their party to attack. There's a timelimit of 10 minutes for most bosses, extended to 20 minutes for some Rare event bosses. Typically, a raid boss will one-hit KO you once you're out of free turns, unless it's an extremely low level (1-2) or Second Chance activates. The primary goal is to destroy the target's limbs, gaining you a free turn; and then destroy its torso. You gain 1-3 rewards after defeating a raid boss, split into three categories: participation, MVP/summoner, and all-limbs-destroyed. The rewards received are randomly chosen from a group of 2-4 items, which change depending on raid boss species and level. You can check these items by tapping your raid boss or long-pressing your party's raid boss. Starting around Story Quest 131, a Rare variant of the Raid Boss has a small chance to appear. It's stronger and typically has multiple elements, but also has better rewards. The players in your party will get a notification once you've summoned a Rare raid boss.

List of Raid Bosses
Raid Boss Raid Boss Raid Boss