Walkthrough:Kingdom Hearts/Traverse Town

First Visit
You are introduced to after completing Destiny Islands. During the initial cutscene,, and  are shown walking into , where they notice 's star going out in the night sky. They walk off to go find. goes off and finds. notices he's in another World, he wonders about it and walks off to find. And now you're back in control...

First thing you'll want to do is go into the and save, it is vital to save from now on. Once you're introduced to, jump onto a cabinet near the door and open the to get a. It is of no use right now, but it will be useful later on in the game. Go back out and enter the. You will witness a citizen losing their heart to a, an Emblem Heartless. Now you have to fight a group of, they're easy now considering you've leveled up a bit. As you can see, you now gain Munny, allowing you to purchase an abundance of items, armor and weapons. Walk over into the, and as you enter, and  are shown walking out of the  wondering where  is. Next, go into the through the door near the fountain underneath the. Yet again, Donald and Goofy will exit the again to call out to. Go back to the and enter the Hotel. Donald and Goofy will have just walked back into the, again. Now go back to the and walk into the, and  and  will walk out of the. Now that we have made them walk around in circles, go back to the, you'll be surprised to find Heartless there as it is a haven for NPCs. Avoid the Heartless or battle them, then go to the and talk to, where he'll give you a small tidbit of advice. Leave after you are done talking to him.

Now a cutscene begins where you are introduced to this "". Now a small battle with begins. Whether you win or lose, you still continue through the game.

A few cutscenes then occur, the first one is short and shows cheering Leon for finding the Keyblade. Second shows and  walking through the, where  appears to them, she seems to know the King too. The third shows finally regaining consciousness and imagines  talking to him, when it is really. Now a long connected story between, , and , ,. This explains the whole story behind having the Keyblade. After you regain control of, save. Next, talk to and he'll tell you that the Keyblade can do multiple things beside being used as a weapon. You can use it to open all around the world, like this one on the table. Open it and you'll get an. Now go back and talk to, you're asked if you're ready and if you are, you are in for a challenge. appear. You're now placed in the, where you can defeat the. However, it's best not to because you need to find the biggest Heartless, as per 's words.



Now, you can either rush your way to the, or you can take your time and battle a number of Heartless to level up. We'd suggest the latter, so as to be ready and prepared for a significantly more difficult boss, at least for now. Once you're ready to go against the boss of this world, enter the. While we suggest you wait until you get Scan, it will take an awfully long time to gain the ability, so fighting it with Scan might not be worth the extra time.

Now a cutscene plays, which is essentially the prelude to the boss battle. and are on a balcony above, there is an explosion above throwing  and  to. However once they find out that wields the Keyblade, the area is sealed off. Now you have to defeat the numerous to make the  appear.

The finally loses control and its Heart disappears into the sky. You get for your battle efforts. Next a cutscene plays, where, , and team up to find , , and the King. The following cutscene shows and her gang of Disney villains planning on how to get  closer to them and initially plan on using. And finally, after the last cutscene of, you are given 100 Munny from the whole Final Fantasy gang. You also get from, and  gives you the  ability, which is extremely handy. Go back to the and save. Then when you're ready, go out and make your way to Wonderland. Unless you'd prefer Olympus Coliseum.

The Post Sidequest is also unlocked now, but you'll need to have obtained as well as complete  to finish this.

Second Visit
Drop into the, go to the alleyway where you started your journey and there should be a  on the planks of wood blocking the passage, use it. It should lead to a closed-off area in the with a, open it to get Dalmatians 4, 5 and 6. Go back to the and go into the  and head to the  through the door near the fountain. Head to the metal bars blocking off entry at the far right and use the there, it'll break the bars allowing you to get to the. Talk to and he'll tell you to talk to  for the strange gummi pieces and he'll give you, we have no idea what it does yet. Go into the and go all the way to the first room,  and  will give you a number of gifts. If you have been following the walkthrough so far, you should have gotten and.

Head to the then into the, talk to  and he'll offer to install those gummi pieces, now Navigational gummis, onto the ship, but in exchange you'll have to deliver the  to the man in the. The bell will ring, it probably indicates something but let's forget about it now. Head to the, drop down to the open area where you fought the and turn left, there should be a red door with a flame on it, cast  on the door and a tune will play indicating something, basically you opened the door. Head in and you'll end up in the. Jump across each moving stone to get to the island and then go through a hole in the wall. A cutscene will play, showing appearing out of nowhere, but it's just his imagination. will arrive and furnish the area and explain to you that he is here to train you in the arts of magic, and not just him but the will also appear to help you as well. Head to her once you're back in control to see what she can do for you; nothing yet it seems, she just tells you how worried she is about. Talk to again, looks like the book is his. We recommend you do the book later on in the game as now you will only be offered a tutorial-like chapter since all the pages are torn, and now we're back to the, she will transform the gem into , a summon you can use in battle.

Head to the save point and save, and will suggest you go see, remember when he told us he would be at the house in the ? Head there and... Heartless, but who's that? . An argument occurs and thinks they'll run into  soon. But first, go to the large keyhole and examine it, it'll open the door between the 1st and 3rd Districts, now head to the house, climb the stairs and it's straight ahead. You'll find out that all these characters were from another world of their own that had taken from them, along with  but then another segment where she is persuading  to join her side. will give you a to warp between worlds and the others suggest going to the bell above the. Head up there and use the, ring the bell three times and the Keyhole of this world will appear, jump down and get ready for a boss fight.

After defeating the bosses, will then be able to seal the Keyhole for. You'll get another Navigational gummi, so speak to about that, he'll also give you a free. You'll also now be able to head towards.

Third Visit
Once returned from, drop down to the and go talk to  beside the  to install the , soon in a cutscene  will complain about  and  being so cheerful when their King is nowhere to be found, but  says that they just believe they'll find him eventually, and  remembers 's words and in a vision is flying towards a bright light and ends up in the library of  where an old woman is telling a story to young. She speaks of the people bathing in the warmth of the light and that soon people fought for it, and that Darkness was born in their hearts and it spread swallowing their hearts along with the world. But some fragments of light survived in the hearts of children and the children then rebuilt the world and true light hides deep in the Darkness and soon a door will open to the innermost Darkness revealing the true light. Believing in light will push away the Darkness. And then the old woman disappears. reaches out to but she disappears and he returns to himself. Soon returns and says that "that" place is crawling with Heartless. And is confused but  doesn't explain and gives  a. Head into the and use the.

Climb up the ladder to get into the, interact with the poster on the left to get a , then open the in the back, one contains Dalmatians 7, 8 and 9 while the other contains a. Head back out the door and go to the. and are inside, and they'll tell you  helped them get here and gave them this house. And he hands you a Gummi Blueprint called. Open the to the left to get the, then head to the far left and examine the pot to get a. Go back out and jump on top of the then jump from the front and glide across to the other end and get back up. Open the there to get a. Then head to the and go to the right and jump onto the awning and open the  there to get another. Jump to the top of the building and go to the left near the exit and open the  there to get a. Then head through the small square exit just ahead. Defeat all the Heartless and interact with the corner to get another. Then jump down and head behind the fountain and use the there, then head to the.

Head around the back of the house and glide to the, open it to get Dalmatians 1, 2 and 3. Then head inside the, use the and then use the save point to go to , then from there to the new World.

Fouth Visit
Once back from you'll automatically be in the. tells about all that happened in. After the cutscene, head to the, then from there to the , from here jump onto the balconies overhead, beside the on the balcony to its left, there is a  with a  inside. Head into the and use the  to call unto a, inside it is an. From here head inside the arch and to the left there is another with Dalmatians 10, 11 and 12. Head to the to get another collection of prizes. They'll give you a, a , a , a and a. Now head to the and go to the Café and use the  and open the  on the balcony to get a. Drop down and put out the candles by using magic and then open the chest to get a. Then head into the and hit the fan to get a. Then head to the but don't go through it, to its left there is a, use it to get Munny. Head to where is and open the blue safe to get a. Now head to the and cast  on the exposed wires, then head to the  and jump to the top ledges of the area, press all 3 buttons and drop down to the clock in the middle of the area, examine it to get the last 2. Head back to the and place them all in the red mailbox. You should get these items:

Now head to and talk to him, he'll tell you to get he  he hid 9 years ago in the, head there and talk to. But while on your way there, in the there are two, one on the very end of the roof near the Blue Room containing a  and the other in the small area near some crates and a barrel containing a. Once you've talked to she'll have told you about the mural, as you can see it's changed from a Moon to a Sun, walk up to it and from it the  will come out of it changing it from a Sun to a Moon again. Now go back to and talk to her again. During the cutscene she'll give you her lucky charm so she can be with you. And you get the from it, the Keyblade that signifies her light. Head to again to install the Gummi piece for you. Now head through the and set sail for.

Once you've done the, reached halfway through the and done almost all cups, return to the  to get the summons ,  and. Since you have obtained all summons, the will grant you, a weapon for.