Abilities (KH)

Abilies are special skills that can be learned through the use of AP. They teach Sora and his allies various Spells, special attacks, and other useful strengths. Sleights are similiar in nature, and appear in Kingdom Hearts: Chain of Memories. They also appear in Kingdom Hearts II.

Special Abilities
Special abilities, as the name suggests, are special abilities not learnt by conventional means, but through storyline bosses and special conditions. Unlike normal abilities, special abilities require MP to execute, and all of them is capable of connecting into a series of combos. Later, in Kingdom Hearts II: Final Mix, Sora can execute these abilities again through Limit Form

Below are the list of special abilities present in Kingdom Hearts:
 * Sonic Blade
 * Strike Raid
 * Ars Arcanum
 * Ragnarök
 * Trinity Limit

Ally Abilities
Ally abilities, unlike Sora's act on A.I controls and therefore may result slight uncontrolable gameplay. Aside from that, there are also some ability exclusives to allies, meaning only certain ally from different worlds have access to this ability.

Ally only Abilities: Second Wind Description: Hasten the recovery of ally after being knockout'd.

Rocket (Goofy only) Description: Goofy's exclusive attack where he perform a powerful air blast.

Tornado (Goofy only) Description: Goofy's crowd control attack where he spirals in a circular fashion, damaging nearby enemies (hence the name)

Charge (Goofy only) Description: A strong forward lunge that recoils opposing enemies.

Donald
LV10: Berserk LV15: MP Haste LV20,40: MP Rage LV30,45: Treasure Magnet
 * Donald learns cheer after defeating Maleficent(first encounter)

Goofy
LV9: Rocket LV12: Jackpot LV15: Charge LV18,42: Treasure Magnet LV21: Tornado LV27: Lucky Strike LV30: MP Gift LV33: Second Wind LV36: Second Chance LV39,45: MP Rage LV51: MP Haste LV54: Berserk
 * Goofy learns Cheer after defeating Parasite Cage(first encounter)

Temporary Allies Abilities
Several other allies have fixed abilities the moment they join you, and all their EXPs will be invested in status growths.

Tarzan
Description: Jump upon the enemy and delivers a spear blow. MP cost: 1
 * Asp Bite

Description: Tarzan swings the spear wildly while lunging at the closest enemy in range, creating a large recoil(provided if the enemy is still alive) MP Cost: 1
 * Raging Boar

Description: Tarzan uses a mixed herb to heal allies; equivalent to Cure magic. MP Cost: 1
 * Healing Herb

Description: Tarzan creates a gust of wind surrounding himself, equivalent to Aero magic. MP Cost: 2
 * Wind Armour

Aladdin
AP Cost: 2 Description: Aladdin makes a leap towards an aerial-typed enemy and delivers a series of sword strikes. MP Cost: 1
 * Crescent

Description: Aladdin makes a forward charge while swinging his scimitar wildly, damaging all foes in range. MP Cost: 1
 * Sandstorm

Ariel
Description: Ariel spirals and lunge at the closest enemy in range, inflicting multiple hits. MP Cost: 1
 * Spiral Wave

Description: Ariel throws a potion on any of her allies, protecting them with a barrier of wind. (potion's quantity in the inventory is unaffected) MP Cost: 2
 * Aero Potion

Description: Ariel throws a potion on any of her allies, healing them (potion's quantity in the inventory is unaffected) MP Cost: 1
 * Cure Potion

Description: Ariel throws a potion above her, releasing bolts of Thunder. (potion's quantity in the inventory is unaffected) MP Cost: 1
 * Thunder Potion

Jack Skellington
Description: Jack makes a forward slide, damaging all foes in range MP Cost: 1
 * Applause!

Descrption: Jack fires a fireball at a targeted enemy; equivalent to Fira MP Cost: Zero to One (Doesn't always reduce MP)
 * Blazing Fury

Descripton: Jack fires shards of ice crystals on a targeted enemy; equivalent to Blizzara MP Cost: Zero to One (Doesn't always reduce MP)
 * Icy Terror

Description: Jack summons bolts of Thunder striking down, damaging nearby enemies; equivalent to Thundara MP Cost: 1
 * Bolts of Sorrow

Descripton: Jack summons Dark spheres on a targeted enemy(ies), crushing down their HP; equivalent to Gravira MP Cost: 1
 * Ghostly Scream

Peter Pan
Description: Peter flies and lunge in a circular fashion while swinging his knife, damaging enemy(ies) multiple times' MP Cost: 1
 * Hummingbird

Description: Peter casts a cloak of wind protecting his friends; equivalent to Aero MP Cost: 2
 * Storm's Eye

Description: Peter freezes enemies in their tracks, halting them. Equivalent to Stopra. MP Cost: 2
 * Time-Out

Beast
Effect: Beast makes a powerful forward thrust, dealing massive damage upon enemies opposing his path. MP Cost: 1
 * Ferocious Lunge

Description: Beast makes a ferocious growl, creating shockwaves and damaging nearby enemies. MP Cost: 1
 * Furious Bellow

Shared Abilities
Shared abilities are supportive abilities enhancing movement related actions. Unlike normal abilities, it requires no AP to equip, and once it's equipped, Sora, Donald and Goofy will have the ability(s) selected equipped as well.

High Jump Description: A higher leap where Sora performs a somersault in the air. Learnt at: Monstro, after defeating Parasite Cage(first encounter)

Dolphin Kick Description: A fast, powerful swim that allows Sora to swim through vortex(s).(Merman Form only) Learnt at: Alantica. after defeating Ursula(first encounter)

Glide Description: Sora floats and glides in the air slowly. Learnt at: Neverland, after sealing the keyhole in the clocktower.

Super Glide Description: A faster, longer enhancement of Glide. Learnt at: End of World, after defeating Chernabog.


 * Sora, Donald and Goofy can glide(fly) infinitely in Neverland.