Walkthrough talk:Kingdom Hearts/Destiny Islands

Appendix
Someone please paste the previous forums as links here, so we can go through them to get an idea of how to build this. 04:20, 3 October 2011 (UTC)
 * This are the only ones I can find:


 * Forum:Walkthrough Format
 * Forum:More Walkthrough Matters
 * Forum:Questions pertaining to the Walkthrough space

And lol for the current content of the walkthrough XD 11:40, 3 October 2011 (UTC)

Wait, are we gonna make the walkthroughs spoiler-free or not? 11:49, 3 October 2011 (UTC)
 * Good lord, no. Well, at least to the point that the KH1 DI walkthrough isn't going to say stuff like "IT WAS HIS SLED!" or "VANITAS IS VENTUS!" We won't go into the future events of the game, but story details relevant to the world at hand will be covered as appropriate. We're not going to make something that says "run forward five paces and press X" just to avoid telling the present story. 13:56, 3 October 2011 (UTC)


 * Can someone make a quick "wtext" template that wraps text (2) in color tags based on the texttype (1), such as "item", "enemy", etc. 16:10, 3 October 2011 (UTC)

Criticism Constructive Analysis of the Walkthrough Page
Okay, since progress on the walkthrough has all but halted, I thought I'd start making a list of things that need to be done on this page. Feel free to add to the list.
 * There needs to be a minigame template with room for strategies and/or tips for how to best beat it (see above for overall idea).
 * There needs to be more visual aid- possibly minimap images of each area or screenshots of key places (hard-to-find treasure chests or trinity marks, doorways or passages that must be followed, etc.).
 * Okay, someone said it was my fault the progress stopped because I made some critiques. Can somebody find whichever forum that was, so we can get this going again? 02:31, 26 October 2011 (UTC)
 * I saw that comment (don't remember where, though) and began the above list, hoping it would lead to some conversation. That was more than a week ago and only now was it noticed. I want to start this up again too, but if the talks about it just get ignored... that could be tough.
 * And my above two points are the only things I really believe need changing, besides the creation of a Manual of Style for the walkthroughs (it kills me to see all the colloquial language in them, seeing as how these walkthroughs are meant to be reflective on the wiki as a whole- but that is up for discussion). -- 02:46, 26 October 2011 (UTC)
 * Well, it should be somewhere in the forums. I don't have the time to look for it right now, though. 03:06, 26 October 2011 (UTC)

Deadlocked?

 * So, I could have sworn I gave a detailed list of what things still needed to be done, but that was ignored so I'll go over it again.


 * The start of each world's guide should list the items you can find in the world (with the room they are in), as well as all the enemies you fight (same).
 * The guide should keep track of what room you're in, so that players don't get lost. There's nothing more annoying then having to go back to a familiar landmark and retrace the walkthrough's instructions just because it won't tell you where you're supposed to be.
 * Boss strategies should not waste time giving generic advice like "damage the opponent" or "this boss is easy". They should focus on what the boss's attacks are, how to counter or avoid them, and when the best opportunities to strike the boss are. There is way too much fluff in the current strategies.
 * Don't use lengthy parentheticals like "(you can repeat the duel as many times as you like to obtain a grand total of 99 Potions). ". Simply say, as a separate sentence, "you can rechallenge these bosses as many times as you like".
 * There should be a separate boss box for the trio battle, and none of these should be tabbed, as they are not phases. They should probably use the code that hides the mass of the box, to keep it from taking up too much space.
 * There are frequent problems with grammar and run-on sentences, like the first sentence after the Riku box.
 * The Race with Riku minigame needs a simple rounded box around it. Just a box. I suppose we can use some nice fonts to spruce up the title, so that it appears with more of a Disney font like in the guides.
 * Anything listing where items are should absolutely list the room.
 * The boss templates need to be filled out as much as possible. There's nothing in the template that can't be retrieved from the article infoboxes or the guide.
 * We should have a Table of Contents box at the bottom that will link the reader back to the main guide page, as well as the appendixes. It should probably look like those ones some users use to organize their userspace. 06:16, 8 December 2011 (UTC)
 * Exept for the first two and last two, it looks pritty difficult for me to handle. And how are we going to get a box for the race? That's the thing that started this deadlock. Besides, it's been awhile since I last played this game, so I won't be able to remember most stuff, plus I never got it 100% finished before. UxieLover1994 06:42, 8 December 2011 (UTC)

Table of Contents Template

 * I'm not sure it needs to have a link to each world, but if you guys think it's more helpful that way, then that's fine. It should probably use the border radius code from the Enemy template, and we need to find out how to make the border look like it has depth. There's a certain way of coding it; ping me on the IRC tonight and I'll ask a guy I know if he knows how to do it. 15:10, 8 December 2011 (UTC)

Maybe "groove"? That's what I used on my navbar. -- 04:57, 9 December 2011 (UTC)