Kingdom Hearts Re:coded

Kingdom Hearts Re:coded is a full remake of Kingdom Hearts coded released on the Nintendo DS. It is one of the two titles being worked on by the Kingdom Hearts team, as hinted at in the Kingdom Hearts Birth by Sleep Ultimania. Like Kingdom Hearts Re:Chain of Memories, there will be many additions to this game from the original, including adjustable difficulty settings, multiplayer elements, and the addition of a new secret movie. It was released on October 7, 2010 in Japan. It will be released on January 11, 2011 in North America and on January 14, 2011 in Europe.

Synopsis
The game takes place after the events of Kingdom Hearts II and follows the story of Jiminy Cricket, King Mickey, Donald Duck and Goofy in Disney Castle. While organizing the records in Jiminy's journal from his travels with Sora and his friends, Jiminy Cricket's curiosity about the line "Thank Naminé" results in him finding a message that he did not write: "Their hurting will be mended when you return to end it." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual Data Sora on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "their".

As Data Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.

Meanwhile, Heartless begin appearing within Disney Castle, and everyone finds themselves trapped in the room. To their surprise, they are saved by Data Sora. Suddenly, the cloaked figure reveals himself to be Jiminy's Journal taking the form of Riku, and explains that they are no longer in the real world, but the data world. Sora is sent off by the Journal to discover his true identity, only to encounter Maleficent and Pete from the real world. Maleficent destroys Data Sora's Keyblade and summons Heartless to attack him. Mickey and the Journal arrive to save Sora, but the Journal is abducted by Maleficent, with Mickey giving chase. Sora makes his way through Hollow Bastion, aided by Donald and Goofy. They encounter Pete, who summons the Journal and takes control of him with the bugs to fight them, but Sora still manages to defeat the Journal, who falls unconscious.

Mickey arrives and informs Sora that unless the bugs are destroyed, the Journal will never awaken. Sora decides to find a way to awaken the Journal, and enters Riku's data world, losing his abilities in the process. The two visit various worlds from the Data Riku's memory and find their way back to Hollow Bastion, where they fight and defeat Maleficent. Meanwhile, King Mickey discovers that he will be returning soon to the real world, but the Journal, once completed, will have to be erased, which will mean the end of Data Sora's memories. When the time comes, Sora requests more time in order to save Pete and Maleficent, who are still in the data world. Sora finds them fighting Sora's Heartless, but Pete and Maleficent are erased before he can intervene. Sora defeats Sora's Heartless and Mickey returns to the real world, erasing the Journal. A new message appears claiming that a new door to a new world has been opened, which is the data of the data world added into the Journal. Mickey, realizing that this quest may be too dangerous for Data Sora as he has no memory of it, requests to be taken into the Data World once again.

Finding Data Sora in Traverse Town, Mickey takes him to Castle Oblivion where Data Sora is confronted by a young man wearing a black coat. He tells Sora that if he wants to know the truth, he must move forward on his own through the previous worlds he visited destroying bugs. During this time, he realizes that even if he doesn't remember someone he's met, there's still the sadness of having forgotten them which the figure attempts to warn not to let it consume him. Sora disregards this message and fights the figure, revealed to be Roxas. After losing to Sora, Roxas gives him a card as Mickey appears. Sora opens the next door to find Naminé, who reveals the bugs to have been an unintentional side effect of her attempt to restore Sora's memories. She then reveals Sora's nature as the "Key that connects everything" through his ties with herself, Roxas, and Xion. Furthermore, Naminé tells Data Sora about three figures (Terra, Ventus, and Aqua) also tied to Sora's heart who are the ones referred to in the message and need his help. Mickey bids farewell to the Data Sora and promises Naminé that he will inform the real Sora of this.

Mickey promptly sends Sora a bottled letter (the same one sent by Mickey at the end of Kingdom Hearts II), which Sora reads with Riku and Kairi.

Reconnect. Kingdom Hearts
King Mickey and Yen Sid are seen mid-conversation in the Sorcerer's Chamber of the Mysterious Tower, speaking of how Ventus's heart has been located. Yen Sid then proceeds to tell Mickey that he wonders what Xehanort's next actions will be. Mickey is puzzled as to how Xehanort could take any actions whatsoever, as both Xehanort's Heartless, "Ansem", and his Nobody, Xemnas have been destroyed. Yen Sid explains to him that this has actually caused the two to join together and recreate Master Xehanort. He orders Mickey to bring Sora and Riku before him to undertake a Mark of Mastery Exam.

Gameplay
The gameplay in Kingdom Hearts Re:coded is largely the same as in Kingdom Hearts coded, focusing on the manipulation of Bug Blocks to solve puzzles and reach new areas, but also incorporates the Deck Command system used in Kingdom Hearts Birth by Sleep, which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate Kingdom Hearts Re:coded will make use of the same game engine employed in Kingdom Hearts 358/2 Days, the previous DS game in the series.

Command Deck
Similar to Birth by Sleep, Re:Coded uses a combat system like the Command Deck, attacking with normal strikes of the keyblade with the A button, while you use special commands like Strike Raid and Fire with the X button. By tapping the L button, you can scroll through your deck of commands. By holding in the L button and pressing X or B, you can navigate the deck up and down (respectively), or press the L and A buttons simultaneously to automatically use the command set as your shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with the Y button.

Overclock
As Sora damages enemies or destroys blocks with either commands or his regular attacks, a gauge will fill. When completely filled, the gauge will "level up" and grant Sora a passive ability. Sora can continue to level up the gauge until it hits "max level." Upon reaching "max level,'"the attack command will start flashing gold and red and will change to a very powerful finish command that Sora can unleash upon enemies. After using it, the overclock gauge will reset. The touchscreen shows a tree-like grid showing the path of passive abilities that will be gained. The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities and finishing attack available are unique and dependent on what Overclock program currently installed to the keyblade.

The Matrix System
Re:Coded makes use of a unique system for character growth by using a few subcategories of what is known as a Matrix. Each Matrix deals with an aspect of Sora's character development and status.

Status Matrix
The Status Matrix handles Sroa's level growth and abilities. Similar to Final Fantasy X's Sphere Grid, you progress on a line of circuitry within the matrix, whose paths are segmented into blocks. Throughout Sora's quest, he'll receive panels like Strength Ups or Magic Ups that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, you will also gain a Level Up panel, similar to 358/2 Days, that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, you will gain abilities like Scan, Combo Plus, and Dodge Roll. Extra slots for your Command deck are also acquired through the Status Matrix. As you progress through the game, the matrix will expand, offering branching paths of circuitry to follow sometimes with beneficial abilities at their ends. It should be noted that any panels placed onto the matrix cannot be removed, yet, as long as an empty circuit is lit up, you can place a panel in it, even it's not a part of the previously expanded circuitry path.

Command Matrix
The Command Matrix is where you install Sora's special skills and items to be used in battle. Although sharing many similarities with Birth by Sleep's incarnation, the Command Matrix allows for mixing and matching commands without a permanent result. By installing a command, you can then supplement it with another skill, producing differing effects, like adding a Fire spell to add the element to the command itself. When the commands have both been leveled up to their maximum level, denoted by a !, you can use the conversion process to permanently fuse the two skills for their end result, allowing the command to increase to a higher level, and subsequently be used in further supplementation. The Command Matrix also has a "Memory" capacity, which restricts the creation of a deck comprised of high-powered Commands. At the beginning of the game, Sora starts off with three Command Slots, but gains more as you progress through certain circuitry in the Status Matrix.

Decoration Matrix
The Decoration Matrix handles Sora's equipment, split into "Keyblade" and "Accessory." Throughout the game, Sora will gain new keyblades that increases his damage output, but each weapon can also be supplemented with different Overclock programs, which grant differing passive abilities and a unique finisher. Accessories are equipped in a similar fashion like the rest of the series, with each granting special bonuses to HP percentage or resistance to certain elements, or other benefits. More Accessory Slots can be acquired through progression on the Status Matrix.

Notes and References
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