Abilities (KHII)

Kingdom Hearts II abilities has somewhat a similar system compared to the original game, though Roxas can learn the majority of them even during his time in the stimulated Twilight Town (though all of them is passed down to Sora once Roxas re-unites with him). It should be noted that unlike the original game, some abilities, including Magic can only be accessed after completing several storylines.

Action
Guard AP Cost: 2AP Description: By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)

Upper Slash AP Cost:4AP Description: Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air.

Over the Horizon AP Cost: 2AP Description: During the period of executing combo, pressing square will allow more combos to connect.

Finisher Leap AP Cost: 5AP Description: At the end of a combo, instead of pressing X to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air.

Retaliating Slash AP Cost: 3AP Description: When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.

Slapshot AP Cost: 2AP Description: Sora swings his Keyblade wildly, damaging all nearby enemies in range.

Dodge Slash Cost: 2AP Description: When an attack misses Sora, Sora returns with an Evade & Counter type attack.

Sliding Dash AP Cost 2AP Description: Sora does a quick slide, pulling himself near the enemy and damaging them.

Guard Break AP Cost: 3AP Description: Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike.

Explosion AP Cost: 3AP Description: Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them.

Aerial Sweep AP Cost: 2AP Description: Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.

Aerial Spiral AP Cost: 2AP Description: An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range.

Aerial Finish AP Cost: 3AP Description: Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash.

Counter Guard AP Cost: 4AP Description: An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s).

Auto Valor AP Cost: 1AP Description: When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.

Auto Wisdom AP Cost: 1AP Description: When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.

Auto Master AP Cost: 1AP Description: When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.

Auto Final AP Cost: 1AP Description: When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.

Auto Summon AP Cost: 2AP Description: When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).

Growth

 * High Jump
 * Quick Run
 * Aerial Dodge
 * Glide

Final Mix exclusive

 * Dodge Roll

Support
Scan AP Cost: 2AP Description: allows enemy's HP bar to be viewable while locking on it.

Aerial Recovery AP Cost: 2AP Description When Sora is knocked onto the air, pressing circle will allow Sora to do a quick recovery. Casting magic is available after air recovering.

Combo Plus AP Cost: 1AP Description: Added attacks to prolong ground combos

Air Combo Plus AP Cost: 1AP Description: Added attacks to prolong air combos

Combo Boost AP Cost: 3AP Description: Raises damage inflicted when executing combo finishers

Air Combo Boost AP Cost: 3AP Description: Raises damage inflicted when executing air combo finishers

Reaction Boost AP Cost: 2AP Description: Raises damage(s) inflicted when attacking through Reaction Command(s)

Finishing Plus AP Cost: 5AP Description: Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion.

Negative Combo AP Cost: 2AP Description: Reduces one hit from air and ground combos

Berserk Charge AP Cost: 5AP Description: While MP is recharging, combos continue forever, until MP is recharged fully.

Damage Drive AP Cost: 3AP Description: Recovers Drive Gauge whenever Sora receives damage from enemies.

Drive Boost AP Cost: 3AP Description: Drive Gauges recovers faster when MP is drained to zero.

Form Boost Cost: 5AP Description: Prolong the period when Sora accesses Forms

Summon Boost AP Cost: 5AP Description: Prolong the period of summoned allies

Combination Boost AP Cost: 4AP Description: Increase damage inflicted when attacking with Limit attacks

Experience Boost AP Cost: 3AP Description: When Sora's HP flashes red, EXPs gained are doubled; If two Experience Boost is equipped(accessible through Gullwing, EXP earned is tripled)

Leaf Bracer AP Cost: 1AP Description: Cure effect will continue even taking damage or interrupted.

Magic Lock-On '''AP Cost: 1AP Description: Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually.

Draw AP Cost: 3AP Description: Automatically attracts HP, MP, Drive Orbs towards Sora

Jackpot AP Cost: 4AP Description: Raises the amount of HP orbs, MP orbs etc. dropped by slain foes

Lucky Lucky AP Cost: 5AP Description: Raises percentage of enemy dropping rare items.
 * See also: Seven Lucky Lucky combo

Fire Boost AP Cost: 3AP Description: Increase the potential of Fire capabilities.

Blizzard Boost AP Cost: 4AP Description: Increase the potential of Blizzard capabilities.

Thunder Boost AP Cost: 5AP Description: Increase the potential of Thunder capabilities.

Item Boost AP Cost: 2AP Description: Increase the effect of healing items.

MP Rage AP Cost: 3AP Description: MP gauge recovers faster for every hit taken.

MP Haste '''AP Cost: 3AP Description: Hasten the reload speed when the MP gauge hits zero.

Defender AP Cost: 3AP Description: Defence increases when HP flashes red.

Second Chance AP Cost: 4AP Description: Retain 1 HP after receiving a critical blow.(provided Sora has 2 or more HP left)

Once More AP Cost: 4AP Description: Retain 1 HP after receiving a combo.

Lion Sora's Abilities
When Sora becomes a lion cub in Pride Lands, his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled, though all the support abilities Sora equipped is carried over in this form.

Combo Upper Description:Sora knocks enemy into the air in the middle of a combo by pressing square.

Aerial Impulse Description: Pressing square when executing air combos will add on a few extra attacks.

Finishing Blast Description: Combo finisher; The equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards.

Retaliating Smash Description: When knocked onto the air, pressing square will allow Sora to execute a few retaliating slashes.

Running Tackle Descripiton: When Dashing, pressing X will allow Sora to hover in a circular fashion while swinging his Keyblade.

Shared Ability
Dash Description: When running, rapidly press the square button to allow Sora to ram wildly. The equivalent of Quick Run.