Template talk:InfoItem

Potential changes
Should we use images or initials to denote currencies? Should medals be hand-coded into the buy parameter, or a separate cell? 07:15, 9 January 2013 (UTC)


 * This is a great problem, since using initials would be M for both Munny and Medals, but we don't have images for medals. I think we can use initials and put medals on a separated parameter. - 15:15, 9 January 2013 (UTC)

Should Shop Level/Rank be handled through ref notes or set cells? Should there be ref notes for the base shop levels/ranks? 07:15, 9 January 2013 (UTC)
 * I think it's better with set cells. We are trying to put the most info possible on the infobox, you know. Prices and those things don't attract attention on notes. People could mistake them by only references. - 15:15, 9 January 2013 (UTC)

Should there be N/A buy/sell for Key Items, or should they disappear? If you guys want them to disappear, then we just need to encase those sections with ifswitches for XXXitem#, and recode the thumbnails for the images. 07:50, 9 January 2013 (UTC)
 * I think it's better to remove them. Although, if possible, we could put an obtained section in the place. What do you think? - 15:15, 9 January 2013 (UTC)


 * Should the tabbing around the images be removed when there is only one item? 07:52, 9 January 2013 (UTC)
 * I don't think that this makes much difference, only for key Items. - 15:15, 9 January 2013 (UTC)

Previous discussion
We could try to expand this template to cover all types of items, like usable and key items.
 * No other items have "Rank". We could just have a different but similar template instead. 19:58, 28 December 2012 (UTC)
 * I think the problem with rank is solved. Also, while working on the Items and Key Items part of the template, we could start to put the infobox on the Synthesis Materials pages. - - 12:50, 29 December 2012
 * Okay, maybe we really should copy the coding to another page and make some changes to do an item template, because Items has a Sell parameter, but doesn't have a Rank parameter. With the Materials is the inverse in KH2. They can't be sold. - - 19:29, 29 December 2012
 * We can probably keep the same template, it's similar enough. We can use the emdashes for N/A. 21:02, 29 December 2012 (UTC)

Okay, but we'll have to add tables for item cards and item panels. I mean, a table for CoM and one for Re:C. - - 12:29, 30 December 2012
 * Now, the table covers all items, including item commands. This template can be used as a base to make a Command Infobox, too. In it, we could put an animated Gif of the Command being used. What do you think? - - 12:49, 01 January 2013
 * Do you think we could already use the template in the Synthesis Materials pages? - - 20:06, 01 January 2013
 * The template is ready to be used now, but I don't think we should have animated gifs or battle commands piled into the infobox. Having the images throughout the page keeps it an interesting read, and the ability pages need that more than the item pages. Plus, we're kind of reaching critical mass here. 07:50, 9 January 2013 (UTC)

KHD Items List
they all had to be different. Yay. 17:50, 15 January 2013 (UTC)

Shining
Shard: A commonplace material used in panel synthesis. It sparkles with the power of light. Gem: A rare material used in panel synthesis. It glows with the power of light. Crystal: A priceless material used in panel synthesis. It gleams with the power of light.

Blazing
Shard: A commonplace material used in panel synthesis. It smolders with the power of fire. Gem: A rare material used in panel synthesis. It sizzles with the power of fire. Crystal:A priceless material used in panel synthesis. It roars with the power of fire.

Frost
Shard: A commonplace material used in panel synthesis. It hums with the power of ice. Gem: A rare material used in panel synthesis. It pulses with the power of ice. Crystal: A priceless material used in panel synthesis. It brims with the power of ice.

Lightning
Shard: A commonplace material used in panel synthesis. It flashes with the power of lightning. Gem: A rare material used in panel synthesis. It crackles with the power of lightning. Crystal: A priceless material used in panel synthesis. It surges with the power of lightning.

Gust
Shard: A commonplace material used in panel synthesis. It whispers with the power of wind. Gem: A rare material used in panel synthesis. It howls with the power of wind. Crystal: A priceless material used in panel synthesis. It screams with the power of wind.

KH2 Key Item list
Present: The present that was stolen. It is beautifully wrapped.
 * Obtained trough a cheating device:
 * Munny Pouch (Roxas):A handmade pouch. It contains 5000 hard earned munny.
 * Munny Pouch:A pouch from the King. There's 5000 munny inside for some reason.
 * Crystal Orb:A pretty crystal. It sparkles brightly when held up to the sun.
 * "The Struggle" Trophy:Trophy from the Struggle Tournament. It is decorated with four crystals.
 * Naminé's Sketches:Sketches left by Naminé. The drawings appear to have deep meaning.
 * Seifer's Trophy:Trophy obtained from Seifer. It is decorated with four crystal orbs.
 * Olympus Stone:A stone held by the gods of Olympus. It serves as protection from the Underworld's curse.
 * Auron's Statue:A statue that looks just like Auron. It is said to hold his soul. It should be returned to Auron immediately.
 * Cursed Meallion:A gold medallion that is cursed. It is engraved with a picture of a skull.
 * Membership Card: A membership card of the Hollow Bastion Restoration Committee. A rare, honorary membership card.
 * Ice Cream: Ice cream found inside the box. Mmmmm. It's refreshing and tastes really good.
 * Picture: A picture found inside the box. It shows Hayner and the gang in front of the old mansion in Twilight Town.
 * Baseball Charm: With the help of two friends, use the Summon Command to call forth Chicken Little for a helping hand.
 * Lamp Charm: With the help of two friends, use the Summon Command to call forth Genie for a helping hand.
 * Ukulele Charm: With the help of two friends, use the Summon Command to call forth Stitch for a helping hand.
 * Feather Charm: With the help of two friends, use the Summon Command to call forth Peter Pan for a helping hand.
 * Decoy Presents: These presents were made as a decoy. They're almost perfect replicas.


 * Strange Items (Obtained using an all Items code in Codebreaker):
 * Promise Charm:A charm from Kairi. It represents her wish to meet Sora again, no matter how far appart [sic] they are. (Don't remember of seeing it in game)

Tests
A stone held by the gods of Olympus. It serves as protection from the Underworld's curse.


 * obtained through hacked file:
 * Donald CP: 20/22/24/26/28/30/32/34/36/38
 * Donald MP: 08/08/08/10/10/12/12/12/14/14
 * Goofy CP: 20/22/24/26/28/30/32/34/36/38
 * Goofy MP: 08/08/08/10/10/12/12/12/14/14
 * Aladdin CP:25/27/29/31/33/35/37/39/41/43
 * Aladdin MP:10/10/10/12/12/14/14/14/16/16
 * Ariel CP: 25/27/29/31/33/35/37/39/41/43
 * Ariel MP: 10/10/10/12/12/14/14/14/16/16
 * Jack CP:  25/27/29/31/33/35/37/39/41/43
 * Jack MP:  10/10/10/12/12/14/14/14/16/16
 * Peter CP: 25/27/29/31/33/35/37/39/41/43
 * Peter MP: 10/10/10/12/12/14/14/14/16/16
 * Beast CP: 25/27/29/31/33/35/37/39/41/43
 * Beast MP: 10/10/10/12/12/14/14/14/16/16
 * Pluto CP: ???
 * Pluto MP: ???

Discussion
Would it be possible to be able to add images for KH games too? This will help with stuff like key items where we have in-game screenshots or something to add. 14:07, 3 November 2013 (UTC)
 * Of course. We haven't added because KH items don't have images, but as we have some for Key Items, I can add the parameter. EDIT:Parameter added.- 15:50, 3 November 2013 (UTC)
 * Great. 16:57, 3 November 2013 (UTC)

Image Problem
On the Torn Page article, the image on the kh2 parameter does not work properly. It automatically adds a vertical bar after the "File:Torn Page KHII.png". Anyone know how to fix this? 15:26, 28 June 2014 (UTC)
 * Is it possible to resize images to prevent this from happening? 15:26, 29 June 2014 (UTC)

Re:coded #if: tags
Can someone add an #if: tag for the Re:coded image parameter for the benefit of key item articles? I attempted this myself, but I couldn't figure it out. 17:04, 4 July 2014 (UTC)

Nihongos
For the benefit of articles like Struggle Trophy and Old Book, can changing tabs (item1, item2, item3 etc.) also change the romaji and kana below? It would be good if this is made using an #if statement so it doesn't mess with other articles that already implement the item infobox. 00:56, 27 July 2014 (UTC)
 * For the time being, we've been using  tags. See how Neumannz fixed Old Book for the same problem.  02:37, 27 July 2014 (UTC)
 * That works okay in some cases but Struggle Trophy isn't doing as well. A confusion to add here is a japname for only one of the items while the other two are blank. Don't get me wrong, the template is still possible to understand but altering the template will make it much more comprehensive. 14:28, 5 August 2014 (UTC)

Have you considered using more than one infobox? -- 22:58, 5 August 2014 (UTC)
 * That's what I tried here but the tabs would always be aligned to the wrong place. Any ideas on how to fix it? 11:09, 6 August 2014 (UTC)

Well, yeah, maybe. -- 21:35, 6 August 2014 (UTC)
 * Ah. x_x 22:00, 6 August 2014 (UTC)

DDD and BBS images
Since real items have images but item commands don't, could the "BBSimage" and "DDDimage" parameters be made optional to suit both cases? 11:22, 21 September 2014 (UTC)
 * Done. 12:38, 21 September 2014 (UTC)

BBS Currency
Following how other games use an icon of munny to represent the currency, BBS should do the same since there's a need to distinguish what costs munny and what costs medals. 13:46, 25 September 2014 (UTC)
 * Taken care of. According to the existing code, to distinguish medal cost, you use  14:28, 25 September 2014 (UTC)

Thanks. Maybe the same code should be added to all the other games, even if there's only one currency (KHD, RCO)? 20:11, 25 September 2014 (UTC)