Ira

Foreteller Ira is a Keyblade Master who appears in Kingdom Hearts χ. He is the leader of the Unicornis Union.

Before Kingdom Hearts χ
According to Chirithy, Ira was originally one of the six apprentices of his creator, the "Master of Masters". He was assigned his name by the Master, and like the other four chosen to become Foretellers, he received a tome from the Book of Prophecies. Afterward, he established the Unicornis Union to battle the darkness while using his tome to draw power from the future in the form of s, in an attempt to avert the Keyblade War prophesied in the Book.

Kingdom Hearts χ
Shortly after the Player arrives in Daybreak Town, Foreteller Ira assigns a Chirithy to assist them and explain the current situation.

In Kingdom Hearts χ, the Player is attacked by a Darkside upon arrival, but Ira shows up in person to chase the Darkside back through its Corridor of Darkness, leaving behind the Chirithy.

After the Player learns to wield the Keyblade with help from Chirithy, Ira appears from a lane between. He explains the need to defeat Heartless and collect Lux, while noting that there is help in the form of their Union; as if to illustrate the point, a Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, Ira warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness.

As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to Ira, who occasionally assigns the Player tests of skill in response.

Following the demise of Chirithy (2), Ira informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.

Having returned from Beast's Castle, Chirithy comes to the Player with a new assignment from Ira: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of Bracelet of Light to survive exposure to the darkness. After the Player successfully completes this task, Chirithy reports it to Ira, but questions the wisdom of assigning such a dangerous mission. Ira explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.

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After a long day of pursuing Minute Bomb Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, Unknown. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them.

After witnessing Master Invi and Master Aced's battle and encountering the Black Garment Heartless and Nightmare Chirithy, Player and Skuld continue to the waterways where Player had last seen Ephemera. Skuld asks for confirmation that this is where Player had last seen Ephemera - admitting that she's sure that there's something secret ahead. Before Player and Skuld can continue however, Chirithy blocks their path and asks if they truly intend to keep going even with everything that they'd just seen, admitting that he has an awful feeling about all of this; looking to his feet while Player attempts to comfort him. Skuld asks if she's right to assume that Chirithy knows the layout of the Clock Tower's internal structure, which Chirithy confirms, only for Skuld to order him to lead them onward. Relenting, Chirithy agrees to Skuld's request, reminding Skuld and Player that going further into the Clock Tower really is forbidden, so they have to come right back after a quick peek inside; which Skuld promises to do. As the three reach the room from Player's dream, Skuld asks where they are, and Chirithy explains that it is the last room - the Foretellers' room - prompting Skuld to question whether or not Ephemera made it that far. Given the situation, Chirithy mentions how, as they could see, there's no one there, and since they are not going to mess around with the things left in the room, it's time for them to go back as promised; stressing how they'd be in serious trouble if anyone found them up there. Skuld reluctantly agrees with Chirithy before taking another quick look around to be sure that there's really nothing up there, admitting that it feels as though they have been side-stepped, causing her to wonder what the dream with Ephemera really meant.

Just then, a voice comes from behind the group, as Master Gula ventures in from the shadows and asks what Player and Skuld think they are doing. Skuld asks Gula to excuse them, as they are looking for a friend of theirs. Master Gula simply asks how Player and Skuld could've possibly gotten in there if Chirithy was accompanying them - only for Chirithy to apologize for bringing them. Walking past Player, Gula reveals that there was another trespasser a few days before, wondering if they were a friend of theirs, which Player confirms. Skuld then asks if Gula knows Ephemera, prompting Gula to elaborate that Ephemera belonged to a Union which was in direct conflict with their own goals as a Union, suggesting that Ephemera must have gotten close to Player and Skuld in order to gather information about their Union. Coldly, Gula states that there was no way they would be seeing Ephemera ever again. Skuld, realizing what Gula is getting at, hastens to admit to herself that Gula had gotten rid of Ephemera. Gula confirms that he'd had Ephemera disappear, prompting shock and concern from Player, Skuld and Chirithy. Skuld insists that Gula won't get away with this, only for Gula to ask what Skuld thinks she's going to do about it. Chirithy then motions to stop Skuld, telling her that she can't and informing Gula that it's his fault and that he is the one responsible for everything that's happened, begging Gula to forgive Player and Skuld.

Player then steps out in front of Chirithy, looking to Gula and stating that, until today, they'd devoted themselves to their Union, to gathering Light in order to save the world and they had even competed against fellow Keyblade wielders that they think of as friends. Originally, they had thought that it was just what had to be done in order to save the world, and so they had tried not to dwell on what it meant, but at the same time someone had asked him that same simple question ("What are you going to do about it?") and that person was none other than Ephemera. Player admits that their encounter with Ephemera was brief, and that Ephemera had even broken a promise with Player - so their memories of Ephemera aren't all good - but they are huge and important to their heart. Player continues, saying that their sure it's because Ephemera was his friend, and that even if these feelings of anger and sadness signify Darkness, simply pushing them away is impossible. Player states that even if it came to crossing their Keyblade against Master Gula, they don't think they'd come away from it with any kind of peace. Perhaps it'd mean they would disappear as well, yet their sure that if Ephemera were there he would do the same. Preparing his stance for battle, Player beckons Master Gula forward into battle, prompting Gula to summon his Keyblade and launch himself into battle against Player.

Despite putting up a good fight against Master Gula, Player is easily defeated. Following the battle, Player is engulfed in a blinding light, which fades to reveal that they are back in the waterways alongside Skuld and Chirithy. Master Gula tells Player that they'd avoided being swallowed by their anger and sadness, and that they'd fought well.

Following Player's defeat, The Foreteller then radiates with light and reveals themselves to have actually been Master Ava the entire time, having generated the illusion of the Foreteller and the Clock Tower in order to test Player and Skuld's Hearts. -->

Design
Foreteller Ira is a young man with light skin who wears a white and gold unicorn mask and a white hooded cloak over a light blue robe, shirt, and sash, each with gold embroidering. His shirt is worn beneath his cloak, is fastened by the sash, and has long sleeves that extend slightly past his wrists. The tassels on the front of the cloak are gold in coloration.

His name is derived from the Latin word "", or Wrath, which is symbolized by a unicorn in the .