User talk:Chitalian8

READ THE FIRST HEADLINE NOW!!!!!!!!!!!!!!!!!!!!!!
http://www.khinsider.com/

Grammar
ESL, acknowledge it. 14:06, 6 October 2011 (UTC)

Transparecny
Thanks for making it transparent; I'm no too skilled with GIMP. 23:52, 14 October 2011 (UTC)

The Grid
Look I'm not being a trouble maker and please be reasonable I am really certain that this along with Space Paranoids and Port Royal are one of three worlds based on a live action movie. So don't fight about and stop reverting it. User:Disneykh95 User talk:Disneykh95 10:06, April, 9 2012 (UTC)

Re:Featured User
Thanks bro! Don't worry about getting a medal too fast, I can be patient. 00:09, 1 June 2012 (UTC)

So I'm not alone......
I see your a TWEWY fan, thought I would be alone forever. Rhythm Theif (talk) 03:37, 21 July 2012 (UTC)

Spirit information
Noticed you took out the changes I made to Aura Lion's page and what you said. I feel like the information is good to have in order for the article to be more comprehensive; how would you like it to be implemented? I'm happy to provide such information on all of the articles for all of the Spirits, in whatever format you would prefer. --TheSanityIsDead (talk) 00:41, 14 August 2012 (UTC)


 * Most of the information you put down should be implemented into the infobox template. So, basically, the stats and the dispositions go in the box. However, I'm not sure what we'll do with the Ability Link information; the community will need to come to a consensus about that. 01:27, 14 August 2012 (UTC)


 * Alright. Do you know what lines I would need to add in order to do that? I'm assuming that the information would have its own "Stats" tab by the "Profile" and "Journal" ones. Unfortunately, the page on the enemy infobox template hasn't yet put up the parameters for the DDD enemy infobox, and though I was able to see them in the code of the template page itself, my best attempts to make it work have proven futile. --TheSanityIsDead (talk) 06:57, 14 August 2012 (UTC)
 * Unfortunately, I'm not good enough at coding to know how to expand the template. You should take the issue up with Kryten or Neumannz, users who are twice as adept with code as I am. 13:23, 14 August 2012 (UTC)
 * The code is active on the Meow Wow page; some of the values on that page are mocked up for illustrative purposes, and so have a "fact" tag on them until we can get the real values from the Ultimania. In any case, you should be able to fill out any given Spirit page based on the info in the guide and on the Meow Wow page.
 * Notes:


 * Riku's Link Styles are determined by the elemental Style of the Dream Eater, so we don't list them in the infobox. The styles are "Physical/Light" (Shine Hammer), "Fire" (Fire Raid), "Water" (Wave Surfer), "Thunder" (Thunderstorm), and "Dark" (Darkest Fears).
 * Also, the elemental resistances listed for a Nightmare are the same as for the Spirit; I believe the equation is (100-guidevalue)/100, or whatever gets you .50 when the Nightmare has a 50% resistance.
 * Ability Links will probably be getting a template fairly soon, once we figure out how to code the path icons. In the mean time, it should be okay to create a bulleted list of the unlockables (including gates and "?") and their prices on the Ability Link, as well as noting any paths opened by changing dispositions or purchasing a "?".
 * Chitalian, could you help me with two things: determine what the maximum dimensions of an Ability Link are, and finding out if there's a way to easily drop columns from a table if they're empty (do we have to use if tags)?192.249.47.177 13:36, 14 August 2012 (UTC)

I'm not sure what you mean by "maximum dimensions", are you talking about the size of the Ability Link grid? 14:13, 14 August 2012 (UTC)
 * Yeah, I'm thinking of basically doing some size of grid (8x8?) and having icons for whether the path between abilities is horizontal, vertical, or hidden.192.249.47.177 14:50, 14 August 2012 (UTC)
 * In fact...hmm. Depending on how it's coded, we might do it as a subpage that is opened up within the infobox, since it would work best as a visual reference and not as text...I wonder how we could do that...192.249.47.177 14:51, 14 August 2012 (UTC)


 * Regaring trees, would this be any help? -- 17:51, 14 August 2012 (UTC)
 * Yes'm, and it's the basic plot to the BBS Finish Commands that I'm looking into, too. (Basically, I'm just asking Ainz to teach me how to do that as gradients). I think all we need for KH3D is straight lines, though.192.249.47.177 19:17, 14 August 2012 (UTC)
 * Color gradients? -- 19:46, 14 August 2012 (UTC)

Oh wow, this got long while I was out. Alright, I can do my best to get stats up for all of the Spirits, to the best of my knowledge. I won't be able to provide the elemental weaknesses for some of them, because I don't yet have all the Spirits. And unfortunately, for the dispositions, I don't know where to pet/poke any of the Spirits to produce certain dispositions. I also tested a suspicion of mine last night, and found it to be true: in Flick Rush, the chances of your Spirit getting certain cards are dependent on its disposition. I tested this with my Aura Lion, and wrote down the different probabilities. Would that information be implemented as well? Should it even be included? Generally in wikis I opt for more detail over less. Though the thought of doing that for all of the Spirits myself is quite daunting. I looked at the Dream Eater Notes in the forums in the hopes that knowledge on everything could be pooled there since mine is patchy, but the topic is so outdated that I wouldn't even know where to start. But I digress.

As for the matter of the Link Boards... Instead of coding it, you can always just make a picture and upload it... But then I'm not sure how you would designate which icons are which abilities. I'm not too familiar with the coding on wikis, but would it be possible to create a sort of table (with invisible borders) and put the icons in the cells corresponding to their location on the Link Board? Additionally, each Secret tile could have its own color, whether the icon itself is recolored or simply the cell's background, and each other tile that is unlocked from it also shares that color? I don't know. I'm thinking out loud here.--TheSanityIsDead (talk) 22:50, 14 August 2012 (UTC)