Stats

As in other role-playing games, the various traits of a ' character are measured by their stats'''. Stats measure attributes such as the magnitude of damage dealt by the character's attacks, the number of abilities they can equip, or how many spells they can cast consecutively. Stats generally grow throughout the course of each game, as characters level up or complete certain objectives.

Level
A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of experience points; normally the level is automatically increased, while in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, the player is instead awarded Level Up panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories, in which the player chooses one of three bonuses upon leveling up.

Leveling up may also grant additional bonuses besides stat increases. In Kingdom Hearts, leveling up may grant a new ability, an additional slot for items, or an additional equipment slot for accessories. In Kingdom Hearts II, leveling up may grant a new ability. In Kingdom Hearts: Chain of Memories, one of the bonuses available to Sora after leveling up may be a new sleight.

In Kingdom Hearts II, Drive Forms and summons gain experience and level up independently of Sora's level.

Hit Points (HP)
Hit Points, or HP, represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight. In the case of the main character, losing all HP results in a Game Over. HP can be restored by collecting HP prizes, or with healing items like Potions and Elixirs, Cure magic, or some abilities.

A character's current and maximum HP are indicated on-screen by the green HP gauge, which typically accompanies an image of the character. An enemy's HP gauge will appear on-screen if the Scan ability is equipped. The exception is Kingdom Hearts: Chain of Memories, in which the enemy gauge automatically appears.

Boosting maximum HP
In Kingdom Hearts, maximum HP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum HP.

In Kingdom Hearts: Chain of Memories, HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15.

In Kingdom Hearts II, increases in maximum HP are awarded for winning certain battles or completing certain tasks.

In Kingdom Hearts 358/2 Days, equipping Level Up panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certain ring panels.

In Kingdom Hearts Birth by Sleep, increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the HP Boost ability also boosts maximum HP.

In Kingdom Hearts Re:coded, equipping Level Up, Trophy, or HP + Stat Chips in the Stat Matrix increases maximum HP, up to 400. Maximum HP may be affected by Cheat Tuners.

Magic Points (MP)
Magic Points, or MP, represents a character's ability to cast magic and use certain active abilities in Kingdom Hearts and Kingdom Hearts II. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like Ethers and Elixirs, or with some abilities. In Kingdom Hearts, the maximum MP determines the amount of damage inflicted by magic.

A character's current and maximum MP are indicated on-screen by the blue MP gauge, which appears alongside their HP gauge.

Boosting maximum MP
In Kingdom Hearts, maximum MP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum MP. Sora's initial maximum MP will be greater if he chooses the Dream Rod in the Dive to the Heart.

In Kingdom Hearts II, increases in maximum MP are awarded for winning certain battles or completing certain tasks.

Ability Points (AP)
Ability Points, or AP, determine the number of abilities that a character can equip in Kingdom Hearts and Kingdom Hearts II. While an ability is equipped, its AP cost is deducted from the character's available AP.

Boosting AP
In Kingdom Hearts, maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an AP Up will permanently increase maximum AP by one. Sora's initial maximum AP will be lessened if he gives up the Dream Rod in the Dive to the Heart.

In Kingdom Hearts II, maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an AP Boost will permanently increase maximum AP by one. Initial maximum AP can be increased by acquiring enough munny with Roxas on Day 2.

Strength
The Strength stat determines the amount of damage that can be inflicted by weapon attacks, including normal attack combos and attack commands.

Boosting Strength
In Kingdom Hearts, Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a Power Up will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the Dream Sword in the Dive to the Heart, and lessened if he gives it up.

In Kingdom Hearts II, Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a Power Boost will permanently increase Strength by one.

In Kingdom Hearts 358/2 Days, equipping Level Up panels raises Strength, with the amount and growth rate depending on the character. Strength may also be boosted by equipping certain weapon panels or ring panels.

In Kingdom Hearts Birth by Sleep, Strength may increase upon leveling up, with the amount and growth rate depending on the character.

In Kingdom Hearts Re:coded, equipping Level Up, Trophy, or Strength + Stat Chips in the Stat Matrix increases Strength, up to 200.

Magic
The Magic stat determines the amount of damage that can be inflicted by offensive magical attacks, including standard magic and magic commands. It also determines the efficacy of healing magic.

Boosting Magic
In Kingdom Hearts II, Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a Magic Boost will permanently increase Magic by one.

In Kingdom Hearts 358/2 Days, equipping Level Up panels raises Magic, with the amount and growth rate depending on the character. Magic may also be boosted by equipping certain weapon panels or ring panels.

In Kingdom Hearts Birth by Sleep, Magic may increase upon leveling up, with the amount and growth rate depending on the character.

In Kingdom Hearts Re:coded, equipping Level Up, Trophy, or Magic + Stat Chips in the Stat Matrix increases Magic, up to 200.

Defense
The Defense stat determines a character's resistance to damage from enemy attacks. The higher Defense is, the less damage is taken.

Boosting Defense
In Kingdom Hearts, Defense may increase upon leveling up. Additionally, equipping some accessories also boosts Defense. Sora's initial Defense will be greater if he chooses the Dream Shield in the Dive to the Heart, and lessened if he gives it up.

In Kingdom Hearts II, Defense may increase upon leveling up. Additionally, equipping some pieces of armor also boosts Defense.

In Kingdom Hearts 358/2 Days, with the amount and growth rate depending on the character. Defense may also be boosted by equipping certain weapon panels or ring panels.

In Kingdom Hearts Birth by Sleep, Defense may increase upon leveling up, with the amount and growth rate depending on the character.

In Kingdom Hearts Re:coded, equipping Level Up, Trophy, or Defense + Stat Chips in the Stat Matrix increases Defense, up to 200.

Elemental Resistance
Elemental Resistance reduces the amount of damage received by elemental attacks by a set percentage in Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded. There are resistances to, , and , as well as resistance to in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep, and resistance to  in Kingdom Hearts Re:coded. Kingdom Hearts 3D introduces resistances to and.

A character's elemental resistance is determined by equipping accessories in Kingdom Hearts, armor in Kingdom Hearts II, Screen-type Stats abilities in ' and ', and Elemental Resistance Stat Chips in Re:coded. In Re:coded, each elemental resistance can be increased up to 100%.

Kingdom Hearts: Chain of Memories
Due to the unique battle system of Kingdom Hearts: Chain of Memories, Sora and Riku are given a revised array of stats, with only HP carrying over. The damage Sora deals in battle is now determined by the stats of the battle cards he uses, instead of a Strength stat.

Card Points (CP)
Card Points, or CP, dictate the number of cards that can be put into Sora's deck. Each card costs a certain amount of CP to be placed in a deck, depending on card type, card value, and whether the card is a Premium Card. Maximum CP starts at 275, and it can be increased by 25 after leveling up.

Attack Points (AP)
Attack Points, or AP, determine the amount of damage Riku can inflict when attacking. AP starts at 10, and it can be increased by 1 after leveling up.

Dark Points (DP)
Dark Points, or DP, determines how long Riku can stay in Dark Mode. Maximum DP starts at 8, and it can be increased by 2 after leveling up once Dark Mode becomes available.

Kingdom Hearts 358/2 Days
All recurring stats from previous games carry over into Kingdom Hearts 358/2 Days, with the exception of MP and AP. Two additional stats are also included.

Critical %
Equipping Level Up panels raises Critical %, with the amount and growth rate depending on the character. Critical Rate may also be boosted by equipping certain weapon panels or ring panels.

Crit Bonus
Equipping Level Up panels raises Crit Bonus, with the amount and growth rate depending on the character. Critical Bonus may also be boosted by equipping certain weapon panels or ring panels.

Elemental Proficiency
Elemental Proficiency increases the amount of damage dealt by a character's elemental attacks by a set percentage in Kingdom Hearts Re:coded. There are proficiencies in, , , and Cure, the last of which boosts the amount of HP recovered by Cure commands and Esuna.

A character's elemental proficiency is determined by equipping Elemental Proficiency Stat Chips, and it can be increased up to 100%.

Elemental proficiency is similar in function to the Fire Boost, Blizzard Boost, Thunder Boost and Cure Boost abilities.

Action Points (AP)
AP, or Action Points, determine how much actions, such as opening chests, inspecting objects, and battling Heartless, the player can execute, each one consuming a determined amount of AP. Opening a a treasure chest, for example, costs 3 AP. If the player runs out of AP, they will not be able to take certain actions. AP can be replenished by consuming items, such as Potions, that replenishes 10 AP, or Mega-Potions, that replenishes all AP; leveling up; or by allowing time to pass.

Battle Points (BP)
BP, or Battle Points, are used to increase the damage the player deals to Raid Bosses. The first time the player enters in each Raid Boss screen, it can get a x4 multiplier for 0 BP, but after that, it will cost 3 BP, while a x2.5 multiplier will cost 2 BP, and a x??? multiplier 1 BP. BP can be replenished by consuming Ethers, that replenishes 1 BP, Mega-Ethers, that replenishes all BP, leveling up, and by passing time.