Foreteller

The Foretellers are Keyblade Masters that appears in Kingdom Hearts χ. Each of the five Unions is led by a Foreteller. These enigmatic Keyblade wielders protect the worlds from the darkness.

Before Kingdom Hearts χ
According to Chirithy, the five Foretellers (and one other Keyblade wielder) were the apprentices of his creator. They each received a tome from the Book of Prophecies and learned of the event that would doom the world. In an attempt to avert this crisis, the Foretellers established Unions to battle the Heartless.

Kingdom Hearts χ
Shortly after arriving in Daybreak Town, Player is confronted by a Darkside Heartless emerging from a massive Corridor of Darkness. Fortunately, the Foreteller of their respective Union arrives alongside Chirithy, rescuing Player by forcing the Darkside back into the Realm of Darkness and follows it in order to destroy the massive Heartless; leaving Chirithy to explain the situation to Player.

After exploring the Fountain Plaza and defeating several Shadow Heartless, a portal to the Lanes Between opens before Player, from which the Foreteller emerges. The Foreteller makes note of how Player has managed to access the power of the Keyblade, meaning that lesser Heartless won't stand a chance. However, in order to defeat stronger foes, Player must combine their strength with those who share their purpose and aspirations. Just then, another Corridor of Darkness opens in the Fountain Plaza, unleashing another Darkside onto Daybreak Town. Just then, Player and The Foreteller are surrounded by fellow Keyblade wielders hailing from their Union, with the Foreteller explaining that Player's friends will become their power. Following the defeat of the Darkside, the Foreteller reveals that there are others who collect the Light, but not all of them share the same goal of bringing peace to the world - though it is up to Player to discover who among them walks the path of Darkness; taking their leave through the Lanes Between shortly thereafter.

As Player continues on their missions throughout the worlds, Chirithy often returns to the Foreteller's side in order to report Player's progress, occasionally applying tests of strength in order to prove such advancements.

After having defeated the Darkball Heartless in Agrabah, Player returns to Daybreak Town, where Chirithy compliments their progress and ultimately decides to tell Player what they need to know. Chirithy explains that before The Master of Masters - his creator - disappeared, he gave his six disciples new names, and to five of them a Book of Prophecy. Those five disciples became the Foretellers, and looked to the Book of Prophecies, only to be shocked by what was revealed in the last verse: "By waging war o that land, Light shall face defeat and be annihilated. The world shall be engulfed in eternal darkness." In order to save the future, the Foretellers thought about using the hidden power within the Book of Prophecies, with Chirithy revealing that this is the power that Player is using; with the Medals acting as intermediaries. Elaborating, Chirithy explains that they used the power from the future to protect the Light from the Darkness, and tried to change the future that is engulfed in Darkness. Chirithy then reminds Player that even though the Foretellers have similar goals, their wills differ, which is why Player mustn't lose sight of who they are.

Later, following the demise of Chirithy (2), Player's Foreteller approaches Chirithy, informing him that despite all the Light that has been gathered by those who wield the Keyblade, Darkness has continued to spread with more and more power. Chirithy then asks if that truly means that there is infact a traitor among the five forces of Light - however the Foreteller states that they don't want to believe that just yet.

When Mickey Mouse arrives in Daybreak Town through use of a Star Shard, he brings along Chip & Dale in order to help Donald Duck and Goofy repair their Gummy Ship. When left alone in the marketplace, Mickey thinks about how he’d thought that the Star Shard had been what led him to Daybreak Town – however now he’s not so sure. King Mickey’s attention is then brought to the Anguis Foreteller, Master Invi, standing on a nearby rooftop.

Sometime later, Player meets Chirithy in the Fountain Plaza, where Chirithy greets them happily and asks if he’s right to assume that Player’s always “going at it with all he’s got” – revealing that he’d brought something as a reward for all of Player’s hard work, handing Player Beads of Light. Player celebrates briefly before Chirithy tells them that there’s no need for it and asks that Player put it away. Chirithy explains that while Player wears the Beads of Light, they can’t be devoured by the Darkness, continuing to say that they’d been assigned a special mission directly from their Foreteller and that they’ll need the Beads of Light to complete the mission successfully. Elaborating, Chirithy explains that Player would still be defeating Heartless, but within the Corridors of Darkness, advising Player to be careful because the Beads of Light can only protect them from the Darkness for a set period of time. Player accepts the mission before them, earning some encouragement from Chirithy, who suggests that Player not push themselves and do their best.

After the mission proves to have been a success, Chirithy meets with the Foreteller in the Clock Tower to report on how Player handled the mission. The Foreteller, intrigued, states that all’s well that ends well before leaving – only to have Chirithy chase after them. Chirithy asks the Foreteller if they didn’t think that it was a bit early to be giving Player a mission like that, only for the Foreteller to explain that it was necessary in order to expedite Player’s growth; as they must develop a resistance to the Darkness as soon as possible. When Chirithy asks why, the Foreteller reveals that a rise of the forces of Darkness draws near, and until that time the numbers of their Union must be increased as much as possible, which Chirithy says he understands.

After a long day of pursuing Minute Bomb Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, Unknown. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though The Player was having a pretty bad nightmare, when The Player confirms this, Chirithy advises them to go back to sleep. When The Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to The Player, Chirithy asks itself whether or not it will be able to protect them.

The next day, Player meets a Keyblade wielder from another Union named Ephemera, who reveals to Player that the Light they've been gathering is not the Light from fairy tales, but instead from illusionary worlds, meaning that the Light actually belongs to Daybreak Town. What Ephemera is interested in is the source of these illusionary worlds, which he believes to be the Book of Prophecies given to the Foretellers. When Ephemera brings the different goals of the Foretellers into question, Player reveals the dream he'd had the night before to Ephemera, prompting them to search for a means of getting into the Clock Tower.

Following Ephemera's disappearance, Player has another dream, this time showing Ephemera meeting with the Vulpes Foreteller, Master Ava, in the Fountain Plaza. When Ephemera notes that Master Ava seems trouble, he reasons that even Foretellers must get worried about things from time to time; teasingly asking Ava if she could divulge the secrets of the Book of Prophecies to him. Ava denies Ephemera, asking if he’s only teasing her because she’s the easiest Foreteller to talk to. After Ephemera denies this, Ava tells him that it’s all right and asks if she’s right to assume that Ephemera is not tightly bound to his Union companions. Rather than answer Ava, Ephemera tells her that he’d made a friend from another Union earlier and that the two of them agreed to meet each other the following day. Hearing this, Ava suggests that Ephemera return home for some rest to prepare. Agreeing Ephemera stands and bids Ava farewell, stating that even though he doesn’t know what’s going on he hopes that Ava gets better. After Ephemera leaves, Ava thanks him and mentions to herself that should something unexpected happen she’ll be leaving it to the children like Ephemera, who are not bound to their Unions. Looking up, Ava is surprised as a dandelion seed floats past her face – to which she calmly says “Fly away and ride the wind… dandelion”.

The dream continues by showing Player meeting with Ephemera, together going to investigate the Clock Tower, only for Player to realize that they're not ready yet to do so. Accepting this, Ephemera tells Player that he’ll be waiting before he fades away in a cluster of dandelion seeds. The Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemera, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.

Despite Chirithy’s warning, Player goes to The Clock Tower anyway, but when Chirithy follows Player and reiterates his warning, Player decides to double back and seek answers before progressing any further. Upon further investigation, Player learns that Master Ava plans on gathering superior Keyblade wielders in the Fountain Plaza, no matter what Union they belong to, that she'd been seen associating with Ephemera recently and that she was last seen heading toward the Clock Tower.

Heading toward the Clock Tower entrance in the sewers beneath Daybreak Town, Player and Chirithy finally find Master Ava. Ava questions why The Player has sought her out, prompting The Player to explain that they’re looking for Ephemera. Shocked and confused, Ava admits to knowing Ephemera, but still doesn’t understand what that has to do with her. The Player divulges that he’d had a dream where Ephemera told them to meet him there. Understanding, Ava reiterates that Ephemera is waiting there for them in a dream and that they’re telling her this in the Foreteller’s domain. Master Ava reveals that Ephemera had recently gotten caught up in some trouble that the Foretellers had brought on, and out of all the Foretellers – Ava assumes that The Player found her to be the most suspicious. Accepting this, Ava summons her Keyblade and challenges The Player to battle. Eventually, Ava stops the battle, and an exhausted Player falls to the ground. Ava commends The Player’s power, but warns them that they harbor sadness in their heart and that they need to overcome it quickly. However, Ava is not too concerned, noting that The Player has a good friend by their side in the form of Chirithy, so she’s sure everything will work out fine. Ava advises The Player to return home for the night while also making it known to The Player that they can’t come to The Tower whenever they feel like it. Understanding, The Player leaves with Chirithy, allowing Ava to realize that they are the friend Ephemera had spoken of.

Later that night, Chirithy watches over The Player as they sleep; mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing The Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show The Player the dream with Ephemera. When Chirithy denies this, Ava voices how it may have been Ephemera trying to reach The Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemera had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemera seems to have attempted reaching out to The Player from this dimension. Moving closer to The Player, Ava suggests that if Ephemera and the dream really are connected, then that could mean that The Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect The Player from their nightmares so that The Player can fly away and ride the wind one day as well, before disappearing once again. Looking to The Player, Chirithy questions what Ava means by protecting them from nightmares.

Returning from their mission at Beast's Castle, an exhausted Player and Chirithy encounter another Keyblade wielder named Skuld, who wonders why the Unions are competing for the collection of Light when all the Unions have similar goals, reasoning that at some point people sought to outdo one another and that may have changed their goals ultimately. Abruptly, Skuld asks if she’s right to assume that Player knows Ephemera – shocking both Player and Chirithy – though Skuld explains that she knew Ephemera because they were from the same party. Continuing, Skuld explains that Ephemera had become a Keyblade wielder not long ago, and recently he’d left their party. Skuld admits that the next part is the most important, revealing that Ephemera has since visited her in her dreams and instructed her to help Player. When Chirithy asks why Ephemera would ask her to do such a thing, Skuld admits that she doesn’t know, though ever since Ephemera disappeared she’s felt as though she’s passed by him a hundred times – though he’s never greeted her, and she’s unsure why he’s appearing to her through her dreams; so she’s not even sure why she’d meant to work with Player. Ultimately she’d sought out Player in hopes that they might know something. Player then explains to Skuld that Ephemera’s appeared to them through their dreams as well. Happy to be finally getting somewhere, Skuld asks what Ephemera said and what kind of dream he’d appeared in. When Player explains the dream to Skuld, Skuld is intrigued by the fact that Ephemera had said that he’d be waiting for Player. Skuld then suggests that they return to the place Player went to with Ephemera once more, though Chirithy says that they can’t – as Master Ava had barred them from doing so. However, Skuld suggests that this is because there’s something there; believing that the reason Ephemera wanted her to work alongside Player likely has something to do with that. Skuld then mentions that there’s something else as well, only to be interrupted by a large crashing. Realizing that the sound came from nearby, Skuld summons her Keyblade and suggests that they investigate, with Player and Chirithy following close behind. Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemera was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemera told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemera disappeared.

(To be Concluded)

Appearance
Each Foreteller wears a mask representing the animal that serves as the emblem of his or her Union. Underneath is a hooded, embroidered cloak from which tassels hang around the front. The Foretellers wear shirts beneath their robes that are fastened by a sash and feature long, embroidered sleeves that extend slightly beyond their wrists. Each is named after the Latin name for one of the, with most of them using the name that matches their animal motif according to the .

Abilties
Each Foreteller is a Keyblade Master, and wields a personal Keyblade. Each Keyblade's motif has a unique elemental and chromatic theme, and includes an etching of the Union's totem animal on its hilt, an eye of darkness on its keychain token, a heart icon similar to Terra's Mark near the blade's teeth, and a handle resembling a column; these shared traits are similar to the details of Master Xehanort's Keyblade, which has a black, demonic theme and an etching of a horned lion, but has a second eye of darkness where the Foretellers' Keyblades have heart icons.