Template talk:Character

CoM resistances
Elemental
 * =x1.5
 * O=x1.0
 * =x0.5
 * X=0
 * 吸収=Absorb (Victim absorbs as much HP as the attack normally inflicts)
 * 気絶=Stun (Inflicts normal damage and stuns the opponent)

Status
 * O=x1.0
 * =x0.5 (x0.33 for Magnet)
 * X=x0

BbS resistances

 * 以外=no resistance to anything but "this" (assume x0 for "this")
 * すべて=no resistance to anything
 * なし=no vulnerabilities
 * X=0
 * O=x1.0

Todo
Okay, here's what I have left for the enemy template:
 * Finish "Themes" image for the songs. (NEED ERRY, SHARD, ASIF'S TO DO)
 * KHII
 * Check KHIIFM Ultimania whether it has a base stats table; if so, recode using the BbS layout (SHARD PLEASE CHECK)
 * KHBbS
 * Check BbS Ultimania whether minor enemies have x1.0 for all resistances. Decide whether no listed resistances means "assume x1.0". (WOULD THIS BE IN THE BBSFM MASTER NAVIGATOR?)
 * Get base stats for Monster of the Deep. (can someone get EXP totals for one enemy, like the Bruiser?) (ERRY, SHARD, PEA, PLEASE SEE IF YOU CAN EVALUATE HOW MUCH EXP A BRUISER RELEASES IN THIS MATCH)
 * Decide what to do about base drop modifier for BbS (hover text? ref?) (I NEED OPINIONS ON THIS, I THINK HOVER TEXT LIKE TEMPLATE:MG WILL WORK BEST)
 * Do the BBSLV switch stats need an update for the Secret Episode? (ERRY, SHARD, PEA, IS THERE A SHOP LEVEL ABOVE 10? DOES THE MASTER NAVIGATOR GUIDE HAVE BASE STATS FOR THE HEARTLESS?)
 * KHRec
 * Revise Re:coded infobox based on Ultimania. (I NEED A NATIVE JAPANESE READER TO HELP DECIPHER HOW THESE STATS WORK, I HAVE REACHED A DEAD END (SEE BELOW FOR WHAT LEADS I HAVE SO FAR))

I've pretty much reached a dead end for what I can do on my own. There's a few bits from BbS FM that should be incorporated, but I'm honestly not sure whether we can, based on how crappy the BbSFM coverage is from what I've heard. We might end up having to somehow crack the game to get stats for certain enemies. The KHII and BbS stuff should be a quick fix, and then honestly, I would be willing to get this thing published as is.192.249.47.196 13:49, 25 October 2011 (UTC)

Re:c stats to cover
True Zantetsuken does not affect bosses, effectivity chart on p 276 Bosses have set HP, enemy HP cheat on p 31 Tables on p 281? Bug enemies p 199?


 * worlds
 * HP factor (what is bit in parentheses?)
 * Defensive power?
 * Drops: EXP, HP Ball, Munny, Drop Items (Beginner, Standard, Proud, Critical, percentages)
 * Elemental resistances (Fire, Blizzard, Thunder, Aero)
 * Status resistances : Ignite, Freeze, Jolt, Air-toss, Slow, Stop, Confuse, Stun, Magnet


 * Special Boss types?: ? Scroll Action, 3D Shooting, Turn ? RPG

Shard, can you get scans of p 280, 281, 314-318? I will need help translating these, it's a bit dense for me. 16:57, 19 October 2011 (UTC)
 * I uploaded page 280 and 281 together with the enemy pages a while age, so there are still here. It won't be able to scan the other pages until november, sorry. --ShardofTruth 13:35, 21 October 2011 (UTC)
 * Page 314-318 can be found here. --ShardofTruth 22:27, 20 November 2011 (UTC)

hp factor (or hp) strdef factor (or str, def) [exp factor (or no exp) HP Ball Munny] [evasion score] Drop Beginner Drop Standard Drop Proud Drop Critical Fire Bliazzard Thunder Aero Ignite Freeze Jolt Air-toss Slow Stop Confuse Stun Magnet

O = 1.00 /\ = 0.5 X = 0

special charts for Olympus Coliseum RPG

Destiny Island --- something about boss battle becomes zero? Agrabah -- Bandit and Fat Bandit becomes zero? Hollow Bastion -- Bugs becoms 6.97?

Todo (Coliseum infobox)
Coliseum infobox changes:
 * "Seed" > "Round"
 * Team
 * Rules
 * Tournament Level
 * Attendees (Sora or party?)
 * Jiminy's challenges
 * Revise "Team" to not appear for KHII, KHD, KHBbS.