Stop

Stop (ストップ), Stopra (ストプラ), and Stopga (ストプガ) magic are spells used by Sora, Donald, and other characters and enemies that utilize the element of Time.

Stop and its more powerful forms were absent from Kingdom Hearts II.

Kingdom Hearts
By using Stop, Sora can prevent a target from moving for a limited amount of time. As the rank of Stop increases to Stopra and then Stopga, its range and duration increase. The duration of Stop, Stopra, and Stopga can be determined by taking Sora's Max MP and adding 2 to it.When a frozen enemy is attacked, no damage is dealt at first, but the accumulated damage is dealt when Stop wears off.

After the keyhole in Hollow Bastion is revealed, the efficiency of Stop against a foe is reduced to 60% of what it once was for many enemies.

Kingdom Hearts: Chain of Memories
The Stop Card can be used for many Sleights in Kingdom Hearts: Chain of Memories, all of which involve time-manipulation or paralysis.

As a magic card, Stop can also be used within the following sleights.

Kingdom Hearts

 * Stop: Defeat Parasite Cage the second time in Monstro.
 * Stopra: Completing the Pooh's Swing mini-game in the 100 Acre Wood.
 * Stopga: Defeat the Phantom in Neverland after sealing Hollow Bastion's Keyhole.

Kingdom Hearts: Chain of Memories

 * Stop: A Magic Card can be obtained in the first treasure chest in Wonderland.
 * Stopra: Stock two Stop Cards.
 * Stopga: Stock three Stop Cards.

Trivia

 * Stop magic is one of two standard forms of magic that do not have corresponding Gummi Blocks, the other being Reflect.
 * Stop magic can be used with Gravity magic to stop enemies while they are flat.
 * Due to the fact that both Monstro and 100 Acre Wood do not need to be completed to finish the game and that the Phantom is a secret boss, Stop is one of two spells that can be avoided entirely in-game, the other being Thunder.