Magnet

Magnet (マグネ), Magnera (マグネラ), and Magnega (マグネガ) magic are spells used by Sora and other characters and enemies that utilize the element of Darkness.

Magnet is a special type of magic that attracts enemies, orbs, and items towards the Magnetic Orb it creates. As the rank of the magic increases, the orb becomes bigger and more powerful. It is extremely helpful when battling the Grim Reaper in Port Royal. Enemies in the orb continually take damage.

Magnet, along with Reflect, replace Gravity, Aero, and Stop from Kingdom Hearts in ''Kingdom Hearts II. ''

Magnet also appears in Kingdom Hearts Birth By Sleep. It has the same effects as in Kingdom Hearts II.

Magnet magic is classified as Advanced Magic.

Kingdom Hearts II
In Kingdom Hearts II, Magnet is a special type of magic that attracts enemies, orbs, and items towards the magnetic orb it creates.

Kingdom Hearts II

 * 1) Defeat Oogie Boogie in Halloween Town
 * 2) Defeat Grim Reaper in Port Royal
 * 3) Defeat Xigbar in the The World That Never Was. In Kingdom Hearts II Final Mix, the requirement is changed to Luxord.

Enemies that use Magnet Magic

 * Grim Reaper

Helpful hints

 * When traveling up The Castle That Never Was, an easy way to defeat Berserkers, and Nobodies in general, is to use Magnega, jump into the middle of it, and use Firaga.

Trivia

 * In Kingdom Hearts II, Magnega and Reflega are the only spells which can be used to harm the Sorcerer Nobody and Sephiroth.


 * The "Magnet Spiral" sleight in Kingdom Hearts Re:Chain of Memories used by Sora resembles the Magnega spell in Kingdom Hearts II.

Aimant