User talk:ShardofTruth/Archive 4

Daybreak Town

 * Shard, you there? 12:51, 27 March 2014 (UTC)
 * Yes, sorry for the late answer. I will upload the Daybreak Town maps shortly. 12:55, 27 March 2014 (UTC)
 * And here you go. :) 13:23, 27 March 2014 (UTC)
 * Thanks! 13:30, 27 March 2014 (UTC)

This isn't about Daybreak Town, but I do have a question. Do you have any viewable maps for KH1 worlds? Like, either you can view it in noesis or something like that. Thanks. 18:57, 28 March 2014 (UTC)
 * I know from the HD ReMIX that the rooms are probably stored in some sort of bin files, but never could unpack them from the original game and I also never heard someone doing this and even displaying the KH1 maps. The interest in the HD ReMIX is also still very low so we probably won't see someone crack the map files for the time being. 09:52, 29 March 2014 (UTC)
 * Alright, thanks. 10:49, 29 March 2014 (UTC)

Images
Erry told me that you use a special program to get images and i would like to know what it is. Byzantinefire (talk) 16:57, 27 March 2014 (UTC)
 * Which images, the KHX ones? 17:54, 27 March 2014 (UTC)
 * Yes the KHX ones. Byzantinefire (talk) 17:59, 27 March 2014 (UTC)
 * I'm using a simple flash decompiler for most of the files and some scripts and custom programs for the compressed ones, but these are not mine to share, sorry. 18:25, 27 March 2014 (UTC)
 * I suppose i can wait for them to come out on the KHInsider later. Byzantinefire (talk) 19:27, 27 March 2014 (UTC)

Talk sprites
Would you be able to verify the KHD talk sprite images I uploaded? The specific problems I know of is the duplicate Riku sprite and the weird-looking Saix sprite. -- 23:01, 2 May 2014 (UTC)
 * The KHD talk sprites still elude me, I really don't know where there are, there are just too many file to check. I use the same tools as Barubary though, so everything he found should really be there. But keep in mind that some of these sprites may not be part of the actual game anymore and are just leftovers, maybe that's the case for these two sprites. The sprites are stored as 2D tile map graphics that consist of three files (palette, tile and map) and in Saix case there seems to be something wrong with the palette file. This could be caused by the extracting tools or because this sprite was never intended to be used it's incomplete on purpose. Anyway to confirm if all these sprites exist in the game someone with a lot of time has to check all cutscenes.  15:55, 5 May 2014 (UTC)
 * Forgive me for intruding, but I am willing to help check these sprites. Now that university is out, I'm playing through Days again. Although it may take me some time, checking these images will be no problem.-- Xion 4  ever  03:37, 11 May 2014 (UTC)
 * That's great. I'm still trying to find a better way to extract all content but I still wouldn't be sure if it really appears in the game or not. So thank you for doing that:-) 08:45, 13 May 2014 (UTC)

Birth By Sleep Final Mix Master Navigation
you think you could upload scans of the birth by sleep final mix master navigation book please?  —Preceding unsigned comment added by 76.116.53.47 (talk • contribs) 
 * I could but there is little to gain from this book besides the renders that are already all uploaded here. The BBSFM Master Navigation guide is incomplete on almost every level: There is a introductory chapter that covers all changes but there are no extra pages for the new boss battles, the Unversed missions or even the Secret Episode. If you have something specific in mind I could check if it's in there but, as I said, it's probably not worth it. 17:24, 18 May 2014 (UTC)

Done with this?

 * Sorry for the late answer, but I completely trust your judgement regarding unneeded and/or superseded images, there is certainly no need to keep everything and if something gets lost it can be re-uploaded.:-) 20:23, 25 May 2014 (UTC)

More Talk Sprites
I'm finally continuing the fixing and transparency of the KHCOM talk sprites! The problem is that I have some that seem to be parts of the full live/animated gifs and I'm having trouble naming them, can you check the original files for the official name? The questionable sprites are ones on this page Template:Chris. Thank you! 22:53, 15 June 2014 (UTC)
 * I don't think there are official names for the talk sprites, they are neither named in the game files (they don't work this way) nor in the Ultimania. I think you have the make them up as you go along, which is completely fine. Heck even angry 1, angry 2 and angry 3 would suffice if you don't know what to make of them. 20:15, 16 June 2014 (UTC)

Riku's COM moves
I'm not sure if I asked you this before, but does the Ultimania name Riku's movement abilities in COM/RECOM? -- 17:48, 3 July 2014 (UTC)

Thanks
Man, thank you so much for your help on those COM talk sprites! Your help is greatly appreciated! I cannot thank you enough. 18:18, 12 July 2014 (UTC)
 * I'm so late for this but I would also like to thank you very much for moving the names! Basically what Xion said. :D 16:20, 23 July 2014 (UTC)
 * You two did way more than I did and I'm really glad this project is finished now, so thank very much in return. :) 12:03, 24 July 2014 (UTC)

Dream Eaters revisited
Did you ever get around to scanning the Dream Eater abilities pages? -- 06:01, 31 August 2014 (UTC)
 * Do you mean this or this or something different? I don't have the book here right now so I can only guess, but I uploaded these (1, 2, 3, 4) things previously. 18:21, 1 September 2014 (UTC)

I mean like #4, only the rest of the pages. -- 02:28, 2 September 2014 (UTC)
 * Hmm, I don't know why I scanned these two pages only but I will check it out on the weekend. 18:38, 2 September 2014 (UTC)

Thanks. -- 18:42, 2 September 2014 (UTC)
 * Scanning the rest of the pages was not really possible so I made adequate photos (hopefully, they are a bit dark though). You can find them here. 13:10, 7 September 2014 (UTC)

99 Puppies
Could you please check and confirm (or not) this?--159.205.67.108 13:22, 3 September 2014 (UTC)
 * Done and done:-) 13:10, 7 September 2014 (UTC)
 * Thanks for that.--159.205.67.108 16:23, 7 September 2014 (UTC)

Sig
I accidently used your sig on a welcome page. I reverted it now. Sorry. 16:00, 7 September 2014 (UTC)

Block
Hey. We're in the urgent need to block this user, whom I have now given two warnings for vandalizing the wiki. Neumannz, as I understand it, is unavailable 'till Saturday, so I'm hoping you can help me with this. Thanks!

Memorial Ultimania Cover
I saw some pictures uploaded of the real thing, and it seemed the "sleeve" was actually part of the cover itself, not an actual slip-on/slip-off sleeve. Is there anyway to check if that's true? 16:33, 11 October 2014 (UTC)
 * Every Ultimania has such a sleeve (I think the majority of Japanese books has), you can see it's separate here. -- 16:50, 11 October 2014 (UTC)
 * Oh, ok then. 16:55, 11 October 2014 (UTC)

KH3D models/3DS ROM decryption
Now that 3DS ROMs can be decrypted (and people have started extracting models and the like from them), do you think you could get KH3D models (Keyblades etc., particularly Lea's and the Grid variants), or (more likely considering you may not have have the resources needed) at least know of someone willing to do so? Ultima Spark  (talk)   13:13, 13 October 2014 (UTC)
 * If Kingdom Hearts 3D would be as popular as Smash Bros or Pokemon than the answer would probably be yes by this point. I've talked to some people interested in investigating the game files of KH3D but there is not much progress made at the moment, mainly because Square Enix always wants to be a special snowflake meaning all their files are different from the standard Nintendo equivalents and the decryption process still requires at lot of work and some special hardware.
 * I'm currently looking at some of the games' textures so we may be getting better Keyblade images at least but models are a completely different beast. Take Re:CoM for example, most of the game files can be extracted by this point but almost none of them are investigated because nobody really cares about them and I don't have the time (or am smart enough) do reverse engenier a file like this. I'm certain that we will see model rips of the game but not now or next month, it will still take some time. In other news: There has been some progress made on the ReMIXes and there is still some interesting stuff to uncover in thos games:-) -- 16:36, 13 October 2014 (UTC)
 * Have MayBeePah and you been able to render any of the wieldable Keyblades, so we can get a look at their details? 19:43, 3 August 2015 (UTC)
 * MayBeePah released all Keyblade models, currently I'm just trying to figure out how to display the TG variant/skin correctly, so I can upload them both. On a side note: The Reality Shift Keyblades are really considered as one of Sora's/Riku's Keyblade by the game and Riku should be able to use the Kingdom Key D, it even as a TG variant, maybe it's like the Light Seeker scenario in BBS. -- 05:51, 4 August 2015 (UTC)

Japanese
I heard from people that you know Japanese. Can you teach me? 22:00, 28 October 2014 (UTC)
 * I know only bits and pieces, probably not even enough to order a coffee let alone speak with someone very slowly so you should ask someone with more experience:-) -- 19:07, 29 October 2014 (UTC)

Ok then, thanks anyway. 19:57, 29 October 2014 (UTC)

Ansem - KH3D
Hey Shard, I was hoping you could help us. We're trying to fill in the stats for the Ansem's 1st and 2nd Forms in KH3D, and have come to the conclusion that we need the Enemy Base Value Stat to do it. Do you happen to have access to those, or know where those are? I think they're in the Ultimania, but I'm not entirely sure. Thanks! 23:58, 13 November 2014 (UTC)
 * I'm not Shard, but I can help you with that: first, second. Tell me if you need a higher-res image. Ultima Spark   (talk)  Lofty Fantasy KH3D.png 05:29, 14 November 2014 (UTC)
 * Thanks Ultima, I wouldn't be able to get those scans anyway because my Ultimanias are far away at the moment:D -- 13:36, 14 November 2014 (UTC)
 * Okay, I'll add the informations. But for the profile and attacks, I can't read japanese... AH, and btw, is there a way to know about the Guardian's stats ? Because it has its own HP bar. -- http://www.pokepedia.fr/images/4/40/Miniat_Braviaggron.png Bravi  aggron  15:04, 14 November 2014 (UTC)
 * The Ultimanias are usually very detailed on this kind of information, it's probably somewhere to be found in the book. -- 17:26, 17 November 2014 (UTC)

Kingdom Hearts Fonts
Hey Shard ! Did you rip the .ttf font files for creating the sidebar text ? Cauz I'd like to have the font please. And do you also have the font used in the menu texts ? 18:30, 3 December 2014 (UTC)
 * The games don't use a font directly but some sort of image map instead, this is all I have at the moment. I have to check [chi] again when I have the time but I think even there it's images only. -- 09:37, 4 December 2014 (UTC)
 * Okay, thanks. But do you have the texts used in the menu descriptions ? Could you get the fonts used in KH3D ? 12:06, 4 December 2014 (UTC)
 * I'm not sure about KH3D, we could have a breakthrough any day now but I will check the game again when am at home. Same goes for the texts, at least the one from BBS and KHII should be easily accessible. -- 14:13, 26 December 2014 (UTC)

Ultimania Question
Hey, Shard, I was hoping you could help me with a question. I've run across the infamous "20 Mysteries of Kingdom Hearts" article that was translated by a user at KHInsider (and linked on multiple occasions on the internet and here on the wiki). My question is, since I don't think using "20 Mysteries of Kingdom Hearts" counts as a source (or it won't look like one), whether those "20 Mysteries" are from the Birth by Sleep Ultimania (it was posted alongside translations for the interview from the Birth by Sleep Ultimania, so I'm guessing that's where it's most likely from) or if it's from somewhere else entirely. I'd really appreciate it if you could check that for me. Thanks! 22:08, 11 January 2015 (UTC)
 * This is about Sora's first Keyblade isn't it? As far as I know there are no direct quotes regarding the reason why Sora was able to "steal" Riku's Keyblade apart from the fact that he has a strong heart and was at the right place at the right time.
 * Anyway, the 20 Mysteries are part of the BBS Ultimania, you can find the pages here: 1, 2, 3, 4. The Ultimanias are the only secondary sources we have aside from the interviews, so they are perfectly quotable as we have to assume that every fact is checked by Nomura and his team. 18:24, 12 January 2015 (UTC)
 * Yes, it's about Sora's ability to wield the Keyblade in the first game (or at all, really). Anyways, thanks a ton, Shard. I owe you one! 19:49, 12 January 2015 (UTC)

Lea's Keyblade
How did we get the image in that high definition? Is it possible to do that with the others? 14:39, 19 January 2015 (UTC)
 * At least model and texture ripping is possible at the moment, though MayBeePah (from Xentax) was reverse engineering the files alone and is currently the only one who can do that, although he/she seems to be willing to share this stuff over at spriters/models resource. The ingame Keyblade item images (which I also got from him/her) are really not that great resolution-wise, so I would make new renders when the models become available. -- 15:52, 19 January 2015 (UTC)
 * Any chance they've been able to rip Young Xenny's blade? 14:05, 4 June 2015 (UTC)
 * It could be happen any day know, MayBeePah is currently releasing some converted models. Maybe we'll get the BBSFM HD version of Master Xehanort's Keyblade too. -- 14:50, 4 June 2015 (UTC)
 * Any chance they're planning on releasing Dream Eater eyes? 15:52, 4 June 2015 (UTC)
 * I'm on it. -- 19:13, 7 June 2015 (UTC)

BBS trophies
Semi-time-sensitive request over at Talk:Trophies, please respond at earliest convenience. Draconai (talk) 22:04, 25 January 2015 (UTC)

IRC
Do you visit there? 21:56, 26 January 2015 (UTC)

Bonus Challenges
Where are the bonus challenges for the original BBSFM? Are they only available in multiplayer? 21:40, 9 March 2015 (UTC)
 * I don't think there were any. You got bonus medals for multiplayer, but there were no challenges. (I think.) -- 01:48, 10 March 2015 (UTC)
 * Neumannz is right, there weren't any bonus challenges in BBSFM. But there was something similar, the MVP (most valuable player) bonus, that you could get only while playing with other people, it also multiplied your gained medals by 1.5. Your basic medal reward was calculated by your placement in Damage, Friendship and Style. Each of these categories would increase your medals by 0.25% for the 1st place and 0.10% for the second place.
 * Since you are always first place in Damage and Style when you play alone the medals count we currently display on the match pages already include these bonuses (the medal values without these bonuses are the one currently used for the ReMIX), while using a Friendship Command automatically also gives you 1st place in Friendship (even in Singleplayer), increasing the medals by another 0.25%. This is the "trick" Kryten was talking about.
 * Basically this means that you will get the same amount of medals you got in the original BBS without Friendship Commands, when you complete the challenges in the ReMIX (not true for the 1.25 challenges though) but will definitely get less if you were playing multiplayer and were really good at it. On the other hand you will get more medals for Light's Lessons and Peering into Darkness (and the COmmand Board) now, as the maximum obtainable value was only 999 before. -- 09:36, 10 March 2015 (UTC)

χ Cards
Hey, I was wondering if this is okay for the Cards pages. If it is, I'll make it a template and start creating the pages. 23:52, 31 March 2015 (UTC)
 * This looks fantastic. I have just a minor improvement suggestion. The game actually sorts the cards in this way: Power, Speed, Magic. This is done in the same vein as it's always "Sora, Donald & Goofy" or "Terra (Power), Ventus (Speed) & Aqua (Magic)".
 * Also, we should talk about the special cards (Moogle, Yen Sid, Fairy Godmother). The capture wiki simply lists them in their respective categories (as could we), the game's card album lists them in a special category (as seen here), because these cards can't be equipped in your deck. What do you think? Should there be another tab for these "Special" or "Other (その他)" cards or not?
 * I will have more time on the weekend for the card pages, so I could probably finish all pages by Monday. -- 07:35, 1 April 2015 (UTC)
 * I'll make the slight adjustment, then. As for the special cards, we could list them in a special category, if you like. That's fine with me, and if they're not equippable, than it makes the most sense to do so that way. We probably should, for the ones that apply, still list them in their respective rank pages, though, since they do have a rank. 00:16, 5 April 2015 (UTC)

χ Coverage
Hey, Shard, first, I want to know if the card nav is okay before I move it to the actual template and move the card galleries to their respective pages. Second, I found this, and am wondering if this would be a valid summary/translation that we could use to fill the story sections of world articles for Kingdom Hearts χ. What do you think? 03:05, 28 April 2015 (UTC)
 * Oh, I didn't noticed you already changed it. I think now it's perfectly fine to use it.:D
 * As for Blackdrazon's summary, it's a really good starting point but a little short on the details for the wiki. I think the best way to get [chi]'s story covered is by collecting the story missions on the world's game subpage and write a summary using them and the cutscenes (which are generally more important). I just don't have not enough time to do that at the moment and you're leaving as well. I'm really sad to see you go. -- 18:39, 28 April 2015 (UTC)
 * Well, I've created the nav template and moved the two card galleries we've made to their respective pages. For the summary, I guess you're right that we'd be better off collecting the missions like you said. Yeah, I'm leaving now, and I'm sorry I'll be leaving you with all this work and not be able to help out over the next while. But I sure do appreciate all the help and encouragement you've given me during this short time on the wiki. Thanks! 17:13, 8 May 2015 (UTC)
 * Thanks for all your help, the template looks great on the page, now I simply have to fill it:-D. Hopefully when you visit from time to time the coverage of KHX will have been increased. I wish you the best of luck in all your future endevours. -- 23:41, 8 May 2015 (UTC)

Summon Limits
Would it be possible to find the japanese for these limits? I can't find them anyone on-wiki. Thanks! 19:48, 8 May 2015 (UTC)
 * You can find the Japanese terms here. -- 23:41, 8 May 2015 (UTC)

I might have taken notes here on them. -- 06:39, 10 May 2015 (UTC)
 * And for a person without any Japanese proficiency like me, how do you transliterate the katakana into romaji? 14:05, 10 May 2015 (UTC)
 * An easy way is to copy-paste the katakana in Google Translate. The romaji will appear beneath the text box. 14:28, 10 May 2015 (UTC)
 * Eh, I considered that but wasn't sure if that was a reliable enough method. 15:27, 10 May 2015 (UTC)

Two questions
First, I saw you uploaded new KHX Keyblade upgrades. Should I change the template to include them or are the stats not out yet? And if so, how many levels do the Keyblades have now?

Also, I wanted to ask you this before, I noticed you uploaded a texture rip of File:Glossary KH3D.png. Is it possible to get images of KH3D icons (like menu icons or Ability Link icons)? 13:11, 9 May 2015 (UTC)
 * Currently you can only upgrade the Keyblade to level 43, so I'm not sure how to handle this with the template. Also, I just know the stats for level 43 (those were published by SE here), I didn't have the means to upgrade a single one of them yet (those Adamants are really hard to come by).
 * It should be possible to extract those icons, but I haven't found them yet. Maybe the game handles them differently, I don't know. Everything I've unearthed so far can be found here, maybe there is something in there that's still interesting for you. -- 16:54, 9 May 2015 (UTC)
 * I added the next three levels to the template. It now shows ??? when there are no values entered, so when you get them, you can fill them in.
 * There are some useful ones in there. Thanks! 17:18, 9 May 2015 (UTC)
 * That was fast, thanks:D -- 17:25, 9 May 2015 (UTC)

X Keyblades
The second upgrade of these seems to match the Keyblades received by Sora. Do you know if the X story denotes these versions as special in anyway, or makes any kind of fourth wall reference to the identical forms? For example, does it call Starlight's second upgrade its "true form"? 06:29, 11 May 2015 (UTC)
 * Also, is there any way for us to get isolated keychain images? 06:31, 11 May 2015 (UTC)
 * The game doesn't acknowledge the Keyblade upgrade system at all, it's seems to be just an optional gameplay mechanic. So there is also no reason given why the Keyblades can be upgraded in the first place. Ephemera(l) for example uses the third upgrade of Starlight (wheras your party members are typically only shown with the basic variant in cutscenes), but it's never brought up in any dialogue.
 * As for the Keychains tokens, I will upload them shortly. -- 13:39, 11 May 2015 (UTC)

Fannotation
Contribute Your Facts to the Kingdom Hearts 3 Trailer Fannotation. 22:13, 29 June 2015 (UTC)

BBS Party Member Sprites
Hey there, would you happen to know if anyone has ripped the party member sprites from BBS? Most of them are the same as their Dimension Link sprites, while the rest don't actually have Dimension Links (e.g. Prince Philip, Hercules). As far as I can search, there's nothing on the wiki. Would you be able to point me to any other resources? 12:45, 27 July 2015 (UTC)
 * I ripped them, you can find all of them here. As far as I know there are only sprites for Hercules, Phillip and Jaq. -- 09:08, 28 July 2015 (UTC)
 * All of the others use the same sprite for both their party member icon and Dimension Link so that looks good. Would you be able to upload the three separately, since I don't have image software to change white backgrounds? Huge thanks! ^^ 09:26, 28 July 2015 (UTC)
 * Thanks! 18:22, 28 July 2015 (UTC)

KH1 and KHII Sprites
Are you gonna do more KHII Sprites and are you gonna do KH1 Sprites?
 * Things look bad for the KH/RECOM sprites, maybe there is a way to get them but probably not. I still have the Sora/Roxas/Mickey sprites from KHII left (which I will upload soon) but not the rest, maybe I can dig them up but don't count on it. -- 09:26, 30 July 2015 (UTC)

Absent Silhouette Images
I see that you are busy ripping images, so if you don't happen to get to this message, it's no big deal. I was wondering if we could possibly get some higher quality images for the Absent Silhouettes. Zexion has a pretty good one, but with 2.5 out, is it possible to get HD ones? Also, could you point towards any tutorials on how to rip images from games? 07:11, 30 July 2015 (UTC)
 * The problem with the Absent Silhouettes are twofold: They are no simple sprites but animated objects and they vanish after you defeated them. To get good images of them you basically have to edit a screenshot (which Erry has done in case of Zexion's) but since there are no good screenshots available, only blurry videos, you would have to take one yourself and since they disappear, you need a save before you fight them to get one.
 * I would be able to take a good screenshot but I don't have savegames before they disappear and absolutely no time at the moment for a speed-run of KHIIFM until you reach Twilight Town for the 2nd time.
 * There is basically no difference between the original KHIIFM and its Remix version texture-wise. The sprites were mostly redrawn, some game menus and the animated command menu were upscaled but the rest stayed (almost) the same, this is most definitely true for all effects of which the Absent Silhouettes is one.
 * About tutorials: What you have to know is that all ripping (be it sprites, textures, models, sounds etc.) either requires an emulator (for console games), specific dumper tools or the ability to unpack game files to reach the stuff inside. The VG Resource is a good place to start since they have a wiki, ripping help subforums with tutorials and very friendly users. If you're specifically interested in ripping stuff from Kingdom Heart games we should chat sometimes, it's a lot easier this way since I don't want to write a novel here;-)
 * It's not as complicated as it sounds, but can be a bit time consuming and sometimes hardware demanding. -- 09:26, 30 July 2015 (UTC)
 * If I were to get better, non-blurry screenshots, would you be able to take out the backgrounds for them? I'm not too good at taking out backgrounds without leaving a white line or destroying the image.
 * I have both of those, we'll have to have a chat sometime then, although my schedule is rather tight, so I'm not sure how possible it would be to set up a meeting, but if you have an email that might be easier. In the meantime, I'll play around with the tutorials a bit. Hopefully this will alleviate some of the pressure off of you to rip everything. ^^
 * With an emulator I would be able to make some parts of the background disappear before making the screenshot, but good non-blurry ones (probably with a 1st person close-up) would also help a lot. I'll ask around, maybe someone has savegames to share before fighting the silhouettes.
 * We can also discuss the ripping stuff here, it's just the I won't answer immediatly. If you tell me, with which game(s) you'd like to start I can explain the basics. -- 08:04, 1 August 2015 (UTC)
 * If someone has save games that'd be great. If not, I can just do a quick beginner's mode run and get the 1st person close up screenshots.
 * Well I tried using this tutorial, but I couldn't get it to cycle through the textures on the screen. I'm attempting to get a model of memory's skyscraper (KHIIFM, PCSX2) since DE won't let The Keyhole use his renders.
 * By the way, I see that someone got into KH3D. Yay for official renders! 04:24, 2 August 2015 (UTC)
 * Do you really use the the 0.9.8 version of PCSX2? In later version texmod becomes useless, so you won't be able to filter the textures. Anyway, there is probably an easier way to get the model with the map viewer but I have to check this out. -- 08:45, 2 August 2015 (UTC)
 * No, I'm using 1.2.1, so what should I use? 07:38, 4 August 2015 (UTC)
 * Then you need to download the 0.9.8 version from DemonBoy's Tutorial, you can't use the savestates you might have created with the 1.2.1 version, but there shouldn't be a problem with the virtual memory card. Anyway, there is an easier method to get the Memory Skycraper model. Download Noesis from here, download the Kingdom Hearts 2 plugin (by revelation) from here and the map file from here. Open the map file in Noesis and export the model of the city, now open the model in a 3D program of your choice, bam. To extracted more models from Kingdom hearts II Final Mix, please use GovanifY's KH2FM Toolkit (can be downloaded here, use the "-help" option to extract the readme.txt with instructions). -- 17:46, 4 August 2015 (UTC)

KHII Ultimania Q
I'm trying to figure out what it says on this page of the KHII Ultimania, particularly at the bottom section, but the complexity of the kanji and the quality of the scan togather make it very hard to tell what it's trying to say. Is it possible to get a higher quality scan of this page? -- 23:11, 4 August 2015 (UTC)
 * KH13 should have the HQ scan (I'm their source), it's just not displaying for some reason. Here's the original. Ultima Spark   (talk)  Lofty Fantasy KH3D.png 04:04, 5 August 2015 (UTC)

Re:coded this time!
Ah, sorry to bother you again! In my quest to revamp the Party Members page, I also need the Re:coded sprites and I can't find them anywhere on the internet. Here's two screenshots to show you what I mean. Would you be able to help find them by any chance? 22:10, 9 August 2015 (UTC)
 * I already extraced them ages ago, this is all I could find back then. The Spriter's Resource only lists some of them. Since my memories of Re:coded are a bit fuzzy I guess you really only need the sprites for Sora (?), Donald, Goofy, Hercules and Cloud to be uploaded, don't you? -- 22:40, 9 August 2015 (UTC)
 * For my purposes, the four party members are all I need but I'm sure the others will have other uses around the wiki too. Again, thanks a lot! 23:22, 9 August 2015 (UTC)

Ultimania Request
Do you have the Re:coded Ultimania? If so, could you get me scans of the enemy pages, if you have the time? I would like to start adding the stats to the wiki. 16:55, 12 August 2015 (UTC)
 * It's not about adding the stats but understanding them first, here are some discussions and examples on this topic. 17:31, 12 August 2015 (UTC)
 * I think I understand most of it. You have to multiply the stat value of the enemy by the stat value of the enemy's level. I can't find what level the enemies are, though. Does this depend on the world, or maybe Data-Sora's level? Also, have you figured out what the value in brackets is? I think it's the stats of the bugged Heartless in the System Sectors. 18:26, 12 August 2015 (UTC)
 * Yes, multiplying the stat values with a level is always how it works, but I think the problem was something about the EXP values being different in various scenarios. You should really talk with Pea or Kryten about this, I really don't have the time to dive into this matter at the moment, maybe next week. If you need pages scanned, tell me which and I try to get them done. -- 18:03, 15 August 2015 (UTC)
 * I'm already working on it with Pea, who has the Ultimania too. Thanks, anyway. 18:15, 15 August 2015 (UTC)

Image manipulation
I can't even remember anymore, is stuff like this considered acceptable by our policies? 04:37, 17 August 2015 (UTC)
 * It's not manipulated, I even linked the original scan in the summary, it's the complete image. Or do you mean something different? -- 06:08, 17 August 2015 (UTC)
 * Sorry, I had not seen the latest revision. I guess changing the contrast, the color balance and saturation is an okay thing to do for scans, we don't really have a policy about that since the outcome is mostly subjective (and influenced more by the screen you look at). The reason I leave some pixels of white space around the renders is because it reduces compression effects around the image's edges when it's shrinked by the wiki software. Again, this is mostly subjective. -- 21:35, 17 August 2015 (UTC)