Enemy Card

Enemy Cards are cards in Kingdom Hearts: Chain of Memories that Sora and Riku can win sometimes when they defeat an enemy. Enemy cards are kept in a separate deck.

In Kingdom Hearts: re-Chain of Memories, eight new enemy cards are available. The first new one is Zexion, which is obtained by defeating Zexion in the Destiny Islands, while the rest are the Organization XIII members that made their debut in Kingdom Hearts II. However, the cards of the members revealed in Kingdom Hearts II cannot be obtained until Kingdom Hearts II Final Mix+ has been cleared.

Normal Enemy Cards
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Shadow


Effect: Incremeter Description: Increase the value of all cards by 1. Duration: 2 reloads.
 * Soldier

Large Body


Effect: Guard Description: Deflect frontal physical attacks and completely nullify damage. Duration: 1 reload.

Red Nocturne


Effect: Fire Boost Description: Increase the strength of Fire abilities. Duration: 1 reload.

Blue Rhapsody


Effect: Blizard Boost Description: Increase the strength of Blizzard abilities. Duration: 1 reload.

Yellow Opera


Effect: Thunder Boost Description: Increase the strength of Thunder abilities. Duration: 1 reload.

Green Requiem


Effect: Cure Boost Description: Increase the strength of Cure abilities. Duration: 1 reload.

Powerwild


Effect: Retrograde Description: Reverse the value of all cards. 1 becomes 9, 2 becomes 8 etc. Duration: 1 reload.
 * Bouncywild

Air Pirate


Effect:Item Bracer Description: Stop enemies from breaking the Item Cards you use. Duration: 3 reloads.
 * Air Soldier
 * Bandit

Fat Bandit


Effect: Back Attack Description: Increase attack damage when striking enemy from behind. Duration: 2 reloads.

Barrel Spider


Effect: Quickload Description: Reload cards instantly Duration: 3 reloads.

Search Ghost


Effect: Drain Description: Absorb enemy's HP while striking with attack cards, but enemy drop lesser items. Duration: 1 reload.

Sea Neon


Effect: Random Values Description: Randomize the value of the cards you use. Duration: 1 reload.
 * Screwdriver
 * Aquatank

Wight Knight


Effect: Float Description: Alter gravity to increase jumping ability. Duration: 3 reloads.

Gargoyle


Effect: Vanish Description: Becomes invisible and reduce your chances of being hit. Duration: 1 reload.

Pirate


Effect: All Zeros Description: Changes the value of all cards to zero. Duration: 1 reload.

Darkball


Effect: Card Blind Description: Hide the cards you hold from hostile eyes. Duration: 3 reloads.

Defender


Effect: Protect Description: Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage. Duration: 1 reload.

Wyvern


Effect: Reload Lock Description: Reload cards without increasing the reload counter. Duration: 3 reloads.
 * Wizard

Neoshadow


Effect: Bio Description: Causes enemy(s)'s HP to drop gradually. Duration: 1 reload.
 * White Mushroom

Black Fungus


Effect: Random Flush Description: Activate a random card effect. Duration: 1 reload.
 * Creeper Plant

Tornado Step


Effect: Reload Haste Description: Subtract two digits from the reload counter. Duration: 1 reload.
 * Crescendo
 * }

Boss Enemy Cards
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Guard Armor


Effect: Wide Attack Description: Slightly increase the range of attack cards. Duration: 30 attacks.

Parasite Cage


Effect: Dispel Description: Breaks an opponent's card without fail. Nothing happens if your opponent has no cards in play.

Trickmaster


Effect: Value Break Description: When you lose a card break, reduce the value of the enemy's card by the value of your broken card. Duration: 10 breaks.

Darkside


Effect: Mimic Description: Copy the cards your opponent is using. Nothing happens if your opponent has no card in play.

Card Soldier


Effect: Attack Haste Description: Increase the swing speed of attack cards. Duration: 30 attacks

Hades


Effect: Berserk Description: Boost the power of attack cards when low on HP(when the gauge is flashing red) Duration: 30 attacks Other Information: Immune to fire; stunned by Ice element.

Jafar


Effect: Attack Bracer Description: Stop enemies from breaking the attack cards you use. Duration: 20 attacks.

Oogie Boogie


Effect: Regen Description: Gradually restore HP. HP returns more quickly when low. Duration: 10 uses

Ursula


Effect: Shell Description: Halves the Magical attacks from the enemy. Summon Magic deals normal damage. Duration: 5 hits taken.

Hook


Effect: Second Chance Description: Retain 1 HP after receiving a critical hit, provided that you have two or more HP left. Duration: 3 uses. Other Information: Resistant to Lightning; Stunned by Fire element.

Dragon Maleficent


Effect: Overdrive Description: Sacrifice reload speed to power up attack cards. Duration: 30 attacks.

Riku Replica


Effect: Sleight Lock Description: Keep cards used in sleights available for reloading. Duration: 5 sleights Other Information: Resistant to Fire, Ice, and Lightning element.

Axel


Effect: Quick Recovery Description: Use cards even while staggering from damage. Duration: 10 hits taken Other Information: Immune to fire element; stunned by Ice elemental.

Larxene


Effect: Dash Description: Increase running speed Duration:15 cards Other Information: Immune to Lightning; Weak to special attacks.

Vexen


Effect: Auto-Life Description: Revive automatically when your HP reaches 0. Only a small amount of HP is restored. Duration: 1 use Other Information: Immune to Ice; Stunned by fire.

Marluxia


Effect: Double Sleight Description: Use stocked cards and sleights twice in a row, however, during versus battle it bumps up the reload counter. Duration: 3 sleights Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Lexaeus


Effect: Warp Break Description: Obliterate enemies with the finishing blow of a combo with a high success rate. During versus battles you can stun your opponent. Duration: 50 attacks Other Information: Immune to Ice; Resistant to physical attacks; Weak against special attacks.

Ansem


Effect: Sleight Blind Description: Conceal your stocked cards from your opponents. Duration: 10 sleights Other Information: Resistant to Fire, Ice, and Lightning element.

Kingdom Hearts II Final Mix+ Exclusive
Note: All of the cards listed below (with the exception of Zexion) cannot be unlocked until Kingdom Hearts II: Final Mix is completed. They can then be acquired in Sora Mode in Key to Rewards rooms as Kingdom Hearts II clear bonuses.

Zexion
Effect: Confuse Strike Description: Chance to confuse enemy as you attack. Duration: 50 attacks Other Information: Resistant to Fire, Ice, Lightning element and special attacks.

Xemnas
Effect: Quick Barrier Description: Guard the 2nd hit and on of a combo attack. Duration: 3 reloads Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Xigbar
Effect: Shot Charge Description: Power up projectile attacks like Strike Raid, Fire...etc. Duration: 2 reloads Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Xaldin
Effect: Aero Guard Description: Aero remains in effect for a short period. Duration: 3 attacks Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Saix
Effect: Combo Boost Description: Attack cards are powered up. Duration: 20 attacks Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Demyx
Effect: Water Charge Description: Power up water attacks like Aqua Splash, Blizzard...etc. Duration: 2 reloads Other Information: Resistant to Lighting element and special attacks.

Luxord
Effect: All-Break Description: Always Card Break regardless enemy's Card Numbers. Duration: 15 cards Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Roxas
Effect: Double Hit Description: One Attack Card can inflict twice as much damage. Duration: 20 attacks
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