Abilities (KH)

Abilities are special skills that can be learned through the use of AP. They teach Sora and his allies various Spells, special attacks, and other useful strengths. They also appear in Kingdom Hearts II. Sleights are similar in nature, and appear in Kingdom Hearts: Chain of Memories.

Special Abilities
Special abilities, as the name suggests, are special abilities not learnt by conventional means, but through storyline bosses and special conditions. Unlike normal abilities, special abilities require MP to execute, and all of them are capable of connecting into a series of combos. Later, in Kingdom Hearts II Final Mix, Sora can execute these abilities again through Limit Form

Shared Abilities
Shared abilities are supportive abilities enhancing movement related actions. Unlike normal abilities, they require no AP to equip, and once they are equipped, Sora, Donald and Goofy will have the abilities) selected equipped as well.

High Jump

Description: A higher leap where Sora performs a somersault in the air.

Learned at: Monstro, after defeating Parasite Cage (first encounter)

Mermaid Kick

Description: A fast, powerful swim that allows Sora to swim through vortex(es). (Merman Form only)

Learned at: Atlantica, after defeating Ursula (first encounter)

Glide

Description: Sora floats and glides in the air slowly.

Learned at: Neverland, after sealing the keyhole in the clocktower.

Super Glide

Description: A faster, longer enhancement of Glide.

Learned at: End of World, after defeating Chernabog.