Abilities (KHII)

Kingdom Hearts II abilities has somewhat a similar system compared to the original game, though Roxas can learn the majority of them even during his time in the stimulated Twilight Town (though all of them is passed down to Sora once Roxas re-unites with him). It should be noted that unlike the original game, some abilities, including Magic can only be accessed after completing several storylines.

Growth

 * High Jump
 * Quick Run
 * Aerial Dodge
 * Glide

Final Mix exclusive

 * Dodge Roll

Keyblade Abilities
Unlike the original game, Keyblades hold different passive ability(ies) whenever Sora equips them, below are the list of abilities granted by the Keyblades respectively.

Lion Sora's Abilities
When Sora becomes a lion cub in Pride Lands, his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled, though all the support abilities Sora equipped is carried over in this form.

Combo Upper Description:Sora knocks enemy into the air in the middle of a combo by pressing square.

Aerial Impulse Description: Pressing square when executing air combos will add on a few extra attacks.

Finishing Blast Description: Combo finisher; The equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards.

Retaliating Smash Description: When knocked onto the air, pressing square will allow Sora to execute a few retaliating slashes.

Running Tackle Descripiton: When Dashing, pressing X will allow Sora to hover in a circular fashion while swinging his Keyblade.

Shared Ability
Dash Description: When running, rapidly press the square button to allow Sora to ram wildly. The equivalent of Quick Run.

Ally Abilities
Ally abilities, like the original game, relies fully on A.I controls, however, ally abilities now takes an innovative development where it can the be determined how often the ally would use the attack.

Action
Donald Fire AP Cost: 2AP Description: Allows Donald to cast a fire elemental spell; Cost 10MP

Donald Blizzard AP Cost: 2AP Description: Allows Donald to cast a blizzard elemental spell; Cost 10MP

Donald Thunder AP Cost: 2AP Description: Allows Donald to cast Thunder element at 10MP cost.

Donald Cure AP Cost: 3AP Description: Allows Donald to cast Cure element at expense of all MP.

Support
Draw AP Cost: 3AP Description:Attracts Prize balls towards Donald.

Jackpot AP Cost: 4AP Description: Chance of receiving prize balls is increased.

Lucky Lucky AP Cost: 5AP Descrpition: Chance of receiving prize boxes is increased.

Fire Boost AP Cost: 3AP Description: Increase the potential of fire based capabilities.

Blizzard Boost AP Cost: 4AP Description: Increase the potential of blizzard based capabilities.

Thunder Boost AP Cost: 5AP Description: Increase the potential of thunder based capabilities.

MP Rage AP Cost: 3AP Description: Restores MP for each hit taken from enemies.

MP Hastera AP Cost: 4AP Description: MP recovers at a very fast rate.

Auto Limit AP Cost: 1 AP Description: Allows Sora and Donald to use appropriate Limit move by pressing Triangle.

Hyper Healing AP Cost: 3AP Description: Donald quickly revives from KO with more HP.

Auto Healing AP Cost: 3AP Description: When Donald is switched for a member, his HP is automatically recovered.

Action
Goofy Tornado AP Cost: 2AP Description: Goofy spins himself in a tornado fashion, damaging nearby enemies; cost 10MP

Goofy Bash AP Cost': 2AP Description: Goofy tosses his shield at a targeted enemy, damaging and recoiling them; cost 10MP

Goofy Turbo AP Cost: 2AP Description: Goofy makes a powerful blow with his shield; cost 10MP

Support
Draw AP Cost: 3AP Description: Attracts prize orbs towards Goofy

Jackpot AP Cost: 4AP Description: Raises chance of receiving more MP, HP, or Drive orbs.

Lucky Lucky AP Cost: 5AP Description: Raises percentage of obtaining rare items from slain enemies.

Item Boost AP Cost: 2AP Descrption: Items used on the field have greater effect.

MP Rage AP Cost: 3AP Description: MP recovers faster when taking damage.

Defender AP Cost: 3AP Description: Raises defense when HP hits critical.

Second Chance AP Cost: 4AP Description: Retain 1 HP after suffering from a critical blow.

Once More AP Cost: 4AP Descripiton: Keeps Goofy at 1 HP after a combo that would normally kill Goofy.

Auto Limit AP Cost: 1AP Description: Sora and Goofy can use the appropriate Limit move by pressing Triangle.

Auto Charge AP Cost: 5 AP Description: Goofy automatically changes with another party member when at critical HP.

Hyper Healing AP Cost: 3AP Description: Goofy quickly revives from KO with more HP.

Auto Healing AP Cost: 3AP Description: When Goofy is switched for a member, his HP is automatically recovered.