Talk:Questploration

Life Preserver: An adorably designed life preserver. Surely someone on the Destiny Islands wants this.
 * Character: Selphie
 * Reward: Feather Chain

Jump Rope
 * Character: Selphie
 * Reward: Gravity Drop

Folding Fan: A folding fan that makes a loud "clap" when struck. Surely someone on the Destiny Islands wants this.
 * Character: Selphie
 * Reward: Shock Fall

Wrench
 * Character: Cid
 * Reward: Thunder Charm

Waistband: A big, warm waistband. Surely someone in Traverse Town wants this.
 * Character: Cid
 * Reward: Triple Blizzaga

Goggles
 * Character: Cid
 * Reward: Judgment Triad

Teacup
 * Character: Alice
 * Reward: Debug Device: R

Glass Vial
 * Character: Alice
 * Reward: Heavy Chain

Red Rose: A white rose that has been painted red. Surely someone in Wonderland wants this.
 * Character: Alice
 * Reward: Pulse Tracer

Wristbands
 * Character: Philoctetes
 * Reward: Debug Device: R

Barbell: An extremely heavy barbell. Whew! Surely someone in Olympus coliseum wants this.

???

Silver Ring
 * Character: Aladdin
 * Reward: Debug Device: R

Crystal Earrings: Earrings with an air of mystery but no special powers. Surely someone in Agrabah wants these.

???

Sectors
I've noted a number of sectors with quest items and their prices, but I want to get something straight before I try adding them in, namely, how the sectors are numbered. Sure, some go in a specific order, but worlds like Wonderland have sectors that can be visited in a random order, which depends on what areas you visit. Also, I'm not sure what is currently listed as "Agrabah—Sector 2" is the second sector you visit.

So, yeah. -- 01:02, January 23, 2011 (UTC)


 * Why don't we just use the sector names/distinguishing features? It will prevent confusion from visitors and contributors alike in the future. We would just have to convert the existing sector #s into names.

Do you have an example? They don't really have names, just locations. -- 01:34, January 23, 2011 (UTC)


 * Well... from the original Backdoor's location, aren't the floors given specific/distinguishing names?

I still don't know what you mean. -- 01:46, January 23, 2011 (UTC)


 * I'm not sure how I can explain it differently, sorry. Perhaps someone else will have a better idea of how to explain it, or a better idea of how to denote the differences between sectors.


 * Sorry to jump in. Do you mean something like Destiny Islands-Secret Place Backdoor? 02:06, January 23, 2011 (UTC)


 * Yeah, something along those lines. Doesn't it have to be more specific than that, though?


 * How about Destiny Islands-Secret Place-on the big, wooden door. Or Destiny Islands-Beach-on the door across the small island. 02:22, January 23, 2011 (UTC)


 * That would probably work. Will have to wait for an okay from the higher-ups on it, though.
 * I'm really uncomfortable using ambiguous, walkthrough-style descriptions for location lists. I'd prefer just listing the room name, since there is only ever one per room. 02:31, January 23, 2011 (UTC)

Questploration, description.
Should we change the name to Questploration? It's what the game calls for revisiting a world to locate new backdoors and doing quests. And with descriptions, we can explain the Questploration, quests, and list the quests all at once in here. 02:09, January 23, 2011 (UTC)
 * Questploration is more than just doing quests, which is why it's called Quest-ploration. Though, this could be merged into a larger Questploration page. The game has a list of quests, though, and it is literally this table. There's no story information or anything. You talk to the client, and give them the item. 02:26, January 23, 2011 (UTC)
 * Isn't the only purpose of doing Questploration is to locate new backdoors and doing quests? And I think we should make a Questploration page, merge this one, and make a redirect for "Quest" and "Quests". We can explain the Questploration, and list the items at the same time. Two birds with one stone (at least that's what I think, but I'll leave it up to you to make the decision). 02:34, January 23, 2011 (UTC)
 * You can also go back and fight enemies, farm CP, etc. The only thing you can't do is the Keyholes.
 * Merging this into Questploration would be okay, as long as it specifically differentiates that these are Quests, and that Questploration is more than just this. 02:52, January 23, 2011 (UTC)