Limit Form

Limit Form (リミットフォーム) is the exclusive Drive Form only in Kingdom Hearts II Final Mix. Sora's clothes change to the colors of his original clothes in Kingdom Hearts. The form lets Sora use abilities from Kingdom Hearts and Kingdom Hearts Final Mix, such as Dodge Roll and Zantetsuken. It is symbolized by a red crown (similar in appearance to Sora's necklace). Similar to Master Form, it consumes four Drive Bars.

Obtaining Limit Form
This form is earned when Sora visits Twilight Town for a second time and after Sora learns the abduction of Kairi by Axel. It is received with the Oathkeeper, but neither can be used until the player visits another world after leaving Twilight Town.

Leveling Up
Limit Form gains experience points by executing the final reaction command in Sora's limits (by pressing ). Upon reaching level 2 in Limit Form, Sora is rewarded with the Auto-Limit ability. At levels 3, 5, and 7, Sora gains Dodge Roll levels 1, 2, and 3, respectively. At Limit Form's level 4, Sora gets Draw, and at level 6, Sora gains another Lucky Lucky ability.

As this form is exclusive to Kingdom Hearts II Final Mix, it is recommended to make use of all the additions that are exclusive to Kingdom Hearts II Final Mix to level up Limit Form: the best places to level up are in the Cavern of Remembrance, where there is an abundance of Heartless, and in the Treasure Room in Agrabah, where Mushroom No. 5 can be found. The latter is recommended as the player has the benefit of a nearby Save Point, and can always use it to return to the World Map if Sora's Drive Gauge is low.

Another good way to level up this form is to go to the Altar of Naught if the player has unlocked the battle against Xemnas' Final Form. Going below the Altar of Naught will lead to Ruin and Creation's Passage. By using Limit Form when the Nobodies, many of whom are Berserkers, appear, Limits can be used until all Nobodies in the top area leading to the Altar of Naught are defeated, or the MP gauge runs out. Entering the Altar of Naught will immediately fill up the Drive Gauge, and the player can repeat this for a simple way to level up Limt Form.

Abilities
Sora's magic is replaced by four Limits in this form. Unlike the other Limits in Kingdom Hearts II, Limits used in this form do not cost all of Sora's MP. Press to complete each respective Reaction Command.

It is impossible to use the Magic command in this form as all of Sora's spells have been replaced by these four limits. If a spell is set in the shortcut menu by Customize, then the Limits are also usable from the Shortcut menu. However, this feature is disabled if an item set to a button with a shortcut: for example, if a potion is set to the shortcut, then Sonic Blade can not be used through the shortcut menu.

Sora gains the Dodge Roll growth ability in this form, the same ability from the original Kingdom Hearts. Similar to Kingdom Hearts:Chain of Memories, Sora is invincible while using Dodge Roll.

Support
Pros
 * Requires no ally to access, therefore Sora has a better crowd-controlled gameplay.
 * Sora is invincible during the executing period of some limits. However, Sora can be damaged while recovering from some of his combos.
 * Sora is invincible when he is Dodge Rolling, thus negating all enemy attacks.
 * By combining HP Gain and MP Rage abilities, Sora can restore his HP and MP indefinitely.
 * Most limits can be executed completely by button mashing.
 * Zantetsuken is one of the most powerful combo finishers in the game, if not the most powerful.

Cons
 * Similar to Valor Form, magic commands are sealed. So Sora relies on Potions and allies to heal him during MP Charge (no MP for limits to restore HP with HP Gain).
 * Ragnarok requires precise timing in order to deal maximum damage, which is similar to it's effect in Kingdom Hearts.

Controls
Even though both Quick Run and Dodge Roll require the player to use, equipping both of the Growth Abilities during Sora's normal state will allow the use of each individual ability by pressing the said button differently: a Dodge Roll can be performed by quickly tapping , and a Quick Run requires to be held slightly longer than for Dodge Roll.

It should be noted that all Sora's abilities in Limit Form are far stronger than his Kingdom Hearts incarnation.

Sora's finishing moves are also very strong in Limit Form. Equip Decisive Pumpkin, Fenrir, Guardian Soul, Oblivion, Ultima Weapon or Rumbling Rose while in this form to use Sora a powerhouse character.

Representation
This form represents Sora's promises to Kairi, including always protecting her and never changing, and his ability to infuse the Keyblade with magic.

Mirror Description
In Yen Sid's tower, Limit Form's mirror in Final Mix says, "An image of using the Keyblade as you once did flows into your mind."

Appearance
In this form, Sora's clothes change into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories. This is the only Drive Form where Sora has no auras of lights surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him.


 * Halloween Town: Sora's mask turns into a red, black and silver heart over his right eye.
 * Christmas Town: A grayish silver crown appears on Sora's santa hat and on the back of his shirt.
 * Space Paranoids: Sora's circuit lines turn silver above the waist, red below the waist, and yellow on his feet.
 * Timeless River: Sora's health icon gains a purple tint.

Trivia

 * This Drive Form is the only one that allows Sora to use his Guard ability while he has to rely on his Reflect spell in his other forms (except for Valor and Anti) for defense.
 * The finisher Ripple Drive greatly resembles the Stun Impact ability from the first Final Mix game and Chain of Memories, however Sora's animation differs in both.
 * Due to the fighting style and nature of the Limit Form, Sora becomes akin to that of a Red Mage as the class uses magic and swordsmanship effectively.

Limit Form