Forum:Notes 30, (All, Tutorial Transcripts) - TheFifteenthMember

358/2 Days
Obtainment/list here

Day 7 (Number XIV)

 * Basic Controls
 * Obtainment: Grey Area, post "Opening" cutscene
 * Information:Use (directional pad image, in yellow) to move around. Approach someone and  press ButtonA.png to talk to them.

Day 8 (The Icing on the Cake)

 * How to Save
 * Obtainment:Grey Area, start of day
 * Information:Press (start button, in yellow) to open the  main menu. Select  Save from the menu to record your progress.


 * Reaching High Places
 * Obtainment: Mission 01
 * Information, two pages: Press ButtonB.png to jump. You can also grab ledges that are otherwise out of reach. (Page 1) Press (directional pad, up, in yellow) while hanging to pull yourself up... ...or press ButtonB.png again to drop down. (Page 2)


 * Adjusting the Camera
 * Obtainment: Mission 01
 * Information, two pages:  Press (select button in yellow) to enter freelook mode, then use (directional pad, in yellow) to adjust the camera. Press any button other than (directional pad image) or (start button) to exit freelook mode. (Page 1) You can also slide the stylus on the Touch Screen to adjust the camera on the fly. Try it next time you need to look around! (Page 2)


 * Blocked Areas
 * Obtainment: Mission 01
 * Information: Some areas are blocked off by barricades. The Organization uses these to close off areas <font color=#FFFF00>unrelated to the mission.


 * Treasure Chests
 * Obtainment: Mission 01
 * Information: <font color=#FFFF00>Press ButtonA.png while next to a chest to open it. Chests contain a variety of helpful items. Collect as many as you can!


 * The Backpack
 * Obtainment: Mission 01
 * Information, two pages: Items you collect are stored in your <font color=#FFFF00>backpack. To get your backpack, <font color=#FFFF00>press ButtonX.png until the <font color=#FFFF00>Items command is selected, then <font color=#FFFF00>press ButtonA.png. (Page 1) Items on the list can be <font color=#FFFF00>discarded -or, in the case of recovery items, <font color=#FFFF00>used. Anything you throw away will appear on the screen and can be <font color=#FFFF00>collected again. (Page 2)


 * RTC
 * Obtainment: Mission 01
 * Information: After a mission, you must make your way back to the <font color=#FFFF00>dark corridor and <font color=#FFFF00>RTC (return to the castle). The corridor's location is displayed on the <font color=#FFFF00>Touch Screen map.

Day 9 (Heartless)

 * Standard Attacks
 * Obtainment: Mission 02
 * Information: <font color=#FFFF00>Press ButtonA.png to attack with the <font color=#FFFF00>Keyblade. <font color=#FFFF00>Keep pressing ButtonA.png with the right timing to perform a devastating <font color=#FFFF00>combo!


 * Prizes
 * Obtainment: Mission 02
 * Information: Enemies drop <font color=#FFFF00>prizes when defeated.

<font color=#FFFF00>HP Prize

Restores HP.

<font color=#FFFF00>Munny

Serves as cash.

<font color=#FFFF00>Prize Box

Contains an item.


 * Locking On
 * Obtainment: Mission 02
 * Information: <font color=#FFFF00>Rapidly press ButtonR.png twice to <font color=#FFFF00>lock on to an enemy. Cycle to the <font color=#FFFF00>next target by <font color=#FFFF00>pressing ButtonR.png once. Rapidly press ButtonR.png twice to exit lock-on mode.


 * Heart Points
 * Obtainment: Mission 02
 * Information: A <font color=#FFFF00>heart appears where you defeat <font color=#FFFF00>certain types of Heartless. You can use these <font color=#FFFF00>heart points at the <font color=#FFFF00>shop.


 * Chaining
 * Obtainment: Mission 02
 * Information, three pages: Defeat enemies to start a <font color=#FFFF00>chain. While chaining, a <font color=#FFFF00>ring of light appears around whichever enemy you lock on to. (Page 1) That ring shrinks over time and disappears. <font color=#FFFF00>Keep hitting enemies to make it bigger! Defeating enemies during a chain will earn you <font color=#FFFF00>bonus heart points. (Page 2) What's more, if you <font color=#FFFF00>keep a chain going long enough, your <font color=#FFFF00>heart counter will begin to flash. Your chain becomes <font color=#FFFF00>unbreakable during this time, giving you the chance to collect tons of hearts! (Page 3)

Day 10 (Incomplete)

 * Mission Objectives
 * Obtainment: Mission 03
 * Information: Missions have a variety of <font color=#FFFF00>objectives. The objective of your current mission is shown on the Touch Screen.


 * The Map
 * Obtainment: Mission 03
 * Information: A <font color=#FFFF00>map of your current location can be found on the Touch Screen. <font color=#FFFF00>Enemies in the area also show up on the map. Use it to hunt them down.


 * The Mission Gauge
 * Obtainment: Mission 03
 * Information: Make progress toward your objective, and the <font color=#FFFF00>Mission Gauge will fill. Reach the <font color=#FFFF00>goal line... ...and it's <font color=#FFFF00>Mission Complete! But why stop there? Fill the gauge all the way, and it could pay off.

Day 11 (Keyblade)

 * Panels
 * Obtainment: Grey Area
 * Information: You can now select <font color=#FFFF00>Panels from the main menu. Panels allow you to <font color=#FFFF00>customize your abilities. You can only access your panels <font color=#FFFF00>before missions, so make them a part of your daily routine.


 * Installing Panels
 * Obtainment: Grey Area
 * Information, three pages: Install <font color=#FFFF00>panels you've obtained in <font color=#FFFF00>slots in order to power yourself up! Move panels from your <font color=#FFFF00>stock on the right side of the screen into the <font color=#FFFF00>slot window on the left. (Page 1) Installed panels give you <font color=#FFFF00>new abilities, or increase your level, HP, and other <font color=#FFFF00>stats. Panels come in all varieties. Find the panel arrangement that works best for you! (Page 2) Having trouble with a mission? Don't be afraid to <font color=#FFFF00>press (Start button) and <font color=#FFFF00>withdraw. you can always try again, and sometimes a simple change to your panels can make all the difference. (Page 3)


 * Using Magic on Missions
 * Obtainment: Grey Area
 * Information: Need <font color=#FFFF00>magic panels for a mission? Remember, you must <font color=#FFFF00>install them before you go. Don't forget! Otherwise you'll be stuck without magic.


 * Magic
 * Obtainment: Mission 04
 * Information: To access your magic, <font color=#FFFF00>press ButtonX.png until the <font color=#FFFF00>Magic command is selected, then <font color=#FFFF00>press ButtonA.png. You have a <font color=#FFFF00>limited number of magic casts, but you can recover them by using <font color=#FFFF00>Ethers.


 * Recovery Items
 * Obtainment: Mission 04
 * Information, two pages: To use a recovery item, <font color=#FFFF00>use ButtonX.png to select the <font color=#FFFF00>Items command. Choose an item, then <font color=#FFFF00>press ButtonA.png. Once you use an item, it's gone. This goes for both installed items and those in your backpack. (Page 1) Items must be <font color=#FFFF00>installed in slots like everything else if you want to take them along on missions. Plan in advance for tougher missions! (Page 2)


 * Shortcuts
 * Obtainment: Mission 04
 * Information, two pages: Magic and recovery items can be set to a <font color=#FFFF00>shortcut menu. Hold ButtonL.png while selecting an item or magic, then <font color=#FFFF00>press ButtonA.png ButtonB.png ButtonX.png ButtonY.png to assign it to that button. (Page 1) Next, <font color=#FFFF00>close the item or magic menu. <font color=#FFFF00>Hold ButtonL.png, and you will see your shortcuts. While holding ButtonL.png, <font color=#FFFF00>press ButtonA.png ButtonB.png ButtonX.png ButtonY.png to use that shortcut. Backpack items cannot be assigned. (Page 2)

Day 12 (A Closed World)

 * Control Types
 * Obtainment: Mission 05
 * Information: <font color=#FFFF00>Type B controls have been added to the <font color=#FFFF00>Config menu. Type B features a <font color=#FFFF00>more flexible camera. So far, you have been using Type A controls. Try both and see what clicks for you!


 * Recon Missions
 * Obtainment: Mission 05
 * Information, two pages: For recon missions like this one, <font color=#FFFF00>approach recon points and <font color=#FFFF00>press ButtonA.png to examine theme. You must <font color=#FFFF00>defeat any nearby foes first. Recon points you find are <font color=#FFFF00>marked on the map. (Page 1) Find enough clues to make a <font color=#FFFF00>breakthrough, and the <font color=#FFFF00>Mission Gauge will fill. Breakthroughs reveal new recon points, allowing you to proceed with the mission. (Page 2)

Day 13 (Deeds to be Done)

 * Limit Breaks
 * Obtainment: Mission 06
 * Information: Once your <font color=#FFFF00>HP falls into the yellow range, hold ButtonA.png and you can activate your <font color=#FFFF00>Limit Break. Your attacks will deal massive damage <font color=#FFFF00>until the white line reaches the left edge of your HP gauge.

Day 14 (Friends)

 * Holo-Missions
 * Obtainment: Grey Area
 * Information: Saix may stop issuing some missions after a certain date. Don't worry, though! You can always try any mission later. Just select <font color=#FFFF00>Holo-Missions from the main menu.


 * The Holo-Mission Menu
 * Obtainment: Grey Area
 * Information: All your missions, <font color=#FFFF00>whether you choose to accept them or not, are stored for you as <font color=#FFFF00>Holo-Missions. See if you can complete them all!


 * Equipping a Weapon
 * Obtainment: Grey Area
 * Information: Installing a <font color=#FFFF00>weapon panel transforms your weapon, <font color=#FFFF00>changing its appearance and abilities. You can only install one weapon panel at a time. Each has a different feel, so give them all a try!


 * Selecting a Mission
 * Obtainment: Grey Area
 * Information, two pages: Check in with Saix to see a list of <font color=#FFFF00>currently available missions. First, <font color=#FFFF00>select a mission from the list. (Page 1) This will open a <font color=#FFFF00>mission brief. Use (control pad) to review the summary and objectives, then <font color=#FFFF00>press ButtonA.png to embark on the mission. (Page 2)

Day 15 (Missions)

 * Mandatory Missions
 * Obtainment: Grey Area
 * Information, two pages: Some of the missions you receive from the Organization are <font color=#FFFF00>mandatory. These missions are <font color=#FFFF00>marked with a key. (Page 1) Once all the mandatory missions are complete, you can <font color=#FFFF00>advance the data... ... or choose to hold back until you've finished the full list of missions. (Page 2)

Day 23 (Silent Companion)

 * Link Panels
 * Obtainment: Grey Area
 * Information, two pages: You may see the work LINK next to the description of certain panels. These are called <font color=#FFFF00>link panels. When you install a link panel in a slot, a <font color=#FFFF00>link zone appears around it. (Page 1) If you install a <font color=#FFFF00>compatible panel inside this zone, it will <font color=#FFFF00>link up. Links are the key to <font color=#FFFF00>maximizing your stats. Some <font color=#FFFF00>abilities can only be unlocked with the <font color=#FFFF00>right link.

Day 24 (Silence Broken)

 * Ring Panels
 * Obtainment: Grey Area
 * Information: Install <font color=#FFFF00>ring panels to bump your stats way up. Some will even unlock <font color=#FFFF00>unique abilities. Unfortunately, ring panels <font color=#FFFF00>can't be linked, and you are <font color=#FFFF00>only allowed to install one.

Day 25 (Two Keys)

 * Unit Panels
 * Obtainment: Grey Area
 * Information: <font color=#FFFF00>Unit panels link to your weapon panels. Some release your weapon's <font color=#FFFF00>innate abilities, while others <font color=#FFFF00>boost Strength, Defense, or other stats.


 * Unlocking Slots
 * Obtainment: Grey Area
 * Information: Completing missions <font color=#FFFF00>unlocks additional panel slots. More slots = more panels = more power for you. Who says hard work doesn't pay off?

Day 26 (Terminated)

 * Ranks
 * Obtainment: Grey Area
 * Information: Saix has noted your achievements and awarded you a new <font color=#FFFF00>rank. Rise through the ranks to unlock <font color=#FFFF00>new items in the shop, as well as <font color=#FFFF00>new missions for Mission Mode.


 * The Moogle Shop
 * Obtainment: Grey Area
 * Information: Looks like the <font color=#FFFF00>Moogle Shop is open for business! Talk to the <font color=#FFFF00>moogle here in the Grey Area whenever you need the shop's services.


 * Shop Services
 * Obtainment: Grey Area
 * Information: At the shop, you can spend <font color=#FFFF00>heart points to <font color=#FFFF00>purchase panels... ... or pay <font color=#FFFF00>munny to <font color=#FFFF00>synthesize new panels by combining the materials you have.

Day 51 (Missing)

 * Unity Badges
 * Obtainment: Mission 17
 * Information: Find a mission's <font color=#FFFF00>Unity Badge to <font color=#FFFF00>make it playable in Mission Mode. Keep in mind that each mission has a <font color=#FFFF00>minimum rank. You cannot select it unless all players qualify.


 * The Bonus Gague
 * Obtainment: Mission 17
 * Information: Complete missions to fill up the <font color=#FFFF00>Bonus Gauge. The amount varies from mission to mission. Once the gauge is full, completing additional missions will earn you <font color=#FFFF00>more rewards than usual.

Day 52 (Solitude)

 * Organization Emblems
 * Obtainment:
 * Information, two pages: <font color=#FFFF00>Collect the Organization emblems scattered across the map. The emblems have <font color=#FFFF00>rings of light around them which <font color=#FFFF00>get smaller as time elapses, and eventually <font color=#FFFF00>vanish. (Page 1) If you want to <font color=#FFFF00>completely fill the Mission Gauge, you must grab the emblems <font color=#FFFF00>with their rings intact. Recharge the rings by <font color=#FFFF00>grabbing other emblems or <font color=#FFFF00>defeating enemies. (Page 2)


 * Level Links
 * Obtainment: Grey Area; given with link panel/any time you obtain a panel with links
 * Information: Some level panels <font color=#FFFF00>don't actually raise your level. Instead, they generate a link zone. <font color=#FFFF00>Link up normal Level Up panels to this zone to <font color=#FFFF00>multiply the number of levels you gain!

Day 71 (Reunion)

 * Challenges & Ordeal Badges
 * Obtainment:
 * Information, two pages: Now you can try your hand at <font color=#FFFF00>Challenges! Find <font color=#FFFF00>Ordeal Badges to unlock these tricky missions. Challenges show up on the Holo-Missions menu once the missions you found them in become available. (Page 1) Challenges feature special <font color=#FFFF00>restrictions, and your performance will be <font color=#FFFF00>judged on different factors. Perform well to earn <font color=#FFFF00>Challenge Sigils you can trade in at shops for all kinds of <font color=#FFFF00>freebies.


 * Freebies
 * Obtainment: (same requirement as for Challenges and Ordeal Badges)
 * Information: You can now collect <font color=#FFFF00>freebies at the shop. Rack up <font color=#FFFF00>Challenge Sigils and <font color=#FFFF00>Mission Crowns... ... to earn free stuff based on <font color=#FFFF00>how many you've collected during Challenges and Mission Mode.

Day 72 (Change)

 * Pursuing Targets
 * Obtainment: Mission 21
 * Information: Pursue the target by <font color=#FFFF00>keeping him inside your blue zone. Careful! If he <font color=#FFFF00>escapes, or <font color=#FFFF00>you enter his red zone, you'll be caught.

Day 74 (Trio)

 * Expanding Your Backpack
 * Obtainment:Grey Area, after obtaining a backpack panel w/ links
 * Information: Install a <font color=#FFFF00>Backpack panel into your slots and you will be able to <font color=#FFFF00>pick up more items during missions. This also means you can carry more stuff home.

Day 79

 * Stay Out of Sight
 * Obtainment: Mission 27
 * Information: Careful! If you enter Lumiere's line of sight- <font color=#FFFF00>the red zone - you'll be caught. This will force you to return to where you started. Find a way to advance <font color=#FFFF00>without being seen.

Day 97 (Transfer)

 * Storing and Retrieving Decks
 * Obtainment: Grey Area
 * Information: You can <font color=#FFFF00>store your current panel arrangement in a <font color=#FFFF00>deck... ...and then <font color=#FFFF00>retrieve it if you need it again later. (Remember to <font color=#FFFF00>save if you want to keep your decks!)

Day 117

 * News from the Shop
 * Obtainment: Grey Area
 * Information: The <font color=#FFFF00>Moogle Shop has some <font color=#FFFF00>brand new items in stock. Take a look! You can also <font color=#FFFF00>synthesize weapon panels now. Try to create a more powerful weapon!


 * Phil's Training
 * Obtainment: Mission 36
 * Information: <font color=#FFFF00>Break barrels to earn points. Chain-break them for more points! Smack one barrel into another barrel or an enemy for even MORE points!

Day 118 (Lazy Day)

 * Grandstander
 * Obtainment: Mission 37
 * Information: Hit the <font color=#FFFF00>ball to <font color=#FFFF00>propel it into the air. See how many times you can hit it before it falls to the ground <font color=#FFFF00>five times.

Day 153 (Disjointed Days)

 * Hunting for Heartless
 * Obtainment: Mission 45
 * Information: Heartless are <font color=#FFFF00>hiding everywhere - not just in Jack's balloons. Examine everything carefully! <font color=#FFFF00>Give Zero a bone and he'll <font color=#FFFF00>show you one of the Heartless's hiding places.

Day 173 (Lies)

 * Powering Up Abilities
 * Obtainment: Grey Area
 * Information: Some ability panels come in multiple sizes. The ones with <font color=#FFFF00>larger link zones can be <font color=#FFFF00>powered up more... ...but that also leaves <font color=#FFFF00>less room for other kinds of panels. Try to find the right balance.


 * Auto-Glide
 * Obtainment: Mission 53
 * Information: You can now use <font color=#FFFF00>Auto-Glide to fly. First, <font color=#FFFF00>press ButtonY.png while jumping to float. <font color=#FFFF00>Pressing ButtonY.png will take you <font color=#FFFF00>higher. Use ButtonB.png to <font color=#FFFF00>descend. You can now move freely with <font color=#FFFF00>(directional pad image).

Day 225 (Quietude)

 * Powering Up Limit Breaks
 * Obtainment: Reaching "expert rank;" obtaining Final Limit panel
 * Information: Install a <font color=#FFFF00>Final Limit panel to release your <font color=#FFFF00>Limit Break's true power. This also causes the white line in your HP gauge to rebound, increasing <font color=#FFFF00>how long the Limit Break lasts.

Day 300 (Shutdown)

 * Treasure Hunt
 * Obtainment: Mission 77
 * Information: Visit <font color=#FFFF00>suspiciously-marked spots on the map and use your Keyblade to dig. Unfortunately, <font color=#FFFF00>the map is torn and you're missing part of it... Where could the rest be?

Mission Mode

 * Gathering Gates
 * Obtainment: Mission 00
 * Information: You can pass through <font color=#FFFF00>Gathering Gates once <font color=#FFFF00>all players have gathered in front of them. Standing by the gate also <font color=#FFFF00>protects you from other players' attacks.


 * Mission Points
 * Obtainment: Mission 00
 * Information: Defeat enemies or collect mission prizes to earn <font color=#FFFF00>Mission Points. The player with the most at the end wins! Keep coming in first, and it might just pay off...


 * Mission Mode RTC
 * Obtainment: Mission 00
 * Information: In Mission Mode, a <font color=#FFFF00>countdown will occur once the dark corridor opens at the end of the mission. The mission will end when the timer reaches zero. <font color=#FFFF00>RTC before then to earn bonus points.

Player directed tutorials (aka, whenever you [freely] choose something)

 * The Holo-Mission Menu
 * Obtainment: Whenever you click on Holo-Missions section from menu screen
 * Information: All your missions, <font color=#FFFF00>whether you chose to accept them or not, are stored for you as <font color=#FFFF00>Holo-Missions. See if you can complete them all!

Opening Tutorial
(Pause Menu)

Walk/run Jump

/ Rotate camera

Tab or  twice to recenter the camera

<font color=#FFFF00>Head for the Summit!

<font color=#FFFF00>Press to attack the ring!

Keep attacking to string together a powerful combo!

(Pause Menu)

Press to attack in the direction of the yellow attack marker. Keep pressing to string together a powerful combo!

<font color=#FFFF00>Attack the single hanging ring!

You can earn <font color=#FFFF00>prizes by defeating enemies or hitting things in the field. Green prizes restore HP. Yellow ones give you <font color=#FFFF00>munny.

Your <font color=#FF0000>Command Deck contains special moves. Use to select one, then press  to use it once its gauge is filled.

(Pause Menu)

Your <font color=#FF0000>Command Deck contains special moves. Select a command Use command You have to wait for its gauge to fill.

You can lock on to targets so that the camera automatically keeps them in view.

Lock on by tapping and } at the same time.

Once you're locked on, you can switch targets using or, or tap both at once to exit lock-on.

You found the <font color=#FFFF00>Sliding Dash command. Press to open the main menu, where you can install it in your Command Deck.

This HP Guage represents your health. Run out of HP, and you will be defeated.

Use to defend yourself! Press it while moving to slide...

Or press while holding still to block.

(Pause Menu)

Use to defend yourself. Terra will slide if you press it while moving, and block if you press it while stationary. <font color=#FFFF00>Block Ven's attacks!

This Command Gauge fills when your attacks hit enemies. If you go a few seconds without landing an attack, it will start to drain.

Once you've filled the gauge all the way, you can devastate opponents with the powerful <font color=#FF0000>Finish command.

(Pause Menu)

Keep hitting enemies without interruption to completely fill up the <font color=#FF0000>Command Guage, then press to use your <font color=#FF0000>Finish command. <font color=#FFFF00>Try it on Ventus now!

Using commands instead of regular attacks to fill the Command Gauge may cause you to change <font color=#FF0000>Command Styles.

Command Styles make your attacks much more powerful.

Which Command Style you get depends on the commands you used to fill the gauge. You will unlock more as you progress.

Some Command Styles are tricky to activate. Try all kinds of command combinations!

Use your <font color=#FF0000>Shotlock command to hit lots of enemies at once.

Hold down + and a big target circle will appear. Use to point the circle at one or more enemies and lock on multiple times.

While still holding +, press to use your Shotlock, which hits enemies as many times as you locked on.

(Pause Menu)

Hold down +  to lock on multiple times, then, without letting go, press  to use your <font color=#FF0000>Shotlock command. <font color=#FFFF00>Try it on Ventus now!

Shotlock attacks require <font color=#FF0000>Focus. This Focus Gauge will drain when you use them.

Move into the circle of light and press to save your progress. Touching the circle fully restores HP.

(Pause Menu)

Move into the circle of light to restore HP, Then press to save. Later, these circles will let you move between worlds. <font color=#FFFF00>Open the save menu!

Installing Commands in Your Deck
(Unlocked by selecting "Command Deck" from the START Menu for the first time.)

<font color=#FFD700>Install commands in your deck to use them.

Start by choosing <font color=#FFD700>Edit Deck. There are different types of commands you can install, like <font color=#FFD700>battle commands and <font color=#FFD700>action commands.

Get to a command faster by setting a shortcut with. Your current shortcut is highlighted in yellow. In combat, you can jump right to your shortcut by pressing.

Shotlock Commands
(Available from the Game Help Menu, no unlocking requirement)

Shotlock commands target <font color=#FFD700>many foes at once.

Hold down to <font color=#FFD700>lock on to your targets...

...then press to attack them all at once.

You need <font color=#FFD700>Focus to use your Shotlock command.

Refill this Focus Gauge by <font color=#FFD700>landing attacks on foes.

Use a leveled-up Shotlock command and lock on the <font color=#FFD700>MAX number of times to perform <font color=#FFD700>extra attacks.

Item Command Limitations
(Available from the Game Help Menu, no unlocking requirement)

Item commands you use <font color=#FFD700>disappear for food.

Unlike other commands, you can only carry a <font color=#FFD700>finite number of item commands <font color=#FFD700>into each battle. This number is shown in your deck.

If you run out of an item, you can still keep it installed in your deck, but you won't be able to use it.

Leveling Up Commands
(Unlocked by selecting "Command Deck" from the START Menu for the first time.)

Commands will <font color=#FFD700>level up and <font color=#FFD700>increase in power as you collect <font color=#FFD700>CP (command points).


 * Defeat enemies to earn CP.
 * Commands at the maximum level are marked with a crown.

Melding Commands
(Unlocked by selecting "Meld Commands" from "Command Deck" from the START Menu for the first time.)

You can create a new <font color=#FFD700>new command by melding two existing ones.

The commands you meld have to reach a <font color=#FFD700>high enough level first.

Use a synthesis item while melding to add an <font color=#FFD700>ability to the command.

Abilities
(Unlocked by selecting "Abilities" from the START Menu for the first time.)

Abilities are <font color=#FFD700>bonus skills tied to commands.

Just <font color=#FFD700>install the command to gain its ability. Abilities boost stats or provide special skills.

Gain a new ability by adding a <font color=#FFD700>synthesis item when melding commands.

Auto-Abilities
(Unlocked by selecting "Abilities" from the START Menu for the first time.)

<font color=#FFD700>Auto-abilities are permanent and <font color=#FFD700>don't have to be installed in your deck.

You gain an auto-ability by raising a command with that ability to the <font color=#FFD700>maximum level.

Evolving Your Finish Command
(Unlocked by selecting "Finish Command" from "Command Deck" from the START Menu for the first time.)

<font color=#FFD700>Meet certain requirements to power up your finish command.

Your Finish command may <font color=#FFD700>power up in different ways depending on which conditions you fulfill.

You can also power it up by <font color=#FFD700>reuniting with friends you've D-Linked with.

Use the Finish Commands screen to change your command or give commands new names.

Borrow Your Friends' Powers!
(Unlocked after receiving the Wayfinder from Aqua).

The Wayfinder allows you to <font color=#FFD700>Dimension Link with friends to borrow their powers.

You will meet lots of characters throughout the story that you can <font color=#FFD700>D-Link with.

How D-Linking Works
(Unlocked after leaving Land of Departure)

While D-linked, you can <font color=#FFD700>use the other character's commands.

Press to open your list of D-links.

This <font color=#FFD700>D-Link Gauge will drain as long as you remain linked. When the gauge runs out, your link will be <font color=#FFD700>broken.

D-Linking <font color=#FFD700>fully restores your HP.

Refill the gauge by collecting these <font color=#FFD700>D-Link prizes.

<font color=#FFD700>Defeating enemies while D-Linked may cause them to drop special <font color=#FFD700>emblems.

Collect the emblems to <font color=#FFD700>power up the D-Link.

Changing Command Styles
(Unlocked after defeating the Orbs of Light)

If you fill the Command Gauge by at least partly using <font color=#FFD700>using deck commands, you will sometimes change <font color=#FFD700>Command Styles

The Command Style you get depends on how many and which deck commands you used.

Command Board
Available under "How to Play" in the Command Board.

Power is Born Within the Heart/Getting Started
(Unlocked after ending the spar in the tutorial, later named "Getting Started" in the "How to Play" Menu)


 * During your travels, you can find new strength by playing on the <font color=#FFD700>Command Board.
 * In this game, you roll the dice and <font color=#FFD700>power up your commands as you make your way along the board.

You can access the Command Board at <font color=#FFD700>save points or on the <font color=#FFD700>World Map.

The commands in your <font color=#FFD700>Command Deck become your game pieces, and you can also <font color=#FFD700>obtain new commands.

Welcome to the Command Board!
(Unlocked by opening the Command Board for the first time)

On the Command Board, you roll the dice, move along the panels, and try to rack up <font color=#FFD700>GP.

To win, be the first back to Start with enough for the <font color=#FFD700>GP Goal !

Select <font color=#FFD700>New Game, then choose a <font color=#FFD700>game board and GP Goal.

Check the instructions if you need help.

Controls
(Unlocked when it's the player's first turn)

When it's your turn, choose <font color=#FFD700>what you want to do.

Check the bottom right to see <font color=#FFD700>how you're all doing.

Adjusting the Camera
(Unlocked when it's the player's first turn)


 * Toggle Panel View, which lets you move the cursor around the board. Hold to move faster.




 * Switch to an overhead view of the board.

Pres to toggle the panel info window.

Rolling the Dice to Move
(Unlocked when it's the player's first turn)

Start by choosing the <font color=#FFD700>Roll to roll the die. You will move forward the number of spaces you roll.

When you hit a fork in the road, use and press  to choose a new direction.

Your Command Deck
(Unlocked when landing on a blank tile)

The <font color=#FFD700>deck commands you own serve as your game pieces.

<font color=#FFD700>Symbols are assigned based on command type.

Placing Command Cards on Panels
(Unlocked when landing on a blank tile)

Land on an empty panel, and you can pay GP to <font color=#FFD700>place a command there.

Whenever opponents land on your panel, they must <font color=#FFD700>pay you a toll.

Commands you placed on the board are powered up at the end of the game...

...based on their value and your final rank.

Your GP Wallet and Wealth
(Unlocked when landing on a blank tile)

Each player has both a <font color=#FFD700>GP Wallet and <font color=#FFD700>Wealth.

The <font color=#FFD700>GP Wallet is basically your spending money.

<font color=#FFD700>Wealth is your GP Wallet <font color=#FFD700>plus panels you own.

For you to win, your <font color=#FFD700>Wealth must equal or exceed the GP Goal.

Leveling Up Command Panels
(Unlocked when landing on a checkpoint for the first time)

You can spend GP to <font color=#FFD700>raise a panel's level.

This increases the <font color=#FFD700>toll and affects how much the command will <font color=#FFD700>power up.

You can level up any panel if you land on the <font color=#FFD700>Start Panel or a <font color=#FFD700>Checkpoint ...

...or level up a <font color=#FFD700>panel you own if you happen to land on it.

Taking Over Command Panels
(Unlocked when landing on an opponent's panel)

If you land on an opponent's panel, you can <font color=#FFD700>pay that opponent GP to take it over.

These commands are also <font color=#FFD700>yours to keep as deck commands.

Checkpoints and the Start Panel
(Unlocked when landing on a checkpoint for the first time)

<font color=#FFD700>Pass through a Checkpoint to earn <font color=#FFD700>bonus GP and <font color=#FFD700>collect one command card.

The ones you've been through are <font color=#FFD700>marked.

Check your <font color=#FFD700>nameplate to find out which Checkpoints you've passed.

Pass through all four Checkpoints and <font color=#FFD700>then pass the Start Panel to collect more <font color=#FFD700>bonus GP and <font color=#FFD700>restock your command cards.

The bonus changes as you <font color=#FFD700>complete laps and <font color=#FFD700>acquire more panels.

Prize Cubes and Damage Panels
(Unlocked when landing on a Prize Cube or Damage Panel for the first time)

Land on a Damage Panel and some of your <font color=#FFD700>GP will be <font color=#FFD700>absorbed into the Prize Cube.

<font color=#FFD700>Ride the Prize Cube to avoid taking damage.

Ride the Prize Cube the number of spaces shown in the star to earn <font color=#FFD700>bonus GP as well as the <font color=#FFD700>GP absorbed from players.

Taking Breaks and Ending the Game
(Unlocked ???)

Choose Options from the menu to take a break from the game.

Choose <font color=#FFD700>Continue to pick up the game later.

If you collect commands from the board and take a break...

...you are permitted to install them in your Command Deck.

However, you cannot <font color=#FFD700>discard them, <font color=#FFD700>sell them, or <font color=#FFD700>meld them into other commands. Affected commands appear in <font color=#FFD700>blue.

All commands in play are <font color=#FFD700>marked with a die.

What's a Hand?
(Unlocked when selecting "Hand" in a game for the first time)

You can play hands using different <font color=#FFD700>command card combinations

Hands yield various results. With the right cards, you could even <font color=#FFD700>turn the tables on your opponents...

Bonus Panels
(Unlocked when landing on a Bonus Panel for the first time)


 * Some commands are placed on the board from the get-go.
 * Land on one of these <font color=#FFD700>Bonus Panels and you can acquire a new <font color=#FFD700>deck command, so long as you pay the GP.

Special Panels
(Unlocked ???)

Land on a Special Panel for a unique surprise!

Each board's Special Panel does something different. If you're lucky, you might run into a certain <font color=#FFD700>wannabe hero ...

GP Booster Panels
(Unlocked ???)

GP Booster Panels <font color=#FFD700>increase the value of all panels.

The stakes increase as players pass through...

...until someone lands on the panel. Ka-ching!

Zone Sweeps and Panel Chains
(Unlocked ???)

Zone Sweeps


 * Each zone is indicated by a different color.


 * <font color=#FFD700>Place commands on every panel of one color and you can sweep the zone, which <font color=#FFD700>boosts all the panels' values.

Panel Chains


 * Place two commands of the <font color=#FFD700>same symbol next to each other to <font color=#FFD700>boost their values.


 * This bonus is <font color=#FFD700>in addition to any Zone Sweep bonuses.

Differences Between Solo and Multiplayer
(Unlocked ???)

In multiplayer, you can take over opponents' panels, but you <font color=#FFD700>cannot keep them as deck commands.

Instead, <font color=#FFD700>medals are awarded for Wealth and where you place.

Re:coded "Tutorials"
Controls for navigating "Tutorials" section of the pause menu:
 * Up and down keys on D-Pad: scroll up/down
 * Left and right keys on D-Pad: scroll a screen up/down
 * L and R: Flip pages (if possible)

First, Get Down the Basics
Use to move around. Use to jump.
 * Controls (Unlocked: Start of Dive to the Heart)

Press to attack. Keep pressing to chain together a combo !
 * The "Attack" Command (Unlocked: First fight of Dive to the Heart)

The blue boxes above the Attack command are called deck commands. Press to use the command in the middle box. You must wait for deck commands to reload between uses.
 * The Command Deck (Unlocked: Third fight of Dive to the Heart)

Keep holding as you approach a ledge and you will automatically jump up or across, depending on context.
 * Auto-Jump (Unlocked: After first conversation with Wakka.)

Hold and press, or just slide along the map on the Touch Screen to adjust the camera.
 * Adjusting the Camera (Unlocked: Start of Dive to the Heart)

Lock on to an enemy to automatically keep it in your sights. + (tap): Lock on/ Exit lock-on  +  (hold) +  : Change targets
 * Locking On (Unlocked: At the start of the second fight of Dive to the Heart)

The green gauge in the lower right represents your HP, or health. If you run out of HP, it's Game Over.
 * The HP Gauge (Unlocked:First fight of Dive to the Heart)

On the Touch Screen is a map that shows your position and where to find enemies and exits. Press to zoom the map and camera out when you are moving through dense areas.
 * The Map (Unlocked: Start of Destiny Islands)

Enter a save point and press to open the save menu, where you can record and save progress.
 * Save Points (Unlocked: Reach first save point.)

Keep Those Abilities Flowing
Attack enemies or certain objects to fill up the clock gauge. Each time you do, you will rise a clock level, activating an ability on the Clock Ability Tree and moving to the next tier.
 * Overclocks (Unlocked: After first raising the Clock gauge to level 2)

Page 1/2 After you have reached one of the endpoints on the tree, filling the clock gauge one last time will change the Attack command to Finish. Press to unleash a devastating attack !
 * Finish Commands (Unlocked: After first raising the Clock gauge to level 2.)

Page 2/2 Afterwards, your clock level will return to 1, and your abilities for clock levels 2 through MAX will deactivate.

Touch the TREE icon on the Touch Screen to bring up the Clock Ability Tree at any time.
 * The Clock Ability Tree (Unlocked: Upgrade a Keyblade.)

By touching your choice on the Clock Ability Tree, you can control which ability will activate next. Keep in mind that Finish commands are more powerful at higher levels along the tree.
 * Choosing Abilities (Unlocked: Upgrade a Keyblade.)

Leave No Spoils Unclaimed
Page 1/2 You receive EXP for defeating enemies. Earn enough EXP and you will receive a Level Up chip.
 * EXP (Experience) (Unlocked: After levelling up for the first time)

Page 2/2 Install Level Up chips in the main menu's Stat Matrix to increase your level.

Defeating enemies may cause them to drop prizes. Collect the green ones to restore HP.
 * Prizes (Unlocked: After first fight of Dive to the Heart)

If you want to shop, you will need munny first. Take out enemies or break prize blox to keep your wallet happy!
 * Munny

Install any stat chips you find in the Stat Matrix to increase your HP, strength, or other attributes.
 * Stat Chips (Unlocked: Report back to Wakka after breaking your first rare prize blox.)

Visit this shop to buy a wide selection of chips or sell the ones you have.
 * The Moogle Shop

Use the Stat Matrix to Power Up
Install chips into the slots on the board to gain new powers.
 * The Stat Matrix (Unlocked: Open the Stat Matrix)

Start by pointing to an empty, adjacent slot and pressing to select a chip.
 * Installing Chips (Unlocked: Open the Stat Matrix)

Something to keep in mind: you cannot remove a chip from a slot, but you CAN swap it with another chip that hasn't been installed yet.
 * Reconfiguring Chips

A new section of the Stat Matrix is unlocked whenever you complete a world. Each section has its own CPU you can use as a starting point.
 * Unlocking Boards

Use chips to fill in the slots between these pink objects and a CPU to unlock useful support abilities.
 * Bonus Boosters/Support Abilities (Unlocked: Access a Bonus Booster.)

Use chips to fill in the slots between a CPU and these objects marked with a key to unlock one additional slot group in the Command Matrix.
 * Command Expansions

Use chips to fill in the slots between a CPU and these objects marked with an armlet to unlock one additional accessory slot in the Gear Matrix.
 * Accessory Expansions

Each command uses up a certain amount of system memory. You cannot install a command if it will cause the MEMORY indicator at the bottom of the Touch Screen to exceed 100%.
 * System Memory

All chips are powered by CPUs. Install your first chip next to a CPU, then build outward to complete the Stat Matrix.
 * CPUs (Unlocked: Open the Stat Matrix)

Now that you have more than one CPU, try connecting them with chips to activate dual processing. This doubles the effect of chips between the two CPUs!
 * Dual Processing

Sometimes these bug chips will impede your progress. Use Debug Devices to blast them clean off the matrix!
 * Bug Chips

If you have a Debug Device, you can use it to destroy one bug chip of the same color.
 * Debug Devices

Wiring is another way to pass power from the CPU to objects on the board. If an object has two wires attached, you will need to connect chips to both wires to power it up.
 * Wiring

Perform Great Feats with Cheats
Connect chips to these cheats and you can then use them to alter stats or rig the game system in your favour.
 * Cheat Tuners

You can change the game's difficulty anytime you want with this gadget. Beginner is the easiest, Critical the hardest. Enemies drop better items in harder modes.
 * The Difficulty Cheat

Use this to tweak how many prizes you get from defeating enemies or destroying blox. Increasing your prizes will make enemies stronger, and the cheat unfortunately has no effect on SP or score prizes.
 * The Prize Cheat

Use this to tweak how often enemies drop items when defeated. Increasing your loot will lower your HP.
 * The Loot Cheat

Use this to tweak how much CP you receive. Increasing your CP intake will lower the amount of EXP you receive.
 * The CP Cheat

Use this to simultaneously tweak your HP and enemy HP. Setting the cheat to 0% will reduce everyone's HP to 1.
 * The HP Cheat

Upgrade Commands with Conversion
In this game, every action you can take is represented by a command. Use this board to install the commands you use in combat.
 * The Command Matrix (Unlocked: View the Command Matrix.)

When you obtain a new command, try installing it into an empty blue slot.
 * Installing Commands (Unlocked: View an empty command panel.)

Page 1/2 Defeat enemies and your installed commands will gain CP. Once a command gains enough CP, it will be marked with an exclamation point.
 * CP (Command Points) (Unlocked: Insert a new command into the Command Matrix.)

Page 2/2 Install new commands with a [!] in two adjacent blue slots, and you can then convert them into a powerful new command.

Once the two commands in adjacent blue slots have absorbed as much CP as they can, you should convert them into a single, more powerful command.
 * Converting Commands

If you install commands in two adjacent blue slots, they will temporarily transform into a new command which appears in the red slot. This red command is the one you will take into battle.
 * Test-Converting Commands (Unlocked: Test-convert a command.)

Usually, when you convert two commands, you wind up with exactly what was shown in the red slot. Sometimes, though, your new command will be overspec : in other words, more powerful than expected.
 * Overspec

The icons next to a command name indicate that the command will...
 * Upgrading Commands
 * = fill more of the clock gauge with each hit.
 * = reload more quickly than usual.
 * = have a greater effect at higher levels.
 * = have a greater effect at higher levels.

Item commands like Potions are marked with a numeral, and do not reload until after combat. In the heat of battle, you can only use the quantity shown. However, you can use them in rapid succession.
 * Item Commands (Unlocked: Obtain an item command.)

Did you know you can press to switch control to the top screen? From there, you can reorder your commands or assign one shortcut command. (Check out Controls and Shortcut Behaviour in the Config menu for more info about shortcuts.)
 * Managing the Command Deck

Arm Yourself and Accessorize
Arm yourself with a Keyblade, accessories , and a devastating Finish command by installing them in this board.
 * The Gear Matrix (Unlocked: Visit the Gear Matrix.)

The Clock Ability Tree on the top screen lists special abilities unique to each Keyblade. You can unlock secret abilities (???) by defeating enemies and upgrading the Keyblade.
 * Keyblade Chips (Unlocked: Select the Keyblade slot in the Gear Matrix.)

Finish commands are the most powerful attacks in your arsenal. You can use the one you've installed once the clock gauge reaches MAX.
 * Finish Command Chips (Unlocked: Select the Finish Command slot in the Gear Matrix.)

Install accessory chips to gain a wide variety of new abilities.
 * Accessory Chips (Unlocked: Select the Accessory Chip slot in the Gear Matrix.)

Revisit Worlds to Uncover Secrets
Choose Select a World from t (Unlocked:) savehe save menu to replay episodes you have completed, challenge world bosses in Score Attack, or just head in to explore.
 * Selecting a World

Once you've completed a world, you can replay that episode anytime you want to relive your adventures or grab the prize blox you missed.
 * Replaying Episodes

Choose this to tackle the boss stages of episodes you've completed an shoot for a high score.
 * Score Attack

Choose this to explore episodes you've completed and take on quests, hunt for hidden system sectors, or battle the Heartless.
 * Questploration

Quests you have agreed to take on are automatically added to the Quest List in the main menu.
 * The Quest List

Smash Bugs in the System Sectors
The datascape created from Jiminy's journal requires code to run. This code is housed in special areas called system sectors.
 * System Sectors (Unlocked: Enter a System Sector.)

''Page 1/2 To fix glitches, you will first need to find a backdoor into the system sector.
 * Locating Backdoors (Unlocked: Come into contact with a backdoor.)

''Page 2/2 Use the sensor on the map to track it down. As you get closer, the sensor will flash more quickly and eventually turn red.

As you unlock higher levels of the Scan ability, your sensor will power up, revealing new backdoors that lead to previously inaccessible system sectors.
 * Powering Up the Sensor

Glitches in the datascape are caused by abnormal enemies inside the system sector. Defeat these bug baddies and debug the sector to return the world to normal.
 * Sector Debug (Unlocked: Enter a System Sector.)

While inside a system sector, you will rack up SP that can be redeemed for EXP, munny, or other rewards once you have completely debugged the sector.
 * SP (Sector Points) (Unlocked: Obtain SP)

Defeat the last of the bug baddies inside a system sector to reveal a terminal some- where on the floor. This is your way out.
 * Terminals (Unlocked: Find a terminal.)

Some system sectors contain multiple floors. Defeat all the bug baddies on one floor to reveal a link to the next.
 * Links (Unlocked: Find a link.)

Attempt these challenges to earn extra SP. First, decide what percent of your SP to wager. Fail the challenge, and you will lose this SP. Succeed, however, to earn it back times the rate shown.
 * Floor Challenges

This system sector floor has been corrupted by a virus. As long as the virus is present, you must complete the floor challenge or you will forfeit all of your SP.
 * Viruses

Know Each World's Wacky Workings
 Page 1/2  Defeat enemies or bash blox to release prizes that increase your score. You will be awarded items based on your performance.
 * Boss Stage Scoring (Unlocked: Before battling the Darkside.)

 Page 2/2  Looking to give your score an extra boost? Keep your HP as high as you can and defeat the boss in record time!

Grab the diamond-shaped power-ups to arm yourself with special commands. Each command has a limited number of uses.
 * Overlay Commands

Everyone's lost memories have been scattered about Wonderland in the form of Inklings. Reunite the Inklings with the correct owners in the correct order to set things right.
 * W3 : Inklings

 Page 1/2  Gltiches in the Coliseum have caused massive changes to your abilities and how you fight. Most deck commands, your shortcut command, and the Loot Cheat have all been disabled.
 * W4 : Coliseum Rules

 Page 2/2  You can lower the difficulty to make battles in the Coliseum easier, but be warned: doing so even once will reduce the value of the rewards you receive at the end.

Page 1/5 COMBAT Press without selecting any commands from your deck to perform a regular attack. You will strike first, then the enemy; once everyone has had a swing, control will return to you.
 * W4: Shred of Wisdom: Comhat

Page 2/5 COMBOS You can also press just before you strike the enemy to attack up to two additional times. Sometimes these combos will trigger devastating special attacks that deal even more hits.

Page 3/5 BLOCKING Press at just the right time before an enemy attack connects to block and reduce the damage you take by half.

Page 4/5 ESCAPING Outnumbered? Don't be afraid to hold down and try to escape the battle.

Page 5/5 TEAM COMBAT Combat still works the same now that you have a teammate, but keep a close eye on Sora's HP. If he falls in battle, it's Game Over.

Page 1/4 To use deck commands in combat, you have to compile them. Press to add a command to the queue. Once you've picked up one or more commands, press to combine them into a single attack. Use to back up if you change your mind.
 * W4: Shred of Wisdom: Compiling

Page 2/4 Compiling commands results in different attacks than usual. Figuring out what you get, however, will take a little trial and error.

Page 3/4 In the Coliseum, commands will not reload over time. Hit enemies with regular attacks or destroy blox to gradually reload them.

Page 4/4 Potions and Hi-Potions are your best friends. They don't need to reload, and more importantly, they are the only deck commands that you can use outside of combat.

Page 1/3 The gauge in the upper-left represents the current room's bug level. Destroy blox and defeat enemies to drain the gauge.
 * W4: Shred of Wisdom: Bug Level

Page 2/3  This is the key to advancing. Reduce the bug level to 1 by draining the gauge past the white line, and metal blox and danger blox in the room will transform into normal blox or prize blox.

''Page 3/3 The bug level also affects enemy strength. Level 1 (yellow gauge):   Normal Level 2 (red gauge):      Double strength Level 3 (flashing gauge): Triple strength

Page 1/4 ENCOUNTERS A battle will begin when you attack an enemy or the enemy attacks you.
 * W4: Shred of Wisdom: Encounters

Page 2/4 PREEMPTIVE ATTACKS While in the field, attack an enemy from behind to trigger a preemptive attack. This gives you one extra turn at the beginning of the battle.

Page 3/4 BACK ATTACKS However, be careful. If an enemy attacks YOU from behind, you will get caught in a back attack. This means the enemy gets to strike first in battle.

Page 4/4 MENACES Beware the swirling pools of shadow. These powerful foes will pursue you mercilessly even if you flee to another room.

Page 1/3 LAYERS The glitched Coliseum is divided into layers (think of them like floors). The only way to escape each layer is to destroy blox and<Br>uncover the hidden warp point.
 * W4: Shred of Wisdom: Layers

Page 2/3 SCORING At the end of each layer, you will be given a score based on how many score prizes you collect. Earn bonus points by completely eliminating bugs from as many rooms as possible.

Page 3/3 Between the Coliseum's layers you will find save rooms you can use to record your progress and prepare for the battles ahead.

Page 1/16 LICENSES Inside the Coliseum, you may find special items called licenses by breaking blox or defeating enemies.
 * W4: Shred of Wisdom: Licenses

Page 2/16 You can only carry 8 kind at one time, but there are a wide variety of licenses that do just as many wonderful things. Each license you find can only be used once.

Page 3/16 You can toggle between the Command Deck and your list of licenses by pressing:
 * (Control
 * Type A)
 * Type A)


 * {Control
 * Type B)
 * Type B)

depending on your Config settings.

Page 4/16 Strength-L (Combat License) Doubles the damage all allies deal to enemies for 6 turns.

Page 5/16 Defense-L (Combat License) Halves the damage taken by allies for 6 turns.

Page 6/16 Scout-L (Map License) Ensures you are never back-attacked throughout the current layer.

Page 7/16 Break-L (Map License) Destroys all breakable blox in the area.

Page 8/16 Charge-L (Combat License) Lets you store up power for 1 turn to triple the damage dealt by your next attack.

Page 9/16 Auto-Block-L (Combat License) Causes all allies to automatically block enemy attacks for 6 turns.

Page 10/16 Timing-L (Combat License) Loosens up the timing for all allies' combo strikes for 6 turns.

Page 11/16 Reload-L (Combat License) Instantly reloads all your commands.

Page 12/16 Escape-L (Combat License) Ensures you escape a battle unharmed.

Page 13/16 Regen-L (Combat License) Restores 10% of each ally's HP at the end of every turn for 6 turns.

Page 14/16 Reload-Boost-L (Combat License) Speeds up reloading of all your commands for 6 turns.

Page 15/16 Entrap-L (Map License) Ensures you get a preemptive strike in every battle throughout the current layer.

Page 16/16 Auto-Life-L (Combat License) Brings allies back into the fight if they have fallen during that turn.

Search the city for Iago and retrieve the lamp before time runs out. Defeat enemies or break blox to uncover timer prizes that will put some precious seconds back on the clock.
 * W5 : Finding Iago

Each time you press, Goofy will switch between following you -> attacking foes -> destroying blox. His current strategy is shown as an icon in the lower right of the top screen. Lock-on to enemies or blox you want him to deal with first.
 * W6 : Fighting as a Team

Page 1/2 Goofy has come to the rescue! Press to Ask for Help, and he will aid you in one of three ways.
 * W6: Goofy

Page 2/2 Any attack command in your deck will be substituted with one of two Goofy commands. Install more attack commands and a Potion for healing to make the most of Goofy's help.

Page 1/2 Donald has joined the fight! Donald and Goofy will both follow the same strategy when you Ask for Help.
 * W6: Donald

Page 2/2 Any magic commands in your deck will be substituted with one of two Donald commands. You should still keep a Potion installed for healing to make the most of your friends' help.

Now you, Donald and Goofy can team up to use the powerful Spinner Ray command! Charge up the clock gauge and give it a try.
 * W6: Spinner Ray

If your friends get KO'd in battle, move up close to them and choose Rescue to help them back on their feet.
 * W6: Rescuing Friends

Page 1/3 Breaking prize blox and defeating enemies may cause blue data prizes to appear. You must collect these to restore your powers.
 * W7 : Data Recovery

Page 2/3 Once you have collected enough data to regain some of your powers, find and debug the system sector. This will increase the total amount of data you are allowed to recover.

Page 3/3 Your data recovery progress is shown in the upper left of the top screen. Debug Riku to restore your powers in full.

Page 1/2 World cards are the key to advancing through Castle Oblivion.
 * W8 : World Cards

Page 2/2 When you approach the door and use a world card, illusions will appear in the room beyond.

Page 1/3 How things turn out in each card-world is directly dependent on your actions. The ending card you receive is a reflection of this.
 * W8: Ending Cards

Page 2/3 Each scenario has three possible endings: a normal ending, which follows what was written in the journal, plus extra and alternate endings, which do not.

Page 3/3 Ending cards, unlike world cards, have no specific use, but collecting them all may prove worth your while...

Becoming a Blox Expert
Bugs in the journal data have caused blox to pop up all over the world. You can break them with the Keyblade to reveal prizes, or use them as stepping stones.
 * Blox (Unlocked: After first conversation with Selphie)

The blox marked with a star ★ are called prize blox. Smash these with your Keyblade to reveal the treasures inside. Grey metal blox cannot be destroyed.
 * Blox Types (Unlocked: Destroy a rare prize blox.)

Blox marked with silver stars ★ contain valuable items. It takes three hits to break one.
 * Rare Prize Blox (Unlocked: Destroy a rare prize blox.)

The blue blox with bubbles on them will push you back if you try to approach from the side. However, if you jump on them from above...
 * Bounce Blox

The green blox will pop in and out of existence at regular intervals. While fully visible, they can be used as stepping stones. While they are transparent, you will walk or fall right through them.
 * Ghost Blox

You can move the blue blox with the turquoise pattern someplace more useful by hitting them with your Keyblade.
 * Slider Blox

 Page 1/2  Each blue blox with a star ★ has a corresponding light green blox with a star ★ somewhere in the area. Both of these pair blox will move if you hit them.
 * Pair Blox

 Page 2/2  Slide the blox up next to each other to turn them into a prize blox.

Red blox with a cracked pattern will explode not long after you touch them, or immediately if they are hit with too much force.
 * Blast Blox

Blox marked with a red and blue swirl are called magnet blox. The glowing sides of these blox will pull you toward them, but the darkened sides have no effect.
 * Magnet Blox

Connect with Friends in Tag Mode
Return to the Title Screen to access this special menu for connecting with other players via Tag Mode. You will receive a floor challenge and scratch card from each person you meet.
 * The Avatar Menu

Why settle for an average avatar when you can have the avatar of your dreams ? Use Tag Mode to unlock a huge assortment of parts that add pizzazz and personality.
 * Your Avatar

Customize the type of floor you send to other players you meet by choosing a Floor Code (floor layout and behavior) and Floor Challenge.
 * Tag Mode Settings (Unlocked: Enter the "Tag Mode" menu in the Avatar Menu.)

Combat Basics
Use to move around. You can rotate the camera by holding or Double-tap  or  to reset the camera. <font color=#f3c503>Try looking around! Press to attack. Keep pressing after landing an attack, and you will perform a combo. <font color=#f3c503>Take out that tentacle! To the lower right is your HP Gauge. It will deplete as you take damage. Run out of HP, and it's Game Over. Protect yourself by pressing to block. If you press while moving, you will dodge You can also use to jump. <font color=#f3c503>Defend yourself from attack! Lock on to an enemy and the camera will stay pointed at that enemy. While locked on, you can switch targets by pressing or. <font color=#f3c503>Lock on to each of the tentacles! Locking on is a great way to keep track of foes in the heat of the action. To exit lock-on, press and  at the same time. The Command Deck allows you to perform more powerful attacks and magic. Select a command from the deck with (D-pad Up and Down highlighted in red). Once the command's gauge is full, you can use it by pressing (X). <font color=#f3c503>Use deck commands to take out all the tentacles! You never know where you'll find new commands. To install them in your Command Deck, wait until no enemies are around, then press to open the main menu. Not only can you modify your deck, you can also change Keyblades, check your stats, adjust game settings, and more. And if you ever get stuck, you can access help and tutorials like this one by choosing Mementos from the main menu. <font color=#f3c503>Combat Basics tutorial complete!

Flowmotion Basics
Flowmotion lets you use your environment to the fullest. Use +  to slide into a wall or pole, and you will enter Flowmotion. While in Flowmotion, you can press to jump or  to gain a burst of speed. This makes getting around much easier. <font color=#f3c503>Slide toward that lamppost to gain a burst of speed! You don't always have to slide into Flowmotion. You can use some objects, like hand rails and ropes, just by landing on them. <font color=#f3c503>Jump onto the rail to kick into Flowmotion! That's just the tip of the iceberg. Not sure where to go? Go with the Flow! <font color=#f3c503>Flowmotion Basics tutorial complete!

Reality Shift
Use Reality Shift to bend the rules of the world around you. Reality Shift works differently in each world. If this pink symbol appears over a target, it's time for a Reality Shift ! Press +  to trigger Reality Shift. Action will move down to the Touch Screen. Touch the <font color=#f3c503>object you were targeting on the Touch Screen, then slide back and aim! Let go to launch the target in the trajectory shown and blast any enemies it hits. <font color=#f3c503>Use Reality Shift to launch the barrels! Depending on your lock-on target, you may need to meet different requirements to get the pink Reality Shift marker to appear. For most foes, this means dealing a certain amount of continual damage. Try Reality Shift on everything! You never know what might happen. <font color=#f3c503>Reality Shift tutorial complete!
 * Reality Shifts
 * Reality Shift : Slingshot

Flowmotion Combat
Flowmotion isn't just for getting around. You can also use it in combat. Press while in Flowmotion to perform a powerful Flowmotion Attack. Your basic Attack command will change automatically when a Flowmotion Attack is possible. Different Flowmotions will trigger different attacks, so give everything a try! <font color=#f3c503>Slide toward walls and poles, and use Flowmotion to defeat the enemies! Sometimes sliding into enemies will trigger Flowmotion. Press +  to slide into a large enemy, and you will swing around that enemy. While swinging around, press and you can send the enemy flying. <font color=#f3c503>Take out the enemies by sending them flying! Use Flowmotion to weave together a dynamic offense, and you'll dominate the battlefield in no time. <font color=#f3c503>Flowmotion Combat tutorial complete!
 * Flowmotion Attacks
 * Flowmotion Throws

Linking With Spirits
Sora and Riku each link with spirits in their unique way. Completely fill up a Spirit's Link Gauge, and it will briefly lend you its power. Sora uses Link Attacks to team up with his Spirits and take on the enemy. Riku changes Link Styles, absorbing his Spirits to power up his combos for a period of time. The Link Gauge will refill as a Spirit's attacks connect with the enemy. To link, touch Spirit icons on the Touch Screen, or hold +  and press either, , or. You can link with both your Spirits at once to perform a devastating Dual Link. <font color=#f3c503>Link with your Spirit to defeat the enemies! Fill up the Link Gauge of both Spirits in your party, and you can team up with both at once to perform a powerful Dual Link. To perform a Dual Link, touch the Spirit icon on the Touch Screen. You can also hold down +  and press. Naturally, Dual Links are much more powerful than linking with a single Spirit. Collect as many Spirits as you can, and you never know what new tricks you might unlock! <font color=#f3c503>Linking with Spirits tutorial complete!
 * Linking with Spirits

Gameplay Basics
Mementos are optional tutorials and flashbacks. When you see the cue on the top screen... ...you can access the Memento by selecting <font color=#f3c503>Play Now or <font color=#f3c503>View Now. Mementos are also available from the main menu at any time. Glowing circles on the ground are save points. Touch the light to recover your HP. Press while at a save point to open the save menu, where you can do the following: Save your progress. Return to the World Map. Switch between playable characters. Use the World Map to move between worlds. You can choose your entry point as well. World data will appear on the Touch Screen. Each time you drop, the world's Dream Eaters and Lucky Item may change. In this game, you will alternate between Sora and Riku to progress through the story. To drop, or switch, between characters, just touch the <font color=#f3c503>DROP button on the pauses screen or the main menu. When you drop, a screen will appear where you can spend Drop Points (DP) to give the next character a bonus. There are three ways to earn DP: Collect these Droplets. Find and complete this Link Portal. Collect this Lucky Item. The Drop Gauge continues to decrease as you explore the field. Sleep and other negative statuses will cause your Drop Gauge to drain more quickly. When the gauge runs out, you will enter Bonus Time, and Droplets will appear more often. After Bonus Time ends, you will drop into the next character. You must install commands to use them, In the main menu, choose <font color=#f3c503>Command Deck Edit Deck. You can assign one shortcut command by highlighting it and pressing. To easily jump to this shortcut command in combat, just press. Item command let you use items in your stock. You can only use a limited number of each item per battle. This number is shown in your deck. If you are out of an item, you cannot use it, even if you leave it installed in your deck. Special abilities can be learned and activated which boost your stats or unlock new moves. Abilities are obtained from Spirits. Most abilities you obtain can be activated at any time, but stat-boosting abilities require that the Spirits you obtained them from stay in your party. If your basic Attack and a Spirit's attack connect at the same time, both attacks will power up and send opponents flying. Performing this link critical will give your Link Gauge a huge boost.
 * Mementos
 * Save Points
 * The World Map
 * Dropping Between Characters
 * Earn Bonuses with Drop Points
 * The Drop Gauge
 * The Command Deck
 * Item Commands
 * Abilities
 * Link Critical

Action Commands
Press to block just as your Spirit is attacked to warp in front of the Spirit and protect it. Successful link blocks will charge up the Link Gauge. Press while jumping to air slide and move through the air at high speed. If you have Sonic Impact installed, you can press while air sliding to gain a second burst of speed. While controlling Sora, hold while jumping to fly through the air. Once you obtain Superglide, you will be able to fly at even faster speeds. While controlling Riku, you can shadow slide to warp behind your opponent. Shadow Strike lets you follow up with a downward slash after you reappear. Shadow Strike must be installed <font color=#f3c503>underneath Shadow Slide. Use this ability to jump a second time while in midair. Press in midair to perform a second jump. Payback Raid and Payback Blast are counterattacks you can use after an enemy's attack sends you flying. After you are sent flying, press to strike back. Counter Rush and Counter Aura are counterattacks used after blocking an enemy attack. Press right after a successful block to strike back. Counter Rush and Counter Aura must be installed <font color=#f3c503>underneath a block command. If an enemy attack sends you flying, you can get back in the action with an aerial recovery. After you are sent flying, press to get yourself upright again. Use Steep Climb and Rapid Descent to continue attacking enemies drifting in midair. Just approach the drifting enemy and press to attack. These commands let you transition from slide commands preformed with into combo attacks. Press while sliding to attack. Sliding Sidewinder and Sliding Crescent must be installed <font color=#f3c503>underneath a sliding command.
 * Link Block
 * Air Slide / Sonic Impact
 * Glide / Superglide
 * Shadow Slide / Shadow Strike
 * Doubleflight
 * Payback Raid / Payback Blast
 * Counter Rush / Counter Aura
 * Aerial Recovery
 * Steep Climb / Rapid Descent
 * Sliding Sidewinder / Sliding Crescent

Reality Shifts
Touch the <font color=#f3c503>glowing letters on the Touch Screen to piece together the code! Each code has a different effect. Slide the stylus to <font color=#f3c503>connect the glowing dots on the Touch Screen. You will slide along the line you draw, dealing damage to any enemies you hit. Complete the loop and you can continue the slide for several laps. Hit the enemies with bubbles to trap them. The distance between the <font color=#f3c503>center globe and where you touch determines the range and power. You can ride trapped enemies and use them against other foes. Press to burst the bubble and damage surrounding foes. Press to burst the bubble and perform a super jump.
 * Reality Shift : Code Break
 * Reality Shift : Faithline
 * Reality Shift : Bubble Burst

Trap enemies in a comic-book world where their ending will not be a happy one. Use the Touch Screen and <font color=#f3c503>follow all the directions correctly to blast all nearby foes. Use the Touch Screen to <font color=#f3c503>interact with the notes and conduct along with the rhythm. In some areas, Melody Catcher will change the environment and open new routes. Slide the stylus on the Touch Screen to <font color=#f3c503>cut through the white links in the chains. Cut through all the white links to deal major damage to enemies. Slide the stylus on the Touch Screen to <font color=#f3c503>cut through the white links in the chains. Cut through all the white links to deal major damage to enemies.
 * Reality Shift : Wonder Comic
 * Reality Shift : Melody Catcher
 * Reality Shift : Nightmare's End
 * Reality Shift : Mirage Split

Spirits
You can create new Spirits in two ways: from recipes, and from scratch. To create a Spirit using a recipe, you'll need to collect the materials in advance. Starting from scratch may allow you to create Spirits in unexpected ways. Once you've settled on what Spirit you want to create, you can sacrifice one of your deck commands to give your creation a stat boost. Your new Spirit is part of the family. Be sure to give it a meaningful name and lots of TLC. Touch a Spirit's <font color=#f3c503>silhouette on the Touch Screen and you can pet that Spirit. This might change a Spirit's disposition, increase your Affinity, or earn it some EXP. Use Training Toys to play with Spirits and you can help them grow. Fighting alongside Spirits or bonding with them will earn them Link Points (LP). LP can be spent on the Ability Link board to unlock new commands and abilities for you. Point the camera at the AR Card included with this game to bond with that Spirit in AR! You can pet Spirits in this mode, or give them certain items. If a Spirit runs out of HP, a countdown will begin. Once the timer hits zero, the Spirit will turn back into Dream Pieces. Don't let that happen! Get close to your Spirit and rescue it by tapping until you fill up the gauge.
 * Creating Spirits
 * Bonding with your Spirits
 * Rescuing Spirits

Link Portals
Access a Link Portal to face-off against -or team up with- Spirits from other worlds. To begin, touch a <font color=#f3c503>Portal on the Touch Screen. You must be zoomed in to see it. Each portal is marked with a difficulty level, so don't bite off more than you can chew. Use StreetPass to exchange Link Portals with other players. Touch the <font color=#f3c503>Portal button on the Touch Screen to place Portals or manage the Portals you have received.
 * Link Portals
 * StreetPass

Dive Mode
In this mini-game, you take down enemies and collect prizes as you fall at high speed. Your objective is to pass through the goal ring that lights up once you've met certain goals. Those goals vary from dive to dive. Press to attack enemies. To defeat bosses, you will need to target their flashing weak points. Press to reduce speed. Press to quickly dodge. Don't forget to decelerate and dodge to make it safely through the dive! If you pick up a magic prize, you can use to perform a special magic attack.
 * Dive Mode