Ira

Ira is a Keyblade Master who appears in Kingdom Hearts χ. As a Foreteller, he leads the Unicornis Union and is an apprentice of the Master of Masters.

Before Kingdom Hearts χ
Ira is given a Keyblade forged from his own heart by the Master of Masters, who takes Ira, Aced, Ava, Gula, Invi, and Luxu as his apprentices. Ira eventually achieves the rank of Keyblade Master alongside his fellow apprentices.

After the Master bestows a copy of the Book of Prophecies upon Ira, he grants him leadership over the Unicornis Union as its Foreteller. As Ira and the other Foretellers read their copies of the Book of Prophecies, they are shocked by the final entry, which details an event known as the Keyblade War, during which light would expire and the world would reach its end.

When Luxu leaves to fulfill his role assigned to him by the Master, the Foretellers are shocked by his sudden disappearance. Shortly thereafter, the Master meets with Ira in the outskirts of Daybreak Town, assigning Ira's role to act as the leader in the event of his own demise. Ira questions if anything can be done to avoid the fate of the Keyblade War, which the Master denies, explaining that fated events cannot be changed, thus they need to focus on what comes after. Ira remains adamant and opts to attempt to avert this end by gathering enough Keyblade wielders.

Ira and his fellow Foretellers are soon introduced to the Master's new creation, the Chirithy. Though the Spirit Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to darkness, so will their Chirithy, causing them to transform into a Nightmare.

Without warning, the Master disappears from the world, and although the Foretellers actively seek him out, they are unable to locate him. Upholding the Master's teachings, Ira and the other Foretellers begin recruiting Keyblade wielders to each of their Unions, utilizing the powers of their copies of the Book of Prophecies in the form of Medals to aid their wielders in collecting Lux to maintain the balance of power.

Kingdom Hearts χ[chi]
Having watched the Player defeat countless Heartless throughout Daybreak Town, Aced commends the Player's abilities. Aced offers the Player advice on defeating larger Heartless, suggesting that the Player fight alongside the other Unicornis Union members and then leaving the Player to defeat a Darkside. After the Darkside is defeated, Aced reappears and warns the Player that there are others who collect light, but that not all among them share the same goal of bringing peace to the world. Aced allows the Player to discern who walks the path of darkness before he departs.

The Foretellers take notice of the Keyblade wielders utilizing bangles that, when equipped, provide the power to collect dark energy. Ultimately, the Foretellers decide using the bangles was acceptable for their Union members. Not long afterwards, Ira summons the Foretellers for a meeting in the Foretellers' Chamber, declaring that there is a traitor among them after discovering a Nightmare Chirithy snooping around their home. Unable to come up with a viable solution to identify the traitor, as all Chirithy look alike and there are a high quantity of Keyblade wielders each of in their Unions, the Foretellers look to Ira for guidance. As Ira believes that the bangles are the Nightmare's doing since utilizing the dark energy collected by the bangles is equivalent to wielding the power of darkness, Ira asserts that only one of the Foretellers could have obtained the bangles, so the traitor has to be one of them. Aced condemns Ira for spreading doubt amongst them and storms off on his own, adjuring the meeting. Afterwards, Invi questions Ira's unusual behavior, prompting him to reveal the existence of the Lost Page, an entry depicting the events surrounding the traitor which has been excluded from the Foretellers' copies of the Book of Prophecies. Ira suggests that the identity of the traitor is likely whomever is in possession of the Lost Page. Invi then promises to keep an eye on the others and report their actions back to Ira.

When Neoshadows appear in Daybreak Town, the Player joins three other Keyblade wielders in their efforts to quash the darkness being spread by the new species of Heartless; however, the Player is the only survivor. After Chirithy witnesses another of his kind fade, Ira appears to speak with the Player, revealing that while the Keyblade wielders are gathering Lux at an amazing rate, the darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them, to which Ira states that he's not willing to believe that yet.

One night, Player is shown a dream by Chirithy, in which Ira and the other Foretellers meet with the Master in the Foretellers' Chamber, though Nightmare Chirithy quickly puts a stop to this dream.

A few days later, Invi reports back to Ira that Aced and Gula have formed an alliance, Ira assumes that Aced is the traitor, though Invi argues that Aced's intentions indicate that his heart still belongs to the light. However, Ira retorts that Aced is betraying the Master's teachings by forming alliances. As such, Invi volunteers to try and convince Gula to break off his alliance with Aced, believing that Ira's intervention will only make things worse, which Ira accepts. Additionally, Invi reveals that Aced has begun to question their relationship, and as such, her reports to Ira will be less frequent.

After the Player successfully completes the Dark Corridor Trials, Chirithy reports back to Aced, who is pleased to hear of the Player's progress, but Chirithy questions the wisdom of assigning such a dangerous mission. Aced laments that he has no choice but to hasten the Player's training, as he must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light.

When the Player, Chirithy, and Skuld enter the Foretellers' Chamber in search of Ephemer, they are caught by Ira. Ira divulges he caught Ephemer in Foretellers' Chamber several days before and that Ephemer's Union collects Lux for a reason that contradicts their own and had only gotten close to them in order to get information, prompting Aced to eliminate Ephemer. Although Chirithy assures Ira that will not retaliate against him, the Player decides to avenge Ephemer. The Player and Ira battle each other ferociously, and Aced emerges as the victor. As Player is cast to the ground, the façade of the Foretellers' Chamber fades away and the group find themselves in the sewers, where Ava reveals herself to have been disguised as Ira the whole time in order to test the Player and Skuld.

As Aced hobbles through the streets of Daybreak Town, he eventually finds himself face-to-face with Ira. Believing that Ira had come to finish him off, Aced collapses to the ground and requests Ira make his end swift. However, Ira explains that he will not eliminate Aced, as he wants to fulfill the role he was given by the Master. As it is not their place to try to change the events of the future, Ira wants to continue working with Aced to ensure that light lives on instead, stressing that they can't afford to lose any of the Foretellers. Aced is touched to hear that Ira still considers him to be a comrade and informs him that Gula has the Lost Page and that he's been using it to discern the identity of the traitor. While Gula claimed this to be his role, Aced remains unsure, as he is incapable of forgiving Gula's actions. Advising Aced to keep Gula's role a secret, Ira sets out to find the latter and retrieve the Lost Page.

Ava takes Gula into hiding, knowing that Ira is searching for him; with the only one knowing of their location being Invi. However, Invi tells Ira Gula's location - prompting him to confront Ava a few days later. While Ava is tending to Gula, her Chirithy runs in to inform her that someone is coming. Ava leaves Gula in her Chirithy's care, while she goes to intercept the visitor. Worried that Ira intended to do something awful, Ava remains firm - which Ira accepts - turning and leaving calmly.

In the time that follows, Gula begins collecting more and more Lux in order to summon Kingdom Hearts and force the Master of Masters to return in order to avert the Keyblade War. Subsequently, in order to maintain the balance, Ira and Aced also begin collecting more Lux, as the day of the final battle draws nearer.

Drawn to the Fountain Square, Ira finds that Aced had viciously attacked Player and disqualified him as a Keyblade wielder. Ira condemns Aced for raising his Keyblade against another wielder. Though Aced claims it to have just been a test of Player's strength, Ira suggests otherwise, as it had been Aced's bloodlust that drew him there. Aced retaliates by proclaiming that the Keyblade War is not unavoidable, and that the other Foretellers - including Ira - are becoming desperate to collect more Lux than the other Unions. Aced claims that the fight had started from the very beginning, and that it was only intensified by the Foretellers themselves. Ira questions if this is to mean that Aced will try to hold them back - with Aced stating that he is no longer gathering Lux, but rather soldiers, as a strong Union is absolute and they need but one leader to hold everyone in balance; declaring that he will banish Ava, Gula, Invi and Ira and ultimately rule over all of the Unions. Knowing that Aced lacks that kind of strength, Ira warns him of his cockiness, though decides to allow Aced to discover the fate of one who overestimates himself of his own accord. With that, Aced states that he will be waiting at the place of the final battle before taking his leave.

With that, the crowd disperses, leaving only Player, Skuld, Ira and Chirithy; with Ira explaining that the decided time is nearly upon them and that there is now way to avoid the Keyblade War. Shocked, Skuld mentions how Ava had said there’d be no winner after of the Keyblade War – questioning the point in fighting. Ira confirms this much to be true, but explains that it is the fact that there will be no winner, asking that Skuld and Player prepare themselves before taking his leave.

When the Keyblade War breaks out in the Badlands, Ira leads the Unicornis Union into battle. During the battle, Ira witnesses Aced assailing Player and steps in to defend him. Furious, Aced sets his sights on Ira instead, chasing after him as he retreats from Aced's attacks.

Later, after collapsing from his battle with Gula, Ira approaches Player. Remembering Player, Ira offers him a quiet end. Player and Ira battle viciously, with Ira telling him that he’d come a long way – voicing his disappointment, knowing how close Player was. Ira is then attacked from behind by Aced, only just managing to defend himself against his massive opponent. Aced announces to Ira that he’s tired of waiting, intent on remaking the world as its new leader. Ira pushes Aced back, stating that even he must not disturb the balance; attacking Aced. Aced blocks Ira and retreats, with Ira following close behind.

Appearance
Ira is a young man who hides his face under a white unicorn mask that has a gold trim. His white, hooded cloak covers a robe, shirt, and sash that are all light blue in coloration and have gold embroidering. Gold tassels appear on the front of Ira's cloak.

Personality
Ira is a dependable individual with a no-nonsense attitude.

Etymology
Ira's name is derived from the word ', which means "wrath" in Latin and is represented by a unicorn in the '.