Status effect

Status effects are temporary conditions that can affect the attributes or actions of characters or enemies. They can be caused by certain attacks, magic, sleights, or abilities. A status effect can be instantaneous, or it can last for the duration of a spell's effect, or until it either wears off or is cured by an item.

In Kingdom Hearts 358/2 Days, each of the thirteen status effects corresponds to the signature element of a Organization XIII member.

Air-toss
The Air-toss (吹き上げ) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by Aero-type commands, Wind-type attacks in Kingdom Hearts 358/2 Days, and abilities like Aero Finish or Aero Counter.

Bind
The Bind (バインド) status effect appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like Bind and Binding Strike

Blind
The Blind (暗闇) status effect appears in Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. It hinders the victim's ability to successfully land attacks. In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, a blinded character will often miss with weapon attacks, including Attack Commands. In Kingdom Hearts Birth by Sleep, a blinded enemy will attack other enemies or go in the wrong direction, while a blinded character will have a reduced field of vision, with only the area immediately around the character visible, and will be unable to use Lock-On or Shotlocks. Bind is typically caused by Dark-type commands, Blackout, and Flower-type attacks in Kingdom Hearts 358/2 Days.

Clock Rewind
The Clock Rewind (クロックレベル1) status effect appears in Kingdom Hearts Re:coded. It resets Data-Sora's clock gauge to level 1 and prevents it from being filled.

Command Lock
The Command Lock (コマンド禁止) status effect appears in Kingdom Hearts Re:coded. It prevents Data-Sora from using any commands.

Confuse
The Confuse (混乱「コンフュ」) status effect appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the Vile Phial will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like Confuse and Confusion Strike, certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked while affected by Zero Gravity, and Illusion-type attacks in Kingdom Hearts 358/2 Days.

In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.

Damage Drain
The Damage Drain (ダメージ吸収) status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Damage Drain, the character's HP damage is absorbed by the attacking enemy, healing them. Damage Drain is inflicted by Water-type attacks.

Defense Cut
The Defense Cut (防御ダウン) status effect appears in Kingdom Hearts Re:coded. It cuts down Data-Sora's Defense, causing him to take more damage from enemy attacks.

Demi
The Demi (割合) status effect appears in Kingdom Hearts and Kingdom Hearts: Chain of Memories. It shaves off a fraction of the victim's remaining HP. It is caused by Gravity and other, related attacks.

Doom
The Doom (死の宣告「デス」) status effect appears in Kingdom Hearts, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts Birth by Sleep. It automatically KOs the victim after a set period of time, indicated by a countdown, independently of the victim's HP.

In Kingdom Hearts, Doom is inflicted on Sora's entire party by Phantom, and each party member is affected in turn, starting with Peter Pan and ending with Sora. The countdown, starting from 12, is marked by the minute hand of the Clock Tower, and the countdown can be halted temporarily by casting Stop on the clock face.

In Kingdom Hearts Re:Chain of Memories, Doom is inflicted on Sora by Marluxia's third form. Sora is immobilized and has until the countdown runs down from 6 to break six of Marluxia's cards, or he will lose the battle.

In Kingdom Hearts Birth by Sleep, Doom is inflicted by the Dark Haze command. Victims are defeated after a five second countdown.

Marluxia's Absent Silhouette and Replica Data use a variation of Doom, which marks Sora with a countdown that starts with Sora's level and is reduced by one when Sora is hit by Marluxia's scythe.

Flip-foot
The Flip-foot (移動異常) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. While under Flip-foot, movement controls are reversed. This effect is identical to when a character is affected by Confuse. In Kingdom Hearts 358/2 Days, Flip-foot is inflicted by Illusion-type attacks.

Freeze
The Freeze (凍結「フリーズ」) status effect appears in Kingdom Hearts: Chain of Memories,Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple damage if attacked while frozen. It is typically caused by Blizzard-type and Ice-type commands and attacks, and abilities like Blizzard Finish and Blizzard Counter.

A form of Freeze can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Blizzard. It immobilizes them for a few moments.

Halve HP
The Halve HP (HP半減) status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks.

Ignite
The Ignite (炎上「バーン」) status effect appears in Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by Fire-type commands and attacks, and abilities like Fire Finish and Fire Counter.

A form of Ignite can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Fire.

Jolt
The Jolt (帯電) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in Kingdom Hearts 358/2 Days and up to 12.5% in Kingdom Hearts Re:coded—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by Fire-type and Lightning-type commands and attacks, and abilities like Thunder Finish and Thunder Counter.

A form of Jolt can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Thunder.

Null Defense
The Null Defense (防御力無効化) status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Null Defense, the victim's current HP is cut in half. Null Defense is inflicted by Nil-type attacks.

Radar Zap
The Radar Zap (ナビマップ無力化) status effect appears in Kingdom Hearts 358/2 Days. It disables the area map that appears on the bottom Nintendo DS screen, replacing it with a large image resembling a glaring light. Radar Zap is inflicted by Light-type attacks.

Rewound Defense
The Rewound Defense (防御LV.1) status effect appears in Kingdom Hearts 358/2 Days. It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks.

Shoe-glue
The Shoe-glue (ジャンプ不能) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It prevents the victim from jumping, although they are still capable of automatically jumping to attack airborne enemies. In Kingdom Hearts 358/2 Days, Shoe-glue is inflicted by Space-type attacks.

Stop
This is caused by the spell Stop. The spell causes an enemy to freeze for a certain duration of time. The frozen enemy does not receive damage when hit. Instead, all damage is done to it when Stop wears off. This effect is especially useful in the Phantom fight.

Poison
Mainly caused by Black Fungus and Parasite Cage. It causes the player to take damage at an increasing rate even while moving away from the enemy. This lasts for about 5 seconds after the initial strike.

Stun
Stunning an enemy is a way of gaining an advantage in battle, yet can also be used by the enemy as a threat. While stunned, one cannot move for a short amount of time, usually until attacked. Strike Raid causes this effect in Sora's story, and Riku's second hit in his Dark Mode's three-hit combo also causes it. The Holy Burst sleight can stun as well. While bosses are typically immune to this effect, and rarely use it, Larxene's various Thunder abilities and Riku Replica's second hit in his three-hit combo also cause stunning.

Air Shield
Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in Kingdom Hearts. While Aero does appear in Kingdom Hearts: Chain of Memories, it is used for offense and does not have the Air Shield affect. Xaldin uses a similar ability in Kingdom Hearts II.

Invincibility
An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in Olympus Coliseum, Hercules is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.

Kingdom Hearts

 * Sora - Some Summons negate harm to Sora, like Dumbo.
 * Hercules - He is within a state of Invincibility when fought until hit with a barrel. Periodically, he can switch back to his Invincible state. Denoted by a yellow glow surrounding his body.
 * Black Fungus - It can become Invincible for a short period of time.

Kingdom Hearts Re:Chain of Memories

 * Platinum Card - When used it gives Sora the invincibility status for twenty attacks.

Kingdom Hearts II

 * Undead Pirates - Cannot be attacked unless in the moonlight.

Kingdom Hearts 358/2 Days

 * Heartless - When paired with a Barrier Master, all enemies are protected from all damage until it is defeated or if the Barrier Master's book has been knocked away.

Kingdom Hearts 358/2 Days
In Kingdom Hearts 358/2 Days, there are many status effects in the game that have not appeared in previous installments. Each effect corresponds to an Organization member's respective attribute, and each member is resistant to their own element's status effect, with the percentage of resistance increasing with increasing character level. Furthermore, there is a special accessory for each status effect that renders the player immune to it. The effects are expressed by different icons to represent different ailments, which appear over the affected character's head. Many enemies have attacks which can inflict status ailments that reduce or negate combat and movement abilities. All effects subside after a brief period of time, or they can be cured quickly by using a Panacea.

Silence
Represented by a speech bubble with an ellipsis ("...") that appears over the character's head, the character becomes incapable of casting magic. Typically caused by Moon-based magic and attacks.
 * This effect is prevented by the Anti-Moon ability which can be equipped through various armors and accessories.

Kingdom Hearts Birth by Sleep
In Kingdom Hearts Birth by Sleep status effects also make an appearance. Terra, Ventus, and Aqua can all inflict status effects to enemies as well as being able to receive them from enemies such as the Chrono Twister and Stopga, however within the Mirage Arena, opponents can use these spells against the player.

Poison
Terra, Ventus, Aqua or the enemy is poisoned and receives damage periodically. Poison can be dealt by Poison-based Deck Commands, such as Poison or Poison Edge.

Sleep
The enemy is set to sleep for a period of time where they won't attack nor respond to attacks. Sleep can be dealt by the Sleep magic Deck Command.

Stun
Terra, Ventus, Aqua or the enemy is stunned for a short period of time. Stun can be dealt by Thunder-based commands, Aero magic commands or Mine magic commands such as Stun Edge and Mine Square.

Mini
Terra, Ventus, Aqua or the enemy is minimized to a small size and is prone to much more damage than normal. Mini can be dealt by the Mini magic Deck Command.

Stop
Terra, Ventus, Aqua or the enemy is stopped for a period of time. Stop can be dealt by Stop-based Deck Commands, such as Time Splicer and Stopga.

Slow
The enemy is slowed down giving the player more time to attack the enemy. Slow can be dealt by the Slow magic Deck Command.

Zero Gravity
The enemy is kept midair inside a barrier and if prolonged inside will continue to lose HP and eventually be inflicted with Confuse. Zero Gravity can be inflicted by the Zero Gravity magic Deck Commands.

Kingdom Hearts Re:coded
In Kingdom Hearts Re:coded status effects also make appearance. Data-Sora can inflict status effects to enemies through the use of magic commands or his Keyblade's Overclock ability such as Attach Fire. Data-Sora can prevent receiving status effect by equipping certain accessories.

Slow
Represented by a purple clock icon with a blue downwards arrow. Data-Sora or the enemy will move slowly. Slow can be dealt by Slow magic or Attach Slow and Counter Slow Overclock abilities. Data-Sora can prevent Slow status effect by equipping the Zip Watch accessory.