Armor of Eraqus

The Armor of Eraqus is a boss exclusive to Kingdom Hearts Birth by Sleep Final Mix. It is a data simulation of Master Eraqus's Keyblade Armor, and it is fought within the "Light's Lessons" battle in the Mirage Arena. It wields the Master's Defender in battle.

Design
The Armor of Eraqus is a sentient suit of Keyblade Armor that wields Master Eraqus's Keyblade in battle. Its torso is covered with dull, faded green armor that sports a small Mark of Mastery symbol in its center. The rest of the armor on its arms, legs, and chest are predominantly bronze and silver. Its pointed, armored boots are black and gold and its upper arms and thighs have wide, supplementary armor with gold edges covering them. The Armor of Eraqus's helmet is silver with a gold chin with jagged "teeth" and a Terra's Mark symbol of the same color adorning its forehead. The helmet is also decorated by three long, thin, silver pikes on its top and sides. Its hands and neck are covered by a black material.

The Armor of Eraqus's name reflects how it is the Keyblade Armor of Terra, Ventus, and Aqua's master, Eraqus.

Attacks
The Armor of Eraqus uses most of    's techniques, but also imitates the protagonist's unique Command Styles. Later in the battle, it will gain a magical seal on its back. It is almost immune to basic Keyblade strikes. The difficulty level of the boss fight is toned down in the HD 2.5 ReMIX version.


 * It can perform a long, powerful combo with its Keyblade, throwing the protagonist into the air.
 * Issen: It can perform a Sonic Blade-like technique. The sealed version of this resembles an -style technique that is much faster and can snare the protagonist, after which it performs a version of Collision Magnet.
 * Zantetsuken: With the seal active, the Armor dashes forward, inflicting multiple strikes on the protagonist. This cannot be blocked, but the protagonist can dodge as the Armor dashes.
 * Oboro: It can shoot magical orbs that home in on the protagonist. These projectiles can be deflected normally.
 * Kasumi: It can shoot magical blades that home in on the protagonist. These projectiles can be deflected normally.
 * Fires chains of light, which have a short range. If the chains hit the protagonist, the Armor switches battle styles, alternating between the ensnared protagonist's Command Style and the seal.
 * Guren: It can create five fiery pillars which home in on the protagonist until they disappear.
 * Nichirin: It can create a rotating wheel of lasers which oscillate up and down, making it harder to avoid, especially for Terra. Ventus and Aqua can dodge continuously until the attack ends, but a useful trick is to dodge towards an area where the beams cannot touch the protagonist.
 * Against Terra:
 * It will use Critical Impact and perform a series of downward slashes that generate shockwaves.
 * Meteor: Flies into the air and uses its light chains to bind Terra and pull a large chunk of the arena up and shoot it with a powerful blast of light. To break free, continuously press and perform a dash at the right moment to avoid the resulting explosion of the attack. Unison Rush can also be used to dodge while dealing damage.
 * Against Ventus:
 * Fever Pitch: Uses flying slashes that can knock Ven into the air.
 * Reversal+ Reversal Slash: If attacked, the Armor can maneuver itself behind Ven and counter with a slash.
 * Air Drive: Spirals through the air. Can be countered.
 * Tornado: The Armor flies into the air and creates two large, slow-moving tornadoes with its chains. Simply Dodge Roll to avoid the tornadoes.
 * Against Aqua:
 * Spellweaver: Attacks with slow, spiraling slashes.
 * Barrier Surge: Homes in on Aqua, protected by a barrier.
 * Bubble: Unleashes a magic bubble that homes in on Aqua.
 * Rainbow Shower: Flies into the air and creates large, spinning lines of multicolored light that span the field and cause various status effects on contact. Simply Cartwheel continuously until it ends. Unison Rush can also be used to dodge while dealing damage.

Strategy
The Armor is particularly vulnerable to Shotlocks and Reprisals, and can also be damaged by reflecting its projectile attacks. Surge commands can also be used to deal damage while gaining range away from the Armor, while Mine commands will allow the player to lay traps without risking damage by getting too close to the Armor.