Game:Marluxia

Kingdom Hearts: Chain of Memories
This fight is the first of the Marluxia final battles in CoM/Re:CoM. In CoM, Marluxia's normal attacks consist of: Cresent Shockwave, an energy blade shot from his scythe, Phantom Cyber, a forward slash attack, and Circle Rejection, a shockwave attack. These are the attacks that you have to watch out for. A good tactic for Phantom Cyber is to use a 0 attack card to break the attack and deal damage. The other attacks can be dodged by jumping over them. His two sleights, Deathscythe and Blossom Shower, on the other hand, are easy to dodge. For Deathscythe, all you have to do is head up or down towards the wall after he swings the scythe. If timed well, this can allow you to dodge the attack. Blossom Shower can also be dodged. If you use Dodge Roll at the right moment, you can nullify the damage the sleight would have otherwise caused. Dodging Marluxia's attacks as often as possible is the key to victory.

Kingdom Hearts II Final Mix+
Marluxia appears as an Absent Silhouette and is also featured in the Cave of Rememberance.

As soon as the battle starts, Marluxia will whisper in Sora's ear, starting a countdown timer. Whenever he hits you with his scythe, the countdown goes down by one. When it goes down to zero, Sora loses the battle.

Marluxia will use a number of attacks. He will conjure a black volley of vines around Sora, and will explode in a few seconds, dealing damage. To avoid this, Dodge Roll or glide around. Marluxia will also knock Sora into the air, and attack Sora over and over until parried (with Aerial Recovery/Retaliation). He will also use an attack where he spins his scythe into the air and attracts Sora into it, and attack, and the last one knocks Sora into the air. If this attack is guarded, you may use one of two reaction commands, the first being Rob Count, by standing near his scythe and hurling it at him (which restores the hit counter) and the second command, Air Trample, by standing near Marluxia, and damaging him. He also uses some regular attacks, and if the last one is guarded, he will be left vulnerable. He will conjure black circles on the floor, which will damage Sora greatly if Sora lands on them.

Marluxia will also turn into a wheel and head towards Sora. This can be blocked by guarding or Dodge Rolling. Marluxia uses a move where he begins to levitate over Sora, and summon pillars to deal damage. To avoid damage, glide or Dodge Roll around until he lifts up his scythe, and then use Reflect/Guard.

Battle Quotes
"Prepare." "What?" "Your heart shall be judged!" "Your heart will be scattered!" "So you are a hero..."