Talk:Struggle

Hayner vs. Seifer
Hayner seems to be the best fighter, Seifer never seemed to do much when I fight him in Struggles. But then again, I'm hammering away the whole time. To be honest, Hayner almost beat me once a long time ago. It was a good match, 101 to 99! Hyperwre_2.0 11:17, December 13, 2009 (UTC)

Bit random, yes?
Anyone know what the blonde announcer in the Struggle's name is? I was just a bit curious. =3

Glitzykitten66.61.73.228 02:51, March 14, 2010 (UTC)
 * Wedge, I believe. Either that or Biggs. He's the owner of one of the shops, so it should be easy to check. Glorious  CHAOS!  03:36, March 14, 2010 (UTC)

Farm out to boss articles
For the parts that are direct observation and not fluff like "he's easy" or "be careful". We have boss pages pretty much solely for these fights, there's no reason to copy them here. 14:05, 10 August 2012 (UTC)

Hayner is the first opponent, and as such, is the easiest to deal with. His base move is a two hit combo that consists of a downward swing, then an uppercut. This attack has very short range, which makes it easy to stay away from. Secondly, if you're too close to him, he may counterattack with a wide swing that damages for a ample amount of your orbs. It's difficult to interpret and avoid, so avoid too much close contact. His last move is a powerful forward thrust, which covers a decent distance and can knock out a lot of orbs. This attack is particularly easy to jump over, so if he uses it, jump and continue assualting him.

Vivi is a very nimble opponent who favors dodging a lot. Most of his moves involve enlarging his bat and meteing out widespread vicious attacks. His basic move is a large bat slam. It only hits in front, so it's not much. Second is a move where he jumps up and spins sideways with bat enlarged. This move covers great vertical distance, making it difficult to jump out of. If you are not standing close, however, it shouldn't hit you. If you are up close, he may use a two-hit retaliation that can take a toll on your orb count. He will usually use it if you are too close too long, so move away to collect orbs occasionally. His final attack is probably his hardest hitting, which is a three-hit combo that can hit a large distance in front of him and hit for a lot of orbs. The only method of evasion for this move is running or blocking.

Setzer plays more of a passive game, usually standing in one spot waiting for you to get close. As such, it's more effective to employ a hit-and-run tactic against him instead of comboing like the other opponents. His first move is a single low swing, which he uses when you get close enough. His distance judgement is poor, and as such usually uses it when you're not close enough. His second move causes him to guard, after which he retaliates if you hit him. He can, however, be interrupted with a quick combo, so if you're fast enough, go in for the orbs. His third move is a trio of quick thrusts, which covers more distance than Hayner's thrust, but the tactic is essentially the same. His last move is his most dangerous, where he jumps into the air and spins like a drill into your position with bat outstreched. This move covers more distance than any of Vivi's or Hayner's moves, and the only dodge method is running or a timed block.

Seifer's AI being practically the same as when Roxas fought him as a boss in the prologue.