Item synthesis



Item synthesis is a part of the gameplay found in the Kingdom Hearts series that allows Sora to make powerful items, armor, weapons, and accessories using materials collected throughout the various Worlds. Many rare items, including Sora's most powerful weapon, the Ultima Weapon Keyblade, can only be obtained through synthesis.

In both games, item synthesis is exclusively the realm of Moogles, and so can only be accessed through them.

Once the option in the game is opened, Sora must collected the needed items for the Moogles to make new things out of. Most synthesis materials are dropped by the Heartless and Nobodies, and but occasionally rarer materials, such as Orichalcums, are found in treasure chests instead. After synthesis can first be accessed, only a few items will be avaliable for the Moogles to make. By creating more items, however, the Moogles (and Sora) gain access to lists of items that are more powerful, but also require even rarer materials to make. While there are some changes in how synthesis works in each game, the basic principles remain the same.

Kingdom Hearts
In Kingdom Hearts, synthesis is made avaliable after Sora gains the Green Trinity in Agrabah, as he needs it to reach the ladder in the roof of Cid's Accessory Shop that leads to their store. Twenty-five items are available for creation, and can be made as many times as desired as long as the required materials are avaliable. A "Mix" will appear beside items that have been successfully created to help keep track of the items that have been made and those that have not.

New lists of potential items are unlocked by making a certain number of items on each of the list before. With the exception of List V which only has Ultima Weapon, Lists I-IV each have six items on them:


 * List II - Make four out of six unique items on List I
 * List III - Make ten unique items between Lists I and II.
 * List IV - Make fifteen unique items between Lists I, II, and III.
 * List V - Make each item at least once from Lists I, II, III, and IV.

Kingdom Hearts: Final Mix
While synthesis works exactly the same way in Kingdom Hearts: Final Mix as it did in the original game, there are quite a few minor changes. Most notably, new synthesis materials have been added, new items exist on the lists, and the items on each list have been changed.

Instead of five lists, there are now six, though each list has the same number of items as before. List VI is reserved for weapons, including Ultima Weapon and a new weapon each for Donald and Goofy.


 * List II - Create three out of six items on List I.
 * List III - Create nine unique items between Lists I and II.
 * List IV - Create fifteen unique items between Lists I, II, and III.
 * List V - Create twenty-one unique items between Lists I-IV.
 * List VI - Create all thirty items on Lists I-V.

Kingdom Hearts II
Kingdom Hearts II has synthesis avaliable nearly from the beginning of them game; usually as soon as Sora and his party come across the first Moogle shop in Hollow Bastion, the qualification of collecting five unique materials to open synthesis has been met through gameplay. Unlike the items for sale in each store, the Moogle shops of other Worlds are linked to each other for synthesis, and so any shop can be used at any time without losing progress from one World to the next.

However, the process of unlocking and creating new items is structured quite differently than it is in the first game. New items are no longer gained by making a certain number of lesser items, but can instead be obtained through Recipes, found throughout the Worlds, as well as through a category called Free Development. By collecting more unique materials and improving the Moogle's ranking, Sora will unlock further items to create. Having five types of materials will open Free Development and synthesis, while gaining 20 types of items unlocks more items on that list.



Item Ranks
Each item available for synthesis in the game is assigned a rank, which tells roughly how powerful the item being created is and how common the materials required to make it are. Experience grated appears to be independant of rank, however, with a great deal of overlap in the lower levels. Rank C items are the lowest in quality and require the simplest and most common materials, while Rank S items use rarer items and are much more powerful.


 * Rank C - Grants between 15 to 18 points per item. Includes items such as Drive Recovery, Thundaga Trinket, and Garnet Ring.
 * Rank B - Grants between 12 to 34 points per item. Includes items such as Mega-Potion, Mage Earring, and Acrisius.
 * Rank A - Grants between 15 to 29 points per item. Includes items such as Elixir, Expert's Ring, and Petit Ribbon.
 * Rank S - Grants between 49 to 119 points per item. Includes the "Boost" items such as AP Boost, and Sora, Donald, and Goofy's most powerful weapons.

Moogle Ranks
In addition to gaining the item itself, the Shop Moogle will gain experience for making the item for you. This in turn unlocks new abilities the Moogle can use to further refine and create items. Most notably, this involves a special class of bonus items a Moogle can use in item creation: the Bright, Energy, and Serenity materials, which can make items synthesized use less materials, gain the Moogle more experience, or create new items entirely.

The ability to cut the cost of creating items of each rank in half can be gained at later levels.


 * Level 1 (Amateur Moogle) - Recipe and Free Development items can be created.
 * Level 2 (Novice Moogle) - Brightness or Energy Materials can be used in recipes.
 * Level 3 (Junior Moogle) - Serenity Materials can be used.
 * Level 4 (Skilled Moogle) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
 * Level 5 (Senior Moogle) - Rank C items are at half-cost.
 * Level 6 (Artisan Moogle) - Rank B items are at half-cost.
 * Level 7 (Master Moogle) - Rank A items are at half-cost.
 * Level 8 (Superior Moogle) - The strongest items in Free Development are unlocked.
 * Level 9 (Primo Moogle) - Rank S items are at half-cost.