User:EternalNothingnessXIII

http://i906.photobucket.com/albums/ac268/KH-Wiki2/BBSWallpaper.jpg  http://i906.photobucket.com/albums/ac268/KH-Wiki2/TerraBanner-1.png "You have to be strong. Strength of heart will carry you through the hardest of trials." http://i906.photobucket.com/albums/ac268/KH-Wiki2/TerraD-Link.png

Salutations! My name is Eternal Nothingness XIII (but many refer to me as ENX). I'm an administrator here on the Wiki, thus I possess op rights on its IRC channel. I've been a fan of the Kingdom Hearts series for some time now, and I put my vast knowledge of the series to good use through high-quality edits on the Wiki's articles.

I consider myself a friend to many users on this Wiki, and I cannot thank them enough for that friendship and how it has impacted my life and myself as a person. In terms of my future after college, I hope to keep my faith in God strong and intend to develop my artistic abilities to the point where I can become a Disney animator or a video game designer at Square Enix.

Eternal Nothingness XIII ''— This user is an experienced editor who seeks nothing less than perfection for every article and is always more than willing to help those who are just starting out. He often has high expectations for himself and others, but he truly only desires what is best for the Wiki.''

This user shows unwavering loyalty towards those who show him friendship, but all who find themselves to be on his bad side had best beware...

Kingdom Hearts II
Kingdom Hearts II was one of the first video games I ever received to be in full 3D and have voice acting. It was also the first game I ever played on my PlayStation 2. Back when the only Kingdom Hearts game to be in my possession was Kingdom Hearts: Chain of Memories, I had no idea that Kingdom Hearts II even existed. Before I obtained the game, I used to look at an old friend of mine's copy of the Kingdom Hearts II Official Strategy Guide whenever he brought it to school. I was fascinated by what I saw, and I knew had to get the game somehow.

My wish came true on Christmas of that same year, and I received both Kingdom Hearts II and its Official Strategy Guide. While my parents forced me to wait a few days before they would help me hook my new PlayStation 2 up to the TV, I could not have been happier when I played the game for the first time. Hearing music from and seeing connections to Kingdom Hearts: Chain of Memories made me feel quite nostalgic, and I really enjoyed the game in general. It was easy to play and navigate, and the story was simply amazing.

Kingdom Hearts II easily became one of my favorite video games at that time, and I played it to the point where there literally was nothing left to do in the game, thus the point of playing it was removed altogether. I still pick Kingdom Hearts II up from time to time and reminisce, however, and sometimes, despite the fact that there is no longer any challenge to it, I'll fight Xemnas or replay unfinished save files simply to relive old memories. It was Kingdom Hearts II that made me a die-hard Kingdom Hearts fan, and no other video game will ever have that same effect on me. I am very thankful that Square Enix could create such a source of inspiration.

Kingdom Hearts Re:Chain of Memories
With the release of the nonsense that was known as Kingdom Hearts II Final Mix, the first Kingdom Hearts game I ever possessed, Kingdom Hearts: Chain of Memories, was remade for the PlayStation 2. Considering the fact that it came with a Japan-exclusive game, I assumed the worst, which was that Kingdom Hearts Re:Chain of Memories would never be released overseas. I, in my desperation, was even willing to buy a Japanese PlayStation 2 and learn Japanese just so I could play the game myself.

I, depressed that I would never be able to touch Kingdom Hearts Re:Chain of Memories, recall spending a majority of my time watching the Japanese gameplay. From what I saw, everything was amazing, and it was big change from the pathetic 2D sprites, synthesized music, and silent cutscenes that I was used to from the original Kingdom Hearts: Chain of Memories. I couldn't believe Square Enix would be dumb enough not to release such a money maker overseas for other fans to enjoy. I began to hate Square Enix for their selfishness, but everything seemed to change after I had a certain dream, a dream in which I was playing Kingdom Hearts Re:Chain of Memories for myself in full English as Sora, trekking through Agrabah.

As fate would have it, rumors started floating around the internet that Kingdom Hearts Re:Chain of Memories was being released in the United States as its own separate game. I was thrilled, to say the least, and my earlier dream seemed to be a message from God saying "Be patient, it's coming." Now all I had to do was wait until an official release date was announced. I would be sure to obtain the game for myself, and I relished the clips of English gameplay that were released until then.

When it finally came time to get my copy of Kingdom Hearts Re:Chain of Memories, I found out I had to wait for an extra week, as the store had no more copies of the game in stock. I was devastated, but my patience paid off when I finally obtained the game and played it for the first time. Impressed with the transition from Kingdom Hearts: Chain of Memories to its remake, Kingdom Hearts Re:Chain of Memories became an instant favorite. While I have now beaten both the main story and the Reverse/Rebirth scenario, I sometimes replay the game simply to feel nostalgic. To me at the present day, it seems almost impossible that just a few short years ago, I thought I would never be able to play the game myself.

Kingdom Hearts 358/2 Days
Kingdom Hearts 358/2 Days was a game I couldn't wait to play not only because it would have a powerful story and revolve around Organization XIII, my favorite antagonists in the entire Kingdom Hearts series, but it would also be the first Nintendo DS game I would ever possess to be in 3D, incorporate actual voice acting, and be part of the Kingdom Hearts series. I followed the news about the game as its Japanese release date came closer with great anticipation. As usual, I couldn't wait to get my hands on the game itself.

While I didn't watch a lot of the game's Japanese gameplay (aside from what was necessary for building a Kingdom Hearts website I had created), I can recall begging my parents to buy me Kingdom Hearts 358/2 Days the day it came out. My mother agreed to this, and I can still see myself to this very day waking up early one day before its North American release and finding previews of the game's English cutscenes. From those few clips, I knew I would enjoy Kingdom Hearts 358/2 Days.

When the game was finally released in North America, I found it disappointing in terms of gameplay, yet amazing in terms of story. I didn't approve of the lack of character customization or the new plot holes that were opened, yet I enjoyed the game just the same. Kingdom Hearts 358/2 Days has a place of honor as my favorite Nintendo DS game. Whenever I go on a long road trip or plane ride, I usually bring my Nintendo DS and copy of the game along to keep me entertained.

Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep was easily my most anticipated Kingdom Hearts game, to say the least. Back when the first few trailers were being released after the initial teaser that appeared as a secret ending in Kingdom Hearts II Final Mix, I admit not being overly thrilled that the game was being made. The concept of never-before-seen warriors running around in suits of armor slaying a new type of enemy in Disney-themed worlds didn't seem like it belonged in the Kingdom Hearts series. If anything, Kingdom Hearts Birth by Sleep was to be a game I would buy just because it was a part of the Kingdom Hearts series, and nothing more. My opinion was changed instantly upon my first views of the Japanese version of the game on its day of release.

I recall I used to wake up early every morning to watch livestream versions of Kingdom Hearts Birth by Sleep, and when I first saw the story unfold and the dynamic gameplay, I knew instantly this was a game I needed to have. This game, to me, was Square Enix's finest work and the best Kingdom Hearts game overall. The only problems with my plan to obtain the game for myself were the long wait until the game's localization and the fact that I did not have a PlayStation Portable. I easily solved the latter, however, as I was trying to get into the Final Fantasy series and asked for both Dissidia Final Fantasy and Crisis Core -Final Fantasy VII- for Christmas later that year. As both games were for the PlayStation Portable, which I received, everything was set for Kingdom Hearts Birth by Sleep.

After suffering for many more months filled with dreams I was playing the game and the watching of English trailers and fan-translated cutscenes, Kingdom Hearts Birth by Sleep finally was localized. I obtained the game the day of its North American release, and I instantly started playing it. I was amazed at not only the English adaption itself, but also how interesting it felt to have a game for myself after watching it on being played by others on YouTube for so long. It almost seemed like a dream. Regardless, I enjoyed every moment of Kingdom Hearts Birth by Sleep, and it now resides at the top of my list of favorite video games.

Kingdom Hearts Re:coded
While I wasn't overly psyched about the original Kingdom Hearts coded, I wanted its remake simply because it was a part of the Kingdom Hearts series. I received Kingdom Hearts Re:coded on the day of its North American release thanks to my mother, and I instantly started playing it once I obtained the game.

I admit I found Kingdom Hearts Re:coded terrible in comparison to its predecessors, as it possessed a very weak and repetitive story and the constant bombardment with new gameplay elements was very confusing and hard to get used to. Even so, I enjoyed playing Kingdom Hearts Re:coded, and I'm glad I own a copy of it.

Time on the Kingdom Hearts Wiki
The term eternal means "to exist unchanging through all time." The term nothingness means "the absence of everything," and the addition of XIII, the Roman numeral for thirteen, was a tribute to Organization XIII, whose members remain ENX's favorite series antagonists to this day. Thus the name Eternal Nothingness XIII was born.

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