Abilities (KH)

Abilies are special skills that can be learned through the use of AP. They teach Sora and his allies various Spells, special attacks, and other useful strengths. Sleights are similiar in nature, and appear in Kingdom Hearts: Chain of Memories. They also appear in Kingdom Hearts II.

Abilities
Combo Plus Description: Added attacks to prolong ground combos. Sword learnt at LV9;LV72 Staff learnt at LV66 Shield learnt at LV42

Vortex Description: When close to a lock-on'ed enemy, Sora spins in a circular fashion while swinging his keyblade wildly. Sword learnt at LV12 Staff learnt at LV57 Shield Learnt at LV45

Scan Description: allows enemy's HP bar to be viewable while locking on it. Sword learnt at LV15 Staff learnt at LV9 Shield learnt at LV12

Blitz Description: A combo finisher where Sora leaps and delivers a downward slash. Sword learnt at LV18 Staff learnt at LV63 Shield learnt at LV33

Berserk Description: Increase Sora's attack power when his HP hits critical(passive ability; HP must be flashing red) Sword learnt at LV21 Staff learnt at LV36 Shield learnt at LV48

Counter attack Description: Allows instant recover and retaliation after blocking enemies physical attack(Sora regains MP with each successful strikes) Sword learnt at LV24 Staff learnt at LV18 Shield learnt at LV21

Air combo plus Description: Added attacks to prolong air combos. Sword learnt at LV27 Staff learnt at LV60 Shield learnt at LV57

Aerial Sweep Description: When near an air-typed enemy, Sora leaps and swings his keyblade, automatically reaching and damaging the enemy(air combo starter) Sword learnt at LV30 Staff learnt at LV27 Shield learnt at LV60

Treasure Magnet Description: Attract nearby orbs and treasures dropped by slain enemies Sword learnt at LV33;LV60 Staff learnt at LV12;LV30 Shield learnt at LV27;LV39

Guard Description: Sora raises his keyblade and guard against attacks (tap [] for guard; [] plus analog direction for Dodge Roll) Sword learnt at LV36 Staff learnt at LV24 Shield learnt at LV9

MP Haste Description: Allows faster MP recovering Sword learnt at LV45 Staff learnt at LV15 Shield learnt at LV63

Critical Plus Description: Increase percentage of dealing critical hits. Sword learnt at LV48 Staff learnt at LV21;LV69 Shield learnt at LV51;LV69

Second Chance Description: Retain 1HP after receiving a critical hit (provided that you have more than 1HP left.) Sword learnt at LV51 Staff learnt at LV48 Shield learnt at LV18

MP Rage Description: Regains MP for ever hit taken from the enemy. Sword learnt at LV57;LV66 Staff learnt at LV33;LV51 Shield learnt at LV36;LV66

Jackpot Description: Raises percentage of enemy dropping rare items. Sword learnt at LV63 Staff learnt at LV54 Shield learnt at LV24

Lucky Strike Description: unconfirmed Sword learnt at LV69 Staff learnt at LV39 Shield learnt at LV15

Special Abilities
Special abilities, as the suggests, are special abilities not learnt by conventional means, but through storyline bosses and special conditions. Unlike normal abilities, special abilities require MP to execute, and all of them is capable of connecting into a series of combos. Later, in Kingdom Hearts II: Final Mix, Sora can execute these abilities again through Limit Form

Below are the list of special abilities present in Kingdom Hearts:
 * Sonic Blade
 * Strike Raid
 * Ars Arcanum
 * Ragnarok

Kingdom Hearts: Final Mix abilities
Cheer Description: A battle cry which boosts party's stats(passive ability) Learnt by obtaining high scores in 100 acre woods mini-game and speak to Owl

Encounter Up (エンカウントアップ) Description: Increase the rate of spawning and encountering Heartless. eg: Once you cleared all the enemies in one section, leave the area and return. The Heartless will re-spawn. Learnt after obtaining 15 "Mix" icons

Tech Plus (テックアップ) Description: Increase the amount of tech points acquired. Sword learnt at LV18,81 Staff learnt at LV27,81 Shield learnt at LV12,81
 * Additional Tech plus(es) can be learnt by:
 * Beating Phill's Cup time challenge.
 * Rescue 90 Dalmations

Leaf Veil (リーフベール) Description: Becomes invincible while casting Cure. Sword learnt at LV69 Staff learnt at LV39 Shield learnt at LV24

Sliding Dash (スライドダッシュ) Description: Sora does a quick slide, pulling himself near the enemy and damaging them. Sword learnt at LV6 Staff learnt at LV51 Shield learnt at LV39

Stun Impact (スタンインパクト) Description: Sora strikes his keyblade downwards, creating a small explosive sphere protecting him.(combo finisher) Sword learnt at LV51 Staff learnt at LV9 Shield learnt at LV18

Hurricane Period  (ハリケーンピリオド) Description: Unconfirmed Sword learnt at LV27 Staff learnt at LV18 Shield learnt at LV51

Slap Shot (スラップショット) Description: When facing more than one enemy, Sora swings his keyblade with a large arc and finish it with a upward thrust. Sword learnt at LV12 Staff learnt at LV69 Shield learnt at LV9

Ripple Drive (リップルドライブ) Description: unconfirmed Sword learnt at LV39 Staff learnt at LV12 Shield learnt at LV69

Final Break (ファイナルブレーク) Description: unconfirmed Sword learnt at LV33 Staff learnt at LV78 Shield learnt at LV60

Gravity Break (グラビティブレーク) Description: unconfirmed In the Olympus, finish Hades Cup's time trial tournament.

Zantetsuken (ザンテツケン) Description: unconfirmed Learnt after defeating Kurt Zisa

Ally Abilities
Ally abilities, unlike Sora's act on A.I controls and therefore may result slight uncontrolable gameplay. Aside from that, there are also some ability exclusives to allies, meaning only certain ally from different worlds have access to this ability.

Ally only Abilities: Second Wind Description: Hasten the recovery of ally after being knockout'd.

Rocket (Goofy only) Description: Goofy's exclusive attack where he perform a powerful air blast.

Tornado (Goofy only) Description: Goofy's crowd control attack where he spirals in a circular fashion, damaging nearby enemies (hence the name)

Charge (Goofy only) Description: A strong forward lunge that recoils opposing enemies.

Donald
LV10: Berserk LV15: MP Haste LV20,40: MP Rage LV30,45: Treasure Magnet
 * Donald learns cheer after defeating Maleficent(first encounter)

Goofy
LV9: Rocket LV12: Jackpot LV15: Charge LV18,42: Treasure Magnet LV21: Tornado LV27: Lucky Strike LV30: MP Gift LV33: Second Wind LV36: Second Chance LV39,45: MP Rage LV51: MP Haste LV54: Berserk
 * Goofy learns Cheer after defeating Parasite Cage(first encounter)

Shared Abilities
Shared abilities are supportive abilities enhancing movement related actions. Unlike normal abilities, it requires no AP to equip, and once it's equipped, Sora, Donald and Goofy will have the ability(s) selected equipped as well.

High Jump Description: A higher leap where Sora performs a somersault in the air. Learnt at: Monstro, after defeating Parasite Cage(first encounter)

Dolphin Kick Description: A fast, powerful swim that allows Sora to swim through vortex(s).(Merman Form only) Learnt at: Alantica. after defeating Ursula(first encounter)

Glide Description: Sora floats and glides in the air slowly. Learnt at: Neverland, after sealing the keyhole in the clocktower.

Super Glide Description: A faster, longer enhancement of Glide. Learnt at: End of World, after defeating Chernabog.


 * Sora, Donald and Goofy can glide(fly) infinitely in Neverland.