Game:Master Xehanort

Master Xehanort appears as a boss in Kingdom Hearts Birth by Sleep. In Terra's story, he is fought twice in a row. The first fight is against both Master Xehanort and Vanitas, but the fight is ended prematurely, and the second fight is the penultimate fight of Terra's story: a one-on-one duel between Terra and Master Xehanort.

Master Xehanort also serves as the final boss of Kingdom Hearts III, where he is fought by Sora and the party in Scala ad Caelum. He is fought twice in a row. The first fight is against him in his armored form and the second fight is against him while he wields the legendary χ-blade.

First Battle
Terra will fight both Master Xehanort and Vanitas two-on-one. Vanitas should be the primary target as Xehanort will mostly dodge and keep a distance from Terra. Xehanort isn't very difficult and after sustaining minor damage, the battle will end.

Second Battle
The second battle is the true battle against Master Xehanort. Like the previous battle, Xehanort will keep a distance, but now has access to wide-ranged magic spells. All of his attacks, including magic-based ones, can be dodged with the right timing. Cure commands and Shotlocks ease this battle significantly.

Armored Xehanort
After defeating the Replica Xehanorts, Master Xehanort will absorb them to create a suit of Keyblade Armor for himself and warp part of the town into a cubic shape. It is recommended to have plenty of Elixirs and have Curaga as a shortcut option. Sora should also have a Kupo Coin on hand in case he dies in this battle. Having the Ultima Weapon will make the fight much easier.

Xehanort has a wide array of damaging attacks. His most often used attack is a darkness-enhanced spinning slash. He may also dash at Sora with his Keyblade or perform a rising spiral. He may also combine the three attacks into a powerful combo. Xehanort will also use an overhead slash, telegraphed by his Keyblade glowing orange. Xehanort also has various magical attacks at his disposal. His main attack is to fire a spread of fireballs at Sora. He may occasionally raise a pillar of fire beneath Sora. Xehanort also attacks by creating localized explosions targeting Sora's position. If, at any point in the battle, Sora is too far away from Xehanort, the Keyblade Master will conjure eight green orbs that will converge on Sora after a few seconds delay. If the orbs connect, Sora will be teleported to Xehanort's position and left wide open to attack. Many of Xehanort's attacks can be guarded or dodged.

Keeping track on Xehanort can be difficult due to both the spacious size of the arena and Xehanort's quick movements. While airstepping is good way to stay close to Xehanort, there's a risk of accidentally locking on to one of the flagpoles on the walls of the cube. The Flare Force Team Attack is a good attack to use for its homing capabilities as are formchanges such as the Double Arrowguns and the Hunny Blasters. Likewise, speed-based Formchanges such as the Blizzard Blades and the High Wind spear are also good choices. The Counter Shield is also useful for its Wrathful Fist reprisal.

After receiving enough damage, Xehanort will use his desperation attack. He will conjure a large pillar of fire in the middle of the arena which will spawn smaller fire pillars around the arena. Sora will be launched into the air at this time, so use Glide to avoid the pillars. During this, Xehanort will hide in the central pillar and assail Sora with spreads of fireballs, occasionally emerging to attack Sora personally. After repeated attacks, Xehanort will encase himself in a sphere of energy that will draw the party in and explode after a few seconds delay. Dodge Rolls can be used to avoid getting drawn in, however, Xehanort will use the green orbs to teleport Sora to him. After using this attack, Xehanort will be left vulnerable to attack.

After getting his health down to a certain point, Xehanort will initiate the next phase of the fight, sending the party underwater. Caution is recommended as in underwater combat, formchanges cannot be used, meaning that Sora cannot use Rage Form if his health gets low. Xehanort will largely use the same attacks as before with the exception of the green orbs. After enough damage, Xehanort will use a variation of his fire pillar attack, conjuring four fire pillars that will converge around Sora. After which, Xehanort will fire spreads of fireballs from various angles. The easiest way to avoid this attack is to simply guard against it with the right timing.

After reducing his health even lower, the fight transitions to its third and final phase, this time taking place in the darkened skies above the now ruined Scala ad Caelum. In this phase, Sora faces Xehanort alone, meaning Donald and Goofy cannot heal him. The Keyblade master will utilize all the attacks from previous phases, as well as a few new ones. Xehanort's dash attack now becomes a Sonic Blade-like attack, and he gains a new attack where he rushes at Sora with his left hand glowing blue. If the attack connects, Xehanort will grab Sora and throw him to the ground for moderate damage. This attack can be hard to avoid as it is quite fast and Xehanort will often use it as a follow-up to his other attacks. Xehanort's explosion attack now draws in and expels surrounding debris. As Sora is in the air, dodging the green orbs is more difficult, but they can be avoided with a well-timed dash. So long as Sora heals when necessary and is able to avoid Xehanort's more damaging attacks, the Keyblade Master will fall and initiate the true final battle.

Final Battle
<!-- ※7……通常は「0」、「アセンション」使用中は「10」

ダークシューチング		ダーク	1ヒットごとに1.0	△	- 相手を追って飛ぶ闇の弾をつぎつぎと放つ

アセンション	光の柱	ダーク	1ヒットごとに1.0	△	- 円形の光	ダーク	1ヒットごとに1.5	△	- 光の柱を周囲や前方走らせたり、武器によ る連続攻撃(※9)を仕掛けたりする. さらに、 広場の中央の光に相手が近寄ったら、兆の周 囲に円形の光を放つ

XIII連撃		分身	物理	1ヒットごとに0.5	△	2 光線	ダーク	1ヒットごとに1.5	X	- 太い光線	ダーク	1ヒットごとに3.0	X	- 分身による攻撃と光線による攻撃をくり返し たあと、多数の光線と太い光線を放つ

※8……武器から光輪も放つときは「1.5」 ※9……この連続攻撃の動作や威力倍率などは、「連続攻撃」と同じ

Dark Shooting The meteors can be guarded against and can be used to store up charge for the Counter Shield's Wrathful Flurry reprisal.
 * In the second phase of the fight, Xehanort will occasionally call down meteors to strike Sora.

Ascension Xehanort will also fire a shockwave of light at Sora as well as summon thirteen pillars of light and have them circle the arena, similar to Roxas' Magic Hour. If Sora wanders too close to the center of the arena, it will release a small, but damaging shockwave, that can be used to trigger Rage Form's counter attack.
 * During the second phase of the fight, Xehanort will invoke the power of Kingdom Hearts to steal Sora's light, trapping him in a permanent Rage Form. During this time, Xehanort will use four light-based attacks:
 * If Sora wanders too close to the center of the platform, it will release a circular shockwave of light energy.
 * Xehanort will summon thirteen pillars of light and have them rotate around the arena, similar to Roxas.

XIII Rengeki (XIII Combo) XIII連撃 During this phase, Xehanort will bombard Sora with shadowy clones of himself as well as lasers fired from the thrones. The clones can be guarded against, but the lasers must be avoided. After four rounds of this, Xehanort will fire five lasers, the last one being larger and resembling the Ultima Cannon.
 * After Sora regains his light, Xehanort will unleash his desperation attack. Thirteen large thrones will appear and from them, shadowy clones of Xehanort will rush at Sora with their Keyblades while others will fire lasers from their thrones. After three waves of this, Xehanort will fire five lasers, the fifth laser resembling the Ultima Cannon and being much larger.

※7……通常は「0」、「アセンション」使用中は「10」
 * 7: normally "0", "10" while using "Ascension"

ダークシューチング		ダーク	1ヒットごとに1.0	△	- 相手を追って飛ぶ闇の弾をつぎつぎと放つ Dark Shooting Dark 1.0 per hit △ - Flies after the opponent and fires dark shots one after another.

アセンション	光の柱	ダーク	1ヒットごとに1.0	△	- 円形の光	ダーク	1ヒットごとに1.5	△	- 光の柱を周囲や前方走らせたり、武器によ る連続攻撃(※9)を仕掛けたりする. さらに、 広場の中央の光に相手が近寄ったら、光の周 囲に円形の光を放つ Ascension light pillar dark 1.0 per hit △ - circular light dark 1.5 per hit △ - Does things like making pillars of light run around and forward, or commencing commencing "Renzoku Kougeki" (*9) using the X-blade. Furthermore, if the opponent approaches the light at the center of the plaze, it releases a ring of light to its surroundings.

XIII連撃		分身	物理	1ヒットごとに0.5	△	2 光線	ダーク	1ヒットごとに1.5	X	- 太い光線	ダーク	1ヒットごとに3.0	X	- 分身による攻撃と光線による攻撃をくり返し たあと、多数の光線と太い光線を放つ Repeatedly attacks using its other selves and light rays, then fires many light rays alongside a thick light ray.

※8……武器から光輪も放つときは「1.5」 ※9……この連続攻撃の動作や威力倍率などは、「連続攻撃」と同じ
 * 8: "1.5" when emitting halos from the X-blade.
 * 9: This Renzoku Kougeki's movements and power multiplier, and so on, are the same as "Renzoku Kougeki".

After enough damage, Xehanort will initiate the second phase of the battle by raising a platform of light and using the χ-blade to summon Kingdom Hearts (Ascension). He will then open the second phase with a new attack: calling down meteors from above (Dark Shooting). Apart from this new attack, the fight remains largely unchanged from the first phase.

Immediately after this, the sky turns grey as thirteen thrones rise around the arena. (XIII Combo) -->Like the previous battle, Sora should equip Elixirs and a Kupo Coin for healing, and the Ultima Weapon for offense.

Armed with the legendary χ-blade, Xehanort has an arsenal of powerful attacks at his disposal. Sora should focus on defense, as "Tataki Otoshi" will prevent him from landing attacks easily. Reprisals such Counter Blast and Wrathful Flurry are useful for injecting damage, as well as speedy Formchanges like High Wind, Blizzard Blades, Twin Yo-Yos, and Nano Arms, or homing techniques like Flare Force.

After enough damage, Xehanort will initiate the second phase of the battle by summoning Kingdom Hearts via "Ascension", then immediately launch into "Dark Shooting". He will continue employing his earlier techniques, albeit enhanced via "Ascension".

After taking even more damage, Xehanort will initiate the third phase of the battle by stealing Sora's light, forcing him into a version of Rage Form that cannot terminate or use Riskcharge. In order to return to normal, Sora must attack Xehanort to force him to drop orbs of light which both fill the Situation Gauge and restore HP. During this portion, Xehanort cannot be directly damaged, but will continue to use his enhanced attacks. After filling the Situation Gauge, Sora can use "Return to the Light" Xehanort will respond with "XIII Combo", then continue attacking as normal. If enough time passes without advancing to the final phase, Xehanort will steal Sora's light again, forcing Sora to retrieve it once more.

Once Xehanort is down to 1 HP, Sora can use "Last Ray". However, Xehanort quickly counters and retaliates with a beam of darkness that seemingly kills Sora. Sora can then use "Trinity", ending the fight.