Talk:Status effect

"Invincibility"
The way the article handles invincibility is incongruous with the way it's usually handled as a status effect (ex., the "War Hero"-inflicted status in FF8). Invincibility does not include "can't be interrupted" nor "never takes damage" - it has to be something that can be put on and off, and has to be something passive during normal play. Only the Hercules and Barrier Master bits qualify. So, I'm taking all the non-status ones out. Glorious  CHAOS!  12:00, February 22, 2010 (UTC)

What about the platinum card effect isn't it a status?

Elemental status Rings
Besides the 13 special rings:


 * Fire Charm - Fire 30%
 * Flower Charm - Flower 30%
 * Blizzard Charm - Blizzard 30%
 * Thunder Charm - Thunder 30%
 * Storm's Eye - Wind, Water 30%
 * Fairy Circle - Space, Illusion, Time 30%
 * Full Circle - All 20%
 * Lunar Strike - Moon 30%
 * Might Crown - All 10%
 * Master's Circle - All 100%

358/2 Days Status Effects
I went through and cleaned up the current information on the effects. Whoever initially added the information just took it from the Brady Games guide, but for some reason tried changing the information, but only made it a little confusing. I added a tiny piece of information about the Anti-Status abilities and I rearranged the effects in the order of the corresponding Organization XIII members. I suggest adding a link to this article to the Magic article's See Also list. --ΧƳƵach. 19:40, August 27, 2010 (UTC)

Finalized Lists (by game)

 * KH
 * (Weapon: 武器攻撃)
 * Gravity: 割合攻撃
 * Stop: ストップ
 * Stun: 気絶攻撃 [KO in Bradygames]
 * (Neutral(?): タイプなし [Other in Bradygames])


 * Doom: 死の宣告 (Death Sentence)
 * Silence: サイレンス


 * KHCoM (enemy)
 * Demi: 割合 (Demi)
 * Stun: 気絶 (Stun/Knockout)
 * Stop: ストップ (Stop)
 * Warp: デジョン (Dezone)
 * Bind: バインド (Bind)
 * Confuse: 混乱 (Confusion)
 * Terror: テラー (Terror)
 * Magnet: マグネ (ReCoM) (Magnet)
 * Freeze: フリーズ (ReCoM) (Freeze)


 * KHD
 * Null Defense: 防御力無効化 (Defense Nullification/Override)
 * Shoe-glue: ジャンプ不能 (Jump Inability)
 * Air-toss: 吹き上げ (Air-toss)
 * Freeze: 凍結 (Freeze)
 * Halve HP: HP半減 (HP Halve)
 * Flip-foot: 移動異常 (Movement Disorder)
 * Silence: 沈黙 (Silence)
 * Ignite: 炎上 (Ignite)
 * Damage Drain: ダメージ吸收 (Damage Drain)
 * Rewind Defense: 防御LV.1 (Defense LV.1)
 * Blind: 暗闇 (Darkness)
 * Jolt: 帯電 (Jolt)
 * Radar Zap: ナビマップ無力化 (Navi-Map Shutoff)


 * KHBBS
 * Stun: スタン (Stun)
 * Freeze: フリーズ (Freeze)
 * Mini: ミニマム (Minimum)
 * Blind: 暗闇 (Darkness)
 * Ignite: バーン (Burn)
 * Confuse: コンフュ (Confu)
 * Bind: バインド (Bind)
 * Poison: ポイズン (Poison)
 * Slow: スロウ (Slow)
 * Stop: ストップ (Stop)
 * Sleep: スリプル (Sleepel)
 * Doom: デス (Death)
 * Zero Gravity: ゼログラビデ (Zero Gravity)
 * Magnet: マグネ (Magnet)


 * KHREC
 * Ignite: 炎上 (Ignite)
 * Freeze: 凍結 (Freeze)
 * Jolt: 帯電 (Jolt)
 * Air-toss: 吹き上げ (Air-toss)
 * Slow: スロウ (Slow)
 * Flip-foot: 移動異常 (Movement Disorder)
 * Shoe-glue: ジャンプ不能 (Jump Inability)
 * Blind: 暗闇 (Darkness)
 * Defense Cut: 防御ダウン (Defense Down)
 * Command Lock: コマンド禁止 (Command Ban)
 * Clock Rewind: クロックレベル1 (Clock Level 1)


 * Stop: ストップ (Stop)
 * Confuse: コンフュ (Confu)
 * Stun: 気絶 (Stun)
 * Magnet: マグネ (Magnet)

Final List (probably)

 * Air-toss (KHD, KHREC)
 * Bind (KHCOM, KHRECOM, KHBBS)
 * Blind (KHD, KHBBS, KHREC)
 * Clock Rewind (KHREC)
 * Confuse (KHCOM, KHRECOM, KHBBS, KHREC)
 * Damage Drain (KHD)
 * Defense Cut (KHREC)
 * Doom (KH, KHII, KHBBS)
 * Flip-foot (KHD, KHREC)
 * Freeze (KHCOM, KHRECOM, KHII, KHD, KHBBS, KHREC)
 * Gravity (KH, KHCOM, KHRECOM)
 * Halve HP (KHD)
 * Ignite (KHD, KHBBS, KHREC)
 * Jolt (KHD, KHREC)
 * Magnet (KHRECOM, KHII, KHBBS, KHREC)
 * Mini (KHBBS)
 * Null Defense (KHD)
 * Poison (KH, KHBBS)
 * Radar Zap (KHD)
 * Rewind Defense (KHD)
 * Shoe-glue (KHD, KHREC)
 * Silence (KH, KHD)
 * Sleep (KHCOM, KHRECOM, KHBBS)
 * Slow (KHCOM?, KHRECOM?, KHBBS, KHREC)
 * Stop (KH, KHCOM, KHREC, KHBBS, KHREC)
 * Stun (KH, KHCOM, KHRECOM, KHII, KHBBS, KHREC)
 * Terror (KHCOM, KHRECOM)
 * Warp (KHCOM, KHRECOM, KHBBS[not listed as an effect])
 * Zero Gravity (KHBBS)

KH3D

 * ミニマム -- Mini
 * 暗闇 -- Blind
 * コンフュ -- Confuse
 * バインド -- Bind
 * ポイズン -- Poison
 * スロウ -- Slow
 * スリプル -- Sleep
 * ストップ -- Stop
 * スタン -- Stun
 * バーン -- Burn
 * フリーズ -- Freeze
 * タイムボム -- Time Bomb
 * 無重力 -- Zero Gravity (lit. "Weightlessness")


 * Positive
 * 姿が消える -- Vanish
 * 怒る -- Berserk
 * プロテス -- Protect
 * シェル -- Shell
 * ドレイン -- Drain
 * ヘイスト -- Haste
 * リジェネ -- Regen
 * リレイズ -- Auto-Life
 * コンボアシスト -- Combo Assist
 * スピリットロア -- Spirit Roar
 * エスナ -- Esuna (Kind of?)

Positive effects
What distinction do we make between positive statuses and passive abilities? (E.g. Regen: I can see how it might possibly be a status in KHD -- if you ignore the fact that it's not named that -- but would you say it's a status in its other appearances?) -- 07:45, 10 October 2012 (UTC)
 * if it has a visual effect or is not explicitly equipped. For example, Haste is an ability in days, and a status in dreamdrop. 20:10, 10 October 2012 (UTC)

So, what are statuses? Vanish and Aero Shield (in KH) are, because they're induced by commands/magic. And Haste in KH3D, apparently? What else? -- 20:40, 10 October 2012 (UTC)


 * Update: KH3D has the following positive effects, which are granted by Spirit magic:
 * Protect
 * Shell
 * Drain
 * Haste
 * Regen
 * Auto-Life
 * Combo Assist
 * Spirit Roar (maybe?)
 * -- 00:59, 21 June 2013 (UTC)

Invincibility, Part II

 * I think we should restrain it to when there is an actual command or ability causing the Invincibility, rather than conflating it with invincibility frames, which is a separate mechanic. 01:55, 10 February 2016 (UTC)

Stun/KO
Just putting this here, if someone wants to translate it real quick. 13:39, 3 March 2016 (UTC)