Unversed Mission

A Battle Mission is an optional task in Kingdom Hearts Birth by Sleep Final Mix. They can be found in each world once its storyline has been completed and appear as pulsating dark emblems, similar to that of the Vanitas Remnant.

Enchanted Dominion

 * Unversed: Flame Box
 * Location (T/V/A): Waterside
 * Reward: Firaga
 * Battle description: Destroy as many meteors as you can without letting them touch the ground.
 * 0-14
 * 15-29
 * 30+

Strategy
In this mission, the player must destroy meteors launched by the Flame Box. If the player destroys 30 or more meteors without them touching the ground, the player will earn the Firaga Command. The player should use simple Keyblade strikes to destroy the meteors and can also use the Surge-based Commands too. The meteors will deal damage to the player if they get too close, so it is recommend to have one or two Cure Commands in the Command Deck.

Terra
While playing as Terra, his powerful strikes can be very helpful in this mission, but his slow speed can be a downfall. When the mission starts, the player should use the Ventus D-Link, which will provide the Haste ability and boost Terra's movement and attack speed.

Ventus
While playing as Ventus, his speed is a great advantage and should be taken advantage of.

Aqua
While playing as Aqua, her speed can be helpful in this mission. The player can use the same strategy used with Terra. Her Barrier Surge Command is also helpful in destroying meteors.

Castle of Dreams

 * Unversed: Lost Runner
 * Location (T/A): Ballroom
 * Location (V): Wardrobe Room
 * Reward: Illusion-R
 * Battle description: Destroy as many Lost Runners as you can before the time runs out.
 * 0-14
 * 15-29
 * 30+

Strategy
In this mission, the player must defeat 30 Lost Runners within 1'30"00 to obtain the Illusion-R command. It is recommended to use Commands with a wide-range, such as Mega Flare, Thundaga, and Salvation. The Lost Runners will continuously run around the field, so the player should use fast moving Commands, such as Thunder Surge, Fire Surge, and Barrier Surge to reach them. It is very important to move quickly throughout the mission.

Terra
While playing as Terra, his slow speed makes it difficult to chase the Lost Runners, so it is recommended to use the Ventus D-Link in this battle, as it provides Haste which will boost Terra's speed. Also the Ventus D-Link's second emblem's Finisher can easily destroy a large amount of Lost Runners.

Ventus
While playing as Ventus, the player should have the Superglide equipped to increase Ventus's speed. To reach the Lost Runners, the player should use fast-moving and wide-ranged Commands, such as Time Splicer or Holy, to defeat the Lost Runners.

Aqua
While playing as Aqua, the player should use Seeker Mine, Triple Firaga, or Barrier Surge to track down the Lost Runners. The strategy used when playing as Terra can also be used for her.

Dwarf Woodlands

 * Unversed: Survival Bottle
 * Location (T/A): Underground Waterway
 * Location (V): The Mine
 * Reward: Illusion-S
 * Battle description: Survive as long as you can in the poison-filled arena.
 * 0'00"00 - 0'59"59
 * 1'00"00 - 1'59"59
 * 2'00"00+

Strategy
In this mission, the player must survive as long as they can in the poison-filled arena. The player will constantly lose HP as they remain on the ground, so air attacks should be used as much as possible. The Survival Bottle will attack the player either with a dash attack or a cloud of poison. To recover HP, the player should use Cure magic or attack the Survival Bottle, which will recover HP, when necessarily. The Survival Bottle will constantly teleport around the field after every one of your combos, or on its own free will. When you use a Finisher, either your own Finisher or a Command Style Finisher and Shotlock, you will not lose any HP. If the player can survive for more then 2 minutes, they will earn the Illusion-S command.

Terra
While playing as Terra, his low speed is a hindrance. The player should mainly use Sonic Impact as a way of traversing the field, as well as a way of attacking the Survival Bottle. The player can also use Thunder Surge as a means of speedy movement and attack.

Ventus
While playing as Ventus, his speed and ability to stay in the air for long periods of time is very helpful. The player should have Fire Glide equipped and use it as a way to attack and keep off the ground.

Aqua
While playing as Aqua, the player should mainly focus on using Surge-based Commands, as well as Air Slide and Doubleflight to remain in the air.

Radiant Garden

 * Unversed: Diet Tank
 * Location (T/V): Outer Gardens
 * Location (A): Central Plaza
 * Reward: Illusion-D
 * Battle description: Empty out the Diet Tank's gas gauge as quickly as you can.
 * 2'00"00+
 * 0'30"01 - 1'59"59
 * 0'00"00 - 0'30"00

Strategy
In this mission the player must empty out the Diet Tank's gas gauge within 0'30"00 seconds by attacking its back, which will reward the player with the Illusion-D Command. If attacked the from the front, the Diet Tank's gas gauge, along with its size, will increase. As the gas gauge decreases, its size will decrease. The player should use Surge-based commands in this mission, as it can hit multiple times and can also help catch up with the Diet Tank when it occasionally bounces around the field.

Terra
While playing as Terra, the player can use the Ventus D-Link to attack the Diet Tank, as its Haste ability can make it easier to land more attacks.

Ventus
While playing as Ventus, the player should follow the default strategy and make sure to use Reversal as it will immediately leave an open spot for the player to attack, with Reversal Slash.

Aqua
While playing as Aqua, the player should attack the Diet Tank with Triple Firaga or Triple Blizzaga to attack the Diet Tank from the back.

Disney Town

 * Unversed: Ringer Pot
 * Location (T/V/A): Raceway
 * Reward: Illusion-P
 * Battle description: Find and defeat as many Ringer Pots as you can before time runs out.
 * 0-19
 * 20-39
 * 40+

Strategy
In this mission, the player must score over 40 points by finding and defeating the correct Ringer Pot as many times as possible within 1'30"00. Ringer Pots appear one at a time on the field, marked by a glowing light overhead. When the player approaches one, it surrounds itself with decoys, and the player is challenged to pick out the "real" one as they all scramble around. Defeating a decoy earns one point, but deducts five seconds from the clock. Defeating the correct Ringer Pot causes the remaining ones to disappear and earns points for each one. Subsequent groups will have increasing numbers of decoys, making the task of finding the correct Ringer Pot more difficult. Ringer Pots can be felled in one hit, but they cannot be damaged by Fire, Blizzard, Thunder, or Aero-based Commands, so the player must use basic attacks or non-elemental Commands in this mission. The key to a high score is to keep an eye on the "real" Ringer Pot when the decoys appear and to quickly attack and move to the location of the next group.

Terra
This mission can be really difficult while playing as Terra, as he has the lowest speed out of the three. As soon as the battle begins, it is recommend to use the Ventus D-Link with the Haste ability to boost Terra's attack speed. The player can also use Sonic Impact as a way to move and attack the Ringer Pot.

Ventus
This mission is easier while playing as Ventus, as he is the fastest of the three. The player should have Superglide to boost his speed. The player should use basic Keyblade strikes to attack the Ringer Pots until the "real" one is found.

Aqua
This mission can be difficult while playing as Aqua, because although she is faster then Terra, she is still slow. The player should use the Ventus D-Link with the Haste ability like in Terra's strategy. For Commands, the player should use a deck made of Barrier Surges to attack the Ringer Pot, as they provide a quick boost in speed and can take out a large amount of them, so then the player doesn't have to worry about finding the "real' Ringer Pot. For movement, the player should combine Doubleflight with Air Slide, allowing the player to reach the group of Ringer Pots faster.

Deep Space

 * Unversed: Jelly Glee Tea
 * Location (T/V/A): Machinery Bay Access
 * Reward: Stop Block or Stop Barrier
 * Battle description: Collect as many orbs as you can from the Jelly Glee Tea.
 * 0-50 orbs
 * 51-89 orbs
 * 90-100 orbs

Strategy
In this mission, the player must collect orbs from battling the Jelly Glee Tea, similarly to Kingdom Hearts II's Struggle minigame. The Jelly Glee Tea should not be taken lightly, as it can deal large amounts of damage. The player must collect orbs by attacking it and then collecting the orbs that are released from it. The amount of orbs released depends on the damage dealt by the attack. The best strategy to use when fighting the Jelly Glee Tea is to Block and then counter it, which can release up to 20 orbs. The player has 2 minutes to earn more then 90 orbs to earn the Stop Block for Terra and Ventus or Stop Barrier for Aqua.

Terra
While playing as Terra, the player should attack with powerful Commands, such as Meteor Crash or Chaos Blade, to obtain orbs from the Jelly Glee Tea. The player should also have Block equipped with Counter Hammer to block the Jelly Glee Tea's attacks and obtain orbs.

Ventus
While playing as Ventus, the player should use the same strategy while playing as Terra and use the Block Command equipped with Counter Rush. The player can also use Thunder Surge to attack the Jelly Glee Tea.

Aqua
While playing as Aqua, the player should use Seeker Mine Commands to attack the Jelly Glee Tea, but the player can also use Barrier equipped with Counter Blast to attack the Jelly Glee Tea.

Neverland

 * Unversed: Element Cluster
 * Location (T/V/A): Indian Camp
 * Reward: Voltage Stack
 * Battle description: Hit the middle section of the Element Cluster with its corresponding element as many times as you can before time runs out.
 * 0-39
 * 40-69
 * 70+

Strategy
In this mission, the player must attack the middle section of the Element Cluster with its corresponding element (Red = Fire, Blue = Blizzard, and Yellow = Thunder). The Element Cluster will hop around the field, but it is not that fast. The player can also attack the middle section with the right Command Style (Red with Firestorm, Blue with Diamond Dust or Frozen Fortune, and Yellow with Thunderbolt). The Element Cluster will attack the player while the player is attacking it, so block when necessary. For every attack the player lands on the middle section with its element, the player will earn a point. If the player earn more then 70 points within 1'30"00, the player will earn the Voltage Stack Command.

Terra
Terra's low amount of elemental Commands makes this mission fairly challenging. The player should use Fire or Fire Surge to deal with the Fire section of the Elemental Cluster, Thunder or Thunder Surge to deal with Thunder section of the Elemental Cluster, and Ice Slide to deal with the Blizzard section of the Elemental Cluster.

Ventus
Ventus possesses multiple elemental movement Commands, so rather than adding many Commands to the Command Deck equip those. The player should have Fire Glide equipped to deal with the Fire section of the Elemental Cluster. Thunder Roll should be use to deal with Thunder section of the Elemental Cluster. Ice Slide is useful when dealing with the Blizzard section of the Elemental Cluster.

Aqua
Aqua's wide range of magic Commands can be very helpful in this mission. The player should have Firewheel equipped to deal with the Fire section of the Elemental Cluster. Thunder should be used to deal with Thunder section of the Elemental Cluster. Triple Blizzaga or Ice Slide can be used to deal with the Blizzard section of the Elemental Cluster.

Olympus Coliseum

 * Unversed: Shade Jelly
 * Location (T/V/A): Town Near Thebes
 * Reward: Stopga
 * Battle description: Defeat 300 Shade Jellies as quickly as you can.
 * 1'00"00+
 * 00"31"00 - 00'59"59
 * 00'00"01 - 00'30"59

Strategy
In this mission, the player must defeat 300 Shade Jellies as quickly as they can. It is recommend to use field-clearing commands such as Mega Flare, Thundaga, Meteor, Salvation, or Magnega to defeat a large amount of them. If the player defeats 300 Shade Jellies within 00'30"00, the player will earn the Stopga Command.

Terra
While playing with Terra, his powerful and wide range attacks can be helpful in this mission. But his slow speed is his downfall, so it is recommended to use the Ventus D-Link in this battle, as it provides Haste which will boost Terra's speed. Also the Ventus D-Link's second emblem's Finisher can destroy a large amount of Shade Jellies.

Ventus
While playing with Ventus, his wide array of swift Commands is very helpful in this mission. When the mission starts, it is recommend that the player should use the Goofy D-Link with its first emblem, as it Finisher can defeat more then 280 Shade Jellies before it finish, if use correctly.

Aqua
While playing with Aqua, her magic Commands can be used to defeat the Shade Jellies. The player should use the Goofy D-Link's strategy like with Ventus.

Keyblade Graveyard

 * Unversed: Launching Plant
 * Location (T/V/A): Seat of War
 * Reward: Illusion-L
 * Battle description: Hit the Launching Plants as many times as you can in the air before time runs out.
 * 0-200
 * 201-349
 * 350+

Strategy
In this mission, the player has 1'30"00 to face 3 Launching Plants and must launch them into the air, while attacking them as many times as possible before they fall back into the ground and must be relaunched back into the air again. It is recommended to use commands that are fast and have a wide range to launch the Launching Plants while attacking them. Commands such as Thundaga, Time Splicer, Magic Hour, Holy, and Surge-based are recommended. The player must earn more then 350 points from attack the Launching Plants in midair to obtain the Illusion-L command.

Terra
While playing as Terra, his small amount of mid-air commands is a problem in this mission. Terra's Command Deck should include Thunder Surge to attack the Launching Plants. The player can also use the Rhythm Mixer Command Style's finisher to attack the Launching Plant.

Ventus
While playing as Ventus, he possesses many mid-air commands that can be used in this mission, which should be used to their full extent.

Aqua
While playing as Aqua, her Spell Weaver Command Style's finisher is the best way to attack the Launching Plants. The player should use a Command Deck made out of Fabracadabra ice cream. As soon as the mission begins, the player should immediately use the Fabracadabra ice cream to enter the Spell Weaver Command Style and then another to activate its finisher and finally use it to attack the Launching Plants.