Night of Fate

"Night of Fate" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series.

Kingdom Hearts
"Night of Fate" is the battle theme of Destiny Islands and the first visit to Traverse Town, and also plays when battling Leon.

Cutscenes

 * Destiny Islands: "Night of Invasion," "A Storm," "Keyblade"
 * Traverse Town: "Guard Armor Appears"

Kingdom Hearts Chain of Memories
In Kingdom Hearts Chain of Memories, "Night of Fate" is used as the battle theme for the Destiny Islands.

Kingdom Hearts coded
In Kingdom Hearts coded, "Night of Fate" is used as the battle theme for Traverse Town, Hollow Bastion (Destiny Islands), Hollow Bastion (Traverse Town), Castle Oblivion (Destiny Islands) and Castle Oblivion (Traverse Town).

Cutscenes

 * Disney Castle: "Under Mouse Arrest"
 * Traverse Town: "Keyhole"

Events

 * Traverse Town: Save Huey; Defeat the Heartless (Second District, after saving Huey); Defeat the Heartless (Second District, after finding Dewey).

Kingdom Hearts 3D: Dream Drop Distance
In Kingdom Hearts 3D: Dream Drop Distance, "Night of Fate" is used as the boss theme for Phantom Ursula at the Destiny Islands.

Cutscenes

 * Mysterious Tower: "Night of the Storm"

Kingdom Hearts III
In Kingdom Hearts III, "Night of Fate" is used during a required battle against Heartless and Nobodies outside the Old Mansion in Twilight Town, as well when Sora does a tutorial.

Kingdom Hearts Melody of Memory
In Kingdom Hearts Melody of Memory, "Night of Fate" is one of the available tracks in story mode, but also appears in cutscenes.

Cutscenes

 * Radiant Garden: “Lost Memories”

Composition
"Night of Fate" is approximately two minutes and six seconds long in . In Kingdom Hearts Chain of Memories, the piece is approximately two minutes and thirty-one seconds. The piano version is extended to a total of four minutes and three seconds. The in-game versions have a time signature of 5/4 time. In Kingdom Hearts, the piece has a tempo of 174 beats per minute. In Kingdom Hearts Chain of Memories, the tempo remains at a "presto" speed, but lowers one click to 173 beats per minute. For both Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts Re:coded, the tempo is 175 beats per minute. The piano collections version plays at a tempo of 160 beats per minute. The piece lacks an introduction and conclusion, allowing for smooth transitions between loops. Each loop is nineteen measures long.

The instrumentation for the Kingdom Hearts version consists of: strings, snare drum, piano, crash cymbals, low brass (tubas), and synthesizer. For Kingdom Hearts Chain of Memories, the instrumentation is reduced, using only piano, snare drum, strings, and flute. The Kingdom Hearts Re: Chain of Memories version uses a similar instrumentation to the Kingdom Hearts version, but replaces the brake drum with claves and the piano and adds saxophone. This gives it a more distinct island vibe, as the claves sound reminisce to water droplets. In Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts Re:coded, the instrumentation is very similar to Kingdom Hearts; now with the addition of: choir, flute, electric bass, and suspended cymbal.

Super Smash Bros. Ultimate
In , “Night of Fate” is a featured in stages. It is also heard during the  video presentation on Sora, where it is played while talks about the rest of Sora's attacks outside of his 3-hit combos.