Daybreak Town

Daybreak Town is a world that appears in Kingdom Hearts χ and serves as the hub for the. The town is similar in appearance to Radiant Garden and Traverse Town.

Settings and Areas
The center and main feature of Daybreak Town is the Fountain Square, a large plaza and fountain that appears to be a hangout spot for the Player. Inside of the northern door is the Moogle Shop, and going up the stairs leads to the shop's Attic, and the open window on the upper floor leads out into the town's Rooftops. Going down the stairs to the south leads into the 1st District, while going up the stairs to the north leads into the 2nd District. Past the 2nd District is the Çlock Tower Area, a large bridge stretching in front of the Clock Tower. The 7th District is connected to the Clock Tower Area.

Going out of the Fountain Plaza's northwest door leads to an open-air Market. In the center of the Market is the Warehouse. The Market's west exit leads to a straight Avenue, which is connected to the Boardwalk. Going down the stairs and through the small park leads into the Waterfront Park, while continuing along the Boardwalk connects to Waterfront Park's lighthouse. Inside of the lighthouse is an entrance to the Dock, where a boat goes to the Beach.

The sewer in the 2nd District, the area under the Moogle Shop, and down the stairs in the Waterfront Park's lighthouse all connect to the Underground Waterway, which is connected to the interior of the Clock Tower. At the end of the tower's various Levels and its Elevator is the Foretellers' Chambers, which is off-limits to the public. The Foretellers regularly meet here to discuss the Unions and about the upcoming Keyblade War.

Before Kingdom Hearts χ[chi]
During the "age of fairy tales", the Master of Masters creates the Book of Prophecies by means of his "Gazing Eye", which allows him to view any events in the future it will witness. The Master takes six apprentices, gifting each of them Keyblades forged from the depths of their hearts, who are then renamed Aced, Ava, Gula, Invi, Ira, and Luxu after they ascend to the rank of Keyblade Master. Aced, Ava, Gula, Invi, and Ira are chosen to be Foretellers and receive copies of the Book of Prophecies, which foretells an event known as the Keyblade War, in which light would expire and the world would reach its end.

Shortly thereafter, the Master bestows Luxu with the No Name Keyblade that contains his Gazing Eye and instructs him to pass the No Name from master to apprentice so that the Gazing Eye can relay future events back to him. Moreover, the Master orders Luxu to simply watch things unfold between the other apprentices and keep the contents of a black box a secret from the others. Sometime later, the Master then provides Ira with his role to succeed him as leader in the event of his disappearance. Ira remains adamant that they must do something to try to avert the Keyblade War, even though the Master claims it to be inevitable, resolving to gather as many Keyblade wielders as possible in order to maintain the balance of power.

After Luxu leaves to fulfill his role, the Master meets with Invi alone in the Foretellers' Chamber and tasks her to observe her fellow Foretellers and act as a mediator. The Master then assigns Aced to be Ira's right-hand man when Ira takes over as the leader of the Foretellers. In his meeting with Gula, the Master gives him the Lost Page from his copy of the Book of Prophecies, informing him that the Lost Page mentions a traitor among them and it is Gula's role to discern who the traitor is and stop them. The Master then instructs Ava to avoid the imminent battles in favor of gathering exceptional Keyblade wielders, regardless of their Unions, to be part of an entirely separate faction called the Dandelions, who would venture to another world in order to ensure the survival of light. Additionally, the Master provides Ava with a list of five Keyblade wielders she must gather as Dandelions in order to succeed the Foretellers as Union leaders following the Keyblade War, with only one of them meant to receive a copy of the Book of Prophecies.

The Foretellers are soon introduced the Master's latest creation, the Chirithy. Though the Spirit Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to darkness, so will their Chirithy, causing them to transform into a Nightmare.

Without warning, the Master disappears from the world, and although Ava and Gula actively seek him out, they are unable to locate him. Upholding the Master's teachings, the Foretellers begin recruiting Keyblade wielders to each of their Unions, utilizing the powers of their copies of the Book of Prophecies in the form of Medals to aid their wielders in collecting Lux.

Kingdom Hearts χ[chi]
Having watched Player defeat countless Heartless throughout Daybreak Town, Player's respective Foreteller commends them on their abilities, but encourages them to team up with their comrades to take down stronger foes. The Foreteller informs them that there are others who collect Lux for their own nefarious purposes, and entreats Player to help discern who walks the path of darkness.

After traversing the worlds on various quests, Player returns to Daybreak Town, finding that a Gummi Ship had crashed in Waterfront Park. After the Moogle steals some Gummi Blocks for itself, Player meets Donald Duck and Goofy, who recognize the Keyblade and ask for Player's help in recovering the Gummi Blocks. While fighting the Heartless for Gummi Blocks in the Market, Player is overcome by a group of Wizards. Mickey Mouse, guided by the Star Shard, intervenes and saves Player, who informs him of Donald and Goofy's situation. Mickey introduces Player to Chip and Dale, who he sends ahead with Player to help Donald and Goofy reconstruct the Gummi Ship. While alone, Mickey questions what it was that guided him to Daybreak Town, unaware that Invi is watching him from afar. With Chip and Dale's help, the Gummi Ship is restored, but because Donald prematurely launches the engine, the Gummi Ship readies for takeoff, though Mickey rejoins the group in time.

Player comes across the Moogle again, who asks that Player take the Light Drawing Bangle to extract Lux from Raid Bosses for him. After Player does so, the Moogle meets with an unseen figure in an alley. When the Moogle questions why the figure didn't just give Player the Bangle themselves, the unseen figure claims it to be too soon for that. Though the Moogle regrets tricking his favorite customer, the unseen figure claiming that he'd need the Moogle's help again in the future.

When Player again encounters Donald and Goofy, they have yet again crashed the Gummi Ship into Daybreak Town. Donald and Goofy encounter the Moogle, who has constructed his own Keyblade out of wood, which proves to be ineffective against the Heartless. When Player steps in, his Keyblade changes to become the Moogle O' Glory and Donald and Goofy realize that Player is the "Key". The Moogle plots to steal Player's Keyblade after he's powered it up, but when he attempts to do so, he is disappointed to find that the Keyblade simply returns to Player. As Donald and Goofy prepare to leave with Player after Chip and Dale fix the Gummi Ship, they realize that Player is not inside with them and take off without the "Key".

When Player next returns to Daybreak Town, Nightmare Chirithy, posing as Chirithy, gifts Player the Power Bangle, which allows Player the ability to unknowingly utilize the darkness to empower the Keyblade.

One day, Chirithy tells Player that its creator, the Master of Masters, gave the Foretellers copies of the Book of Prophecies, but that they had been shocked by the final entry, which detailed a cataclysmic event known as the Keyblade War, and decided to draw upon powers from the future in order to prevent the final entry from coming true. In revealing that the Foretellers all share the same goal but follow different paths, Chirithy asks that Player not lose sight of their own.

Ira calls a meeting of the Foretellers after capturing Nightmare Chirithy, claiming there to be a traitor among them. Ira reasons that the Nightmare has to belong to one of them, as it was responsible for the Power Bangles, which is something it could not have obtained without help. Unable to come up with a viable solution to identity the culprit, Aced calls Ira's leadership into question for accusing one of them of being a traitor and storms off. When alone, Ira tells Invi of the Lost Page and asks that Invi keep an eye on the others.

As Neoshadows appear in Daybreak Town, Player teams up with other members from their Union in order to take on the new breed of Heartless. During this time, Chirithy meets with another Chirithy, who mentions that its wielder appears to be rather indifferent, much to its concern. Given the strife between the Foretellers due to the emergence of the Nightmare Chirithy, Chirithy attempts to encourage its comrade, stating that they have to trust their wielders to flourish. Later, When Player returns to the Moogle's Shop to reunite with their friends, Chirithy appears instead, breaking the news that Player's friends had all met their end by the Neoshadows and delivering the apology one had given with his last words. Taking its leave, Chirithy reunites with its comrade, finding the other Chirithy collapsed on the ground and fading away. This Chirithy admits that its wielder had fallen to darkness it fades from existence.

Following the disappearance of the other Chirithy, the Foreteller leading Player's Union appears to speak with Chirithy. The Foreteller reveals that even though the Keyblade wielders are gathering Lux at an amazing rate, the darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them, to which the Foreteller states that they are not willing to believe that yet.

One night, Player is shown a dream by Chirithy, in which the Foretellers meeting with the Master of Masters in the Foretellers' Chamber. However, before Player can explore the dream, Nightmare Chirithy forces Player awake. Chirithy advises Player to go back to sleep before confronting Nightmare Chirithy for its interference. Nightmare Chirithy asks what Chirithy was trying to achieve by showing Player the dream. Chirithy admits that its intention are the opposite of its Nightmare counterpart's, prompting the latter to declare the two of them to be enemies before it disappears. A worried Chirithy vows to protect Player.

The following day, Player is sent to deal with a Heartless in Waterfront Park and befriends another Keyblade wielder named Ephemer. After the two wielders decide to investigate the Foretellers' Chamber from Player's dream, Chirithy asks its Nightmare counterpart if Ephemer is its wielder. Chirithy notices that Nightmare Chirithy's fur has darkened, to which Nightmare Chirithy mocks its adversary and asks what it intends to do as Player is getting closer to the truth.

Aced meets with Ava and Gula to discuss their lack of faith in Ira's leadership. Gula agrees to form an alliance with Aced, though their alliance would not influence their respective Unions. Ava remains loyal to the Master of Master's teachings, which forbid alliances. Invi arrives and discovers Aced's intent, condemning him for his actions, though Aced counters with his suspicion of an alliance between her and Ira based on Invi's actions. Invi reports back to Ira about the alliance, intent on convincing Gula to change his mind, before distancing herself from Ira in order to quell Aced's suspicion.

Together, Player and Ephemer find an entrance to the waterways in the 2nd District, leading them to discover an entrance to the Clock Tower. The two agree to continue their investigation the following day to dissuade suspicion. Afterwards, Ephemer finds Ava mulling over recent events in the Fountain Plaza and attempts to comfort her. Although Ava remains vague, she expresses her doubts about the Master's teachings regarding the competition between the Unions. Ava approves of Ephemer's desire to solve the mysteries of the world, as she believes that people should question things and think for themselves. When Ephemer reveals that he had befriended a Keyblade wielder from a different Union, Ava is pleased that wielders from other Unions could work together and encourages him to get some rest. Meanwhile, as Player tells Chirithy about Ephemer, Chirithy entertains the notion of making friends, but remarks on not having friends of its own. Player assures Chirithy that the two of them are friends, a sentiment that surprises Chirithy.

Later that night, Ephemer attempts to enter the Clock Tower alone, only to encounter Ava. Ava discloses to him that she intends on choosing five people from the Dandelions, including Ephemer, to act as Union Leaders in the Foretellers's stead after the Keyblade War. Although Ephemer is reluctant to ascend to the position, he agrees to do cooperate with Ava's intention. Ava provides Ephemer with a Rule Book that would help guide the new Union Leaders and explains that they must erase the memories of the Keyblade War from the minds of the Dandelions. As the truth about the Keyblade War must be kept a secret among the new Union leaders, Ava tells Ephemer that they must work with the Chirithy to protect the secret. Ava then sends Ephemer another realm in preparation and instructs him to meet the other Union leaders in the Keyblade Graveyard after the war.

When Ephemer fails to meet Player at the Fountain Square the following day, a saddened Chirithy comforts Player, suggesting that he give Ephemer the benefit of the doubt. Touched, Player embraces Chirithy as they cry, much to Chirithy's shock. Strelitzia, who had taken note of Player's waiting throughout the day, sees this after returning from her missions for the day. From this moment on, Strelitzia feels drawn to Player - though she is too shy to approach him.

Not long afterwards, Player dreams about Ephemer, who attempts to enter the Clock Tower with Player - though when Player proves to still not be ready, Ephemer says that he'd be waiting for Player and disappears. When Player wakes, he voices his interest in searching for answers within the Clock Tower, but Chirithy rejects the idea since the tension has growing between the Foretellers. Player decides to look for Ephemer with Chirithy before making a move for the Clock Tower. After Player learns that Ephemer had been seen with Ava recently, Player sneaks into the Clock Tower, where he encounters Ava. Recognizing Player from what Ephemer had told her, Ava decides to test the strength of Player's heart. Though she is impressed, Ava notes the sadness within Player's heart, which could lead them down the path to darkness, but she has faith in him and Chirithy. Ava then sends Player and Chirithy back home and forbids them from returning to the restricted area.

Back home, Player rests while Chirithy watches over them. Ava appears to ask if Chirithy had been the one to show Player the dream about Ephemer. When Chirithy denies this, Ava suspects that is trying to reach out to Player from another realm. Ava suggests that the connection between both Player and Ephemer could mean that Player is getting closer to that realm as well, but whether or not he continues down that path is up to his heart. Ava warns Chirithy that it must protect Player from the nightmares before she departs.

Having received a special mission for Player from the Foretellers, Chirithy meets with Player in the Fountain Square and gives them the Bracelet of Light that will protect Player from darkness. Chirithy mentions that Player will need the Bracelet for his next mission, in which they will be delving into the Corridors of Darkness and adds that the Bracelet of Light can only protect him for so long, before sending Player on their way. After clearing the Heartless from within the Corridors of Darkness in Daybreak Town, Agrabah, and the Dwarf Woodlands, Chirithy advises Player to be prepared for their next mission.

After the Player successfully completes the Dark Corridor Trials, Chirithy reports back to Player's Foreteller, who is pleased to hear of their progress, but Chirithy questions the wisdom of assigning such a dangerous mission. The Player's Foreteller laments that they have no choice but to hasten the Player's training, as they must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light.

Gula dissolves his alliance with Aced, citing the fact that they are no closer to knowing the identity of the traitor than before and unintentionally revealing Invi's role in his decision. Furious, Aced attacks Invi for her interference. Invi tries to defend that she is protecting the balance of power as the Master ordered them to, but Aced remains adamant that they need to defy the Master's teachings to protect the world and create alliances against the looming darkness. Invi deems Aced to be the traitor and attacks him with her Keyblade. When Ava and Gula arrive at the scene and join Invi in her fight against him, Aced launches himself into a vicious battle with his former comrades, from which he barely emerges alive.

After making their rounds in other worlds, Player and Chirithy return to Daybreak Town, where they another wielder named Skuld, who asks why the collection of Lux has to be treated like a competition between the Unions. Skuld admits Ephemer had reached out to her through her dreams and requested that she seek out Player. Player then explains his similar dream about Ephemer, with Skuld suggesting that they investigate the Foretellers' Chamber for further answers, though Chirithy objects to this. Having witnessed the battle between Aced and Invi, Skuld takes as a sign that Ephemer is right about the impending end of the world. In spite of Chirithy's protests, Player agrees to go with Skuld to look for answers at the Foretellers' Chamber.

Before making it into the Clock Tower, Player, Skuld, and Chirithy are confronted by Darklings that are after their Lux. When the wielders defeat them, the Heartless make a hasty retreat, but before Player and Skuld can pursue, their path is blocked by Nightmare Chirithy. Nightmare Chirithy tells Player and Skuld that they should embrace the darkness, just as their colleagues had before becoming the Darklings since that the power the Darklings had fought with was entirely their own. Chirithy objects that those are not the teachings the Chirithys are meant to provide, but the Nightmare Chirithy retorts that the truth of the world isn't something that can be taught, but rather learned first hand. Frustrated, Chirithy asks where Nightmare Chirithy's wielder is, who reveals that its wielder is nearby before it disappears. Pressing on to the Foretellers' Chamber, Skuld asks that Chirithy guide them through the Clock Tower. Although Chirithy is hesitant to do so because of the appearance of the Darklings and Nightmare Chirithy, it complies.

Upon viewing the Foretellers' Chamber, Player and Skuld unable to find any clues about Ephemer's whereabouts. As they are about to leave, they are caught by the Player's Foreteller, who informs them that Ephemer had been caught and disposed of several days before. The Foreteller tells them that Ephemer had been using them, as he hailed from a Union whose purpose contradicted their own, and asks what they intend to do next.

Although Chirithy assures the Foreteller that will not retaliate, Player decides to avenge Ephemer and battle the Foreteller, with the latter ultimately emerging victorious. As Player is cast to the ground, the façade of the Foretellers' Chamber fades away and the group find themselves in the waterways.

Ava heals Player, thanking them and Skuld for showing her the strength of their hearts and asking for their forgiveness for her deception. Ava proceeds to tell them the truth of the Keyblade War, Ephemer's involvement, and her plan to recruit Keyblade wielders with a strong resistance to darkness to become Dandelions. She invites Player and Skuld to join as well. Although Skuld immediately agrees, Player is concerned for those not chosen to become Dandelions. Ava respects their decision, but asks that Player and Skuld keep everything she has told them a secret due to the sensitivity that comes with the topic of the future.

In the aftermath, Gula looks over the Lost Page in an alleyway and recalls of the role he was given by the Master, reminding himself to trust no one but himself. From there, Gula ventures to locate Aced, finding him collapsed in one of the houses of Daybreak Town. Confronting Aced, Gula tells him about the incomplete nature of their copies of the Book of Prophecies and the contents of the Lost Page. Summoning his Keyblade, Gula reveals that the Master tasked him to find and stop the traitor, much to Aced's disbelief and rage. Unable to forgive Gula for silently standing by while the Foretellers fought each other, Aced cuts him down with his Keyblade. However, before he can finish Gula off, Ava arrives and begs Aced to stop, who consents and leaves Ava to tend to Gula on her own.

As Aced hobbles through the streets of Daybreak Town, he eventually finds himself face-to-face with Ira. Believing that Ira had come to finish him off, Aced collapses to the ground and requests Ira make his end swift. However, Ira explains that he will not eliminate Aced, as he wants to fulfill the role he was given by the Master. As it is not their place to try to change the events of the future, Ira wants to continue working with Aced to ensure that light lives on instead, stressing that they can't afford to lose any of the Foretellers. Aced is touched to hear that Ira still considers him to be a comrade and informs him that Gula has the Lost Page and that he's been using it to discern the identity of the traitor. While Gula claimed this to be his role, Aced remains unsure, as he is incapable of forgiving Gula's actions. Advising Aced to keep Gula's role a secret, Ira sets out to find Gula and retrieve the Lost Page.

Knowing that Ira is searching for him, Ava takes Gula into hiding, though Invi quickly discovers them and reports their location to Ira, leading him to confront Ava a few days later. Frightened by the possible consequences, Ava protects Gula from Ira, who calmly retreats after Ava asserts her resolve. When she returns to Gula's side, Gula informs her about the ambiguous contents of the Lost Page, which predicts an inevitable betrayal and "the one who bears the sigil", whom he assumes was Aced. Gula commends the distraught Ava for always walking the straight and narrow path, blaming himself for basing his actions on the Lost Page. Determined to find out what the Lost Page truly means, Gula intends to summon Kingdom Hearts to force the Master's return and pleads with Ava to help him with his plan. When Ava declines, reasoning that summoning Kingdom Hearts is forbidden, Gula respects her decision and goes off on his own.

Ava later chides Invi for worsening the conflict between the Foretellers by divulging Gula's whereabouts to Ira. During their argument, Ava reveals that she is recruiting Keyblade wielders from different Unions in a secret location because that is the role she has been assigned by the Master. Invi apologies for her words and inquires about Gula and her confrontation with Ira. As Ava discloses Gula's plot to summon Kingdom Hearts by collecting Lux, Invi realizes that Aced and Ira are gathering light to maintain the balance, but worries that doing so will ultimately lead to the Keyblade War. Deciding that she will also collect Lux to maintain the balance of power, Invi advises that Ava do the same, as they must do whatever they can to delay the Keyblade War for as long as possible.

Given the situation, Ava gathers the Dandelions in Fountain Square and directs them to continue with their training for the mission and avoid the Keyblade War and fly away to the world outside. With that, Ava entrusts her Dandelions with the future and the world's light. In a last ditch effort to avert the Keyblade War, Ava seeks out Luxu to find the the Master's whereabouts and have him prevent the war.

As time passes, Player and Chirithy find more Keyblade wielders squabbling with one another over the ownership of light. Despite Chirithy's suggestion that they do not get involved, Player intervenes when they Keyblade wielders draw their Keyblades. Chirithy scolds the wielders for raising their weapons against a comrade and attempts to reason with the Keyblade wielders to no avail.

Overhearing an argument between Player, Skuld, and several Keyblade wielders from different Unions Aced lectures the wielders of the importance of trusting their Unions and that the strength of a Union is determined by victory rather than Lux. When Skuld begins to object, Aced notes that she is part of Ava's Dandelions and points out that Ava what is doing with the Dandelions a display of power as well. Player steps forward and challenges Aced. Aced easily defeats Player and disqualifying him as a Keyblade wielder. Upon Ira's arrival to the scene, he rebukes Aced for raising his Keyblade against another wielder. Despite Aced's attempts to defend himself, Ira tells Aced that his bloodlust that drew him to their location. Aced argues that the Keyblade War is unavoidable, blaming the other Foretellers for intensifying the situation. Aced admits that he intends on unifying all of the Unions and appointing himself as leader once he banished Ira and the other Foretellers. Ira dismisses his foolish plot and warns Aced that his arrogance will lead to his downfall. Aced states that he will be waiting at the place of the final battle before taking his leave.

Once the crowd disperses, Ira affirms that the Keyblade War is unavoidable to Player, Skuld, and Chirithy. Shocked, Skuld mentions how Ava had said there would be no winner after of the Keyblade War and inquires the reasons behind the conflict. Ira explains that it is the fact that there will be no winner and tasks Skuld and Player to prepare themselves as he departs - only for Player to fall unconscious.

Elsewhere, Strelitzia is approached by Ava, who reveals to her how the world would soon come to an end. Asking that Strelitzia become one of five Dandelions to succeed the Foretellers as Union Leaders following the events of the Keyblade War, Ava provides her a collection of laws by which the Union Leaders would be required to follow. That night, Strelitzia begins to have doubts about becoming a Union Leader and feels uneasy about abandoning those who are not Dandelions. Realizing that Player is not one of the Dandelions, Strelitzia resolves that she has to find him and convince Player to join the Dandelions in order to save him from taking part in the Keyblade War.

Chirithy and Skuld manage to bring Player back home to rest. With Player asleep, the two discuss the growing tension between the Unions and conclude Keyblade War appears to be unavoidable. When Player awakens, Skuld voices her concern over the loss of morale amongst the Dandelions since Ava's sudden disappearance. Chirithy recommends they should speak with Gula in regards to Ava's whereabouts. After searching the town, Player, Skuld, and Chirithy find Gula in an abandoned house. Gula notes that the three of them are not collecting Lux and deduces that are members of Ava's Dandelions. When Skuld confirms this, Gula asks if that meant that they were looking for Ava, who has been missing recently, and what they intend to do when they find her. Suspecting that they are seeking Ava to avert the upcoming Keyblade War, Gula reminds them that they cannot change anything and only the Master can stop it. However, Gula tells them that the Master disappeared, and the missing Luxu might be the one only to know of his whereabouts. When Gula remarks on the similarities to between Skuld and Ava, Skuld realizes that Ava is searching for Luxu to find the Master.

Ava manages to find Luxu on the outskirts of Daybreak Town and begins to interrogate him. When Ava asks for clarification, Luxu explains that, unlike the Foretellers, he is meant to continue on into the future written in the Book of Prophecies, seeing through the end of the world. Luxu surmises that Ava wants to avoid the Keyblade War and that she had sought him out in order to find the Master, and deems her efforts as useless. Luxu also states that the Lost Page is a prophecy that the Foretellers aren't aware of and that it is his mission to inherit its secrets. This makes Ava wonder if everything that has transpired has been of the Master's will.

Ava begins to suspect Luxu of being the traitor. Summoning his Keyblade, Luxu proceeds to tell her the truth about the traitor, much to her disbelief. Luxu asks Ava if she believes that she can stop the Keyblade War when it is unavoidable. Ultimately, Luxu states that even if there was another answer, that would still be the result of the battle and ponders if the Master would rather know how his disciples will guide the keys than the fate of the world. Ava, refusing to believe that the Master would choose them over the world, accuses Luxu to be taking his advantage of the Master's will. Ava attacks Luxu with her Keyblade, and the clashing of their Keyblades sends a ripple effect throughout Daybreak Town, which tolls the bell that signifies the beginning of the end.

Gula then recites a passage of the Lost Page to Player and co., explaining that the traitor described on it would be the one to bring an end to the world. Gula admits that, although they suspected someone, they were unable to stop them. Chirithy questions if Gula should be divulging the Lost Page to them, and while Gula affirms that he should not, he sees it meaningless to hide its contents now that the Keyblade War is near. Hearing the bells of the Clock Tower toll, Gula announces that the war has begun and advises Player, Skuld, and Chirithy to leave, as each Union will likely rally their forces soon enough.

Strelitzia and her Chirithy learn that Player was last seen by an abandoned house and go to investigate, though Player is nowhere to be found. Suddenly, someone comes out from the shadows and attacks both Strelitzia and her Chirithy, stealing Strelitzia's Rule Book. In her last moments, Strelitzia recalls how she really wanted to speak with Player, carrying her Chirithy in her arms as she fades and her heart is released.

After Skuld leaves to be with the Dandelions, Player asks Chirithy if it will disappear if they do as well, which Chirithy confirms. When Player asks for Chirithy's opinion on the Keyblade War, Chirithy confesses that it does not want Player to fight, though it clarifies it says this as a friend rather than as Player's guide. Taking Chirithy's advice to heart, Player decides not to take part in the Keyblade War, choosing to join the Dandelions instead. Nightmare Chirithy, who has been eavesdropping on their conversation, appears and scorns Player as a coward for abandoning their friends by not participating in the war. Angered by this, Player demands to know who the Nightmare Chirithy is, who reveals that Player has been using the power of darkness via the Power Bangle. Although Chirithy refuses to believe this, Nightmare Chirithy tells its counterpart that this is all just another part of the Master of Masters' will.

Accusing Nightmare Chirithy of being a liar, Chirithy insists that the Power Bangle takes the sins and turns them into light rather than darkness. With this, Nightmare Chirithy contradicts its counterpart's claim by revealing that he also belongs to Player, but differs from Chirithy in that it can act on its own will. Nightmare Chirithy declares that, if Player refuses to take part in the Keyblade War, it will show Player its dream himself and summons the Darklings to battle with Player. When Chirithy questions Nightmare Chirithy's motive, Nightmare Chirithy proclaims that Nightmares like exist to show people bad dreams, allowing them to severe connections and live freely, a concept that Chirithy is unable to understand.

When Player defeats the Darklings, Nightmare Chirithy comments Player's strength before absorbing the Darklings and taking on a monstrous form in order to offer Player a real challenge. After a rigorous battle, Player emerges victorious against Nightmare Chirithy, who reverts to its regular form and begins to fade away. Nightmare Chirithy remarks on how their connection has now been severed, prompting Chirithy to ask if that means it will disappear. Although Nightmare Chirithy affirms this, it warns them that they will meet in another dream, before disappearing completely.

Kingdom Hearts Union χ
After the Keyblade War, the Dandelions enter the new world, where they immediately lose all their memories of the old world. Ephemer, Skuld, Ventus, Brain, and Lauriam work together to ensure that the painful memories of the old world become buried by new memories, instituting a Union χ in order to allow more opportunities for new adventures.

As the Dandelions relive the majority of their experiences from the old world, Chirithy reports to Ephemer and Skuld about Player's persisting nightmares about the Keyblade War. While Skuld encourages that Chirithy to protect Player from the truth, Ephemer mentions that he senses a different darkness that he plans to investigate with Skuld. Once Chirithy leaves, Skuld questions Ephemer as to why he told Chirithy about the darkness, as they likely just made Chirithy worry, but Ephemer argues that it affects everyone, and that the more that the new world differs from its predecessor, the more uneasy he feels.

As the new world diverges from the old with the exclusion of the Keyblade War, Player arrives at the Moogle's Shop, which has been flooded. Player soon finds that the Ferocious Fins is responsible, and joins a party of Keyblade wielders in pursuing the Heartless through the waterways beneath Daybreak Town. Together, the party finds encounters new varieties of Heartless, which are stronger in the water, and search for a way to stop the water flow so that they can stand a chance against their enemies. When Player encounters the Ferocious Fins again, their new friends opt to stall the Heartless while he searches for the right valve to drain the area. With Player's task completed, they return to their party and work together to destroy the Heartless. Player later returns to the Moogle's Shop, but when the Moogle welcomes Player to his new shop, Player is unnerved because of their inconsistent memories. Fortunately, his newfound friends manage to convince Player that everything is fine.

The Union leaders decide to celebrate their successes by creating new Spirits for the Dandelions. As a result, Player and Chirithy encounter another Chirithy sent by the Union leaders, who uses Chirithy's fur to craft the new Spirit, whose purpose is to further aid Player in battle and help defend them against Nightmares.