Talk:Illusion (Command)

Decks



 * Illusion-F (イリュージョンL)
 * (Attack) パニックアタック/リーフカッター (Panic Attack/Leaf Cutter)
 * Burrow/Surface (もぐる・でる)
 * Burrow/Surface
 * Revert (リターン)
 * (Finisher) Poisonous Veil (ポイズンアタック)


 * Illusion-R (イリュージョンP)
 * Revert (リターン)


 * Illusion-V (イリュージョンS)
 * (Attack) ポイズン突進 (Poison Rush)
 * Aromatherapy (アロマセラピー)
 * Aromatherapy
 * Aromatherapy
 * Revert (リターン)
 * (Finisher) Draining Mist (ドレインミスト)


 * Illusion-B (イリュージョンD)
 * (Attack) スモーク砲 (Smoke Cannon)
 * Bloody Bounce (バウンドドロップ)
 * Bloody Bounce
 * Bloody Bounce
 * Bloody Bounce
 * Revert (リターン)
 * (Finisher) Rapid Rush (ジェット突進)


 * Illusion-L (イリュージョンR)
 * (Attack) キック (Kick)
 * Stomp (踏みつけ)
 * Stomp
 * Stomp
 * Stomp
 * Revert (リターン)
 * (Finisher) Charge (突進)

Side notes
I've been meaning to add some extra side notes on what these attacks do &c., but MAINLY the fact that the Lone Runner's barrier/block command can be triggered by pressing, which brings up the exact same barrier usage as that of the Shoegazer. Trouble is, I've no idea how to put it in, let alone where. Help please?

Also hello. It's been a while. Nice to set foot into my old online home. Tambours Néant  Ensemble !  12:11, 12 January 2015 (UTC)
 * Honestly, I think each of these should be split off, with this page remaining as a hub for the overall mechanics of the command type (Illusion Gauge, etc.), with the split off pages containing animated gifs, etc. 00:55, 26 February 2015 (UTC)


 * That's probably the best idea. -- 02:50, 26 February 2015 (UTC)
 * What do you think of this? -- 03:42, 26 February 2015 (UTC)
 * Looks great, but I'm also envisioning a place for the images of the transformation, the sub commands, the finish commands, and any other non-command actions like barrier. 14:20, 26 February 2015 (UTC)

Individual pages
Is each command available through the transformations supposed to have individual pages? I consider the Illusion mechanics to be similar to D-Links or Drive Forms so I think they should. 18:48, 20 September 2015 (UTC)
 * In theory they should, because they have mechanics involved (reload time, gauge percentage, etc.), but unless the 2.5 Ultimania has details, we'll be hard-pressed to fill them. -- 18:54, 20 September 2015 (UTC)
 * I really don't think we need to go that far. Those commands are very, very character-specific, even in a hypothetical sense. I would say to treat them like Limit Breaks, where they are subcommands of a command header. 23:26, 20 September 2015 (UTC)