Form:Sora

A list of Sora's forms in the Kingdom Hearts series.

Kingdom Hearts Birth by Sleep version
In Kingdom Hearts Birth by Sleep, Sora wears a white v-neck T-shirt with blue edging, red shorts with a pocket on each of the sides, and brown sandals with orange-yellow velcro straps.

Kingdom Hearts version
In Kingdom Hearts, Sora wears a red jumpsuit that has a long zipper running through the middle, ending with puffy shorts. He wears a crown-chain on his left side and a loosely worn blue belt. Over his jumpsuit, Sora wears a black hoodie that is blue on the inside, and black on the outside with white sleeves ending in grey edging. He wears white gloves on his hands with blue, black and yellow straps. He wears the crown pendant around his neck. His shoes are mainly yellow and black with belt-straps holding them closed. The lower portions are grey and end with a small triangular patch of blue.

Valor Form
Valor Form turns Sora's clothes into a red and black outfit with the emblem on each sleeve and pant leg. In this form, Sora wields two Keyblades, and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.

Wisdom Form
Wisdom Form turns Sora's clothing blue and black, with the emblem on his pants and sleeves. Sora wields only one Keyblade in this form. While in Wisdom Form, specks of light float around Sora's legs. There is also a blue magical mist surrounding Sora's feet that turns into two light blue wisps, one rising from each foot, when Sora slides across landscape. Sora's ability to slide across the ground covers his entire body with him sliding across the ground on his back during some combos. The only time Sora actually stands is when he lands from a jump. These wisps circle Sora in a manner similar to a double helix when Sora is stationary. Sora moves acrobatically in this form, spinning the Keyblade idly behind his back when not moving, and flipping around when shooting magic bullets. He also tosses the Keyblade into the air when he jumps, catching it when he reaches his height. The official artwork shows Sora's sleeves with the blue flames emblems, but in-game the sleeves have the Master Form's saltire emblem. In Kingdom Hearts II Final Mix use the correct emblem.

Limit Form
Limit Form changes Sora's clothes into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories. However, a red crown appears on his knees, whereas in the previous games there were none. This is the only Drive Form where Sora has no auras of light surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him.

Master Form
Master Form bears a yellow and black color scheme. It is the last Drive Form that Sora gains through the story, apart from Final Form, which is obtained through gameplay. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.

Final Form
Final Form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a Heartless, Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. Thus, every move is an attack in itself. No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white light that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (walks/runs), they open, as if Sora is flying.

Anti Form
Anti Form is strongly reminiscent of the AntiSora Heartless from Kingdom Hearts, and Nomura has confirmed in an interview with Famitsu that Sora's ability to enter this form is due to his transformation into a Shadow. Specifically, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with blue accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps.

Atlantica version
In Atlantica, Sora's lower body is replaced with that of a blue dolphin, including the dorsal fin. He does not wear any clothing in this form, including his crown necklace.

During gameplay, Sora can swim up by pressing, and dive down by pressing in Kingdom Hearts. In Kingdom Hearts II, the controls are changed to pushing and  on the right analog stick respectively.

Kingdom Hearts II
''Hero of the Keyblade. Sora continues his search for Riku, separated from him in the great battle some time ago.''

In his previous travels, Sora defended Atlantica when Ursula tried to take the Trident.

Halloween Town version
In Halloween Town, Sora's clothing becomes almost completely black, appearing to be made of faded leather. He wears white gloves and has clawed fingers, the shoulders of his jacket are grey, and he has very small, black, bat wings on his upper back. His normal shoes are replaced with large, black ones with pointed toes and a grey stripe on their midsections. His legs are wrapped in what appear to be black and red bandages. Sora's canines become more pointed and his face, particularly the area around his eyes, becomes more ashen and shadowed in appearance. His hair is a darker shade of brown and he wears an orange mask on the right side of his face, covering his right eye. The mask is circular with small horns on the top, a jagged, jack o' lantern-esque mouth, and triangular eyes. The mask's right eye is green and the left one appears to be closed or scratched out. Sora's Keyblade becomes darker and more ashen in coloration like his clothing while he is in this form.

Kingdom Hearts II
The hero of the Keyblade who fights against the Heartless and the Nobodies.

Not long ago, he helped unravel Oogie's scheme to take over Halloween Town.

Christmas Town version
In Christmas Town, Sora retains the dark, ashen physical appearance, boots, pants, and legs wrappings from his Halloween Town costume. The rest of his clothing, however, changes radically. His mask is replaced by a large, black hat with a white fur rim and a puff ball on the tip, similar to Santa Claus's, that is pulled over the right half of his face. He wears a black shirt with white fur lining, silver crown buttons lining the front, and a faded, brown belt with a silver buckle around his waist and over the shirt. His arms are shown to be unusually thin and have a slight brown tint to them. His gloves turn black and have white fur lining around the cuffs. Sora's Keyblade is slightly brighter in this form than it is in his Hallowen Town Form.

Timeless River version
In Timeless River, Sora resembles a stylized version of his earliest incarnation, in the original Kingdom Hearts. His clothing is much simpler in this form than it was in his first appearance, sporting almost none of the straps and zippers it originally had. As with almost all characters in the Timeless River, Sora is colored completely in shades of white, grey, and black. His face, arms, and figure have a much more cartoonish look, and more closely match the of cartoons.

Kingdom Hearts II
A boy who searches for Riku and the King, his Keyblade opening the road before him.

To save Disney Castle from a thorny fate, Sora passed through Merlin's doorway to a world of black-and-white.

Pride Lands version
In Pride Lands, Sora takes the form of a lion cub. His fur is predominantly an ashy shade of brown, though his toes, belly, and the fur around his mouth are very light grey. His mane is shaped like his normal hairstyle, and is the same light brown color. There is a tuft of light brown fur on the tip of his tail, and he has three whiskers on either side of his nose. His eyes are bright blue and his sclera are yellow. His silver crown necklace still hangs from his neck in this form, and he holds his Keyblade in his mouth, though when he opens the world's Gate he holds the Keyblade with his tail.

Kingdom Hearts II
A boy who fights with Keyblade in hand, opening the way before him as he searches for Riku and a way home.

''Sora has taken a feline form in this world, but he seems to have two left feet...four left paws? Whatever.''

Space Paranoids version
In Space Paranoids, Sora's clothing is replaced with robotic, grey and dark blue armor covered in glowing, cyan computer circuitry. He wears a sleek helmet that covers his forehead and wraps over the top of his head to the back of his neck, leaving the sides of his head exposed. Two cyan prongs jut out diagonally from the back of the helmet. His skin also becomes light blue and his hair turns grey. Sora’s appearance is very symmetrical in this form and the hair not covered by his helmet spikes upward on either side of his head. Sora does not wear his crown necklace in this form.

In in Kingdom Hearts 3D: Dream Drop Distance, Sora recalls his Space Paranoids form following his battle with Rinzler.

Kingdom Hearts II
A boy who carries the Keyblade, opening the world-gates in search of Riku.

Tinkering with Ansem's computer triggered some kind of unique device that warped Sora inside the computer program.

The Grid version
In The Grid, Sora appears similar to how he does in Space Paranoids, though he lacks his prongs and a visor is now attached to his helmet. Sora's crown necklace disappears, now incorporated into his form's design as it appears both on his chest and in the space of his Identity Disk. Sora's Keyblade takes on a similar appearance as well, this time black with white circuitry.

Card version
Upon losing a Gambler's or Luxord's "Begin Game" or "Stop Dice" Reaction Commands, Sora turns into a large card, roughly the same height as Luxord. An image of Sora in his normal Kingdom Hearts II outfit is displayed on one side of the card. In the image, Sora has his hands raised as if he is attempting to escape from the card, and his face is set in an expression of shock and surprise. The rest of this side of the card is white. The opposite side of the card is the same as the cards from Luxord's Fair Game deck; it is grey with white edges and several Nobody logos decorating it.

While as a card, Sora moves very slowly, and can only perform a weak spin attack that does little damage. However, any attack that hits Sora from behind is deflected. During this time, the Drive Gauge is changed to a form bar and will count down to how long Sora has left. This form will last for two form bars before dissipating.

Die version
Upon losing a Gambler's "Stop Dice" Reaction Command or failing to stop the Reaction Commands correctly while battling Luxord, Sora takes the form of a large, six-sided die, with an image of Sora's head representing the number one on the die. Sora's face is frozen in an expression of shock and surprise. Everything from Sora's neck down is not visible in this form, including his crown necklace. The other sides of the die are numbered with several elegant, curled, cyan hearts, all of which are identical in shape to the heart in the background of the Kingdom Hearts logo.

During this time, he balances on one corner of the die, unable to move normally. Sora moves and attacks in this form by jumping, which has the added effect of rolling him. The Drive Gauge is changed to a special form bar and will begin to count down as to how long Sora has left as a die. Constantly jumping in this form can be used to delay Sora turning back to normal. Additionally, Sora cannot enter and exit rooms on his own in this form; he must instead be pushed through doorways by some means.