Walkthrough:Kingdom Hearts Re:coded/Hollow Bastion II

Hollow Bastion Logo KH.png
TREASURE TABLE

After the battle with at the end of Hollow Bastion II,  enters, marking the beginning of.

The cutscene at the beginning explains that needs to destroy the bugs  planted inside. The catch is 's own power has been lost and dispersed in the form of collectible orbs named. After you have a break at a save point and, you have to enter a strange door that leads to a data, re-imagining of.

Here, you learn about mechanics in terms of gameplay. In summary, you have to find and debug a to get rid of the major bugs. However, your stats have been made 0% effective so before you enter the, you'll want to break and kill s to obtain , which restores some of your stats. also has a, containing a , in the western area to the side of the bugged tree-house. The is located on the small island to the south and consists of two pesky floors. The first challenge is to not use any recovery commands so you have to be extra careful not to take much damage. If you're struggling, consider swapping out your commands with crowd-control ones, like  or, so that it's easier to avoid taking damage from enemies. The second challenge requires you to "Take damage no more than 14 times!" so similar preparation must be taken. You'll be fighting a so take caution when there are danger blocks. At the end, the rewards are:

SECTOR TABLE
 * System Sector A

Afterwards, you'll be taken back to heal and save. A second door that leads to 's appears. The same principle of debugging a remainds, though the world's layout is more complex.

The has a number of treasures to offer. Use the bounce block in the western section of the plaza to get to a moving platform of metal blocks, which takes you to three floating platforms. The first has two that can be joined to form a block containing a  chip. The second only has a regular and the third has a  that drops a. Once you've looted these, take the east gate, which is bugged and glitched, and you'll find yourself in the instead of the Third. A set of are found here so work on joining them together to get a  chip. One block is found on a slightly higher platform in the north-east section of the map. The other is found near the bell tower, which you can easily get to by taking the south-west door that usually leads to the. There is also a containing an  on a rooftop to the south-east, which you can get to by going back to the bell tower and jumping along a series of rooftops. Then, take the south gate to return to the. The is against a metal wall of blocks but before entering it, grab the few remaining. One is found on top of the wooden stand in the north-west that you can get to by making use of a bounce block. This contains an chip. If you go to the eastern section, there are many bounce blocks and platforms that you can use to reach the rooftop of, in the centre. A containing a  is found there. Now, feel free to enter the three-floored if you think you've obtained enough. Its challenges are fairly straightforward, though the last one demands that you don't miss more than a certain number of attacks so beware when you fight the on the last floor. The sector's rewards are:

SECTOR REWARDS TABLE
 * System Sector B

You'll then be back at the hub and a door to will open. Enter through to land in the and then go through any one of the four doors leading to the, which is littered with treasure. There is a, containing a chip, in the north-east corner of the area, on top of a platform. Also, there is a on top of floating blocks to the west, which can be reached by jumping from nearby platforms or stacks. An chip, which is on top of floating blocks in the south-east, can be obtained by air-sliding twice or gliding from the platform in the south of the forest. Additionally, there is a set of in the area that has a. One block is on the floor in the south-west while the other is in the centre of the map. After you've collected all treasures and enough Matrix Power, enter the two-floored in the north-east corner. The first challenge demands you to not take damage more than a certain number of times, an ordeal made harder by enemies like the. Against critters like these, use magic commands to safely dispatch them from a distance and avoid taking damage. The second floor has a simple challenge and pits you against another, though the hilly terrain makes the battle longer.

SECTOR REWARDS TABLE
 * System Sector C

Returned to the hub, you can now go to. You'll start at the, which has a number of treasures. The room that you start in has a, containing a , which can be reached by bouncing from a series of bounce blocks. Follow the path and then jump over a wall of metal and danger blocks in the centre of the map. Here, there's a, containing a chip, hidden under a mass of other blocks. Towards the end of the path, there is a in plain sight. The door at the end leads you to the, which has dramatically changed since the last time you saw it. Jump on the bounce blox in the west to reach the platform above. From here, you can get to the platform in the south, which has a. After, you can bounce to a higher platform to obtain a. Now, bounce your way across to reach the head of the, which is where the world's is. It has three floors that have rather straightforward challenges. However, the floors themselves requires you to defeat thirty "Bug", super-sized and three  so be prepared for long, heavy battles.

SECTOR REWARDS TABLE
 * System Sector D

Once you return to the hub again, the final door opens up. This takes you to in the, where you fight another bugged.

TEMPLATE MINIBOSS STRATEGY: Data-Riku remains largely the same to his earlier fights, though he is now more vicious and powerful. His Dark Aura attack requires careful, precise dodges to escape and his Dark Firaga now shoots three bolts. Stock multiple healing commands in your deck since you'll be taking a lot of damage. Also equip a quick, fast-paced Keyblade to prevent giving Data-Riku an opportunity to attack you.

After the fight, will recover all of his Matrix Power and the bugs within  will be no more. You'll then be able to take an exit portal to return to the outside world and your escape is played in the form of a side-scrolling segment. The mechanics are largely the same, though there is now a timer and reskinned blocks. To advance, break all the blue blocks you see, which will open up the pathway for you to go. Once you get all the way to the end of the area, you'll need to go up by riding the moving blocks that spawn after you break the blue blocks. A large crystal marks the end point of the stage. Afterwards, you go to the, where blocks your escape route and fights you in dragon form.

After a long cutscene, a final bug breaks loose. You have some time to prepare in the before you must enter the Heartless logo-shaped portal to begin a 3D shooting segment, in the. This is similar to previous 3D shooting stages; simply keep travelling down the tunnel. An appears at the end so save some overlay command for it. To destroy it, keep shooting at it and dodge when it attacks. At the end of the tunnel, you reach the, where you fight the final source of bugs:.

After the battle, you complete and a series of long cutscenes play before you go onto the final world, Castle Oblivion.