Walkthrough:Kingdom Hearts Re:coded/Agrabah

Agrabah Logo KH.png
TREASURE TABLE

After your trek through the of Olympus Coliseum, you find yourself in the desert town,.

A cutscene involving and  begins the world before you are given control with the task of finding out who else is in town. You start at the, which has a couple of. may be necessary here, so be sure to map out your stat chips accordingly. If you climb on blocks, you can reach the rooftops. From the north-west rooftop, you can jump to the on the south-western roof. From the north-eastern rooftop, you can use a bounce block to get to a platform of metal blocks with an. Other items of interest include a save point and, who is an alternative to a. Now, go through the large north gate to reach the.

This next area is much larger than the so it contains a wealth of. Jump from stalls and blocks to get back up to roof level so that you can dash around, grabbing treasure. A is on a slightly higher platform, in the south-west. There is also a on top of an awning to the west. Lastly, there is a on a raised platform near the upper entrance to the palace gates, in the north-east. Afterwards, take the north-eastern gate on the rooftop to go into the.

This area has a. Jump on the bottom row of metal and ghost blocks and knock one of the pair blocks to the ground. Then find a way to the top of the metal block structure and hit the other pair block inwards, towards the wall. The ghost blocks will disappear, allowing it to fall straight to the ground. Join up the two blocks and break your new block open to get a chip. Return to the and take the northern gate to reach the.

For the moment ignore the person standing in the middle of the area and focus on getting the room's. First, climb the platforms in the south-west to reach the rooftop. From there, jump to the south-east rooftop and crack open the to get a. There is also a so return to the other rooftop. To get half of the pair, vault over the to the rooftop in the north-west. Then, turn east and use the bounce blocks to reach a metal platform, where one of the blocks are. Knock it to the ground. The other half is already on the ground, in the north-east corner of the map. Simply, bash one to the other, connect them and then break open the new block to be rewarded a chip. Once you've done all that, speak to that person to initiate a short conversation. As leaves the room, the person asks him if he could help find his friend,, and reveals his name to be.

Once the cutscene ends, return back to the and then go through the west door to reach the. As you enter, a cutscene will play showing to be threatened by an evil vizier  until  intervenes and battles him.

MINIBOSS TEMPLATE: JAFAR STRATEGY: This battle is fairly simple as Jafar's only attack is shooting fireballs at you. Keep attacking him with the Keyblade but flee if his staff glows as this means he is going to shoot a fireball. After you dodge his attack, return to striking him. Jafar also teleports away at times, which can become a nuisance.

After the battle, flees the scene and discovers, who gives him a magic lamp. Meanwhile, explains her situation to  and decides to follow him so that she can see. Once you regain control, grab the containing a  hidden under a cluster of blocks, in the north. Next, take the south exit to return to the.

Speak to to initiate a cutscene. He shows and the party that he found a magic lamp, seeing it as a means to an end. Unfortunately, comes with his own lamp and steals  away before freezing time. While explains to  that his  allows him to resist the spell for a period of time, the parrot  steals the lamp off the frozen. When you take control, slightly new mechanics are in place. A timer dictates the amount of time you have however you can get additional time by breaking blocks or defeating enemies (who are also frozen). The easiest and most efficient way to farm time is destroying the blocks in the. What you need to do is move from area to area until the game notifies you of 's presence. Remember to check between all four areas: the, , , and. When you find him, simply talk to him and then he'll run away once more. By this point phantoms of will stalk the scene, rapidly reducing your time if they touch you, though you can avoid them by staying on the rooftops. You'll need to repeat the same process to find two more times until you finally get the lamp.