Talk:Illusion (Command)

Decks



 * Illusion-F (イリュージョンL)
 * (Attack) パニックアタック/リーフカッター (Panic Attack/Leaf Cutter)
 * Burrow/Surface (もぐる・でる)
 * Burrow/Surface
 * Revert (リターン)
 * (Finisher) Poisonous Veil (ポイズンアタック)


 * Illusion-R (イリュージョンP)
 * Revert (リターン)


 * Illusion-V (イリュージョンS)
 * (Attack) ポイズン突進 (Poison Rush)
 * Aromatherapy (アロマセラピー)
 * Aromatherapy
 * Aromatherapy
 * Revert (リターン)
 * (Finisher) Draining Mist (ドレインミスト)


 * Illusion-B (イリュージョンD)
 * (Attack) スモーク砲 (Smoke Cannon)
 * Bloody Bounce (バウンドドロップ)
 * Bloody Bounce
 * Bloody Bounce
 * Bloody Bounce
 * Revert (リターン)
 * (Finisher) Rapid Rush (ジェット突進)


 * Illusion-L (イリュージョンR)
 * (Attack) キック (Kick)
 * Stomp (踏みつけ)
 * Stomp
 * Stomp
 * Stomp
 * Revert (リターン)
 * (Finisher) Charge (突進)

Side notes
I've been meaning to add some extra side notes on what these attacks do &c., but MAINLY the fact that the Lone Runner's barrier/block command can be triggered by pressing, which brings up the exact same barrier usage as that of the Shoegazer. Trouble is, I've no idea how to put it in, let alone where. Help please?

Also hello. It's been a while. Nice to set foot into my old online home. Tambours Néant  Ensemble !  12:11, 12 January 2015 (UTC)
 * Honestly, I think each of these should be split off, with this page remaining as a hub for the overall mechanics of the command type (Illusion Gauge, etc.), with the split off pages containing animated gifs, etc. 00:55, 26 February 2015 (UTC)


 * That's probably the best idea. -- 02:50, 26 February 2015 (UTC)
 * What do you think of this? -- 03:42, 26 February 2015 (UTC)
 * Looks great, but I'm also envisioning a place for the images of the transformation, the sub commands, the finish commands, and any other non-command actions like barrier. 14:20, 26 February 2015 (UTC)

Individual pages
Is each command available through the transformations supposed to have individual pages? I consider the Illusion mechanics to be similar to D-Links or Drive Forms so I think they should. 18:48, 20 September 2015 (UTC)
 * In theory they should, because they have mechanics involved (reload time, gauge percentage, etc.), but unless the 2.5 Ultimania has details, we'll be hard-pressed to fill them. -- 18:54, 20 September 2015 (UTC)
 * I really don't think we need to go that far. Those commands are very, very character-specific, even in a hypothetical sense. I would say to treat them like Limit Breaks, where they are subcommands of a command header. 23:26, 20 September 2015 (UTC)
 * There is no official guide books with details on these commands, we are on our own. -- 07:55, 22 September 2015 (UTC)
 * Should this page just be merged with the disambig? 18:52, 6 March 2016 (UTC)
 * I thought the point of this page was to cover the general Illusion mechanics so that they're not repeated on each individual command page. 19:09, 6 March 2016 (UTC)
 * The individual pages don't make it that clear that that's where the reader should look for any specific info, and the only information that is unique to this page is how that the Illusion Gauge depletes slowly unless damaged, which should be in the Illusion Gauge section anyway, with Illusion Gauge linked on the individual pages. 20:49, 6 March 2016 (UTC)
 * Okay, I agree to that. 21:14, 6 March 2016 (UTC)

Nihongos
Are the Japanese names at the top of this page official? The attack commands are given names? 19:19, 6 March 2016 (UTC)
 * Yes, they are official. 20:49, 6 March 2016 (UTC)
 * Would the attacks be listed under the alternate forms of Attack? 21:17, 6 March 2016 (UTC)
 * The actual attack, sure, but the commands are commands. 06:06, 7 March 2016 (UTC)

Look at Illusion-L. Should we format the Other Commands like this? Also, should the Illusion Finish commands and Friendship commands each get the category on their redirects? 20:24, 8 March 2016 (UTC)
 * Nah, I'd format them the way we used to format the D-Links. The sub-commands function the same as an actual command deck, so they have reload times and all that, and we should represent the actual deck make-up instead of just counting how many of each command there is. It's too bad there's not a BBSFM ultimania, though. We'd probably need to make a video of using the illusion with all abilities turned off, and take measurements. 00:41, 9 March 2016 (UTC)
 * Illusion-L. Is that similar to how you're envisioning the pages? Personally, I don't like this style; I find it quite messy . 09:29, 15 May 2016 (UTC)
 * Modified to what I meant, which was more about covering the sub-commands as actual commands. Yes to the redirects. 14:44, 15 May 2016 (UTC)
 * After actually playing the game, I think that attacking and jumping shouldn't be treated as proper commands and instead, their descriptions should be incorporated into the mechanics lead along with how the Unversed generally moves, similar to how Drive Forms' mechanics sections describe their "fighting style". 16:45, 16 May 2016 (UTC)