User talk:As if!

First Post
Yeah, so I've been following this wiki for a while and just decided to jump onboard. I'm still figuring things out, but I understand some things. Also, Monobook FTW. As if! 01:11, December, 9, 2010 (UTC)

Talk Bubble Delivery
". Hope you like it!}}

talkbubble
You can only have one talkbubble template. You're gonna need to merge the ones you have. Thanks! -- 00:40, December 12, 2010 (UTC)

You still need to merge your templates. You have used both of them in other pages now, and you need to have it down to one. I would recommend merging them into this one, not only because it is easily identified as yours, but because the other one has been used fewer times, making to easier to correct. Thank you. -- 02:42, December 28, 2010 (UTC)

Xemnas Theroy
Hi. I read your theory and I couldn't help but notice a few things. The first being that couldn't it be possible that Xemnas wants to rule all worlds, but with Aqua and Ven? Keep in mind that so far, anything that involves Xeanort has been about flooding the world in darkness, with the exception of Xemnas. Xemnas seemed to think that nothingness should be the ruling factor. Could it be at all possible that after loosing his heart, the Terra-Xeanort persona may have found that being in darkness and light was pointless if you don't have a heart? The next thing I wondered, what if Xemnas wanted Ven out of C.O. for the purpose of destroying the castle completely, without having the death of Ven on his hands? It would make sense if you thought about how Xeanort looked very arrogant when he plunged the Land of Departure into darkness. It may have been that seeing the castle that he destroyed being turned into a stronghold that even he couldn't get through, (in terms of getting Ven out) may have made it seem like an improvement to the castle, effectively undoing his proof of dominance over the "weak willed" Eraqus. I'm sorry if I came across as a jerk, trying to unravel your theory. Just giving a bit of thought about your theory. --Armored Arzan 23:58, January 23, 2011 (UTC)

Thanks
Well, i guess my theory is more based on how he uses the terms nothingness often, combined with the fact that his somebody and nobody are both obsessed with domination. Um... I guess you could give me a hand with that. Anything you're particularly good at making? --Armored Arzan 01:05, January 24, 2011 (UTC)

Huh... Uh. I guess I'd like it to say "Whoever you are, stop freaking me out!" I don't really have a good choice about font, or color. And as for images, do you mean like your arrow guns? --Armored Arzan 02:09, January 24, 2011 (UTC)

OH! That's a quote from Sora in KH1. I guess I should have labeled it as such. My bad. And as for images, I'm cool with anything. --Armored Arzan 02:25, January 24, 2011 (UTC)

Its awesome. Thanks. 02:56, January 24, 2011 (UTC)

Belts
To follow up:

Although some images depict the belts as crossing, other's do not. The belts move around as the armor does, it's not an actual design difference.

As for the folds in the breastplate, I'm counting exactly the same number on both. It doesn't make any sense that the armors would be different, anyway. 00:49, February 1, 2011 (UTC)
 * Here's the official art of Xemnas. Here's a game rip of No Heart.
 * The one on the right is not an official image. It is a gamerip, just like the other one. The only image we have that could be called "official" is the artwork, which also shows the belts uncrossing. It is purely a function of movement.
 * They are not thinner on No Heart's shins. That gamerip has the point of perspective higher up, so the legs appears shorter than they actually are.
 * The faceplates are the same; that is a function of lighting, and if you compare the gamerip of Xemnas to a scene from the game, they are the same. The points are also exactly the same - because of the gamerip, the Xemnas one is harder to see against the crests.
 * The plumage is exactly the same size on both of them. It only looks smaller because the Xemnas image has the body smaller compared to No Heart's.
 * Trim: again, that is a function of gamerip vs. render.
 * "Almost reaching his torso": Because his hips are more forward in that image.
 * Silver bit - um, they look like they end at exactly the same point on both of them to me. I think you're seeing blending due to the shadows on the gamerip.

In short: you're seeing things, partially because you want to, partially because you are comparing a CGI hi-quality render to a gamerip. If you compare art to art and gamerip to gamerip, it will be much more obvious that they are the same. Furthermore, there is absolutely no reason for there to be differences, since it is supposed to be exactly the same armor. 02:24, February 1, 2011 (UTC)