Stop

Stop, Stopra, and Stopga !This game rocks! magic are spells used by Sora, Donald, and other characters and enemies that utilize the element of Time.

By using Stop, Sora can prevent a target from moving for a limited amount of time. As the rank of Stop increases to Stopra and then Stopga, its range and duration increase. When a frozen enemy is attacked, no damage is dealt at first, but the accumulated damage is dealt when Stop wears off. After the keyhole in Hollow Bastion is revealed, the efficiency of Stop against a foe is reduced to 60% of what it once was for many enemies.

Sora first recieves Stop after his secondfight against Parasite Cage in Monstro.

The second installment of the Stop magic is obtained through adventures in the 100 Acre Wood level.

The final upgrade for Stop, Stopga, is the only reward in the game that is received by defeating a hidden boss (in this case, the Phantom).

The duration of Stop, Stopra, and Stopga can be determined by taking Sora's Max Mp and adding 2 to it. Note that after the keyhole in Hollow Bastion is sealed, the effectiveness of these spells diminishes.

Stop and its more powerful forms were absent from Kingdom Hearts II, although there was a Time-controlling boss, Luxord.

Stop magic is classified as Advanced Magic.

Kingdom Hearts: Chain of Memories

 * Stop-A Magic Card
 * Stopra-Stock two Stop Cards
 * Stopga-Stock three Stop Cards

Trivia

 * Stop magic is one of two standard forms of magic that do not have corresponding Gummi Blocks, the other being Reflect.
 * Even though Sora's voice in Re: Chain of Memories is identical to his Kingdom Hearts II voice, however, whenever he uses Stop, he says it in his tone from Kingdom Hearts I.