Walkthrough:Kingdom Hearts II/Hollow Bastion

Hollow Bastion Logo KHII.png
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Second Visit
You will be automatically taken to this world after visiting any two of the following three worlds:, ,. You cannot leave this world at all during this trip.

Turns out that summoned us over for a suprise: he found the 's book in the  and, knowing that  is good friends with, decided to summon the party over to break the news. However, soon heads off to find  and the others. decides to go into the book and see how is doing.

Gameplay resumes. The door outside is locked, and the save point will not let you leave this world. To go further in with the story, talk to, and enter the book...

Click here to visit 100 Acre Wood >>>>

had been chucked out of the after  suddenly froze in midair. Turns out that used his magic to summon him, due to the Heartless threat. then ran outside, leaving the book to be stolen by three s.

In this battle, just attack like normal. Use if the Heartless get close to.

then wonders if the book is okay. suggested that return inside to check on. You'll be automatically returned to the.

Click here to visit 100 Acre Wood >>>>

As it turns out, the Heartless tore out some pages, affecting 's memories, explaining why he cannot remember or  or any of his other friends. The party agree to keep this a secrect with for now. Just before you leave, will grant  with the power to  allies in battle, like with  and  last time. Your first summonable ally will be.

After the cutscene ends, a brief tutorial will show you where you can summon, and how. You'll then automatically leave.

Click here to visit The Land of Dragons >>>> Click here to visit Beast's Castle >>>> Click here to visit Olympus Coliseum >>>>

Third Visit
You'll be required to visit this world to further advance with. Upon landing, a cutscene will begin. Something is wrong in the castle, and sugests that they get  to help. appears, and when he asks if the party has learned anything since the last visit, explains that the castle is in danger, and  needs his help. During this cutscene, you'll be automatically taken back to (via 's magic)

Click here to visit Disney Castle >>>>

Fourth Visit
If you have not completed either, or the , we recommend that you do them before entering.

The party starts again in the shops, there they spot Heartless and Nobodies all over the place. After the cutscene, head towards the Shop, where a cutscene with  will play. After that, head towards, where it's revealed that and  have found the computer that  used during his reaserch. After the cutscene ends head towards the, where you'll meet a trio of fairies who appear to work for

Soon, you'll reach the exit of the castle, where a save point and some more treasure chests await. will explain that the king is very interested with the computer. The cutscene ends. Head to the entrance (this is your last chance to save the game, though). Inside, a strange blue monster will climb the ceilings, but the party does not see him. Head through until you reach the back, and then you'll find yourself in a room... without a computer. A woman named will enter the room and ask if the party has seen "a guy with spiky hair"? pulls his hair to show it's spiky, thinking she wants to see HIM, but says "spikier", which the party delines. will look around the room, but soon gets frustrated and punches the wall... so hard that it causes a rumble. then leaves the room, and appears.

Talk to, and he'll reveal a secret passage to the computer. Head towards the computer room, and a cutscene will begin. attempts to ask the computer for the locations of and, but  tells him to be easy, since , how's probably never seen a computer before, can break it. Suddenly, the blue monster from eariler,, appears and lands on the keyboard. then tackles him to chase him off. He turns around in an angry matter, but suddenly, a voice claiming to be the is alerted, explaining that further violation of the computer will result on punishment. However,, while attemping to get off, accidently steps on another button. This angers the, who then puts the trio and under arrest.



A few seconds later,, who is at a safe spot, suddenly notices a beam coming from the back of the room, and tells and his friends, who are in danger, to run, but it was too late, as the trio are hit by the beam and pulled into the computer system, in front of a horrified.

Click here to visit Space Paranoids >>>>

Fifth Visit
You've escaped from the computer system, and tell Leon about what your object is. Once gameplay is resumed, investigate the doodle that was behind the painting of Ansem. This will trigger a long cutscene where you are finally reunited with King Mickey. After this, you gain Master Form. Your main object here is to go back into the computer world and keep your promise to Tron. Before you do, open the chest that's now present; you get the Ukulele Charm, which allows you to summon Stitch.

Click here to revisit Space Paranoids >>>>

Sixth Visit
With thanks to, the party was able to access the DTD. Before you continue on, you should head back to and do the next song.

Click here to do a quick visit to Atlantica >>>>

--><!--Okay, I'm out of Space Paranoids. Time to gather more data for HB and AT

Exit the room. Your first battle will involve several Heartless and Nobodies. Take them out, and you'll see cutscenes involving the Gullwings and Sephiroth. Save the game, then head towards the next area, where you'll fight several Nobodies. After that, you'll be taken to the Bailey, where Sora will see his friends fight the Heartless, with Yuffie being healed by Aerith, Stitch attacking with his blasters, the Gullwings luring one Heartless off a cliff before being chased by others, then Leon and Cloud fighting several Heartless side-by-side. Cloud then encounters Sephiroth, then goes after him as Tifa appears, who is then surrounded by Heartless, which she fights with her arm-to-arm combate.

King Mickey appears and tells the party to leave, as there is already a lot of help here. Donald and Goofy pretend to agree, but the party soon runs off to help their friends. They soon encounter Demyx.

Dammit: Demyx. Quite possibally the 2nd hardest boss prior to The World That Never Was, only beaten by Xaldin in Beast's Castle

I lost the first time I faced the David Bowie parody, because I failed to kill the last water clone in time during the second round. I managed to pass the second time with these: Knocksmash x2; at least 2 Ethers; Ether in the quick-select. Let's just hope there is no powerout (as there is a thunderstorm in my city today), as I am in no mood for a third round, y'know.

Demyx

Sora  = Armor+; Blizzard Upgrade (Blizzara) Donald = Blizzard Boost Goofy = HP+

After this battle, Goofy will be hit in the head by a rock, and will be KOed. He'll leave the party. During the next battle, Donald will be absent, as well.

During this part, Sora will have to go through a path. Several allies (Yuffie, Leon, Tifa and Cloud) will appear and assist Sora in battle.

Once you reach the Crystal Fissure, Goofy will rejoin, revealing that he was unharmed from the blow to the head because of all these years of being "bumped in the head". As he surrendered all his equipment eariler, none of his abilities will be active, so re-equip them, as well as any accessory and armor he was wearing.

You also get a map and some Torn Pages here, but you need to clear the 1,000 Heartless Battle, watch the cutscenes, and re-enter Hollow Bastion before you can return to the 100 Acre Wood.

Both Donald and Goofy are absent in this battle, so that means Sora will be fighting alone. Though this battle looks deadly, it's actually quite easy, especially in contrast to the battle with Demyx earlier. The Heartless can be taken down with magic, Trinity Limit, or by the reaction commands "Snag" and "Rising Sun" (In the Final Mix version, one can also use Limit Form). Your main goal is to defeat all 1,000 of the Heartless, which can take a while, but is otherwise an easy battle.

1,000 Heartless

Sora = Guard Break

And that's that. Cutscenes are now, where you'll learn more about Organization XIII and their plot. During the cutscenes, Sora and that will obtain a Photo (with Hayner, Pence, Olette and Roxas) and some Ice Cream. Once you regain control, you are back on the Gummi Ship. You can now visit one of the following three worlds: The Land of Dragons, Beast's Castle, Port Royal. If you have not yet visited Atlantica, you should go now, since you know have 5 Bars on the Drive Gauge (and you've had them since the Hostile Program battle in Space Paranoids)

Click here to visit The Land of Dragons >>>> Click here to visit Beast's Castle >>>> Click here to visit Port Royal >>>>

Seventh Visit
In the original PS2 version, this visit is optional, but we recommend you complete it. In the Final Mix and 2.5 versions, this visit is mandatory.

The Claymores are going haywire, and Sora suspects that Organization XIII is up to no good again. Gameplay resumes. Head towards Merlin's House and, you'll be ambushed by some Heartless... from Space Paranoids (the song that plays is even the battle theme for that world!) Defeat the Heartless and enter the house, where you'll learn that the MCP has taken control of the town. Your main object now is to head towards Ansem's Study. Be careful of the Claymores, as they're under the MCP's control, and will attack the party when given the chance.

Once you reach the lab, a cutscene will begin. After it ends, access the computer and select the Pit Cell. You will begin your third and final visit in Space Paranoids.

Click here to revisit Space Paranoids >>>>

When You Return...
Click here to visit the Cavern of Remembrance >>>>

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