Template talk:WKH1HBoss

What the hell is up with this color scheme? Major ouch fest; my eyes are bleeding! Why not make separate boss templates for each classification of enemy? Heartless have one color, Somebodies another, etc. -
 * Completely agree; I thought that's what we were doing in the first place. --Xigbar's Replica Data KHIIFM.pngAS IF! Xigbar's Replica Data KHIIFM.png 21:18, 5 October 2011 (UTC)
 * It's the most sensible thing to do; right now it looks like we're using the same template for EVERY boss, something I find distasteful, especially when the template looks like this. -

Difficulty Section in Boss Templates
Mechajin and I have been talking about this recently. Should we make a difficulty section in Boss Templates for Walkthroughs?? 17:02, 6 October 2011 (UTC)
 * So then I take it we're staying with difficulty. 19:01, 7 October 2011 (UTC)
 * Again, the whole thing seems completely arbitrary. It is not actually usable information, and seems to me like it will only lead to edit wars over "just how difficult is this boss, really?" I highly, highly recommend it be removed. Remember we have 99% of game info in the existing articles. The walkthroughs should consist of actionable information, not tzotchkes. 20:29, 7 October 2011 (UTC)
 * Though at first I thought adding the difficulty level would be a good idea, I have now decided against it. The idea of a "difficulty level" is too subjective; a boss that one person finds very easy may be incredibly difficult for someone else, as I've discovered by talking to some of my friends.  If we want this to be a fact-based walkthrough, adding opinion-based information should not be allowed.  -- 00:35, 8 October 2011 (UTC)
 * That's exactly why I'm against adding difficulty section. It's purely based on a person's opinion. I had a discussion at the IRC and someone said something along "walkthroughs that are made by one person includes a difficulty section.", and since the walkthrough is made by a community, clash of opinions might happen. A clear example of this is when I say "Kingdom Hearts II is just too damn easy. Almost every boss except Demyx and Sephiroth can be beaten by attacking and sometimes healing." And then there's a friend of mine, who can't even get past Land of Dragons. Oh, and I was playing on Standard Mode while she was playing on Beginner Mode. The difficulty of the game might also cause controversies. I'll use KHII again as an example, as I said before (which is PURELY based on my own opinion) KHII is easy on Beginner, Standard, and even Proud. BUT when I played Critical Mode, I got my ass whopped by Axel 3 times. And that was the very first battle against him when we were using Roxas.


 * tl;dr, IMO, strategies for bosses need to stay neutral, we can put in tips and hints for defeating the boss, but we simply can't decide the boss's difficulty. 17:21, 8 October 2011 (UTC)

Those in favor of making a difficulty section

 * 17:34, 6 October 2011 (UTC)
 * 1) -- Xion 4  ever  17:39, 6 October 2011 (UTC)

Those in favor of not making a difficulty section

 * 1) I don't really see how this would be any more useful than just saying "The Phantom is a quite difficult boss to defeat." in the first line of the summary. 18:24, 6 October 2011 (UTC)