Anti-Aqua

Anti-Aqua is a boss in Kingdom Hearts III. After Aqua is corrupted by darkness and the influence of Xehanort, Sora is forced to fight her in order to rescue her.

Kingdom Hearts III
When Ansem, Seeker of Darkness arrives at the Dark Margin to take Ansem the Wise, Aqua tries to fight Ansem, but the Dark Figure subdues her, imbues her with darkness, and throws her into the seas of the Dark Margin, transforming her into Anti-Aqua.

Anti-Aqua later confronts King Mickey and Riku when they return to the Dark Margin to find her. She has a Demon Tower restrain Mickey and takes his Star Cluster Keyblade, explaining the pain she has been through over the years she spent trapped in the Realm of Darkness. She and the Demon Tower then fight Riku, but Riku destroys the Demon Tower and frees Mickey with Sora's help. Sora battles Anti-Aqua and successfully frees her from the darkness.

Later, during the final battle at the Keyblade Graveyard, Aqua begins hallucinating when faced by the Demon Tide, which she views as a swarm of Anti-Aquas in place of Shadows, stunning her in place as the Demon Tide swallows her. Sora manages to purify the fear in her heart, which takes the form of Anti-Aqua, allowing Aqua to face the Heartless head-on during the second attempt.

Design
Anti-Aqua is a corrupted version of Aqua. Her hair is a bleached blue, her eyes are yellow, and her dress has darkened and become tattered, with scaly texture appearance. Her arms and legs have also begun to darken, and her hands are now black with red fingertips.

In battle, she wields Mickey's Star Cluster after he is disarmed while fighting a Demon Tower.

When she first reveals herself, Anti-Aqua initially appears as a black silhouette wreathed in a violet aura of darkness.

Strategy
Anti-Aqua behaves nearly identically to the phantom Aqua from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. She begins the fight by activating Spellweaver, and continues to fight in this mode. She usually attacks in tandem with doppelgängers, often firing homing orbs at Sora and performing spiraling attacks. All of these attacks can be guarded. She often teleports across the arena, and sometimes teleports before Sora can attack. When her retaliation point is reached, she often counters with an unblockable lunge. Occasionally, Anti-Aqua will wander across the arena with several doppelgängers, explaining her pain to Sora. While she and the doppelgängers will disappear after a short time, Sora can use Thunder to instantly expose the real Anti-Aqua.

Anti-Aqua is resistant to Blizzard magic, and while she is not weak to Fire, the usage of Fire attacks reduce her revenge value by the attack's given value.

As her health dwindles, Anti-Aqua gains access to two ultimate attacks. The first, in which she teleports in the air before firing Blizzard shards, can be guarded or evaded. The second is the Spellweaver finisher, where she and three of her doppelgängers perform a spinning attack. To escape the attack, Sora can either dodge out of the spiral, or block with a Formchange that blocks with barriers.

Although her pattern can be challenging, she has low health for the point in the game she is encountered. The recently acquired Nano Arms Formchange works well against her as it has strong distance closing potential as well as providing access to a Barrier guard.