User talk:TheSilentHero/Archive-II

Oooh, first message
Here's a nice way to start your new archive:

Congrats dude ^_^ 17:59, 4 January 2015 (UTC)
 * Thanks. Just what I needed to remind me of our failure... 18:22, 4 January 2015 (UTC)
 * Eeek, I'm sorry. I didn't mean to do that ;_; 18:32, 4 January 2015 (UTC)
 * I was just joking. It was a fun contest and you deserve the victory. I still want to know how you figured out my trivia, though. 18:34, 4 January 2015 (UTC)

HEEEEeeeeelp
Thanks mate. You're a star. ^_^  Trois nyx  19:18, 13 February 2015 (UTC)

DDDfire > DDDatt
Does this mean that Rare Spirits will not have the DDDfire parameter? If so, we need to change the grouped trigger in the first few tabs so that the Rare Spirits will still have infoboxes. 19:42, 28 March 2015 (UTC)
 * I changed it because of the giant Wheeflower, which doesn't have a Spirit but isn't a boss either and it automatically added a Spirit tab with the fire parameter, so I changed the parameter to a random Spirit-exclusive parameter. I haven't actually checked whether it breaks any of the other pages. 20:02, 28 March 2015 (UTC)
 * Can the giant Wheeflower not just be included as location stats? I mean, it doesn't change in appearance, so the only issue should be whether it's stats are not calculated normally.
 * Regarding other pages, some of the earlier tabs in the template (the main stats tab, the main tab, and the journal, I believe) are triggered by the presence of the DDDfire stat. We need to make sure those trigger with the new parameter instead. 19:14, 1 April 2015 (UTC)
 * I don't know how the template calculates the stats, but the giant Wheeflower has different base stats. We might be able to add something to the template for that, though.
 * I think we should keep the DDDFire parameter as trigger for the main tabs as it (and the other elemental parameters) is used for both Spirits and Nightmares. 21:11, 1 April 2015 (UTC)
 * By the way, where are you getting the stats from? 22:55, 1 April 2015 (UTC)
 * Ultimania scans from KH13.com. Apparently, they have scans of all Ultimania's and Strategy Guides. 06:52, 2 April 2015 (UTC)
 * Does it list the dream pieces you get when a Spirit dies? 03:08, 11 April 2015 (UTC)
 * I'm having trouble reading the pages about the synthesis materials (page 49-53, expanation on 44), so I don't know. 11:40, 11 April 2015 (UTC)

Moogle Shop
Just so I don't go crazy trying to check what changed, did you perform any edits beyond simply rearranging the sections? 17:19, 18 April 2015 (UTC)
 * No, I only moved them around. 17:21, 18 April 2015 (UTC)


 * (Stealing this section) Not your fault, don't worry about it. :) 04:23, 25 April 2015 (UTC)
 * The only other things I'm working on are where to get all of the glossaries, boss rewards and drop bonuses. 01:45, 28 April 2015 (UTC)

Disney Wiki userboxes
Would you like to help improve the disney wiki userboxes if you are available please. 17:46, 25 May 2015 (UTC)
 * What needs to be done? 18:13, 25 May 2015 (UTC)
 * Well some renovations on alot of them some userboxes that have yet to be made and also some organizing there is quite alot to cover on disney wiki and needs as much users and focus as it can. 18:17, 25 May 2015 (UTC)
 * Well, I don't know a lot about Disney, so I don't know if I can help much, but I'd say you should start with creating a base userbox template, like this one, and making them all the same size. (The different sizes make it look really messy in tables.)
 * I noticed that after signing my talk page, you edit it again to change the default signature in your personal one. If you want to know how to sign with your custom signature, you should check out my tutorial in the magazine. 18:26, 25 May 2015 (UTC)
 * Which issue? 18:40, 25 May 2015 (UTC) 18:31, 25 May 2015 (UTC)
 * The newest one. 18:32, 25 May 2015 (UTC)

KH2 attacks/descriptions (from the Ultimania)
On Pastebin, for easy copy/paste. I actually did this a while back, and it's still kinda messy, so... (also do note that some of the "pure" Japanese isn't necessarily a one-to-one translation... if you can come up with something that sounds better, go ahead and use that). Ultima Spark  (talk)   16:15, 26 May 2015 (UTC)
 * Thanks a lot! This should make things a lot easier. 16:53, 26 May 2015 (UTC)

Magazine
Heyo SilentHero! I'm going around and checking on people's progress for the magazine contributions. You signed up for a riddle, and a review for the keyblade master. I wanted to make sure that you're still planning on doing all of the above, and was wondering if you need anything from me, and how far along you are in your endeavors. If you'd like to do another one, feel free to sign up at the Journalist Spot, just don't put too much pressure on yourself :) Keep in mind that the deadline is June 23rd, which is less than a month away. Thanks for your contributions and have a good day! 05:17, 27 May 2015 (UTC)
 * I haven't begun on the review yet, and I have a riddle ready, but I'm not sending it in yet, in case I come up with a better one. I do have a question regarding Naminé's Sketchbook, are sprites allowed? (I'm currently working on something and if I finish it in time, I'd like to send it in.) 12:40, 27 May 2015 (UTC)

Fannotation
Contribute Your Facts to the Kingdom Hearts 3 Trailer Fannotation. 22:18, 29 June 2015 (UTC)

IRC Presence
If you're available, I'd appreciate if you could join me on the IRC to help me out with something. 20:39, 24 July 2015 (UTC)

Userbox trouble on the Disney Wiki
http://disney.wikia.com/wiki/Special:Chat Can you help negotiate on here? 19:08, 26 July 2015 (UTC)
 * I'm afraid I won't be able to help. It seems the Disney Wiki likes to stick to the old way and does not accept new ideas. 20:19, 26 July 2015 (UTC)
 * Actually i was about 2 users arguing and reverting each others edits on the style of the userboxes. 21:05, 26 July 2015 (UTC)

Rooms
For the purposes of links and in-topic mention, stuff like "Isla de Muerta" is a "super-room" (similar to The Old Mansion or The Castle That Never Was), and the subrooms get their own concatenated links. 18:17, 25 August 2015 (UTC)
 * I see. But if they are super-rooms like the above ones, shouldn't they get a separate page, or at least a subsection in the Settings and Areas sections? 18:22, 25 August 2015 (UTC)
 * They should have a paragraph or so, yeah. Really, most of our location coverage should be expanded, along the idea of Cavern of Remembrance. 19:13, 25 August 2015 (UTC)

"Should we create a page with non-elemental attacks, like the other element pages?"
Neutral (element). -- 03:20, 24 September 2015 (UTC)
 * Well, according to the KHIIFM+ Ultimania (which also covers ReCoM), Neutral is 無, while the Link Attacks use なし, so I don't think it's the same. 06:53, 24 September 2015 (UTC)
 * I'm pretty sure they're different terms for the same thing. ReCOM doesn't have both 無 and なし, right? -- 13:24, 24 September 2015 (UTC)
 * Is that not Physical? 14:19, 24 September 2015 (UTC)
 * I'm not sure which one you're asking about, but here are a couple of images from the KHIIFM+ Ultimania (KHIIFM, ReCOM) demonstrating both physical (物理) and the two different brands of Neutral (無 and なし). @Silent, terminology has changed between games before, but these two seem to be the same. I think. -- 15:11, 24 September 2015 (UTC)
 * Okay, KH2 has "Physical" and "None" (なし). KHRe:CoM has "Physical" and "None" (無). I'm not sure what effect this has in KH2, but in Re:CoM it basically means that it's like a physical attack in almost all aspects (no one's weak to neutral, I think), but is not hampered by abilities that guard against physical attacks (meaning an attack from Oblivion on a Large Body does the same amount of damage whether you hit his belly or his back).
 * It's also the same word:


 * なし 《無し》 (n,n-suf) (1) (uk) without; (n) (2) (col) (uk) (ant: 在り・あり .2) unacceptable; not alright; unsatisfactory; (P) [Edit][ViewDB][FreqCnt][Ex][L][G][GI][S][A][JW] 16:18, 24 September 2015 (UTC)
 * I think in at least KH2 and KH3D it means that the attack doesn't fit in any other element. The KH2 Bradygames guide calls it "Other", while the KH3D BG guide uses "—". It is used for attacks like Explosion in KH2 and Balloon in KH3D. Enemies can resist it in at least KH2, although only bosses do.
 * I noticed the other elements in the KHRECOM scans use kanji instead of kana (so, 炎 instead of ファイア for Fire). Which means it could be the same element, but the effects of the element may differ between games. 16:58, 24 September 2015 (UTC)
 * If it's just that it doesn't fit in any other element, then what is the distinction with Physical? There must be a practical difference, right? -- 17:18, 24 September 2015 (UTC)
 * I think it's mostly used for magic or magical effects (like Explosion). 17:20, 24 September 2015 (UTC)
 * The only difference between Physical and Neutral is that Neutral can bypass resistance to physical damage (i.e. Large Body's belly). That's it. 17:27, 24 September 2015 (UTC)
 * So they are the same. -- 19:24, 24 September 2015 (UTC)
 * So, should we edit the Enemy template to replace all "Other"s with "Neutral" (And "Weapon" with "Physical")? Or do we put a note on the Neutral page saying it is also known as "Other"? 06:49, 25 September 2015 (UTC)
 * At least for the tabs I coded, the attribute names used are the ones that are used in the games or guides, so we shouldn't change those. I would much rather us list the alternate names in the attribute articles, and possibly link the infobox to those pages. 13:05, 25 September 2015 (UTC)