Status effect

Status effects are temporary conditions that can affect the attributes or actions of characters or enemies. They can be caused by certain attacks, magic, sleights, or abilities. A status effect can be instantaneous, or it can last for the duration of a spell's effect, or until it either wears off or is cured by an item.

In Kingdom Hearts 358/2 Days, each of the thirteen status effects corresponds to the signature element of a Organization XIII member.

Air-toss
The Air-toss (吹き上げ) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by Aero-type commands, Wind-type attacks in Kingdom Hearts 358/2 Days, and abilities like Aero Finish or Aero Counter.

Bind
The Bind (バインド) status effect appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like Bind and Binding Strike

Blind
The Blind (暗闇) status effect appears in Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. It hinders the victim's ability to successfully land attacks. In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, a blinded character will often miss with weapon attacks, including Attack Commands. In Kingdom Hearts Birth by Sleep, a blinded enemy will attack other enemies or go in the wrong direction, while a blinded character will have a reduced field of vision, with only the area immediately around the character visible, and will be unable to use Lock-On or Shotlocks. Bind is typically caused by Dark-type commands, Blackout, and Flower-type attacks in Kingdom Hearts 358/2 Days.

Clock Rewind
The Clock Rewind (クロックレベル1) status effect appears in Kingdom Hearts Re:coded. It resets Data-Sora's clock gauge to level 1 and prevents it from being filled.

Command Lock
The Command Lock (コマンド禁止) status effect appears in Kingdom Hearts Re:coded. It prevents Data-Sora from using any commands.

Confuse
The Confuse (混乱「コンフュ」) status effect appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the Vile Phial will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like Confuse and Confusion Strike, certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked while affected by Zero Gravity, and Illusion-type attacks in Kingdom Hearts 358/2 Days.

In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.

Damage Drain
The Damage Drain (ダメージ吸収) status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Damage Drain, the character's HP damage is absorbed by the attacking enemy, healing them. Damage Drain is inflicted by Water-type attacks.

Defense Cut
The Defense Cut (防御ダウン) status effect appears in Kingdom Hearts Re:coded. It cuts down Data-Sora's Defense, causing him to take more damage from enemy attacks.

Demi
The Demi (割合) status effect appears in Kingdom Hearts and Kingdom Hearts: Chain of Memories. It shaves off a fraction of the victim's remaining HP. It is caused by Gravity and other, related attacks.

Doom
The Doom (死の宣告「デス」) status effect appears in Kingdom Hearts, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts Birth by Sleep. It automatically KOs the victim after a set period of time, indicated by a countdown, independently of the victim's HP.

In Kingdom Hearts, Doom is inflicted on Sora's entire party by Phantom, and each party member is affected in turn, starting with Peter Pan and ending with Sora. The countdown, starting from 12, is marked by the minute hand of the Clock Tower, and the countdown can be halted temporarily by casting Stop on the clock face.

In Kingdom Hearts Re:Chain of Memories, Doom is inflicted on Sora by Marluxia's third form. Sora is immobilized and has until the countdown runs down from 6 to break six of Marluxia's cards, or he will lose the battle.

In Kingdom Hearts Birth by Sleep, Doom is inflicted by the Dark Haze command. Victims are defeated after a five second countdown.

Marluxia's Absent Silhouette and Replica Data use a variation of Doom, which marks Sora with a countdown that starts with Sora's level and is reduced by one when Sora is hit by Marluxia's scythe.

Flip-foot
The Flip-foot (移動異常) status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. While under Flip-foot, movement controls are reversed. This effect is identical to when a character is affected by Confuse. In Kingdom Hearts 358/2 Days, Flip-foot is inflicted by Illusion-type attacks.

Stop
This is caused by the spell Stop. The spell causes an enemy to freeze for a certain duration of time. The frozen enemy does not receive damage when hit. Instead, all damage is done to it when Stop wears off. This effect is especially useful in the Phantom fight.

Burn
Caused by some Fire-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.

Poison
Mainly caused by Black Fungus and Parasite Cage. It causes the player to take damage at an increasing rate even while moving away from the enemy. This lasts for about 5 seconds after the initial strike.

Stun
Stunning an enemy is a way of gaining an advantage in battle, yet can also be used by the enemy as a threat. While stunned, one cannot move for a short amount of time, usually until attacked. Strike Raid causes this effect in Sora's story, and Riku's second hit in his Dark Mode's three-hit combo also causes it. The Holy Burst sleight can stun as well. While bosses are typically immune to this effect, and rarely use it, Larxene's various Thunder abilities and Riku Replica's second hit in his three-hit combo also cause stunning.

Air Shield
Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in Kingdom Hearts. While Aero does appear in Kingdom Hearts: Chain of Memories, it is used for offense and does not have the Air Shield affect. Xaldin uses a similar ability in Kingdom Hearts II.

Invincibility
An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in Olympus Coliseum, Hercules is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.

Kingdom Hearts

 * Sora - Some Summons negate harm to Sora, like Dumbo.
 * Hercules - He is within a state of Invincibility when fought until hit with a barrel. Periodically, he can switch back to his Invincible state. Denoted by a yellow glow surrounding his body.
 * Black Fungus - It can become Invincible for a short period of time.

Kingdom Hearts Re:Chain of Memories

 * Platinum Card - When used it gives Sora the invincibility status for twenty attacks.

Kingdom Hearts II

 * Undead Pirates - Cannot be attacked unless in the moonlight.

Kingdom Hearts 358/2 Days

 * Heartless - When paired with a Barrier Master, all enemies are protected from all damage until it is defeated or if the Barrier Master's book has been knocked away.

Kingdom Hearts 358/2 Days
In Kingdom Hearts 358/2 Days, there are many status effects in the game that have not appeared in previous installments. Each effect corresponds to an Organization member's respective attribute, and each member is resistant to their own element's status effect, with the percentage of resistance increasing with increasing character level. Furthermore, there is a special accessory for each status effect that renders the player immune to it. The effects are expressed by different icons to represent different ailments, which appear over the affected character's head. Many enemies have attacks which can inflict status ailments that reduce or negate combat and movement abilities. All effects subside after a brief period of time, or they can be cured quickly by using a Panacea.

Null Defense
Attacks inflict damage without regard to the character's defense. Typically caused by Nil-based magic and attacks.
 * This status effect is prevented by the Anti-Nil ability which can be equipped through various armors and accessories.

Shoe-glue
Represented by the "1 Ton" icon that appears over the character's head, this status ailment makes characters unable to jump or perform aerial combos. Typically caused by Gravity/Space-based magic and attacks.
 * This effect is prevented by the Anti-Space ability which can be equipped through various armors and accessories.

Freeze
Represented when ice forms around the character, they become incapable of action. To break free of it, the player must press the A button rapidly. Typically caused by Blizzard-based magic and attacks.
 * This effect is prevented by the Anti-Ice ability which can be equipped through various armors and accessories.

Halve HP
Certain enemies are capable of attacks that reduce a character's attacks by half of their max HP. Typically caused by Earth-based magic and attacks.
 * This effect is prevented by the Anti-Earth ability which can be equipped through various armors and accessories.

Silence
Represented by a speech bubble with an ellipsis ("...") that appears over the character's head, the character becomes incapable of casting magic. Typically caused by Moon-based magic and attacks.
 * This effect is prevented by the Anti-Moon ability which can be equipped through various armors and accessories.

Ignite
When the character catches on fire, they continue to lose HP until the fire goes out (identical to the Burn effect listed above). Typically caused by Fire-based magic and attacks.
 * This effect is prevented by the Anti-Fire ability which can be equipped through various armors and accessories.

Rewind Defense
Represented by a blue shield with "Lv. 1" appearing over the character's head, their defense is reduced to their first level's defense for a short period of time. Typically caused by Time-based magic and attacks.
 * This effect is prevented by the Anti-Time ability which can be equipped through various armors and accessories.

Jolt
When a character is surrounded by electricity, they are damaged by up to 10% of their HP when coming into contact with any ally (which will also damage said ally), enemies, and even walls and environment objects. Typically caused by Thunder-based magic and attacks.
 * This effect is prevented by the Anti-Lightning ability which can be equipped through various armors and accessories.

Radar Zap
The map displayed on the lower screen whites out for a short period of time. Typically caused by Light-based magic and attacks.
 * This effect is prevented by the Anti-Light ability which can be equipped through various armors and accessories.

Kingdom Hearts Birth by Sleep
In Kingdom Hearts Birth by Sleep status effects also make an appearance. Terra, Ventus, and Aqua can all inflict status effects to enemies as well as being able to receive them from enemies such as the Chrono Twister and Stopga, however within the Mirage Arena, opponents can use these spells against the player.

Ignite
Terra, Ventus, Aqua or the enemy is burned and receives damage periodically. Ignite can be dealt by Fire-based Deck Commands, such as Ignite or Fire Dash.

Poison
Terra, Ventus, Aqua or the enemy is poisoned and receives damage periodically. Poison can be dealt by Poison-based Deck Commands, such as Poison or Poison Edge.

Sleep
The enemy is set to sleep for a period of time where they won't attack nor respond to attacks. Sleep can be dealt by the Sleep magic Deck Command.

Stun
Terra, Ventus, Aqua or the enemy is stunned for a short period of time. Stun can be dealt by Thunder-based commands, Aero magic commands or Mine magic commands such as Stun Edge and Mine Square.

Mini
Terra, Ventus, Aqua or the enemy is minimized to a small size and is prone to much more damage than normal. Mini can be dealt by the Mini magic Deck Command.

Stop
Terra, Ventus, Aqua or the enemy is stopped for a period of time. Stop can be dealt by Stop-based Deck Commands, such as Time Splicer and Stopga.

Slow
The enemy is slowed down giving the player more time to attack the enemy. Slow can be dealt by the Slow magic Deck Command.

Doom
A numerical counter appears over the enemy's head, counting down. Once it reaches 0, the enemy is destroyed. Doom can be inflicted by Dark Haze.

Zero Gravity
The enemy is kept midair inside a barrier and if prolonged inside will continue to lose HP and eventually be inflicted with Confuse. Zero Gravity can be inflicted by the Zero Gravity magic Deck Commands.

Kingdom Hearts Re:coded
In Kingdom Hearts Re:coded status effects also make appearance. Data-Sora can inflict status effects to enemies through the use of magic commands or his Keyblade's Overclock ability such as Attach Fire. Data-Sora can prevent receiving status effect by equipping certain accessories.

Ignite
Data-Sora or the enemy is burned and receives damage periodically. Ignite can be dealt by Fire magic or Attach Fire and Fire Counter Overclock abilities. Data-Sora can prevent Ignite status effect by equipping the Fire Charm accessory.

Freeze
Data-Sora or the enemy is frozen and is unable to move. Receiving attacks while in frozen state will receive more damage than usual. Freeze can be dealt by Blizzard magic or Attach Blizzard and Blizzard Counter Overclock abilities. Data-Sora can prevent Freeze status effect by equipping the Blizzard Charm accessory.

Jolt
Data-Sora or the enemy is shocked, after the status effect is over, the target will receive a small amount of damage. Jolt can be dealt by Thunder magic or Attach Thunder and Thunder Counter Overclock abilities. Data-Sora can prevent Jolt status effect by equipping the Thunder Charm accessory.

Slow
Represented by a purple clock icon with a blue downwards arrow. Data-Sora or the enemy will move slowly. Slow can be dealt by Slow magic or Attach Slow and Counter Slow Overclock abilities. Data-Sora can prevent Slow status effect by equipping the Zip Watch accessory.

Shoe-Glue
Represented by a weight icon with the word "1 Tn." imprinted on it. Data-Sora can't jump during the status effect. Data-Sora can prevent Shoe-Glue status effect by equipping the Feather Charm accessory.