Walkthrough:Kingdom Hearts/Agrabah

Agrabah Logo KH.png
Once you land on the World, a cutscene will play, showing and  discussing the Keyhole of the World. flies down and informs them that the princess is nowhere to be found, but could care less about the princess and more so of the Keyhole. However, reminds Jafar of her importance and so he commands  to find, who is hiding behind one of the stalls. You'll be back in control now, where are already attacking you, so take care of them. Head into the small door that leads to the and break the barrel to open a  containing a. Exit back to the and there will be a  to your right containing another. Go all the way to the left, jump up and open the there, it'll have a. Jump down and head to the. Take the steps to the right and climb the pole to, where there will be a chest on the steps containing Dalmatians 38, 37 and 39. Next, help the out. After the flies off, go to the moveable stack of drawers and move it and interact with the Keyhole, it'll unlock one of the doors across. There is also another that contains a. Now head down through the front exit into the and head to the.

Now you'll be introduced to, she'll tell you about what happened prior to your arrival in this World but ends this conversation prematurely and  runs away with  leaving you to battle a number of Heartless. After you've defeated them all, climb up the stack of boxes and open the to get a, also use the Keyhole to the right. Head to the through the new exit and jump along the awnings and get to the  on a lower platform, you'll get. Head to the and exit to the, where the  will be waiting to take you further.

You'll find a man,, trapped in the sand. Clear out the and  will call for the  to help the party take care of the Heartless. Then you'll be formally introduced to the in a cutscene. After the cutscene you now have the choice to add into your party. You'll be back at the so climb back up the stack of boxes and jump between the awnings to the exit leading to the. Jump across to the exit leading to the and then from there, jump across the awnings to the  exit. In this area, there's a on the lower floor, as well as a Keyhole and some, one of which will give you a  and another which will give you a. Head back to the and go through the new exit to the. Drop down and to the other side, where there will be a with a  inside. After all this scavenging, head to for a cutscene, then head back to the  again for another cutscene... and a boss.

After defeating the, head back towards the through the  where you'll find yourself in another boss battle as the  emerges.

As soon as the battle is over, head into the. Head down the stairs to the right to get into the and go across to the  ahead and open it to get a. There is another chest on the other end of the room that contains a. Head through the right exit to get to the. Touch the jewel on the statue to open a hidden door in the same room. However, you can't reach it yet, so instead swim up the waterfall and use the to get a. Open it and you'll obtain a. Now travel straight ahead to the, where there's a closed door, a platform with a statue and a pillar. Attack the pillar to lower it down. A cutscene will begin, where the grants 's first wish to show the Keyhole of this world. Head back to the and climb up the stairs to the. Drop to the right to land in a completely different chamber, the. Climb up the stairs and go across the platform to the to get a, now go across to the platform where there's a Save Point. Jump across to the other platform and open the there to get a. Head back to the platform with a Save Point and go up to the.

Now continue until you see the platform with three heads shooting out water streams, jump onto the top and open the to get an. Head over to the other platform ahead beside the door to get a. Now head into the through the nearest exit. Clear the area of Heartless and go to the upper platform. Open the to get a, then head into the. Use the in this room to get a lot of Munny and a. Climb the statue with the fireplace within and open the to get a. Jump to the other dune of gold with a on top and open it to get a. Jump across to the ledge and then to the other with a on top and open it to obtain a. Now put into your party and call upon one of the statues to propel you to a  which contains Dalmatians 52, 53 and 54. Now head into the for a cutscene and a boss battle.

encounters for the first time, but she leaves as soon as he questions her. reveals that is a  Princess of Heart. will seal off the Keyhole and the exit to ensue the boss battle, with a reluctant as his aide.

You will be sent back to the entrance of the, so walk over to to start another cutscene. appears and tells to turn him into a genie, resulting in another boss fight. Drop down into the.



Once is done for he'll be sealed in his lamp. However overlooking all this will be captured by an unknown presence. calls out for but no response,  locks the Keyhole but this causes the  to start collapsing. They all head off on the. Now you must go through a carpet-run where you have to dodge falling rocks, lava spurts, stalagmites and stalactites. HP Orbs and MP Orbs can be collected to bring back lost HP and MP.

In the final cutscene wishes for 's freedom and in which  becomes a summon for your party. In the next cutscene, grants  the ability to find  with the help of  but  is a bit skeptical of why they're doing all this for him.

Back in, gives you the  Keyblade. You also learn. From here, you can either go to Monstro, Halloween Town or Atlantica, it's up to you.

Optional Boss
This boss can be fought after defeating the Behemoth in and sealing the Final Keyhole. You need to talk to the to reach it.