Walkthrough:Kingdom Hearts II/Timeless River

Timeless River Logo KHII.png
You enter this world after going through 's door. This is the first of five worlds where and his friends change form, since the party are given 1920s-style designs, with  and  looking similar to their early shows. 's attire resembles his appearance from the first game, but now he is drawn in similar style to that of Osamu Tezuka's manga characters (such as Astro Boy) and is pre-1940s style.

You'll encounter the past version of (who was still a captain of his own steamboat), who asks the trio if they have seen any bad guys around here. The trio point at him, much to 's shock. He then runs off towards the. There is a Moogle Shop and a save point here, so save your game and follow. You'll find him on a jetty. Select the "Punish" reaction command to trigger a boss battle.

After defeating, will suspect that  may not be the same as the  they know, since he has not called up any Heartless. says sorry, but Captain Pete then demands that the trio find the thief that stole his boat if they really were sorry. agrees, and they help (who hurt his back in the battle).

Later on, they find a window that shows four groups of Heartless (along with some jumping flames) go into windows just moments before the trio entered this world. Your main goal now is to flush out the Heartless from all four windows.


 * : Defeat all the Heartless before the structure colapess. When the balcony is shacking, use to spin the Keyblade around, doing major damage.
 * : Defeat all the Heartless before the town is flattened. Use the cannons to send the Heartless flying.
 * : Defeat the Heartless before the fires consume the whole building. Use magic on the s to easily dispatch them.
 * : Defeat the Heartless before the room is destroyed. Attacking the black hole will stop the suction.

Each time and his friends defeated the Heartless in a window, the past version of  appears and happily shakes 's hand, thanking him, before waving his hand to say good bye.

In the first window, you'll see scolding somebody. In the second window, the mistreated peoson will mope and wish that he could return to the past, creating a door that's shaped like 's as a result, but slightly different. In the third window, it's revealed that the fellow shows the door to, saying that it connects to the past, and can now use it to her advantage. Because of this, the trio relise that they are in the past. In the fouth window, sends her lackey into the past to destroy the ; the lackey being revealed as.

Soon, will appear, laugh, then run off towards the river. Just as is about to go after him,  soon appears, claiming that he's already found the fool that stole his boat. Because he cannot tell which is which,  is confused.

Now head towards the river. You'll find the two s arguing over the steamboat, with throwing  away. Now you must break open the box containing the.

After defeating, will learn ,  will learn  and , and  will aquire more HP. will run towards a Harbor. Team up with to send this  back to the future.

After defeating him, will reveal his door and go through it;  will then seal the door shut. then allows the trio to use his steamboat; besides, his first mate is late anyway. After that, you will return to, where you will watch a cutscene and open the gates for and.

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