Magic Pulse

Magic Pulse (マジックパルス) is a series of techniques that appear in Kingdom Hearts Birth by Sleep and Kingdom Hearts χ. They are s that are exclusive to Aqua and allow the user to unleash spinning orbs may inflict status effects on enemies.

Mechanics
Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.

In Kingdom Hearts Unchained χ, Magic Pulse is a that target a single enemy. It costs 3 special attack gauges to perform.

Magic Pulse II (マジックパルス2) is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases the player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts).

Kingdom Hearts Birth by Sleep

 * Aqua learns Magic Pulse 1 after earning 2000 CP while is the equipped Finish command.
 * Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
 * Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
 * Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.

Kingdom Hearts Unchained χ

 * Magic Pulse +5 is the special attack for medal.
 * Magic Pulse II +5 is the special attack for medal.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Aqua uses a move similar to Magic Pulse as a combo finisher.

Gallery
Magieimpuls