Template talk:InfoAccessRec

Nearly all of the accessories are System Sector rewards. In fact, only one of them is bought in a moogle store.

I know it would make them different from the other accessory templates, but would it be better to simply have "SP" and "System Sector" parameters, rather than a buy parameter that is only used once, and a sell parameter that is never used? 18:42, 15 February 2011 (EST)


 * Ignite: 炎上
 * Freeze: 凍結
 * Jolt: 帯電
 * Air-Toss: 吹き上げ
 * Slow: スロウ
 * Flip-Foot: 移動異常
 * Shoe-Glue: ジャンプ不能
 * Blind: 暗闇
 * Defense Cut: 防御ダウン
 * Command Lock: コマンド禁止


 * No Shoe-Glue = Anti-Space
 * No Air-Toss = Anti-Wind
 * No Freeze = Anti-Ice
 * No Flip-Foot = Anti-Illusion
 * No Command Lock = Anti-Moon
 * No Ignite = Anti-Fire
 * No Defense Cut = Anti-Time
 * No Blind = Anti-Flower
 * No Jolt = Anti-Lightning
 * No Slow = nothing

Also, we need to figure out the level of each System Sector, or find some other way to distinguish the Second District and Destiny Islands sectors. 12:43, 16 February 2011 (EST)
 * I've got all the levels for all the optional SSs down here, except for the one in the pit in the Cave: Gauntlet, on which my info is incomplete. I don't know if the story-line ones have levels. Also, all the rewards are marked down, except for that same one. -- 13:04, 16 February 2011 (EST)