Walkthrough:Kingdom Hearts/Atlantica

Atlantica Logo KH.png
Just before you enter this world, a brief scene will show being concerned about entering this world, since they will drown if they enter it. then tells him that his magic can allow them to survive. , and  have now become adapt to undersea life as to 's magic. Once you land and  will swim towards you from another area, with  tagging along behind. Soon you'll be given a tutorial on how to swim, just follow up and down, then finally  will move along to self-defense but the Heartless arrive to attack. leaves the area while and  hide inside the. Attack the Heartless to proceed further. will swim back once the Heartless are gone, then you must attack the which will let out  and, and reveal a Save Point as well. After the small cutscene, you'll be able to put into your party. Head towards the area where the trident is pointing to which will lead you to the, head to the right to a , cast on it to open it and get a. Now as you'll have noticed have now become, red for , blue  for , yellow for , and plain white ones which open just by hitting them. Now head to the right again into a small alcove where an is, open it to get a. Head down from where the is and you'll find another, hit it to get a. Now go up and head north from where the is, there should be two, one on a lower platform and the other on a higher platform. The higher one contains an, the lower one contains a. Now head down through the exit to the. Now you'll be pushed off by a strong current, if you don't act in time you'll have to go all the way back from the other end of the, take the first right as you're sent across the current. Avoid the current flowing upwards and swim away from all Heartless, keep going ahead to the.

In this map there is an inside a small alcove which contains a, keep going up to the. As soon as you get in, head to the left and go as low as possible to get to a from a. Head to the exit for but take a left and head to the  and open the  there to get a, now head back to , defeat all Heartless and stay to the right side of the map, there's a  here which contains a. Now head to straight ahead for a cutscene. Three s will be following the party, but vaporizes them before they get too close. He refuses to tell the party about the Keyhole, and forbids from leaving the palace. She swims off with the party following, then suggest he's probably being too strict and that he's just concerned of her safety. Then tells  that the Heartless are coming from 's Grotto. Now you're back to playing the party, head back to and open the large  to reveal a save point, save and head to the  and  will as you to go to the far left bottom to.

Inside she'll show you all the things she and have collected, you may also notice a trident-head shaped emblem on the base shelf,  suggests to go looking for the Keyhole, she doesn't care about what her father said even though  reminds her. There are four in this area, one is at the bottom near a clock containing a, another at the 2nd topmost shelf containing a , the 3rd is on the 4th shelf from the bottom containing a  and the last is on the bottom to the right of the first chest containing a. Now head back out as appear, in fact this leads up to the next cutscene where  is looking over the progress of  and the party, she claims they will never find the Keyhole but that  would prove useful and that she's got the Heartless on her side to aid her. She then exclaims that 's day is coming. Now you'll be back in control of, head straight ahead to a that contains a. Head to the and defeat all Heartless in the area, then look for the  here and grab onto it and it'll take you over to the  then into the entrance of the.

Here there are numerous here, from the entrance go straight and then drop straight down to find a ship with a broken hull, enter inside to a  that contains an, then get out and go up and into the ship,  will swim by. Now inside the ship there is a straight ahead but forget it for now and go to the back of the ship, there's a chest to the left containing a, there is a hole underneath the stairs that leads to a  containing a , now head back to the  that we left and open it to get the , however  will appear as you approach the. Now head back outside, you can fight for 100XP. There'll be an exit lower down from the main one, but go to the right of it to get a containing a, now head through the exit to the. There's an inactive crater ahead of you, hit it to cause a stronger current, head through it upwards to pop out the large, open it to get an then head to  to the right and swim up to the trident-head shaped emblem for a cutscene.

During the cutscene, places the  into the emblem, however before anything happens  show ups and destroys the, causing  to swim off crying. He also exiles the party from the World however and his party decide to stay regardless of 's ruling. Meanwhile, tricks  into helping her take 's. Once you're back in control, head out of and once you reach the exit to  a cutscene will play showing  escorting  to  to get the. Swim all the way to and in a cutscene  is shown weak and helpless on his Throne while  basks in the glory of the,  note to  that the Keyhole is not in the Palace and her exclaiming in shock, however  and his party make it back to the Palace but  makes off with the. rejoins the party determined to defeat and get the  back with  tagging along, before you go,  gives a small hint on how to defeat  by casting magic against her cauldron. Save and head to he map, defeat  to allow  passage to the button close to the door with the strange glyph on it.

After its defeat, examine the button to open a new passage to the. In this area go straight but then take the right path to get to the which has two, open the smaller one to get a  and the bigger one for a Save Point. Now return to the fork in the previous area and take the path to the right, go straight ahead to the then go ahead, defeating the Heartless along the way, to.

Boss: Ursula I=

Boss:Flotsam and Jetsam=

After defeating her dissipate and she will disappear into what appears to be a portal. You'll then learn Mermaid Kick, which is needed to reach for the second battle with her. But for now stay inside her lair and look around, there's a sea urchin hiding underneath the ground and a large is hanging from the wall however is shut tight. Leave the area and enter again to make it appear close to the, keep attacking it to make it blow up opening the dropping a , open it to get a. Now head back to the, and take exit straight head to if you're coming from the  area.

After defeating the  will be out of her grasp and you'll return to the palace, where  will tell you that the world's Keyhole is in. Head to the Grotto, and in he cutscene, will use the  to reveal the Keyhole with  locking it, ending 's story. will give you the world's Keyblade, the from her collection of do-dads and thinga-ma-bobs.

When you return...
If you want to get a 100% completion, you will need to return to Atlantica to perform Trinity Detect, which can be found in.