User talk:TheSilentHero/Archive-II

Oooh, first message
Here's a nice way to start your new archive:

Congrats dude ^_^ 17:59, 4 January 2015 (UTC)
 * Thanks. Just what I needed to remind me of our failure... 18:22, 4 January 2015 (UTC)
 * Eeek, I'm sorry. I didn't mean to do that ;_; 18:32, 4 January 2015 (UTC)
 * I was just joking. It was a fun contest and you deserve the victory. I still want to know how you figured out my trivia, though. 18:34, 4 January 2015 (UTC)

HEEEEeeeeelp
Thanks mate. You're a star. ^_^  Trois nyx  19:18, 13 February 2015 (UTC)

DDDfire > DDDatt
Does this mean that Rare Spirits will not have the DDDfire parameter? If so, we need to change the grouped trigger in the first few tabs so that the Rare Spirits will still have infoboxes. 19:42, 28 March 2015 (UTC)
 * I changed it because of the giant Wheeflower, which doesn't have a Spirit but isn't a boss either and it automatically added a Spirit tab with the fire parameter, so I changed the parameter to a random Spirit-exclusive parameter. I haven't actually checked whether it breaks any of the other pages. 20:02, 28 March 2015 (UTC)
 * Can the giant Wheeflower not just be included as location stats? I mean, it doesn't change in appearance, so the only issue should be whether it's stats are not calculated normally.
 * Regarding other pages, some of the earlier tabs in the template (the main stats tab, the main tab, and the journal, I believe) are triggered by the presence of the DDDfire stat. We need to make sure those trigger with the new parameter instead. 19:14, 1 April 2015 (UTC)
 * I don't know how the template calculates the stats, but the giant Wheeflower has different base stats. We might be able to add something to the template for that, though.
 * I think we should keep the DDDFire parameter as trigger for the main tabs as it (and the other elemental parameters) is used for both Spirits and Nightmares. 21:11, 1 April 2015 (UTC)
 * By the way, where are you getting the stats from? 22:55, 1 April 2015 (UTC)
 * Ultimania scans from KH13.com. Apparently, they have scans of all Ultimania's and Strategy Guides. 06:52, 2 April 2015 (UTC)
 * Does it list the dream pieces you get when a Spirit dies? 03:08, 11 April 2015 (UTC)
 * I'm having trouble reading the pages about the synthesis materials (page 49-53, expanation on 44), so I don't know. 11:40, 11 April 2015 (UTC)

Moogle Shop
Just so I don't go crazy trying to check what changed, did you perform any edits beyond simply rearranging the sections? 17:19, 18 April 2015 (UTC)
 * No, I only moved them around. 17:21, 18 April 2015 (UTC)


 * (Stealing this section) Not your fault, don't worry about it. :) 04:23, 25 April 2015 (UTC)
 * The only other things I'm working on are where to get all of the glossaries, boss rewards and drop bonuses. 01:45, 28 April 2015 (UTC)

Disney Wiki userboxes
Would you like to help improve the disney wiki userboxes if you are available please. 17:46, 25 May 2015 (UTC)
 * What needs to be done? 18:13, 25 May 2015 (UTC)
 * Well some renovations on alot of them some userboxes that have yet to be made and also some organizing there is quite alot to cover on disney wiki and needs as much users and focus as it can. 18:17, 25 May 2015 (UTC)
 * Well, I don't know a lot about Disney, so I don't know if I can help much, but I'd say you should start with creating a base userbox template, like this one, and making them all the same size. (The different sizes make it look really messy in tables.)
 * I noticed that after signing my talk page, you edit it again to change the default signature in your personal one. If you want to know how to sign with your custom signature, you should check out my tutorial in the magazine. 18:26, 25 May 2015 (UTC)
 * Which issue? 18:40, 25 May 2015 (UTC) 18:31, 25 May 2015 (UTC)
 * The newest one. 18:32, 25 May 2015 (UTC)

KH2 attacks/descriptions (from the Ultimania)
On Pastebin, for easy copy/paste. I actually did this a while back, and it's still kinda messy, so... (also do note that some of the "pure" Japanese isn't necessarily a one-to-one translation... if you can come up with something that sounds better, go ahead and use that). Ultima Spark  (talk)   16:15, 26 May 2015 (UTC)
 * Thanks a lot! This should make things a lot easier. 16:53, 26 May 2015 (UTC)

Magazine
Heyo SilentHero! I'm going around and checking on people's progress for the magazine contributions. You signed up for a riddle, and a review for the keyblade master. I wanted to make sure that you're still planning on doing all of the above, and was wondering if you need anything from me, and how far along you are in your endeavors. If you'd like to do another one, feel free to sign up at the Journalist Spot, just don't put too much pressure on yourself :) Keep in mind that the deadline is June 23rd, which is less than a month away. Thanks for your contributions and have a good day! 05:17, 27 May 2015 (UTC)
 * I haven't begun on the review yet, and I have a riddle ready, but I'm not sending it in yet, in case I come up with a better one. I do have a question regarding Naminé's Sketchbook, are sprites allowed? (I'm currently working on something and if I finish it in time, I'd like to send it in.) 12:40, 27 May 2015 (UTC)

Fannotation
Contribute Your Facts to the Kingdom Hearts 3 Trailer Fannotation. 22:18, 29 June 2015 (UTC)

IRC Presence
If you're available, I'd appreciate if you could join me on the IRC to help me out with something. 20:39, 24 July 2015 (UTC)

Userbox trouble on the Disney Wiki
http://disney.wikia.com/wiki/Special:Chat Can you help negotiate on here? 19:08, 26 July 2015 (UTC)
 * I'm afraid I won't be able to help. It seems the Disney Wiki likes to stick to the old way and does not accept new ideas. 20:19, 26 July 2015 (UTC)
 * Actually i was about 2 users arguing and reverting each others edits on the style of the userboxes. 21:05, 26 July 2015 (UTC)

Rooms
For the purposes of links and in-topic mention, stuff like "Isla de Muerta" is a "super-room" (similar to The Old Mansion or The Castle That Never Was), and the subrooms get their own concatenated links. 18:17, 25 August 2015 (UTC)
 * I see. But if they are super-rooms like the above ones, shouldn't they get a separate page, or at least a subsection in the Settings and Areas sections? 18:22, 25 August 2015 (UTC)
 * They should have a paragraph or so, yeah. Really, most of our location coverage should be expanded, along the idea of Cavern of Remembrance. 19:13, 25 August 2015 (UTC)

"Should we create a page with non-elemental attacks, like the other element pages?"
Neutral (element). -- 03:20, 24 September 2015 (UTC)
 * Well, according to the KHIIFM+ Ultimania (which also covers ReCoM), Neutral is 無, while the Link Attacks use なし, so I don't think it's the same. 06:53, 24 September 2015 (UTC)
 * I'm pretty sure they're different terms for the same thing. ReCOM doesn't have both 無 and なし, right? -- 13:24, 24 September 2015 (UTC)
 * Is that not Physical? 14:19, 24 September 2015 (UTC)
 * I'm not sure which one you're asking about, but here are a couple of images from the KHIIFM+ Ultimania (KHIIFM, ReCOM) demonstrating both physical (物理) and the two different brands of Neutral (無 and なし). @Silent, terminology has changed between games before, but these two seem to be the same. I think. -- 15:11, 24 September 2015 (UTC)
 * Okay, KH2 has "Physical" and "None" (なし). KHRe:CoM has "Physical" and "None" (無). I'm not sure what effect this has in KH2, but in Re:CoM it basically means that it's like a physical attack in almost all aspects (no one's weak to neutral, I think), but is not hampered by abilities that guard against physical attacks (meaning an attack from Oblivion on a Large Body does the same amount of damage whether you hit his belly or his back).
 * It's also the same word:


 * なし 《無し》 (n,n-suf) (1) (uk) without; (n) (2) (col) (uk) (ant: 在り・あり .2) unacceptable; not alright; unsatisfactory; (P) [Edit][ViewDB][FreqCnt][Ex][L][G][GI][S][A][JW] 16:18, 24 September 2015 (UTC)
 * I think in at least KH2 and KH3D it means that the attack doesn't fit in any other element. The KH2 Bradygames guide calls it "Other", while the KH3D BG guide uses "—". It is used for attacks like Explosion in KH2 and Balloon in KH3D. Enemies can resist it in at least KH2, although only bosses do.
 * I noticed the other elements in the KHRECOM scans use kanji instead of kana (so, 炎 instead of ファイア for Fire). Which means it could be the same element, but the effects of the element may differ between games. 16:58, 24 September 2015 (UTC)
 * If it's just that it doesn't fit in any other element, then what is the distinction with Physical? There must be a practical difference, right? -- 17:18, 24 September 2015 (UTC)
 * I think it's mostly used for magic or magical effects (like Explosion). 17:20, 24 September 2015 (UTC)
 * The only difference between Physical and Neutral is that Neutral can bypass resistance to physical damage (i.e. Large Body's belly). That's it. 17:27, 24 September 2015 (UTC)
 * So they are the same. -- 19:24, 24 September 2015 (UTC)
 * So, should we edit the Enemy template to replace all "Other"s with "Neutral" (And "Weapon" with "Physical")? Or do we put a note on the Neutral page saying it is also known as "Other"? 06:49, 25 September 2015 (UTC)
 * At least for the tabs I coded, the attribute names used are the ones that are used in the games or guides, so we shouldn't change those. I would much rather us list the alternate names in the attribute articles, and possibly link the infobox to those pages. 13:05, 25 September 2015 (UTC)

Magazine Arena
You can send me the Mirage Arena section for the magazine now. P.S: Great job on all the kh3d articles! 17:31, 27 September 2015 (UTC)
 * Sent it! And thanks! 17:56, 27 September 2015 (UTC)

Mirage Arena
Since you are currently tidying up the pages and adding the arena stats to the bosses would you also be able to find a way so that the challenges of the HD 2.5 ReMIX can be added too? -- 19:12, 15 October 2015 (UTC)
 * Sure thing. Do you know if there is a way to get the stat multiplier for the Monster of the Sea match? I don't think there is a BBSFM Ultimania or something... 06:57, 16 October 2015 (UTC)
 * Thanks, that looks really good.:-) I don't have the stats multiplier for the FM exclusive matches or the Realm of Darkness Heartless but since the PSP emulator became a bit more flexible I might be able to dig them up from the code in the next weeks. -- 18:01, 17 October 2015 (UTC)
 * I just checked the HP of the Unversed in the Monster of the Sea match and they seem to indeed match the other 4 star arena matches in the game, meaning the base HP is 105, EXP is 45, Strength is 30 and Defense is 16. Other than that I didn't have much look finding the adresses for the other unknown stats at all. -- 11:32, 24 October 2015 (UTC)
 * Great, thanks! Can you find the stats for the FM-exclusive MA bosses, too? 11:37, 24 October 2015 (UTC)
 * The information is incomplete since I can't find it all with my methods:


 * Dark Hide: 1650 HP, probably 26 STR, 15 DEF since the Realm of Darkness is Combat Level 9 (the HP of the Heartless seem to be closer to CL 10 though)
 * Monstro: 1800 HP (ReMIX: 1500 HP), 30 STR, 16 DEF (because of 4 star match)
 * Armor of the Master: 1200 HP (ReMIX: 1000 HP), Defense higher than 10
 * No Heart: 1000 HP (Keyblade; ReMIX: 750 HP), 2000 HP (No Heart; ReMIX: 1500 HP), the Keyblade seems to have a higher defense than No Heart
 * I don't know anything about the resistances (apart from status effects not working) and these stats are for the normal BBSFM, I haven't checked the HD 2.5 ReMIX yet. -- 13:53, 24 October 2015 (UTC)
 * I just checked the ReMIX and added the information above, I'm even more unsure about the other stats in this version though. -- 14:06, 24 October 2015 (UTC)
 * Since Monstro has the 4-star STR and DEF, maybe Armor of Eraqus and No Heart have the 5-star STR and DEF (which is either 36/19 or 40/20), and maybe the Keyblade has a resistance to Physical attacks..?
 * I didn't know the HD remix changed stats. Is this true for all enemies or only for the FM-exclusive bosses?
 * EDIT: Just to be sure, they resist all status effects, right? 17:04, 24 October 2015 (UTC)

Yes, they resist all status effects but without the complete damage formula it's impossible to get the elemental resistances, at least until I find a way to get these stats directly from the game (something I never found for any Kingdom Hearts game to this point). I'm beginning to suspect that the Combat Levels are not as simple as they seem either. I think only the Mirage Arena was re-balanced in the ReMIX (since it's single player only now), so I have to check the other bosses too. There is no real way to confirm STR and DEF, at least to my knowledge, it's just comparing damage done and received in relation to known enemies and the bosses being among the most complex enemies isn't helping either. -- 17:56, 24 October 2015 (UTC)

Neutral Mini
If I remember correctly, no attribute is indicated for Mini or Sleep in the Flick Rush command menu. Can you check this? 18:25, 21 October 2015 (UTC)
 * Checked the game. Mini and Sleep have the staff icon, which is used for both Neutral and non-elemental attacks. I think the only difference is that non-elemental attacks always target the player or party, like Cure and Vanish. 13:48, 22 October 2015 (UTC)

Fin Fatale
I just checked the DDD Strategy Guide and I can confirm the description for the Diver disposition is indeed "Repeatedly uses the Fishapult dive attack". 97.81.38.40 18:38, 26 October 2015 (UTC) Rex Ronald Rilander
 * Could you also check the game? (The descriptions are also in the game, right?) It may be a typo in the Strategy Guide. 18:43, 26 October 2015 (UTC)
 * Just checked, and like I figured, there are no disposition descriptions in the actual game. 97.81.38.40 18:59, 26 October 2015 (UTC) Rex Ronald Rilander

Party member draft
Hey there, I've been looking for some feedback on my party member draft for a while now and I was wondering whether you have a few minutes to review it? Don't worry if you can't though, I notice you going full out on Project Dream ^_^ 21:58, 26 October 2015 (UTC)
 * I think it looks good. 22:14, 26 October 2015 (UTC)
 * Maybe you can add how party members attack when pressing triangle in KH1, and how they don't attack certain enemies, like White Mushrooms. 18:33, 28 October 2015 (UTC)
 * I don't remember, what does triangle do in KH1? Also, do you know if there are any other enemies apart from White Mushrooms that they don't attack? 19:15, 28 October 2015 (UTC)
 * Triangle lets party members attack the locked-on target. I know for a fact they don't attack White Mushrooms, Rare Truffles, and Black Ballades. I also thought they didn't attack the Pink Agaricus, but other people claim otherwise. (Might be the HD port only). Basically, they don't attack enemies that need to be defeated in a specific way, like casting specific spells, or hitting the correct enemy. I don't know about other enemies or games, though Mushroom No. X may be another one, because it functions almost the same as the Black Ballade. 18:09, 29 October 2015 (UTC)
 * I've added a paragraph. Other than that, is there anything else to add or change? I want to put it onto the mainspace soon but I need more opinions first. 19:20, 30 October 2015 (UTC)
 * I can't really think of anything to change, but maybe you should ask someone else. 19:24, 30 October 2015 (UTC)