User:Xelias0/DissidiaKH/Heartless Enemies

Heartless are a very diverse class of enemies divided into Emblem and Pureblood types. Pureblood Heartless all have a huge weakness to Light damage and a particular resistance to Dark damage. Emblem Heartless have many more differences in their abilities and weaknesses. Heartless as a whole are much more common than Nobodies. They range in strength from very weak (for example, Shadows) to quite powerful (such as Invisibles and Dual Blades).

Shadow
Shadows are very common fodder enemies, always appearing in groups and often accompanying stronger Heartless. They are quite weak and do little damage.

Neoshadow
Neoshadows are moderately powerful Heartless that frequently appear with other Purebloods, such as Shadows and Invisibles. They are fairly fast, and can be dangerous under the right circumstances.

Novashadow
Novashadows are very similar to, but rarer than Neoshadows. They have fewer attacks and their HP attacks aren’t quite as strong, but their Brave attacks drain the enemy’s Brave points faster.

Soldier
Soldiers are rather weak Heartless that often appear in groups. They are fairly common and don’t pose much of a threat, except for their high speed.

Deserter
Deserters often appear in large numbers, and virtually never appear with other types of Heartless, save for Soldiers and—rarely—Barrier Masters. They are easily beaten and do not have a wide repertoire of attacks, so their strength lies in their numbers and speed.

Large Body
Large Bodies are usually slow, moderately powerful Heartless, though they will periodically become invulnerable and use faster attacks. Large Bodies’ main assets are their armored bellies, which automatically guards against frontal attacks.

Large Armor
Large Armors are, as their names imply, fully armored versions of Large Bodies. They are not a great deal stronger than their relatives, but their armor automatically blocks all Ground attacks. Though their attacks are mostly the same as those of Large Bodies, their HP attacks are able to inflict a status effect that temporarily robs the enemy of its ability to use Brave attacks.

Rabid Dog
Rabid Dogs always appear in packs, and are usually accompanied by other types of Heartless as well. They are quite weak and generally just act as distractions when accompanying stronger Heartless.

Snapper Dog
Snapper Dogs will usually appear with many weaker Heartless, particularly packs of Rabid Dogs, and occasionally appear with stronger Heartless, including other Snapper Dogs. Though they only have two attacks to Rabid Dogs’ three, Snapper Dogs make up for this by doing more damage and having the potential to inflict a status effect which temporarily robs the enemy of their ability to use Brave attacks.

Minute Bomb
Minute Bombs are generally more nuisances than actual threats, until they utilize their ability to self-destruct, which can be quite deadly under certain circumstances.

Detonator
Detonators will usually appear in groups of two or three, accompanied by other types of Heartless (often Minute Bombs). Like Minute Bombs, they are generally more irritating than dangerous (albeit they are stronger and tougher than their smaller relatives), until they make use of their ability to self-destruct.

Crimson Jazz
Crimson Jazzes typically appear in pairs and, much less commonly, with other types of Heartless. They are the only type of Heartless that use Fire magic, but cannot Ignite the player. Instead, most of their attacks can hurl enemies into the air. They attack quickly and can chain attacks fairly easily.

Emerald Blues
Emerald Blues are a bit stronger than other Heartless in their family, if only because of a slightly larger than average repertoire of attacks and the fact that every one of their attacks (which use Wind magic) can not only Air-Toss enemies, but also automatically shield them with wind.

Silver Rock
Silver Rocks use Light magic to cause explosions and also use dive-bombing attacks. They are somewhat rarer than their fellow magic-using Heartless, but are not very powerful.

Grey Caprice
Grey Caprices always appear in the company of other types of Heartless, and act more as diversions and annoyances than actual threats. Their ability to switch places with the player can be disorienting, and the potential status effect they can inflict further hinders the player by removing their ability to jump.

Turquoise March
Turquoise Marches are easily dealt with, as they only have two attacks, both of which have the potential to Freeze enemies.

Scarlet Tango
Scarlet Tangos, like Turquoise Marches, are simple Heartless to deal with with only two attacks, both of which deal Fire damage and can Ignite enemies.

Crescendo
Crescendos are relatively weak Heartless that have a fairly diverse range of attacks. They are able to use Wind-based attacks, which can potentially Air-Toss enemies. Their most notable skill, however, is their ability to heal their fellow Heartless via one of its HP attacks.

Flare Note
Flare Notes are relatively weak Heartless that have a fairly diverse range of attacks. They are able to use Fire magic, which can potentially Ignite enemies. Their most notable skill, however, is their ability to heal their fellow Heartless. Flare Notes are very similar to Crescendos, though they are a bit rarer.

Bookmaster
Bookmasters are a fair bit more difficult to deal with than most other magic-using Heartless. They cast their spells quickly and their melee attacks are difficult to avoid. They also have the distinction of being the only type of Heartless capable of casting three types of magic (bested only by Wizards), Fire, Blizzard, and Thunder, meaning any of their HP attacks can potentially Ignite, Freeze, or Jolt the enemy. Conversely, they are immune to Fire, Ice, Thunder, Wind, and Dark damage and the respective status effects. They tend to appear in groups, or flanking other types of Heartless.

Barrier Master
Barrier Masters are focused more toward aiding their allies in battles and as a result always appear with at least one other type of Heartless. Their attacks do gradual damage to the enemy’s Bravery or HP, or surround their fellow Heartless in impenetrable barriers. Unlike their relatives, the Bookmasters, Barrier Masters are highly susceptable to elemental damage.

Cymbal Monkey
Cymbal Monkeys are another type of Heartless that serve to disorient and frustrate the enemy more than directly pose a threat. Their sound bullets have the potential to inflict a status effect which temporarily reverses the controls. The bullets themselves can be rather difficult to avoid.

Search Ghost
Search Ghosts are moderately powerful Heartless that can chain Brave attacks easily. They and Hover Ghosts share the “Ghastly Parasite” attack, which siphons off the target’s HP if it is successful. Their ability to teleport makes them rather hard to target and hit, but they suffer from one fatal flaw, poor defense. Search Ghosts are commonly found in groups that often include Hover Ghosts.

Hover Ghost
Hover Ghosts are moderately powerful Heartless, though they don’t have much defensive capabilities. They can rather difficult to hit, as they have the ability to teleport, a power that also plays a role in their other ability shared only by Search Ghosts. If the “Ghastly Parasite” attack is successful, Hover Ghosts can absorb the opponent’s HP. Hover Ghosts are a bit rarer than Search Ghosts, and have a tendency to appear in groups.

Air Soldier
Air Soldiers are moderately powerful Heartless that have a number of attacks to choose from. They are quite fast, have a sturdy defense, and their attacks are hard to dodge, and tend to appear in fairly large groups. All of this can make Air Soldiers quite dangerous and hard to deal with.

Air Battler
Air Battlers are powerful Heartless that can utilize Wind magic to Air-Toss enemies. They are very fast and frequently opt for an “avoid and evade” strategy, dodging the player’s attacks before quickly moving in and attacking for itself.

Dual Blade
Dual Blades are powerful Heartless with a large repertoire of attacks, one of which can steal the enemy’s HP and transfer it to the Dual Blade. They are fast in terms of their attack speed and have a fast block. They are occasionally accompanied by weaker Heartless, such as Shadows or Minute Bombs.

Invisible
Invisibles are powerful Heartless with a number of attacks, both physical and magical. They generally do heavy damage and have a large amount of health, and can execute their attacks quickly. They are highly resistant to Fire, Ice, Thunder, Wind, and Dark damage, as well as the respective status effects. Invisibles don’t often appear with other Heartless, but when they do they are only ever accompanied by Angel Stars or Pureblood Heartless.

Angel Star
Angel Stars are moderately powerful Heartless that mainly utilize attacks that deal Light damage, though they also have the ability to inflict Dark damage. They often appear in groups or flanking Pureblood Heartless. They are highly resistant to all forms of elemental damage, including Light and Dark attacks.

Cannon Gun
Cannon Guns can be troublesome Heartless do deal with. Although they are slow and easy to attack, their attacks are very difficult to avoid, and they have the potential to Ignite the player if they hit. This type of Heartless often appears in rather large numbers, usually including Switch Launchers.

Switch Launcher
Switch Launchers use similar tactics to those of their more common relatives, Cannon Guns. Switch Launchers’ projectiles switch the positions of the Heartless and the player when they make contact, and can potentially rob the player of their ability to jump.

Creeper Plant
Creeper Plants are stationary, ground-bound Heartless that have a few troublesome attacks, such as spitting seeds that can stop the player from using Brave attacks for a short amount of time. Their root attack can hit the player from any flat surface on the stage, no matter how big the distance from the Heartless is. Because of their root system, they are immune to Air-Tossing. Creeper Plants generally appear in groups with other lower-tier Heartless like Minute Bombs and Blizzard Plants.

Surveillance Robot
Surveillance Robots are swift Heartless that often appear in groups or flanking other Heartless, such as Guardians and, occasionally, magic-using Heartless like Crimson Jazzes. Their defensive capabilities aren’t particularly strong, but they have a wide range of attacks, several of which can rob the player of their jumping ability for a short while.

Guardian
Guardians are larger, rarer, sturdier, and more powerful relatives to Surveillance Robots. They only have two different kinds of attacks, but both are powerful and can potentially rob the player of their ability to use HP attacks for a short while. Conversely, their attacks are very easily dodged. They are always flanked by some number of Surveillance Robots.

Icy Cube
Icy Cubes are generally weak fodder enemies with very little heath. Their only real asset is their ability to inflict Blizzard damage and potentially Freeze enemies. They also sport a surprising resistance to all status effect except for being Ignited. Icy Cubes usually appear in large numbers, occasionally including Snowy Crystals.

Snowy Crystal
Snowy Crystals are moderately powerful Heartless with the ability to inflict Blizzard damage and possibly Freeze enemies. They have a surprisingly fast recovery time when blocked and their attacks are relatively wide-range. They have even better defense than their smaller cousins. Snowy Crystals usually appear in the company of Icy Cubes, and pose a more significant threat than their smaller relatives.

Morning Star
Morning Stars are powerful Heartless that are slow generally, and have attack speeds that vary from slow to fast. They have decent defense (thought they are quite weak to Wind damage), and are actually rendered invulnerable during one of their attacks. They occasionally appear in groups or with weaker Heartless, such as Soldiers or Cannon Guns, flanking them.

Scorching Sphere
Scorching Spheres are less-common than Morning Stars, but behave and appear in identical ways. They have better defense than their relatives, being invulnerable to several types of damage. The most notable difference between Scorching Spheres and Morning Stars is that some Scorching Spheres’ attacks can Ignite enemies.

Avalanche
Avalanches are moderately powerful Heartless that can fight well in the air and on the ground, though they are better suited to the air. They have the ability to inflict Ice damage and can potentially Freeze enemies. They are Immune to Thunder, Ice, and Wind damage and the respective status effects. They will rarely appear in groups, but are often accompanied by Turquoise Marches.

Phantomtail
Phantomtails are rarer than Avalanches, but are virtually identical to them in terms of attacks, with only minor variations in the range of the attack. Significant differences include the Avalanche’s Blizzard attack being replaced with an energy attack that has not elemental affiliation, and the lack of any Ground attacks, since Phantomtails never land. They always appear alone, and they lower defenses than Avalanches. To compensate, Phantomtails have the ability to teleport.

Blitz Spear
Blitz Spears are very similar to Dual Blades, though slightly more powerful. They are fast and have swift attacks and recovery time. They also have the ability to inflict Thunder damage and Jolt enemies, a skill further exploited by the fact that ‘’any’’ attack that they connect on a Jolted opponent siphons off the enemy’s health. They only occasionally appear flanked by weaker Heartless.

Wizard
Wizards are moderately powerful Heartless that can cast three forms of magic: Fire, Thunder, Blizzard, and Gravity (which inflicts Dark damage). They are immune to all forms of magic and have the ability to teleport, which can make them difficult to deal with. They will appear under a wide range of circumstances, whether it is flanking other types of Heartless or with other Wizards.