Light Cycle

The Light Cycle first appeared in the 1982 movie Tron. The game in the movie was like the game Snake, where the players had to guide each other into the lines. In the game Light Cycle, the competitors were forced into a life or death game where the Light Cycle bikes would create lines wherever they went. If a bike crashed into a line, the rider would be de-resoluted. The game is played in a Light Cycle arena, a large empty space with a gridded floor and walls all around.

Kingdom Hearts II
The design of the Light Cycle is completely different than that of the original movie, instead using the design of the redesigned Light Cycles from the PC game sequel to the movie, Tron 2.0. The design difference is that it is more like a real-life motorcycle than a capsule-like one, similar to Cloud's Fenrir in the movie Final Fantasy VII: Advent Children.

In Kingdom Hearts II, Sora had to play a round of Light Cycle against some cycle-like Heartless, after Goofy fiddled around with the computer in the holding cell in Space Paranoids. Unlike its predecessor, walls would self-generate as Sora raced through it, while the Heartless would also race against Sora, attempting to run him into the walls.

Eventually, a large Heartless would crash into a perimeter wall and create a hole for Sora and his friends to escape through.

After completing it once for the storyline, Light Cycle becomes a mini-game in which you have to destroy as many Heartless as you can before dying or coming to the end of the course.

This mini-game operates under a rock-paper-scissors-like attack system. If you attack an enemy and it's got a Block up, you'll get blown away. If you use a Charge against an enemy that's got a Block up, the barrier will be destroyed and the Heartless damaged. You can easily block a Charge with an attack.