Forum:Redirected abilities

They should all be on the main Abilities pages, but if we're missing any you can try to look them us elsewhere. -- 01:42, 28 August 2014 (UTC)
 * Okay. I was checking on the ability sections on the character articles before. 23:33, 28 August 2014 (UTC)

What's the format for limits? As I understand it, each limit has an ability that enables it and several sequenced commands during activation. For example, the Dance Call limit is enabled through the Applause, Applause ability and the limit starts with the "Dancebeat" command and then continues into the "Finale" command. Should the ability and the limit (and its various commands) be covered on the same page or on separate pages? 14:06, 26 September 2014 (UTC)
 * I think the ability should have a page separate from the actual limit and its various attacks. Thoughts? 10:02, 28 September 2014 (UTC)

Wouldn't that make the pages really short? 10:34, 28 September 2014 (UTC)

I would put the ability and limit on the same page, as they are part of the same attack. 11:11, 28 September 2014 (UTC)
 * Length isn't an issue; our ability abilities are proof that a page doesn't need to be long to be effective. Technically, the ability isn't part of the attack. The ability simply enables the attack to be triggered. Hence, I consider them to be separate enough to deserve the own pages. Besides, if they were joined, would the article name be the ability or the attack? 12:27, 28 September 2014 (UTC)


 * It's tough, because the ability and the limit are inexorably linked. Do we have a similar situation where we combined as one or split into two? -- 17:47, 28 September 2014 (UTC)
 * We combined the D-Link Finish Commands and the D-Links themselves. 18:35, 28 September 2014 (UTC)

I'd think those definitely need to be split. Those articles are outdated so they haven't caught up to the "every ability gets its own page" rule. That's necessary for cases like Donald and Goofy, where their finish commands appear in other games too.
 * But I think they shouldn't be split. Like for "Strike Raid", we didn't split "Raid" and "Judgment". We didn't split Command Styles from their finishers as well.
 * EDIT: Also, splitting will make the GIFs harder to capture since they only last a few seconds. 17:32, 1 October 2014 (UTC)

We could use the Youmay template. 17:35, 1 October 2014 (UTC)


 * Okay then. The ability merges with the limit. Which should get the article title? 18:30, 1 October 2014 (UTC)
 * Response? What do we call the article: the name of the ability of the limit? 18:12, 5 October 2014 (UTC)
 * I think it should be the full name of the limit. 18:19, 5 October 2014 (UTC)

The article should be under the name that appears in the journal for the limit—which, in a case of SHEER COINCIDENCE (O.O)—is the name of the ability. E.g., Fantasia is the name of one of Donald's limits, and its consists of the Comet and Comet Rain attacks. -- 05:16, 6 October 2014 (UTC)
 * If that's the name of the limit and the ability, then I say let's do it there, and redirect the attack names (Like Comet) to those pages. 16:40, 6 October 2014 (UTC)

@Amaury: It says there is an ability in the article...why is it described but not listed in the bullet points below? 01:22, 23 October 2014 (UTC)
 * Ghostly Terror isn't an ability. Ghostly Scream is, however. - Amaury (talk) 01:34, 23 October 2014 (UTC)


 * Agree with KSM and Neumannz. The main ability is the "holder" for all of the following commands, which should simply be redirects. However, in the special case of subcommands which are similar to full commands (as with Dark Cannon as part of Session and as its own attack in BBS), the full command should have additional coverage of the subcommand version as "other appearances" (which I believe is what is currently done on that page).
 * Not sure how to deal with RC-chains, though, which are invoked outside of Limits. For example Bump > Meteor Spike. Thoughts? 21:13, 12 January 2015 (UTC)

Reaction Commands are a huge can of worms we have to deal with still, probably beyond the scope of this particular thread. In the end the most sensible coverage we might be able to do is a charted list, except for those like Reversal which have other appearances. -- 02:35, 13 January 2015 (UTC)

Two more points

 * Add mechanics:
 * Brave Shot
 * Brave Beat
 * Sonic Strike
 * Sonic End
 * Master Strike
 * Disaster
 * Final Arcana
 * Final Arts
 * Add details for:
 * Magic Spice
 * Master Magic
 * Auto Assault
 * Crime & Punishment

Limit similarities
Should we note clear similarities between limits and other attacks in an "Other appearances" section? For example, Axel's sleight Firetooth is essentially the same attack as his limit, Explosion. 12:03, 5 April 2015 (UTC)
 * Yes, but they need to be strong similarities. 03:12, 6 April 2015 (UTC)

Another question on limits (this time KH2): what should we write for their leads? Currently, they just rehash the game description saying "Together, X and Y can use the Z attack." But that's sloppy to be completely honest. Any alternatives? 20:36, 18 May 2015 (UTC)