User talk:ShardofTruth/Archive 3

Unknown's blade forms
Would you be able to get rips of these?192.249.47.195 17:34, 24 February 2012 (UTC)
 * The reasons why no model was uploaded before is because no such thing exists, instead the weapon (and it's 6 forms: blade, double-blade, x-slash, spear, summoning circle and time rewind clock) are battle effects. I've ripped all the pieces but making a "model" out of them requires a level of skill I just don't have. Maybe Erry or Soxra can help. --ShardofTruth 18:57, 24 February 2012 (UTC)

Is that the same for the forms of LW's Ends of the Earth in KHIIFM, by any chance? -- 19:43, 24 February 2012 (UTC)
 * You mean these? The keyblade forms of LW and No Heart are all models/animations and therefore can be ripped without problems. --ShardofTruth 21:27, 24 February 2012 (UTC)
 * You think you can hand me the files of the Unknown? I can try to replicate some images. 03:34, 5 March 2012 (UTC)

Rip requests
Can you rip the lingering wills spell circle from KHFM2 Please? Unknown3619 14:04, 5 March 2012 (UTC)

Daisy Duck
affair, or affairs? 03:28, 5 March 2012 (UTC)

Image cleaning request
Could you get the flamey thing here, without the shadow and on white png background? If it's no good, that's fine. 22:48, 24 March 2012 (UTC)
 * The image is already highly compressed (and small). I don't think I can come up with something better than this. --ShardofTruth 01:58, 25 March 2012 (UTC)
 * You're so damn cool. I love you. 02:23, 25 March 2012 (UTC)

Are you going to get better images of the Drill Sai, Electric Unicorn, Li Flower and Obake Ghost Spirits? and what about the Bone to be Wild, Bokkun Rex, Ice Penguin, Kaeru Soldier, Kiba Tiger, Me Me Bunny, Taka Eagle and Zou Elephant Spirits?--71.58.61.68 12:15, 8 June 2012 (UTC)
 * Yes, I will replace all screenshots and low quality renders (mostly magazine scans) of the Spirits and Nightmares, it just takes some time. --ShardofTruth 14:58, 8 June 2012 (UTC)

There's also a sceond form for the Hachi Queen and Ikage Sword. a second render for Meow Wow and Hanadawan'nyan. not to mention The Rare Nightmares, a render of Ansem phase 1 and 2.--209.212.4.2 15:05, 8 June 2012 (UTC)
 * Yes, also them;-) There is also a second render for the Aura Lion, but these will be be last I think. --ShardofTruth 15:11, 8 June 2012 (UTC)

I forgot to tell you that there's also a render of Pete when you fight him in Country of the Musketeers.--71.58.61.68 03:03, 9 June 2012 (UTC)

Again, i forgot to tell you that there's also a render of Pete when you fight him in Country of the Musketeers. also, you forgot the Me Me Bunny.--71.58.61.68 15:37, 9 June 2012 (UTC)
 * I think I won't upload boss renders that don't have an article yet, that's just an unnecessary spoiler. Also I will send my scans to Sign at KHinsider, so you'll be able to get all images from there faster than from here, because I don't have much time on my hands at the moment. --ShardofTruth 00:49, 10 June 2012 (UTC)

When are you gonna do the Nightmares and Special Nightmares? Also, you need to replace the Ana Mogura, Ele Kamriki and Hakozaru (Sora) Renders with better quality from the ultimania.--71.58.61.68 18:17, 10 June 2012 (UTC)

can't you just reupload them from the ultimania? plus, they're from the dream world navigation book.--71.58.61.68 00:11, 11 June 2012 (UTC)
 * doooood, unless there's money changing hands you need to not be so demanding of Shard. Be patient and grateful. 02:00, 11 June 2012 (UTC)
 * i'm not being demanding, i just want him to reupload the pictures from the ultimania.--71.58.61.68 18:41, 11 June 2012 (UTC)

Hey shard, how much longer till you reupload the Ana Mogura, Ele Kamriki and Hakozaru (Sora) Renders? and what about the Nightmares and Special Nightmares?--71.58.61.68 22:24, 12 June 2012 (UTC)
 * You are being demanding, give the man some time, he's not a robot where he can upload everything. Give him some time and he'll be able to give you what you want. I mean, if I had the Ultimania, I'd help you out but I don't. 22:33, 12 June 2012 (UTC)
 * It's not that I don't want to upload the images but I just don't have enough time to clean them. That's why I sent them to Sign at KHinsider who is really good (much, much better than me) at this. If she doesn't upload some of them before the weekend I will begin uploading some of them again, so don't worry. In the meantime everyone is invited to help, all new KH3D renders can be found here. -- 23:17, 12 June 2012 (UTC)
 * Shard, you are a gentleman and a scholar. Thank you. maggosh 23:21, 12 June 2012 (UTC)

does Sign from KHInsider have an account on here?

Takaturtle
Were you able to get permission from her to use these? If so, we have a whole list of them that we can start placing on the wiki. 02:33, 7 April 2012 (UTC)—


 * She said we can use her photos, the keyblades and the Dream Eaters as well. --ShardofTruth 17:43, 7 April 2012 (UTC)

I'd like to make a note that she said that the glowing-esque Nightmares are Rare Nightmares that are found in Special Portals rather than being special ones in The Grid. The Nightmares that appear in The Grid appear as they normally would. Gabranth 16:46, 9 April 2012 (UTC)

Tell takaturtle to make new images for the Naru Bird, because its face keeps getting obscured. --Littleman 22:13, 10 April 2012 (UTC)
 * She said the bird keeps flying of the screen, it seem to be very hard to make a good photo of it. --ShardofTruth 16:46, 13 April 2012 (UTC)
 * ...dude, littleman, the word is "ask". We're not paying takaturtle, we're parasiting off of her.192.249.47.177 17:33, 13 April 2012 (UTC)

HELP
Help my talk bubbles are 'crippled'. I wanted to revamp my talk bubbles with nice bright colours but when I went to the template page they all became links. If I try to use them it becomes this -. I have four and they all worked before so please help! 17:28, 21 April 2012 (UTC)
 * That's not your fault, something's wrong with Xiggie's template. I'll try to find the problem. --ShardofTruth 17:38, 21 April 2012 (UTC)

New request
Could you help me with images for Commands? (I know ripping the command menus from KHII is too complicated, but just a cropped and cleaned screenshot would be perfect.) -- 23:08, 22 April 2012 (UTC)
 * Ah yes and the gauges, I forgot about them, sorry.^^ I have to rebuild them as they appear in the game but I don't have enough savegames to get them all (they can't be extracted only ripped) without replaying huge chunks of the games, something I don't have time for at the moment.


 * Summon (ripped)
 * Limit (ripped)
 * Damage:
 * Hollow Bastion gate
 * Land of Dragons door
 * Cogsworth (ripped)
 * Megara (ripped)
 * Minnie (ripped)
 * Crisis (TR)
 * Ursula (ripped)
 * Timon & Pumbaa (ripped)
 * Core Energy (ripped)
 * Left/Right Unit (ripped)
 * Dragon (ripped)
 * Special:
 * Morale (LD)
 * Escape (TR)
 * Clusters (SP)
 * Saïx
 * Luxord (ripped)
 * Anyway, the command menus. Do you want something like this?
 * http://img444.imageshack.us/img444/4081/attack2v.png
 * --ShardofTruth 02:54, 24 April 2012 (UTC)

Yeah, basically. I'd like to get the whole menu, though, if you can get it. -- 03:43, 24 April 2012 (UTC)
 * I'm still not sure how exactly the menus should look like.


 * Do you want the non-active menus (seen above), the active ones where all little symbols are shown or the different world design menus? Also, do you want every submenu (Magic, Summon, Items, Drive, Limit, Party, Friend) and if yes, what should be seen in the variable ones (Items, Party, Friend)? --ShardofTruth 17:14, 29 April 2012 (UTC)

Those. are just. awesome. I'd prefer to see the symbols, but I'm not married to the idea. Similarly, I don't really need the world design menus, but I think someone else had wanted them, and, let's face it, those would be awesome if we could get them. We probably don't need all the submenus, the variable ones would be especially annoying (which one is Friend?), but Magic, Summon, Drive, and maybe Limit would be good. -- 18:16, 29 April 2012 (UTC)


 * So to summarize, if you can get them without too much extra trouble, please do. On a semi-related note, is there some site like spriter's resource that uses the english versions? -- 18:49, 29 April 2012 (UTC)

I updated the image post. The Ultimania displays always two versions of the command menu, the normal version and the combat version, although only the coloration is different, so I don't really see a point in that. I tried to make version with only "active" tabs (symbols appearing) but there is too much overlapping involved, I just didn't look good. As for an alternative to spriter's resource I don't know of any. It's problematic to rip sprites from PS2 games anyway, especially if they are as complicated as the KHII ones where the depiction heavly depends on graphic options and resolution in comparision to a simple layer system in NDS games for example. I guess it would be possible to get workable templates for the KH original menu skin by using this sheet and the ingame font. http://img16.imageshack.us/img16/8656/0command.png http://img7.imageshack.us/img7/8467/khiifont.png --ShardofTruth 01:28, 30 April 2012 (UTC)

I hope I can improve the quality, there are still some tweaks left. I think I'll have no problem ripping the English version of the KHD and KHREC command menu although I don't know if they are any differences at all. --ShardofTruth 13:53, 1 May 2012 (UTC)
 * Update: You can find the Englisch versions of the KHREC and KHD command menus here and here. --ShardofTruth 22:29, 3 May 2012 (UTC)

KH3D Ultimania Pictures
if you have the ultimania for dream drop distance, can you upload all the spirit renders? —Preceding unsigned comment added by 71.58.61.68 (talk • contribs) 
 * I can't, because I don't have the Ultimania, I just used the scans that were linked at KH13.com and please learn to sign your posts, thanks. --ShardofTruth 21:02, 4 May 2012 (UTC)

Guardian (World of Chaos) Images
Hey there, Shard. Quick question: File:Guardian (World of Chaos).png versus File:Guardian World of Chaos.png. What's up? The former image says it is a duplicate of Guardian World of Chaos.png. However, Guardian World of Chaos.png questions whether it is the same image, only with the background removed. Which image are, or do you think, we should keep? Thanks!-- Xion 4  ever  17:40, 10 May 2012 (UTC)
 * It's pretty obvious it's a screenshot of the model. See the lack of anti-aliasing around the teeth? maggosh 17:42, 10 May 2012 (UTC)
 * It is a screenshot. However, it is a different one. Notice the angle in which the Guardian is in for File:Guardian World of Chaos.png? Different than File:Guardian (World of Chaos).png shows [upper body is better shown]. I wanted to ask Shard which image he thought was worth keeping since one of the involved images is his. I personally was going to keep Guardian (World of Chaos) since it was an in-game screenshot. However, Shard's image is clearer. Thus, I came here.-- Xion 4  ever  17:55, 10 May 2012 (UTC)
 * I think in-game screenshots are prefered in an article's body, so keep this image and delete the other one. I will upload an screenshot from the same scene with higher resolution soon. --ShardofTruth 22:14, 10 May 2012 (UTC)
 * The cutscene is very blurry so the original image won't get any sharper, I uploaded a screenshot from another scene instead. By the way, you're doing a great job with all the image renaming and replacing Xion4ever:-) --ShardofTruth 23:14, 10 May 2012 (UTC)
 * That was super kicky fast. Much appreciated, Shard! The image looks awesome! Oh, and thanks...You're too kind. ^_^;-- Xion 4  ever  23:18, 10 May 2012 (UTC)

Kingdom Hearts
Hey Shard, do you think you could get me the textures for Kingdom Hearts, above The World That Never Was, from KHII? 13:02, 15 May 2012 (UTC)~
 * I know I had them still somewhere:-) Normal, Broken and Birth by Sleep. --ShardofTruth 13:07, 15 May 2012 (UTC)

Your very welcome
No problem, glad you like like it. Also yeah, right got it about whole image crediting thing, I'll be sure to do so. And also thanks for the coding tip, I didn't even knew about that coding until you told me, thanks for that. 22:33, 16 May 2012 (UTC)

Template:Enemy shortcomings
Anything where the coding of the template does not allow the full accurate info (Vanitas, Terra-Xehanort, the Days Dragons), just list in a section on the Template Talk page, preferably with the name of the parameter affected. It should be easy enough to create subparameters for these, though it would be best to do it on a case by case basis.192.249.47.177 17:11, 25 May 2012 (UTC)

holy burst
Hey. Holy Burst/Burst of Faith should get a separate article from Holy, in the same vein as Salvation. Could you please move that stuff to there? -- 01:01, 5 June 2012 (UTC)
 * Thank you! -- 22:41, 5 June 2012 (UTC)
 * No problem:-) --ShardofTruth 22:53, 5 June 2012 (UTC)

Re:Ikage Sword & Hachi Queen
They share the same journal entries, only the image is changeable by pressing. 07:48, 8 June 2012 (UTC)

Our Wiki again
Hey, I don't know if we can speak in German here, so I write in English. I had a fight with my boss at the wiki, which was affilieted with this wiki. We're splitted now (it was my project -.-) and I got a new server for the wiki. If everything is ready (just the domain is missing), can we change the interwiki-link again? .. Sorry for bothering you and you staff again. But this time, I'm the boss, so we should stay there a while. :) Sum2k3 13:03, 9 June 2012 (UTC)


 * Yeah, Pain is already there. We talked right after I quit and she said, she'd follow me. She also found someone who may help us as well, so we're hopefully not alone anymore.

..sorry, I wrote this on my discussion page instead of yours. So, here is my answer about Painchen.^^ The Wiki also has a domain now (yeah) It's kingdom-hearts-wiki.de ..the most downside on our server is the speed, but this will be corrected sometimes. Sum2k3 09:09, 23 June 2012 (UTC)

Is there any new information? Sum2k3 (talk) 18:48, 3 August 2012 (UTC)

Hey, I just wanted to inform you, that my/our server is going down in a month or two. Someone really wants to annoy my server and the sysadmin isn't responding anymore. We are now going back to Wikia. I'd be cool if you could arrange a new link to us, but if you are annoyed by our constand moving actions, we'd accept that you don't want this anymore. Please respond me some time if you would do a new link or not. Thanks. :) Sum2k3 (talk) 20:05, 23 April 2013 (UTC)

Hey. Well, it's much easier to do it this way than doing it the other and taking over the spoiled wiki. It's just a matter of time for us to become the number one on wikia. We have more and much better articles, a structured category-system, quality pictures. With a little push from wikia (i.e. wiki of the month), we'll get more famouse and a greater community than the existing wiki. Also, in case you don't know it or maybe have forgotten it, we are separeted from the old wiki, because it's ridiculous to change a thing. The most annoying point is getting back all of the files, which were about 2000 pictures. Sum2k3 (talk) 16:42, 24 April 2013 (UTC)

Hey, maybe you want to know how we're doing so far. Well.. So far, we have imported everything from the old server to the wikia servers, all images, categories, articles, etc. Our work continues and we are somehow more motivated to work. hopefully we'll get soon more helping hands. Also I wanted to inform you, that the old server is going down at the end of this month, so all the interwiki-links will link to nirvana. ;P have a nice day ..or evening. Sum2k3 (talk) 19:51, 18 May 2013 (UTC)

Could you clean these?
22:08, 10 June 2012 (UTC)
 * All of them together (white background), and the ducks/swan and capybara separately
 * The cats (together), and the gold guy (with the cats, if you can't clean them out)
 * Should the second one have a white background too? --ShardofTruth 22:12, 10 June 2012 (UTC)
 * Yes, if you can. There's no rush on this, though (I'm kind of hoping that the gold guy gets released on a card soon). 01:58, 11 June 2012 (UTC)
 * All of them together, capybara, swan & ducks
 * With cats, Without cats, cats
 * --ShardofTruth 04:31, 11 June 2012 (UTC)
 * Grazie! 04:27, 13 June 2012 (UTC)

Huhh...
Thoughts? -- 19:23, 26 June 2012 (UTC)
 * File:Monstro Room (Art) 02.png
 * File:Monstro's Chamber 2 (Art).png
 * Thanks, I completely missed the other image somehow (even it was me who put it there in the first place). --ShardofTruth 19:58, 26 June 2012 (UTC)

Promotional Artwork?
Greetings, Shard. I've run across artwork images from here. However, I do not know if these are exactly promotional artwork or not. That, and I do not know an official name. As such, I have not moved them to your promotional artwork page. So, if they can help you, please use them. ^_^ Here are the images in question: KH Main Characters, and KH Main Characters 02. Thanks!-- Xion 4  ever  18:42, 28 June 2012 (UTC)
 * Thanks, I've added them both. One is a variation of an already named piece from the Ultimania, the other's name is unknown. I'd like to add the promotional images to the respective game's gallery at some point. --ShardofTruth 01:54, 29 June 2012 (UTC)

PLEASE JOIN THE IRC (Emergency)
This is imperative. 23:48, 28 June 2012 (UTC)


 * Could you come by real quick? -- 22:21, 18 July 2012 (UTC)

Massive image replace
OK, I would suggest using our AWB account to make mass image link fixes. If you need instruction and the password, come on the IRC. -- 01:10, 6 July 2012 (UTC)
 * Thanks, I will defintely need it for the KH & KHII images, but nearly I'm finished for today. --ShardofTruth 01:17, 6 July 2012 (UTC)

3D Demo Logo
Hey Shard, cause you are the best for getting images, I just wanted to ask you, if there is somewhere a picture of the Kingdom Hearts 3D: Dream Drop Distance Demo Logo? ..I think I saw it somewhere, but can't remember where ..it was like the normal logo, just with the "demo" or "demo-version" below. if you know something about this, pls reply. (we made an artikel for the demo exklusive and would be nice to have a logo there, like the real games have one). Sum2k3 (talk) 11:56, 8 July 2012 (UTC)

English Dream Eater Names
I'm not that far into the game yet, but I've got these so far. Just remove the spaces. I couldn't find a way to get the pictures smaller...

http://i1091.photobucket.com/albums/i381/FallenNocturne/ IMG_0985.jpg

http://i1091.photobucket.com/albums/i381/FallenNocturne/ IMG_0984.jpg

http://i1091.photobucket.com/albums/i381/FallenNocturne/ IMG_0986.jpg

If there's anything else (up to The Grid anyway) that you could use photos of, let me know.

I'm a little late, but yeah, that is the Fin Fatale! I do have the journal of Ele Kamakiri: Commantis!

Permission request
Hello. I'm an admin of Polish wiki about Digimon called "Digimon Universe". I found out that you ripped image of Vemmon for our English friend, Digimon Wiki -. Can I use that image (and possibly others you ripped) on my own wiki, of course properly crediting you? Thank you in advance, Final Cannon (talk) 21:47, 27 July 2012 (UTC)
 * That's no problem at all, you're free to use them and thanks for asking. --ShardofTruth (talk) 22:50, 27 July 2012 (UTC)
 * Thank you very much. Final Cannon (talk) 22:59, 27 July 2012 (UTC)

Elemental resistances in KH3D
If possible, scan any pages mentioning elemental resistance, mainly about the Dream Eaters. But if there is something about the protagonists, that's swell too. Thanks. 06:25, 29 July 2012 (UTC)
 * I think I will be able to scan the pages tomorrow. --ShardofTruth (talk) 04:55, 30 July 2012 (UTC)
 * Alright, could you also check to see if there's any info on how the Nightmare stats work? 05:25, 30 July 2012 (UTC)

Project:Images/Image Request Page
So until Kryten and I get the whole captions thing sorted out, I think you are the go-to guy for something like this. If not an entire image renovation/addition project, then an image request page like Zelda Wiki's would be great! - 12:56, 30 July 2012 (UTC)

Ultimania
For KH3D, it looks like the resistances for Spirits can be taken from their Nightmare versions (either that, or I'm completely wrong and all Spirits are created with the same basic resistances).

However, there are several stats that only appear in the Ultimania:
 * What Dream Piece the Spirit drops when it dies,
 * Which parts of the Dream Eaters body correspond to its dispositions,
 * What are the stats for the recipes, specifically, their chances of producing a different Dream Eater than the one expected,
 * What the katakana are for the dispositions (do we want this?)

I coded the Dispositions part of the infobox so that if you upload sprites of the eyes, they would appear. I'm not sure if that's rippable, or if we're going to have to mock them up as vector art or some kind of thing. We'll figure it out.

Also, the full ability tables appear in the Ultimania at a level of detail I can't find on the wikiwiki or elsewhere. 23:01, 5 August 2012 (UTC)
 * I'm not sure about the starting resistances for the Spirits, they maybe the same as the Nightmares's but I thought they can change with the Spirits's unlocked commands (seen on page 225 "『強化』の欄で遺んだデッキコマンドの種類とステータスの上昇量"). But I'm maybe completely wrong about this, hopefully the Bradygames guide arrives soon, maybe it can clear things like these up.
 * It seem all these drops have only a small chance (Ursa Circus death drop chance for the Epic Fantasy is only 4%), should it be included or is this info better to be put on the material pages?
 * I'm not sure about the katakana for the dispositions, it depends on how bloated the info box looks and if we make a page for the dispositions alone, where the katakana could appear instead.
 * I'm not a step further with the ripping, I can't really tell if it's possible or impossible at this point, because I'm still figuring out how to get the data itself but I'm optimistic it will work out one way or another. So it's a good thing you already included a place for the eyes. I will scan the rest of the Spirit pages during the week. --ShardofTruth (talk) 02:37, 6 August 2012 (UTC)

Are you talking about how you can combine deck commands with DE recipes to increase certain stats?

The famitsu has kana for dispositions (hiragana, mostly). -- 04:41, 6 August 2012 (UTC)
 * Yes, but the stat increase is of course irrelevant for the template, I have the rest of the pages scaned by tomorrow. --ShardofTruth (talk) 11:09, 7 August 2012 (UTC)
 * Each command has a set bonus regardless of Dream Eater, Neumannz. One of the Ultimania pages lists it.
 * Shard: The Dream Piece drops are unique to the Dream Eater, so we'll have to put it in the infobox. They always drop a Dream Piece no matter what, but if they have a possibility of dropping a rarer one, we can cover that the way we do KH1-style drops. Does the Ultimania have any word on how the prizedrop system works for Nightmares? Is it world-based like in the recent games, I mean, or uniform like in KH1 and KH2? 19:10, 17 August 2012 (UTC)

More Ultimania
Have you got scans for the command and ability lists? -- 17:40, 13 August 2012 (UTC)
 * I'm sorry but I just don't have the time to scan so many pages at the moment (I'm really busy with some other stuff), maybe next week. --ShardofTruth (talk) 15:17, 15 August 2012 (UTC)

Needed logos
I just want to post a list here, there's no rush. Cropped screenshots are fine until we can get direct rips. 19:10, 17 August 2012 (UTC)
 * Fatal Mode
 * Magic Wish
 * Fire Blazer
 * Air Rider
 * Ice Blast
 * Bubble Burst
 * Melody Catcher
 * Nightmare's End
 * Dreamline

Staff Image
Please link me to a Dream Eater, preferably Nightmare but Spirits work too. For the new staff image makeover. Make sure to head to the staff page and make sure that Dream Eater is not taken. 22:49, 18 August 2012 (UTC)

Keyblade strikes
Would the icons a Keyblade emits when it's used be something we could rip, at least from KHII and BbS? Also, do icons appear in the other games (besides 3D, which I know you can't rip yet)? 01:18, 19 August 2012 (UTC)


 * *WHAP*
 * Yes, the particle effects appear in every game, except for maybe COM. -- 04:08, 19 August 2012 (UTC)
 * This is a somewhat complicated topic for various reasons:
 * The battle effects are no simple textures, often they are not colored (mostly when the animation uses random/different colors) or whole (e.g. when the form is more complex).
 * They are inconsistencies in the design, especially in KH. Effects are reused or there are more than one effect for a single keyblade.
 * They are a bit difficult to track down (I never found the effects for Crown Unlimit for example).
 * Here are examples what they look like (KHII, KHBBS) and how they look in KH (only screenshots for the moment). I think it's possible to rip these effects for KHD and KHREC too, but I've not done that yet. --ShardofTruth (talk) 18:16, 19 August 2012 (UTC)

Re: Wanted files and Renaming, replacing and removing Talk Sprites
Abso-f***ing-lutely we need to do this stuff. The only change I would make is, instead of deleting extra sprites altogether, we put them in a collapsible box on a gallery page; I'm not inclined to just trash them.

This should become a full-fledged project, if at all possible. -- 04:57, 21 August 2012 (UTC)
 * Yes, a collapsible box would probably a good idea, it's already got out of hand on Sora's gallery page. If we decide on a naming convention for the talk sprites I can start to get things working. --ShardofTruth (talk) 18:08, 21 August 2012 (UTC)

Roundtable
hello, saw you left and thought i'd tell you we're back on now. 22:37, 1 September 2012 (UTC)

ultimania questions
If you have the Re:COM and/or Recoded Ultimania around, could you scan the enemy card and/or key item pages, respectively? -- 02:00, 11 September 2012 (UTC)

Square Enix Heaven hier
Hallo ShardofTruth,

wie du sicherlich gemerkt hast, war es die letzte Zeit zielmich ruhig im deutschen Kingdom Hearts Wiki. Das liegt unter anderem daran, das Sum2k3 und ich uns gestritten hatten und er mir für meinen Geschmack ein wenig zu Persönlich geworden ist. Mittlerweile ist jetzt Pain88 die Leiterin, jedoch hat sie momentan das Problem das Ihr PC ziemlich lahm ist und ihre Internetverbindung via UMTS wohl auch nicht gerade ganz der Traum ist. Bei mir persönlich liegt es momentan eher daran, das ich den ganzen Tag ausser Haus bin und dann seit fast neun Wochen frisch gebackener Vater bin :)

Momentan arbeite ich daran, die Wikis Serverintern umzuziehen und die Software upzudaten. Ebenso miste ich das Zeugs aus, das unser ehemaliger Sysadmin verbrochen hat... Das Benutzerverwaltungssystem wird sich damit ein wenig Ändern, das heißt es ist leider eine neu Registrierung im Forum notwendig, was aber letztenendes dazu führt, das man zugriffe auf jedes wiki hat und wir leichter Spam bekämpfen können da die Forensoftware hierbei sehr hilfreich ist.

Ich werde nach dem Internen umzug und der Aufräumaktion das Monobookdesign an euer Wiki anpassen und dann mal die Artikel durchforsten und die Interwikilinks setzen die noch fehlen. Sowohl von uns zu euch, als auch umgekehrt natürlich. Vorlagentechnisch werden wir uns wohl ein wenig von euren Versionen abkapseln und ein eigenens System verfolgen. Lass dich überraschen, was wir vor haben.

Das deutsche Wiki bleibt also nicht still und schweigend in der Versenkung liegen, sondern wird schon in jeder planung mit einbezogen. Nur alleine kann ich mich bei der Vorlagenerstellung etc. nicht zerreisen. Ich hoffe aber, das letztenendes die Qualität unserer Wikis und somit auch dem des Kingdom Hearts Wikis euren anforderungen entspricht.

Im übrigen ist es in der Planung, das wir uns auch dem SEIWA Projekt anschließen, sofern die Gründer uns natürlich wollen. Erste gespräche werde ich wohl am Wochenende anfangen, da ich ein bisschen Zeit brauche um anständige Englische Texte zu verfassen. Ist leider nicht so meine Stärke XD

Beste grüße (Yukii T)  - SEH 17:40, 20 September 2012 (UTC)


 * Thanks Uxie, that was very thoughtful of you. -- 18:47, 20 September 2012 (UTC)
 * You're welcome! ^_^ 18:49, 20 September 2012 (UTC)


 * Yeah, thx ^^ Btw, Shard you got a answerd ;) (Yukii T)  - SEH 19:02, 20 September 2012 (UTC)


 * Hey Shard :) I did my Request for affiliates here. How long i have to wait to get feedback, can you tell me that?^^  (Yukii T)  - SEH 09:49, 30 December 2012 (UTC)
 * Affiliation requests are discussed during the roundtable meetings, so you'll have to wait a little while longer for your feedback:-) -- 21:50, 30 December 2012 (UTC)


 * Ah ok ^^ Its good to know. The look like not earlier than the 16. January. Thanks for the info! :D (Yukii T)  - SEH 07:32, 31 December 2012 (UTC)


 * Hey Shard, i see now its not the 16. January its the 5. January... So no respones yet. Maybe, there was no meeting on 5. January - did you know something? (Yukii T)  - SEH 18:31, 11 January 2013 (UTC)

meh
Hey Shard, I have to speak with you, but I don't want to talk here about it. Can we meet us somehow in IRC or anywhere else? Sum2k3 (talk) 16:23, 23 September 2012 (UTC)
 * I'm on the social channel for the next hour. --ShardofTruth (talk) 17:01, 23 September 2012 (UTC)

Hey, I have a favor to ask. But I need to talk in German, so can you give me a message in our wiki? Sum2k3 (talk) 19:01, 23 October 2012 (UTC)

Rikuwocky
Can you scan any pages in the KH3D ultimania which in any way touch on the apparition in Prankster's Paradise? 04:36, 3 October 2012 (UTC)
 * I checked the whole book and apart from the general character section and the world characters section there is nothing on the story or cutscenes in the walkthrough and specifically nothing on Riku Replica (?), sorry. --ShardofTruth (talk) 12:44, 5 October 2012 (UTC)
 * Is it at all addressed in the interviews or 20 questions? 00:17, 10 October 2012 (UTC)
 * No, not in the interviews (and I think all of them were translated) and according to goldpanner from KHInsider the 20 secrets are only gameplay related (I uploaded them here for further reference). I think the only thing that can shed some light on this issue (and on other KH3D curiosities) are the novels, even if their canon status is a bit ambiguous. --ShardofTruth (talk) 13:44, 11 October 2012 (UTC)

BlackSeraphimon rip you did
This guy reposted it without crediting you. Should I try to contact him, or do you care at all? 00:33, 22 November 2012 (UTC)
 * If nobody claims the image as his/her own I have no problem with it, thanks for the info though:-) 14:53, 22 November 2012 (UTC)

Stat matrix request
Could you reupload File:Status Matrix KHREC.png with bug chips intact? Thanks! -- 00:03, 23 November 2012 (UTC)
 * This will take a little while, although I still have all the neccessary savegames so I don't have to complete the whole game again I still have to replay all bosses so when a new portion of the matrix opens all bug chips will be there. I guess you also want the other chips/cheats/boosters that aren't directly connected to a CPU to be non-highlighted too? --ShardofTruth (talk) 16:04, 25 November 2012 (UTC)
 * I'm much less caring about that, since the visual difference isn't significant, and it might be better to have the paths easy to see, but if you think it would look fine and it's not much more trouble, you can go for it. -- 16:12, 25 November 2012 (UTC)

Another KH3D Ultimania question
Can you tell me what footnote 7 on page 340 says? -- 04:18, 6 December 2012 (UTC)
 * It says "カエルおうじとの発動時はサンダー属性, リュウドラゴンとの発動時はファイア属性", I hope that helps. 22:59, 6 December 2012 (UTC)
 * That's prefect, thanks. -- 17:09, 7 December 2012 (UTC)
 * Can you list the names of the bosses' various attacks? Spellican's bladechargey thing is most important, though. 06:51, 7 December 2012 (UTC)
 * I'm trying to get this done tomorrow. 22:43, 7 December 2012 (UTC)

KH2FM Mushroom Weapons
So I went into my game and tested the mushroom 13 weapons in KH2FM, and they have skins for HT, TR and SP. Do you think we should rip them and add them to the database or just leave them be? 22:09, 13 December 2012 (UTC)
 * I really like to include the weapons of Donald and Goofy with their HT, TR and SP skin and already ripped them for that purpose. But I have a problem I couldn't solve yet: I'd like to show the weapons in the same pose as the little SE render from the game, which is not hard to pull off but at the same time have the HT, TR and SP render in the exact same position so it the image isn't "moving" while switching through the variations in the template. To this day I haven't found a model viewer that can display the models without problems and do this little task at the same time. It's just soooo time consuming to move the different models in the same pose by hand. On top of that my prefered viewer Noesis has some problems with the transparancy of the SP versions, so there is already some improvisation involved. Maybe my view is too narrow, maybe this is not really important, but that's the reason I haven't done this yet.
 * If you're interessed in giving this a try yourself or just to have an overview I can send you all necessary files. 22:43, 13 December 2012 (UTC)

Just thought I'd say
Just thought I'd say thank you for all these images you've uploaded this past month. Sort of felt like an advent calendar, except you continued after Christmas was over. I always get this good and happy feeling inside me whenever I see new images uploaded by you (or new videos on your Youtube channel). You always upload cool and interesting pictures and videos. Just thought I'd say that. And have a happy new year. ^^ - 18:29, 31 December 2012 (UTC)
 * I'm glad you liked it and a happy new year to you too. 08:10, 1 January 2013 (UTC)

I was thinking
If its not too much to ask could you get me a rip of the swords Ventus uses when he does multivortex. He moves too fast for me to see them clearly. They kind of look like golden Keyblades. Happy New Year. Unknown3619 (talk) 15:28, 7 January 2013 (UTC)
 * The multivortex swords are only battle effects, most likely only glowing lines, that the game "forms" into these blades. So there is no model to find and I also couldn't locate them within the effects, I think they are just too inconspicuous between the thousand other files. I don't think I can help you any further, maybe this stillshot from the gif is at least a bit useful. 18:21, 8 January 2013 (UTC)
 * http://i794.photobucket.com/albums/yy230/ShardofTruth/Multivortex_zpscdf25d7f.png

Well thanks anyway, it is helpful actually. Unknown3619 (talk) 20:46, 8 January 2013 (UTC)

Doctor's render for KHII?
Hey :) I discovered something: on this artwork for 358/2 Days (here), there is a render for the Dr. Finklenstein with his crane opened, at the bottom. But, it is unknown on the wiki. I talked with Dragoon, and we think it is probably the render for the Dr. in KHII. So, could you try to find this render, please? Because, you're an image expert here :) So, I hope you will find it :) Thanks to you :) Lady Junky (talk) 17:28, 4 February 2013 (UTC)
 * I checked all publications of KHII and KHD I have (Ultimanias, guidebooks etc.) they all use the same KH render. If there was a bigger version of this somewhere it wasn't released to public. Maybe we'll see this version with some new KH HD scans, I don't know. 21:19, 4 February 2013 (UTC)

Image Names
Can only mods/admins change the file names? I think I remember that anyone could change the file names. If only mods/admins, can you change all the file names to the KHCOM sprites (EX: Riku (Happy) KHCOM) I uploaded yesterday please? Thanks! 16:07, 18 February 2013 (UTC)

Re:KH3D screenshots
Sure, I've been meaning to get them anyway. 12:25, 7 March 2013 (UTC)
 * Ok, so after replacing all the KH3D cutscene images and attempting at ripping an item from the game (manually deleting pixels) so here are the files. I couldn't get Riku's items because I didn't want to drop but you'll get Riku's Keyblades tomorrow... the trophies are also included but I am missing 3 trophies, there are also some dream pieces and other items and what-not. 01:14, 8 March 2013 (UTC)
 * So I looked at your extracted render of the Divewing Keyblade and personally, we're better off the ripped images because they're brighter and fit with the rest of the images, regardless. if needed, I can scale the game to x2 or x1.5 if we need bigger images. 17:21, 9 March 2013 (UTC)
 * Well, I know I don't have anything to do with this, but I would like to thanks you guys for the new images. I was really going to ask you, Shard, how you get images. The Dream Pieces were really needing new renders. As Erry already have a Capture Card, I think I won't need to buy one, when I get my 3DS. If you guys need any help, you can ask me. - 13:41, 13 March 2013 (UTC)
 * Brilliant Fantasy. I'll get the Riku Keyblades soon. 12:51, 14 March 2013 (UTC)~
 * There kind of is a need to hurry on my side, because of this. :p 13:22, 14 March 2013 (UTC)

Japanese trophy names
Is the Japanese for "Vegetable Master" really ベジタブルマイスター? If it is, that makes it "Vegetable Meister"... -- 00:30, 15 March 2013 (UTC)
 * So basically, we're an organization that serves to cultivate and preserve peas! I guess it's not exactly a typical school. 02:10, 15 March 2013 (UTC)
 * What if it's Maester, taking a jab at FFX? 02:48, 15 March 2013 (UTC)
 * Sorry, I've been away the past days. I took the names from here and the translation was added by Erry, so blame him instead:-) 18:11, 16 March 2013 (UTC)

Prizes
Would you be able to get renders of some of the prizes listed here? Could you also look into the prizes from the Gummi Ship sequences? Thanks! -- 15:29, 21 March 2013 (UTC)
 * I have already some of them so I will start upload them tomorrow. 12:19, 22 March 2013 (UTC)

Andrina and Attina renders
Were these taken from the game via screenshot ripping or direct models? Because there are some models here that seem pretty much better than what is featured in those pictures of them. 10:09, 22 March 2013 (UTC)
 * Yes, these are screenshots. The problem with character models that only appear during cutscenes (like these sisters, Ariel in her wedding dress, Prince Adam etc.) is that the game uses an event animation for them which are different from the normal animations and harder to find and to unpack, because I only found a few of them and no file for the sisters. I always hoped Dark-EnigmaXIII would animate these two models like he did with Prince Adam because I'm absolutely horrible with posing these models by myself. 12:19, 22 March 2013 (UTC)
 * Ok, but now I have another request/question, is there any way you can get the Belle model from KH2, with the ball gown? Or was that never included in the game files? 10:54, 28 March 2013 (UTC)
 * It was, there is a normal model and a high resolution model for Belle in the gown. I also found the animations for the sisters so I will be able to make better model shots for them. 17:07, 28 March 2013 (UTC)
 * Good job for the renders :O Could I know what software you used please? I would try to make a render too :) Lady Junky (talk) 20:34, 29 March 2013 (UTC)
 * I used Señor Casaroja's Noesis, make sure to download revelation's Kingdom Hearts 2 plugin too. 16:42, 30 March 2013 (UTC)
 * Thanks to you! I will try now :P Lady Junky (talk) 17:32, 30 March 2013 (UTC)
 * Just one more question : when i finished my render, how I export it as a transparent png image, like you did, please? Lady Junky (talk) 18:29, 30 March 2013 (UTC)
 * You should use the "Ultra-shot" option under "Tools", make sure too use the same height as width and save the *.tga. Now you have to use another painting program to convert the tga to png (Paint can't open tga images, but it shouldn't be a problem for Paint.net, Gimp, Photoshop etc.) and you're finished. If you want to use the game's animations for the models that's a bit more complicated, I have to write a tutorial for that, because it involves some extra steps. 09:18, 31 March 2013 (UTC)
 * Thanks :D Well, I just realised come models did not have their textures when i opened them. How I can add them? Then, I think it is not, but for the tranparence, I must use Toshop? Noesis can not do itself? Lady Junky (talk) 10:52, 31 March 2013 (UTC)
 * I've never had missing textures, do you open the original mdlx files or do you use some sort of converted model like obj or smd? I don't think you can add textures in Noesis, you'd have to use a more advanced tool like Blender for it. I think Dark-EnigmaXIII used Garry's Mod, some maybe that's another alternative. 14:06, 1 April 2013 (UTC)
 * I opened the smd file. So, I must find the mdlx files for KH games. Do youn have a link please ? :) Lady Junky (talk) 14:53, 1 April 2013 (UTC)
 * There is no link for the mdlx models because it's somewhat illegal to make copyrighted game resources available like that. You may unpack them yourself (look for yaz0r's KH2Dump) or tell me what you'd like to have. The models are quite MB heavy so even if I'd like to I could never upload them all. 09:39, 2 April 2013 (UTC)

KH3D Ultimania Nightmare Scans
Hey Shard, do you have scans of the pages with the stats of the Nightmares? Erry said that, when he had time, he would scan them for me, but if you already have them, I would be grateful. I am needing them to start the Nightmare stats infobox. I probably will not be able to translate everything, but it is a start. Thanks. - - 14:37, 12 April 2013 (UTC)

Gummi shapes
If you haven't uploaded those yet, can you? If you can find them as text, that would be great, or if we need to make a switch template we can. 04:54, 18 April 2013 (UTC)
 * I'm not exactly sure what you mean, these images perhaps? 18:05, 18 April 2013 (UTC)

I believe he means the little symbols that go after certain names that show shape. -- 21:52, 18 April 2013 (UTC)
 * Okay then, these all uploaded in the category I linked above, the rest can be displayed with Unicode. 23:15, 18 April 2013 (UTC)

User:KrytenKoro/Draft2
Shard, can you help finish this with the Armor and Special Gummis? They both use those funky shapes, and I don't have access to the game right now to check which is which. 09:11, 21 April 2013 (UTC)
 * I will finish it but not today, maybe a find a better square symbol too. Could you check on MateusinhoEX's Nightmare template? I think it's good to go and can be integrated into the enemy template. 17:40, 21 April 2013 (UTC)

Project World
Are you sure the 1F Entrance Hall is 1階出口ホール, and not 1階入口ホール? -- 03:58, 25 April 2013 (UTC)
 * The Boneyard is the area accessible through the coffin in the Graveyard, where the Mayor gives Sora the Jack-in-the-Box. -- 04:03, 25 April 2013 (UTC)
 * I checked what I could, but because there is no (effective) room mod code for Re:CoM and 358/2 Days there are still some unknown rooms. But maybe there is really nothing else to dig up. The event rooms of Re:CoM doesn't seem to have names, leaving only the cutscene rooms of Castle Oblivion to find and after checking the text files for 358/2 Days I couldn't find a single trace of the cutscene room names of Castle Oblivion and The World That Never Was. I did find room names of the removed Pinocchio world though ("Town" and "Pleasure Island"). 10:39, 28 April 2013 (UTC)

Dream Eater icons
I'll get them when I can but not until Sunday-ish, because there's stuff going on in my house. 14:01, 3 May 2013 (UTC)

Synthesis Materials icons
http://img819.imageshack.us/img819/7043/materialsz.png Shard, could you crop those rank icons and upload them for me? They would fit good on the infobox with a switch template. Maybe you could crop the other icons, too, to put them at the sides of the title like the Keychains of the Keyblade infoboxes. Please, make it when you have time, don't worry. I'm asking you because I don't have a good image editor. Thanks!! - - 14:06, 09 May 2013 (UTC)
 * Done:-) 14:18, 9 May 2013 (UTC)
 * Thanks!! Just now I noticed that you saw the message on Orichalcum's talk page and had already done it XD. I will add them to the template right away!! - - 14:06, 09 May 2013 (UTC)

Hey, Shard, thanks for all your work! Could you reupload File:Abounding Crystal KHBBS.png, File:Fleeting Crystal KHBBS.png, File:Shimmering Crystal KHBBS.png without the empty space, since we don't need it anymore? Thanks again! -- 13:20, 10 May 2013 (UTC)

Ability Link SVG backgrounds
Hey, Shard, how can I make SVG files? I need to make the other backgrounds to finish testing the Ability Link Template, as well as a light grey background to put on unused squares. Thanks!!! - - 18:42, 12 May 2013 (UTC)
 * It's not that complicated, just open the file I uploaded with a text editor and see for yourself, it's basically just picking a color and defining a path. If you want I can make the rest of them tomorrow though. 21:12, 12 May 2013 (UTC)
 * Thanks, I will try to make one. But if you could make the others, I would be grateful XD. - - 13:24, 13 May 2013 (UTC)
 * That should be all for the moment, let's see how it works out.:-) 17:06, 13 May 2013 (UTC)
 * Thanks, It helped a lot. I'm working to make the template easier to fill. Also, a Background of Left+Right is still missing. Could you make it for me, please? Thanks, guy, you really help when it is something related to images. :) - - 16:47, 14 May 2013 (UTC)

One more Ability Link
Hey, Shard, thanks for the help with the Ability Links. i wanna make one more example, this tiem, with Tatsu Steed. But there are some symbols with numberls on the yellow colored boxes in it's Ability Link Board which I don't know what means. When you have time, could you translate them for me, please? Here is the image. Thank you very much :D - - 17:31, 20 May 2013 (UTC)
 * I think you mean the Ryu Dragon;-). Anyway if the Ability Link is yellow it means that it might not be visible from the start. The paths marked with 1 and 4 will appear when the Ryu Dragon is in the right disposition (Wyvern for 1 and Bahamut for 4). The paths marked with 2 and 3 will appear when the green question mark right before the path is unlocked. 21:55, 20 May 2013 (UTC)
 * Thanks Shard. I don't know why but I always mistake both. Tatsu Steed is the seahorse XD. Anyway, those notes can be added using references. If we get the color of the eyes in those dispositions, we can make the background of those colors. Thank you very much, again!- - 17:19, 21 May 2013 (UTC)
 * That should work, just like in this faq that list the disposition colors. We still plan to add the eyes to the template someday. 18:37, 21 May 2013 (UTC)

We can't draw the eyes, can we? It's not something so difficulty, probably, but it is not something official. But how we could get the eyes, then? - - 17:31, 20 May 2013 (UTC)
 * If it comes to it, could we sample the eye color and insert a square/circle of the color instead of the eye? -- 01:01, 24 May 2013 (UTC)
 * Well, that's a good idea. It's much easier than making the eyes or trying to find them. Could we make SVG circles?- - 15:02, 21 May 2013 (UTC)

-- 20:18, 24 May 2013 (UTC)
 * I'm not sure if that's the point though because the appearance of the eyes changes quite drastically but the color is actually always the same for the four dispositions.
 * Update: This is how it looks for Wonder Meow by the way.  20:13, 28 May 2013 (UTC)
 * Well, I have two ideas, but don't know if any of them works. First, maybe we could crop those eyes, together with the nose, otherwise it would be a little strange. Or, maybe we could draw these eyes. Meow Wow ones aren't so hard, so, other Dream Eaters can't have eyes that are so hard to draw. Or we could at least at those images, maybe when it's possible, take better screenshots of the Spirits in thei dispositions with the colored eyes and put those pictures in the sections where their attacks in each disposition are described. - - 22:39, 02 June 2013 (UTC)
 * With good reference this can be done but I'm not sure if that would stretch our "no fanart-rule" a bit too much. 17:59, 3 June 2013 (UTC)
 * So, what about the second option, putting images like those of the ultimania in the section of the article related to each disposition attacks? - - 13:39, 04 June 2013 (UTC)

What image exactly? Screenshots of the Dream Eaters or the colored number fields? 00:19, 9 June 2013 (UTC)

Dream Eater question
Does the Ultimania have any listings of Dream Eater skills or abilities? -- 20:18, 24 May 2013 (UTC)
 * The attacks for the Nightmare aren't listed in the infobox like it's done in the previous Ultimanias, instead there is a complicated table which combines Spirit and Nightmare attacks. I could scan the pages but that will take some time. 21:08, 24 May 2013 (UTC)

It's no rush, but that would be great. Does it also cover the passive abilities that activate during battle, like Haste or Defender or whatever? -- 02:37, 26 May 2013 (UTC)
 * I'm not sure, here are the first two pages (there are fourteen more), maybe you could check it out. I will scan the rest when I have more time. 20:13, 28 May 2013 (UTC)

OK, cool. I'll figure out what I can from this. Thanks! -- 04:30, 2 June 2013 (UTC)

Ship Models?
Hey Shard, how are you? :) I have a little question for you. I try to find three models from two games: the Black Pearl (from KHII), the Jolly Roger (from KHI) and the ship wreck in Atlantica (from KHI). Unfortunately, I did not manage to find this models. So, can you help me, please? If you have the time, of course :) Thank you :) Lady Junky (talk) 21:52, 8 June 2013 (UTC)
 * I uploaded the other model, unfortunatelly that's no option for KH, because these models can't be extracted without some extreme effort. I might get around doing this someday but for the time being maybe you should contact o0DemonBoy0o instead. 00:19, 9 June 2013 (UTC)
 * Thank you so much :D I will ask :) Lady Junky (talk) 00:40, 9 June 2013 (UTC)
 * I tried to register myself on the website, but I did not receive the activition email, even after the night. I tried to reset the email, but nothing... Can you ask him, please? :/ Lady Junky (talk) 09:14, 9 June 2013 (UTC)
 * Okay:-) 10:43, 9 June 2013 (UTC)
 * Thank you SO much :D You're the best :D Lady Junky (talk) 10:56, 9 June 2013 (UTC)


 * Ok, thank you :) Don't worry, I will use screens and artworks :) Thanks for your help ;) Lady Junky (talk) 15:45, 11 June 2013 (UTC)
 * One last question: if you have the time, can you make two renders for me, please? One for the wildebeest (from KH2 - I tried myself, but it is not really good... http://fr.kingdomhearts.wikia.com/wiki/Fichier:Gnou_KHII.png ) and one for the old woman who runs the candy shop (at the beginning of KH2). Thank you :) Lady Junky (talk) 14:18, 12 June 2013 (UTC)
 * Done:-) 22:01, 12 June 2013 (UTC)

Uhm, hello, nice to meet you... :)
May I ask you a favor ? Can you please tell me how to get the .mset KH2 animations ? When I use KH2dumper I only obtain the models... Plus I've searched all across the internet but I didn't found any tutorial... Please, you're my last resort. ;_; ( And please excuse my bad english, i'm french. ;_; ) 82.245.220.5 19:55, 12 June 2013 (UTC)
 * Nice to meet you too:-) I never had a problem with not dumping a specific file type, that's really strange. Are you extracting from the French KHII version and what dumper are you using (Xeeynamo's, Falo's, kkdf2's or yaz0r's 0.1/0.4)? Anyway, I uploaded all msets here, you need 7zip to unpack them. 22:01, 12 June 2013 (UTC)

Did anyone ever told you that you was awesome ? Because that's what you are. To answer you i used the Yazor's Dumper and extracted form the French Version. ^^

Edit : Awn. Even though I use 7zip I can't exctract your archive. My computer says that it's damaged or that it's in an unknown format. :/ 82.245.220.5 10:14, 13 June 2013 (UTC)
 * I think something went wrong when you downloaded the file, at least for me it's working without problems. But I uploaded the same thing again as zip file here, it's significant larger but maybe it works better for you.
 * Anyway you could try to use Xeeynamo's dumper (you can download it from this page), it might work better with the French edition. 16:22, 13 June 2013 (UTC)

Ok, It works this time. Thank you so much for your help. :) Edit : Ahem, I know i'm maybe a little boring but can I ask you one last question ? Does Señor Casaroja's Noesis simply can not open mset files or is there any specific plugin ? 82.245.220.5 17:48, 13 June 2013 (UTC)
 * The only model viewers with native mset support are yaz0r's ModelViewerWX and kkdf2's khkh_xldMii. There is a way to display the animations in Noesis but I have to sort the programs/plugins first and write a little tutorial for that purpose. If you can't wait you could read this thread on XeNTaX. 20:01, 13 June 2013 (UTC)

Ok, I will wait for your tutorial, thank you. :)82.245.220.5 09:35, 16 June 2013 (UTC)
 * Okay, here comes the small tutorial (it's actually very easy):

I hope that helps:-) 17:24, 17 June 2013 (UTC)
 * 1) Download the neccessary files from here.
 * 2) Inside the zip archive you will find two things, a special Kingdom Hearts 2 plugin for Noesis which has to be extracted in Noesis' plugins folder (you probably have to overwrite any other KH2 plugin already present there) and a special version of khkh_xldM][.
 * 3) Put the model and its mset you like to have animated in Noesis (they must have the same name, e.g.: Sora.mdlx and Sora.mset) in the ASET-Exporter Folder
 * 4) Drag and Drop the mdlx file over the khkh_xldMii.exe, the program should open with the model already displayed.
 * 5) Now you should see one or more animations under the "Motion" tab. You can display an animation by clicking on it and check the "Auto step by" box under "Control", the model should be animated now.
 * 6) Check the boxes right before the animation you want to export and click on "Export ASET". Now khkh_xldM][ converts the mset to an aset, attaching all animation after another if you checked more than one.
 * 7) Now if you open the same model with Noesis it can play the aset animation as if was a mset animation.
 * Aaaaaaaaaaaaaaaaaaaaaaand.... It works ! Thank you so much for your help. :) 82.245.220.5 19:28, 17 June 2013 (UTC)
 * Now, one last thing and I disappear : do you know where I can found Special Animations ? ( You know like ones for Ariel In Wedding Dress, Mufasa's ghost etc... )82.245.220.5 17:20, 18 June 2013 (UTC)
 * I talked a bit about these animations above in the Attina and Adrina topic. These cutscenes animation are the anb files that can be found in the anm folder of the extracted game files. I won't upload them here, because they are much, much bigger than normal mset files and it took a really long time to just upload the mset files from before (my internet connection is extremly slow). Anyway, they can be displayed with yaz0r's model viewer, you just have to open them like normal mset files. 14:51, 19 June 2013 (UTC)

Problem with Noesis
Hey, me again :P I have a problem with Noesis: I uploaded an iso for KHFM and I dumped it. I openened models with Noesis, everything is ok. But, when I want export the model (with "Export" or "Export from preview") I don't know what I must do, because when I open a exported model with Photoshop (and make a transparent background), textures did not appear, or they are bugged when I put them manually. So, what can I do exactly, please? Lady Junky (talk) 15:35, 15 June 2013 (UTC)
 * Dont' use export, use "Ultra-shot" under "Tools", then a render in your desired resolution with a transparent background is created for you. 16:27, 15 June 2013 (UTC)
 * Ok, thank you :) And, do you know how I can change the background in Noesis, please? Lady Junky (talk) 16:45, 15 June 2013 (UTC)
 * I found :) Thank you Shard. I will try to be more capable, I promess ^^' EDIT: I tried Ultra-Shot but the background is not transparent: same color as my Noesis background :/ Lady Junky (talk) 17:00, 15 June 2013 (UTC)
 * Strange, I don't know how to fix this, it always worked for me this way. Maybe it's something with photoshop? Could you upload a (small) example? 17:28, 15 June 2013 (UTC)
 * I made two screens : http://imageshack.us/gal.php?id=q5Wmkt_fx5rj1NyS Lady Junky (talk) 17:34, 15 June 2013 (UTC)

Even the UI is still in the image, so instead of render just a screenshot was made. I don't really know what the problem is, maybe the program is incompatible with your graphic card but then it would give a warning instead. I think only MrAdults may be able to help you with that, sorry. 17:24, 17 June 2013 (UTC)
 * Don't worry, I found an other method (with help of course ^^) which works :) Thanks you :) Oh, and do you have something for unpack BBS, please? :D Lady Junky (talk) 17:41, 18 June 2013 (UTC)
 * You should use the BBS Modding Station by Yosh, here is a small tutorial (you can skip the actual modding part). But there is no animation support for BBS models yet I think. 14:51, 19 June 2013 (UTC)