Talk:Limit Form

Looks like just one of a number of interesting features coming out in KH2:Final Mix. It's odd, I was hoping they'd come out with a remake of Chain of Memories for the PS2 or something, and it's looks like they're actually gonna do that on a "disc 2". Scott ch 21:35, 20 January 2007 (UTC)
 * Yes, The game is called Kingdom Hearts II: Final Mix+ and includes two disks one with Kingdom Hearts II: Final Mix and the other with Re: Chain of Memories--Painocus
 * You'd think they'd come up with something a bit more original... I mean, they cornered Red, Blue, Yellow, and White for Valor, Wisdom, Master, and Final.  I myself think Green, a good Shadow Medallion-shaded Purple, or a nice pure Orange would have done much more nicely than the original clothing...  But then again, there isn't much point in saying that, eh?--Dreyfus 06:08, 22 January 2007 (UTC)

I know how you get it
You get Limit Form during the story. My friend imported in from Japan, I don't know how he understands japanesse but he does... and he said he got it a bit before the War of Hallow Bastion.

About the driving into Anti-form, I could have sworn it IS possible, after I tried to test if Strike Raid would work on Xaldin data, anti-ed, and got owned.... it was at the beginning when both allies were still alive... XienZo 16:57, 29 March 2008 (UTC)

Dodge Roll/Quick Run
I thought it was possible to have both equipped, isn't it? With dodge roll, you tap square and for Quick Run, you hold it longer.
 * Covered in the "Controls" section.--NeA

Anti-form
I just got Anti-form when I selected Limit form for the second time, so I think that Limit form does not negate the chance of turning into Anti-form.
 * Yeah, thats what I thought too! And I got owned by Xaldin data.... XienZo 03:35, 9 May 2008 (UTC)
 * I think that whoever wrote that just based it on a minor misconception. S/he seems to believe that a requirement is to fuse with Goofy or Donald for it to occure, though I do not see why this is necessary. Then again, I have yet to fully investigate it. --Hecko X 12:32, 9 May 2008 (UTC)

Limits and Healing
Limits will recover HP anytime they hit, so saying that you fully depend on items for recovery wouldn't be correct. Since a limit uses 60MP+, you can do it at least twice without having to recharge MP. Limit form also comes with a lot of MP Rage abilities, so as long as you score hits on your targets, it may even be a better healing option than the heal spell. Limits also give temporary invulnerability, but it's only while the attack is being executed. If you react too slowly, the combo may be interrupted. For example, using Ragnarok you're invincible while you swing the keyblade. When you're going to shoot, you will be vulnerable. However on abilities such as Sonic, it is hardly noticeable. Would you please consider this info? 200.140.235.164 15:40, 22 October 2008 (UTC)