User:TheFifteenthMember/Workshop

SYNTHESIS DRAFT

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Kingdom Hearts
Item synthesis can be carried out at the Synthesis Workshop, located in Traverse Town above the Accessory Shop in the First District after using the green Trinity Mark in the Accessory Shop.

Each item can be synthesised as many times as desired so long as the required materials are available. The only exception to this is the Ultima Weapon which can only be synthesised once. The word "Mix" appears besides items that have already been synthesised at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop.

Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesising a certain number of unique items from the previous sets.

In Kingdom Hearts, there are 25 items in total that can be synthesised, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. In Kingdom Hearts Final Mix, there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon, Fantasista, and Seven Elements. Moreover, the new Encounter Plus ability is rewarded after 15 unique items are synthesised.

Kingdom Hearts II
Item synthesis can be accessed at Moogle Shops where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all synthesis materials from Sora's inventory to the Moogle Shop.

Items can either be synthesised for the first time via Free Development or Recipes. Items from the former menu are unlocked by synthesising more items and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesised at least once appear in the Creations tab and may be re-synthesised as many times as desired so long as the required materials are available.

Kingdom Hearts II introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. Bright materials double the experience awarded to the moogle, Energy materials halve the amount of materials required, and Serenity materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time.

A Rank from C, B, A, or S is assigned to each synthesis material and synthesised item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank.

In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development.
 * Amateur Moogle (LV1) - Recipe and Free Development items can be created.
 * Novice Moogle (LV2) - Brightness or Energy Materials can be used in recipes.
 * Junior Moogle (LV3) - Serenity Materials can be used.
 * Skilled Moogle (LV4) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
 * Senior Moogle (LV5) - Rank C items are at half-cost.
 * Artisan Moogle (LV6) - Rank B items are at half-cost.
 * Master Moogle (LV7) - Rank A items are at half-cost.
 * Superior Moogle (LV8) - The strongest items in Free Development are unlocked.
 * Primo Moogle (LV9) - Rank S items are at half-cost.