Treasure Magnet

Treasure Magnet (ドロー), dubbed as Draw in Kingdom Hearts: Chain of Memories and Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It allows the user to attract dropped prizes and items from a greater distance away. Powering up the ability increases the range of the effect.

Mechanics
In Kingdom Hearts, Treasure Magnet is a Common ability that costs 2 AP to equip.

In Kingdom Hearts: Chain of Memories, Draw is an enemy card effect that costs 10 CP to add to the deck and lasts for five reloads.

In Kingdom Hearts II, Draw is a Support ability that costs 3 AP to equip. It is also a Gummi Ability that costs 4 AP to equip and can be equipped up to two times.

In Kingdom Hearts 358/2 Days, Treasure Magnet is an Ability Panel that can be leveled up from Treasure Magnet LV1 to Treasure Magnet LV2 and Treasure Magnet LV3 by linking T. Magnet LV+ Ⓛ (ドローアップⓁ) panels to it.

In Kingdom Hearts Birth by Sleep, Treasure Magnet is a Prize ability that can be installed up to five times.

Kingdom Hearts

 * Sora learns Treasure Magnet at levels 12 and 30 with the Dream Rod, levels 27 and 39 with the Dream Shield, and levels 33 and 60 with the Dream Sword.
 * Donald learns Treasure Magnet at levels 30 and 45.
 * Goofy learns Treasure Magnet at levels 18 and 42.
 * Aladdin has Treasure Magnet as a default ability.
 * Jack Skellington has Treasure Magnet as a default ability.
 * Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts Final Mix

 * Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
 * Donald learns Treasure Magnet at levels 34 and 39.
 * Goofy learns Treasure Magnet at levels 18 and 51.
 * Aladdin has Treasure Magnet as a default ability.
 * Jack Skellington has Treasure Magnet as a default ability.
 * Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts: Chain of Memories

 * The Bouncywild card has Draw as its effect.
 * The Black Fungus enemy card can randomly activate Draw.
 * The Darkside enemy card can mimic an enemy's Draw.

Kingdom Hearts II

 * Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
 * Donald learns Draw after saving the Medallion.
 * Goofy learns Draw after defeating the Grim Reaper at the Black Pearl.
 * Master Form has Draw as a default ability.
 * Mulan has Draw as a default ability.
 * Jack Sparrow has three copies of Draw as default abilities.
 * The Follow the Wind has Draw as its Equipment Ability.
 * The Draw Ring has Draw as its Equipment Ability.

Gummi

 * Draw is available as a Gummi Ability after destroying the red Knight Head in Mission 3 of Ancient Highway.

Kingdom Hearts II Final Mix

 * Roxas learns Draw at the beginning of the Third Day in Critical Mode.
 * Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up Limit Form to level four.
 * Donald learns Draw after defending the Medallion on board the Interceptor.
 * Goofy learns Draw after defeating the Grim Reaper on board the Black Pearl.
 * Limit Form has Draw as a default ability.
 * Master Form has two copies of Draw as default abilities.
 * Mulan has Draw as a default ability.
 * Jack Sparrow has three copies of Draw as default abilities.
 * The Follow the Wind has Draw as its Equipment Ability.
 * The Draw Ring has Draw as its Equipment Ability.

Gummi

 * Draw is available as a Gummi Ability after destroying the red Knight Head in Mission 3 of Ancient Highway.

Kingdom Hearts 358/2 Days

 * [[File:Treasure Magnet KHD.png]] Treasure Magnet is a clear bonus for Mission 29.
 * [[File:Treasure Magnet KHD.png]] Treasure Magnet ③ can be purchased for 1500 Heart Points once Roxas is promoted to Expert rank.
 * [[File:T. Magnet LV+ KHD.png]] T. Magnet LV+ Ⓛ can be purchased for 800 Heart Points and once again for 1600 Heart Points once Roxas is promoted to Master rank.

Kingdom Hearts Birth by Sleep

 * Treasure Magnet can be attached to a, , , , , , , or Command recipe through Command Melding, either randomly or by applying a Hungry Crystal.