Side-scrolling

There are two side-scrolling segments available in Kingdom Hearts Re:coded, the first segment in Traverse Town and the second in Hollow Bastion II. While in a side-scrolling stage, gameplay is changed significantly because of energy spikes in Keyholes.

Gameplay
In side-scrolling stages, the camera becomes a 2D, side perspective. Data-Sora can't stop to stay in one place for long as the screen is constantly moving ahead, automatically pushing Data-Sora forward if he is lagging behind. This also means that if Data-Sora can't go too quickly, ahead of the screen however he can go above. In some cases, the screen may stay still, requiring Data-Sora to defeat certain enemies or go a particular place to continue.

Side-scrolling stages are split up into stages which follow on from another. The map shows how much further is left to go until Data-Sora reaches the next stage.

Bug Blox block Data-Sora's path and occasionally Blox fall from above, damaging Data-Sora if he is hit. Holes are also present and when falling into a hole, Data-Sora takes an amount of damage before re-spawning. The same thing happens if Data-Sora is trapped behind, crushed between Blox and the moving screen. Enemies also appear.

Data-Sora can only run, jump, glide, block, dodge roll and attack. Deck commands are disabled and are replaced with overlay commands which can be obtained by collecting diamond-shaped power-ups that are placed in certain areas. The following overlay commands are available:

Hollow Bastion II
Side-scrolling in Hollow Bastion II, is different than in Traverse Town. The screen does not continuously move ahead but instead it follows Data-Sora like normal. Blox are replaced with coloured boxes. Yellow boxes act the same as normal Blox, red boxes act the same as Danger Blox and breaking blue boxes interact with the terrain. Also there is a set time limit to complete the stage.