An Adventure in Atlantica

"An Adventure in Atlantica" is a musical composition by Yoko Shimomura. It is used throughout the Kingdom Hearts series as the battle theme in Atlantica.

Kingdom Hearts and Kingdom Hearts Final Mix
"Adventure in Atlantica" is primarily used as the battle theme in Atlantica.

Cutscenes

 * Atlantica: "Learning to Swim"

Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories
The piece returns as the battle theme in Atlantica.

Kingdom Hearts III
"Adventure in Atlantica" is used when Sora summons Ariel using the Ocean Heartbinder. It plays for the duration of her summon.

Composition
"An Adventure in Atlantica" is approximately two minutes and three seconds long in Kingdom Hearts and the HD remake. In Kingdom Hearts Re:Chain of Memories, the piece is approximately two minutes and ten seconds long. In Kingdom Hearts, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts HD 1.5 ReMIX, the piece has a tempo of 132 beats per minute. In Kingdom Hearts III, the tempo is slightly increased to 134 beats per minute.