Aero

Aero, Aerora, and Aeroga magic are spells used by Sora, Donald, and other characters and enemies that utilize the element of Air.

By casting Aero, Aerora, or Aeroga in Kingdom Hearts, a barrier of wind surrounds Sora for a duration of Max MP+18 seconds. This wind barrier cuts the damage taken in half. Aerora and Aeroga have the added effect of damaging any enemies that touch the barrier. A barrier cast by Aeroga may deflect certain attacks, and is more protective from boss attacks. However, it is important to note that Ursula and the Ice Titan actually become stronger if Sora uses any form of Aero.

In Kingdom Hearts: Chain of Memories, Aero magic blows enemies away, and is short range offensive magic. It is similar to fire magic in Kingdom Hearts II.

Like Gravity, Aero was replaced by a different spell in Kingdom Hearts II, in this case, by Reflect.

Aero magic is classified as Defensive Magic.

In the Final Fantasy series, the second level of the spell was called Aera, not Aerora.

Kingdom Hearts
Aero: Granted after defeating the Opposite Armor. Does not damage enemies. Aerora: Granted after opening a chest in Neverland on Captain Hook's ship. Power equals Max MP of target*2+6. Aeroga: Granted after finding all 99 dalmatian puppies. Power equals Max MP of target*2+6.

Kingdom Hearts: Chain of Memories
Aero: A Magic Card. Aeroa: Stock 2 Aero cards. Aeroga: Stock 3 Aero cards.

Enemies that use Aero Magic

 * Emerald Blues
 * Xaldin

Other Uses

 * The name "Aero" is used to name the Adjustment Gummi Blocks
 * The names "Aerora" and "Aeroga" are used to mark the ranks of some of the Wing Gummi Blocks

Trivia

 * The unavailable fourth-tier aero spell appears in Final Fantasy titles as Aeroja, though it usually only appears as an enemy skill unavailable to player characters.
 * In Final Fantasy titles, the spell Tornado is also of the wind element, though in the Kingdom Hearts series, it appears as a gummi block alongside several ultimate spells from the former series.