Talk:Abilities (KHII)

must...resist urge to move....characters limits to here...must resist...So should character's limit command be moved here?--N/A

Aerial Recovery is an action ability, not a support. 66.17.80.42 21:46, 11 December 2008 (UTC)

this might be useful http://www.gamefaqs.com/console/ps2/file/935702/48143 Should probably note the fact that the names are rough translations Reflect Guard versus Guard etc. Most of the Sora attack details seem a bit unnecessary but it's likely to be the best we'll get for the new stuff. In short read every ability summarize it where you can and use good judgement

Mistake?
It states 'Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost' but in the table it says she gains Hyper Healing atfer chaing back from Ping. Is that a mistake?.

Help
I'm going to try to revamp this sometime this week:
 * Organize by ability type
 * List "Name" ("Nihongo"), "AP", "Description", "Who/what has it".

This should shorten the page drastically by condensing its information. I think I can find the nihongo on my own, though I will need someone to check that I've gotten the right ones and translated it correctly, since there's such a huge difference in ability names. Also, for "Level learnt", that should be part of "who has it" (ex: "Sora (Lv 57)"), with refs for the different growth paths. For abilities gained at a certain point, just say "Sora", with a ref explaining the situation.

Notes for the lead:
 * Abilities were affected by storyline in KH1 (Cheer, etc.)
 * Rewrite the bit about "Any ability that Roxas learns will be passed to Sora once the first chapter ends" or something like that.
 * Add note about equipment having abilities now, allowing you to use an Item Slot instead of AP. Glorious  CHAOS!  16:18, November 16, 2009 (UTC)
 * Okay, I got Sora's Actions done (here). We need to replace the ability descriptions with the official ones, though. Glorious  CHAOS!  18:20, November 16, 2009 (UTC)
 * Okay, I have all of Sora and his Forms done, with official descriptions where I had them. Glorious  CHAOS!  08:33, November 21, 2009 (UTC)


 * Todo: Supporting character's action abilities, add Anti Sora abilities, check Lion Form descriptions.

Equipment
Which Armor and Accessories provide abilities? Also, are there any other changes to Equipment Abilities with Final Mix? Glorious  CHAOS!  19:58, December 3, 2009 (UTC)


 * Added note: What exactly is the name of the abilities that equipment give you? Glorious  CHAOS!  19:59, December 3, 2009 (UTC)

Growth Abilities
Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description? Glorious  CHAOS!  03:38, December 15, 2009 (UTC)

Questions
I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.

Should it be "Earthshaker" or "Earth Shaker"? Glorious  CHAOS!  06:14, January 13, 2010 (UTC)

Support abilities

 * Synch Blade: Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
 * Endless Magic: Unleashes magic combos endlessly.
 * Light & Dark (Final Mix) (placing here, since it is before Winner's Proof, but EXP Zero is the last of Sora's abilities)
 * Scan: Inspects the target's current HP.
 * Aerial Recovery: Quickly regains balance with when knocked down.
 * Combo Plus: Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
 * Air Combo Plus: Increases maximum combo by 1 when in midair. Equip more to enable more combos.
 * Combo Boost: Increases the damage of the finishing move on the ground relative to the number of hits in the combo.
 * Air Combo Boost: Increases the damage of the finishing move in the air relative to the number of hits in the combo.
 * Reaction Boost: Increases damage dealt by Reaction Commands.
 * Finishing Plus: Unleash successive finishing moves after combos.
 * Negative Combo: Decreases maximum combo on the ground and in midair by 1.
 * Berserk Charge: Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active.
 * Damage Drive: Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
 * Drive Boost: Allows greater restoration of the Drive Gauge during MP Charge.
 * Form Boost: Increases the duration of each Drive Form.
 * Summon Boost: Increases the amount of time the Summon will stay.
 * Combination Boost: Increases the amount of time spent for Limits.
 * Experience Boost: Increases the amount of experience gained when defeating an enemy in a tight situation.
 * Leaf Bracer: Casting Cure on yourself will continue even when attacked.
 * Magic Lock-On: Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.
 * Draw: Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
 * Jackpot: Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate.
 * Lucky Lucky: Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
 * Fire Boost: Increases damage done by fire-based attacks.
 * Blizzard Boost: Increases damage done by blizzard-based attacks.
 * Thunder Boost: Increases damage done by thunder-based attacks.
 * Item Boost: Increases effect done by healing items on the field.
 * MP Rage: Restores MP relative to the amount of damage taken. Equip more to increase the effect.
 * MP Haste: Increases MP restoration speed after MP is fully consumed.
 * MP Hastera: Greatly increases MP restoration speed after MP is fully consumed.
 * MP Hastega: Remarkably increases MP restoration speed after MP is fully consumed.
 * Defender: Increases defense in a pinch.
 * Damage Control (Final Mix: Crisis Half)
 * Second Chance: Ensures 1 HP remains after taking massive damage.
 * Once More: Ensures 1 HP remains after taking damage from a combo.
 * EXP Zero (Final Mix)
 * Auto Limit: Automatically sets the Reaction Command to Limit, if Limit is usable.
 * Auto Change: Automatically replaces fallen Party Members.
 * Hyper Healing: Quickly revives a fallen Party Member and greatly restores their HP.
 * Auto Healing: Restores HP while replaced by another Party Member with Change.


 * Valor Form: Synch Blade, Combo Plus, Air Combo Plus
 * Wisdom Form: Combo Plus, MP Hastega
 * Master Form: Synch Blade, Endless Magic, Air Combo Plus, Air Combo Plus, Draw, MP Hastera
 * Final Form: Synch Blade, MP Haste
 * Lion Form: Combo Plus, Combo Plus, Air Combo Plus, Air Combo Plus


 * Draw Ring: Draw
 * Lucky Ring: Lucky Lucky
 * Shock Charm+: Thunder Boost
 * Full Bloom+: MP Haste
 * Shade Archive+: MP Rage
 * Keyblades, Shields, Staves