Forum:Notes 34, (KHc, Everything) - Pea14733

As per the January Roundtable, we will try to gather info on the original coded as much as possible.

Gameplay
But the Debug Gauge has segments signifying each 10% of the whole gauge.
 * The plot and cutscenes are the same as Re:coded so we don't need to cover them here. Unless there are any differences.
 * Auto-jump originates from this game.
 * HUD is like this:
 * Save Menu has:
 * Save
 * World Select
 * Version Up
 * Save Menu shows game time and:
 * VP (No idea what this is for now)
 * HP
 * Debug Ability (in percentage)
 * Level ups give stat boosts.
 * Selphie's block smashing miniquest. Reward is a Hi-Potion.
 * Tidus's mini-fight. Rewards EXP. Can complete multiple times.
 * Area Debug Mode
 * Break all blocks before the time runs out.
 * Some abilities will not be available.
 * Attacking a Bug Block causes more bug blocks to appear in the corrupted area.
 * Blocks vanish when they are hit, knocked into other blocks, or knocked outside the area.
 * Taking out four blocks at once makes an orange block appear. (They can also appear at random.) Smashing and orange block will take out all the blocks around it.

Items

 * Potion (ポーション)
 * Mythril Powder (ミスリルの粉)
 * Surging Powder (みなぎる粉)
 * Hi-Potion (ハイポーション)

Support
Support abilities can enable new actions, or affect Sora's status, or even make items more effective. The results can be surprising. Equip abilities in the menu by selecting "Ability". You can set as many abilities as Sora's AP allows. All abilities cost AP in varying amounts. Deciding which abilities to use is critcal.
 * Libra (ライブラ) Displays the target's HP on the left of the screen. It might not work on enemies that are significantly stronger than Sora. Equip abilities in the Menu by selecting "Ability".