Chirithy

The Chirithy are cat-like, anthropomorphic Dream Eaters that appear in Kingdom Hearts χ and act as the 's companion. They were created by the master of the Foretellers and oversee the players' progress, putting them through trials but also offering advice and help so that they may get stronger. The Chirithy support all five Unions, and though they are not subordinates to the Foretellers directly, they work together with them to drive back the darkness. A Chirithy is bound to its player; in the event that the player succumbs to the darkness or vanishes, so does the Chirithy.

Kingdom Hearts χ Back Cover
The Master of Masters creates the Chirithy and introduces him to the Foretellers: Aced, Ava, Gula, Invi and Ira. While Ava gushes over Chirithy's cuteness, the Master explains that the Spirit Chirithy are meant to aid Keyblade wielders in their endeavors, but he warns that should a wielder fall to darkness, so will their Chirithy, causing them to transform into a Nightmare. This inspires Aced to suggest that they destroy any Nightmare Chirithy they come across; however, Ava refutes the idea. When Gula comments on Aced's identity as the bear being due to his scary demeanor, Ava teases that Aced could simply growl at the Nightmares instead, much to Aced's embarrassment.

Nightmare Chirithy is captured by Ira after he's found to be snooping around the Foreteller's Chamber. With this, Ira confronts his fellow Foretellers, assuming that there's a traitor among them who has been helping Nightmare Chirithy obtain the Power Bangles that had recently been doled out to the Keyblade wielders. Ira also believes that Nightmare Chirithy proves that a wielder has fallen to Darkness, and Aced is quick to deny his treachery - knowing well that he's the primary suspect.

Later, when Aced is seen attacking and chasing Invi throughout Daybreak Town, Ava's Chirithy guides her to the location of the skirmish. What's more, after Gula reveals his role to Aced, thereby admitting that he's had possession of the Lost Page all along in order to discern the identity of the traitor, Ava is forced to intervene and takes Gula into hiding; having her Chirithy stand guard for her in case anyone were to seek them out. When Ira comes looking for Gula, Ava's Chirithy is quick to warn her of the danger, allowing her intercept him beforehand.

Kingdom Hearts χ[chi]
Player's arrival in Daybreak Town results in his encounter with Chirithy. Teaching Player how to utilize Medals in order to strengthen his Keyblade, as well as detailing Player's responsibility to combat the darkness and defend the light, Chirithy has Player test his ability on the Heartless in the immediate area. Afterwards, Chirithy teaches Player how to access the Gates in order to reach other worlds that are also afflicted with darkness.

While Chirithy continues to guide Player as they undertake missions, Player is soon approached by Nightmare Chirithy, posing as Chirithy, who gifts him with the Power Bangle; meant to provide Player the ability to unknowingly utilize the darkness to empower the Keyblade.

As Neoshadows appear in Daybreak Town, Player teams up with other members from his Union in order to take on the new breed of Heartless. During this time, Chirithy meets with one of Player's new friends' Chirithys, who mentions that his wielder appears to be rather indifferent, making him worry. Given the strife between the Foretellers with the emergence of the Nightmare Chirithy, Chirithy attempts to encourage his comrade - stating that they have to trust their wielders to flourish.

Sadly, when Player returns to the Moogle's Shop to reunite with his friends, Chirithy appears instead, breaking the news that Player's new friends had all met their end by the Neoshadows and delivering the apology one had given with his last words. Taking his leave, Chirithy once again meets with his comrade, finding the other Chirithy collapsed on the ground and fading away. This Chirithy admits that his wielder had fallen to darkness and asks if this is the end for him, which Chirithy morosely confirms; as they each share a connection with their wielders, and that should a wielder fall to Darkness, so shall their Chirithy. Accepting this, the other Chirithy lifts from the ground and fades from existence.

Following the disappearance of the other Chirithy, the Foreteller leading Player's Union appears to speak with Chirithy. The Foreteller reveals that even though the Keyblade wielders are gathering Lux at an amazing rate, the Darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them - to which the Foreteller states that he is not willing to believe that yet.

One night, Player is shown a dream by Chirithy, in which he sees the Foretellers meeting with the Master of Masters in the Foreteller's Chamber. However, before Player can explore the dream, Nightmare Chirithy puts a stop to it. When Player wakes, Chirithy advises Player to go back to sleep, then addressing Nightmare Chirithy and asking if it was he who had interfered. Rather than answer, Nightmare Chirithy asks if it was Chirithy who had showed him the dream and what exactly he was trying to achieve by doing so. To this, Chirithy firmly states that his intention are the opposite of his Nightmare counterpart's, prompting Nightmare Chirithy to declare the two of them to be enemies before he disappears. Worried, Chirithy looks to Player and vows to protect him.

The following day, Player is sent to deal with an Invisible in Waterfront Park by the Moogle, where he encounters Ephemer. The two instantly connect and decide to investigate the Foreteller's Chamber from Player's dream. Afterwards, Chirithy appears alongside his Nightmare counterpart, asking if Ephemer is Nightmare Chirithy's wielder. Chirithy notices that Nightmare Chirithy's fur has darkened, to which Nightmare Chirithy mocks his adversary and instead asks what he's going to do as Player gets closer and closer to the truth.

Later that night, Chirithy notices that Player appears to be a lot happier, with Player revealing that he'd made a new friend. Chirithy entertains the notion, suggesting that he's heard that having friends is nice - though he himself wouldn't know. With this, Player assures Chirithy that the two of them are friends, which catches Chirithy off guard.

Living up to his end of their promise, Player waits for Ephemer in the Fountain Square the following day, though hours pass, Ephemer never shows. Eventually Chirithy joins Player, assuring him that there must have been an important reason as to why Ephemer broke their promise and suggesting that Player give him the benefit of the doubt; because when Player is sad it makes Chirithy sad as well. Touched, Player embraces Chirithy as tears stream down his face - shocking and confusing Chirithy.

Soon enough, Player experiences another dream in which he sees Ephemer's meeting with Ava after he and Player had parted ways. In the dream, Ephemer did in fact meet Player, apologizing for being late, and the two go to investigate the Foreteller's Chamber. When Player doesn't appear ready however, Ephemer tells his friend that he'd be waiting for him there, before dispersing into a cluster of dandelion seeds. When Player is jolted awake, he voices his interest in searching for answers within the Foreteller's Chamber - though Chirithy is wholly against it; revealing to Player the tension growing between the Foretellers.

Player compromises with Chirithy by deciding to investigate Ephemer and Ava before making a move for the Foreteller's Chamber. Player learns that Ava is rumored to be gathering Keyblade wielders with potential and that Ephemer had been seen with her in the Fountain Square recently. Player then resolves to simply go and investigate the Foretellers' Chamber, entering through the sewers with Chirithy as he had done with Ephemer – immediately encountering Ava. Recognizing who Player is from what Ephemer had told her, Ava interrogates him for answers and ultimately decides to test the strength of Player's heart. Though she is impressed, Ava makes note of the sadness within Player's heart, which could lead him down the path to darkness if he's not careful; though she has faith that with Chirithy's help he will be fine.Ava then sends Player and Chirithy back home, forbidding them from returning to the restricted area.

Back home, Player rests while Chirithy watches over him. Ava appears in the room and apologizes to Chirithy for the way she'd acted, asking if Chirithy had been the one to show Player the dream about Ephemer. When Chirithy denies this, Ava wonders whether it could have been Ephemer himself, explaining that Ephemer has fallen into an unchained state and is now in another realm. Suggesting that Ephemer is reaching out to Player from that realm, Ava states that the connection between both Player and Ephemer could means that Player is getting closer to that realm as well - though whether or not he continues down that path is up to his heart. Ava bids Chirithy farewell, but not before telling him that he must protect Player from the nightmares so that the wind can carry him far away from there; worrying Chirithy.

Having received a special mission for Player from the Foretellers, Chirithy meets with Player in the Fountain Square. Commending Player's progress, Chirithy gives him the Bracelet of Light - which will protect Player from Darkness. Chirithy mentions that Player will need the Bracelet for his next mission, in which he'll be delving into the Corridors of Darkness and adds that the Bracelet of Light can only protect him for so long, before sending Player on his way. After clearing the Heartless from within the Corridors of Darkness in Daybreak Town, Agrabah and the Dwarf Woodlands, Player calls it a day, though Chirithy advises him to be prepared, as they never know when they'll get another mission like this one.

Soon after, Chirithy meets with the Foreteller to update him on Player's progress. When Chirithy asks if it hadn't been a little early to send Player on a mission in the Corridors of Darkness, the Foreteller explains that he has no choice but to hasten Player's training - as Player needs to strengthen his resistance to the Darkness as quickly as possible. Not understanding, Chirithy asks why this is a necessity, prompting the Foreteller to explain that the Darkness is drawing near, and that the need as many warrior as possible on their side.

After making their rounds in other worlds, Player and Chirithy return to Daybreak Town. Though Player is worn out, Chirithy offers some encouragement - though another wielder named Skuld hears this and asks why the collection of Lux has to be treated like a competition if it isn't one. Skuld admits that she'd heard about Player through Epheme, as they'd once been in the same party. Recently though, Ephemer had reached out to her through her dreams and requested that she seek out Player. Player then explains his similar dream about Ephemer, with Skuld suggesting that they investigate the Foreteller's Chamber for further answers - something which Chirithy outright forbids. Suddenly, all of Daybreak town is rocked, as Aced pursues and attacks Invi across the rooftops. Skuld takes this as a sign that Ephemer is right, admitting that, in her dream, Ephemer had told her that the end of the world was near. Though confused, Player understands that by carrying on they may find some of the answers they're looking for and continues toward the Foreteller's Chamber despite Chirithy's protesting.

Before making it into the Clock Tower, Player, Skuld, and Chirithy are confronted by Darklings - Heartless demanding Lux. The wielders stand up to the Heartless, forcing them to make a hasty retreat, but before Player and Skuld can pursue - their path is blocked by Nightmare Chirithy. Nightmare Chirithy, having fully accepted the darkness, reveals to Player and Skuld that they should not hate the darkness, but rather embrace it, just as their colleagues had before becoming the Darklings; reasoning that the power the Darklings had fought with was entirely their own. Chirithy objects that those are not the teachings the Chirithys are meant to provide, but the Nightmare Chirithy claims that the truth of the world isn't something that can be taught - it has to be learned first hand. Frustrated, Chirithy asks where Nightmare Chirithy's wielder is. Laughing, Nightmare Chirithy claims that their wielder is closer than they think, before disappearing. Pressing on to the Foreteller's Chamber, Skuld asks that Chirithy guide them through the Clock Tower. Though Chirithy is hesitant because of the appearance of the Darklings and Nightmare Chirithy, he agrees to do so as long as they can leave after a quick peek.

Upon viewing the Foreteller's Chamber, Player and Skuld find that there's really nothing to hint at what happened to Ephemer. Living up to their promise to Chirithy, the group goes to leave - only to be caught by the Foreteller. With the Foreteller's fury, it's revealed that another wielder had been caught and disposed of several days before, asking if Player and Skuld had known him. The Foreteller tells them that Ephemer had been using them, as he hailed from a Union whose purpose contradicted their own, and asks what they intend to do next.

Though Chirithy attempts to take the blame, Player steps forward instead, admitting that they had wanted to find Ephemer because, up until meeting him, Player had only ever done what was asked of him without question. Ephemer had left a lasting impression on Player - and even though he broke one of their promises, Player knew they were still friends. However, the Foreteller had taken Ephemer away from him, and it stirred negative emotions within him - though he did not care if that meant they had Darkness in his heart, because he couldn't let the Foreteller get away with what he'd done.

Raising his Keyblade against the Foreteller, Player couldn't care less about the consequences because in his heart he knew Ephemer would've done the same. Player and the Foreteller battle each other ferociously – with the Foreteller ultimately emerging victorious. As Player is cast to the ground, the façade of the Foretellers' Chamber fades away and the group find themselves in the sewers yet again.

Ava reveals herself and quickly heals Player - thanking Player and Skuld for showing her the strength of their hearts. Revealing that the end is nigh, Ava reveals her role to the group to gather Keyblade wielders with potential, regardless of their Union, to preserve the Light by venturing to another realm and not taking part in the Keyblade War in order to survive into the world after. Ava also reveals that Ephemer had been chosen for seeking the truth and accepted the role of leading the Dandelions in her stead, as she must take part in the Keyblade War. As a wielder had been corrupted by the Darkness, only those with a strong resistance to the Darkness can become Dandelions - thus Ava asks that both Skuld and Player become Dandelions. Skuld immediately agrees, but Player is wary given his concern for those not chosen to become Dandelions. Ava encourages Player to do as his heart desires, but asks that Player and Skuld keep all of this to themselves due to the sensitivity that comes with the topic of the future.

Later, while sitting in the Fountain Square with Player and Skuld, Chirithy asks what's holding Player back from joining the Dandelions, as he would get to see Ephemer again. Player admits that while Ephemer is his friend, so is everyone else, which Chirithy understands. Skuld then shares her story about how Ephemer taught her that she was strong enough to be on her own, knowing that even though Ephemer is gone, he hasn't forgotten her because he'd led her to Player - and she's seen so much in their short time together. Thanking Player, Skuld explains that she now has to thank Ephemer, and that the only way to do so is to join the Dandelion - parting ways with Player and Chirithy with a handshake.

Ava takes Gula into hiding after Aced attempted to eliminate him. While Ava is tending to Gula, her Chirithy runs in to inform her that someone is coming. Ava leaves Gula in her Chirithy's care, while she goes to intercept the visitor.

After Player has helped Aladdin defeat the Wily Bandit in Agrabah and reunite him with Abu, Chirithy comments on how the rudies used to locate the Wily Bandit had used the bond between Aladdin and Abu as its guide. Chirithy then adds that if Player were to pursue those types of bonds, then even if he was separated from an important friend, they'd surely be able to reunite with them again someday; suggesting that Player already has such a bond with Ephemer.

As Player and Chirithy arrive in the Fountain Square, they find two Keyblade wielders squabbling over the ownership of Light. Chirithy advises Player against getting involved, understanding how Player feels, but no matter what Player does it won't end. Chirithy adds that lately there's been so much fighting going on that it really makes him wonder what's going on. Suddenly, both wielders summon their Keyblades against each other and go in for the kill; only for Player to come between them. Chirithy voices his shock and scolds the fighting wielders for raising their Keyblades against a friend. Hearing this, one of the wielders laughs at the concept of being friends with his opponent, accusing him of stealing their Union's Lux. Conversely, the opposing wielder angrily admits his confusion, as his Union has been protecting the Light, accusing the other Union of holding the Darkness of the traitor. Chirithy attempts to talk some sense into the wielders, stating that even those in different Unions have the same goal and that it's a mistake to fight one another. When Chirithy's words appear to have no effect on the wielders, Skuld rushes in and insists that the fighting stop. The wielders ask which Union Skuld is a part of, but she states that it doesn't matter, because their enemies are the monsters of Darkness and the Keyblade isn't something to be used against other people. Regardless, the squabbling wielders claim that those who steal the Light have the same existence as those at the mercy of Darkness. As more wielders gather in the Fountain Square, Skuld ask what the arguing wielders are getting at - to which they answer that the fight has already begun.

Just then, Aced arrives, confirming this much to be true, claiming that the only thing to believe in now is the promise of their Union. An argument between Aced and Skuld breaks out and the Player battles Aced but is injured. Chirithy and Skuld manage to bring Player back home to rest, with Chirithy wondering if Player will be all right. Skuld assures Chirithy that he will, as Player had just used up a lot of strength, prompting Chirithy to thank Skuld for everything she's done. Skuld brings to attention the fact that the atmosphere is getting worse day by day - with fights breaking out among wielders all over Daybreak Town. With this, Skuld asks Chirithy how the Foretellers have been faring, with Chirithy explaining that they seem disjointed and that he's really not sure what had happened, but somehow everything has changed. With this, Skuld accepts that the Keyblade War really is unavoidable. Regaining consciousness, Player asks if Skuld had gotten to reunite with Ephemer, which Skuld denies - though it seems as though he's working under Ava's orders. Skuld herself has been trying to make sure that as many wielders as possible don't take part in the Keyblade War, but many wielders don't believe that it is the end, and the Dandelions have lost morale recently. Player then asks about Ava, prompting Chirithy to speak up and reveal that Ava has gone missing as of late; though Gula may know where she is, as the two of them are rather close. Despite Chirithy imploring Player to rest further, Player assures him that he'll be fine, declaring that they need to find Gula.

The next day, Player, Skuld, and Chirithy search Daybreak Town for Gula, eventually finding his location in one of the houses of Daybreak Town. Upon their arrival, Gula assumes that Skuld, Player and Chirithy must be Dandelions and that they're looking for Ava; which Skuld confirms. Gula then asks what the group will do when they find her, ask her to change the situation - something which even Ava does not have the power to do - or ask her to inform them about the situation - though there is nothing they can do, even upon understanding. As Skuld refuses to sit around and do nothing, Gula is touched by her similarity to Ava and reveals that the only person who may still be able to prevent the Keyblade War is the Master of Masters - though he disappeared long ago, and while he and Ava had searched for the Master of Masters, they couldn't find him. Gula then states that if anyone would know where the Master of Masters disappeared to, it'd be Luxu. Chirithy explains who Luxu is to Player and Skuld, revealing that Luxu disappeared mysteriously before the Master of Masters. Skuld then asked if Gula ever found Luxu - to which Gula once again compares Skuld to Ava, making Skuld realize that Ava has gone off in search of Luxu in order to discern the location of the Master of Masters.

Gula then reveals the contents of the Lost Page to Chirithy, Player, and Skuld, which refers to a traitor among them who thought of fate with pessimism and lost his strength as a result, who will misread the truth and step into secrecy - though Gula admits that he's not sure who the Lost Page is referring to. When Skuld asks what that all means, Gula explains that it means that the traitor will be the one to end the world. While he had someone whom he'd suspected of being the traitor, he couldn't stop him. Gula then goes on to say that with one fated strike, the bell signifying the beginning of the final battle will toll. Chirithy questions if it is all right for Gula to be telling them all of this, and while it isn't, Gula declares that the Keyblade War is now inevitable and thus it doesn't matter. Just then, the bell of the Clock Tower rings throughout Daybreak Town, with Gula signifying that it has begun. Gula then proceeds to advise Chirithy, Player, and Skuld to return to their Unions, as each Union will likely have a gathering very soon.

After leaving Gula, Skuld announces that she's going to head back to the Dandelions, asking that Player join her - though he declines and Skuld leaves. With Skuld gone, Chirithy asks if Player is all right. Player claims that he is, causing Chirithy to suggest that they head home - though Player is hesitant. Player then asks what will happen to Chirithy if he disappears; asking if that means Chirithy will disappear as well. As Chirithy confirms this, Player asks what Chirithy thinks he should do. Chirithy looks to Player and admits that he doesn't want him to fight, and that even though it probably goes against the will of the Foretellers, he's saying that as a friend, not as a guide. Hearing this, Player hugs Chirithy, thanking him.

Player and Chirithy hear a voice and find themselves face-to-face with Nightmare Chirithy, who asks if that means that Player will be joining the Dandelions and running away from the fight instead. Chirithy tells Nightmare Chirithy that the Dandelions aren't running, with Nightmare Chirithy mockingly stating that instead the Dandelions are going to connect with the Keyblade wielders of the future. He then asks if Player won't be throwing away a lot of friends by doing that; prompting Player to ask who Nightmare Chirithy is. Smugly, Nightmare Chirithy reminds them that they've been collecting the sins from the world within the Power Bangle, changing the sins into power as a result. Though this confused Chirithy, Nightmare Chirithy explains that they've been utilizing the power of Darkness all along. Chirithy refuses to believe this, but his Nightmare counterpart claims that everything is alright and that this is just another piece of the Master of Masters's will.

Accusing Nightmare Chirithy of being a liar, Chirithy insists that the Power Bangle takes the sins and turns them into Light rather than Darkness. With this, Nightmare Chirithy asks how, if what Chirithy claims is true, can he possibly exist; revealing that he also belongs to Player. Without even hesitating, Chirithy writes this off as a mere trick - but the Nightmare simply asks for what reason he would have to lie at a time like this. Nightmare Chirithy differs from Chirithy in the way that he does not always at Player's side, but rather he can act of his own will - summoning the Darklings to do battle with Player - claiming that if Player won't take part in the Keyblade War, then he'll just have to show Player his dream. As Player summons his Keyblade to defend himself, Chirithy looks to Nightmare Chirithy, asking why he would do something like this if he really belongs to Player. Nightmare Chirithy exclaims that, unlike Spirits, Nightmares like him exist to show people bad dreams, severing connections and living freely; something which Chirithy doesn't understand.

Player swiftly defeats the Darklings, after which Nightmare Chirithy appears among their felled bodies, glad to see that Player has gotten stronger. Lifting the Darklings into the air, Nightmare Chirithy offers a real challenge, absorbing the Darklings and taking on a monstrous form. After a long and rigorous battle, Player emerges victorious against his Nightmare Chirithy, who reverts to his regular form upon defeat. As he begins to fade, Nightmare Chirithy remarks on how their connection has now been severed, prompting Chirithy to ask if that means he will disappear. Nightmare Chirithy admits that he will for now, but says that they will meet in another dream before fading completely.

After falling unconscious in the Keyblade Graveyard due to exhaustion following his individual battles with the Foretellers, Player awakens after the Keyblade War has ended, joined by Chirithy - who tells Player that it's alright, embracing him as the rain stops and the Hearts stop flying into the sky. A bright white light casts itself onto Player and Chirithy, who are then approached by Skuld and Ephemer as dandelion seeds whirl around them. Upon seeing Ephemer, Player remarks on how he'd broken his promise, though Ephemer apologizes and admits that he is happy that the two of them finally got to see each other again. Ephemer then extends a hand to Player, stating that they will go together, taking Player to the new world, finally joining the Dandelions.

Upon entering the new world, Player, like all the other Dandelions, forgets everything about the world they had left behind, as Ava had intended. Together, the new Union Leaders work alongside Chirithy to ensure that Player and the other Dandelions forget, as the memories of the tragedy have no place in the new world.

Unchained 0[Zero]
After Player awakens in the Enchanted Dominion, Chirithy becomes concerned of the increasing frequency of Player's dreams of the Keyblade War since the day Ava asked Player and Skuld to join the Dandelions, and Player declined the offer. Player asks why they were asleep in the Enchanted Dominion, which Chirithy concludes it was due to the fact that Player has been through exhausted due to their recent activities. Chirithy inquires if Player they have become more open-minded while being in a new world and reminds them to rest regularly during their adventures.

As Chirithy skips through the forest, he stumbles across a castle, where he finds it entwined in a thicket of thorns, suggesting that they unable to continue with the thorns in the way. Chirithy suggests to Player that they head back to Daybreak Town for the day and come back when they have figured how to clear the path. Just then, Maleficent's Raven flies over head toward the castle, prompting Chirithy to comment on how it would be nice if they had wings.

Kingdom Hearts Union χ[Cross]
When Chirithy meets with Skuld and Ephemer on the hill overlooking Daybreak Town and informs them about Player's frequent nightmares, admitting that while he is reluctant to lie to Player, he wants to let Player forget about them. With encouragement from Skuld, Chirithy resolves to continue protecting Player, as they are his best friend. Ephemer reminds Chirithy that he is leaving the Union Cross up to Player and tasks Chirithy to explain it to them while he and Skuld investigate an impending darkness in the new world. Accepting this, Chirithy returns to Player.

Appearance
Spirit Chirithy are small Dream Eaters with grey fur accented by black stripes. The Chirithy have large spherical heads with small ears, narrow blue eyes, and a white snout. A Chirithy's limbs are quite stubby, lacking distinct digits, as are their tails. Chirithy dress in a gold and blue cape that conceals their Spirit sigil on their back, while also bearing a small pink purse around their necks that bears the Lux emblem.

Nightmare Chirithy appear identical to Spirit Chirithy upon their transition, albeit with darker fur, until finally donning a completely new appearance. The grey fur of its body with become purple, while the black stripes will remain the same everywhere except the ears, which will take on a pink color, and the white fur on the snout and stomach will instead become yellow. A Nightmare Chirithy's cape and purse will also change, with the cape taking on a pink color on the outside and replace the blue underside with a red-purple color, while the purse changes from pink to black. Finally, a Nightmare sigil will appear on the Chirithy's back and its blue eyes will become circular and blaze bright with crimson.

In Nightmare Chirithy's battle form, he grows to a much larger size, with his chest becoming more muscular, though because of his thin waist this makes Nightmare Chirithy somewhat hunched forward. The Nightmare sigil now also appears on Nightmare Chirithy's chest, and from his back sprouts two large purple bat-like wings, while the skin on his head warps to create a hood-like effect. Nightmare Chrithy's mouth also becomes visible, stretched wide and filled with razor sharp teeth. Nightmare Chirithy's arms take on a layered effect, with each layer developing large grotesque spikes. His hands grow massive with large purple claws that gradually become lighter in color towards the tip and red briars entwining his fists in an X-shape. Finally, Nightmare Chirithy's feet and tail extend, developing a spike on his heels and wickedly sharp purple claws on his feet.

Abilities
Chirithy have displayed the ability to appear and disappear in a puff of smoke, often times doing so to avoid interaction with individuals from other worlds. They also have a wide array of knowledge of both the worlds themselves and the Keyblade, being capable of teaching wielders how to access the Gates and reach other worlds, as well as how to use the Keyblade to unlock things. Chirithy has also displayed the ability to sense the pure light of the Princesses of Heart, as he has done with Snow White, Alice, Belle, and Cinderella thus far. Conversely, Chirithy could identify the Darkness exuded by the Darkballs that had been released across the world as being foreign to them, thus displaying that Chirithy are capable of discerning defining scents of both light and darkness. Chirithy has been known to show people the events taking place behind the scenes in Daybreak Town, in the player's dreams.

Nightmare Chirithy differs from his Spririt counterparts in the way that he can control beings of darkness, such as the Darklings. His particular hold over the Darklings is fully displayed when he pits them against Player upon Player's decision to join the Dandelions, after which Nightmare Chirithy proceeded to absorb the Darklings in order to take on a stronger, monstrous form against Player. Nightmare Chirithy is also able to stop any dreams that Chirithy shows to its master.

Trivia

 * Thus far, there have been six Chirithy identified: Player's Chirithy, Nightmare Chirithy, Strelitzia's Chirithy, the Chirithy who fades after his wielder is perishes by the Neoshadows hand, the Chirithy who delivers Player his new Dream Eater and introduces the Pet System, and Ava's Chirithy; who helped her throughout Kingdom Hearts χ Back Cover. Even though they all have different personalities and different goals, they all address themselves as Chirithy, even when talking to each other.