User talk:KrytenKoro/Archive 12

Requests for changes to the wiki software and bug reports should be added to the software forum.

Kingdom Hearts II Final Mix: Enemy Journal Entries
I can make screenshots of the entries but neither write them down nor translate them. I don't know who's responsible for the entries of the exlusive KH Final Mix enemies (maybe someone from gamefaqs?) but can you, BebopKate or Yuanchosaan translate them or know someone who can?--ShardofTruth 20:25, June 7, 2010 (UTC)
 * Okay, I tried to get the Japanese writings recognized by two different OCR softwares (RedIris Pro 12 and Smart OCR lite Edition), but I got no satisfactory result, even with a lot more bigger images and better contrast etc. The KHII font seems to be very complicated or strange, I don't know. Maybe you have an better idea, here are the images. --ShardofTruth 13:35, June 18, 2010 (UTC)

Coliseum names
Is there a provision for japanese seed names, like "Red Death" for "Red Legion" in the Hades Cup? --  Neumannz ,  The Dark Falcon  20:19, July 16, 2010 (UTC)
 * Well, apparently I've lost my source. Putting that aside, what do you want to do with the "Notes"? --  Neumannz ,  The Dark Falcon  20:58, July 16, 2010 (UTC)

Need help reading the text in a blurry video. Around 33:25. --  Neumannz ,  The Dark Falcon  17:57, July 19, 2010 (UTC)
 * I'd appreciate it if you could take a look before the video inevitably gets deleted. --  Neumannz ,  The Dark Falcon  05:06, July 21, 2010 (UTC)

KH & KHFM gummi enemies
Yes I know, it's a bit early to talk about them, the KHII section isn't even finished yet. But maybe you have an idea how to adapt the template for them. This is an extreme example from the Ultimania. Not every ship has two variants (Omega is the only ship that as a "C" variant) or sub variants (they just seem to affect the drops, maybe they are the "before/after rescue" equivalents, I don't know). Nearly every main variant (A, B or C) has a different Final Mix appearance, the stats are the same though.--ShardofTruth 22:41, July 22, 2010 (UTC)

unfinished business
hey, did you have plans for this mess? --  Neumannz ,  The Dark Falcon  22:35, August 10, 2010 (UTC)

BBS Ultimania and Mirage Arena
I'm using part of Neumannz work for the Mirage Arena on this one:

Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)

Unversed stats, Battle Levels and Mirage Arena
Okay, I made the definite battle level table, enjoy the view and become desperate.

*called Badlands before unlocking the Keyblade Graveyard, the battle level of the fight against Vanitas Remnant is considered 99 by the Ultimania
 * 1) can't be visited at this point

The battle level of Terra and Ven after completing the Final Episode can be glitched so it stays the same as before completing the game. Some argue that the glitch is the increasing of the battle level instead. But that would mean that the level of the Keyblade Graveyard wouldn't rise from 9 to 10 which is cleary the case in the Japanese version and described by the Ultimania. --ShardofTruth 22:18, October 26, 2010 (UTC)

Italian Wikia
I and my friends, initiate to create a Italian Wikia

http://it.itkingdomhearts.wikia.com/wiki/Kingdom_Hearts_Italia_Wiki

can you create the links for the other wikias? (franch, english and deutch)

thanks^^--PRISON KEEPER 10:20, October 24, 2010 (UTC)

Rooms
*http://i51.tinypic.com/ejbwww.jpg - Where Aqua ends up
 * http://i56.tinypic.com/6rhkx3.jpg
 * http://i55.tinypic.com/245f2vs.jpg Sora's Mind (ソラの精神世界)
 * http://i53.tinypic.com/2r4mu0h.jpg
 * http://i55.tinypic.com/2qxnlg6.jpg
 * http://i53.tinypic.com/2yxky10.jpg - A lot of the rooms in the Keyblade Graveyard had this name, places like where the lingering sentiment had kneeled down onto the Ends of the Earth.
 * http://i52.tinypic.com/44501.jpg - Where you fight as the Lingering Sentiment
 * http://i51.tinypic.com/2lcwg.jpg
 * Character Selection (キャラ選択用)
 * Terra-Xehanort's Mind (テラ-ゼアノートの精神世界)
 * Inside the Mirror (鏡の中)

I translated the area's of the RoD:
 * 闇の世界 :上層(Realm of Darkness: Upper Layer)
 * 闇の世界 :中層(Realm of Darkness: Inside Layer)
 * The boss fight is probably 闇の世界 :昨層(Realm of Darkness: Last Layer) but to make sure, we'll have to wait until hacks for the room and for me to fix my PSP.

01:10, January 21, 2011 (UTC)


 * 闇の狭間 (Dark Valley?)
 * 闇シンデレラ城(FM) (Dark Cinderella Castle (FM))

OC notes
Licenses
 * Timing-L (Combat)
 * Defense-L (Combat)
 * Strength-L (Combat)
 * Auto-Life-L (Combat)
 * Regen-L (Combat)
 * Scout-L (Map)
 * Break-L (Map)
 * Auto-Block-L (Combat)
 * Reload-L (Combat)
 * Charge-L (Combat)
 * Escape-L (Combat)
 * Reload-Boost-L (Combat)
 * Entrap-L: Ensures you get a preemptive strike in every battle throughout the current layer. (Map)

OC commands [LV1-5, slot number varies]
 * Subjugate
 * Explosion
 * Random License
 * Friend Cure
 * Faithblade
 * Freeze Line
 * Breath of Zeus
 * Zeus's Spear
 * Blade Line
 * Sonic Line
 * Sonic Surge
 * Star of Faith

OC orbs

OC enemy techs
 * Air Soldier - Knuckle Hammer
 * Shadow - Claw Lunge
 * Soldier - Kick Storm
 * Yellow Opera - Thunder
 * Red Nocturne - Fire
 * Blue Rhapsody - Blizzard
 * Green Requiem - Cure
 * Large Body - Charge, Jumping Jolt
 * Bandit - Slash
 * Fat Bandit - Jumping Jolt, Ball of Flame
 * Wizard - Rolling Blizzara, Random Thundara, Speed Fira
 * Darkball - Chomp
 * Defender - Shield Bite, Fira, Blizzara
 * Wyvern - Corkscrew Charge, Flurry Kick
 * Invisible - Darkball, Scourge
 * Black Fungus - Dark Contact
 * Cloud - Omnislash
 * Cerberus - Firaga Ball, Triple Chomp
 * Hades - Summon Shadow
 * Rock Titan (Wristbands) - Haymaker, Earthshaker
 * Behemoth - Stomp, Dark Pulse
 * Ice Titan (Leather Gloves) - Ice Lance

Sectors
How do you determine the number of each sector? -- 02:01, January 23, 2011 (UTC)
 * I'm going off the order in the gamefaqs guide. I didn't know you could do the Wonderland ones in any order. 02:28, January 23, 2011 (UTC)

Yeah, for example, the sector in the Bizarre Room can be entered anytime after talking to the Doorknob, regardless of whether you've gone to either of the other two. -- 02:42, January 23, 2011 (UTC)
 * Give me a bit. I'll try to figure out a method. 02:46, January 23, 2011 (UTC)

I think the Ultimania might give them numbers, but I don't know if they have any differentiation in-game. -- 07:21, January 25, 2011 (UTC)

Air Recovery
We need to add this to Deck Command (KHBBS), but I don't read Japanese. Hint hint. -- 07:05, January 25, 2011 (UTC)

JPN names for Quest items
Destiny Islands: http://i51.tinypic.com/2jdmjvc.jpg Traverse Town: http://i52.tinypic.com/330y735.jpg Wonderland: http://i56.tinypic.com/dokl93.jpg Olympus Coliseum: http://i55.tinypic.com/sottdx.jpg Agrabah: http://i54.tinypic.com/2hdruzd.jpg

16:08, January 27, 2011 (UTC)


 * http://kingdomhearts.wikia.com/index.php?title=Xion&curid=6289&diff=473483&oldid=473191
 * http://kingdomhearts.wikia.com/index.php?title=Sephiroth&curid=1908&diff=473539&oldid=472261
 * http://kingdomhearts.wikia.com/index.php?title=No_Heart&curid=39328&diff=473646&oldid=473102
 * http://kingdomhearts.wikia.com/index.php?title=Armor_of_the_Master&curid=38540&diff=473656&oldid=473059
 * http://kingdomhearts.wikia.com/index.php?title=Sora&curid=1443&diff=473345&oldid=473017

hello, KrytenKoro.

transcribed text shall upload to here. http://files.myopera.com/itochan/blog/kh.txt

wait several hours :) 118.86.63.184 16:28, February 1, 2011 (UTC) itochan

http://i56.tinypic.com/2570l0w.bmp

http://i52.tinypic.com/rkzkec.bmp おはなし　　アクア シークレットエピソード

闇の世界に堕ちてしまったアクア. テラに絆を託して光の世界へ送り返したその手には自身のキーブレードはない. つながりのお守りを心の拠り所にして歩き続けていたアクアは、闇の世界に突然起きた異変を目の当たりにする. 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける. アンヴァースとは異なる魔物の襲撃を辛くも目の当たりにする. 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける. アンヴァースとは異なる魔物の襲撃を辛くも退けたアクア. さらに歩を進めたアクアは視界に飛び込んできた光景を疑わずにはいられなかった. そこにはかつてアクアが訪れた世界『キャッスル・オブ・ドリーム』の城がそびえ立っていた.

http://img130.imageshack.us/img130/2360/snap001c.png キャラクター事典　　メインキャラクター

ノーハート

キーブレードを操る何者かが鎧をまとった姿. その正体は定かではない.

http://i55.tinypic.com/2m60d9z.jpg フレイムボックス

相手が吐き出す隕石をロックオンして 素早く壊していこう.

隕石に当たるとタイムロスにつながるので、 シュートロックコマンドや 広範囲に効果があるマジックコマンドを 使うと攻略しやすいぞ！

http://i54.tinypic.com/24vp1nb.jpg サバイバルボトル

攻撃を当てるとHPが回復する. 煙を噴き出すので、 連続して攻撃を叩きこもう.

回復コマンドを使えばHPを維持する ことができるので、複数デッキに 装備しておくのも有効だ！

http://i51.tinypic.com/2q9i0lh.jpg ロストランナー

攻撃をしてくることはないが 素早く逃げ回るため、力押しでは 攻略が難しい.

レベルの高いシュートロックコマンドや 広範囲にダメージを与えられる コマンドを使ってまとめて倒そう！

http://i53.tinypic.com/aaymi0.jpg ダイエットタンク

バルブのついた背中を攻撃したいが、 なかなか背を向けない時や、 背後に回り込みづらいときには 相手が攻撃を仕掛けてくるのを待とう.

ガードカウンターが成功すると 背中を向けることがあるので、 そこが最大のチャンスだ！ 一気に攻撃をたたみかけよう.

http://i53.tinypic.com/23oa4w.jpg 遠距離からの攻撃だと、 ボールを落としても拾われてしまうので 接近しつつ、攻撃を与えて ボールを奪おう.

相手が攻撃を仕掛けてきたら ガードカウンターのチャンスだぞ！ しっかりと攻撃を見きわめよう.

http://i56.tinypic.com/zuf30n.jpg 中央にいる敵の属性と同じ 属性で攻撃する為に、まずは ファイア系ブリザド系サンダー系の コマンドをデッキにセットしよう.

コマンドスタイルの属性攻撃も 有効なので、同じ属性の時には 一気にポイントを稼ぐチャンスだ！

http://i56.tinypic.com/2wf96o7.jpg シェイドジェリー

いつものように大群で出現してくるので、 とにかく休むことなく連続して 攻撃することが重要だ.

素早く繰り出せる広範囲の デッキコマンドを使って、一気に やっつけよう！

http://i51.tinypic.com/2dh9tm9.jpg ランチングプラント

一定以上の攻撃を与えると 空中に浮かびあがるので、 ヒット数の多いコマンドで攻撃しよう.

一度地面に落ちてしまうと タイムロスにつながってしまうので、 休むことなく攻撃し続けることが 攻略のカギだ！

Secret Episode enemies: http://i240.photobucket.com/albums/ff298/erhama1995/Untitled-2-12.png

Moogle KHII Template
Rough edit done here. I wasn't sure what synthesis image to use for the synthesis material. Comments? Thanks, Kryten.-- Xion 4  ever  17:04, 4 July 2011 (EDT)
 * Basically, just model it on what I'm doing for days: Item, Ingredients, and When Unlocked. Both items and ingredients should show images. 18:27, 4 July 2011 (EDT)

Workin' on the SEs
Could you translate this? It's from the ReCOM Ultimania description of the Confuse status.

敵の場合は, 操作キャラクターを見矢う.

At this point, I think we're down to these points:
 * 1) What statuses are there in KH besides Stun, Poison, Gravity, Stop and Aero Shield? (What is the effect that Kurt Zisa inflicts?)
 * 2) What statuses are there in KHII besides Stun, Magnet, and Freeze? (And do we count Doom in the Marluxia battle, that continuously damaging effect from the Xemnas I battle, or the effects from the Lingering Will battle?)
 * 3) What positive statuses are there in COM/ReCOM and BBS? (Do we count some enemy card effects? Is Illusion a status effect?)

Anything I missed? -- 23:58, 25 September 2011 (UTC)

Suite template
Kryten, I was moving some "(Boss)" labelled pages to the game namespace for the correct utilization of the suite template and I realized: What do we do with pages like Maleficent (Dragon) or World of Chaos? Due to their label, the suite template will not recognonize them as part of the character suite, or am I missing somenthing important here?

-- 07:48, 9 January 2012 (UTC)
 * For "mostly bosses", we can either keep in them in the mainspace, or split off the game strategy stuff into a Game: page, creating two pages out of the current one. For specific stuff like Dragon Maleficent or Genie Jafar, it's also open to discussion whether we want to merge them into the Maleficent and Jafar articles, now that there is going to be more room on each page.
 * The simplest solution would be to leave them in the mainspace, but I would personally prefer if we could merge them into their parent articles (at least for story), as they operate very similarly to how we merge the various versions of one character (like Valor Form or Timeless Mickey). If you guys agree, just mark them with merge templates and I can handle the cleanup.
 * Also, if people prefer that the boss sections be separated so that each page only covers one of the boss's forms, then there's a version of the suite code that allows a custom navbox to be built, so that Maleficent's suite could have:
 * Character
 * Cards
 * Quotes
 * Gallery
 * Gameplay (Witch)
 * Gameplay (Dragon)
 * etc.
 * Just tell me whatever you guys decide you want to do, and I can get you the code. 15:25, 9 January 2012 (UTC)


 * I don't know what you mean by "mostly bosses", but I agree with merging the non-gameplay sections into parent articles, and I like the idea of letting the suite template take custom input, like how the Character/Enemy templates take custom image tabs. -- 15:54, 9 January 2012 (UTC)
 * Neumannz: I mean those articles that we never made (Boss) articles for because it didn't seem necessary to split off the strategy "due to article size". Stuff like World of Chaos, or Jafar's Shadow, or Lucifer. However, the suite template gives us a bit more leeway with making "separate" pages, because they are still clearly tied together and it ends up acting like tabs. 16:19, 9 January 2012 (UTC)


 * Well, it seems like a good idea to me. So, overall, for "boss only" articles regarding character would be split in a similar way we did it a wikia? An overview section and a boss section? (of course, heartless and Nobodies wouldnt get that treatment, I assume) And yes, the suite template should offer a certain degree of customization for this kind of cases.


 * -- 17:00, 9 January 2012 (UTC)
 * Okay, I'll set up the customsuite template tonight. What will happen is that pages like Maleficent will have their own /suite page that defines how their suite displays, so the coding will be a little bit different than for the ones where the suite generates automatically. 17:05, 9 January 2012 (UTC)


 * Why create a new template for it? All you need is an #ifexists for the X/Suite page. Then you don't have to worry about whether or not it's custom. Simply creating the X/Suite page would be enough, then the template can handle it from there. 17:15, 9 January 2012 (UTC)
 * That is the goal, yes. Sorry if I phrased it poorly.


 * How's this looking? 22:35, 11 January 2012 (UTC)

オーバードライブ
Overdrive is: How many articles? -- 19:02, 12 January 2012 (UTC)
 * Auron's Limit ability
 * Maleficent's Enemy Card's effect
 * Terra's D-Link's LV1 ability
 * At least two, but probably three. I can't remember if Terra's finisher is at all similar to Auron's finisher...maybe just two.192.249.47.195 20:31, 12 January 2012 (UTC)

Overdrive is not Terra's finisher, it's the passive ability. It boosts strength when HP is low. -- 21:08, 12 January 2012 (UTC)

Stuff that needs doing
-- 05:27, 15 January 2012 (UTC)
 * "Kingdom Hearts"
 * parsing
 * cleanup
 * KH1 abilities organization
 * combo plus, etc.
 * Separating Limits, Limit Breaks
 * Quotes
 * KHWiki:Project Music
 * Something about images?
 * Forum:Notes 08, (KHIIFM, Cutscenes) - ShardofTruth
 * Review Sora

Gauge Article
Please see this and its talk page. Thanks! - 01:07, 22 January 2012 (UTC)

Huge non-KH request

 * WOOWWWW. Thanks!70.34.147.3 05:45, 26 January 2012 (UTC)

Sidebar
User talk:Porplemontage -- 17:47, 27 January 2012 (UTC)

Sockpuppet?
Hey there, Kryten. I'm pretty sure this user is a sockpuppet of this user, since the naming convention is the same. Also, most of the edits to HollowBastion's userpage have been made by Organization101. So, do what you will with that. 14:41, 28 January 2012 (UTC)

Drive Form crap
What's your take on this thing? Never mind the fact it's not in a "finished" state, do we want to bring infoboxes back to the Drive Form articles? -- 22:10, 2 February 2012 (UTC)
 * "Obtained", "Represents", "Level up by", "Mirror Description", and "Status Screen Description" are all going to be very wordy, more than comfortably fits inside an infobox.
 * I don't understand what "Boosts" is supposed to be. Does it mean what passive abilities the drives have? The "upgrades" that a Drive has all derive from its passive abilities, not any general increase to stats.
 * "Synch Blade", "Form Color", "Growth Ability", and "Support characters" (if Support means "who gets eaten by the Drive") all seem like they could work in an infobox...but "form color" has no real significant within the games (and honestly seems like it's mostly our own OR), and Synch Blade and Support characters are not only gameplay stuff, but form the basis of the gameplay stuff, so there's really no way they wouldn't be redundant to the article itself, unlike the stats we normally keep in these things.
 * My personal take is that infoboxes and tables work best when the subjects are setup so that each is very "fill in the blank". Forms, for the most part, do not work that way on the whole...although there are several bits that act like switches between the forms, such as Synch Blade, too much of the mechanics are either wordy and complex, or just not comparable—for example, that Anti Form cannot use magic or healing and cannot deactivate on command, that Wisdom Form doesn't use regular attacks, or that Valor Form doesn't use magic.
 * Basically, my view is that infoboxes and tables are useful when they present the information more legibly than prose does. The few things that an infobox could handle for the Forms seem, to me, like they would be easier to read as they are now, in the lead. This seems to me like creating an infobox just so we can have an infobox.
 * That's my opinion, but consensus is as consensus does. I do not think this thing should be implemented without community approval, and if a forum or talk page is created to approve it, I'd like the above critique to be made available. 22:33, 2 February 2012 (UTC)

"Obtained" probably wouldn't be so bad in an infobox. I'm guessing "Boosts" is about whether Strength and/or Magic get boosted, but unless you're going to say by how much, it's too vague to mean anything (although there should be specific stat increases, shouldn't there?). "Form color" strikes me as something that should affect the appearance of the infobox, instead of being displayed. Aside from that, yeah, it does seem that the only real benefit is having a nice box to put the image in.

...Why don't we have the stat increases? -- 22:51, 2 February 2012 (UTC)
 * Unless I'm very mistaken, there aren't any. Wisdom Form has Magic Spice, Master Form has Master Magic, and Final Form has Crime & Punishment (I think), which are the things that actually power up the magical attacks, alongside a host of MP Haste and MP Rage-style abilities. I've never heard of it actually producing a boost to stats akin to equipped items. 23:01, 2 February 2012 (UTC)

Really? You don't see a quantified difference in stats in the Status menu? -- 23:08, 2 February 2012 (UTC)
 * I'll check the guide, but I've personally never heard or seen it producing a direct boost to stats. The passive abilities tied into it might, though. 23:38, 2 February 2012 (UTC)

Re: Admin position
In case you don't have my page under watch, here's the message I left: All right, I understand. I guess it's my own fault since I didn't know what I could do around here. With school and everything, you guys are always editing ahead of me. When the wiki gets busy again, I do want admin position back to block the vandals. By the way, can you delte the message you left on the old wiki. I ask for it to be protected, so I can delete it myself.

EDIT: Oh, one more thing! Can you please keep track of my editing? I don't keep up of how many edits I make since use the MonoBook and can't keep track of my edits. Let me know when I met the quota, please. I do want my rank back, and I promise to apply myself more (although I don't know since there's hardly anything I can do. I mostly good in grammar).-- 01:55, 3 February 2012 (UTC)
 * Sure, sure. We'll check back on the 9th, and any previous staff who made the cut this time will be repromoted. 03:56, 3 February 2012 (UTC)
 * 'Kay, thanks. Hey, Koro, I was wondering. Can you teach how to redirect pages? I never done it before, even with all the wikis I edit at. Like, ever. I won't wanna have the other users to revert my edits because I remove the red links and caused them trouble.-- 04:00, 3 February 2012 (UTC)

Ideas for the KHII Walkthrough

 * That actually sounds brilliant, though I'd like to suggest: why don't we go whole hog and try and get the actual command box as a border for the templates? Could you talk to Erry, Soxra, and Shard, and see if that's something we could reasonably do, or whether the sprites just won't allow it?192.249.47.195 15:09, 3 February 2012 (UTC)
 * I would, but I want to hear what KK has to say first. UxieLover1994 15:37, 3 February 2012 (UTC)


 * Facepalm* Uxie, that IS Kryten. -- 15:44, 3 February 2012 (UTC)

Good Tidings
Hello! You don't know who I am, and roughly 20 minutes ago, I didn't exactly know who you were either! I came from the Gamefaqs message boards, and after certain little...situation (catch all the hi-larity here: http://kingdomhearts.wikia.com/wiki/Forum:What_to_do_Here), and thanks to a few good members, I learned of your Wiki. The one that does things proper-like. Previously venting that I'd make my own, this comes as an awesome happenstance. I'm probably coming off as a real weirdo by doing this, but I'd like to offer my services! :3 From anything to graphics design, to a more professional editing format (I'm actually kind of loquacious...:X), to even getting this KHWiki more exposure, and less to The Keyhole. I actually have a few friends that can make that happen. :) So, if there's anything you need me to help out with, I'll be more than happy to!  --PitchStiller 03:34, 24 February 2012 (UTC)
 * We're actually trying to keep the Keyhole as the "fandom" wing of the whole compendium, so...I mean we don't hate the Keyhole. Regardless, we would love your help in building the encyclopedia portion!
 * For one, we'd love to build more relationships with other fansites and forums. We also need a lot of help getting the item, enemy, and ability articles to our standard. The biggest thing on my own plate, I think, is getting the Enemy template finished for BbS and Re:coded. There's a description of what I need help with here, and if you or your friends know Japanese, that's basically what I need help with. I have the ultimania, and understand most of how the bestiary works, but there are a few stats that I'm having trouble with and a native reader could really help me out. Also, we have an IRC channel, if you ever want to talk in real time with me or the community. 04:13, 24 February 2012 (UTC)

Game
Hello, I was just wondering which enemies are supposed to have Game: pages. For my merge articles, I have Behemoth and Behemoth (Boss), but here there's only a Behemoth page, so I was wondering if I merge all three articles into one, or create a Game article for the Behemoth. Thanks for any help! :) 08:52, 25 February 2012 (UTC)
 * As I understand it, all strategy and gameplay ("Playing as Riku", etc.) information will be split into the "Game:" namespace. The basic setup is that Game:, Card:, Gallery:, etc., are no longer related pages—the suite template basically turns the whole set into one large "super-article", with the namespace variations as enhanced sections of the page. Right now, the suite functionality doesn't quite display that as fully as it should, but I am working with a friend of mine to figure out the code to get the functionality fully running. 21:01, 25 February 2012 (UTC)

This is for a non-character enemy, so do it onto the only Behemoth article. If we decide to split the article at a later point, we'll deal with it then. -- 00:21, 26 February 2012 (UTC)

Thanks for the help guys. :) 08:30, 26 February 2012 (UTC)

Keyhole links
Pages with multiple infoboxes get multiple sidebar links to the Keyhole. How are we handling that? -- 23:03, 27 February 2012 (UTC)

Keyhole stuff
May I have your opinion in this forum, please?-- 18:36, 28 February 2012 (UTC)

"Then, one day...I got in."
I bow to you, sir. -- 06:54, 29 February 2012 (UTC)

Interwiki link
Terra-Xehanort's link to the Keyhole. -- 19:54, 4 March 2012 (UTC)

Unsourced stuff
Is from here. Seems it might be official, but I can't say for sure. -- 17:37, 6 March 2012 (UTC)


 * GOOD GOD WHAT THE F*** IS THAT THING -- 17:57, 6 March 2012 (UTC)
 * Looks like the Hebi Tokage and some kind of winged frog Nightmare. Dream Eater page!192.249.47.177 19:14, 6 March 2012 (UTC)

More template-stuff
Template:InfoboxOrg13. Do you have a plan for merging that? It'd be easy to add the extra fields, but it has a different color scheme and (very) slightly different layout. -- 19:36, 6 March 2012 (UTC)


 * Semi-related topic: any character that's also a boss has all their "characters" categories replaced with "bosses" categories. -- 17:56, 8 March 2012 (UTC)
 * Fixed. I had been going about the game characters thing completely wrong. My current solution will place all characters, enemies, and bosses within the character category for its game; if we decide that it is not acceptable to place minor enemies in those, then I will need to add a "charno" parameter which will need to be hand-applied to each article that we want removed. I don't think I can have it sort by spec, because if we decide that things like the Shadow don't count, then we'd probably decide that the Darkside doesn't either. 21:17, 8 March 2012 (UTC)

Is HBRG working for you? Because it's not working for me... -- 22:01, 8 March 2012 (UTC)
 * It is now. I forgot I had told it to convert to lowercase, but the switches still had uppercase letters. 23:06, 8 March 2012 (UTC)

Could you do the infoboxes for Mickey Mouse, Naminé, Moogle and Riku Replica? -- 03:18, 11 March 2012 (UTC)

AWB
Forum:KHWikiBot Request Board -- 04:42, 11 March 2012 (UTC)
 * Get on the IRC, dood, I don't understand. 05:02, 11 March 2012 (UTC)

Two main points. One, it's a convenient place to list what needs to get AWB'd if you aren't doing it immediately, and two, use KHWikiBot so as to not overload the RC. (Add your username to the edit summary if you	 do use it) -- 06:33, 11 March 2012 (UTC)
 * Is why I asked you to get on the IRC, because I don't remember the bot password. 06:44, 11 March 2012 (UTC)

Oooookay... Starts with "Bo-". Does that help? -- 13:17, 11 March 2012 (UTC)

Template:Suite
Is it possible we could start applying the "suite2" version of Template:Suite to articles? I really am sick of seeing that eyesore that is the current version, and I think the second looks just fine on Ansem, Seeker of Darkness. - 22:54, 18 March 2012 (UTC)
 * Yeah, I'd like a reply to this, por favor. - 14:04, 17 April 2012 (UTC)
 * As I've said before, we're still trying to get the js to work.192.249.47.177 14:33, 17 April 2012 (UTC)

Apologies
Fix what you need to. --68.230.252.5 07:10, 19 March 2012 (UTC)

"entelechies"
Is this the new "official-unoffocial" term, complete with capitalization ala "Somebody"? Or is it just a generality in the vein of complete beings, wholes, primes? --68.230.252.5 07:21, 19 March 2012 (UTC)


 * Generality. It gets capitalized only at the beginning of a sentence. Hopefully we'll never have to deal with "official-unofficial" terms ever again. -- 16:47, 19 March 2012 (UTC)

Just so we're clear...
Am I cleared to create Sleeping Worlds? maggosh 04:46, 25 March 2012 (UTC)


 * Sure. 04:54, 25 March 2012 (UTC)
 * Alright, I'm on it. maggosh 05:01, 25 March 2012 (UTC)

Why delete the Black Guard page?
Sorry to burst your bubble but why did you delete and remove every info on the Black Guards page, I was trying to include info on them. User:Disneykh95 User talk:Disneykh95 5:54, March 25 2012 (UTC)

IRC
Ping maggosh 21:33, 30 March 2012 (UTC)

So, make the call
Nix Xigbar's 3D section? maggosh 16:19, 2 April 2012 (UTC)

Thanks!!
🇲🇽

Odd Problem
Something is wrong here-> click. I fixed the Keyblade image, but the other two do not exist, at least not anymore. I've searched through the deletion log and was unable to find either. I also used "What Links Here" and couldn't find any links to the images. In short, I don't know why they are in the uncategorized section. Even if they link to an article, if they were deleted, they shouldn't be on the uncategorized files page. Thanks!-- Xion 4  ever  16:10, 8 April 2012 (UTC)

I'm sorry for the mistake
KrytenKoro it was wrong for what i done on the grid page i just want to put in the year it came out just like in the other pages did for these worlds. (E.G Prankster's Paradise, La Cite Des cloches) So please reconsider I am not trying to be a violating troll i was just putting it there to find out what year it came out and please were cool and unblock The Grid page so i won't do this again ever. User:Disneykh95 User talk:Disneykh95 5:31, April 8, 2012 (UTC)

KH3D
Yes, I got the stuff from the wikipedia page, but I didn't notice the refs being killed until you sent me the message. Sorry about that. I was just trying to tidy the stuff up. :P EnglishJoker 17:07, 14 April 2012 (UTC)

STOP IT RIGHT NOW
A: I am not violating the wiki. B: Julius is a Secret Boss End of Story. C: I am so sick and Tired of everyone including you being so reluctant and rude that what all certain admins are in a wiki and D Is for Delusional which is what you are in the head. :X

With granted permission, and permission to express my opinion, I think it might be good if we let this guy on a little break. He's seem really angry right now, and no matter what anyone says, it's not going to quell his temper. I think a small break might help him cool down. If you haven't block him, I was wondering if I could, since it might be better if I do it since I haven't had any conflicts with him. I'm talking like a full ban or block. Maybe a week would do for him? I don't wanna get him any angerier than he already is and have him lash at my fellow, respected users.

I'm kinda still new with this admin status, so I feel like I should before I make a decision, since you are one of the more experienced users here.-- 02:09, 17 April 2012 (UTC)
 * You can do it if you want. As a caveat, though, I'm pretty sure we still allow unblocks if they work through the Heartless Manufactory. So, you can totally block him for two months, guilt free, but it's your decision. 02:37, 17 April 2012 (UTC)
 * I could propose it to him, in case he wants it. But if his temper doesn't cool, a little break could be good for him.-- 02:39, 17 April 2012 (UTC)

Article Sceenshots
If "we have ALWAYS allowed screenshots in order to portray the scenes covered in the synopsis," then how come there are next to none in every article which requires a plot synopsis (characters, games, etc.)? I could see page formatting and text break-up being reasons, but that would mean we should set up some sort of synopsis screenshot policy to avoid potential conflicts with these issues... - 02:23, 18 April 2012 (UTC)
 * Just because people haven't been adding them. It's absolutely allowed and recommended. 03:20, 18 April 2012 (UTC)

Xiggie's Talk Bubble Templates
Do you by chance know anything about why former contributor Xiggie is not registered all-of-a-sudden on the Wiki? The reason I ask is everyone with a talk bubble who used his custom-coding on the Keyhole and continued to here now has a bunch of red links in his or her template, thus it has spread throughout the Wiki (if you search "User:Xiggie," it says "User: Xiggie is not registered"). I see no problem with simply transferring the coding to my own userspace and fixing my template accordingly, but for the sake of everyone else and possibly to save myself some unnecessary work, is there anything that can be done to fix this? - 17:46, 21 April 2012 (UTC)
 * My apologies; the issue has been resolved. - 17:48, 21 April 2012 (UTC)

Gummi Mission Strategy Sections
What do you think? This Asteroid Sweep versus what we are currently using. The only difference is that I added a strategy section for all three missions.

EDIT 22:38, 6 May 2012 (UTC): Stardust Sweep added. If the strategy sections on both articles look good to you, I will add them in to the respective articles and start on the remaining missions.-- Xion 4  ever  15:13, 6 May 2012 (UTC)

Some finish command business
What does "Redirect link to the Finish Command" mean? -- 20:57, 6 May 2012 (UTC)

Interview Page ready.
The source page talking about Kairi and Riku's keyblades is ready at the talk page of Destiny's Embrace. Just thought you would like to know XD

Staff
Kind of surprised this hasn't happened already, but could you please remove my staff rights? I don't think I'm going to be able to dedicate myself to this site like a staff member should. Thank you! 06:35, 11 May 2012 (UTC)

Retort
"I really don't see how it's so absurd for the encyclopedia to require clear and reliable sources." Do you really, REALLY want me to start listing off the amount of made-up, un-sourced bullshit on this wiki that you are seemingly just dandy with? ...I didn't think so. Besides, why do you assume I'm in that whole "anti-KHWiki" gang? If I was...I wouldn't be making legitimate edits, now would I? Perhaps you should look at my edit history before making assumptions? Hm? I think that would be quite super.--68.230.252.5 23:36, 17 May 2012 (UTC)

What does this mean?
From the explanation of Curaga in KH:

相手の最大HPと同じ(=HPを全回復)

-- 03:40, 21 May 2012 (UTC)

"He's still saying that he provides the voice of a young xehanort. A young Xehanort is a young xehanort."
He says he provides the voice of a young Xehanort in a game that isn't out yet. Aside from the fact the KH series does not always use the same voice actors for the same characters, you are twisting what he says to suit your own needs. This is incorrect and very unprofessional. I am removing it again. 174.88.14.63 16:25, 21 May 2012 (UTC)

Sora chasing Dream
Sora ask Braig that is he the one who show him the illusion but he said it was Sora's dreams or heart that showed him not Braig. --Cococrash11 22:49, 21 May 2012 (UTC)

Leaving?

 * Thanks for the sentiment, but please don't leave me any goodbye messages. I'm not trying to get any sympathy here, I just need to get away. 20:08, 1 June 2012 (UTC)

Captions
You have two choices, take your pick. -- 05:06, 12 June 2012 (UTC)

Promotional artwork names
Kryten, could you check if the translations I made from the Ultimanias are correct? I'd like to rename these images. Also you may have not noticed that I uploaded your images, you can find the links at the bottom of my talk page. -- 20:58, 12 June 2012 (UTC)

Sorry
Sorry about that, you and the rest of you don't have to be so biased here. DisneyGirkeybladewielder95 22:25, 26 June 2012 (UTC)

Look i admit I was wrong for calling you biased and everyone and greatly I'm very very sorry for what i did, for real. DisneyGirkeybladewielder95 23:46, 26 June 2012 (UTC)

IRC. Now.
It's pretty freaking important. maggosh 22:12, 28 June 2012 (UTC)

Err, yeah, I wasn't online at that time. Did everything turn out okay? 18:10, 29 June 2012 (UTC)


 * Will do. And next I see you on the IRC we'll talk about the suite + icon, for actual this time. 05:20, 30 June 2012 (UTC)

World of Nothingness
I believe it is not the dragon itself. According to Erry, the beginning of the area with the crazy-arse skyscrapers is called "The World of Nothing - End's Beginning". -- 18:52, 29 June 2012 (UTC)

key items
Will we be covering all the key items on one page, or will we be splitting b/t games? Same question re: key item categories, if applicable. -- 04:03, 5 July 2012 (UTC)
 * If it is best to cover it on a specific page, like the mushroom items, then it should be covered on that page. The Highwind supplies could perhaps be covered on a dedicated article for the raft (it reappears in KH3D, doesn't it? We should definitely have an article for the initial plot thread). Miscellaneous stuff can probably be thrown on one page; didn't they scale it way back in the later games, anyway?70.34.147.3 06:28, 5 July 2012 (UTC)

Not in Recoded they didn't. Hell, between the inklings, the ending cards, and questploration items alone there are too many.

Ok, but I believe we should still have categories, even if they would primarily be used on redirects. -- 12:43, 5 July 2012 (UTC)
 * Absolutely. 21:55, 5 July 2012 (UTC)

Unimportant question
I have some kind of question. I recently did an edit at Axel's page. You reverted it and also answered my question. Then when I looked at my edit, apparently it shows that I edited something about Axel's voice actors and several other things. The only thing I did was remove those gaps, so why when I look at my edit does it show me doing more than what I did? I know I only removed those gaps. An idea what happened here? It isn't important but I'm curious. - JTD95 (talk) 20:40, 7 July 2012 (UTC)
 * I dunno. I assumed you copy-pasted from the Keyhole, though I guess you could have edited from a previous rev or something. 03:13, 8 July 2012 (UTC)

Emergency IRC Meeting
My apologies, Kryten. I just returned from an extended vacation at Walt Disney World and forgot to make any mention of this before I left because I was in such a rush. Again, my sincerest apologies. - 04:20, 16 July 2012 (UTC)
 * All right, Maggosh told me basically what happened at the "emergency meeting". And now I'm @#$%ing annoyed that I missed it! You have no idea what it would have meant for me to have been there! If we could discuss what happened in greater detail via IRC some time, that'd be great (I started to discuss it with maggosh, but then my computer freaked out, and I lost contact with him). - 05:10, 16 July 2012 (UTC)

This afternoon
If you can get on the IRC this afternoon around 4:30 or 4:45, I'd really appreciate it. I'll be giving Bastion a call around then and will more than likely need backup. -- 15:41, 18 July 2012 (UTC)
 * I will not be available until 7:00 EST.192.249.47.177 18:09, 18 July 2012 (UTC)

Get on as soon as you can. -- 22:06, 18 July 2012 (UTC)


 * On a possibly related note, how do you feel about taking a trip to NY for the 27 and 28? Hint hint. -- 22:39, 18 July 2012 (UTC)

Renaming the Dream Eaters
Would photograph's of the in-game journal suffice? --Bluesilver (talk) 19:29, 18 July 2012 (UTC)

Screenshot?
Uh, should I take pictures of my game? --Wind Prism (talk) 20:17, 18 July 2012 (UTC)
 * As long as other editors can verify the text you add through the image, sure. It can be a cellphone pic, anything.192.249.47.177 21:01, 18 July 2012 (UTC)
 * My phone can't do better than this, though: (Necho Cat profile) (Queen Buzzerfly profile). --Wind Prism (talk) 21:05, 18 July 2012 (UTC)
 * Sorry, will do. I just assumed that by now all Europeans who pre-ordered it had picked it up. (At least here, pre-order means you get it as soon as it reaches the store, whatever it's release date or not.) --Wind Prism (talk) 14:50, 19 July 2012 (UTC)
 * It still hasn't released in America, though, so the same rules apply as when we only had the Japanese release: screenshots to verify everything. Once it releases in America, it's all fair game. 14:56, 19 July 2012 (UTC)
 * Do I put the screenshots on the talk pages or do I link them on the edit summary? --Wind Prism (talk) 15:01, 19 July 2012 (UTC)

Sorry, those were my mistakes. I do double check using the preview option, but it seems I didn't notice them anyway. --Wind Prism (talk) 18:50, 19 July 2012 (UTC)

IRC
He's here. maggosh 01:56, 21 July 2012 (UTC)

EDIT: To make it frank, if you don't get on in the next 15 minutes you can't go. maggosh 01:57, 21 July 2012 (UTC)

Sorry
Sorry dude. Rhythm Theif (talk) 21:35, 22 July 2012 (UTC)

Project:Images

 * ENX, do you think an Image Request page like on the Zelda wiki would be a good idea? With it the image requests could be centralized and minor projects (like adding more animations for several abilities) can be discussed, so there would be no need for Project "Transparent" and Project "png" anymore. --ShardofTruth (talk) 11:02, 30 July 2012 (UTC)
 * That could definitely be part of it, yes. - 12:51, 30 July 2012 (UTC)

IRC
I'm online now if you wish to discuss anything regarding our discussion last night. - 01:32, 31 July 2012 (UTC)

Stats and Resistances
Here are the pages Shard scanned, he suggests opening a notes forum and translating them there, but I'm just the messenger boy. 16:26, 31 July 2012 (UTC)

Re:Xehanort's Heartless
Well I strongly disagree with using "Not-Ansem". While they don't technically know who Xehanort is at that point, it refers to him, NOT Ansem.

DONALD: It's the guy who's NOT Ansem. GOOFY: You mean it's his Nobody!

If my memory serves me correctly, when they say this, Donald and Goofy know the guy they defeated wasn't Ansem, and instead, it was the guy in the painting, Xehanort. When they see Xemnas, they use this dialogue, after which Mickey recalls his meeting with Ansem the Wise. A Heartless cannot possess a Nobody; only a human can. So this is misinformation.

At least the characters refer to him as "Xehanort's Heartless" in the dialogue (you're using "Not-Ansem" in the context of the dialogue, thus I chose "Xehanort's Heartless" because he's called that consistently throughout the series in all areas, dialogue and now even in the Journal). If you as my opinion, dialogue altogether is a very weak basis for character/article naming. And yet, you seem to have a thing for it. - 16:23, 1 August 2012 (UTC)
 * I don't have access to the Japanese material right now, I'll get it to you once I can. However, can you please provide citations for "Xehanort's Heartless"? The only times I'm aware of it being used is in the one scene at TWTNW, and in the KH3D journal entry (which uses it in line with "Xehanort's Nobody" and the other Org relations). 20:39, 1 August 2012 (UTC)
 * I'll work on it. In terms of vagueness with regards to "human form", it's the game's own terminology. Ergo, we should go with it rather than our own personal preferences. It's better than loading the articles with unofficial terms or synonyms, when this is the closest thing to an official term we have. If we're drawing so much of our information from KHII all of a sudden, I hasten to mention how it's heavily emphasized Ansem is to be known as "Xehanort's Heartless" from now on, when all of a sudden we're going with "Ansem" again. - 21:12, 2 August 2012 (UTC)
 * KH3D itself calls him "Ansem, Seeker of Darkness", as has every Ultimania and game that mentions him in any way. "Xehanort's Heartless" is used in one line of KHII to mistakenly refer to Riku-Ansem, and as far as I know it's only used in KH3D in a context parallel to calling Xemnas "Xehanort's Nobody". If you have other sources for it, again, please cite them.
 * "human form", again, has conflicting meanings in previous games, and is not used consistently as an "official term" like "Nobody" or "Heartless". I hesitate to even call it consistent in KH3D, since I haven't played the whole thing, but the unofficial term "human form" can mean multiple things, not all of which are the meaning the article is going for, while "original persona" means specifically what the article is going for. In the absence of a term used specifically as a proper noun, it is accebtable and appropriate to choose synonyms of the common nouns in direct quotes the script uses, in order to better communicate the intent of the material.192.249.47.177 21:54, 2 August 2012 (UTC)

Skin

 * I've fixed this. --Porplemontage (talk) 06:49, 3 August 2012 (UTC)
 * Gracias, amigo! 07:33, 3 August 2012 (UTC)

List

 * Kingdom Hearts 3D: Dream Drop Distance
 * Dream Eater
 * individual Dream Eater articles
 * Reality Shift
 * Flowmotion
 * Link System
 * True Organization XIII
 * Sleeping Worlds
 * Young Xehanort's Keyblade
 * Flick Rush
 * Another Guardian of Light
 * Game:Young Xehanort
 * Lea's Keyblade
 * KH3D Keyblades
 * KH3D worlds
 * Characters

Updated
 * Xehanort
 * Maleficent
 * Lea
 * Xigbar
 * Saïx
 * Braig

In progress:
 * Deck Command (KH3D) (Talk:Deck Command (KH3D))
 * individual ability articles

Still to do:
 * Dive Mode
 * Link Portal
 * Ability Link
 * Flick Rush cups

Review
If you don't mind it being just me and maggosh, I could be basically done now. KB0's stuff is too narrow, and ENX's is extremely detailed. -- 19:04, 9 August 2012 (UTC)
 * Fine. Post it on the Trinity Archives, and we can get ENX and KB0's stuff up later as alternative reviews. 20:02, 9 August 2012 (UTC)

Launch Event
Just wanted to say I really enjoyed reading about the launch event. Thanks much for posting that. 03:52, 10 August 2012 (UTC)

Formatting of Command/Attack Articles
I'm sick and tired of arguing with you through messages and edit summaries. Edit warring over such trivialities as a difference of opinion is childish and dumb; we're both above that. While I'd like to think a truce should be in order, I know that's not going to stop us from disagreeing on things.

I don't like the idea of an image just sitting there to make the page look pretty, but it has no reason to be a thumbnail if it lacks a caption (pretty pink frames take up space unnecessarily). I specifically added in a more meaningful caption (like the type suggested in that forum you showed me), but that made the sentence in the introductory paragraph of the article extremely redundant. I understand perfectly that it's part of the Wiki's formatting to structure an attack/command article that way, but I'd like to suggest changing that format ever so slightly to avoid said redundancy:


 * Transfer the descriptions of attacks from the introductory paragraph of the article to the caption of the .gif image illustrating it. That solves the "irrelevant caption" problem. To enforce this description within the article instead of simply relying on images, we add the in-game description of an attack or command using the Quote template and simply list the introductory paragraph as " is a  command that appears in ".

What I'm thinking of would look like this (Meteor Crash is used as an example):

Meteor Crash (メテオバースト) is a command exclusive to Terra in Kingdom Hearts Birth by Sleep and exclusive to Riku in Kingdom Hearts 3D: Dream Drop Distance.

I personally think this looks and works just fine. Not only does it work for attacks and commands, but for Shotlocks and other abilities, too. It should also clear up redundancy in the Mechanics section, as well. - 19:41, 14 August 2012 (UTC)


 * I'm not sure I like it this way. The description/function of the command is a critical point that should be mentioned in the lead. If there is redundency in the Mechanics section, then that part should be fixed. If we need something for the caption that isn't normally covered in the rest of the article, how about the visual aspect? For example, nowhere in the Meteor Crash article does it mention that Terra summons streams of fire to his Keyblade before bringing it down for the impact. -- 20:08, 14 August 2012 (UTC)
 * I personally find that to be unnecessary information. If I read "Before using Meteor Crash, Terra summons streams of fire to his Keyblade" as a caption, the only thing I'd be able to say after looking at the .gif image is "Yeah, I can see that." In my eyes, leaving a description of the attack or command out of the lead encourages the reader to continue browsing the page, where they then would see that we describe it yet again in the Mechanics section.


 * A caption should at least be informative. Then again, a caption is meant to describe a picture (which is why I preferred the short, sweet, and simple "Terra using Meteor Crash in Kingdom Hearts Birth by Sleep" caption), not serve as yet another addition to the lead...The only reason we're arguing about this in the first place is the on-going controversy about periods in captions. - 20:16, 14 August 2012 (UTC)


 * I don't agree that we have to remove the frame if there's no caption. It has a real aesthetic benefit.
 * I don't think we can uniformly move the attack description to the captions, as they are often quite long, and we don't always have an animation for an ability. A list of the game appearances is also much lower-priority information than what the ability actually IS, as that list does nothing to define the subject of the page; while leaving the information later in the article may require the reader to read further in to learn basic facts of the subject, that's not really a positive in my view. If we could somehow use the image AS the introduction, I would agree with you, but without replacing the lead with the image, the image serves as a visual aid.
 * Most of the command descriptions are going to be significantly redundant to the Mechanics sections. Plus, we have the Shout Project to add some quote flavor to certain commands.
 * I do not feel that the Mechanics section should be covering a description of the ability's "in-universe" effect beyond describing things like range and damage output. The point of that section is to specifically get into the binary nitty-gritty of the code behind the ability.
 * Yes, that's what captions do; you usually read them to verify you are interpreting the image correctly.
 * "Terra using Meteor Crash in Kingdom Hearts Birth by Sleep" is pure fluff. The image was not chosen for the page because of Terra or KHBbS; you might as well specify how much EXP he has at the time or what room he is in for all the relevance it has to the subject. The only relevant part of that caption, unless the point of the image is to specifically demonstrate how Meteor Crash differs visually from game-to-game and user-to-user, is that the image is indeed of Meteor Crash—and that is stunningly obvious by the title of the article. I've actually been disputing those kinds of captions since before DTN left, as I told you earlier. My view on it is somewhat informed by this, which I would highly recommend anybody writing captions to read.
 * If we incorporate a caption into the page, then that space gives us a wonderful opportunity to inform the reader of something relevant and interesting that possibly doesn't fit well anywhere else on the page; for example, Neumannz's suggestion about the rain of fire. Merely restating the title of the article, or a prominent sentence integral to the introduction, or worst, details of the image which are unrelated to the article subject, is a waste of that opportunity and comes across as detracting redundancy to the reader.192.249.47.177 20:46, 14 August 2012 (UTC)
 * I quite like Neumannz's idea of adding detail as it adds more depth to our slightly-bare-compared-to-other-articles command pages. It also makes the reader notice things that they may of not noticed at first (I never actually noticed the rain of fire before). If we were to follow ENX's quote plan, we should not need to say 'In-game description of Meteor Crash from Kingdom Hearts Dream Drop Distance. It should just be "In-game description from Kingdom Hearts Dream Drop Distance'. We shouldn't have to repeat Meteor Crash over and over again, I think the title makes it obvious that we aren't talking about any other command. 00:19, 15 August 2012 (UTC)

I don't want a Ban
Yes I have Flaws huge Big one to be exact the reason I blanked it out was because I could not stand every new rule you like to have your way, stating that all voices must have a darn source page etc.., and afterwards I completely lost it. So I'm sorry for the mess to this there forth I'll stop messing around this place. --98.196.40.126 00:42, 18 August 2012 (UTC)

P.S I being honest and reasonable and not showing any jealeousy here!

KH3D treasure list draft
So umm yeah, how does this like as a draft? 05:19, 22 August 2012 (UTC)
 * Shouldn't duplicate treasures still be listed separately? -- 05:59, 22 August 2012 (UTC)
 * That's what I would say. Also, use the category names from the game; I think you can see them all in the Moogle Shop. 14:58, 22 August 2012 (UTC)
 * So yeah, the list is now finish with all the worlds, redid it based on the category used in the game and I also found it easier to group the location for treasures instead of listing them separately, it save more on coding that way and its easier to look at. But if that doesn't work, I can redo it so that its listed separately. 21:37, 9 September 2012 (UTC)

Re:Nightmare Split
I thought as much. >8^y 14:40, 22 August 2012 (UTC)

"INTEGRATE THE PLOT AS DEPICTED IN THE GAME"
Considering the Drop mechanic lets the player play through either side of the World in whatever order they wish, how do you suggest that be done? The only cut-off is that Riku cannot enter the Castle in the real world until Sora fights Xemnas, and Sora arrives at the world first. Otherwise the events can be experienced in whatever order the player likes. DoreikuKuroofangu 02:42, 28 August 2012 (UTC)
 * The order is TT > LCdC > PP > TG > CotM > SS > TWTNW maggosh 02:47, 28 August 2012 (UTC)
 * Whatever order the player wants, sure, but the game depicts a certain order to the events.
 * Roughly:


 * Sora and Riku enter TWTNW together
 * Sora's entire story
 * Riku makes his way through the twofold nightmare and reaches Sora
 * Riku emerges from the nightmare, and enters the castle for real
 * Teatime
 * There's really no need for the "side" stuff in these synopses, except possibly in the first ring of worlds. The stories of Symphony, Country, Town, and World are all written so that you can't discuss it completely by focusing on each character separately. 02:48, 28 August 2012 (UTC)


 * That the game depicts them in this order is news to me, there's no order to the Theater since it splits up the cutscenes by side, and as I said, you can Drop from one character to the other at any time. Tell me where the game demonstrates this order and I'll reorganize the section accordingly. And I've no clue what you mean by "side stuff". DoreikuKuroofangu 02:50, 28 August 2012 (UTC)
 * The order is in the Reports' Story section. maggosh 03:04, 28 August 2012 (UTC)
 * The Story section also divides the summary into two "sides" for Sora and Riku. DoreikuKuroofangu 03:08, 28 August 2012 (UTC)
 * EDIT - I'll also note that those mentioned worlds not separating Sora and Riku is not a fair argument to make, since the stories are structured in ways that allow the story to be told continuously from Sora or Riku's side. TWTNW has no such connection, the story is completely different between the two and there is no connection.
 * In TWTNW, when Sora sees Riku, Kairi, Roxas, Aqua and Terra, you can hear Riku's yells telling him to wake up. This connects the two stories as at the end of Riku's side of dream-TWTNW, he is seen saying the exact same thing to Sora before his fight with Anti Black Coat. 04:11, 28 August 2012 (UTC)
 * Although the player is free to be in any world they wish, even though it doesn't make sense, the plots of Symphony, Country, Town, and World explicitly depict the other character fulfilling their part of the story at the same time. For example, in Symphony, Sora and Riku finish their first books at the same time; when their individual books on their own aren't able to unlock the final book, their combined melody does the trick. TWTNW has the same setup, although you need to be paying more attention to see it. In fact, Riku's story section for TWTNW leaves a huge blank space from his arrival to the first event, to allow room for Sora's story. 05:23, 28 August 2012 (UTC)

Yeah... Don't mean to butt in or anything, but since I'm the one doing the stories (or "sides) for the worlds and I've been keeping an eye on this, do you want me to stop until we figure out a plan to do this? I already started of Prankster's Paradise, just a paragraph or two, but if you this idea to combine both them, then should I stop?-- 15:15, 28 August 2012 (UTC)
 * Instead of using separate headers, just use "meanwhile" whenever we have Sora and Riku doing something in the same world at the same time, and try to keep to the order presented in the plot as much as possible. I think The Grid, Prankster's Paradise, and La Cite des Cloches are the only worlds where the interlink isn't explicit, so for those you can just go, "Sora's nonsense, meanwhile, Riku's hullaballoo." 04:28, 29 August 2012 (UTC)

I've always thought that badly written information is better than none at all, at least when it's visible you can slap a template on it so people know there's stuff to fix up, but I guess prioritizing coverage over aesthetics is silly. In the meantime I still have no idea what you guys are expecting, and it looks to me like you can't even agree with each other on such either, so how about you guys figure out how you want the section organized and when you have, fix it yourselves, I've done my part. As the saying goes, "if you want something done right" and all. DoreikuKuroofangu 10:54, 29 August 2012 (UTC)

Okay, I understand, but this may be a bit tricky. I'm going to watch both worlds carefully to see what happens with Sora, then Riku, and blah blah blah. I'll try my best, though.-- 19:59, 29 August 2012 (UTC)


 * ....Drake:
 * Roughly:


 * Sora and Riku enter TWTNW together
 * Sora's entire story
 * Riku makes his way through the twofold nightmare and reaches Sora
 * Riku emerges from the nightmare, and enters the castle for real
 * Teatime
 * Also: There is a template there, and on the talk page. There are plenty of templates.
 * Furthermore, it's not hidden because it's ugly, it's hidden because it's wrong; both because of the lack of integration, and because of stuff like claiming that Isa appears in the game (which he very definitely, categorically does not). Especially with the propensity of a lot of wiki editors to simply copy info from page to page instead of actually checking it each time...and given the flack we get from our readers for having any inaccuracies...we absolutely do not want to display anything that's false on the wiki. 00:48, 30 August 2012 (UTC)


 * "given the flack we get from our readers for having any inaccuracies...we absolutely do not want to display anything that's false on the wiki." - bad news, you're a Wiki, people are always going to say that no matter what you do, by nature of being a wiki it is well-known that anyone could add any content to any page with no promise it'll be fact-checked. Suspicion from visitors of the content comes with the territory for wikis. And again, you obviously know better than I what needs to be fixed, so I'll trust you to do a better job than I could. DoreikuKuroofangu 00:59, 31 August 2012 (UTC)

Hey, Kryten, sorry to bother you, but since you hidden SoS on the page, I figured it was good time to approach you about this. I have been thinking of ways to rewrite the worlds' pages, but I'm having trouble of finding the right way. I think what I'm saying is I'm nervous and I don't want to mess anything up. KH3D is really different from the other games, and even BBS was easier to figure out where "to put this, and where to put that". So...and I know this may be asking a lot of from you, but perhaps...you could do a world I've already done, like SoS, and show me how to integrated to show the chronological plot as one. That way, I won't be nervous and know how it do it properly like you want me to do. I'm really sorry asking you this, but I told you it may be a bit tricky for me since KH3D is different from the other games.-- 21:49, 8 September 2012 (UTC)
 * Yeah, that's fine. I'll work on it as soon as I get a chance. 22:05, 8 September 2012 (UTC)
 * Really?! Yay! Thank you, Kryten! And promise I'll keep doing my best for the worlds' articles. Although I get disgusted with my writing after I finished, and then feel like changing into something. :P Thanks, Kryten. :)-- 22:47, 8 September 2012 (UTC)

Card Article Project
Hey, just letting you know that I will be hugely working on the card articles here so it doesn't screw the Keyhole's Card Merging project up. Is this the Krusty Krab? NO, THIS IS PATRICK. OK, I'll keep that in mind. I've got to remember: Different wiki, different rules. Is this the Krusty Krab? NO, THIS IS PATRICK.

what wrong
Why is my version of valor wrong --Sbrzzi (talk) 18:42, 8 September 2012 (UTC)

and why so small letters in ability --Sbrzzi (talk) 18:42, 8 September 2012 (UTC)

i first tried your way but is very hard because u put attack when in KHII don`t have that (i know i have the game on PC)

I have info only for action, Growth (LV3 and MAX), and support but not attack

'O' i did not know about that guid ~.~ but that guild don`t have info about attack`s

P.S. I see u look what i doing?

i only add images of D-link spirite where is neadead someone put wrong names so it was no image i fix that with files from D-link pages so don`t wory i will not create more problems because im big fan of Kingdom Heart

P.S. 2 Why This site and Keyhole merge?? --Sbrzzi (talk) 21:24, 8 September 2012 (UTC)

is this gonna help
I find thiss on Faq for KH3D i hope u can use this

http://www.gamefaqs.com/3ds/997779-kingdom-hearts-3d-dream-drop-distance/faqs/64748

http://www.gamefaqs.com/3ds/997779-kingdom-hearts-3d-dream-drop-distance/faqs/64749

http://www.gamefaqs.com/3ds/997779-kingdom-hearts-3d-dream-drop-distance/faqs/64763?page=0#section1

--Sbrzzi (talk) 13:06, 9 September 2012 (UTC)

Recoded key items
Are there any key items in recoded besides these? -- 15:40, 9 September 2012 (UTC)

Enemy cards
Basically done w/ enemy card effects. Question, though: are there abilities that Random Flush and/or Mimic can't copy? -- 04:08, 11 September 2012 (UTC)
 * Themselves? I don't have the bradygames, this sounds like an ultimania question. 04:19, 11 September 2012 (UTC)

Probably none of my business, but...
Sorry to bother you, Kryten, but out of mere curiosity, you or Erry wouldn't happen to know this guy? He vandalized both your talk pages, and since we was only acting our of revenge, I perm-ban him. I hope that's okay with the two of you.-- 00:37, 13 September 2012 (UTC)

Boss Nightmare Tyranto Rex size
Actually, if you look at the videos of the boss fight, or if you played the game yourself, the size of the boss Nightmare Tryanto Rex boss towers over the carriage and two times as large as Sora, while the normal-sized Nightmare Tyranto Rex and Spirit version barely reach the carriage's full height. So the boss version of the Rex is large compared to both its normal enemy version and Spirit version. -- 98.196.61.9 22:53, 5 October 2012 (UTC)

Parsering
Where are we using Template:C? Every time we link to a page w/ a parser? Such as, what about Template:Gummis? -- 20:32, 10 October 2012 (UTC)
 * yes, awb possible, would do but awb not allow access---phone

In the case of the Abilities articles, many of their usages are with sections, which the Template:C doesn't handle. -- 21:14, 11 October 2012 (UTC)
 * understand not. Sections like shared commands own redirects suggest. Clarify?--phone

"In Kingdom Hearts Final Mix, Leaf Bracer is a Common ability that costs 5 AP to equip." -- 19:26, 12 October 2012 (UTC)
 * Oh, I see. Well, based on the current standard to just use direct redirects for those, I would suggest that such a link be AWBd to common ability . If someone can figure out why AWB is blocked, I can run it. 00:31, 13 October 2012 (UTC)

It's been working alright for me, I used it for the other parsed pages. So, like, common ability, status ability (KHBBS) , etc.? -- 00:33, 14 October 2012 (UTC)
 * Sounds fine to me. All official terms should link to something, yes. 06:33, 14 October 2012 (UTC)

Worlds Articles
Hiya, Kryten, sorry to bug you, but I was wondering if you could start revising the worlds' articles for KH3D. You said you do one of them so I'll know how do it properly since I'm the one only one (unfortunately) working on the worlds. I'm really busy with school, but I promise to get back on track with the remaining worlds for KH3D in November since that's when I have my holidays. However, I can work on the worlds' articles that I did already, editing them after you done one of them. I feel like I can do better with the plot and since I already did some of them, editing them shouldn't take too much time.-- 22:49, 20 October 2012 (UTC)
 * Oh, scheize. Okay, yeah. I'll do TWTNW, I guess. 03:42, 21 October 2012 (UTC)
 * I kinda knew you forgot. :P TWTNW, huh? Okay, cool! I was afraid of doing that one. It seems the longest out of all of them. Thanks. No rush or anything. :)-- 16:15, 21 October 2012 (UTC)

draft
http://pastebin.com/PQYrn5bb

-- 05:15, 1 November 2012 (UTC)


 * Who else should I sign/CC aside from you and me? -- 06:48, 2 November 2012 (UTC)
 * At least erry and maggosh, probably the other staff as well. 07:09, 3 November 2012 (UTC)

Namesake?
Sorry to bother you but is the Kryten from your name influenced by the mechanoid Kryten from the TV show Red Dwarf --82.132.217.180 21:42, 4 November 2012 (UTC)
 * Yes. 00:06, 5 November 2012 (UTC)

Sweet --82.132.217.180

Sector challenges
How does the ultimania describe challenges with randomized quantities, like "defeat ## enemies"? -- 21:35, 25 November 2012 (UTC)
 * How does the ultimania describe challenges with randomized quantities, like "defeat ## enemies"? -- 00:38, 5 December 2012 (UTC)

About Synthesis Materials template
Hello, Kryten. Neumannz is helping me finish the template. He said you had some ideas. I want to ask about the Unique Materials. Since it can't be considered as a group, in which groups I can include Orichalcum, Secret Gem and others. I think they could be included as Elemental Materials. I would like if you could take a look at the template, when you have the time. I'm trying to fix up the points you told Neumannz. I think that instead of putting a parameter for different names, we should make a tabbertab for each game, with the name and stats. The price, for example, differs in each game. - - 12:32, 21 December 2012 (UTC)
 * Hello. Your ideas helped a lot. About the Similar Materials, now that there are other things to be shown, that parameter should be removed, mantainin the Synthesis Materials list on the bottom of the page, as it is. That's how the template looks now. What do you think. I don't know if Dream Pieces could be bought. Also, I still have to add a parameter for sell prices, but I don't know if it is really necessary. - - 20:02, 22 December 2012 (UTC)

Archiving forums
Do you have any opinions on how to choose forums to be sent to the archive? -- 18:54, 24 December 2012 (UTC)
 * If there is nothing left to be enacted from them. 21:28, 24 December 2012 (UTC)


 * Do we need this anymore? -- 22:00, 24 December 2012 (UTC)

KH2FM materials descriptions
Hey, Kryten. When you have time, could you translate these descriptions for me? It appears that some of them are with problems. if they don't load, I will upload again later. If you don't understand japanese, do you know anyone that understands? Thanks for the help. - - 13:15, 26 December 2012 (UTC)

Kh abilities
Talk:Abilities (KH) -- 06:14, 28 December 2012 (UTC)

JBBS

 * Maybe this? Chronological, although it's infuriating that they used the same language for the woodsman and apple plots. 00:13, 31 December 2012 (UTC)

A lovely young maiden with a kind heart.

Real-world locations
Hello, my name is Eduardo and I am new in this wiki.

I noticed we have a problem in the article Real-world locations. Actually, I am a little confused. You reverted my first editions in this page claiming that it was wrong according to the notes in the sections. Well, you was completely right, so I edited it again adding references to the specific sources, as you mentioned. But you reverted it again, and did not presented reasons this time.

I do not want to get enmities and rivalries in this wiki, and I also do not want to leave the articles incomplete or without quality when it can be better. Then, I would like you explain me what exactly must be added in the articles together with or instead of the sources I added. Thank you advance and have a nice day! - EduardoKH (talk) 00:40, 31 December 2012 (UTC)


 * I have read your last message; thank you for the clarifications about my editions, there were some things I really did not understand about it. I will search for the specific quotes/references on the real-world locations in the games, and include them in the article. But, I still have a question: Why did you remove Mulan's quote if you said it was not placed incorrectly? Maybe you have done a singular reversion and did not notice these details. Can it be put back in the article? - EduardoKH (talk) 08:36, 10 January 2013 (UTC)


 * Thank you for placing Shibuya's references rightly. Looking at this as an example, I was able to add China's references too. - EduardoKH (talk) 00:07, 14 January 2013 (UTC)

Water vs Aqua (also Lightning)
Since you filled out the tables on Link System, so you know what the deal is with the "Water" and "Aqua"? You had the Attribute as "Aqua" and the Style as "Water", which is reasonable considering the Japanese names, but Shard did the opposite when entering stats in the infoboxes. (Also you had "Lightning"-style, and Shard used "Thunder".) I'm not sure which to go with. -- 00:35, 8 January 2013 (UTC)

Red Links on Xenmas's Page
Hey, Kryten, quick question: The red links for the Altar of the Naught and Memory's Contortion, what do you want me to do with them? It's all right if I make them redirects?-- 21:40, 11 January 2013 (UTC)

(Insert number) questions:
Will likely remember more questions later. -- 04:13, 14 January 2013 (UTC)
 * 1) What does 1段階目 mean? Context: refers to first charge level of Proud Roar. Fairly inconsquencial.
 * 2) On articles for sleights, should card combination be under Mechanics or Learning? Most of them currently are under Learning.
 * Looks like it should mean "1st level" or "1st stage".
 * Probably mechanics. 11:37, 14 January 2013 (UTC)

ゲージが満タンになった回数 (Context, determines what items Bambi drops in KH) -- 05:00, 17 January 2013 (UTC)


 * Genie's page -- 16:37, 17 January 2013 (UTC)

Please examine. Also, I want to create a Template:Donald so that we don't have to all-the-time type out Donald as we often do. Thoughts? -- 06:03, 22 January 2013 (UTC)
 * Sure.
 * "that can be used exclusively by Riku" doesn't make sense to me. Why not use "exclusive to Riku"? 02:49, 24 January 2013 (UTC)

Alright, "exclusive to" it is. What about the Drop Bonus line? -- 03:13, 24 January 2013 (UTC)
 * "Dark Break can be purchased from the Drop Bonuses for X Drop Points when Sora drops, once x worlds are cleared."
 * Does Shop Level go up when either Sora or Riku clears a world? -- 03:53, 24 January 2013 (UTC)
 * I don't actually know. The Bradygames guide is tremendously unhelpful in this regard; ask Shard about the Ultimania. 01:11, 25 January 2013 (UTC)

How about until that's settled I just say "after reaching Shop Level x"? -- 04:55, 25 January 2013 (UTC)

:)
Hey, thanks for promoting LA and I! Much appreciated. :D 03:08, 21 February 2013 (UTC)

Dark Seeker Saga image
Hey there. Nice to see I was a bit of an influence/inspiration for you XDDDD anyway, in all fairness, Kryten, I think the image you put up is more representing of the True Organization XIII than the incarnations of Xehanort himself (Terra-Xehanort was missing, after all). I probably should have said this earlier, but I've reverted the image back to the old one and uploaded yours as an independent one, citing and crediting you as the creator, to be used on the True Organization XIII page for the time being until the other members are revealed. You seem to be big around here, so maybe you can put it on the page; I can't, because it's blocked. All regards, and thanks for the help. EnglishJoker (talk) 14:59, 25 February 2013 (UTC)

Fine
Fine archive it and unlock the page. AlVan (talk) 01:34, 1 March 2013 (UTC)
 * At some point, the messages on this page should be moved to an archive as well, and the remaining page should be deleted.  04:07, 1 March 2013 (UTC)

Umm...how 'bout no? Everything on that page was bashing. Let it just disappear. If somebody's really that nosy they can look in the history. AlVan (talk) 02:40, 2 March 2013 (UTC)
 * Sorry, rules are rules.

KH3D Stat Trophy
I am using those three Dream Eaters, I've been using them since 2 days ago I think. 12:56, 10 March 2013 (UTC)
 * Fill 'em full of candy, then, buy out all their abilities. That's what I did. 19:02, 10 March 2013 (UTC)

Hold up
FYI, I never was showing hatred towards all of you, and neither is it ever considered to be rude. But what I'm trying to say is why wait for a long time when it comes with VA's. Sure, you rarely put them in because Many of you tend like to have a source for this and contact the VA's who've been involved. In all honesty,I just think it takes longer than usual to happen because VA's are like celebrities, they either may respond to them or their agent will respond, but again it takes months maybe even a year to respond. Look, I'm just saying why not match them or listen closely to their voices in the games and find out who's the voice actor who voices this character. It's easier but I doubt many would agree to that! Anyhow that just my advice for you, and chao!--98.200.71.254 12:38, 21 March 2013 (UTC)
 * http://sfcitizen.com/blog/wp-content/uploads/2010/04/how-about-no-bear.jpg
 * maggosh 12:44, 21 March 2013 (UTC)
 * How about you loosen your anger for once more, because it would lead towards darkness, and FYI Just move on!
 * --98.200.71.254 12:53, 21 March 2013 (UTC)
 * Just listening to the voice is far from a reliable source, so it is not an option. -- So  ve  13:00, 21 March 2013 (UTC)

Chi Logo
Lol. It's funny you should ask - I was one of the site regulars who managed to get into the beta, and they didn't use the logo in-game. At all. Like when you go to the official site with the link to the beta (at the time), and you punch in your yahoo account, the game just loads automatically. First you're hit with a tutorial slideshow, and you're automatically loaded next into character creation followed by the main hub. The logo is actually never visible in-game. It's weird. But anyway, my rationale regarding the logo is that from the main site, it's inconsistent with the others - first off, its width contorted inwards by roughly 20%. Secondly, there's that ugly black pixelated outline (it's especially ugly around the crown at the top middle of the logo), and lastly, it has a fade-out light green effect. In contrast with the other logos which are all extremely straight-forward. The logo I uploaded was from the official press release (Message from the Kingdom), and it fits the consistency of the others. What that other user doesn't get that is...higher resolution isn't always synonymous with higher quality. And rather than edit war with him, I thought it'd be best if I explain that to you first thing before changing anything. 68.230.252.5 22:57, 6 April 2013 (UTC)
 * This is a game that's not part of the main series (Sora's story) so it's fine to have things that don't go with the rest of the series since it's a) non-canon b) not connected to the other titles except in the fact it shares worlds with other games. And yes, I am that other user and I'm part of staff so I can think logically and process what I'm about to do and say. 23:27, 6 April 2013 (UTC)
 * ...That doesn't even make any sense, and frankly, that's just an empty excuse to stick with your upload. So.....no.68.230.252.5 00:29, 7 April 2013 (UTC)
 * Is there any form of anything that counts as the "official entry" for the game? Between the official blog and to just be announcements, and I'm inclined to go with the more consistent logo. 'course, that's my personal opinion, we'd need community approval. 23:58, 6 April 2013 (UTC)
 * Doesn't look like. Just the official site and blog post - well, and Famitsu - they actually have the highest quality logo.  The one I uploaded was actually a combination of both the blog post and famitsu's article - the majority of it is 90% from the official blog post though.  If you look at the official logo from the blog, it's a transparent variation - but the kana at the bottom has a white stroke border designed for darker layouts and backgrounds.  The one Famitsu however has the characters inverted for lighter backgrounds.  All I did was shop the Famitsu lettering onto the blog's logo, and reduced the image size to about 70% to increase overall quality and clarity.  And of course, to remain consistent with all the other logos uploaded to the wiki.  So, yeah - the one I uploaded was perfect if I say so myself.  All Erry did was complicate things for no damn good reason.  >:<  68.230.252.5 00:34, 7 April 2013 (UTC)
 * I can see you're trying really hard to be civil. 02:31, 7 April 2013 (UTC)
 * Uh...I am, in fact. This is the third time that your argument is completely lost in a haze. 68.230.252.5 02:35, 7 April 2013 (UTC)
 * I'm sorry, since when did I argue with you? Refresh my memory if I seem to have forgotten. Additionally, I uploaded the logo from Famitsu, entirely transparent. Why didn't you do that in the first place? 02:47, 7 April 2013 (UTC)
 * Lol, now you're changing your argument - you've stated, and this on record by the way, that you uploaded from the official website. Really, Kryten. Who's being unreasonable here?  While I'm trying to explain the situation, he's changing his story. 68.230.252.5 03:19, 7 April 2013 (UTC)
 * I never changed my argument... ? I actually uploaded a new version... 03:41, 7 April 2013 (UTC)
 * Well...lol, now you have. The earlier one definitely wasn't.  In any case Kryten, problem solved it seems.  Although the "it's the logo you could never upload" was definitely very civil of you.  ;)  68.230.252.5 05:32, 7 April 2013 (UTC)
 * Personally, I would much rather we have an official, unedited image that doesn't match than one that has been "massaged" to fit. Whether or not SE can keep their act consistent is no skin off our back, and if we absolutely need to make a decision, I can contact SE and try to get an answer from them. 05:43, 7 April 2013 (UTC)
 * Nope. The current image, I won't dispute it.  The scuffle was regarding an earlier upload.  68.230.252.5 07:27, 9 April 2013 (UTC)

Carification
What does "Only available in the original Japanese and English releases if there is either completed Sora's Story and Kingdom Hearts II files" mean, exactly? -- 03:27, 7 April 2013 (UTC)

Re:Map Card discussion
I added the new references but I don't have time to rewrite the corresponding 1.5 HD Remix section at the moment so I just left a note. Hopefully SE will introduce a new game mode for Re:CoM that is unlocked with a completed KH 2.5 HD save file and replaces every card with Xion. 01:37, 19 April 2013 (UTC)

Re: more stuff
So to summarize, need to square ability progression w/ our list, accounting for Combo Master (LV. 55 for sword+rod, 54 for shield); ACTUALLY COVER KHFM CHESTS; and cover these effing "design gummis". Right? -- 02:08, 19 April 2013 (UTC)
 * actually, it was just "here's some more nihongo sh*t", but you's sounds better. 18:28, 19 April 2013 (UTC)

Re: email
I can put it on the agenda, but I would like to remind you for the upteenth time that I can't attend roundtables, for as long as they are on Saturdays. -- 21:54, 22 April 2013 (UTC)
 * I know, but I also have an infamously low short-term memory, and if I didn't pass it on to you it would just get forgotten. 01:38, 23 April 2013 (UTC)

Nightmare Infobox Template
Hey, Kryten. I started a draft for the Nightmare Stats infobox with the help of Shard. I think it's almost done. Anything more I have to add to it? Do you think it can be incorporated in the Enemy template? -, 13:45, 21 April 2013 (UTC)
 * Yes, please have look. I think it's good to go. 21:35, 30 April 2013 (UTC)

Silver Rock
When you deleted its talk page you wrote "dealt with". What did you mean? Any image wasn't uploaded.--213.241.14.69 09:14, 24 April 2013 (UTC)
 * Never mind.--213.241.14.69 13:14, 24 April 2013 (UTC)

Taciturn
If you check this edit, it shows you removing the thing you asked for on IRC. 07:59, 29 April 2013 (UTC)

Name Change
I had my username changed on another wiki, because they prohibited the use of 'handles'. So I would like to change my username HERE. Old=Jdaniels15/new=ToaJuaraevo01 Any help here would be hot. 14:59, 29 April 2013 (UTC)

Another template image issue
Defender (shield). -- 01:35, 1 May 2013 (UTC)
 * OK, think I took care of it. -- 03:33, 1 May 2013 (UTC)

Image Issue
Hello Kryten! Sorry to bother you, this stupid image won't cooperate.

is having problems with its location. The 20 pages that are said to be linked to the image (according to the "What links here") do not have the image anywhere on the 20 pages. (I had to use the "search text thingy" (Crtl+F) to look for it and it wasn't there). I recently uploaded a new version of the image (with a different name) that was linked to NinjaSheik's talk bubble template, causing me to switch the links. I think on all 20 pages is her template for the talk bubble and the new image is switched on the template, it should be fine but it is not; the system says that File:Nammine-Happy-Live.gif is linked but the only image that I see is File:Namine (Happy Live) KHCOM.gif

Can you fix this problem? Thanks! 18:46, 4 June 2013 (UTC)

Kingdom Hearts Manga
Hello, I created the Kingdom Hearts Vol. 1, 2, etc chapters and I understand why you moved them, but why where they moved to an uncreated page? KingdomKing97 (talk) 21:48, 26 June 2013 (UTC)KingdomKing97


 * The page needs to be created as a hub for the individual chapters. To quote Kryten's comment:
 * "Especially considering the fm and upcoming reorgs of the chapters, I doubt this is needed, and the chapter articles should drop it from their page titles. See the list of xros wars chapters on digimon wiki as a guide for setting up the hub page."
 * "If needed, though, we could use the tfwiki model for collections, foregoing the redundant synopsis and character list info while focusing on release info. See their pages on the idw collections for examples. 21:31, 26 June 2013 (UTC)"
 * The pages he is suggesting as potential guidelines is this one and this one. -- 22:25, 26 June 2013 (UTC)

So, like for example, this: KingdomKing97 (talk) 22:38, 26 June 2013 (UTC)KingdomKing97

Link Points
OK, I need to get this resolved. Why is the Ultimania giving different numbers than everyone else is getting? What is the missing factor here? -- 05:00, 3 July 2013 (UTC)
 * I have no idea, I was just reincorporating the guy's thing. I'd have to start a new game to check the LP values, and I still have a lot of training to do and also it's just really boring. 08:37, 4 July 2013 (UTC)

KHX navi
How does this look as a navi for x chi? Also, wasn't if we're calling the page for the character your playing as "Player (KHX)" or not. 07:35, 11 July 2013 (UTC)

Re: IRC
I left a reply to your message under the one you sent to me. This message is just in case you didn't see it: I'm really, really, really, really, really, really sorry I couldn't come to the IRC when you asked. You see, I've been taking driver's education for the last four days, so I go to sleep earlier and spend most of the day driving with my instructor. I wasn't able to get online until three, so the message you sent was... Yeah, you know. Anyway, I'm really, really sorry! When I got home, I came to the IRC to see if you there, but you weren't so... Well, in any case, what is that you wanted to speak to me about since I missed the meeting? I'm turning in for the night, so if you want to tell me tomorrow at the IRC, I'll let you know when I'm awake.-- 03:45, 12 July 2013 (UTC)
 * Just wanted to know whether you were going to SDCC. 03:57, 13 July 2013 (UTC)
 * San Diego Comic Con?! I would love to go, but unfortunately, I do not live close to it and even if I do, my mother would never let me go. Some of my friends went to Comic Con and told that getting in and buying merchandise is super expensive! :O As expected for the biggest convention in the world (in my opinion). So no, I'm not going. T_T So unfair... But on the bright side, people post videos and stuff on the web about Comic Con, so I won't miss any news announced there! :) Are you going, Kryten?-- 16:32, 13 July 2013 (UTC)
 * Nah, don't got the money nor time.72.12.219.170 07:53, 14 July 2013 (UTC)
 * Ah, I see. You, too. Oh, well... I can always check out videos on YouTube and such. :)-- 17:40, 14 July 2013 (UTC)

Next disambig question
Should we handle similar location names with disambigs? (E.g. Alleys/Alleyways, Graveyards, etc.) -- 19:19, 25 July 2013 (UTC)
 * If you desire to. It's not required, but it would probably help somebody. 04:53, 26 July 2013 (UTC)

Like how Town will (probably) end up? -- 05:32, 26 July 2013 (UTC)

Manga Questions
This all pertains to List of Kingdom Hearts chapters and the Kingdom Hearts manga. The chapters page is missing the summary sections and some images, but is basically done...unless we don't like the table. Almost all KH manga volume articles have been moved to the appropriate names, the remaining need to be moved are the following: (These are the official manga chapter titles.) Traverse Town, Keyhole, Agrabah, Maleficent, Olympus Coliseum, Atlantica, Pinocchio, Pirate Ship, and Ursula. We cannot move these manga articles as their renaming would conflict with already existing articles. I have a few ideas for a naming sequence for these special articles. Please let me know which one you prefer, or if you have a better idea.

I'll use Traverse Town as an example.

Method 1: "Traverse Town"

Method 2: Traverse Town (KH manga)

Method 3: Traverse Town (manga)

I'm leaning more towards method two. That's my first question. Thanks!-- Xion 4  ever  19:16, 3 August 2013 (UTC)
 * Traverse Town (chapter). 05:31, 4 August 2013 (UTC)
 * Done. All KH manga chapters are now moved to their proper locations. My second question: how do you want the "hub page" for the KH manga to be? I've already started a hub page for KH. If we want to follow the hub page idea as seen for the Transformers IDW collection, the hub page is basically complete. The next step would be to move on to creating the individual volume hub pages- again like the Transformers Wiki has here. If you think that is what we should do, I'm on it. If you think we should create the individual volume pages, most of the information would be exactly like the Transformers Wiki did. However, the content section is different...We have the List of Manga Chapters page as well as the individual chapter articles. Would you rather have a bulleted list like this:


 * Calling
 * Invader

OR a link to the List of Manga Chapters page like:

If we don't want the volume hub pages, then none of the above matters.-- Xion 4  ever  19:15, 4 August 2013 (UTC)
 * Let's start with the list and decide whether to split it out based on whether it handles all our needs. 19:19, 4 August 2013 (UTC)

Similar designs
We've done it to numerous synthesis materials, the boosts and what not. I don't see how we can't put "dubbed as X in Y game" on the article if the design is similar if not exact. 21:23, 5 August 2013 (UTC)
 * Energy is one case, it retained its KHII name yet the BBS name wasn't applied. Then you have Hungry which got the BBS name and not "Serenity" from KHII. In this case, I want us to apply what was done to Energy's article or we can just have an "Other Appearances" section where it says "The Destroyed Behemoth appears again in Kingdom Hearts χ as the Behemoth Subspecies". 23:20, 5 August 2013 (UTC)

What the hell is Maggosh's problem?
This is a dead-serious question. I know there's been some heat between me and this wiki in the past, but when I look at that guy's edit history...it's like, a THOUSAND TIMES worse than any potential problems anyone else could've caused. This guy JUST REVERTS EDITS. Nothing fucking more. I make an edit to another page, VERY TINY edit - like, four characters, just to add a tiny tiny bit of consistency to a page. And boom, reverted. Rinse and repeat a thousand times more with a thousand other folks. And NOT ONCE does he even attempt to explain why he reverted it. NOT ONCE does he make an attempt to communicate with people as to why he did that. I would need six hands to remember how many times I tried to reach out to him to no avail, and these days, at best I can just throw a little bit of hostility towards him, because hey, if it doesn't reach his apparently idle brain cells it at least makes me feel a little bit better. That guy is a serious problem for your wiki. Not only are his "edits" counterproductive, but he's driving people away for no fucking reason. He instigates edit warring because he doesn't bother to explain his actions, so all the other party can do is essentially revert his reverts. Put a godamn leash on him, or put an end to him. ...In a manner of speaking, y'know? Cause it's seriously getting annoying. One love. 24.254.139.24 16:10, 11 August 2013 (UTC)

Italian Wiki
Yes, I'm the co-founder of the wikia, the founder is not more work in it, so I will edit, create articles and all thing--Zarxiel (talk) 13:47, 19 August 2013 (UTC)

IRC
Double pronto. -- 00:35, 21 August 2013 (UTC)
 * Or Facebook. Facebook me your damn phone number. One of these things. -- 05:59, 21 August 2013 (UTC)

HD 1.5 Remix
Some People got their hands on the game early and are posting walkthroughs on youtube.

aren't you going to watch them?--71.58.61.68 16:56, 8 September 2013 (UTC)

quiz
Did you see my email? I hope that helps. How many do we need? -- 03:37, 16 September 2013 (UTC)


 * What are the prizes -- 05:13, 24 September 2013 (UTC)

Hey there
Hello, Kryten. Thank you for your kind message. I'm ready to get back to work - are there any new policies or anything I should be aware of? - 04:17, 23 September 2013 (UTC)
 * Not really. The KHHD image thing is the only one I can think of. 05:35, 23 September 2013 (UTC)

Alright - I just wanted to make sure my transitioning back into the role of "regular editor" went as smoothly and non-problematic as possible; I don't want to repeat the past...and I know I've missed a Roundtable or two. I'll get myself back up to speed ASAP. - 01:07, 24 September 2013 (UTC)

Barrel Spider
Hello there KrytenKoro, a wikia contributor who works on the italian KH wiki has found something which they believe should be added on this wiki. According to them, the Barrel Spider has world exclusive appearances in Re:Chain of Memories - you can see them here: http://it.khwita.wikia.com/wiki/Bariragno --Vanitas (talk) 15:51, 27 September 2013 (UTC)
 * I'll ask Shard if he can get rips of them. 19:29, 27 September 2013 (UTC)

Hi, the user has given me link to more Heartless with world exclusive appearances: Graveyard, Toy Soldier, Magnum Loader, Strafer, and Devastator. If you want to view the differences, go to my talk page. Rips of these would probably be a good idea too. The Italian wiki also has found two new pumpkin Heartless for KHX, so we will need to add them at some point.--Vanitas (talk) 03:54, 20 October 2013 (UTC)
 * As far as the KHII enemies go, I think Shard already addressed those. 04:49, 22 October 2013 (UTC)
 * I just had the time to check out the Barrel Spiders and I've noticed something strange: The default model, that is displayed in the journal in KH and in the worlds where this Heartless doesn't appear in KHRECOM (Traverse Town, Wonderland etc.), is only used for the Olympus Coliseum cups in KH and never in KHRECOM. So basically every world, the Barrel Spider appears in KHRECOM, uses a slightly different texture. The textures used for Neverland and Monstro are the same ones used in KH for these worlds.
 * I also had a closer look at the other enemies and the Toy Soldier and the Graveyard indeed look slightly different in Halloween Town, so I will make new renders for them. The Space Paranoids enemies on the other hand don't use a different model when outside of their world (in the Underworld cups for example), so even if they glow more, I don't know how to replicate that with the tools I have. 03:40, 12 December 2013 (UTC)

Halloween Town
For the other characters who appear, I could probably get screenshots, but I don't know how to upload images, could you tell me how. Also for the fact template - what information needs to be placed there?--Vanitas (talk) 10:46, 2 October 2013 (UTC)

Leaving..
Realizing how little I do here, I would like to have my account formally locked down. Not deleted, just locked...until further notice.

On an unrelated note, love the TF Gangnam style video. Awesome. -- 21:28, 11 November 2013 (UTC)

Wiki stuff
Would you have some time to get on the IRC? There's a matter I'd like to discuss regarding both the wikia and here. Chainoffire (talk) 04:05, 2 December 2013 (UTC)

Sorry I didn't get your message in time, we've already solved the issue. It was the thing with Disney wiki. Thanks anyways! Chainoffire (talk) 04:34, 3 December 2013 (UTC)

Re:KH1 NPCs
Is a group picture an option or do you prefer single images? 16:52, 6 December 2013 (UTC)
 * If it's all the NPCs for one world, group image would be fine so long as they're not named. What about if they have gameplay significance, though, do we want to use the images for that, or would screenshots be better? 17:16, 7 December 2013 (UTC)
 * Butts in* an NPC in Traverse Town gives a Potion to you. Does that hold any water? 17:57, 7 December 2013 (UTC)
 * Only if we need an image of them to make it clear who to talk to...and that seems like a full screenshot that shows the surroundings too would be even more useful. 04:33, 9 December 2013 (UTC)

KHX assets
Hey, I'm an admin of the French wiki. I saw that you made this page and I wondered if by any chance you could point me to where I could find the music files on that website. Or just where I could find the folder arborescence of the cache.kingdomhearts.jp website. Thanks in advance ^-^ -Alarielle- (talk) 16:16, 24 January 2014 (UTC)

Dead horse
He's referring to the expression "beating a dead horse" to point out that your edit is basically saying something that doesn't need to be said. Since the previous sentences describe the countdown and its effect, it's unnecessary to point out one particular case when it goes without saying. -- 22:19, 29 July 2014 (UTC)
 * Ah, okay. -- http://www.pokepedia.fr/images/4/40/Miniat_Braviaggron.png Bravi  aggron  18:09, 8 August 2014 (UTC)

About that

 * I dont know what to tell you. I made sure to use the reality shift against all bosses but rinzler, who i couldnt get it to work. If you really need, i could try to find a video on youtube. 20:24, 30 October 2014 (UTC)

well, well.
look who's still around.

also i still <3 u. hope all's well. -- 12:42, 26 December 2014 (UTC)

Cool Person
You seem like a very cool guy, I hope I can get to know you more. I review on your edits to become a better editor, so thanks. ^_^ 21:31, 13 January 2015 (UTC)

Fun, fun, fun...
...in the sun, sun, sun. Thought you'd be pleased to know what fandom I've recently been dragged into. ^_-  Trois nyx  21:16, 27 January 2015 (UTC)
 * NICE! Another victory for the Vindooloovian Empire! 21:36, 27 January 2015 (UTC)

Does make me wonder how he can take a vindaloo; I can't and I'm smegging Indian. XD  Trois nyx  21:56, 27 January 2015 (UTC)
 * (I add my completely unasked-for approval :P) -- 23:05, 27 January 2015 (UTC)

Could you give your opinion on this please?
Hi Kryten, could you share your opinion on the card template that KSM made for KHX? You can find the discussion here, the template here and an example here. Currently I have some time on may hands so I would like get it started, maybe even doing the items next. 07:54, 29 January 2015 (UTC)
 * Only thing I'd change, is it possible to implement the |- at the beginning of the template's transcluded code? Then we could add two more templates for the header and footer. 15:08, 29 January 2015 (UTC)

Sig
Your name isin't in your signature. That goes against the signature policy. 16:56, 2 February 2015 (UTC)
 * The what? I wasn't aware we had that requirement. I'll change it, but can you link me to the policy? 18:01, 2 February 2015 (UTC)
 * Riku is right. The policy is: KHWiki:Signature Policy. We used to ignore it, but it was reiterated at the Roundtable last month. 18:05, 2 February 2015 (UTC)

Dark Aura Captions
I think you just solved our dilemma. I'm actually quite okay with the idea of just listing the name of the game an image comes from, as you did on Dark Aura. What do you think? - 17:19, 14 February 2015 (UTC)
 * Basically:


 * 1) User and name of game are only important if they serve as clear delineations of a variant of the technique
 * 2) Placement of image in a section will almost always make the game clear. Lead images will usually need clarification of game of origin, unless the technique is identical between games.
 * 3) Practical use of the technique is (or almost always should be) described in the article text.
 * 4) A caption should justify the caption's, and to a lesser extent the image's, existence in the article. If the article text doesn't make it clear (usually through describing the practical use of the technique) why the image is there, the caption should.

Honestly, all but the lead image on that article could stand to lose their captions entirely. Actually, we could stand to omit all but the KH3D (most recent) and KH2 (variant) images, placing the others in a Gallery: page if absolutely necessary. 19:09, 14 February 2015 (UTC)
 * I'm afraid I'm still confused as to what you want. Are you saying no captions unless absolutely necessary? - 19:56, 14 February 2015 (UTC)
 * Pretty much. I'm not sure where the idea to caption everything came from, but it seems pointless to me, and patronizing to the reader. 21:30, 14 February 2015 (UTC)
 * So should we start purging any and all captions from the Wiki, then? Or does this only apply to ability images? - 22:58, 14 February 2015 (UTC)
 * I can't say I speak for consensus, but yeah, I believe it would be better writing to purge those captions that don't serve to inform the reader of anything new. 14:35, 15 February 2015 (UTC)
 * I've been starting to feel like those captions are a waste of space, too. But I admit seeing the plain thumbnail frame still bothers me a little. Should we make a forum about this then, to get the consensus? - 16:25, 15 February 2015 (UTC)
 * Sure. We do have the "frame" option, as well. 15:30, 16 February 2015 (UTC)

Rawr. King of the lions!
Any reason for this? It just creates a double redirect. 07:56, 19 February 2015 (UTC)
 * Per discussion on the talk page, Lion Form should probably be split off. It has more in common with Drive Forms than world costumes, and is treated as such in-game. 14:17, 19 February 2015 (UTC)

Should a page be made on "Lion Form" or "Lion Sora"? Also should we keep that little section on Form:Sora and have it only deal with the appearance and link to the full article? 06:44, 20 February 2015 (UTC)
 * Use the term the pause menu uses, I would suggest splitting all lion content from Form:Sora and leaving a main link. 15:07, 20 February 2015 (UTC)
 * It's just a subtab that says "Lion" under the surtab "Sora". There's no where that says "Lion Form" or "Lion Sora". :/  18:02, 20 February 2015 (UTC)
 * If that's the same menu that uses "Valor" to mean Valor Form, etc., then I would assume the bradygames guide is correct to name it "Lion Form". Go with that. 18:26, 20 February 2015 (UTC)
 * Taken care of. Feel free to look over it and make any unnecessary changes.

EDIT: Also, would you mind taking care of this? 03:28, 23 February 2015 (UTC)

Few Questions: 19:25, 31 March 2015 (UTC)
 * 1) Is there a reason that there's no KH3D moogle shop? I can do that if you just haven't gotten around to it yet.
 * 2) Is there a place to put the names and locations of the moogle shops? (From what I understand in KHII, the moogles can move around depending on what part of the story you're in until they get to their final "resting place". So rooms, not just worlds. Also, do different moogle shops sell different items?)
 * 3) Should we attach the "Mini-games" category to the minigames navi rather than have it be on each individual page? Also, do we really need the different Mirage Arena matches have a category? When using the it makes it so the title is turned into a category, which seems rather unnecessary imo.
 * 1) I'm very slowly trying to get to it, but I'm terrible and you're more than welcome to start it first if you wish.
 * 2) I was not aware they moved -- they always seemed to be in the same places for me. Is it possible they just appear multiple places in each world?
 * 3) I'm not so keen on that, since for some reason the mini-games navi includes topics that are, sure, sidequests, but aren't considered mini-games in the game proper. I feel like the nav would have to be curated first, but I'm not sure if that would be helpful.
 * 4) The Enemy template should be categorizing Unversed and bosses into the arena battles in which they appear, as with the Coliseum cups. If it's not currently doing that, it needs to be fixed. 21:59, 31 March 2015 (UTC)


 * 1) I got a start on it, but there's a few concerns:
 * Should we put sell values? I didn't see any of them on the other tables, I was wondering if we should put them on there or leave them to the individual pages.
 * Do we have icon images for KH3D? I can't seem to find any.
 * How do we implement bargain flurry? Do we just put it as a tab?
 * I'm not sure what you unlock during what rush levels, so I'll be filling in those later.
 * How do you know your "shop level"? I don't see it.
 * 1) For example, in the Land of Dragons, the moogle moves into 3 different places depending on where the player is in the story. Bamboo Grove -> Outside village gate -> Inside burnt building.
 * No, it's not currently doing that. It's linking the actual Arena match as a category. I'll leave that to someone who knows what they're doing.
 * 1) I'm not sure if you're still on, but I'm on the IRC if it would be easier to deal with the moogle table. 04:14, 6 April 2015 (UTC)
 * Bargain Flurry and sell prices are constant percentages of the original buy value, and should be covered in the explanatory paragraph; see BBS and KH3D sections for details. The icons should be the same as in BBS, honestly. Shop level is just how many worlds have been completed; it would have to be checked in the ultimania, or by beating the game.
 * The Enemy template is incomplete, and should include stat coverage for the Mirage Arena. Unversed who appear within the Arena should have their stats filled out appropriately. Doing so will add them to the appropriate arena category, so that each Arena category will contain the arena article, as well as the articles of every enemy that appears within. 05:49, 6 April 2015 (UTC)

IRC?
Could you visit the IRC for about 20 seconds, Kyrten? 14:25, 19 February 2015 (UTC)
 * I'm there, what do you need? 15:14, 19 February 2015 (UTC)

Battle Card
Already sent a response on the page's talk page regarding the Premium Cards. -73.190.124.47 18:32, 17 March 2015 (UTC)

IRC
Hey, can I talk to you on the IRC sometime soon? 03:14, 30 March 2015 (UTC) EDIT: Never mind, it's fine. 17:50, 30 March 2015 (UTC)

Drop Shot IS an earthquake !
There, Marluxia creates much more than a simple shockwave like the one of the Specter when it dives into the ground, he creates an earthquake just like Lexaeus' attacks like Impact Quake or Ground Impact. 17:29, 16 April 2015 (UTC)
 * Okay, you keep saying "simple", and that doesn't make any sense. Shock waves can go as large as intergalactic -- the shockwave from a nearby supernova is theorized to have caused our solar system to start coalescing.
 * If it's a wave of energy on the ground, it's a shock wave. If it's the ground actually shaking, it's an earthquake. An earthquake is a type of shock wave that propogates through the ground, it has absolutely nothing to do with size or scale. 22:07, 16 April 2015 (UTC)
 * And Drop Shot indeed creates a shockwave that propogates through the ground, that's why it's also an earthquake. 20:07, 17 April 2015 (UTC)

Through the ground, or across the surface? Because those are very different things. -- 22:03, 17 April 2015 (UTC)
 * Earthquakes generally don't have an "explosion of light" aspect. The ground does shake and fracture, but the important part of the attack is the damaging wave of light. 01:26, 18 April 2015 (UTC)
 * Same thing in Lexaeus' case. This sleight reminded me of his. 12:47, 18 April 2015 (UTC)
 * Then Lexaeus' article should also call it a shock wave. Earthquakes don't shoot lasers. 14:12, 18 April 2015 (UTC)
 * And why Impact QUAKE is called like this ? 18:38, 18 April 2015 (UTC)
 * Dude, it's not our job to tell SE they named things incorrectly. Drop Shot does cause a quake, but the thing that is actually important about the attack is that it creates a shock wave. If the wiki finds it necessary, I can go and translate the official attack description from the ultimania, but if you just look at the attack, the bit that's actually important is the energy shock wave. 21:31, 18 April 2015 (UTC)
 * This is an earthquake and it's massive, it's not at all like Circle Reject. You must have not seen the attack exactly but this shockwave propogates through the ground so this is an earthquake. 07:54, 19 April 2015 (UTC)
 * I was watching a video of the attack as I wrote this. The ground (technically not earth, to be pedantic, since we're on the 13th floor of a building anyway) cracks, yes, but the part of the attack that is actually damaging and is thus the point of the attack is the shock wave of energy. A quake is a type of shock wave, but in this case it's a variant of the shock wave that's there simply as a visual byproduct.
 * Look, if it'll make you happier I'll translate the official description from the Ultimania. 17:40, 19 April 2015 (UTC)

Moogle Shop update
Nice work on updating on Chain of Memories. One thing that would really need updating is the Moogle Shop from Kingdom Hearts Final Mix. I think in this case a separate list is needed for this one because unlike Kingdom Hearts II Final Mix, too many recipes are different from the original Kingdom Hearts game were simple add-ons for the new recipes would make it too messy. Also another part of the plan I have is to copy the original list, carefully modify it with the updated recipes, and then carefully add in the Final Mix exclusive items. What do you think of this? -73.190.124.47 19:12, 18 April 2015 (UTC)
 * I'll try to work on the shops this weekend. 21:35, 18 April 2015 (UTC)
 * Hey Kryten, I'm working on a list for Final Mix already and will finish it tomorrow, so you don't have to make one, unless you really want to. 21:51, 18 April 2015 (UTC)

Images
I'm out of practice with policy here - is it preferred that images for enemies be from a specific source or something? Some of the Unversed images are poor quality and I could upload some better ones via a model viewer. DoreikuKuroofangu 17:20, 26 April 2015 (UTC)
 * As long as the image is derived from the official material (poses included), I believe we have no problem with it. User:ShardofTruth and User:Neumannz would be more up to date. 21:34, 26 April 2015 (UTC)
 * Well, they're in neutral poses mostly matching the current ones, unfortunately the models I have don't have animations. I'll upload them, if they're unsuited feel free to revert the files, I understand. DoreikuKuroofangu 21:59, 26 April 2015 (UTC)

Kanji and Japname
Could you explain a few things about using japname with Kanji? You said japname for kanji should be kanji pronunciation, could you tell me why? Also, some pages, like Two Become One or most of the synthesis materials do have the translation, why is it allowed on those pages? Some KHD weapon pages have the nihongo template with the literal translation while using the pronunciation in the infobox, like Reticence for example. Should these be removed? 17:14, 2 May 2015 (UTC)
 * At least for Xaldin and ...doododoo, I wanna say Lexaeus's weapons, the original consensus was that it was because the theme of the weapon names is plainly to represent an archaic or poetic use of Japanese (or possibly Chinese, in Xaldin's case). Thus, the best way to represent the tone of the names was to give the pronunciation, to emphasize this theme. For the Keyblades, that's less apparent, as they are written in a grammatical, non-poetic fashion. Meanwhile, Zexion and Marluxia's weapons are written in plain Japanese, without being English-ized by being written in katakana like most items. Still, I see your point that the Oathkeeper, Oblivion, and Two Become One also have a standout theme-naming going on. Perhaps a good compromise would be to move the japname, romaji, and katakana parameters down into the main infobox, as we do with Enemies.
 * Also, we could stand to compress the Keyblade navboxes. I understand how the lines are sorted, but it isn't doing so great visually. 17:51, 2 May 2015 (UTC)
 * I see. In that case, I won't add translations to those weapons, than. I think moving the romaji to the infobox is a bad idea, as there isn't a lot of space for it, due to the keychain images. It may even look better if we took the katakana and japname out of the infobox.
 * Do you mean Template:KeybladeS? It does have a lot of white space. Should we still separate by game, because there are only three 1.5 RECOM Keyblades. 17:39, 3 May 2015 (UTC)
 * I meant moving the romaji and japname and katakana down to the main infobox, as on the Enemy template. For S, yes, I agree. 02:29, 4 May 2015 (UTC)
 * That could work. Do you think it's a good idea to merge all the Keyblade infoboxes into one template? 15:15, 4 May 2015 (UTC)
 * No, because of Days. 19:41, 17 May 2015 (UTC)

Attack name issue solution idea
What if instead of listing and describing boss abilities according to their "names͵" we made tables with .gifs of each attack (no names) and then corresponding descriptions? I'll make a model in my sandbox later and link you to it so you can see what I'm thinking of. Basically, my idea eliminates the need to list attack names all together. - 19:51, 19 May 2015 (UTC)
 * Of course, the descriptions could be considered irrelevant when paired with images that show the attacks, now that I think about it. Still, I'll let you see my model and tell me what you think. - 19:56, 19 May 2015 (UTC)

InfoKeyKHX
About my draft for the template, are you done making edits to it? You said you wanted thing not shifting around between tabs, but my version has less shifting than yours. Here's my version, compared to your version. I don't know if you were still planning on editing it, but I don't know how to make it shift around less. EDIT: I also finished changing the japanese placement in the weapon templates. Would you mind adding/checking the romaji on the weapons that use kanji (Lances, Axeswords, etc.)? 16:56, 21 May 2015 (UTC)
 * I'm still trying to fiddle with it, sorry. If you can get it to 0 shifting, that's what I'm playing around with right now. 22:17, 21 May 2015 (UTC)
 * I think I got it. 06:48, 22 May 2015 (UTC)

One more question regarding the poetic kanji names. Should we put the romaji under romaji or japanese? If we put it under romaji, people might think the kanji means the English name, but if we put it under japanese, we don't have the romaji. Maybe it would be better to create an extra slot with romaji/japanese or something (for the 358 template only). What do you think? 17:17, 22 May 2015 (UTC)
 * I would list the same name under both romaji and japanese, using either a lit. or ruby in the japanese to provide the meaning. 19:44, 22 May 2015 (UTC)

Attack names
I saw you changed ロウソク from Candle to Rousoku on the Trick Ghost page. I assume this is because it is a japanese word written in katakana, but it makes a lot of attacks sound strange. Can't we just use the English word for it? (The games do this. For example, they use Spike instead of Toge for トゲ.) Also, what is a better translation for 回転, Rotate or Spin? 12:31, 27 May 2015 (UTC)
 * I'm a bit conflicted about doing it that way, because the Japanese word is often intentional -- see for instance the Sye part of the Drill Sye's name (and as a sidenote, I'm not especially comfortable with saying that the way that 3D and the HD games were localized is the way it "should" be done, because of the huge amounts of inconsistency and Engrish). There's also stuff where the attack's name could be referring to a specific Japanese word, like a Kendo technique, and if we give the literal translation we're losing a good bit of meaning. I see the point of literalizing the kanji for these enemy attacks, since most of them are using plain Japanese, but for stuff like "toge" in katakana, it seems that they wanted specifically that word, or they would have used the kanji (刺) -- although for certain katakana constructions, the katakana is the standard way to write that word, even when it's not being singled out as "special".
 * Basically, we need to look through the attacks and figure out whether they are using kanji (like with the Lances) or katakana (as with Trick Ghost) to signify "should remain Japanese pronunciation" words, and then stick with that. At this point, I'm not sure which they're using, but it does seem like they're using that paradigm. 14:08, 27 May 2015 (UTC)
 * "回転" -- rotate seems to be the most accurate translation of the word on its own, but it really depends on the context. "Spin" could be an appropriate translation in the right situation. 14:10, 27 May 2015 (UTC)
 * I see. I'll use the japanese pronunciation for those katakana words, then. If you want to help out, here's a list of Ultimania attacks and descriptions Ultima Spark gave me. 16:59, 27 May 2015 (UTC)

Dual Head edit
As far as I can find, デュ is translcribed as 'dyu', and ドゥ as 'du'.109.173.173.78 19:36, 29 May 2015 (UTC)