Walkthrough:Kingdom Hearts Re:coded/Wonderland

Wonderland Logo KH.png
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After you complete Traverse Town, you are taken to

As soon as you arrive, a short cutscene plays where and  are talking to each other however a girl's scream cuts their conversation short. turn up and you are immediately plunged into a battle. After you defeat them, the girl will explain to that she lost all her memory after seeing a Keyhole. Turns out, her memories have been scattered around in the form of, glowing, crystal-like sparks. After the has some screen-time, the camera will point to an  and you are given back control.

You'll find yourself in the, a small hub area for the world. As directed, examine the in the south-east corner of the map to receive the  and then return to the girl. If you choose "", she'll remember her name so asks her if she remembers any details about the Keyhole. Unfortunately, her memory is still hazy, causing the to reappear and speak more riddles. From the clues given, realises that he has to collect more  in order for  to regain her full memory. The catch is everyone else in has their memories jumbled too so  has to figure out what memories are  and what are other people's. The cloaked man reappears briefly and then the cutscene ends. Before you continue, save and check out the new items in the Moogle Shop. There are a few ways you can go from the but the north door is blocked by a loyal.

First, go to the eastern exit to reach the, which is a large, maze-like garden that is off-limits for you. That means you have to sneak your way past the that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise. If a soldier sees you, run away by using to escape. If you fail that, you'll be taken back to the start, near the entrance. The room has a couple of : there is in the west and an  in the north-east. Grab the in the north-west corner and then go through the north door.

This is the, the left-behinds of a banquet. will jump out at you when you go towards the table so defeat them promptly. Afterwards, destroy the against the hedge wall in the south-east for a  Then, use the metal block in the south-west corner to reach the top of the hedge and then break the  to learn. Return to the ground and examine the table, which will cause the to appear. He needs an but you haven't got the right one yet so use any  you have on him to end the cutscene. Then, examine the little note board mounted to the hedge wall to obtain an. Finally, examine the door to the house for an to drop out. That's everything for now, so return to the.

A bug is making all the run at super-speed, preventing you from being able to get back to the. To stop this you must locate the backdoor, found in the direct south of the area, but the tricky part is getting to it without a interfering. Simply, use the map to learn their movement patterns and safe spaces that they can't reach. With timely sprints, you should be able to get to the backdoor and enter its. This sector will introduce you to the idea of floor challenges and, fortunately, its three challenges are fairly straightforward so don't be afraid to wager a lot of SP in order to get all its rewards:

SS TABLE
 * System Sector C

After the sector is completed, you will recieve an, which is what the needed earlier. The guards walk at normal speed again so return to the and examine the table again. This time, you can give the the  and in return, you will receive an. That's everything this route so return to the.