Hyper Healing

Hyper Healing (ハイパーヒーリング), translated as Second Wind in Kingdom Hearts, is an ability that appears in Kingdom Hearts, Kingdom Hearts Final Mix, Kingdom Hearts II and Kingdom Hearts II Final Mix. It allows a party member equipped with it to recover more quickly from being knocked out and recover with full health. It costs 3 AP to equip.

Kingdom Hearts

 * Donald learns Second Wind at level 35.
 * Goofy learns Second Wind at level 33.
 * Tarzan has Second Wind as a default ability.
 * Ariel has Second Wind as a default ability.
 * The Beast has Second Wind as a default ability.

Kingdom Hearts Final Mix

 * Donald learns Hyper Healing at level 29.
 * Goofy learns Hyper Healing at level 33.
 * Tarzan has Hyper Healing as a default ability.
 * Ariel has Hyper Healing as a default ability.
 * The Beast has Hyper Healing as a default ability.

Kingdom Hearts II

 * Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
 * Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
 * Mulan learns Hyper Healing after clearing the trap at the Village Cave.
 * The Beast has Hyper Healing as a default ability.
 * Simba has Hyper Healing as a default ability.
 * Riku has Hyper Healing as a default ability.
 * The Nobody Guard has Hyper Healing as its Equipment Ability.
 * The Save the Queen has Hyper Healing as its Equipment Ability.

Kingdom Hearts II Final Mix

 * Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
 * Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
 * Mulan learns Hyper Healing after clearing the trap at the Village Cave.
 * The Beast has Hyper Healing as a default ability.
 * Simba has Hyper Healing as a default ability.
 * Riku has Hyper Healing as a default ability.
 * The Genji Shield has Hyper Healing as its Equipment Ability.