Template talk:InfoItem

Potential changes
Should we use images or initials to denote currencies? Should medals be hand-coded into the buy parameter, or a separate cell? 07:15, 9 January 2013 (UTC)


 * This is a great problem, since using initials would be M for both Munny and Medals, but we don't have images for medals. I think we can use initials and put medals on a separated parameter. - 15:15, 9 January 2013 (UTC)

Should Shop Level/Rank be handled through ref notes or set cells? Should there be ref notes for the base shop levels/ranks? 07:15, 9 January 2013 (UTC)
 * I think it's better with set cells. We are trying to put the most info possible on the infobox, you know. Prices and those things don't attract attention on notes. People could mistake them by only references. - 15:15, 9 January 2013 (UTC)

Should there be N/A buy/sell for Key Items, or should they disappear? If you guys want them to disappear, then we just need to encase those sections with ifswitches for XXXitem#, and recode the thumbnails for the images. 07:50, 9 January 2013 (UTC)
 * I think it's better to remove them. Although, if possible, we could put an obtained section in the place. What do you think? - 15:15, 9 January 2013 (UTC)


 * Should the tabbing around the images be removed when there is only one item? 07:52, 9 January 2013 (UTC)
 * I don't think that this makes much difference, only for key Items. - 15:15, 9 January 2013 (UTC)

Previous discussion
We could try to expand this template to cover all types of items, like usable and key items.
 * No other items have "Rank". We could just have a different but similar template instead. 19:58, 28 December 2012 (UTC)
 * I think the problem with rank is solved. Also, while working on the Items and Key Items part of the template, we could start to put the infobox on the Synthesis Materials pages. - - 12:50, 29 December 2012
 * Okay, maybe we really should copy the coding to another page and make some changes to do an item template, because Items has a Sell parameter, but doesn't have a Rank parameter. With the Materials is the inverse in KH2. They can't be sold. - - 19:29, 29 December 2012
 * We can probably keep the same template, it's similar enough. We can use the emdashes for N/A. 21:02, 29 December 2012 (UTC)

Okay, but we'll have to add tables for item cards and item panels. I mean, a table for CoM and one for Re:C. - - 12:29, 30 December 2012
 * Now, the table covers all items, including item commands. This template can be used as a base to make a Command Infobox, too. In it, we could put an animated Gif of the Command being used. What do you think? - - 12:49, 01 January 2013
 * Do you think we could already use the template in the Synthesis Materials pages? - - 20:06, 01 January 2013
 * The template is ready to be used now, but I don't think we should have animated gifs or battle commands piled into the infobox. Having the images throughout the page keeps it an interesting read, and the ability pages need that more than the item pages. Plus, we're kind of reaching critical mass here. 07:50, 9 January 2013 (UTC)

KHD Items List
they all had to be different. Yay. 17:50, 15 January 2013 (UTC)

Shining
Shard: A commonplace material used in panel synthesis. It sparkles with the power of light. Gem: A rare material used in panel synthesis. It glows with the power of light. Crystal: A priceless material used in panel synthesis. It gleams with the power of light.

Blazing
Shard: A commonplace material used in panel synthesis. It smolders with the power of fire. Gem: A rare material used in panel synthesis. It sizzles with the power of fire. Crystal:A priceless material used in panel synthesis. It roars with the power of fire.

Frost
Shard: A commonplace material used in panel synthesis. It hums with the power of ice. Gem: A rare material used in panel synthesis. It pulses with the power of ice. Crystal: A priceless material used in panel synthesis. It brims with the power of ice.

Lightning
Shard: A commonplace material used in panel synthesis. It flashes with the power of lightning. Gem: A rare material used in panel synthesis. It crackles with the power of lightning. Crystal: A priceless material used in panel synthesis. It surges with the power of lightning.

Gust
Shard: A commonplace material used in panel synthesis. It whispers with the power of wind. Gem: A rare material used in panel synthesis. It howls with the power of wind. Crystal: A priceless material used in panel synthesis. It screams with the power of wind.

Tests
A stone held by the gods of Olympus. It serves as protection from the Underworld's curse.


 * obtained through hacked file:
 * Donald CP: 20/22/24/26/28/30/32/34/36/38
 * Donald MP: 08/08/08/10/10/12/12/12/14/14
 * Goofy CP: 20/22/24/26/28/30/32/34/36/38
 * Goofy MP: 08/08/08/10/10/12/12/12/14/14
 * Aladdin CP:25/27/29/31/33/35/37/39/41/43
 * Aladdin MP:10/10/10/12/12/14/14/14/16/16
 * Ariel CP: 25/27/29/31/33/35/37/39/41/43
 * Ariel MP: 10/10/10/12/12/14/14/14/16/16
 * Jack CP:  25/27/29/31/33/35/37/39/41/43
 * Jack MP:  10/10/10/12/12/14/14/14/16/16
 * Peter CP: 25/27/29/31/33/35/37/39/41/43
 * Peter MP: 10/10/10/12/12/14/14/14/16/16
 * Beast CP: 25/27/29/31/33/35/37/39/41/43
 * Beast MP: 10/10/10/12/12/14/14/14/16/16
 * Pluto CP: ???
 * Pluto MP: ???