Ava

Foreteller Ava is a Keyblade Master who appears in Kingdom Hearts χ. She is the leader of the Vulpes Union.

Before Kingdom Hearts χ
According to Chirithy, the five Foretellers, as well as one other Keyblade wielder, were the apprentices of his creator. They each received a tome from the Book of Prophecies and learned of the event that would doom the world. In an attempt to avert this crisis, the Foretellers established Unions to battle the Heartless.

Kingdom Hearts χ
Shortly after arriving in Daybreak Town, Player is confronted by a Darkside Heartless emerging from a massive Corridor of Darkness. Fortunately, Master Ava arrives alongside Chirithy, rescuing Player by forcing the Darkside back into the Realm of Darkness and follows it in order to destroy the massive Heartless; leaving Chirithy to explain the situation to Player.

After exploring the Fountain Plaza and defeating several Shadow Heartless, a portal to the Lanes Between opens before Player, from which Foreteller Ava emerges. Ava makes note of how Player has managed to access the power of the Keyblade, meaning that lesser Heartless won't stand a chance. However, in order to defeat stronger foes, Player must combine their strength with those who share their purpose and aspirations. Just then, another Corridor of Darkness opens in the Fountain Plaza, unleashing another Darkside onto Daybreak Town. Just then, Player and Ava are surrounded by fellow Keyblade wielders hailing from their Union, with Ava explaining that Player's friends will become their power. Following the defeat of the Darkside, Ava reveals that there are others who collect the Light, but not all of them share the same goal of bringing peace to the world - though it is up to Player to discover who among them walks the path of Darkness; taking their leave through the Lanes Between shortly thereafter.

As Player continues on their missions throughout the worlds, Chirithy often returns to Ava's side in order to report Player's progress, occasionally applying tests of strength in order to prove such advancements.

After having defeated the Darkball Heartless in Agrabah, Player returns to Daybreak Town, where Chirithy compliments their progress and ultimately decides to tell Player what they need to know. Chirithy explains that before The Master of Masters - his creator - disappeared, he gave his six disciples new names, and to five of them a tome from the Book of Prophecies. Those five disciples became the Foretellers, and looked to the Book of Prophecies, only to be shocked by what was revealed in the last verse: "By waging war o that land, Light shall face defeat and be annihilated. The world shall be engulfed in eternal darkness." In order to save the future, the Foretellers thought about using the hidden power within the Book of Prophecies, with Chirithy revealing that this is the power that Player is using; with the Medals acting as intermediaries. Elaborating, Chirithy explains that they used the power from the future to protect the Light from the Darkness, and tried to change the future that is engulfed in Darkness. Chirithy then reminds Player that even though the Foretellers have similar goals, their wills differ, which is why Player mustn't lose sight of who they are.

Later, following the demise of Chirithy (2), Master Ava approaches Chirithy, informing him that despite all the Light that has been gathered by those who wield the Keyblade, Darkness has continued to spread with more and more power. Chirithy then asks if that truly means that there is infact a traitor among the five forces of Light - however Ava states that they don't want to believe that just yet.

Sometime later, Player meets Chirithy in the Fountain Plaza, where Chirithy greets them happily and asks if he’s right to assume that Player’s always “going at it with all he’s got” – revealing that he’d brought something as a reward for all of Player’s hard work, handing Player Beads of Light. Player celebrates briefly before Chirithy tells them that there’s no need for it and asks that Player put it away. Chirithy explains that while Player wears the Beads of Light, they can’t be devoured by the Darkness, continuing to say that they’d been assigned a special mission directly from Master Ava and that they’ll need the Beads of Light to complete the mission successfully. Elaborating, Chirithy explains that Player would still be defeating Heartless, but within the Corridors of Darkness, advising Player to be careful because the Beads of Light can only protect them from the Darkness for a set period of time. Player accepts the mission before them, earning some encouragement from Chirithy, who suggests that Player not push themselves and do their best.

After the mission proves to have been a success, Chirithy meets with Master Ava in the Clock Tower to report on how Player handled the mission. Ava, intrigued, states that all’s well that ends well before leaving – only to have Chirithy chase after them. Chirithy asks Ava if they didn’t think that it was a bit early to be giving Player a mission like that, only for Ava to explain that it was necessary in order to expedite Player’s growth; as they must develop a resistance to the Darkness as soon as possible. When Chirithy asks why, Ava reveals that a rise of the forces of Darkness draws near, and until that time the numbers of their Union must be increased as much as possible, which Chirithy says he understands.

Following Ephemera's disappearance, Player has another dream, this time showing Ephemera meeting with the Vulpes Foreteller, Master Ava, in the Fountain Plaza. When Ephemera notes that Master Ava seems trouble, he reasons that even Foretellers must get worried about things from time to time; teasingly asking Ava if she could divulge the secrets of the Book of Prophecies to him. Ava denies Ephemera, asking if he’s only teasing her because she’s the easiest Foreteller to talk to. After Ephemera denies this, Ava tells him that it’s all right and asks if she’s right to assume that Ephemera is not tightly bound to his Union companions. Rather than answer Ava, Ephemera tells her that he’d made a friend from another Union earlier and that the two of them agreed to meet each other the following day. Hearing this, Ava suggests that Ephemera return home for some rest to prepare. Agreeing Ephemera stands and bids Ava farewell, stating that even though he doesn’t know what’s going on he hopes that Ava gets better. After Ephemera leaves, Ava thanks him and mentions to herself that should something unexpected happen she’ll be leaving it to the children like Ephemera, who are not bound to their Unions. Looking up, Ava is surprised as a dandelion seed floats past her face – to which she calmly says “Fly away and ride the wind… dandelion”. The dream continues by showing Player meeting with Ephemera, together going to investigate the Clock Tower, only for Player to realize that they're not ready yet to do so. Accepting this, Ephemera tells Player that he’ll be waiting before he fades away in a cluster of dandelion seeds. The Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemera, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.

Despite Chirithy’s warning, Player goes to The Clock Tower anyway, but when Chirithy follows Player and reiterates his warning, Player decides to double back and seek answers before progressing any further. Upon further investigation, Player learns that Master Ava plans on gathering superior Keyblade wielders in the Fountain Plaza, no matter what Union they belong to, that she'd been seen associating with Ephemera recently and that she was last seen heading toward the Clock Tower.

Heading toward the Clock Tower entrance in the sewers beneath Daybreak Town, Player and Chirithy finally find Master Ava. Ava questions why Player has sought her out, prompting Player to explain that they’re looking for Ephemera. Shocked and confused, Ava admits to knowing Ephemera, but still doesn’t understand what that has to do with her. Player divulges that he’d had a dream where Ephemera told them to meet him there. Understanding, Ava reiterates that Ephemera is waiting there for them in a dream and that they’re telling her this in the Foreteller’s domain. Master Ava reveals that Ephemera had recently gotten caught up in some trouble that the Foretellers had brought on, and out of all the Foretellers – Ava assumes that The Player found her to be the most suspicious. Accepting this, Ava summons her Keyblade and challenges Player to battle. Eventually, Ava stops the battle, and an exhausted Player falls to the ground. Ava commends Player’s power, but warns them that they harbor sadness in their heart and that they need to overcome it quickly. However, Ava is not too concerned, noting that Player has a good friend by their side in the form of Chirithy, so she’s sure everything will work out fine. Ava advise Player to return home for the night while also making it known to Player that they can’t come to The Tower whenever they feel like it. Understanding, Player leaves with Chirithy, allowing Ava to realize that they are the friend Ephemera had spoken of.

Later that night, Chirithy watches over Player as they sleep; mentioning that they’d had a tough day and that he’d never anticipated having to fight a Foreteller. Master Ava then appears in the room, remarking on her own surprise over the situation, though admitting that she wouldn’t have fought so simply had she been serious – signifying that she was only testing Player’s strength. Chirithy asks Ava about her actions, only for her to ask if it had been the one to show Player the dream with Ephemera. When Chirithy denies this, Ava voices how it may have been Ephemera trying to reach Player from the dream. Chirithy questions what Ava means, so she elaborates by saying that Ephemera had been closing in on the truth, and as such she believes that he’s now in another dimension apart from the free one that they call “Unchained”, and that Ephemera seems to have attempted reaching out to Player from this dimension. Moving closer to Player, Ava suggests that if Ephemera and the dream really are connected, then that could mean that Player is also nearing the Unchained dimension – though whether or not they continues will depend on their heart. Ava then asks Chirithy to protect Player from their nightmares so that Player can fly away and ride the wind one day as well, before disappearing once again. Looking to Player, Chirithy questions what Ava means by protecting them from nightmares.

Appearance
Foreteller Ava is a girl with light skin who wears a white and blue fox mask and a pink hooded cloak over a white robe, dark grey shirt, and dark grey sash, each with gold embroidering. Her shirt is worn beneath her cloak, is fastened by the sash, and has long sleeves that extend slightly past her wrists. The tassels on the front of the cloak are light green in coloration.

Her name is derived from the Latin word "", or Greed, which is symbolized by a fox in the .