Forum:KHIIFM Enemy Drops

He mentioned Bolt Tower, Rapid Thruster, Hook Bat, "and pretty much everything else." -- 18:55, 29 January 2015 (UTC)

I don't know why he gave me those examples if the only ones that changed were Serenity and Bright... -- 20:04, 29 January 2015 (UTC)
 * It's possible percentages have tweaked, but those are the only ones that I've definitely noticed as not providing the drops the original guide said they should. Specifically, the meat of the change is that Serenity materials have been retooled to be rarer (probably to encourage players to fight the Replicas for stat boosts instead of synthing them), so Nobodies no longer drop Serenity, and the Bulky Vendor drops Serenity materials instead of Bright materials. This makes Serenity slightly harder to obtain, but Bright is easier to get elsewhere anyway. 20:23, 29 January 2015 (UTC)
 * I guess you could also so that they renamed the Shaman's Relic (did they? I forget)? 20:27, 29 January 2015 (UTC)

I know Shaman's Relic was renamed in the JP version, but the localisers didn't catch that (they didn't catch stuff like the Minute Bomb RC "Dodge Roll" changing to "Switch Roll" either), so it's still called "Shaman's" as opposed to "Spell's" in English 2.5. [same goes for + version] (I don't know how the wiki's supposed to handle that). As for changed loot, here's the data from the Ultimania: Been gathering a bunch of info on enemy mechanical changes here (WIP). Ultima Spark  (talk)   02:05, 30 January 2015 (UTC)
 * Rapid Thruster: Prize drop changed from [1] MP Orb ×1 to [1] HP Orb ×1
 * Large Body, Hot Rod, Assault Rider, Morning Star: Prize drop reduced from [5] HP Orb ×2/[3%] Drive Orb ×4 to [5] HP Orb ×2/[3%] Drive Orb ×2
 * Crimson Jazz, Fat Bandit, Graveyard, Toy Soldier, Devastator: Prize drop reduced from [3] MP Orb ×2/[3%] Drive Orb ×4 to [3] MP Orb ×2/[3%] Drive Orb ×2
 * Living Bone: Prize drop reduced from [3] MP Orb ×2/[5] Munny ×4 to [3] MP Orb ×2/[5] Munny ×2
 * Bulky Vendor: Synthesis material drop changed from Bright to Serenity
 * Dusk, Creeper: Serenity materials no longer dropped
 * Dragoon, Assassin, Samurai, Sniper, Dancer, Berserker, Gambler, Sorcerer: Serenity materials no longer dropped / Prize drop reduced from [3] MP Orb ×6 to [1] MP Orb ×2/[3] MP Orb ×2
 * Gambler: Winning a card or dice game may yield Twilight Shard (12%) or Nobody Guard (3%) drops
 * Luxord: Card prize drop reduced from [1] MP Orb ×10/[3] MP Orb ×5 to [1] MP Orb ×4/[3] MP Orb ×2