Template talk:Enemy/Archive 1

Version from long ago
I don't know, what if the stats change from game to game? I'm sure the items change. -Azul 04:00, 23 June 2008 (UTC)

Not really I looked most of the drops, they are the same except like for Soldier and the Fat Bandit, but they seem to hold the same items but the names were changed in KHII only. As for HP has almost remained the same except it was raised a little more in KHII also like let's say a Shadow in KH and CoM had 5-60 as it did and in KHII it was changed from 10-90 I think if we do that this enemy template won't that much bad like everyone thinks it is.-Zolo 24 June 2008 (UTC)

This template doesn't cater for KH2, because you can learn abilities by beating bosses. Hexed 05:02, 3 January 2008 (UTC)

Huh?
I believe it has been fixed. Oh, he must be asleep now Blue. 17:44, 11 January 2008 (UTC)

Somehow the image isn't presenting/working, I have to write the whole link and set the px myself; any dice?--Nelo
 * The whole link? Not just the image file name? Blue. 00:37, 12 January 2008 (UTC)
 * yes--Nelo

Works for me. Blue. 00:42, 12 January 2008 (UTC)

that's because the logo is small sized, by typing image:DarkRiku.jpg/or any other bosse's images, it'll give the full resolution, which is really big. Check the Sanbox--Nelo
 * So what we want here is basically what exactly? I visited the sandbox and the picture works perfectly fine. Blue. 01:11, 12 January 2008 (UTC)
 * Actually, forget about it, I'm really sorry if this issue took chunks of your time away.--Nelo
 * Retracting the last line. The template still needs more work, Sora is not the only one who learn abilities after defeating bosses.--Nelo

How is it noe Nelo? -Azul 07:40, 12 January 2008 (UTC)

Elemental Resistance
I was actually thinking adding something like at the bottom of the box:

Properly formatted, of course. I just threw this together. ^_^; So just listing the multipliers in a single row.  Doc  rocco  14:31, 21 April 2009 (UTC)

Fixes
Reaction, Learn, Info, Rewards, and the Resistances need to be made into optional rows.98.223.230.49 01:52, 27 April 2009 (UTC)
 * It could also use the "Special" resistance from CoM, and the auto-categories from the Heartless Template could help.98.223.230.49 01:57, 27 April 2009 (UTC)

In the Kingdom Hearts: Chain of Memories stats, what are the "Special" and "Other" supposed to represent? The guide only lists "Phys. Atk.", "Non-elem", "Fire", "Blizzard", and "Thunder". "Aero" is also not mentioned. Should "Aero", Special", and "Other" even be in this template?

Also, bosses that only appear in Kingdom Hearts II Final Mix are using the template for Kingdom Hearts II, which makes the tab read "KHII" when the enemy doe not at all appear in Kingdom Hearts II. For example, see Game:Larxene. -- 05:21, February 15, 2010 (UTC)
 * The game mentions vulnerability to "special attacks", which may just mean non-elemental sleights. I couldn't find confirmation on how that was covered in the guide, and I couldn't get confirmation on whether it included Aero or Other (Gravity, Stop, other status effects). If we can get confirmation on how those work, then the template should be fixed as such. Glorious  CHAOS!  08:53, February 15, 2010 (UTC)


 * Also, I don't think we did anything to differentiate Final Mix's. Glorious  CHAOS!  08:55, February 15, 2010 (UTC)


 * I myself never experimented with the Aero spell in Kingdom Hearts: Chain of Memories, but its damage multiplier may just remain constant with all enemies since it is never mentioned to change in the guide. If we cannot find information on these types of attacks, it would be best to simply remove those cells from the template, since we would have no confirmed information to fill them. For those enemies unique to Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts II Final Mix who are using the templates designed for enemies that appear in their original games, is it possible to replicate the infobox information, but just change what the tab displays? -- 10:03, February 15, 2010 (UTC)

Heartless
Right, we have to fix this since its completely unreadable. Change the text or the background? XienZo 05:48, 26 November 2008 (UTC)

My remake
I just completed some changes on the Heartless Infobox template. It solved the readability issues, also i added some heartless coloring. If it needs some tweaking, that can easily be done. Hope I helped.Will045 07:49, 26 November 2008 (UTC)


 * I'm fine with the lighter text and all, but I really don't think that the red looks very good around the box, it doesn't really blend in well. I tried making use of the red before but I couldn't get the template right which is why I had the border black when I created it.  Until we get something that looks astonishing with red and black, I'm just going to put the border as black again, if that's okay.  Guardian Soul 19:41, 26 November 2008 (UTC)

Final mix images
Does anyone want me to make the final mix image tabbable within the KH tab? So that, when you open up the KH tab, you can see both the regular and FM version of the enemy. Glorious  CHAOS!  01:27, 1 June 2009 (UTC)

Except with images instead of text. Glorious  CHAOS!  03:12, 1 June 2009 (UTC)
 * Sure, that sounds good. Is there a way to fit in the enemy sprite from CoM? -Azul (talk ・contribs) 07:06, 19 June 2009 (UTC)
 * Yes, I could have it use the enemy sprite for the CoM infobox image.
 * On a similar note, would "fm=yes" be easy enough to remember for it to switch from "Category:Kingdom Hearts enemies" to "Category:Kingdom Hearts Final Mix enemies"? What would work easiest for you guys? Glorious  CHAOS!  19:11, 16 July 2009 (UTC)

Game Section
Now that we have tabs for the stats and the game name is at the top, should the "Game" section be removed? -Azul (talk ・contribs) 06:51, 19 June 2009 (UTC)
 * How would we communicate that the enemy appears in Final Mix, not the original English or Japanese versions of KH? Glorious  CHAOS!  06:59, 19 June 2009 (UTC)
 * I am terribly sorry Kryten, I completely forgot about Final Mix. -Azul (talk ・contribs) 07:06, 19 June 2009 (UTC)
 * There's no need to apologize, I'm serious. I mean, do we even care about communicating that in the infobox, or do we just want to consider it a "KH enemy", and then mention that it was an FM enemy in the text? Glorious  CHAOS!  07:49, 19 June 2009 (UTC)
 * That sounds reasonable. -Azul (talk ・contribs) 22:04, 19 June 2009 (UTC)
 * It should be optional for the templates in which an enemy only appears in one game, since we don't use the tabs for them. Guardian Soul 00:29, 20 June 2009 (UTC)
 * Remind me tonight and I'll fix it. I have to go on a trip today. Glorious  CHAOS!  11:00, 20 June 2009 (UTC)

Progress
I've gone over all of the KH1 enemy infoboxes and made sure they were correct; all of KH1 is done besides the Coliseum-only stats, which we were going to design a new infobox for. I'll finish up the KH2 stats, then start on that infobox. Glorious  CHAOS!  20:35, 2 August 2009 (UTC)


 * Would anyone want me to set up the katakana bit as done here? I plan on going back through and checking all the kana names after finishing the KH2 infoboxes anyway, so it could get done then, and would be somewhat more organized than using a nihongo template to start off every article. Glorious  CHAOS!  16:29, 3 August 2009 (UTC)
 * Okay, all we have left to check are:


 * Chain of Memories enemies and bosses
 * KH2 Bosses
 * Coliseum enemies and bosses
 * Disney enemies
 * Nobody bosses (Twilight Thorn, basically)
 * The last three we will need new infoboxes for, but we can make a copy of CharacterBoss as CharacterEnemy. Twilight Thorn could also work as simply a regular Nobody template, though we'd have to insert the boss category somewhere. For the coliseum infobox, I'm thinking shades of yellow and blue, with some art of the coliseum pillars for the borders - I'll start working on the actual layout once I get done with the KH2 bosses, but I'll need help with the art, unless we just want to give up on that and say "shades of yellow and blue". Glorious  CHAOS!  12:18, 7 August 2009 (UTC)

CharacterBoss
Do we want to have anything with the "type" box for this page, like whether the boss is FF or Disney? Glorious  CHAOS!  07:33, 14 June 2009 (UTC)
 * Nah, it isn't really necessary. Guardian Soul 23:23, 14 June 2009 (UTC)

CharacterBoss/KHII

 * We don't always have separate pages, though, such as for Hydra or Cerberus. However, if it is making a mess of things, the char category can be removed here and added manually to the appropriate pages. Glorious  CHAOS!  05:42, 23 July 2009 (UTC)
 * Yes please. -Azul (talk ・contribs) 00:29, 24 July 2009 (UTC)

BBS Draft
This is the stat template for enemies appearing in Kingdom Hearts Birth by Sleep. It is not meant to be used directly; please use Template:CharacterBoss instead.

DO NOT USE THIS TEMPLATE UNTIL IT IS FIXED.