User:One-Winged Angel/Game Data/BbS

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Unlike all my other Game Data (Reviews), I am designing the data for Kingdom Hearts Birth by Sleep to be both a review and somewhat of a guide. I plan on first clearing the whole game in Critical Mode, then a second time on Proud to get the Trophy.

http://i273.photobucket.com/albums/jj210/phantomhourglassds/ICON0.png Data Install:
 * [ ]200 MB
 * [ ]400 MB
 * [X]624 MB

TERRA.png]][[File:TerraCharm.pngTerraCharm.png
Critical Mode is new to me like most people, so even though I like a good challenge, some points were unbelievable. In Enchanted Dominion, I had to use all 6 or so of my potions on the bridge before dying in throne room once I got in there. If I recall correctly, My level was in the double digits before I was able to defeat Wheel Master. Getting onto a tangent, the Crown Stickers are in the most impossible of places. In Castle of Dreams, I failed the first time around escorting Cinderella to the ball. Nothing notable about Dwarf Woodlands. In Radiant Garden, The battle with Trinity Armor was smooth. I took caution in the battle with Braig causing it to be much longer than average. Disney Town was..."interesting". It took me forever to get the machine room going. Pete's Rec Room seemed kinda pointless yet fun. In Olympus Coliseum, it took me forever to defeat Dark Zack. In Deep Space, the Expirement 221 battle was annoying. The last Disney world and last nothing-notable-about world: Neverland. Then, the battle with Master Eraqus was fairly quick and easy. Keyblade Graveyard: The tornadoes were annoying. Master Xehanort was way too easy. It's hilarious how easy it was to Shotlock and Combo him a few times before victory. He dare call himself a Master!? Anyway, Terra-Xehanort was a worthy opponent. I spent around 3-4 hours training before I could beat him.

VENTUS.png]][[File:VenCharm.pngsVenCharm.png
In Dwarf Woodlands, it was annoying trying to find the dwarfs and escorting Snow White was worse than escorting Cinderella in Terra's story. Then Castle of Dreams was so-so. I racked up a lot of EXP but finding dress items was annoying. The one thing more annoying then dwarfs or a dress, was the warp holes (reminiscent of Saffron City in Poke'mon) in Enchanted Dominion. I don't appreciate Square Enix Teasing me with treasure chests because I'm being warped from one dead end to the next. I had a little trouble (Mandrakes) when starting out in Radiant Garden. Olympus Coliseum went quick and then the first battle with Metamorphosis got on my nerves. When in Deep Space, I had trouble realizing where to find it for it's second showdown. In Neverland I had trouble (Mandrakes) in the Indian Village. Then more trouble (Mandrakes) befell me when in the Keyblade Graveyard. The final battle with Vanitas was just about as easy as Marluxia's second form.

AQUA.png]][[File:AquaCharm.pngAquaCharm.png
A common thing between the three stories is that the first world is the hardest because since it is the start, almost no abilities and every stat including HP is the lowest (well DUH!). In addition to the obviousness, you have very little variety of Deck Commands. I had this trouble with Terra and Ventus, but with Aqua it was unbelievable. It took me a few hours to get past Castle of Dreams. Dwarf Woodlands wasn't bad but when I got to Enchanted Dominion, Maleficent's goons gave me a run for my money. I had to restart the save file to right before entering so I could train in the other worlds. There was nothing notable about Radiant Garden, Disney Town, or Olympus Coliseum. Deep Space was annoying because I kept going back and forth in an odd confusion of not knowing where to go. Then in Neverland the Rainbow Falls were annoying. I kept falling off because of the stupid Unversed. Both Vanitas battles weren't much of a challenge, but Braig and Ventus-Vanitas were.

Mirage Arena
Match #2: Wheels Of Misfortune

Match #3: Risky Riches

Match #4: Weaver Fever

Match #6: Dead Ringer

Match #8: Treasure Tussle

Match #9: Harsh Punishment

Match #10: A Time To Chill

Match #11: Copycat Crisis

Match #12: Keepers Of The Arena

JokerCard.pngrious FigureJokerCard.png
Make Designated Save File right after completing Neverland for all characters. Strategy? - I suppose the "swiftier" Deck Commands can be pulled off, but still is a gamble. He loves to come at you from every direction, so possibly casting Mine Square and the chance he falls for it would buy you more time to use a Shotlock than if you used it directly? Also a chance of deterring his clones when they come up? If Deck Commands can be executed then Command Styles are the same. Possibly Spellweaver could deal him damage? Same as Ventus's Tornado?

[[File:B_t.gif]]Deck Commands[[File:B_t.gif]]
How I have my deck.

{|class="wikitable collapsible collapsed" border="0" style="width:100%" !style="width:16em; text-align:left"|Terra Battle
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Action

Shotlock

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