Template talk:Character

CoM resistances
Elemental
 * ◎=x1.5
 * O=x1.0
 * △=x0.5
 * ✕=0
 * 吸収=Absorb (Victim absorbs as much HP as the attack normally inflicts)
 * 気絶=Stun (Inflicts normal damage and stuns the opponent)

Status
 * O=x1.0
 * △=x0.5 (x0.33 for Magnet)
 * ✕=x0

BbS resistances

 * 以外=no resistance to anything but "this" (assume x0 for "this")
 * すべて=no resistance to anything
 * なし=no vulnerabilities
 * ✕=0
 * O=x1.0

KHII+KHIIFM stats table
* 1 Level 50+ battles get you no more experience

* 2 Episode 3 is added after Episode 2 is cleared

* 3 after Hollow Bastion Episode 2 is cleared

* 4 only 86 in Final Mix

KH3D stat table
Combat level The Combat level rises after clearing the respective world.

The Combat level effects:
 * Enemy's HP, attack power, magic power and defense
 * obtained experience from defeated enemies
 * the amount of drops
 * performance of enemy skills

How to calculate the enemy stats Maximum HP, Attack power, Magic power, Defense

Enemy's base value + Combat level x Enemy's base value / 10 Experience value ※result is truncated after the decimal point ※see page 357 - 395 for the experience magnification and base value of each enemy The amount of increase in the number of enterprise-level experience and basic per Battle

※When you defeat the enemy, describes only battle level or pick up the prize to drop or get the experience ※HPプライズ、マ二一、ドロッププライズの落とす個数は、工ネミーごとに決まっている基本値(→P.357~372)に、バトルレベルに応じた増加量を加えた数になる. なお、「小2」などの表記は「サイズと個数」を示す

バトルレベルが影響する要素
 * 敵の最大HP、攻撃力、魔法力、防御力(右上を参照)
 * 倒した敵から得られる経験値(右上を参照)
 * 倒した敵が落とすHPプライス、マ二一、ドロッププライズの個数(右の表を参照)
 * ノーマル敵が使う特定の技の性能(「バトルレベル=各個体のレベル」として、レベルが上がることによるスピリットの技の強化が工ネミーにも適用される)

敵のステータスの決まりかた 最大HP、攻撃力、魔法力、防御力 {敵ごとの基本値 + バトルレベル × 敵ごとの基本値 / 10 経験値 ※計算結果は小数点以下切り捨て ※敵ごとの基本値や経験値倍率は、P.357~395を参照 バトルレベルごとの基本経験値とプライズの個数の増加量

※敵を倒したときに、経験値を得られたり落とすプライズを拾えたりするバトルレベルのみ記載している ※HPプライズ、マ二一、ドロッププライズの落とす個数は、工ネミーごとに決まっている基本値(→P.357~372)に、バトルレベルに応じた増加量を加えた数になる. なお、「小2」などの表記は「サイズと個数」を示す

Todo
Okay, here's what I have left for the enemy template:
 * Finish "Themes" image for the songs. (NEED ERRY, SHARD, ASIF'S TO DO)
 * I think the Theme images is fine now thanks to Erry.


 * KHII
 * Check KHIIFM Ultimania whether it has a base stats table; if so, recode using the BbS layout (SHARD PLEASE CHECK)
 * The base stats table is an extended KHII base stats table, the new levels are colored darker, I put the table at the beginning.


 * KHBbS
 * Check BbS Ultimania whether minor enemies have x1.0 for all resistances. Decide whether no listed resistances means "assume x1.0". (WOULD THIS BE IN THE BBSFM MASTER NAVIGATOR?)
 * There is no sign of status resistances for the minor enemies, so I don't think they have any. You can still check the online pages here. The Master Navigation doesn't cover resistances at all.


 * Get base stats for Monster of the Deep. (can someone get EXP totals for one enemy, like the Bruiser?) (ERRY, SHARD, PEA, PLEASE SEE IF YOU CAN EVALUATE HOW MUCH EXP A BRUISER RELEASES IN THIS MATCH).
 * The Monster of the Deep match is rated 4 stars so I guess the enemies level is multiplied with the same stats as in "Copycat Crisis", again no insight in Master Navigation.
 * I just checked again, every enemy gives 22 EXP meaning the stats are indeed the same as in "Copycat Crisis".


 * Decide what to do about base drop modifier for BbS (hover text? ref?) (I NEED OPINIONS ON THIS, I THINK HOVER TEXT LIKE TEMPLATE:MG WILL WORK BEST)
 * The hovering looks fine, but because there is only one drop rate we could just incorporate it besided the "Rewards" headline.


 * Do the BBSLV switch stats need an update for the Secret Episode? (ERRY, SHARD, PEA, IS THERE A SHOP LEVEL ABOVE 10? DOES THE MASTER NAVIGATOR GUIDE HAVE BASE STATS FOR THE HEARTLESS?)
 * The Master Navigation doesn't cover the Secret Episode nor the Heartless, the maximum shop level is still 8, maybe KeytoTruth (the BBSFM translator) knows something about the stats.
 * All Heartless give 48 EXP, so they have the same EXP multiplier, but definitely not the same HP multiplier (Shadow<Darkball<Neoshadow). That's not really helpful but I don't think the Realm of Darkness has a higher Combat Level than 10, maybe it's just 9, I'm still checking on that. --ShardofTruth 16:00, 31 May 2012 (UTC)


 * KHRec
 * Revise Re:coded infobox based on Ultimania. (I NEED A NATIVE JAPANESE READER TO HELP DECIPHER HOW THESE STATS WORK, I HAVE REACHED A DEAD END (SEE BELOW FOR WHAT LEADS I HAVE SO FAR))

I've pretty much reached a dead end for what I can do on my own. There's a few bits from BbS FM that should be incorporated, but I'm honestly not sure whether we can, based on how crappy the BbSFM coverage is from what I've heard. We might end up having to somehow crack the game to get stats for certain enemies. The KHII and BbS stuff should be a quick fix, and then honestly, I would be willing to get this thing published as is.192.249.47.196 13:49, 25 October 2011 (UTC)

Re:c stats to cover
True Zantetsuken does not affect bosses, effectivity chart on p 276 Bosses have set HP, enemy HP cheat on p 31 Tables on p 281? Bug enemies p 199?


 * worlds
 * HP factor (what is bit in parentheses?)
 * Defensive power?
 * Drops: EXP, HP Ball, Munny, Drop Items (Beginner, Standard, Proud, Critical, percentages)
 * Elemental resistances (Fire, Blizzard, Thunder, Aero)
 * Status resistances : Ignite, Freeze, Jolt, Air-toss, Slow, Stop, Confuse, Stun, Magnet


 * Special Boss types?: ? Scroll Action, 3D Shooting, Turn ? RPG

Shard, can you get scans of p 280, 281, 314-318? I will need help translating these, it's a bit dense for me. 16:57, 19 October 2011 (UTC)
 * I uploaded page 280 and 281 together with the enemy pages a while age, so there are still here. It won't be able to scan the other pages until november, sorry. --ShardofTruth 13:35, 21 October 2011 (UTC)
 * Page 314-318 can be found here. --ShardofTruth 22:27, 20 November 2011 (UTC)

hp factor (or hp) strdef factor (or str, def) [exp factor (or no exp) HP Ball Munny] [evasion score] Drop Beginner Drop Standard Drop Proud Drop Critical Fire Bliazzard Thunder Aero Ignite Freeze Jolt Air-toss Slow Stop Confuse Stun Magnet

O = 1.00 /\ = 0.5 X = 0

special charts for Olympus Coliseum RPG

Destiny Island --- something about boss battle becomes zero? Agrabah -- Bandit and Fat Bandit becomes zero? Hollow Bastion -- Bugs becoms 6.97?

Todo (Coliseum infobox)
Coliseum infobox changes:
 * "Seed" > "Round"
 * Team
 * Rules
 * Tournament Level
 * Attendees (Sora or party?)
 * Jiminy's challenges
 * Revise "Team" to not appear for KHII, KHD, KHBbS.

Categorization

 * Change "Somebody" to "Entelechy"
 * Add category for enemies that are "copies" of others without being replicas, such as "Imitation", "Mimicry", "Forgery", or whatever is decided
 * Applicable enemies under "Data" category should be moved to above category

Why are all enemys listed as characters? (see Guard Armor). I know that they are also listed as enemys, but why characters? Sum2k3 12:38, 3 April 2012 (UTC)

Items
Needs to: -- 00:58, 27 February 2012 (UTC)
 * Handle multiple homeworlds
 * Handle "Unknown" homeworlds
 * Handle multiple VAs (with labels)
 * "Origins" that link to places other than Wikipedia
 * Add functionality for HP ranges in KHD


 * Also, if the link color could be changed from blue, perhaps to a white or silver, then it would be easier to read. I do realize that the other things take priority though. 20:05, 1 March 2012 (UTC)


 * For origin to link anywhere but wikipedia, I have to just disable it and then you guys are on your own for linking and getting the font color to match. Is that the request?
 * For Unknown homeworlds, are there any of those that aren't the primary homeworld?
 * We still need someone to revise the color scheme for non-enemy characters.


 * For HP ranges: is there anything besides KHD HP that has a range? I know the Zip Slasher had a ref note for something. Also, do these appear in other games?192.249.47.177 20:58, 1 March 2012 (UTC)

Don't worry about link color, once the color scheme is settled, links will be visible enough. (Are we making it different from InfoCharacter?) As for Origin links, it depends on how you feel about having the FF links going to Wikipedia instead of FFWiki, and considering how we link to FFwiki in article bodies, maybe we can live with it. For Unknown homeworlds, just don't put a value for "charworld1" and it'll work. I cannot comment on HP ranges being in any other games besides KHD. -- 21:44, 1 March 2012 (UTC)


 * VERIFY: What does CoM call Sora's episode? Sora's Story? Sora's Tale?
 * For Unknown homeworld, a lot of the ones that used it (besides a few of the summons), used the Unknown to specify that we didn't know where they were FROM (which should apply to Ventus, too), even if we knew where they lived...should Ventus be considered to live in Castle Oblivion, at this point? I feel uncomfortable labeling stuff as a world when they're just stuck there (like Sora in Twilight Town), but it has been more than ten years for him, after all...I wouldn't count Aqua, though, since it's not like she ever stops moving in the RoD. 21:29, 8 March 2012 (UTC)


 * for COM it is Sora's Tale. Sum2k3 05:01, 9 March 2012 (UTC)


 * Yeah, I would call Ven's world Castle Oblivion, especially since before that point he lived in LoD, which became Castle Oblivion. 20:08, 9 March 2012 (UTC)


 * I would call Castle Oblivion Ven's current homeworld, not because it used to be LoD, but just because it's the place where he dwells for a significant period of time. Similarly, I would list the Realm of Darkness for Aqua, and I would list Hollow Bastion for, say, Snow White or Belle, but not for Alice or Jasmine. -- 00:19, 12 March 2012 (UTC)

Games
Are we listing games the character just cameo'd in? Example: Ventus in 358/2 Days--Burgundy 03:32, 11 March 2012 (UTC)
 * Ven didn't actually appear. 06:34, 11 March 2012 (UTC)

Multiple Homeworlds
For articles like the brooms and moogles, which cover multiple entities who live in different worlds, is it possible to make it so all the worlds listed are bolded (or unbolded, if that would look better), by using charworld0 or something like that? --Burgundy 23:29, 31 March 2012 (UTC)
 * I can look into it, but don't those both have a single main world? 02:13, 1 April 2012 (UTC)
 * Well, we don't know where the brooms originated, its possible some were created in SoS, and others were created in Disney Castle/Town. And i guess the Moogles came to TT/RG/MA/TWTNW from an unknown world --Burgundy 02:26, 1 April 2012 (UTC)

KHD item drop issue
The infobox is not equipped to properly display the item drops for the Bulky Vendor and the Rare Vendor. This is because only the rarest drop for them corresponds to the mission rank, while the other two vary more often. -- 16:55, 6 July 2012 (UTC)

Categorization issues for multi-enemy boss pages
I'm not sure how we want to handle this, since Clone Sora only appears on Game:Vexen anyway, but we might need to recode it so that type categories can be turned off.

On a related note, are Clone Soras truly Heartless, and are they listed on the Heartless page?192.249.47.177 20:51, 25 July 2012 (UTC)
 * The Ultimania lists the Absent Silhouettes and the Replica Datas as Nobody, Clone Sora is not mentioned as something different so we should categorize him as Replica for the time being. --ShardofTruth (talk) 21:10, 25 July 2012 (UTC)
 * Well that solves that then.192.249.47.177 21:35, 25 July 2012 (UTC)

Dream Drop Distance
I'm a bit unsure how the template works, should the Link Attack and the Link Style use the same column (DDDlink) and what's "Style" exactly? I mean why do we have to to categorize the Dream Eaters in attribute and style if it means he has the Fire attribute and its style is Magic/Fire and where does this evaluation come from? Aura Lion uses mostly magic when in the "Clear Mind" disposition, so Physical/Light doesn't apply anymore. -- 12:22, 16 August 2012 (UTC)
 * DDDlink is for the Link Actions. Styles are a similar stat that determine which Link Style and Dual Link Styles Riku can use; basically, you can work backwords from whatever the Link Style is to determine the elemental Style. We can switch the parameter with "Link Style" if desired, and drop all mention of elements for Riku (so that you have Shining Hammer + Shining Hammer for Bladecharge), but the Famitsu magazine used those terms in the Dual Link guide it made.
 * Conversely, a Dream Eater's attribute (except for Meow-types) determines which Dual Link Actions it creates. Basically, Spirits have two sometimes-different stats that determine how the Spirit Links.192.249.47.177 13:19, 16 August 2012 (UTC)
 * Sorry about that, I should've read the article fist. So instead of naming Riku's Link Style directly (like Shining Hammer for Aura Lion) like it's done for Sora, the attribute of the style is filled in instead so the dual style can be determined. Is this correct? -- 20:15, 16 August 2012 (UTC)
 * Yes. It's also why Riku only has five Single Links (which I guess you could argue makes sense because as a Dream Eater, his "Single Links" are already Dual Links, so they should be element-based like Sora's are). The Link Style is determined directly from the Style, and Style is a more useful parameter so we'll just cover the commands in the category. 20:43, 16 August 2012 (UTC)

Nightmare Infobox Template
Well, thanks to the help of Shard, I managed to start a draft of the template for Nightmares here. In the page itself, there's a link to an Ultimania scan which I used as a basis to start it, but I don't know if everything is translated correctly. Also, in it's respective talk page, there's an example of how it looks for now. Please, tell me anything I could improve on it. - - 14:09, 16 April 2013 (UTC)
 * Kryten has to greenlight the enemy template. What I'm wondering is if we could calculate the stats instead of just showing the base values. Basically it would be a combination of the templates of KHBBS (the calculation) and KH (before and after clearing the world). 20:07, 18 April 2013 (UTC)
 * Well, I will need to know each worlds battle level, before and after clearing it. Then I think I can do it. EDIT: Forget it, I saw it up there now. - - 13:09, 19 April 2013 (UTC)
 * Okay, I got how to do it. Using the BBS template as a basis, I think I can manage to make the calculation works correctly. The only problem is: how we're gonna put it on the infobox? I mean, in the BBS template, the only thing that changed was the world, and in KH, only the level after and before the rescue. Although, in KH3D both changes. If we put the worlds in the left, we would need to make 10 columns to put the stats from before and after clearing the world. So, I sugest putting the stats in rows per combat level, putting only the levels of the respective worlds in which the Nightmare appears, before and after clearing it. Toughts? - - 14:01, 19 April 2013 (UTC)
 * I just corrected a translations error above. The EXP value is calculated by mutliplying the enemy's exp stat with the one corresponding with the combat level in the second table. I'm not sure about the drops though, that seems to be overly complicated and the Google translation is not helping. Also, forgive my rant, but the Bradygames guide is completely useless is this department. They just print the stats without providing a way to use them properly, how stupid is that?
 * As for the template: Making the combat level visible is a good idea because then there is no need to distinguish between pre-cleared and cleared anymore, but adding the location names (like in the KHII template) would also be nice, probably by giving every location two rows of stats (with the exception of The World That Never Was of course). Maybe it's also possible to "hardcode" them somehow because every combat level is only connected to one location (unlike KHBBS). I'm not sure what level 40 is at the moment, probably some kind of special portal, but level 50 is only applied during the fight against Julius.
 * But that's just my input, maybe there are other ideas. Anyway your doing a great job MateusinhoEX, thanks for putting so much work in here. 16:02, 19 April 2013 (UTC)

Just... just... perfect. The KHII template was just what I was needing as an example. I know perfectly how to do it now. The EXP will be a little complicated, because I willl need to make an utility template to switch the combat lv to to it's respective EXp modifier. Thanks, Shard. - - 16:01, 19 April 2013 (UTC)

CoM & Re:CoM infobox
I just wanted to point out some problems that currently riddle this infoxbox: The enemy stats change heavly in Re:CoM and on the same time they're are not the same in the CoM Ultimania and the Bradygames guide. Here are three examples (more are on my userpage): ※when attacking from behind it's ×1.0 As you can see either the stats in the American version of CoM are either different or calculated with a different formula and/or rounded differently by the Bradygames guide team. When filling in the resistances I used the ones from Re:CoM Ultimania because the two Re:CoM exclusive ones (Magnet, Freeze) are present in the template. I also used the card values from Re:CoM because they are important to the newly introduced duel trigger mechanic. The resistances are mostly the same, the only differences are found on enemies that are invulnerable to frontal attacks (Large Body, Fat Bandit and Defender) which was a bit more important for a 2D game I guess and the White Mushroom, who doesn't have resistances listed in the Re:CoM Ultimania at all. I'm not sure what can be done about this, either drop the CoM stats alltogether are split the template. The second thing is the floor/basement appearance which the Bradygames guide doesn't differentiate but the Ultimanias do. Basically the enemies appear in their respective worlds like in the other games but because the world can appear on different floors it all depends on the sets of world cards Sora/Riku get: So if an enemy appears in Halloween Town it appears in Sora's 2nd set and Riku's 3rd set of world cards, meaning Floor 2-6 and Basement 7-4, where only Floor 6 and Basement 7 overlap stats-wise. An enemy that appears in Neverland appears in Sora's 3rd set and Riku's 2nd set of worlds card, meaning Floor 7-10 and Basement 11-8, which never overlap stats-wise. So adding some sort of "set" parameter for Sora and Riku to the template to determine which floor/basement is actually shown would be helpful. 10:34, 7 May 2013 (UTC)
 * Firstly it's inconsistent because it incoperates the CoM stats with Re:CoM resistances and card data.
 * Secondly it shows incorrect floors/basements and/or not all floors/basements the enemy appears.
 * Fat Bandit, Floor 6
 * Barrel Spider, Floor 12
 * Screwdiver, Basement 7
 * Scrap the part about the floors, I just realized it's already implemented. 10:52, 7 May 2013 (UTC)