Kingdom Hearts Dream Drop Distance HD

Kingdom Hearts Dream Drop Distance HD is a full-HD remastered version of Kingdom Hearts 3D: Dream Drop Distance. Tetsuya Nomura considers it a complete remake since the game goes from the Nintendo 3DS's two screens to one.

The camera, battle system, and Reality Shifts were changed or recreated to fit the controller better, along with the mini-games concerning the Dream Eaters. Besides some graphical improvements and reworked animations, the whole game runs at 60 fps, a first for the series.

Kingdom Hearts Dream Drop Distance HD was first announced on September 15, 2015 as part of the Kingdom Hearts HD 2.8 Final Chapter Prologue compilation and was released in Japan on January 12, 2017 and worldwide on January 24, 2017 for the PlayStation 4 and Febuary 18, 2020 worldwide for the Xbox One.

Changes from Kingdom Hearts 3D: Dream Drop Distance

 * Dream Eater-related mini-games have been reworked for the PlayStation 4 controller.
 * The Balloon mini-game now uses the Touchpad - players to touch it in specific spots to pop the balloons correctly, similar to the 3DS's touchscreen.
 * The Water Barrel mini-game has been reworked into a pinball game.
 * Due to the lack of a camera function, the Treasure Goggles item and mini-game have been replaced with the Candy Goggles.
 * In the original game, the background for the mini-games was provided by the imagery from what the 3DS's camera was pointed towards. In the HD version, the background from the menu for the Spirits was used instead.
 * Three new Dream Eaters have been added: Catanuki, Tubguin Ace, and Beatalike.
 * The Link System now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.
 * Dive Mode now features its own dedicated Command Menu.
 * Outside of combat, a full-view map of the current area can be displayed by pressing the Touchpad on the PS4 controller.
 * Reality Shifts and Flick Rush have been reworked to accommodate a single screen and controller buttons.
 * When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.
 * The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.
 * Textures have been improved and anti-aliasing has been added.
 * Drop times have been extended.
 * The Command Deck menu now displays three commands instead of two.
 * The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.
 * The camera has been notably zoomed out, creating a wider field of view.
 * The opening sequence has been reworked to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen.
 * The missing animations include:
 * Mickey conducting before the storm in the Destiny Islands segment.
 * The dual Mickeys during the Roxas segment - for most of it, only one Mickey is shown, but none are shown during the Roxas vs Axel segment.
 * Mickey rooting on Sora and Riku during the laser dome and finisher parts of the Xemnas segment.
 * Mickey jumping out of his robe to confront Master Xehanort. The HD opening sequence keeps the jump, but not the animation of the robe falling.
 * However, the opening sequence in Theater Mode removed the opening credits, and all but one of the Mickey Mouse animations entirely - the single kept animation was of Mickey summoning books at the very start of the sequence.
 * Due to the lack of a camera and Streetpass function, two in-game trophies have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.