User:TheSilentHero/Zandbak

Attack (たたかう) is a command in the . It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon. Most attacks deal damage, with the exception of certain Forms. The type of attack used may depend on whether the user is on the ground or in the air, the distance to the target, and the number of targets.

Repeatedly using Attack results in a combo (コンボ), a combination of attacks strung together. The number of attacks in a combo can be increased with the Combo Plus and Air Combo Plus abilities, or decreased with the Negative Combo ability. If any hit misses any target, a combo is cancelled, unless Combo Master is equipped.

The final attack of a combo is a more powerful attack, called a combo finisher (コンボフィニッシュ). Additional combo finishers can be used by equipping the Finishing Plus ability. In Kingdom Hearts III, up to 3 combo finishers are executed by default. The power of a combo finisher can be increased with the Combo Boost and Air Combo Boost abilities, depending on the length of the combo. The Omega Finale ability allows the user to execute a combo finisher in the middle of a combo.

The attacks in a combo can change by equipping certain abilities, or by using a Drive Form or Formchange. In Kingdom Hearts 358/2 Days, each weapon has a different combo, while some weapons also have an optional Y-Combo.

Certain abilities can be performed during a combo by pressing in Kingdom Hearts II, or  in Kingdom Hearts III.

Reprisals (カウンター) are a type of attack that are available after a successful block, or after being knocked away, when certain abilities are equipped.

Kingdom Hearts Chain of Memories
In Kingdom Hearts Chain of Memories, attacks are performed by playing Attack Cards. The power and element of attacks are determined by the played Attack Card. Playing multiple Attack Cards in succession, or using stocked Attack Cards that do not result in a sleight, allows the user to perform a combo.

Attacks are divided into three types: Strike (たたく), Thrust (突き), and Finish (フィニッシュ). Each type corresponds to one of the Attack Cards' stats. When Riku is in Dark Mode, his attacks do not have a type.

Kingdom Hearts 358/2 Days

 * Abaddon Plasma++


 * Abyssal Tide/Abyssal Tide+


 * Roxas/Xion
 * (Ground) Downswing (「地」振り下ろし)
 * (Ground) Thrust (「地」突き)
 * (Ground) Horizontal Spin Swing (「地」横回転振り)
 * (Ground) Upswing (「地」振り上げ)
 * (Ground) Horizontal Swing (「地」横振り)
 * (Ground) Launch (「地」打ち上げ)
 * (Ground) Rush Spin Upswing (「地」突進回転振り上げ)
 * (Ground) 4 Continuous Swings (「地」４連続振り)
 * (Ground) Rush Upswing (「地」突進振り上げ)
 * (Ground) Jump Rush Upswing (「地」跳ね突進振り上げ)
 * (Ground) 3 Continuous Swings (「地」３連続振り)
 * (Air) Upswing (「空」振り上げ)
 * (Air) Downswing (「空」振り下ろし)
 * (Air) Horizontal Spin Swing (「空」横回転振り)
 * (Air) Spin Upswing (「空」回転振り上げ)
 * (Air) Spin Knockdown (「空」回転打ち落とし)
 * (Air) Vertical Spin Swing (「空」縦回転振り)
 * (Air) 3 Continuous Swings (「空」３連続振り)
 * (Air) Rising Swing Falling Thurst (「空」上昇振り落下突き)


 * Soleil Couchant


 * Larxene
 * (Ground) Forward Dual-Wield Swing (前進二刀振り)
 * (Ground) Horizontal Double Spin Swing (横２回転振り)
 * (Ground) Rush Upswing (突進振り上げ)
 * (Ground) Drill Rush Swing (きりもみ突進振り)
 * (Ground) Dual-Wield Upswing (二刀振り上げ)
 * (Ground) Vertical Spin Launch (縦回転打ち上げ)
 * (Ground) Vertical Double Spin Downswing (縦２回転振り下ろし)
 * (Air) Somersault Diagonal Down Throw (宙返り斜め下投げ)
 * (Air) Upswing (振り上げ)
 * (Air) Crossing Downswing (交差振り下ろし)
 * (Air) Vertical Double Spin Downswing (縦２回転振り下ろし)
 * (Air) Vertical Spin Launch (縦回転打ち上げ)
 * (Air) Vertical Spin Drop Down (縦回転振り垂直落下)
 * (Air) Dual-Wield 3 Continuous Swings (二刀３連続振り)