Forum:Dream Eater attack pages


 * Commands, probably. And separate pages, with youmay or disambig links. 06:50, 16 December 2015 (UTC)
 * Are they actually called commands? What are they called in the pause menu or in the Ultimania? 17:40, 16 December 2015 (UTC)
 * The Ultimania calls them 技, which translates to technique, art, or skill (according to Jisho). I don't think they are called anything in-game. However, most of the magic attacks are also commands for Sora and Riku.
 * Another question: should the required dispositions be listed in the Learning section or the Mechanics section, or somewhere else?
 * For the page about the combo attacks, should the lead just say which attacks make up the combo and link to them, or should it just describe what the attack does, and link to the individual attacks in a See also section?  18:08, 16 December 2015 (UTC)
 * They don't really need to be "called" commands - the type of thing they are is a command, small c. If they are given an official name, we can change that.
 * Dispositions should be in Mechanics -- learning is only for obtaining the ability in the first place, not in activating it.
 * If the combo exists of exactly those pieces, then it should link to them. If it's just a replacement for those pieces, it should have a see also. 20:39, 16 December 2015 (UTC)

Except they're not similar to commands; they're not like the menu commands from core games or deck commands. The word "command" implies an input (from the player) is needed, which isn't true here. It's mostly a nitpicked issue but we should refer to them as attacks, which is the best description of what they are. Also, I think the dispositions should be covered under obtainment. How to find and equip the ability is more relevant to obtainment than the mechanics of the actual attack itself. 21:25, 17 December 2015 (UTC)
 * Find is not the same as equip. If the only thing preventing the use of a skill is the Disposition, which can be changed at will (more or less), then it should be in Mechanics. (Also, if we don't include Disposition in the obtainment of Abilities from the Ability Link, why should we include it here?)
 * I would propose "skill" if you need a word for it. It's a decent catch-all. -- 22:48, 17 December 2015 (UTC)
 * Although I agree that calling them "commands" may not be 100% correct, it may be easier to call them that, as almost all magic attacks are the same as the magic commands, and some of the pages for those end with "(Command)", which causes inconsistency if we're also getting pages that end with "(Skill)". And if they're not commands, should they be on those pages?
 * I made a template which can be used in the Mechanics section to display when a Dream Eater can use a certain attack here. What do you think?
 * Also, we should definitely include Dispositions in Ability Link obtainment. 13:37, 19 December 2015 (UTC)
 * We could include Dispositions if the Ability is locked to that Disposition, but otherwise it just becomes a mess. 14:34, 19 December 2015 (UTC)
 * Checking the game now. They are called commands in the Flick Rush menu. 14:37, 19 December 2015 (UTC)
 * In addition, "command" doesn't necessarily mean the player is controlling it -- the way the series has used it so far, it would include basically any "active" ability, including the ally action abilities, sleights, or boss attacks. The Command system, similar to what is used in Crisis Core, would basically include anything the characters do -- or, somewhat cynically, anything we can make a gif of. I think we'd be best served by using (command) as a parser for active abilities, and reserve (ability) for passives. 15:20, 19 December 2015 (UTC)