Talk:Command Board

Don't any of you Wikians think that this is like the one in Dissidia: Final Fantasy?

--Nightelf 37 03:16, January 5, 2010 (UTC)

Commands?
I think that when you play against your friends in the Arena, you are allowed to take over the panels, but you will NOT get the command, nor will your friend lose it. 66.215.20.249 05:16, October 19, 2010 (UTC)

What's The Difference?
Between Joker's Fortune & Golden Fortune?Neo Bahamut 02:01, November 5, 2010 (UTC)

You get better stuff with the golden fortune.

Example(This is true): The Joker's Fortune has a slot that says "Panel capture". This lets you take control of a random panel. The Golden fortune has a slot that says "Zone Capture". This lets you take control of an entire zone on the Command Board.

Honestly, getting the three Joker cards are difficult, but it's worth it!

Intriguing. After doing a search for a guide on this & finding precisely jack squat, I think there should be a list of Joker hands & what they do on this page. Also, what does this line refer to: "There are some command cards that can protect you from Special Panels."?Neo Bahamut 07:27, November 5, 2010 (UTC)

Leveling up panels?
How does the game know how far to level up your panels in the end? Is your max GP converted into CP or something? 75.117.176.46 02:13, February 3, 2011 (UTC)
 * Pretty much, yes. 02:24, February 3, 2011 (UTC)

Thanks K. Koro. OHTSC75.117.176.46 02:42, February 3, 2011 (UTC)

Confuse does not work with AI opponents?
Are you positive? Because I have no one else around me playing BBS and I had to play against AI opponents. Each of my games had two players, and Confuse did work whenever I could use it. Please check. Tambours Néant  Ensemble !  10:48, 13 December 2011 (UTC)
 * It works for me. There's no difference. -- 18:11, 14 December 2011 (UTC)

Good, because someone wrote in the Command Board article that it doesn't work with AI opponents. I'll change that right away. Tambours Néant  Ensemble !  18:30, 14 December 2011 (UTC)

Prices
I've gotten them almost figured out, but there's definitely some additional or random factor figuring in.

So, let's say "C" is the original cost of the panel:


 * To LV1: C
 * LV1 Toll: 0.4*C
 * LV1 Buy: 5*C (~12.5*LV1 Toll)
 * To LV2: 0.5*C
 * LV2 Toll: 0.6*C
 * LV2 Buy:
 * To LV3: 1.5*C
 * LV3 Toll: 1.5*C
 * LV3 Buy:
 * To LV4: 2*C
 * LV4 Toll: 2.5*C
 * LV5 Buy:
 * To LV5: 3*C
 * LV5 Toll: 4.8*C
 * LV5 Buy:

The issue I'm running into is that at LV4 and 5, the tolls and upgrade costs are up to four GP off my projections. I think that this is due to the "Price Increase" block, but if not, it could be that the game calculates all the prices backward from the LV5 Toll or Value, rounding down or up or regular, or it's a completely random factor determined at the start of each match.

At this point, the only way to be sure is to record complete price rundowns for three or four blocks, while avoiding the price increase block. What I have now is probably good enough for the article, if we make sure to state it is approximate. 21:30, 5 April 2016 (UTC)
 * From one of Shard's Ultimania scans:


 * Value = Basic value x GP Up x LV correction x chain bonus x exclusive bonus
 * Toll fee = 40% of value (LV1 and 2); 50% of value (LV3 and 4), 60% of value (LV5)
 * There's a table with the level corrections. Here's an explanation for the chain and exclusive bonus. 15:32, 6 April 2016 (UTC)
 * Maybe the Chain Bonus was affecting my numbers, but it shouldn't have, based on how I calculated them. I'll take another look at it, see if I can get more solid numbers. 15:45, 6 April 2016 (UTC)

Opponent decks
Does the Ultimania have a list of what commands the opponents have? 18:30, 11 April 2016 (UTC)
 * Yes, Shard already scanned all the pages. 18:31, 11 April 2016 (UTC)