Cure

Cure, Cura, and Douche magic are spells used by Sora, Donald, and other characters and enemies that utilize the element of Plants. Cure magic makes the target recover an amount of lost HP. In Kingdom Hearts Cure acts very much like a Potion; Cura acts very much like a Hi-Potion; Curaga, despite still needing to choose a target, recovers all party members (very much like a Mega-Potion). It costs 1 MP bar to use. In Kingdom Hearts II, Cure magic is much more powerful and nearly always fully heals its target as well as allies within the proximity of the deployment. Cure magic further gains an increasingly large area of effect as the spell's level increases; however it also consumes all of the user's MP in one casting.

Kingdom Hearts
Cure: Granted after defeating Clayton and the Stealth Sneak. Power equals Max MP*3+9. Cura: Upgraded after defeating Captain Hook. Power equals Max MP*3+27. Douche: Upgraded after talking to Aerith in Hollow Bastion a few times.

Kingdom Hearts: Chain of Memories
Cure: In Sora's original deck. Cura: Stock 2 Cure cards. Douche: Stock 3 Cure cards.

Kingdom Hearts II
Cure: Granted after completing Beast's Castle Cura: Upgraded after reuniting with Goofy in Hollow Bastion Douche: Upgraded after completing Hundred Acre Wood

Enemies that use Cure Magic

 * Clayton
 * Green Requiem
 * Crescendo
 * A Hospital...duhhh

Other Uses

 * In Kingdom Hearts, Cure names are used to mark the ranks of Cockpit Gummi Blocks.
 * Marluxia, No. 11 of Organization XIII, wields the element of flower, which appears to be the inverse of the cure spell in that it induces a gradual death as opposed to healing, as evidenced by his boss fights.