User talk:ShardofTruth/Archive 1

Hi, I'm ripping the textures directly from the game with texmod and pcsx2. It's not perfect (especially when the texture is lit through an alpha channel, e.g. the Power material), but the quality is better than screenshots and most scans. --ShardofTruth 15:25, February 28, 2010 (UTC)

THANK YOU

 * Three images though, [[Image:AP Boost.png]], [[Image:Defense Boost.png]], [[Image:Magic Boost.png]]. They should match the guide images closer. Glorious  CHAOS!  00:38, March 1, 2010 (UTC)
 * No, I mean, the ones you made were good, they just need to be cleaned up some more. Glorious  CHAOS!  00:52, March 1, 2010 (UTC)

Yeah, but your're right. These images are a bit complicated though and as long as I haven't cleaned them, I won't use them.;-) --ShardofTruth 00:56, March 1, 2010 (UTC)

Thanks, I'll get back to it.;-) ShardofTruth 21:45, March 4, 2010 (UTC)

Hi
Hello and welcome to the wikia!!!! (Im late and i know it)I&#39;m so bored 18:12, March 2, 2010 (UTC)

Reward
I think you're overestimating me, I'm just the picture delivering guy, although I'm getting better and better at it.;-) Writing the countless articles for this wikia is the real challenge and because I read them for so long, I wanted to give something back. --ShardofTruth 23:09, March 6, 2010 (UTC)

The *
It's not part of the template. It's just an asterisk, explaining the use of that parameter. It doesn't need to be included. Glorious  CHAOS!  19:42, March 8, 2010 (UTC)

Thanks, I really didn't know (and the Manual of Style didn't mention) that. --ShardofTruth 20:32, March 8, 2010 (UTC)

Sprites
Directly from the game.;-) The models and the textures can be extracted.

But the model viewer is not perfect (it works for most of the weapons, but not for every object like the enemies or player models) and most texures have wrong dimensions in relation to other pieces of the weapon, so it's quite complicated to assemble them together without the actual weapon model. --ShardofTruth 15:48, March 14, 2010 (UTC)