Talk:Raid Boss

Subspecies and variants
Could we organize this into a table specifying which are the default bosses, and which are their subspecies/event variants? 16:29, 29 May 2015 (UTC)
 * I'm not sure how this would look like so I tabbed them for the time being. The Purple Gummi Hound uses one attack animation (and replaced the Subspecies) of the Behemoth during the 1st Anniversary event but looks extremly different, the same goes for the Lion Dance Headliner which even became an Emblem. Both the Fierce Queen Bee and its Subspecies only appear during the event, so this is a new development. The different colored Trident Anchors didn't appear during a specific event but during some campaigns and replaced the normal Raid Boss, not the Subspecies. Defining what an event is, is a hard task on its own since they are all very different and Square Enix doesn't use consitent terminology. -- 17:10, 29 May 2015 (UTC)
 * I'm kinda thinking a three/four column table: Base, Subspecies, and then Base/Subspecies Event replacements, with the Event column listing the events that replace the boss. Do the base Raid Bosses cycle in a coherent order?
 * Can you describe the events and the Trident Anchor campaign? I'm very confused by this. 17:38, 29 May 2015 (UTC)
 * How's this? 17:36, 29 May 2015 (UTC)
 * If I've understood Shard correctly, the Venom Spider is a Subspecies, while the Fierce Queen Bee and Sub are both Event bosses. I'm thinking a full table might be better for keeping the images clearly organized, as well. Overall, though, that's about what I was thinking. 17:40, 29 May 2015 (UTC)
 * The Venom Spider looks like a subspecies, but for some reason, isn't called one. For the Queen Bees, we can just put a note below the name specifying the event it appears in. (Which we should do for all Event bosses). The reason I used the gallery tags is so the images are the same size. 17:53, 29 May 2015 (UTC)
 * The Venom Spider takes the place of the subspecies for the Vicious Spider and that's not event related in any way. Don't ask me why it's the only named one though. -- 18:13, 29 May 2015 (UTC)
 * I think it looks fine now SilentHero, will you move it to the page? -- 13:32, 22 June 2015 (UTC)
 * Is there any way we can incorporate info on which bosses appear in events, or is that being left to the individual species pages to communicate? 19:42, 22 June 2015 (UTC)
 * Bump, plus an open request to list (somewhere) the items that Unchained claims each boss drops, and to clean up the Unchained section to use the official terms and more formal write-up. 17:50, 27 February 2016 (UTC)


 * Personally I think it's fine with how vague it's written because it's also vague in the game too.
 * 1. Summoning the Raid Boss: They changed the mechanics some weeks ago and nobody really knows how it works anymore. Before you had to defeat around 70 enemies as said on the page but now the number is somehow weighted with the AP you spent for the quest where the enemies appear. As also said on the page after quest 131 there is a chance a Subspecies (the Raid Bosses have exactly the same names as in [chi]) appears instead, which drops rarer loot. Event Raid Booses can typically only be summoned by defeating the last enemies needed for the summoning during the event quests. The event quests (like daily, weekly or permanent challenges) can be accessed in a special sub menu.
 * 2. Which Raid Boss appears is dependent on the quests' number the last enemies needed for the summoning were defeated in. There are currently 450 quests and every 10-20 quest the Raid Boss changes.
 * 3. The loot: You get munny, Lux and typically medals (exp, evolution or munny) or coins (Event Coins or Raid Coins). The coins have different names but essentially do the same thing: opening up the timed event boards (they work exactly like Avatar or Coliseum boards).
 * 4. Here are some screenshots. I'm not sure why the Hocus Pocus isn't considered "Rare", maybe the changed it since Halloween was Unchained's first event.
 * 5. When a Raid Boss is summoned it blocks the access to the latest story quest until it's defeated or the time is up. -- 20:15, 27 February 2016 (UTC)
 * In what ways does this differ from the KHX mechanics? 04:02, 7 March 2016 (UTC)