Forum:Notes 48 (KHIII, bestiary and misc. data from the Ultimania) - Ultima Spark

Quick and dirty bestiary scan for everyone's reference: https://mega.nz/#!zAg3SC5S!MbJAt5dFOJRcMWQLPIbZZ7nWJIEqJeo4dZnqo3WzzYU

Of note is that the Ultimania officially adopts the fan-term "revenge value" and notes such mechanics alongside others.

Damage formula
Translated by Zeanoto @ GameFAQs, I'll have to investigate these values at some point

1. (attacker STR or MAG) - (attacked DEF) 2. If calculation in (1) exceeds the "basic upper limit" given below, the amount that exceeds it is halved (rounded down)
 * Sora - none
 * Friend - 24
 * Most normal enemies - none
 * Bosses and some normal enemies - 12, 16, or 24

3. if calculation in (2) is below the lower limit, it is corrected to the lower limit value
 * Ally - 1
 * Enemy - 1 + Battle Level / 10 (rounded up)

4. Calculation in (3) is multiplied by the attack's multiplier 5. Modification by resistance, abilities, and game mode
 * Type Resistance
 * Rapidfire Resistance
 * Links, Cooperation, Attraction Flow (damage received while in those states is x0.25)
 * Game Mode
 * Abilities


 * Beginner Mode: Ally attack ×1.25, enemy attack ×0.5, EXP ×1.25
 * Standard Mode: Ally attack ×1.0, enemy attack ×1.0, EXP ×1.0
 * Proud Mode: Ally attack ×1.0, enemy attack ×1.5, EXP ×1.0

Enemy battle levels and base stats
Multiply base stats as shown with specific enemy (rounded down [?]), unless enemy is noted to have set stats for such.

EXP yield in Beginner is 1.25x Standard and Proud.

Enemy locations:
 * A: Pre-Toy Box and Kingdom of Corona clear
 * B: Post-Toy Box and Kingdom of Corona clear
 * C: Post-Monstropolis and Arendelle clear
 * D: Post-Final World clear

In the case of enemies that appear while sailing on your ship around the Caribbean (max HP depends on the type of enemy and where it appears [see p. 624]):
 * Base Strength: 10
 * Base Defense: 0
 * Base EXP: 202 (post-Final World clear, base EXP: 277)

Flantastic Seven scores and rewards
Cherry Flan (Olympus - Thebes: Overlook [at the top of the stairs behind the save point])
 * 0-9,999: N/A
 * 10,000-19,999: Sour Cherry ×1
 * 20,000+: Sour Cherry ×3, Formchange Extender

Strawberry Flan (Toy Box - Galaxy Toys: Rest Area [among the vending machines])
 * 0-8,499: N/A
 * 8,500-16,999: Strawberry ×1
 * 17,000+: Strawberry ×3, Attraction Extender

Orange Flan (Kingdom of Corona - The Forest: Hills [near the passage to the tower])
 * 0-9,999: N/A
 * 10,000-22,999: Blood Orange ×1
 * 23,000+: Blood Orange ×3, Treasure Magnet

Banana Flan (Monstropolis - Door Vault: Upper Level [go to the Basement save point and take the doors - flan is near the huge lucky emblem made of doors])
 * 0-9,999: N/A
 * 10,000-19,999: Banana ×1
 * 20,000+: Banana ×3, Grand Magic Extender

Grape Flan (Arendelle - The North Mountain: Mountain Ridge [dive from the save point near the ice palace])
 * 0-9,999: N/A
 * 10,000-19,999: Grape ×1
 * 20,000+: Grape ×3, Unison Blizzard

Watermelon Flan (The Caribbean - Port Royal: Fort [courtyard in front of the save point])
 * 0-13,999: N/A
 * 14,000-27,999: Watermelon ×1
 * 28,000+: Watermelon ×3, Focus Syphon

Honeydew Flan (San Fransokyo - The City: South District, Night [run up the building behind the save point and travel to the circular building to the right of the one with the antenna and "M" logo])
 * 0-7,499: N/A
 * 7,500-14,999: Melon ×1
 * 15,000+: Melon ×3, Attraction Extender

Sora and co. attack data
''[https://gamefaqs.gamespot.com/boards/718920-kingdom-hearts-iii/77525996 Translated/gathered/etc. by Zeanoto @ GameFAQs] (note, he uses JP names for abilities and such)''


 * Sora data
 * Sora magic
 * Other PCs and allies
 * Minigame data
 * Abilities

Keyblade lengths

 * Kingdom Key - 100
 * Hero's Origin - 130
 * Shooting Star - 130
 * Favorite Deputy - 115
 * Ever After - 130
 * Happy Gear - 115
 * Crystal Snow - 130
 * Hunny Spout - 82
 * Nano Gear - 150
 * Wheel of Fate - 150
 * Starlight - 100
 * Grand Chef - 157
 * Classic Tone - 157
 * Ultima Weapon - 165
 * Midnight Blue - 115
 * Phantom Green - 115
 * Dawn Till Dusk - 100

Status effects
Freeze (party members & enemies)
 * Cannot take action.
 * Loses safeguards (eg. an attack that strikes a frozen Large Body from the front won't be deflected).
 * Ends when attacked.

Electrify (party members & enemies)
 * Party members: discharges electricity when making contact with a teammate. Enemies: discharges electricity when making contact with another enemy, and everyone involved loses 20% maximum HP (rounded up to the next whole number; party members cannot go below 1 HP, but enemies' HP can be reduced to 0).
 * Those who are invincible or immune to electrification take no damage from the discharge.
 * Enemies (except Water Cores) stop attacking.
 * Ends when electricity is discharged.

Stun (party members & enemies)
 * Cannot take action.
 * If Sora is stunned, pressing a button or stick reduces the duration by 0.3 seconds per input.
 * Ends when attacked.

Burn (party members only)
 * Sets rump on fire, causing you to jump and lose free mobility (Sora can only change direction with the left stick while jumping).
 * Continues jumping for as long as the status lasts. Takes 5% maximum HP damage per jump from the second jump onward (rounded up to the next whole number; cannot go below 1 HP).

Cloud (party members only)
 * A cloud appears overhead in any of three states (heavy rain, no rain, light rain), changing state in the following sequential loop: heavy rain (3 seconds) → no rain (3 seconds) → light rain (4 seconds).
 * In Sora's case, during heavy or light rain, each command changes to Thunder in sequential order, top to bottom; selecting Thunder causes lightning to rain down and make you flinch (does not deal damage). In heavy rain, there are two Thunder commands and they change position quickly; in light rain, there is one Thunder command and it changes position slowly. Nothing special happens when there is no rain.
 * Sora can dispel the status by casting Aero-line magic.
 * In the case of party members, during heavy or light rain, lightning rains down every 0.5 seconds, causing them to flinch.

Sneeze (party members only)
 * In Sora's case, Attack and Magic commands (including Magic registered in a shortcut) change to Sneeze when a combo finisher is reached, disabling the combo finisher and causing you to sneeze if the Sneeze command is selected.
 * Party members sneeze continuously and can't take any other action.

Honey (enemies only)
 * Slows down all actions taken (rate of slowed speed depends on the technique that caused it).
 * These rates can be stacked, thus causing even more slowdown (eg. being slowed down by 10% twice causes a slowdown rate of 20%); slowdown limit is 90%.

Other stuff

 * Remy and Sulley full names