Traverse Town

Traverse Town is the first major playable world in Kingdom Hearts outside of Destiny Islands and serves as the main hub of the first game. A quaint and calm town, Traverse Town features a sky of eternal night, in which stars can be clearly seen. The world consists of the remnants of worlds which have been lost to darkness, and serves as a haven to those whose worlds no longer exist in the Realm of Light.

Settings and Areas
Traverse Town is similar to a Victorian-age town in terms of design and layout. It is divided into four major districts along with several minor locations such as alleyways and caves. Besides being created from fragments of destroyed worlds and serving as a home to those who's worlds have been destroyed by the Heartless, Traverse Town is also a great place to shop.

First District
The First District is the most peaceful of the three, without the presence of Heartless (with the exception of the first episode, where Heartless can even be found here after Sora searches for Riku and Kairi). The First District is where most survivors of the destroyed worlds can be found. The most notable locations include the ' owned and managed by Cid, the ' run by Huey, Dewey, and Louie, and a  run by Moogles on the top floor of Cid's store. There is also a shop run by Cid after the keyhole of Traverse Town is locked; he sells Gummi Blocks near the gate to the Second District. There is a restaurant with magical self-lighting candles to the left of the town entrance, as well as , a green-doored apartment that Geppetto, Pinocchio, and Cleo move into after they escape from Monstro. The mailbox used in the Postcard hunt is also found here, close to the door leading into the Third District. Directly across from the accessory shop is a large set of double-doors which serve as the entrance to the town and can return the player to the world map to choose another world to travel to.

Second District
The Second District is infested with a variety of Heartless. Notable locations include the ' (a bell on the roof can eventually be rung three times in order to reveal the world's Keyhole), and the Dalmatians' House (consisting of ', ', ', and ), where Pongo and Perdita have settled due to the destruction of their world. The Hotel is on the west side of the district and is often invaded by Heartless, but can be entered through the '; in addition, the ' and  are located within the Hotel, where Sora, Donald, and Goofy are briefed by Leon and Aerith. The east side of town includes the entrance to the Third District, as well as a set of roofs that can be climbed to reach treasures and a hidden entrance to a balcony in the Third District. At the back of the Hotel lies the ; it has passages to the Dalmatians' House and the First District, and its drainage pipes lead to the Secret Waterway.

The Mad Hatter from  is also seen moving his hat up and down on top of a store, dealing with suits and dresses.

The Keyhole for Traverse Town was hidden, but revealed only after the bell atop the Gizmo Shop tolled thrice (the bell can be accessed by climbing a ladder at the Gizmo Shop's exit, then by activating a Red Trinity mark to break down the barrier). The Keyhole is located in a fountain near the First District entrance. When the player approaches the Keyhole he/she will have to fight Guard Armor and Opposite Armor before sealing it off. Inside the Shop there is a Trinity Mark. This can be accessed by using Thunder on the broken wires in the Third District. There are raised platforms in the Shop; the player should jump up on each to gain access to the Trinity Mark and some chests. After activating the Trinity Mark, the player should then examine the clock inside the Gizmo Shop; it is stuck at 6:54. The player will then gain two postcards.

Third District
The Third District is a plaza also overrun with Heartless, but is the smallest of the three main districts. Notable areas include the ' next to the Second District's door, which Leon and his crew eventually claim as the ', their headquarters. The most notable feature in this district is the golden fountain in the corner of the lower area, which depicts an image from Disney's 1955 film, . Casting Thunder on the exposed cable wire raises the platforms in the Second District Gizmo Shop. Finally, a keyhole next to the giant door to First District can also be found and unlocked for faster access to that area. In another corner, a short alley leads to a door with a flame on it that goes to the ', and in turn the ' and  (also referred to as the "Zero District" by Merlin in Kingdom Hearts II), where Merlin and the Fairy Godmother take up residence. The book that serves as the entrance to 100 Acre Wood can also be found in the study. Below Merlin's house is the , which serves as Leon's secret training ground, as well as a back entrance to the Alleyway.

Fourth District
The Fourth District is a shopping area infested with Dream Eaters. It is largely populated by Moogles, who run both the Medal Shop and the district's main feature, the Flick Rush Colosseum. The district also houses the the entrance to the Fifth District, which is framed with red and white cubes and has handles shaped like the face of the Hockomonkey.

The district is embellished with many bright lights and decorations such as streamers. It houses multiple shops, including a Dream Eater shop which has a balloon in the shape of a paw hanging outside the door. The largest and most prominent feature within the district is a large tower similar to a lighthouse, to which various streamers are tied.

Just beyond the Fourth District is the Fountain Plaza, wherein is a massive eponymous fountain. A wide alleyway leads to the Post Office, a massive area filled with boxes and letters and many contraptions, both animated and still. A circular elevator in a small room of the Post Office leads up to the mailbox in the First District. A narrow but longer alleyway leads from the Fountain Plaza to the Back Streets, a twisting mass of streets interconnected by a long series of waterways. The back streets lead to a previously unseen door near the café in the First District.

Fifth District
The Fifth District lies beyond the door in the Fourth District. The majority of the district is taken up by the Garden, which is filled with plants of varying varieties. The Garden is a large, three-floor greenhouse surrounded by a small waterway that can be entered by crossing a bridge to its front entrance, which holds a sign that reads "Flower & Plant." The surrounding alleys of the district are mainly empty.

Kingdom Hearts
After the destruction of Destiny Islands, Sora ends up in Traverse Town, while Donald and Goofy arrive at the same time through the use of a Gummi Ship. He is awakened by Pluto and ventures out into the town, searching for his friends; humorously, Sora often leaves an area at the same time that Donald and Goofy enter, just barely missing them. Eventually, Sora meets Leon, whom he fights. Regardless of the outcome, Sora passes out and finds himself in a hotel where he meets Yuffie and learns about the Keyblade and the Heartless, while next door, Aerith explains the same things to Donald and Goofy.

Heartless attack, and Leon runs out to defend the town from them. Before leaving, Leon tells Sora not to worry about the attacking Soldier and Shadow Heartless and to find their leader. As Sora enters the Third District, Donald and Goofy are blown off a balcony above, and land on him. The three battle and defeat numerous Soldier Heartless before being attacked by and defeating the Guard Armor. Afterwards, the three become companions and leave to find Riku, Kairi and King Mickey. They return multiple times, Sora reuniting with Riku and sealing the Keyhole, meeting Merlin and the Fairy Godmother, and also when a saved Kairi gives Sora her lucky charm. When the worlds are restored after Ansem's defeat, the fate of Traverse Town is unknown, as its residents return to their worlds.

Kingdom Hearts: Chain of Memories
A memory-created version of Traverse Town is the first world Sora visits while in Castle Oblivion, as this is where Marluxia teaches Sora how to fight within the castle. Here he meets Leon and the others, but they don't recognize Sora, although they somehow remember his name. This is a recurring problem for the rest of the story. Here Leon teaches Sora about Sleights. Aerith tells Sora near the end of the visit that she and everyone else may be nothing but a figment in Sora's memory.

Kingdom Hearts 358/2 Days
Although Roxas never visits this world, he sometimes sees it in his dreams reliving Sora's memories.

Kingdom Hearts II
Although Sora does not visit this world during his second journey, Merlin claims that he retrieved Winnie the Pooh's storybook out of the town's Zero District. The world is also seen during Sora's memory restoration and it is mentioned several times in the Secret Ansem Reports.

Kingdom Hearts coded
In the data version of Traverse Town, it appears that the first district is no longer peaceful, as a battle against numerous Heartless and "bugs" is witnessed. In episode 2, Data-Sora wakes up by Data Pluto in Traverse Town, like in the first game. King Mickey tells Data-Sora to investigate this world. While he was investigating, he meets Data Cid. Cid is trying to find Data Huey, Dewey, and Louie, whom Data-Sora manages to find. Each of them had found a shiny piece, which together almost form a keyhole.

Data-Sora then meets a young man in a black coat who gives him the 4th piece of the Keyhole. Later, Mickey tells him that the Keyhole probably leads to the corrupted place, similar to the time in Destiny Island. Data-Sora then opens it with his Keyblade which leads him to another space in Traverse Town. He was running and encounters lots of blocks. He continues running and he meets a Guard Armor and has to fight it. After Data-Sora fixes Traverse Town, a new power awakens inside of Data-Sora. Meanwhile, in the real Disney Castle, a new message appeared, saying "Their torment has been lessened."

Kingdom Hearts 3D: Dream Drop Distance
No longer needed by its former residents whose worlds were restored, Traverse Town went to sleep after Sora's first journey. However, when the existence of several of his friends was threatened, Joshua, an enigmatic and powerful figure from a town called Shibuya, collected the remaining fragments of their dreams and set off to find them shelter. The sleeping world appeared before Joshua, and using Rhyme's dreams as a portal, he entered the world. He was surprised to find that in this sleeping world, dreams took form, and his friends were revived.

However, there were "two imaginings" of this sleeping Traverse Town; two distinct worlds, though at the same time connected. A dream of a sleeping world. And the partners in the Reaper's Game became separated between these two. Without their partners, the Players enlisted the help of kindly Dream Eaters as they struggled to complete the Reaper's Game in this new setting. Joshua enlisted the help of two newcomers who were not involved in the Game, Sora and Riku, to bring the partners back together; however, the Players sold these two out to a Mysterious Youth in a black coat on the promise that they would be returned to their home world. The figure betrayed his promise, however, and after speaking with the Keyblade wielders, vanished leaving a massive Nightmare in his wake. Neku hints that it was this figure's doing that split the world in two.

Thanks to Sora and Riku's interference, the partners were reunited. However, they still had the problem of completing the Reaper's Game to save their existence, and to do so, they needed to vanquish a powerful Dream Eater who could move between the two imaginings of the world. Joshua again enlisted the Keyblade wielders to help in trapping the Nightmare in the same location in both versions of the world so he would have nowhere to run. Unfortunately, it managed to escape through a Keyhole to another world entirely. Sora promised he would hunt down the creature for them so they could finish the game. Though he defeated the Dream Eater, the status of the Players remains unknown.

After the Mark of Mastery exam ends, Sora returns to the sleeping Traverse Town to reunite with his and Riku's Spirit Dream Eaters.

A fragmentary passage
While not visitable, Traverse Town is briefly shown with Donald and Goofy walking through it.

Cid's Accessory Shop

 * Protect Chain - 150 munny
 * Fire Ring - 250 munny
 * Blizzard Ring - 250 munny
 * Thunder Ring - 250 munny
 * Ability Stud - 200 munny
 * Protera Chain - 750 munny
 * Fira Ring - 1000 munny
 * Blizzara Ring - 1000 munny
 * Thundara Ring - 1000 munny
 * Chaos Ring - 600 munny
 * Protega Chain - 2800 munny
 * Firaga Ring - 4000 munny
 * Blizzaga Ring - 4000 munny
 * Thundaga Ring - 4000 munny
 * Element Ring - 4800 munny

Items

 * Potion - 25 munny
 * Hi-Potion - 60 munny
 * Ether - 100 munny
 * Tent - 150 munny
 * Camping Set - 300 munny
 * Morning Star - 150 munny
 * Shooting Star - 300 munny
 * Magus Staff - 1000 munny
 * Wisdom Staff - 4000 munny
 * Warhammer - 250 munny
 * Silver Mallet - 1000 munny
 * Grand Mallet - 4000 munny
 * Smasher - 250 munny
 * Gigas Fist - 1000 munny
 * Mythril Shield - 750 munny
 * Onyx Shield - 2800 munny
 * Stout Shield - 250 munny
 * Golem Shield - 1000 munny
 * Adamant Shield - 4000 munny

Synthesis Shops

 * Set 1: Cottage, Elixir, Energy Bangle, Power Chain, Guard Earring, Dark Ring
 * Set 2: Mega Potion, AP Up, Angel Bangle, Magic Armlet, Golem Chain, Master Earring
 * Set 3: Mega-Ether, Defense Up, Gaia Bangle, Rune Armlet, Heartguard, Three Stars
 * Set 4: Megalixir, Power Up, Titan Chain, Atlas Armlet, Crystal Crown, Ribbon
 * Final Set: Ultima Weapon

Mini-games
Traverse Town includes a side quest to collect different postcards scattered throughout the town. By storing them in the post vault in the First District, Sora will receive different rewards for each postcard stored.

Dalmatians

 * 1, 2, & 3 - On the tiny island behind the Mystical House. Glide is required.
 * 4, 5, & 6 - Behind the tall stack of crates in the Back Alley. Red Trinity or High Jump is required.
 * 7, 8, & 9 - In the Moogle Synthesis Shop on the table.
 * 10, 11, & 12 - In the Secret Waterway, just inside the door leading to the stairs.