User:TheFifteenthMember/Workshop

This page will be used for any and all notes, ideas and things so I don't need to keep making new user pages. See the archive. -

Party members are allies who fight alongside the protagonist, often with customisable behaviour, equipment, items, and abilities. They have their own HP and MP gauges, displayed above the protagonists'. Generally, a defeated party member is knocked out temporarily for a certain period of time, unless they are healed.

Cooperation characters (協カキャラクター) are similar allies who only appear during certain story sequences. A distinctive feature is their lack of health gauges, which makes them invincible.

There are also other allies who help during certain battles to provide some sort of support, often by opening up new attacks for the protagonist to use.

Kingdom Hearts
Party members have individual stats and can be equipped with items, accessories, and weapons. Party members have different base stats, abilities, and number of item and accessory slots. Each party member has their own weapon type and cannot equip weapons of any other type. They earn experience and level up independently to Sora and are rewarded with stat boosts, new abilities, more item slots, or more accessory slots when levelling up. While Donald and Goofy are permanent party members, many worlds provide a third ally. World-specific party members have limitations as each of them has only one weapon that they can equip and levelling up solely grants stat boosts.

Only two party members can be placed in the active party at a time. A menu to swap party member positions can be accessed at Save Points and whenever a party member joins or leaves the group. Experience is granted to party members, even if they are not in the active party or they are in another world.

AI customization
From the "Customize" tab in the pause menu, a party member's AI can be altered to perform actions at different frequencies, which can create specialised fighting styles. There are a number of pre-made fighting styles to select: Offensive focuses on attack, Defensive concentrates on recovery and defense, Conservative preserves MP and items, and Balanced provides a mix between offense and defense. In addition, each party member has a unique Personal fighting style and with Manual, the player can create their own fighting style.

Frequencies can be set on a number of different actions and each party member has access to a particular set of actions. Each action can be set to one of three frequency levels, "Constantly", "Frequently", or "Occasionally", with the exception of the HP Items and MP Items actions which instead use "Immediately", "Frequently", and "Only in emergency".

Kingdom Hearts: Chain of Memories
In sync with the game's card-based system, party members are replaced with Friend cards, which temporarily call allies onto the battlefield to perform attacks.