Aero (element)

Aero (エアロ), often referred to as Wind, is an element that appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. The Aero element is associated with the Gust material and the Air-toss status effect. It is the opposite of.

While other games in the  series include wind-type abilities and attacks, such as Aero magic and Tornado, the damage they inflict is non-elemental.

Attacks and abilities
In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, the player character can use attacks that use the Aero element, most prominently Aero magic. In Kingdom Hearts Re:coded, other Aero-element attacks are also available to the player, such as Tornado, Aero Raid, and Cyclone, and the power of Aero attacks and resistance to Aero damage can be raised through equipping Stat Chips. Some enemies in Re:coded can use attacks that inflict Aero damage.

In other games in the Kingdom Hearts series, party members and enemies may use attacks and abilities that use wind, including Aero magic and Tornado; however, they do not inflict Aero damage. Some party members can use Aero spells, either fully original moves or variations of Aero magic. In Kingdom Hearts II, it is only available to enemies, particularly Xaldin.

Aero Resistance
Aero Resistance is a stat that appears in Kingdom Hearts Re:coded. Increasing it will reduce the amount of damage taken from Aero attacks. Aero Resistance is increased by equipping Aero Resistance Stat Chips in the Stat Matrix (see above).

In Kingdom Hearts 358/2 Days, Wind Resistance only protects against the wind-toss status, not against Aero damage.

Kingdom Hearts 358/2 Days

 * Storm's Eye: 30%
 * Full Circle: 20%
 * Might Crown: 10%
 * Master's Circle: 100%
 * Flagging Winds: 100%

Enemies
Enemies that use Aero-element attacks are generally resistant to Aero damage, and some even absorb it to heal themselves. Aero-element attacks tend to be effective against thunder-themed enemies.

Enemies that use the Aero element

 * Heartless
 * Large Body (Kingdom Hearts Re:coded only)
 * Tornado Step
 * Emerald Blues
 * Spring Metal
 * Storm Bomb
 * Artful Flyer
 * Antlion


 * Nobodies
 * Xaldin


 * Unversed


 * Nightmare Dream Eaters


 * Other

Enemies that absorb/are immune to Aero

 * Heartless
 * Green Requiem
 * Crescendo (Kingdom Hearts 358/2 Days only)
 * Storm Bomb
 * Air Battler
 * Aerial Master
 * Artful Flyer
 * Sky Grappler
 * Snowy Crystal
 * Zip Slasher
 * Dual Blade
 * Heat Saber
 * Chill Ripper
 * Avalanche
 * Wavecrest
 * Dustflier
 * Leechgrave
 * Ruler of the Sky

Enemies that are weak against Aero

 * Heartless
 * Soldier (Kingdom Hearts 358/2 Days only)
 * Shadow Glob (Kingdom Hearts 358/2 Days only)
 * Minute Bomb (Kingdom Hearts 358/2 Days only)
 * Morning Star (Kingdom Hearts 358/2 Days only)
 * Cannon Gun (Kingdom Hearts 358/2 Days only)
 * Surveillance Robot (Kingdom Hearts 358/2 Days only)
 * Mega-Shadow
 * Sergeant
 * Turquoise March
 * Grey Caprice
 * Striped Aria
 * Sapphire Elegy
 * Dire Plant
 * Possessor (Kingdom Hearts 358/2 Days only)
 * Massive Possessor
 * Skater Bomb
 * Detonator
 * Ice Cannon
 * Jumbo Cannon
 * Scorching Sphere
 * Hover Ghost
 * Snapper Dog
 * Bully Dog
 * Cymbal Monkey
 * Tricky Monkey
 * Mega-Shadow


 * Unversed


 * Nightmare Dream Eaters

Themes and other appearances
Several recurring elements in the Kingdom Hearts series incorporate Aero or wind into their design or conceptualization.

Aero magic utilizes wind, but it does not inflict Aero damage aside from Aero magic in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. Similarly, Wind Raid, Tornado, Tornado Strike, and Windcutter are skills that utilize wind, although they do not inflict Aero damage.

The air-toss status effect is closely associated with Aero, especially in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, in which Aero-themed equipment, abilities and accessories allow the player to inflict enemies with or protect the player from being air-tossed.

The Gust synthesis materials are said to contain the essence of wind.

Most Wing Gummi blocks in Kingdom Hearts and Kingdom Hearts II are named after Aero magic and wind-related terms, and Aero Gummis are a type of Material Gummi that increase a Gummi Ship's mobility.

Certain weapons and accessories are associated with Aero. The Wayward Wind is wielded by Ventus, who is himself associated with wind. Many of Xaldin's lances are given names associated with wind or air.

Goofy's Seven Elements, which represents the seven types of magic appearing in Kingdom Hearts, includes a circular portion adorned with a green spiral, representing Aero.

The accessories that protect specifically against air-tossing are named after wind-related terms.

Origin
    is a recurring element in the      series. Its basic spell is   , and it is often opposed to.