User:KrytenKoro/Please Fix KH

All:
 * check what journal entries are missing

Please fix KH1

 * Patch all versions
 * Add Theater Mode
 * Fix the difficulty trophies so they unlock all lower difficulties
 * make jumping feel like kh2
 * Update item names to most recent translations
 * Mythril > Mythril Gem
 * Orichalcum > Orichalcum+
 * Spirit > Fury
 * Power > Pulsing
 * Power Crystal/Energy Stone > Wellspring
 * Blaze > Blazing
 * Thunder > Lightning
 * Shiny/Dazzling > Shimmering
 * Bright > Soothing
 * Mystery Goo/Serenity Power > Hungry Stone/Hungry Power
 * Gale > Stormy Wind
 * Up items to Boost items
 * Standardize "Mega" parsing
 * Add sprites to all items, like in KH2
 * Reorganize Journal to match KH2 (sort by world, main characters, character links)
 * Add "Treasures" section to Journal
 * Keep all past versions of journal pages
 * Add Journal entries for:
 * World of Chaos
 * AntiSora
 * Shadow Sora
 * Shark
 * Cave of Wonders Guardian
 * Chernabog
 * Crank Tower
 * Bit Sniper
 * Sora's mom
 * Cleo
 * Traverse Town NPCs
 * Wonderland flowers
 * Deep Jungle gorillas
 * Peddler
 * Agrabah NPCs
 * Dolphin
 * Bathtub
 * Bees
 * Add alternate forms of character to journal

Please fix KHCoM

 * Fix the difficulty trophies so they unlock all lower difficulties
 * Give Riku and Mickey real Halloween costumes

Please fix KH2

 * Patch all versions
 * Fix load time bugs
 * Detach character links from the world pages
 * Clarify Experiment as a Heartless
 * Add journal entries
 * Twilight Town NPCs
 * Radiant Garden NPCs
 * Hayabusa
 * Ariel's Sisters
 * Dolphin
 * Simba and Nala's cub
 * Add missing alternate costumes to journal (Roxas's pajamas, etc.)
 * Update item names to most recent translations
 * Dense > Betwixt
 * Power > Pulsing
 * Energy > Wellspring
 * Bright > Soothing
 * Serenity > Hungry
 * Dark > Writhing
 * Power Boost > Strength Boost
 * -gun to -za
 * Fencer/Slayer/Mage/Soldier to Fencer's/Slayer's/Mage's/Soldier's
 * Standardize "Mega" parsing

Please make Re:Days
oh there's so much for this
 * Revise magic to use KH3 system
 * Multi-installing magic reduces the MP needed to cast it, but magic restores automatically
 * All worlds can be visited when not doing a mission, and you can free roam any rooms you've previously visited. Heartless appear naturally (as well as in end-game Twilight Town). World That Never Was can be free roamed in holo mission
 * Add Nobodies for each Organization member
 * Revise journal entirely to mimic KH2 style of journal. Include pages for characters, and cover
 * Revise Keyblade attacks to use KH2/KH3 system
 * Some sort of tracking in journal for treasure chests, and Grey Room side efforts
 * All dialogue is voiced
 * Replace Gust with Stormy, and Shining with Soothing

Please fix KHBbS

 * Add world-based journal (like KH2)
 * Add multiplayer
 * Fix load time bugs

Please make Re:coded HD

 * Update the graphics of main game and Avatar Menu
 * Add world-based journal (like KH2)
 * Blue and Green eyes, as well as Chip and Dale parts are identical when they shouldn't be, I guess

Please fix KH3D

 * Add world-based journal (like KH2)
 * Add Keyblade that extremely increases rate of affinity gain (>x10) -- maybe Star Seeker, or Kingdom Key D
 * Add autoplay for Spirit games/sauna deposit (like PokeIsland in Sun/Moon)
 * Add multiplayer Flick Rush

Please fix KH3

 * Make the two star scenes in the final world mandatory (one is critical to the following scenes), allow you go to back to talk to them again, and add them to theater mode.
 * Revise synthesis menu in moogle shop to check off recipes that have been made before
 * Revise buy/sell menu at shops to show how many are in character possession (as in KH1)
 * Add "organization by world" for journal, as in KH2. Include required minigame scores and side missions
 * Add character links, but keep it separate from the "organization by world".
 * Mark all unobtained journal entries with ??? after beating the game
 * Revise ally photomission to notify you each time you advance in it, and to track which ones have been photographed at Moogle Shop
 * show progress toward workshop goals (adding materials to shop)
 * Put Lea and Roxas in their damn clothes from the beginning. The coats are stupid and are bad for morale.
 * Fix the glitch in the Ice Labyrinth where it teleports you across the railway room and blocks off the doors.
 * Make gummi blocks drop in much larger batches from blue crystals -- x5 or x10. Reduce max on gummi shop blocks either to (1), or make them deeply discounted after first purchase.
 * Add "Phantom Recovery" to list of minigames, make it explicit that you should get all 333 of them.

Make all Keyblades whose models exist in the game usable. These do not need to have formchanges, and can be obtainable simply as a DLC pack if necessary. Character signature limits would be nice, but are optional. This includes:
 * Bigger requests:
 * Lea's Keyblade
 * Destiny's Embrace
 * Way to the Dawn and Braveheart
 * Kingdom Key D and new Key
 * Void Gear
 * No Name
 * No Name (Young Ver.)
 * Master's Defender
 * Ends of the Earth
 * Wayward Wind
 * Combined Keyblade
 * Star Seeker (via Midnight Blue and Phantom Green)
 * Oathkeeper
 * Oblivion
 * Boss challenge mode or coliseum
 * Add all three preorder keyblades as paid DLC available to all players, even the xbox keyblade on PS or PS keyblade on xbox
 * Episode Riku and Episode Kairi as playable-at-any-time scenarios which allow you to use those characters gameplay (not just for boss battles), and have item/ability rewards for main game
 * Bring Rapunzel back. Maybe her hair is a hologram, like the heartbinders.
 * Massive story rewrite interlacing the guardian retrieval throughout the world completion, have the power of waking plotline tied off at olympus instead of dragging it out for no resolution, make disney worlds have more import to the final plot, rather than "hey these are the organization's backup plans".

Please make KH Re:X
Oh my god it's a whole thing
 * To start with, all quests should be Days-style missions, combining each visit to a world into a single mission.
 * Use KH3D-level graphics.
 * All quests with story components (either NPCs present, speaking to NPCs, or cutscenes) are retained in-game
 * Shift Pride, Coliseum, Organization EX (and poss. Organization B), as well as "Cup" event quests are retained in-game (modified for thematic fitness)
 * Room used for Organization EX events is hub for those data battles, replacing Garden of Assemblage
 * Holiday-specific enemies and raid bosses are included in the cutscene quests relevant to them.
 * Mysterious Sir, Weapon Master, Shiva, Golem, Titan are enemies in an FF-themed sidequest
 * All non-story Daybreak Town missions are organized as a series of sidequests (similar to the Mark sidequests in FFXII). This includes the Moogle O' Glory quests, as well as the anniversary stories and the stories with the Dandelion gang, including stories present only in the original KHX.
 * All offensive special attacks are present as deck commands
 * Deck commands can be leveled and upgraded like in Re:coded -- reduce reload time (like Cids), increasing strength (Chips and Dales), leveling up (evolve medals), various other analogues for skills and traits
 * All non-offensive special attacks are modified into abilities (ex. Strength Boost => Attack Boost ability, like from KHBBS)
 * Supernova attacks are modified into Grand Magic abilities
 * Nova is retained, but is based on how many deck commands have been maxed out.
 * Keyblades can be upgraded like in KH3, and still change shape, but only have 10 levels each. Keyblades have equipment abilities that mimic the Keyblade's use in KHUX and KHX -- for instance, Lady Luck could have an Attack Haste ability, while Three Wishes would have Magic Boost
 * Spirits are present and mimic the KH3D system (with fighting and ability boards)
 * ALL AVATAR AND SPIRIT PARTS ARE PRESENT
 * Treasure chests are done in style of regular games. HP and SP chests are eliminated. You can see what prize you get from Item chests right away.
 * ALL ENEMIES AND RAID BOSSES ARE PRESENT SOMEWHERE.
 * Objectives are modified to mimic the appropriate gauge and KHRe:c cheat systems. For example, timed missions are still timed. Where reasonable, activating the cheat system imposes varying restrictions onto the current skirmish, and following that restriction significantly increases the rewards from the battle (like bonus requirements in KH3D portals)
 * Not sure how to modify Coins, boost medals, jewels, or sell medals.
 * Bangle of Light, Power Bangle, Gummi Detector show up as key items in inventory.
 * "big symbol" versions of Spirits are the default for their species. The small symbol variants can be created using spraypaint, as in KH3D. Also, add a paint rinse feature.
 * Like in Re:Days, worlds can be free-roamed when not in a mission.
 * Shift Pride to be multiplayer, but NOT ranked.
 * Union Cross to be multiplayer, mimicking KH Days multiplayer.

BOOK OF PROPHECIES AS JOURNAL
 * All enemies fought and characters met go in automatically
 * Pages summarize the story so far, as in console games
 * "Scattered Pages" can be found as drops or treasures -- these include costume pieces, journal entries for characters who don't appear in the game proper, or decorations for your room
 * They are obtained randomly by performing appropriate actions
 * Pages for characters that were originally attached to an attack can be obtained as a random drop for using that attack. For example, if you use Fire Raid to kill an enemy, it has a small chance of dropping the Paine or Mushu page.
 * Similarly, pages for what were originally support medals are obtained through appropriate training actions. Ex. Working in the Moogle Shop to reduce a command's reload time has a chance of granting Cid's page.
 * These pages use KHUX-style character sprites, rather than 3D models.
 * Player's room can be accessed, and you can put up posters based on the Key Arts, or play tracks based on the soundfiles attached to the medals in KHUX. Ex. Using Valkyrie in battle has a chance of dropping the "Foreboding" page, allowing you to decorate your room with that poster.
 * Alternatively, these posters and soundtracks can be hidden throughout the worlds similar to the KH2FM puzzle pieces and dalmatians.
 * If a character's KHX/KHUX album entries have multiple unique versions (ex. Sora, Mickey, Marluxia), then these can be further broken up into "torn pages". For example, using Final Judgment would drop the "Marluxia 1" fragment, which would talk about "at Castle Oblivion", while using Blossom of Thorns EX would drop the "Marluxia 2" fragment, which would talk about "in the third adventure". These fragments would "complete" a journal entry for a character.
 * Alternatively, alternate models/designs for a character can be part of the torn pages (ex. Belle in provincial garb vs. Belle in ballroom dress)

Overall:
 * Story follows KHX for the beginning. Worlds can be revisited for grinding or exploration. However, earlier quests cannot yet be replayed.
 * Once the Keyblade War occurs, the player is brought inside the datascape and goes forward with the KHUX-original quests. At this point, all previous quests (excluding those of the Keyblade War that were erased) are made available through Holomissions (or whatever you want to call it).
 * Second half of the game follows the KHUX story til its end.
 * Once the game is completed, the "erased" events are made available as Holomissions too.

Please fix the Ultimanias
Put out a general request to the fandom BEFORE releasing the next memorial ultimania.

The request will be a submission form open to all fans, allowing them to send in lore questions.

After weeding out lore questions that will spoil future stories, or are spam, put the remaining ones up for votes in a reddit-like system.

Nomura/SE staff to answer those lore questions either in a publication or in a message to the kingdom-style setup.