User talk:ShardofTruth/Archive 1

Hi, I'm ripping the textures directly from the game with texmod and pcsx2. It's not perfect (especially when the texture is lit through an alpha channel, e.g. the Power material), but the quality is better than screenshots and most scans. --ShardofTruth 15:25, February 28, 2010 (UTC)

THANK YOU

 * Three images though, [[Image:AP Boost.png]], [[Image:Defense Boost.png]], [[Image:Magic Boost.png]]. They should match the guide images closer. Glorious  CHAOS!  00:38, March 1, 2010 (UTC)
 * No, I mean, the ones you made were good, they just need to be cleaned up some more. Glorious  CHAOS!  00:52, March 1, 2010 (UTC)

Yeah, but your're right. These images are a bit complicated though and as long as I haven't cleaned them, I won't use them.;-) --ShardofTruth 00:56, March 1, 2010 (UTC)

Thanks, I'll get back to it.;-) ShardofTruth 21:45, March 4, 2010 (UTC)

Hi
Hello and welcome to the wikia!!!! (Im late and i know it)I&#39;m so bored 18:12, March 2, 2010 (UTC)

Reward
I think you're overestimating me, I'm just the picture delivering guy, although I'm getting better and better at it.;-) Writing the countless articles for this wikia is the real challenge and because I read them for so long, I wanted to give something back. --ShardofTruth 23:09, March 6, 2010 (UTC)

The *
It's not part of the template. It's just an asterisk, explaining the use of that parameter. It doesn't need to be included. Glorious  CHAOS!  19:42, March 8, 2010 (UTC)

Thanks, I really didn't know (and the Manual of Style didn't mention) that. --ShardofTruth 20:32, March 8, 2010 (UTC)

Sprites
Directly from the game.;-) The models and the textures can be extracted.

But the model viewer is not perfect (it works for most of the weapons, but not for every object like the enemies or player models) and most texures have wrong dimensions in relation to other pieces of the weapon, so it's quite complicated to assemble them together without the actual weapon model. --ShardofTruth 15:48, March 14, 2010 (UTC)

I'm completing the rest of the Organisatin XIII weapon sprites, releasing the complete Re:Chain of Memories cards sprites, upload better artwork scans of the KH I weapons from my own Ultimania (unfortunately the weapon models are encrypted in the game files, so there is now way to get better pictures at the moment) and hopefully get my copy of BSB at the end of next week.;-)

The next step is to get good pictures of BSB of course and help with other image request.:-) --ShardofTruth 21:48, March 15, 2010 (UTC)

where did you get this image: ?--Xabryn 22:01, March 15, 2010 (UTC)

The picture was in the texture files, sadly no other hint about the name or use. Maybe it's no item card, but I found it between all the other "green cards". The weird color of the Soul Eater is intended though. --ShardofTruth 22:07, March 15, 2010 (UTC)
 * That's the false Soul Eater the player picks up after defeating all of Zexion's clones. The card is actually an Attack Card that stuns Riku when it's used. No Soul Eater Item Card ever appeared. - EternalNothingnessXIII 22:13, March 15, 2010 (UTC)

Wow, I think I never saw this card ingame. ShardofTruth 22:42, March 15, 2010 (UTC)

Two things
First, could you turn off the Rich Text Editor in your preferences?

Second, could you reupload the CoM images you added as "png" (not "PNG"), and could you reupload the Platinum and Gold Cards as "Gold Card (card).png" and "Platinum Card (card).png"? I know it sounds redundant, but the template's we use for the cards need that format to work correctly. Thanks! Glorious  CHAOS!  22:22, March 15, 2010 (UTC)

Okay, the Rich Text Editor is gone, sorry about all the trouble. Is it generally bad to upload a PNG picture? Because I think most of my images had that ending. Secondly EternalNothingnessXIII wants me to upload better versions of the Re:Chain cards, he cut out (s.a.). They all don't have a "(card)" suffix, so should I upload them completely new or won't it make a difference? --ShardofTruth 22:42, March 15, 2010 (UTC)
 * All of the cards he wants uploaded already exist as CoM sprites, and if you can replace them with clean ReCoM versions, that should be acceptable. (Though I may have to rejigger the template to resize the images to 30px). As long as you always upload card images of the same size (preferably with only one sprite of transparent space between the card and the edge of the image).
 * The problem with "PNG" is that the templates that use the cards automatically call for "Image:name (card).png", so using "PNG" makes that inaccessible. It's weird, but it's what we need.
 * Thanks! Glorious  CHAOS!  02:29, March 16, 2010 (UTC)