Face It!

"Face It!" is a musical composition by Yoko Shimomura that appears in Kingdom Hearts Chain of Memories and Kingdom Hearts 358/2 Days.

Appearances
"Face It!" plays during tense situations and a select few boss battles.

Sora's Story

 * Battles
 * Traverse Town: Unknown (How to use friend cards tutorial)
 * Olympus Coliseum:


 * Mini-games
 * Monstro: Monstro's Belly Brawl


 * Cutscenes
 * Castle Oblivion: "Got it Memorized?", "Larxene the Ruthless", "Reunion with Riku", "Fighting Friends", "I Am Vexen", "Memories That Bind", "Matching Memories", "The Islands Falling Apart", "The Person Most Special", "Larxene's Sneer", "Axel's Dancing Flames", "Phantom Promise or Not--"
 * Traverse Town: Opening
 * Wonderland: Key of Beginnings, Key to Truth
 * Olympus Coliseum: Key of Guidance
 * Agrabah: Key of Guidance
 * Monstro: Key of Guidance, Key to Truth
 * Halloween Town: Key to Truth
 * Destiny Islands: Key of Beginnings

Reverse/Rebirth Mode

 * Battles
 * Atlantica:


 * Cutscenes
 * Castle Oblivion: "Ansem of the Dark", "One Who Walks in the Twilight", "Riku vs. Riku", "Lexaeus the Taciturn", "Yours Alone", "Accepting the Darkness", "The Last One-on-One", "The Foul Stench", "After the Battle"

Kingdom Hearts 358/2 Days

 * Twilight Town: "Xion's Capture"

Composition
"Face It!" is approximately one minute and six seconds long and plays at a tempo of 98 beats per minute. It has a time signature of 4/4 time and is written in the key of Gb [G flat] Major for the entire piece. "Face It!" does have a short introduction, but leads into the repeated "melody" section, allowing for smooth transitions between loops. Each loop is eight measures long, lasting around twenty seconds each. The instrumentation consists of cellos, an organ, and a timpani.

The piece is characterized by a driving sixteenth note runs in cellos, hard timpani notes on beats one and two, and a longer organ melody sitting over the underlying cello and timpani parts. The persistent sixteenth note runs creates a type of anxiety or feeling of urgency, creating a harsher tone; a tone that is perfect for a battle theme.