Status effect

Status Effects are ailements inflicting Sora and other characters. And sometimes even enemies. Status effects vary from being caused by magic or being caused by Sleights.

Magic Caused Status Effects
Stop - Stop is caused by Stop magic, this causes the enemy to freeze in time for a certain duration. This effect is especially useful for the Clock Tower Phantom.

Burn - Caused by some Fire-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.

Flat - This is caused by Gravity magic and is inflicted on enemies, while it inflicts damage and gathers the enemies together for a certain amount of time the enemy is immune to attacks. This is represented highly in Kingdom Hearts: Chain of Memories.

Enemy Effects
Confusion - Confusion is causes by Sora or sometimes the enemy in Kingdom Hearts: Chain of Memories to have reversed controls, making it more difficult to move and avoid attacks.

Poison - Mainly caused by Mushroom Heartless; causes the player to take damage at an increasing rate even while moving away from the enemy.

Positive Effects
Air Shield - Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in Kingdom Hearts and Kingdom Hearts: Chain of Memories. However, Xaldin can use a similar ability in Kingdom Hearts II.