User talk:ShardofTruth/Archive 2

Bug Blocks
Could you invis-ify the backgrounds of the images at Bug Block? The original images are here, if those are more useful (I'm not sure if color degradation happened when I used MS Paint). Glorious  CHAOS!  13:51, September 21, 2010 (UTC)
 * The new version upload is broken again, even the double revert trick doesn't work. I guess this has to wait a little while longer then.--ShardofTruth 15:22, September 21, 2010 (UTC)

cut outs
i have noticed that some of the images from birth by sleep and 358/2 days have character reders that may be HQ but arent large like alot of the rest of the character renders from previous KH games and i was wanting to know whether or not you would help me in cutting out LARGE HQ images of a few bbs characters and 358/2 days characters? links are here:

(http://media.rpgsite.net/artwork/142/kingdom-hearts-358&frasl;2-days/page:2) 358/2 days


 * take note to the awesome hq renders of Org. 13!!!*

(http://media.rpgsite.net/artwork/164/kingdom-hearts-birth-by-sleep/sort:new) bith by sleep


 * some of these renders may already be done and on the wiki but if u find that you can cut them out better go for it*

--Kingdom Hearts Fan 02:40, September 25, 2010 (UTC)Kingdom Hearts Fan


 * Thanks, but the current image policy prefers the max. width of 800 pixels and most of the time no more than 300 pixels are used around here. That's why the higher resolution images wouldn't be much of a help at the moment and therefore cutting out them is low priority for me. But if you want them for yourself I can help you and give you tips how to do that best. ShardofTruth 20:31, September 26, 2010 (UTC)

That would be very helpful, yes, and i have a question whether ur aware of it or not, but do u have any idea where i could find other renders from BBS, ive searched the internet over, but if u have no clue, that is just fine. but yes i would like to know how to cut them out more precisely.--Kingdom Hearts Fan 23:53, September 26, 2010 (UTC)Kingdom Hearts Fan

BBS rips
Would you be able to rip the sprites for the recipe (all the same, I think), the Disney Town Pass, the Arena tickets (6, not sure if they look the same) the three Wayfinders, and the five parts to Cinderella's dress? I think that's all we have left for BBS items. Glorious  CHAOS!  19:37, September 27, 2010 (UTC)
 * I already uploaded some of them and did the rest now. You can find them all here.
 * As for the Battle Ticket: Does it change it's name in the NA release? I still have difficulties to rip stuff out of the international release, so this is the best I can do at the moment. There is an alternate image but it has a spelling mistake and I don't know if it is used ingame.

http://img834.imageshack.us/img834/971/battleticket2.png
 * Honestly, I haven't bought any yet, so I don't know.
 * Would you also be able to get the Pearl image (the last part of Cinderella's dress)? Glorious  CHAOS!  14:33, September 28, 2010 (UTC)
 * Also, would it be possible to get the treasure sprites (the bit that pops up when you get them) for Recipes (a Potion-type thing, the ACtion Recipe in Disney Town does it like this, maybe same as item commands too), Crown Stickers, and Synthesis Items (possibly just Power Shards), battle commands (that key), and action commands (the moon-star thing)? Thanks! Glorious  CHAOS!  06:32, September 29, 2010 (UTC)
 * I think the pearl doesn't have an item image. Ven's never really aquieres it, he hands it over to Jaq immidiently. Maybe I find a good screenshot. I uploaded the other images also to the item catergory. Here are some extra images from the menu. Are they needed too? --ShardofTruth 09:32, September 29, 2010 (UTC)
 * http://img412.imageshack.us/img412/3505/menuitemsr.png
 * Weird. The guide lists it as a key item, so I thought it would be in the game files somewhere.
 * I think T2R1C1 is the Attack Command sprite, T2R1C2 is the Payback Command sprite, T2R1C6 is the Item Command sprite, and T2R2C5 is the Shotlock sprite (all for the field obtainment pop-up). I might be wrong and they're for the deck menu, though. If so, that would just leave the crystal sprite (which I think is just Power Shards anyway) and the Crown Sticker sprite. Glorious  CHAOS!  16:03, September 29, 2010 (UTC)
 * I watched some Youtube videos again just to be sure and it never pops up. By the way, I already uploaded the real treasure sprites in the image catergoy of BBS, I only posted the extra menu sprites so you can see what's still there. --ShardofTruth 16:57, September 29, 2010 (UTC)
 * Whoops, okay. Yeah, that's all done then. Thanks! Glorious  CHAOS!  17:14, September 29, 2010 (UTC)
 * File:Spice_ingredient.png was resprited to say "Topping", rather than "Spice". Could you possibly rip that version, and upload it as "Topping ingredient.png"? Why don't you try it just to see  what happens?  16:12, October 2, 2010 (UTC)
 * It looks like there are small transparency-problem bits for the Wayfinder rips. Could you fix that? Thanks! Why don't you try it just to see  what happens?  00:16, October 3, 2010 (UTC)
 * There are? I couldn't see or find them. Also after downloading the images, they look completely normal to me. Can you tell me exactly what you mean please. --ShardofTruth 09:59, October 3, 2010 (UTC)
 * They're gone now. Might have been my browser.
 * I finally bought a Battle Ticket. It looks just like waht you have there, except it has the "E" where it should be.(ಠ_ೃ)﻿ Bully!  02:34, October 14, 2010 (UTC)
 * Then it's your lucky day, because apparently SE fixed the spelling mistake in the international version. I replaced the old ticket with this one. --ShardofTruth 07:32, October 14, 2010 (UTC)

IRC, please
Could you please come onto the IRC in about three hours? I need to talk to you about something, but would prefer not to do it in public. (Don't worry, it amounts to a normal image request, nothing serious) Why don't you try it just to see  what happens?  19:25, October 1, 2010 (UTC)

One-slot panels
Could you please rip the one-slot panels like your did for Skill Gear and Loaded Gear? I think we need Dodge Roll, Aerial Recovery, Sliding Dash, Haste, High Jump and Treasure Magnet. Thanks! -- Neumannz ,  The Dark Falcon  18:52, October 5, 2010 (UTC)
 * I upload the last 12 one-slot panels, maybe there are not all needed, but the collection is complete at least now^^--ShardofTruth 20:50, October 5, 2010 (UTC)

Re:coded
Hey Shard, I was wondering if you or Zero were going to rip the sprites from re:coded, since it comes out 2mm. Thanks!Wingblade 00:56, October 6, 2010 (UTC)
 * We'll see what's there to rip. I'm personally not very interested in Re:coded or interested enough to get the Japanese release but DS games are ripper friendly anyway. Maybe someone from The Spriters Resource is on the job as we speak. --ShardofTruth 09:37, October 7, 2010 (UTC)

Okay thanks for telling me, sorry for the bother ;DWingblade 00:24, October 8, 2010 (UTC)

Stations
There are only three stations, I thought, unless the one vs. Roxas isn't Station of Awakening. Which images do each correspond to?(ಠ_ೃ)﻿ Bully!  22:37, October 7, 2010 (UTC)
 * There are three rooms, but four different stations and five overall:
 * Roxas starts at the Station of Serentity which is the light blue variant of artwork, the he goes through a door to reach the Station of Calling, which consists of of a dark blue, a green and a red variant of sleeping Sora (in that order). Then he reaches the Station of Awakening, where he fights the Twilight Thorn. This station depicts the light blue artwork again.
 * The most notable differences between the light and dark blue stations are, that the crowns in the outer ring are white for the dark blue design and that the rose and stained glass windows of the light blue station are purple instead of blue. If you have the Bradygames Guide, you even can see all that yourself in the map section without even starting the game;-)--ShardofTruth 08:12, October 8, 2010 (UTC)
 * Oh, right. Stupid me. What about the Roxas battle? Is that at the Station of Awakening again?(ಠ_ೃ)﻿ Bully!  13:48, October 8, 2010 (UTC)
 * Yes, it's the same light blue one. --ShardofTruth 15:10, October 8, 2010 (UTC)

Keyblades
I don't know how busy you are at the moment... or if you are playing through KHI any time soon, but, if possible, could you please upload actual renders of the KHI Keyblades. Most of the current images are artwork. Thanks!
 * That is one of my current projects. The problem is, that the KH keyblades use a different model file format than the characters and enemies and therefore are not easily displayed in the model viewer right now. I'm looking for a solution and if nothing works out, I also have a plan B (and if it fails too there is also a plan C). Stay tuned.^^ --ShardofTruth 08:07, October 15, 2010 (UTC)
 * can you help me make a text bubble? idk how to. and i can provide you with teh images if need be. email me if yohave to. troop4921@yahoo.com--XxTroop4921xX 22:09, November 21, 2010 (UTC)
 * Thanks!
 * Ultima Weapon looks really good, dude!(ಠ_ೃ)﻿ Bully!  13:46, October 18, 2010 (UTC)

Symbols
MV undefined

Roxas in KH2FM
What does the Ultimania title his boss fight?(ಠ_ೃ)﻿ Bully!  01:08, November 24, 2010 (UTC)
 * It says ロクサス(本編) and ロクサス(再現データ) respectivly, whereas it's ????(ロクサス) and ホロウバスティオン前編 in Re:coded. From my point of view they should all be put in one article, because the difference between replica data, data and bugged data is insignificant character wise. --ShardofTruth 15:28, November 24, 2010 (UTC)

KHFM abilities
I've not been able to finish the KH ability page for a while due to the FM abilities:


 * 1) Does the Ultimania list the abilities with descriptions, and if so, can you get a picture of it?
 * 2) If you have KHFM, what order does it place Sora's abilities when you select "Sort".?

(ಠ_ೃ)﻿ Bully!  17:18, November 25, 2010 (UTC)


 * Okay, this took longer than expected, sorry for the late answer:


 * Yes, even pictures, but they are very small and overlapping. It would be best if I make screenshots myself. Descriptions and changes can be seen in these two scans. 1 2
 * 1) You can see that here. I'm not sure if I have them all.


 * I hope that helps. --ShardofTruth 11:58, November 27, 2010 (UTC)

A question
how to get Tranquil Crystal

IRC
Hey I don't know how long ago you left me that message but I'm in IRC now.-- i    Zerox   22:17, December 16, 2010 (UTC)

Mirage Arena
Could you please see this and this? 09:29, January 9, 2011 (UTC)

Arrowguns
They. Are. Awesome. Thanks for getting those images! 01:12, January 15, 2011 (UTC)
 * No problem:-) The last two are a real pain though, they still need some adjusting before I can upload them. --ShardofTruth 01:21, January 15, 2011 (UTC)

OC Finish
Could you upload the symbol for Overclock Finishers? Specifically the one that appears in the ability tree, as opposed to the different colored ones for each type. -- 18:40, January 16, 2011 (UTC)
 * Oooh, nice. The one on the right is the one I meant, but please upload the other colored one too, just in case. -- 02:04, January 19, 2011 (UTC)

Hello
Hi, ShardofTruth. I just wanted to say hi and thanks for the images you upload. Do you rip them or make them? Wondering.
 * If it's possible I rip them, but I also scan them out of the guidebooks or make screenshots of them in a model editor.--

Greetings Shard.If you ever want to talk I am here.--The Dark Master 18:27, January 19, 2011 (UTC)

Status Matrix
Following up on that Luck thing (are your stats boosted by anything else outside of the Stat Matrix?), do you know of any "perfect" stat matrix setups, like we have for Panel System? If so, would you be able to create a sprite/image for it? 18:36, January 19, 2011 (UTC)
 * I've read on gamefaqs that luck boosting is working somehow, but nobody really knows how or what "parts that go well with yours" is supposed to mean (the color of theme of the outfit?). So I can't answer that, especially because I can't use Tag Mode at the moment (no Wii and no known NDS users around here).


 * But I'm working on a "perfect" Stat Matrix setup. I know for sure that it's impossible to max out every stat. It's possible to max out Level, Strength, Magic, Defense and every elemental Resistance, but that leaves only two panels for the magic power ups. Because 100% Resistance doesn't block the corresponding status effects like freezing and burning it's not really that useful.
 * So I'd like to post a Matrix setup with balanced resistance and magic power up with maxed level, strength, magic, defense and luck (with is still struck at 14).
 * Would that be okay? --ShardofTruth 21:23, January 19, 2011 (UTC)

Side request, could you please rip the different parts in the Stat Matrix? I.e. the CPUs, the Command and Accessory Expansions, the ability things, and the Cheats. Thanks! -- 20:57, January 23, 2011 (UTC)
 * Would it help if you had all 30 trophies? Is that the trick? So, if you place all LV+ chips, all Trophy chips, all luck chips (making sure to double all of them), then placing whichever stat+ chips you need afterward to max the rest of them out. 00:36, January 24, 2011 (UTC)

No, not really. It's simple math:

There are 100 normal slots and 100 slots between CPUs counting as two.

Step 1: To get to level 99 and max luck we need all 49 Level Up and 7 Luck chips between two CPUs, leaving us with only 44 double slots. Note: One Level Up chip provides also HP+2, STR/MAG/DEF+1.

Step 2: To get balanced basic stats we use the 30 Trophy chips as well. A Trophy chip is basically the same as a Level Up chip, providing also HP+2, STR/MAG/DEF+1. Now only 14 double slots are left. Note: It's possible to exchange 4 trophy chips with one HP+8, STR+4, MAG+4 and DEF+4 respectively, that has the same effect.

Step 3: To reach max basic stats we still need three of HP+8, STR+4, MAG+4, DEF+4 each, which is leaving us with only two double slots at the end.

???: Now we have maxed basic stats, but resistance and magic power are still zero. With 100 normal slots and 2 double slots left we can boost all nine stats up to 44 with 11 +4 chips of each type. Then we have 1 normal and 2 double slots left, which can be used to extend one stat to 64 (or one to 48 and two to 52 etc).

Profit: It's also possible to max the resistances and have 2 double slots for the spell power left, which is used by the prefered deck commands.

The best stat chips can only be farmed in the Avatar Sectors.--ShardofTruth 01:15, January 24, 2011 (UTC)
 * Well, as long as we have to pick, then, I think the resistances would be the best ones to axe. Would you be able to max everything else then? 07:43, January 24, 2011 (UTC)+
 * Sadly no, because there are five spell types. It's either four of them at 100 and one at 16 or every spell at 80 with the possibility to push one of them to 96 or two of them to 88. --ShardofTruth 11:42, January 24, 2011 (UTC)

status effects
Could you rip the status effect symbols from Re:coded--and if possible, Days? (I realize some of them are more complicated than others...) -- 00:48, January 21, 2011 (UTC)
 * What's with the status effect, that have no symbols like freeze, fire or shocked? I'm looking into it anyway. --ShardofTruth 11:26, January 21, 2011 (UTC)

Minimaps
Hey Shard. You know on Re:coded how the minimap of the area is on the bottom screen? I was wondering if it would be possible to rip these maps, with items like the system sector icon present on them. If not, would it be possible to have just the parts, so I could complete them myself? Thanks! 21:35, January 23, 2011 (UTC)
 * The icons will be most defintely seperate, so you'd have to ad them yourself. I'm looking into it, after I finished the Avatars (I'm at 600+ at the moment, so there are ca. 200 left). --ShardofTruth 22:52, January 23, 2011 (UTC)

Okay, thanks! All I was going to do was insert the system sector icons in the right places so I could make a table type thing for the page, including all of the challenges, etc.  22:55, January 24, 2011 (UTC)

Cards resolution
Hey Shardoftruth. First of all, Thanks alot for your wonderful contribution. By any chance do know where I can get images of the cards used in "Kingdom Hearts Re: Chains of Memories" but higher in resolution? The card project you uploaded was excellent but they are quite small. Thanks again60.241.6.173 12:50, January 25, 2011 (UTC)
 * I ripped the images directly from the game, so you won't get any higher resolution from there and the images in the Ultimania are also rather small.
 * I think the only to chance to get higher resolution cards would be to recreate them with larger official renders, which there are based on. The images of the Item Cards for example are all based on the KHII items and the images of the Enemy Cards on the official renders of the KHI & KHII enemies too. That's not very helpful, I know.--ShardofTruth 21:18, January 25, 2011 (UTC)

No, no - thats fine, it tells me that the ripped images weren't resized which is a relief because I though the game data stored bigger versions of the card images. Thanks ~

Request
Hey Shard, I have a request, can you rip the menu images from Birth by Sleep? Someone I know is making an English patch for BbSFM and I'd like to help them by supplying these but with full credit to you, I'm just the messenger boy. Anyways, tell me what you think later. 06:21, January 26, 2011 (UTC)
 * With the exception of the tutorial pages, the start menu background and the command styles there is no "hard coded" language in BBS, everthing else should be placed in some sort of language text file. Do you think of something specific? --ShardofTruth 12:33, January 26, 2011 (UTC)
 * Well, I was wanting the things that were like "Command Deck" and "Item" and "D-Link" in the start menu, how are the tutorial pages hard coded in language? Like they're text instead of imagery? That shouldn't matter, unless you mean the actual tutorial pages which show you everything, those are most likely images. 00:10, January 28, 2011 (UTC)
 * I didn't found a single Japanese text in the menu sprites, they all look like this:
 * http://img814.imageshack.us/img814/1976/59700.png


 * But the tutorials look like this instead:


 * http://img339.imageshack.us/img339/9545/8580f.png


 * The text, that says "Command Deck", "Item" and "D-Link" in the start menu isn't hard coded as an image, it's just text that can be replaced within some sort of language file. --ShardofTruth 22:10, January 28, 2011 (UTC)


 * Okay, thanks. Can you extract all tutorials and hand them over to me in a .rar/.zip as well as any possible images that can replace others in the menus? Thanks. 22:19, January 28, 2011 (UTC)
 * Here you go. --ShardofTruth 02:09, February 2, 2011 (UTC)
 * Thanks, and I'll just make sure, you can't get any of the ones marked with a red border in this image? http://i52.tinypic.com/8yevec.jpg 06:06, February 4, 2011 (UTC)~
 * AHHHH, SHARD. I wanted the English ones. XD Is it possible to get them? And any images I request it's just for the English version because I want to supply these to someone who's working on an English patch. 06:08, February 4, 2011 (UTC)~

Re:coded
GS undefined

Sticker Album
Would it be possible for you to get rips of the Sticker Albums with optimal sticker placements? You would have discretion over the exact placements, of course. 20:50, January 31, 2011 (UTC)
 * It will get cluttered anyway, because there are just too much stickers and too little sense to make with them.^^ But I can make an attempt. --ShardofTruth 02:09, February 2, 2011 (UTC)

I know I already got a bunch on my plate as far as images go, but I'm pretty sure that I already have all stickers optimally placed on at least one of my save files. In which case I could just screenshot them in-game to get it.-- i    Zerox   14:48, February 4, 2011 (UTC)