Mad Treant

The Mad Treant is a tree-like Unversed fought as a boss in the Dwarf Woodlands. The Mad Treant's only appearance has been in Kingdom Hearts Birth by Sleep, where it serves as one of the first few bosses in Ventus's scenario.

Story
After Ventus escorts Snow White safely through the woods after their first meeting, Snow White states she previously had been attacked by a tree. He returns with her to the Dwarfs' cottage; there, Snow White explains she met a man with a key-like sword and that she was soon after threatened by some mysterious creatures. Ventus realizing this man was Terra, the Dwarfs soon accuse Terra of summoning the "evil demons". The Dwarfs also not willing to believe Ventus when he attempts to defend his friend, he runs out to the forest to prove he is correct, coming face-to-face with the Mad Treant.

Journal Entry
''This giant, tree-shaped Unversed tried to get the jump on Ventus in Dwarf Woodlands. It could chuck poisonous fruit, it could launch vicious attacks... But could it defeat Ven? Nope.''

Design
The Mad Treant resembles a large, brown tree. Its trunk splits into three large branches, which, in turn, fork into three more branches, giving it nine branches covered with green leaves. Purple fruit resembling whole apples and blue fruit resembling apple cores hang from its branches. It has four thick roots that it typically keeps out of the ground to use as legs, though it can send them back into the ground. There are three red thorns on each of these roots. The Mad Treant's mouth is a jagged, black opening in the trunk, and it has a vertical split in its trunk between its eyes. Its red eyes are set in a sorrowful expression and the Unversed insignia is emblazoned on it just under its mouth.

The Treant is a common enemy found in many games of the Final Fantasy series, based on the enemy of the same name in the "Dungeons & Dragons" series of games, which is in turn based upon the Ents of J.R.R. Tolkein's Middle-Earth works. "Mad" may reference the brief moments when it surges and goes berserk with darkness. This is similar to how it's namesake the Ent (or Treant) behaves will agitated. Once roused from it's slow chain of thought, an Ent will basically go 'mad', letting its true strength and adamantine qualities show.

Strategy
The battle against the Mad Treant, as it is one of the first boss fights in Ventus's scenario, will test the player's knowledge of Ven's strengths and weaknesses, as well as the game's controls and the mastery of special abilities like Shotlocks. Ventus will have Shotlocks, Command Styles, and D-Links available to him in this battle, so these special powers should be utilized to one's advantage.

The Mad Treant will begin the battle by slowly lumbering around the battlefield. While it is not attacking, rush up to the Unversed boss and attack it with magic or physical combos. Remain cautious, however, as the Mad Treant will proceed to send several bombs raining down in all directions. Chain as many Dodge Rolls together as possible to avoid the attack. The player can then rush up to the boss and attack it. Be sure to jump as the Unversed leaps into the air, or else Ventus will be hit by a resulting shockwave. If the Mad Treant plants its root-like legs into the ground, be sure to remain in the air, or else Ventus will be hit with Earth magic as shards of rock fly up at him.

After taking enough damage, the Mad Treant will collapse, stunned. It will also drop several much-needed HP orbs. Pick these prizes up to replenish whatever HP is depleted from Ventus's HP bar and continue the onslaught. As the Mad Treant recollects itself and its HP starts to dwindle, it will repeat past attacks. It gains one deadly new technique however, one that allows it to shoot three large bombs at Ventus. Dodge Roll to avoid them (they can be seen coming based on their shadows, which appear on the ground as they draw near). The Unversed will continue to use slightly more powerful versions of previously used attacks for the majority of the battle after this, so utilize the same strategies as before to avoid them. So long as the player heals when necessary and attacks only when the Mad Treant itself isn't attacking, the battle should be quite simple to win.