Element Form

Element Form is a Form in Kingdom Hearts III. It is a form that possesses aptitude in magic and long-range attacks. It allows Sora to glide along the ground and grants the ability to cast magic while moving. It is triggered by Shooting Star and Ever After.

The Formchanges are Double Arrowguns and Magic Launcher (Shooting Star), and Mirage Staff (Ever After).

Design
Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants, sleeves, and hood. This form is reminiscent of Sora's Wisdom Form in Kingdom Hearts II. Element Form alters Sora's appearance in other worlds:


 * In his Toy Box form, Sora's jacket turns dark blue with his blocks and patterns being blue and black.


 * In his Monstropolis form, Sora's jacket turns into Element Form and his fur is blue with white stripes.


 * In his The Caribbean form, Sora's bandana is a darkened shade of blue and his cuff is blue as well. His hat has a star pattern and so does his coattail.

The name refers to the form's focus on casting elemental magic.

Mechanics
Element Form's Formchanges are associated with magical attacks. Its abilities are geared to enhance Sora's magic.

Strategy
Element Form's abilities are centered around magic. Both forms give Sora the ability to either attack from afar using Doubleflight and projectile attacks, or deal heavy area of effect damage with wide-ranged attacks. They also enhance Sora's magic spells with abilities like Magic Combo Thrift and Magic Galvanizer making them cheaper and more effective, and both variants also build up Situation Gauge very easily with their unique abilities, which allows for much more frequent Grand Magic and makes it easy to obtain other Formchanges.

However, much like Wisdom Form before it, the Formchange lacks the ability to block. While Sora can attack from afar in both Forms, doing so generally deals less damage than closing the distance with other attacks, which can be a risky affair due to limited defense. Mirage Staff users can use the barriers of Water spells to aid in this regard, but Double Arrowguns and Magic Launcher remove the barrier in exchange for having the spells deal higher damage, leaving them to a long-ranged role.