Talk:Aero

I
I think there's a slight glitch in my copy of the game; Aero doesn't reflect even half the attack. It just uses up mana. HarukaHeart13 09:37, 11 May 2008 (UTC)

EVER THINK OF CLEANING THE GAME?!

Todo
19:48, 18 April 2011 (EDT)
 * Cover enemies that use Aero.
 * Do we want to cover the element as well, or just the spell?
 * What do higher levels of Aero do in Days?
 * Add Re:coded and BbS mechanics (see Zantetsuken); add images for Days ([[File:DaysAero.png]], [[File:DaysAerora.png]], [[File:DaysAeroga.png]]) and Re:coded ([[File:AeroRCO.PNG]])
 * For Re:coded - check sector rewards (confirm which ones are one-off or rebuyable; I used the gamefaqs guides as a source), check moogle shop (which commands are buyable as soon as you get the first one); check prize blox drops throughout game (need Ultimania).
 * Neumannz ask me to made a page for for the elemental use of fire, you can take a look at it and see if you can use it in any way to help.

Well,


 * Yes, cover them in a separate section with sub-headings for each game.
 * Are we splitting element from spell now? That seems like an acceptable idea, so I think it would be better to cover the element on a separate article.
 * Not 100% sure, but I can pop Days in very quickly to check.
 * Okay, images are there, though the mechanics section is a bit stuffed with images already. Where would these be placed, in the obtainment section?
 * Shard can assist with this.

-- 01:17, 19 April 2011 (EDT)
 * Oh, no, you misunderstood. I mean the actual levels (1-5), not the forms. 02:08, 19 April 2011 (EDT)

Well, you can find the shop upgrades at my page here. ==Pea 14733== 08:42, 19 April 2011 (EDT)

I added the BBS and Re:coded mechanics, also when I was looking the page, it look a little messy, with the conflicting uses and information of Aero/ra/ga, would be simpler to make pages to cover each spell by itself? Like one page for Aero, another for Aerora, and Aeroga? Neumannz also ask me to created page for fire, fira, and firga. this way it would be more simple for each spell to have its own article, rather then adding all this information into the page?
 * The main problem is KH1 and KH2 - while the uses in other games can be inelegantly extracted from each other, there's simply no way to do it with those games, since it's just "get the nth fire element". It doesn't matter where you get it, as long as it's the nth. Then there's the unholy amount of redundancy between the three resulting pages.
 * Which sections, in particular, were difficult? We could certainly work on organizing them better without fully splitting them. 18:14, 19 April 2011 (EDT)