Save Point

Save Points (also called Save Spots) are places within worlds that Sora, Riku, and any character that is controlled can save the progress they have made in their travels as well as fully restore their HP and MP and give the player a chance to organize the party. Save Points are dispersed throughout the worlds, usually every three or four rooms (enemies such as Heartless and Nobides do not spawn in these rooms), as a tracker.

Kingdom Hearts and Kingdom Hearts II
Save Points are divided into two types; Type A and Type B. Type A Save Points remain throughout the game, regardless of how far the player has progressed in the storyline. In addition to the regular features of the Save Points, Type A Save Points also serve as a link between the Gummi Ship and the world currently being visited, meaning that once activated (by touching them for the first time), one can teleport from the Save Point to the Gummi Ship and vice versa. In Kingdom Hearts II, these may become temporarily inaccessible because of the storyline, and will have to be re-activated later.

Type B Save Points are in some cases only temporary and will therefore sometimes disappear as the player progresses in the storyline. Unlike the Type A Save Points, these may or may not not serve as links to the Gummi Ship(eg. In Kingdom Hearts, the save point in Wonderland: Queen's Throne Room. It is Type B, but transports the player to the Gummi Ship). They do have all the other functions of a Save Point though.

Kingdom Hearts: Chain of Memories
In Chain of Memories, save points are accessed through a card known as "Moment's Reprieve". They can be used in any room except for story rooms and boss rooms. Save points are also found on the entrance to each floor of Castle Oblivion.

Gummi Ship
In Kingdom Hearts II, Gummi Ships can be used as Save Points by pressing Start, and saving progress.