Template talk:Character

CoM resistances
Elemental
 * =x1.5
 * O=x1.0
 * =x0.5
 * X=0
 * 吸収=Absorb (Victim absorbs as much HP as the attack normally inflicts)
 * 気絶=Stun (Inflicts normal damage and stuns the opponent)

Status
 * O=x1.0
 * =x0.5 (x0.33 for Magnet)
 * X=x0

BbS resistances

 * 以外=no resistance to anything but "this" (assume x0 for "this")
 * すべて=no resistance to anything
 * なし=no vulnerabilities
 * X=0
 * O=x1.0

To add:

 * Recode "Somebody" to not show up.
 * Add "VA" to frontbox
 * Add "Charworld" to frontbox
 * Add "Charorigin" to frontbox
 * Add a charsong box to frontbox
 * KHII coliseum box should be "round" instead of "match"? -- (SHOULD IT BE "MATCH" OR "ROUND"?)
 * Days coliseum?
 * Recode Days and Re:coded stats to operate like BbS
 * Split BbS rewards per character (DONE FOR BOSS REWARDS ONLY, IS THIS NECESSARY FOR REGULAR ENEMIES)
 * Split BbS shop levels into 1-8 (10?) custom entries
 * Look into blank space between BbS tabs
 * Add Mirage Arena infobox (NEED STATS FOR MONSTER OF THE DEEP)
 * Confirm that normal BbS enemies don't have resistances: if so, have the resistance box droppable
 * Add BbS drop rates? (DROP RATES ARE HAND-CODED)
 * Add Re:coded stats and journal

Now there are two different level systems in BBS, one for the Mirage Arena (the difficulty level) and one for the normal gameplay. Therefore a Bruiser in the Challenge "Day of Reckoning" (e.g. Round 1, 3rd wave) should have 90 HP whereas in "Weaver Fever" (e.g. Round 1, 1st wave) it should have 108 HP. I didn't translate every stat and explanation, because I'm very slow at it, so maybe there is more to take account off. The stats may have also be changened in the NA/PAL version, I don't know. I hope some of this helps anyway.

I'm planning to get the BBS Ultimania, but not at the moment.}}

I'm using part of Neumannz work for the Mirage Arena on this one:

Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)

Coliseum infobox changes:
 * "Seed" > "Round"
 * Team
 * Rules
 * Tournament Level
 * Attendees (what is this?)
 * Jiminy's challenges
 * With attendee I meant the party members who actually fight, because some cup are Sora only for example. The enemy with the most shop level entries is Red Hot Chilli (1-2, 3, 4, 5-6 & 7-8) so we won't need more than five customizable entries. I made a comparison shot between Ultimania and Bradygames so it can be seen that status resistances aren't listed for normal enemies and the guys at Bradygames are lazy bums. --ShardofTruth 21:49, 17 October 2011 (UTC)


 * Ripped from charinfobox, not sure if we want to keep:


 * style="background:#FFF59D"|Role
 * style="color:white; background:#DAA520"|

The "role" bit seems like all it's ever given us is hooey. If people really want it kept, I can code it in and have it auto-categorize, but we really need to discuss what that parameter is for.

For the charsong bit: I'm thinking an eighth note on one side of the row, a quarter note on the other. Possibly a DisneyTown-font or KingdomHearts-font text as well. Something that's small and aesthetically pleasing, but makes it clear that "Here there be music!" 20:18, 19 October 2011 (UTC)
 * Per BbS stat resistances: I was pretty sure that BbS had all normal enemies have x1.0 resistance to statuses. Can you check the beginning of the Ultimania bestiary? 20:41, 19 October 2011 (UTC)
 * Also, can you get the stats for Monster of the Deep? 06:17, 20 October 2011 (UTC)
 * Well, the list is incomplete since so many of our Mirage Arena cup pages are unfinished, but it looks like the Bruiser probably appears in the most rounds of the Arena. I'm going to base the parameters on that guy, and if we end up needing more, we can always just copy-paste some. 18:24, 20 October 2011 (UTC)

Hmm, there is not much discussion about these matters here, just the two of us. Maybe we should put the merged character/enemy infobox and the stats we want to use on the list of the next roundtable, so we get more input. Maybe I can convince Erry or As if! to work on the notes, they are way more talented than I am (the notes are taken from KHII Atlantica by the way, I think the Ice Cream Beat uses only some notes effects I haven't discovered yet). As for the "Monster of the Deep", there isn't a official guide available that covers the new arena matches in the Final Mix (because the Navigation Master Guide sucks), so the best I found is this. It's not really helpful, so I think I have to start to count the enemies. The stat explanation from the BBS Ultimania was not uploaded by Heartstation and I still don't have the guide myself, and Bradygames only mentions the elemental weaknesses, so I can't tell you if your're right about that.--ShardofTruth 13:35, 21 October 2011 (UTC)

Re:coded journal
Which parameter do we use for Re:coded's journal entry? Do we use journalCOD or do we have to add a new parameter? - Lev  L  09:44, January 16, 2011 (UTC)

Bbs stats
Just a few comments about the BBS template: --ShardofTruth 20:52, 12 September 2011 (UTC)
 * The overall droprate doesn't seem to be considered at the moment. Why?
 * Normal enemies don't have any status resistances listed anywhere. Is it possible to just show them for bosses?
 * The shop level has to be more customizable. There is also 3-5, 6-8 or only 4 for example.
 * There seems to be an unnecessary gap between the KHBbS tab and the Terra/Aqua/Ven tab. Can it be removed?
 * What do you mean by "overall drop rate"? Are you talking about whether the enemies drop something at all? If that's not calculated into the drop percentages listed in the guides, then we need someone to get that base percentage and confirm how it modifies those listed in the guide. It would have to be in the documentation here, though, since percentages are entered by hand. 15:07, 20 October 2011 (UTC)
 * Yes, that's the problem. There is only a base drop rate to get an item at all and then it's calculated what item you're getting exactly. --ShardofTruth 13:35, 21 October 2011 (UTC)

BBS Rewards (Vanitas Boss page)
Someone needs to fix the reward template so that it can work in Vanitas Boss page since there is no possible way for it to work there. I really don't understand the coding very well so if I try doing something myself I would just mess up the whole template. 02:55, 27 September 2011 (UTC)
 * What are you talking about? -- 03:02, 27 September 2011 (UTC)

The reward part of the template it doesn't work in Vanitas Boss page since he is fought by all three characters with different stats, both Masked Boy and Vanitas (Unmasked) work because there is only one battle but Vanitas (Masked) won't. 11:33, 27 September 2011 (UTC)

Re:c stats to cover
True Zantetsuken does not affect bosses, effectivity chart on p 276 Bosses have set HP, enemy HP cheat on p 31 Tables on p 281? Bug enemies p 199?


 * worlds
 * HP factor (what is bit in parentheses?)
 * Defensive power?
 * Drops: EXP, HP Ball, Munny, Drop Items (Beginner, Standard, Proud, Critical, percentages)
 * Elemental resistances (Fire, Blizzard, Thunder, Aero)
 * Status resistances : Ignite, Freeze, Jolt, Air-toss, Slow, Stop, Confuse, Stun, Magnet


 * Special Boss types?: ? Scroll Action, 3D Shooting, Turn ? RPG

Shard, can you get scans of p 280, 281, 314-318? I will need help translating these, it's a bit dense for me. 16:57, 19 October 2011 (UTC)
 * I uploaded page 280 and 281 together with the enemy pages a while age, so there are still here. It won't be able to scan the other pages until november, sorry. --ShardofTruth 13:35, 21 October 2011 (UTC)