User talk:ShardofTruth

Textures
Do you if someone has ripped blinking and other facial animation textures from KHBBS and KHBBSFM? I can't find them wherever I look. ChrisShade (talk) 07:37, 9 February 2018 (UTC)
 * They can can be unpacked though, what do you need exactly? I could upload them. -- 17:55, 10 February 2018 (UTC)
 * I need Ventus, Terra, Aqua & Vanitas. Thanks. ChrisShade (talk) 03:08, 11 February 2018 (UTC)
 * I put everything I found in here, look out for filenames containing "ex" since these are often reserved for original characters. Can you open dds files? If not I can convert them to png but that will take one more day since I don't have the means to do that right now. -- 14:38, 11 February 2018 (UTC)
 * I'm fine with DDS files, though some of these textures look WAY too big. Did you take them from BBSHD? Because I was actually looking for the ones from the original PSP version. Also, do you know where I can find get all 3 textures for Sora's Crown? ChrisShade (talk) 18:26, 11 February 2018 (UTC)
 * You can find the crown textures here: bronze, silver, gold. I'm trying to get the psp textures. -- 16:38, 12 February 2018 (UTC)
 * Any luck with the PSP textures? ChrisShade (talk) 13:56, 15 February 2018 (UTC)
 * No, I even checked different releases. The psp versions uses a different kind of image file for the special effects and it's still not understood how the animation in this game works so I think you're out of luck. If you reduce the resolution of the HD files, couldn't that work out? -- 08:23, 17 February 2018 (UTC)
 * Speaking of PSP versions, do you have a PMO of Mysterious Figure from BBSFM? ChrisShade (talk) 04:51, 1 March 2018 (UTC)
 * Yes, but it's the normal Unknown model without weapons or anything, since they are only effects. -- 16:52, 1 March 2018 (UTC)
 * In the textures you sent me, I found some facial animation textures for KH1 Riku in there. Does this mean there was a KH1 Riku PMO in BBSFM? ChrisShade (talk) 15:32, 23 June 2018 (UTC)
 * Yes, together with the Door to Darkness. The scene from 0.2 was probably originally intended for BBS. -- 17:42, 23 June 2018 (UTC)
 * Could you send me that PMO of KH1 Riku? ChrisShade (talk) 06:22, 24 June 2018 (UTC)
 * No problem, but I don't have access to the files at the moment, maybe next week. -- 15:01, 24 June 2018 (UTC)
 * Do you know if there's a way to rip models from KH ReCoM? Also unpacking the facial animation textures? Just looking for Dark Mode Riku. How did you unpack txa files anyway? ChrisShade (talk) 07:46, 26 June 2018 (UTC)
 * I think someone successfully ripped models from ReCoM using PCSX2 with NinjaRipper or 3DReaperDX, I'm not sure and I can't find the thread anymore. You can always extract textures like this too, probably getting all facial animations in the process. Have you tried extracting the txa files with the modding tools? The PS3 version also uses the gtf format, so I could convert them like the other textures. Anyway, you'll find the Riku models from BBS here. -- 17:43, 5 July 2018 (UTC)
 * Yeah, if you could convert the textures for me, that would be great. ChrisShade (talk) 18:29, 5 July 2018 (UTC)
 * While you're converting the textures, are you able to do the same for KHDDD? Maybe from the HD version? ChrisShade (talk) 01:16, 13 July 2018 (UTC)
 * No luck with the texture converting? 05:43, 22 July 2018 (UTC)ChrisShade (talk)

Getting the textures files from the HD games is a major pain, I have like 14,000 files for ReCoM and my texture extracting script is crashing every two minutes with different errors and I don't even know if I find these textures among them. Maybe it's easier to wait until rpcs3 gets in better shape. -- 19:00, 13 August 2018 (UTC)
 * Could I trouble you for more HD textures, full armored Ventus, full masked Vanitas, Armor of the Master and No Heart? ChrisShade (talk) 06:58, 23 September 2018 (UTC)

KH 2.8
Do you know if there's progress in ripping anything from KH 2.8? I was particularly looking to see if there's a proper texture for the Kingdom Key from DDD. After all, the existing one looks like it's for Shadow Sora or something. ChrisShade (talk) 07:50, 8 May 2018 (UTC)
 * Hey, any news or anything? ChrisShade (talk) 16:57, 7 June 2018 (UTC)
 * Sadly not I'm afraid. I think all that is accomplished at the moment is to either convert or directly use the Unreal 4 models (bit not textures) of 0.2, but I don't have access to anything. Maybe you should contact Xeeynamo about this. -- 18:39, 10 June 2018 (UTC)
 * On another note, KHUX Keyblades are 100% sprites, right? ChrisShade (talk) 01:54, 19 June 2018 (UTC)
 * They are, even though the glowing effect for the levels 35+ are animations. -- 16:15, 19 June 2018 (UTC)
 * So I got in contact with Xeeynamo, he told me he never did anything with the DDD portion of 2.8. He DID link me to a bunch of tools here. His words were, and I quote "There are some tools floating around for DDD, both N3DS and PS4; I can link you them, but I do not how to use them since KH DDD was never my interest". ChrisShade (talk) 01:39, 27 June 2018 (UTC)
 * By the way, did you ever download the KH3D pmo Noesis plugin that MayBeePah once uploaded? All of his dropbox links are now dead. ChrisShade (talk) 03:56, 11 July 2018 (UTC)
 * There wasn't any Noesis plugin as far as I remember, MayBeePah converted the models to obj directly. You can find them here. The textures are another complicated matter, I think the format was never actually researched except by a Italian translation group, who didn't release any tools I think. You probably could everything by using the Citra emulator, I think it has texture dumping, maybe even model dumping. I don't have any time to look into that though.-- 18:00, 16 July 2018 (UTC)

Armored Ventus Nightmare Keyblade
You know how people(including me) are totally convinced that is NOT Armored Ventus Nightmare's Keyblade? Well, it's actually not. That Keyblade texture is actually for the Anti-Sora's you face off against in Riku's Dream Dive into Sora's Dream before you fight Armored Ventus Nightmare. I used GLIntercept on Citra and got this. You might wanna change the wiki. Too bad I can't rip models with Citra. 14:45, 30 July 2018 (UTC)ChrisShade (talk)
 * You were right, the textures are looking extremely different, so I used them for the Kingdom Key instead. How does it look? I'm not sure if there are more effects missing, but you're the expert on this matter. Sorry for the BBS textures, I don't have much time at the moment, I'm constantly ripping KHUX stuff. -- 19:57, 30 July 2018 (UTC)
 * Yeah, it looks good now. Although it might need some UV editing at the teeth, and I see some weird blue color inside it. So I made my own image, here. And the textures I wanted are not BBS but Re:COM HD, maybe even KH1HD. I wanted Dark Mode Riku's Facial animations. ChrisShade (talk) 23:11, 30 July 2018 (UTC)

Your Archive Page
Are you aware that all your links to your Archive 4 page actually links to your Archive 3 page? It's been like that for ages. ChrisShade (talk) 10:51, 3 August 2018 (UTC)
 * Yes, completely missed that. -- 19:00, 13 August 2018 (UTC)
 * And now it's a red link. Your problem is that your Archive 1 and 2 links are URLed as Archive_1 and Archive_2, while your Archive 3 is URLed as Archive3. And when you edited your Archive 4, you put it as Archive4. I tested it, and Archive 4 is supposed to be URLed as Archive_4. ChrisShade (talk) 05:02, 14 August 2018 (UTC)

Screenshots
I was reading the article about the "Battle Report" which appears at the end of the game, and I was wondering what programs/settings you used to capture the screenshots from that part of the game. Did you use an emulator instead of real hardware? If so, what renderer/filtering/resolution did you use? Did you edit the images afterwards? Because, my screenshots look blurry compared to yours, even at the same resolution. DemetriusDemigod (talk) 12:58, 12 August 2018 (UTC)
 * I used emulator's for all battle screens with the exceptions of BBS, these are just PSP screenshots. The GBA/NDS screens are native resolution, for the PS2 games I used PCSX2 with the following graphic plugin. At least I think these are the settings I used, this was really some time ago. It it's possible I reduce the image size after taking the screenshot in a higher resolution, I really don't know anymore. -- 19:00, 13 August 2018 (UTC)

KH2 Interdiction
Do we have the ability to get a KH2 render of one of Xemnas's Interdiction? 21:18, 13 November 2018 (UTC)
 * I tried some things but since the dual swords are not a model but some sort of effect, I couldn't get hold of it. Soxra is the only one I know who made a render with the ethereal blades, but I'm not sure how genuine it is. I could crop this one if you like, in the end it won't look that much different from the KHD image. -- 22:50, 21 November 2018 (UTC)
 * That's frustrating. That sounds like a plan, though. 15:25, 26 November 2018 (UTC)

Rulebook
I'm pretty sure that を isn't part of the name. Should it be changed to just 掟の書?--LeafShinobi (talk) 00:01, 23 November 2018 (UTC)
 * You're right, I corrected it. Thanks for double checking. -- 06:29, 23 November 2018 (UTC)

Keyblade Textures
Can you send me the textures of the Halloween Town versions of Sora's playable Keyblades from KH2? ChrisShade (talk) 17:48, 5 December 2018 (UTC)

KH3 World Icons
Where did you guys pull the KH3 world icons from? :O --Samoa Joe (talk) 04:20, 20 February 2019 (UTC)
 * I am not sure where ShardofTruth got the Twilight Town image from, but I extracted the rest of the worlds from their respective Trophy images. - 05:20, 20 February 2019 (UTC)
 * If I'm not mistake ShradofTruth is a master at breaking into gamefiles and extracting information and models. - JTD95 (talk) 09:35, 20 February 2019 (UTC)
 * As the description says I used screenshots for both Twilight Town and Keyblade Graveyard, same with all other KH3 images I uploaded. As far as I know KH3 uses a customized version of the Unreal Engine that hasn't been figured out yet, the textures might be a different matter, but again, there wasn't made any progress on this front yet too. -- 17:11, 20 February 2019 (UTC)
 * Aha! So I guess that explains why we have all the command style stuff, but nothing from 0.2.  Regardless, very nice.  :D  --Samoa Joe (talk) 17:46, 20 February 2019 (UTC)

0.2 Models
I believe you may have made a mistake with the 0.2 models. They were ripped by Lexakiness, not Jakkaeront. Lol, he actually asked me to let you know so you can correct it. --Samoa Joe (talk) 05:19, 28 February 2019 (UTC)
 * Thanks, I'll go correct it. -- 19:42, 28 February 2019 (UTC)

Dream Drop Distance
Hello again. I noticed that textures from the HD version have been ripped (Key to Truth actually told me as much over at twitter). Do you think you can upload them to your mediafire folder? It'd be grand! :D --Samoa Joe (talk) 02:29, 27 March 2019 (UTC)
 * I don't have ripped everything yet because I still have to convert the textures manually and there is lot and lots of stuff. I will update this archive over time, but maybe you can still find interesting stuff in there now. -- 19:24, 27 March 2019 (UTC)
 * Amazing! :D  Thank you!  As a token of appreciation, I'll share the textures pack I received for 0.2. Quite a few useful things in there I think! I will upload it very shortly. --Samoa Joe (talk) 21:33, 27 March 2019 (UTC)
 * Oh my goodness... That's a treasure trove!  They even have hi-res KH1 Sora sprites!  Can finally replace those here!  And those hi-res wonder comic images are just....  @_@  Anyway!  [As promised!]  There is some strange stuff going on with some of those - like they're scrambled, but most are fine.  Hopefully this means KH3 ripping is right around the corner.  :D  --Samoa Joe (talk) 21:54, 27 March 2019 (UTC)
 * Forgot to add - these textures were also ripped by Lexakiness. --Samoa Joe (talk) 21:57, 27 March 2019 (UTC)

Hey, quick question: [You have any idea what's going on here?]  --Samoa Joe (talk) 23:26, 28 March 2019 (UTC)
 * It looks like the image isn't tiled correctly which is probably caused by extracting/converting it wrong. I already tried to fix it with the tools I have but it didn't work out, I can try to repair it manually tomorrow by moving the pixel rows around. -- 00:00, 29 March 2019 (UTC)
 * It's a no go. :(  They're scrambled out of order - it'd take literal years to fix it that way. I just asked both Lexakiness and Q, but they told me it was the result of encryption directly on the game files. It might have to be re-extracted to appear correctly. --Samoa Joe (talk) 02:07, 29 March 2019 (UTC)

[You might like this]. It's missing the portraits, but we already have most of those now. I think the only ones we're really missing are high-def Riku's from ReCoM. --Samoa Joe (talk) 22:21, 9 April 2019 (UTC)
 * Thanks, I was still looking for this. At least in the PS3 version of ReCoM there are almost no high resolution textures (menu, hud or otherwise) to be found, maybe they changed that for the PS4 version but I haven't seen any proof of this yet. -- 17:48, 10 April 2019 (UTC)
 * Actually, there might be a few changes? I recall for the PS4 version they changed a couple of card images. Now the standard gameplay hud is definitely low-res, like the minimap room thingy and room indicator, but I think the main menu might be in higher resolution. Same with the portraits. I could be wrong, but it might be worth a looksee? And speaking of which, we should probably update those Sora portraits lol. I'll get on that very shortly tonight! --Samoa Joe (talk) 02:26, 11 April 2019 (UTC)

KHUX
Is it possible to extract stuff from KHUX now? --Samoa Joe (talk) 06:32, 26 April 2019 (UTC)
 * Still not everything, but at least all stuff you can actually see on the screen. -- 13:29, 26 April 2019 (UTC)
 * Does that mean we can get pretty rips of the enemies? 14:22, 26 April 2019 (UTC)
 * Same question for character images, actually. Please :) Lady Junky (talk) 15:56, 26 April 2019 (UTC)
 * There is nothing pretty about KHUX, this isn't KHX were everything could be upscaled, even ripped quality is maybe a tick above a good screenshot. In other words: Most of the KHUX exclusive enemies and characters already uploaded here will stay this way. -- 17:22, 26 April 2019 (UTC)
 * In that case, I have one minor and last request. :) Can you upload the logo parts? It isn't for the wiki (unless it's higher res like it was with the DDD HD one!) but rather my own amusement lol, I totally admit it! --Samoa Joe (talk) 20:19, 26 April 2019 (UTC)
 * These are all logo parts I could get. -- 21:30, 26 April 2019 (UTC)
 * This is fantastic! :D Thank you. I won't be asking anything anymore, at least until I make some substantial edits to the wiki. There's still a lot of stuff in the DDD package that still needs to be cleaned and uploaded for example. Thanks again. :) --Samoa Joe (talk) 04:29, 27 April 2019 (UTC)
 * Burrfish, Chipper Chef, Dark Wisp, Diver, Ferocious Fins, Barrier Master, Golden Hook Bat, Heat Saber, Luna Bandit, Blitz Spear, Martial Monkey, Mean Maiden, Piercing Knight, Paralysis Archer, Poison Archer, Poison Pot, Polliwog, Shadow Magician, Shadow Witch, Sleep Archer, Sly Cat, Wicked Wick, Wight Knight, Wily Cat -- is this a lighting thing or something that makes them look different? Is it possible for us to get noticeably better images now? 13:33, 29 April 2019 (UTC)
 * No. Burrfish for example is already a game rip. It's not the lighting, these Heartless look more blurred compared to their KHX counterparts because of how the the KHUX assets are converted. On one hand the Heartless are considerably smaller and on the other hand all animations exist as pre-rendered pieces that were probably compressed another time and loose even more detail in motion. The same is true for the characters and all Avatar stuff.
 * There is nothing we can do about the quality without SE's source files or until we get an "HD" port of the game. -- 16:36, 29 April 2019 (UTC)
 * Damn damn damn. Okay, thanks for informing me. 16:55, 29 April 2019 (UTC)