Forum:Battle Level Template


 * The battle level in KH3D changes also once (after the world is cleared), in BBS it's changed three times for every characters, another time in the Final Episode and a last time in the International/Final Mix Edition (see here). I don't think this is a bad idea but it's cleary more involved with the enemy stats than anything else, so maybe it should only appear there. 21:32, 1 November 2013 (UTC)
 * Argh, complications. Maybe we could use tabs for each game so we can adapt the tables to suit the specific games? Also, I think that battle levels definitely need to go on the Game:world pages since they are basic facts concerning the world. 22:20, 1 November 2013 (UTC)
 * Well, if you decid to make this, I can think about a way to put this together. It's been a long time I don't work on a template. Hey, a little offside topic, I also noted one thing about KH3D battle levels, but I don't know if this has to be put on the enemy template. In KH3D, during a Risky Winds forecast in a world, that world's battle level goes up by 2. that's why, aside the highest battle level of a world being 38, the table in the Ultimania goes up to 40. If this needs to be put, each world in the KH3D enemy template would basically have four stat rows, two normals, two for forecast, with exception of TWTNW, which would have only two. Bosses would always have only two. - 12:30, 2 November 2013 (UTC)
 * If a Risky Winds is ALWAYS two extra levels, I don't think there's any point in adding that to all of the game:world pages but it does need a mention on the Forecast page. So here are some more drafts and here is the more complicated BBS table. The colours definitely need to be changed though (I wasn't bothered creating colours with Paint so I just used theirs). Also, remember that the world that appears in the most of those games is Traverse Town and even that only appears in three so there won't be too many tabs. 22:04, 2 November 2013 (UTC)