Template talk:InfoKeyKHUX

How's this for resolving the disparity between image and stats? 19:09, 11 April 2016 (UTC)
 * I tried the same thing at first, but I think it doesn't look good. The stat table is smaller than the infobox itself, and this makes the infobox bigger than the other ones, which causes text shifting when changing tabs. 20:34, 11 April 2016 (UTC)
 * We could easily revise the widths to prevent text shifting, though, and this resolves having conflicting keychain images and the weirdness of having the base image within the +21 tab. 21:48, 11 April 2016 (UTC)
 * I modified the template so you can choose which and how many images to display per tab. This way we can only show the upgrades that match the stats. Does that make it better? 17:06, 12 April 2016 (UTC)
 * It helps a little bit, but one of the problems I was trying to fix was the Keychain disparity. 20:09, 12 April 2016 (UTC)
 * The Keychains don't bother me that much. They're not really adding anything to the infobox, so we could also remove them. I would like to hear what others think, though. 20:31, 12 April 2016 (UTC)
 * It looks better now. I don't care that much about the Keychains either, avoiding that every stat stable of every Keyblade has a different length is more important to me. -- 20:58, 12 April 2016 (UTC)
 * Whatever porple did makes my version look better as well. Take a look at it in the edit preview and tell me what you think. If we're not going to separate it, then I'd prefer that we modify the keyblade infoboxes so that keychains are either tabbed with the keyblade as in image (like we do with khx enemy sprites), or removed from it entirely and put in the gallery. 00:40, 13 April 2016 (UTC)
 * It does look better, though it still looks a bit "weird" to me. I moved the Keychains into the image tab. If that doesn't look good either, I think we should just remove them from the infobox. I don't think we need to put them in a gallery, since they're still used in the KHX tab. 12:16, 13 April 2016 (UTC)
 * It really doesn't. How about this -- especially since the special attack gauges and slots available are so closely linked to the form of the Keyblade, would it be possible to have everything in the table between one upgrade and the next be conditional for the Keyblade's name? The special gauges bit definitely seems like it should be done attached to the upgrade, above the stats by level, unless those mechanics change drastically later. (If so, shouldn't it be on the row with each level?) 20:06, 23 April 2016 (UTC)

Basically, putting this with modifications as a switch parser in the appropriate locations for each Keyblade: {| class="infobox" style="float: right; border:solid 2px #000080; border-radius: 10px; text-align:center; margin-left:10px;" align="center" width="250px"
 * colspan="7" style="background:gold; border-top-right-radius:0.5em; border-top-left-radius:0.5em;"| Kingdom Hearts Unchained χ 
 * colspan="7"|[[File:||]]
 * colspan="7"|[[File:||]]
 * colspan="7"|[[File:||]]






 * colspan="7" style="background:#666666"| Base Stats
 * width="10%" style="background:#666666"|
 * colspan="2" width="18%" style="background:#666666; vertical-align:middle"|
 * width="18%" style="background:#666666; vertical-align:middle"|
 * width="18%" style="background:#666666; vertical-align:middle"|
 * width="18%" style="background:#666666; vertical-align:middle"|
 * width="18%" style="background:#666666; vertical-align:middle"|
 * width="18%" style="background:#666666; vertical-align:middle"|
 * width="18%" style="background:#666666; vertical-align:middle"|