User talk:TheFifteenthMember/Workshop

To Do!

 * Research
 * Figure out how Donald and Goofy get item/accessory slots, and find the max. (KHI)
 * Fill in missing KHII parameters: Donald & Goofy item slot (how much they start with, rest in bonus levels), starting equipment
 * Fill in missing KHBSS parameters
 * KH1 Personal options.


 * Write
 * lead
 * All explanations (prompts: extent to party's abilities, how customisable they are, what happens on death)
 * KH1 AI options
 * KH2 Battle Styles

Discussion
I'm not sure we need to list abilities, since we already have a fairly centralized place to look those up, but otherwise this looks good. 14:01, 9 July 2015 (UTC)
 * Okay then. Also, I changed the weapon column to "weapon type" for the benefit of Donald and Goofy, and also to take out all those icons out of the unused images category. Does anyone know how Donald and Goofy gets more accessory/item slots? 16:09, 9 July 2015 (UTC)

Should the assistant characters be handled on the table as I did? 12:47, 27 July 2015 (UTC)

Just wanted to say that Leon assists you on the first visit to Hollow Bastion as well, when defending the gate from the Nobodies. 12:51, 27 July 2015 (UTC)
 * Thanks, I'll fix that. 20:46, 3 August 2015 (UTC)

KH1
Fighting styles: Parameters. All "Constantly/Frequently/Occasionally" except HP and MP items which are "Immediately/Frequently/Only in emergency"
 * "Manual": "Create your own fighting style."
 * "Personal": "Reflects character's own unique style."
 * "Offensive": "Focuses on attacking."
 * "Defensive": "Focuses on recovery and defense."
 * "Conservative": "Focuses on conserving MP and items."
 * "Balanced": "Good balance of offense and defense."
 * Regular Attacks: "Tells how often to perform melee attacks."
 * Offensive Magic: "Tells how often to use attack magic that consumes MP."
 * Defensive Magic: "Tells how often to use restorative and defensive magic that consumes MP."
 * Advanced Magic: "Tells how often to use special magic that consumes MP."
 * Special Attacks: "Tells how often to use offensive abilities that consume MP."
 * Defensive Moves: "Tells how often to use restorative and defensive abilities that consume MP."
 * Shield Techniques: "Tells how often to perform defensive actions with the shield."
 * Support Actions: "Tells how often to use abilities that support the party and consume MP."
 * HP Items: "Tells how often to use HP-restoring items."
 * MP Items: "Tells how often to use MP-restoring items."


 * Offensive
 * Regular Attacks: Frq
 * Offensive Magic: Con
 * Defensive Magic: Occ
 * Advanced Magic: Con
 * Special Attacks: Con
 * Defensive Moves: Occ
 * Shield Techniques: Occ
 * Support Actions: Occ
 * HP Items: Emg
 * MP Items: Imm


 * Defensive
 * Regular Attacks: Frq
 * Offensive Magic: Occ
 * Defensive Magic: Con
 * Advanced Magic: Frq
 * Special Attacks: Occ
 * Defensive Moves: Con
 * Shield Techniques: Con
 * Support Actions: Con
 * HP Items: Imm
 * MP Items: Imm


 * Conservative
 * Regular Attacks: Con
 * Offensive Magic: Occ
 * Defensive Magic: Frq
 * Advanced Magic: Occ
 * Special Attacks: Occ
 * Defensive Moves: Frq
 * Shield Techniques: Frq
 * Support Actions: Frq
 * HP Items: Emg
 * MP Items: Emg


 * Balanced
 * Regular Attacks: Frq
 * Offensive Magic: Frq
 * Defensive Magic: Con
 * Advanced Magic: Frq
 * Special Attacks: Frq
 * Defensive Moves: Frq
 * Shield Techniques: Frq
 * Support Actions: Frq
 * HP Items: Imm
 * MP Items: Emg

Personal

 * Donald
 * Regular Attacks: Frq
 * Offensive Magic: Con
 * Defensive Magic: Frq
 * Advanced Magic: Frq
 * HP Items: Emg
 * MP Items: Frq


 * Goofy
 * Regular Attacks: Frq
 * Special Attacks: Con
 * Shield Techniques: Con
 * Support Actions: Frq
 * HP Items: Frq
 * MP Items: Emg


 * Tarzan
 * Regular Attacks: Frq
 * Special Attacks: Con
 * Defensive Moves: Con
 * HP Items: Frq
 * MP Items: Emg


 * Aladdin
 * Regular Attacks: Frq
 * Special Attacks: Con
 * HP Items: Frq
 * MP Items: Frq


 * Jack
 * Regular Attacks: Frq
 * Special Attacks: Con
 * HP Items: Emg
 * MP Items: Frq


 * Ariel
 * Regular Attacks: Frq
 * Special Attacks: Con
 * Defensive Moves: Con
 * HP Items: Emg
 * MP Items: Frq


 * Peter Pan
 * Regular Attacks: Con
 * Special Attacks: Con
 * Defensive Moves: Frq
 * HP Items: Frq
 * MP Items: Emg


 * Beast
 * Regular Attacks: Frq
 * Special Attacks: Con
 * HP Items: Frq
 * MP Items: Emg

Table
From the "Customise" menu, a party member's AI can be altered to perform actions at different frequencies, creating specialised fighting styles. There are a number of pre-made fighting styles to select: Offensive focuses on attack, Defensive concentrates on recovery and defense, Conservative preserves MP and items, and Balanced provides a mix between offense and defense. In addition, each party member has a unique Personal fighting style and with Manual, the player can create their own fighting style.

There are a number of different options to set frequencies on and each party member has access to a particular set of options. Each option can be set to one of three frequency levels, "Constantly", "Frequently", or "Occasionally", with the exception of the HP Items and MP Items options which instead use "Immediately", "Frequently", and "Only in emergency".