User:EternalNothingnessXIII

This coming Wednesday, I will be leaving on a two-week vacation to Walt Disney World. I will have little to no computer access during this time, but when I come home, I will return to regular editing. If someone needs to message me at all while I'm gone, I will respond accordingly when my trip is over. Thank you! 

http://i906.photobucket.com/albums/ac268/KH-Wiki2/TerraBanner-1.png

"You have to be strong. Strength of heart will carry you through the hardest of trials." http://i906.photobucket.com/albums/ac268/KH-Wiki2/TerraD-Link.png

Salutations! My name is Eternal Nothingness XIII (but many refer to me as ENX). I'm a former administrator here on the Wiki. I've been a fan of the Kingdom Hearts series for some time now, and I put my vast knowledge of the series to good use through high-quality edits on the Wiki's articles.

I consider myself a friend to many users on this Wiki, and I cannot thank them enough for that friendship. The community of this Wiki has been like a second family to me, and I cannot even begin to comprehend the massive impact my time here has had on my life and myself as a person.

Eternal Nothingness XIII ''— This user is an experienced editor who seeks nothing less than perfection for every article and is always more than willing to help those who are just starting out. He often has high expectations for himself and others, but he truly only desires what is best for the Wiki.''

This user shows unwavering loyalty towards those who show him friendship, but all who find themselves to be on his bad side had best beware...

Discovering Kingdom Hearts
Back in the summer of 2005, when I was dragged to the local park for my little sister's softball game, I found a boy playing a Gameboy Advance and speaking terms such as "HP," "EXP," and "level." Since I only played the Pokémon games at this point in time and recognized this terminology from them, I asked the boy what he was playing with the assumption it was one of those games.

What I saw instead was an entirely new game I never even knew existed, one about a boy who travels to various worlds filled with, of all things, Disney characters! Being a huge fan of the Disney franchise along with the rest of my family, I asked the boy if I could try the game, and he said yes. While I wasn't very good at it, I knew I had to get this game for myself. I was willing to do whatever possible so I could make this dream come true.

Kingdom Hearts: Chain of Memories
Kingdom Hearts: Chain of Memories was the first Kingdom Hearts game I ever played and discovered back in the summer of 2005. When the little boy allowed me to play his copy of it while I waited for my sister's softball game to end, I knew I had to get it for myself.

The chance to do so came about much sooner than expected; I found the game in a random shop at the Magic Kingdom on our annual summer trip to Disney World. Knowing this game was the same one I had played earlier and that I'd probably never see it again elsewhere, I begged my mother, who was waiting with my sister in a long line to see the Disney Princesses, to buy it for me. While she was reluctant at first, I eventually convinced her when I promised I would wait in the line and see the Princesses (much to my displeasure) without complaining. I now had my own copy of Kingdom Hearts: Chain of Memories, but alas, I could not play it until we came home.

Finally home from Disney World, I rushed to put the game in my Gameboy Advance. Because I was so used to the flat and silent world of Pokémon, I was immediately blown away when I saw the opening of the game and actually started playing it. Since I had no idea the game was truly a sequel, I was a little lost in terms of plot, and I always found myself struggling in boss fights thanks to the battle system. Still, I persevered, and I managed to one day beat not only Sora's story, but the bonus Reverse/Rebirth storyline, as well.

Ever since that day when I beat Kingdom Hearts: Chain of Memories, I have maxed out the levels and stats of both Sora and Riku, thus the game is far too easy to beat. Like many of my Gameboy games, I unfortunately don't touch it anymore. Still, I owe Kingdom Hearts: Chain of Memories a lot for expanding my gaming horizon beyond the world of Pokémon and introducing me to the series that would change my life forever, not only by providing me with a source of inspiration for my creative endeavors, but also by allowing me to eventually discover this Wiki.

Kingdom Hearts
I first learned about Kingdom Hearts when I accidentally purchased the game's strategy guide for my copy of Kingdom Hearts: Chain of Memories. I never told my parents about this mistake, as I found looking at all the renders and screenshots fascinating. More importantly, I discovered Kingdom Hearts: Chain of Memories was truly a sequel, and I was exposed to the Playstation 2 Kingdom Hearts games for the first time.

I received Kingdom Hearts along with Kingdom Hearts II and my own PlayStation 2 on Christmas back in 2006. While I found the game hard to navigate, the story itself was just as, if not more, spectacular than that of Kingdom Hearts: Chain of Memories. I probably do not appreciate this game as much as I should considering I played Kingdom Hearts II before even touching it, but to have been able to completely beat and unlock all secrets in the game that "started it all" is something I shall always be thankful for.

Kingdom Hearts II
Kingdom Hearts II was one of the first video games I ever received to be in full 3D and have voice acting. It was also the first game I ever played on my PlayStation 2. Back when the only Kingdom Hearts game to be in my possession was Kingdom Hearts: Chain of Memories, I had no idea that Kingdom Hearts II even existed. Before I obtained the game, I used to look at an old friend of mine's copy of the Kingdom Hearts II Official Strategy Guide in sixth grade whenever he brought it to school. I was fascinated by what I saw, and I knew I had to get the game somehow.

My wish came true on Christmas of that same year, 2006, and I received both Kingdom Hearts II and its Official Strategy Guide. While my parents forced me to wait a few days before they would help me hook my new PlayStation 2 up to the TV, I could not have been happier when I played the game for the first time. Hearing music from and seeing connections to Kingdom Hearts: Chain of Memories made me feel quite nostalgic, and I really enjoyed the game in general. It was easy to play and navigate, and the story was simply amazing.

Kingdom Hearts II easily became one of my favorite video games at that time, and I played it to the point where there literally was nothing left to do in the game, thus the point of playing it was removed altogether. I still pick Kingdom Hearts II up from time to time and reminisce, however, and sometimes, despite the fact that there is no longer any challenge to it, I'll fight Xemnas or replay unfinished save files simply to relive old memories. It was Kingdom Hearts II that made me a die-hard Kingdom Hearts fan, and no other video game will ever have that same effect on me. I am very thankful that Square Enix could create such a source of inspiration.

Kingdom Hearts Re:Chain of Memories
With the release of the nonsense that was known as Kingdom Hearts II Final Mix, the first Kingdom Hearts game I ever possessed, Kingdom Hearts: Chain of Memories, was remade for the PlayStation 2. Considering the fact that it came with a Japan-exclusive game, I assumed the worst, which was that Kingdom Hearts Re:Chain of Memories would never be released overseas. I, in my desperation, was even willing to buy a Japanese PlayStation 2 and learn Japanese just so I could play the game myself.

I, depressed that I would never be able to touch Kingdom Hearts Re:Chain of Memories, recall spending a majority of my time watching the Japanese gameplay. From what I saw, everything was amazing, and it was a big change from the pathetic 2D sprites, synthesized music, and silent cutscenes that I was used to from the original Kingdom Hearts: Chain of Memories. I couldn't believe Square Enix would be dumb enough not to release such a money-maker overseas for other fans to enjoy. I began to hate Square Enix for its selfishness, but everything seemed to change after I had a certain dream, a dream in which I was playing Kingdom Hearts Re:Chain of Memories for myself in full English as Sora, trekking through Agrabah.

As fate would have it, rumors started floating around the internet that Kingdom Hearts Re:Chain of Memories was being released in the United States as an individual game. I was thrilled, to say the least, and my earlier dream seemed to be a message from God saying "Be patient, it's coming." Now all I had to do was wait until an official release date was announced. I would be sure to obtain the game for myself, and I relished the clips of English gameplay that were released until then.

When it finally came time to get my copy of Kingdom Hearts Re:Chain of Memories, I found out I had to wait for an extra week, as the store had no more copies of the game in stock. I was devastated, but my patience paid off when I finally obtained the game and played it for the first time. Impressed with the transition from Kingdom Hearts: Chain of Memories to its remake, Kingdom Hearts Re:Chain of Memories became an instant favorite. While I have now beaten both the main story and the Reverse/Rebirth scenario, I sometimes replay the game simply to feel nostalgic. To me at the present day, it seems almost impossible that just a few short years ago, I thought I would never be able to play the game myself.

Kingdom Hearts 358/2 Days
Kingdom Hearts 358/2 Days was a game I couldn't wait to play not only because it would have a powerful story and revolve around Organization XIII, my favorite antagonists in the entire Kingdom Hearts series, but it would also be the first Nintendo DS game I would ever possess to be in 3D, incorporate actual voice acting, and be part of the Kingdom Hearts series. I followed the news about the game as its Japanese release date came closer with great anticipation. As usual, I couldn't wait to get my hands on the game itself.

While I didn't watch a lot of the game's Japanese gameplay (aside from what was necessary for building a Kingdom Hearts website I had created before joining this Wiki), I can recall begging my parents to buy me Kingdom Hearts 358/2 Days the day it came out. My mother agreed to this, and I can still see myself to this very day waking up early one morning before its North American release and finding previews of the game's English cutscenes. From those few clips, I knew I would enjoy Kingdom Hearts 358/2 Days.

When the game was finally released in North America, I found it disappointing in terms of gameplay, yet amazing in terms of story. I didn't approve of the lack of character customization or the new plot holes that were opened, yet I enjoyed the game just the same. Kingdom Hearts 358/2 Days has a place of honor as my favorite Nintendo DS game. Whenever I go on a long road trip or plane ride, I usually bring my Nintendo DS and copy of the game along to keep me entertained.

Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep was easily my most anticipated Kingdom Hearts game, to say the least. Back when the first few trailers were being released after the initial teaser that appeared as a secret ending in Kingdom Hearts II Final Mix, I admit not being overly thrilled that the game was being made. The concept of playing as someone other than Sora while running around in a suit of armor slaying a new type of enemy other than the Heartless or Nobodies in worlds that had never been seen before didn't seem like it belonged in the Kingdom Hearts series. If anything, Kingdom Hearts Birth by Sleep was to be a game I would buy just because it was a part of the Kingdom Hearts series, and nothing more. My opinion was changed instantly upon my first views of the Japanese version of the game on its day of release.

I recall I used to wake up early every morning to watch livestream versions of Kingdom Hearts Birth by Sleep, and when I first saw the story unfold and the dynamic gameplay, I knew instantly this was a game I needed to have. This game, to me, was Square Enix's finest work and the best Kingdom Hearts game overall. The only problems with my plan to obtain the game for myself were the long wait until the game's localization and the fact that I did not have a PlayStation Portable. I easily solved the latter, however, as I was trying to get into the Final Fantasy series and asked for both Dissidia Final Fantasy and Crisis Core -Final Fantasy VII- for Christmas later that year. As both games were for the PlayStation Portable, which I received, everything was set for Kingdom Hearts Birth by Sleep.

After suffering for many more months filled with dreams I was playing the game and the watching of English trailers and fan-translated cutscenes, Kingdom Hearts Birth by Sleep finally was localized. I obtained the game the day of its North American release, and I instantly started playing it. I was amazed at not only the English adaption itself, but also how interesting it felt to have a game for myself after watching it being played by others on YouTube for so long. It almost seemed like a dream. Regardless, I enjoyed every moment of Kingdom Hearts Birth by Sleep, and it now resides at the top of my list of favorite video games.

Kingdom Hearts Re:coded
While I wasn't overly psyched about the original Kingdom Hearts coded, I wanted its remake simply because it was a part of the Kingdom Hearts series. I received Kingdom Hearts Re:coded on the day of its North American release thanks to my mother, and I instantly started playing it once I obtained the game.

I admit I found Kingdom Hearts Re:coded terrible in comparison to its predecessors, as it possessed a very weak and repetitive story and the constant bombardment with new gameplay elements was very confusing and hard to get used to. Even so, I enjoyed playing Kingdom Hearts Re:coded, and I'm glad I own a copy of it.

Kingdom Hearts 3D: Dream Drop Distance
As with Kindgom Hearts Re:coded, I wasn't overly psyched about Kingdom Hearts 3D: Dream Drop Distance. While I appreciated the fact that it was a true sequel to Kingdom Hearts II, I found many aspects of the game, such as plot, voice acting, and soundtrack disappointing in comparison to those of past games. While the 3D made everything from cutscenes to regular gameplay breathtaking, the game was rushed and hard to follow at times. I feel Square made many poor choices during development, so in the end, Kingdom Hearts 3D: Dream Drop Distance, a game that received more hype than it deserved, was just a game I would buy because it was a part of the Kingdom Hearts series.

Despite my overall negative review of Kingdom Hearts 3D: Dream Drop Distance, I went through a great struggle to get it. For one thing, I did not have a Nintendo 3DS when the game was announced. Getting my parents to buy me a brand-new system just for one game was going to be a challenge. Because the game was released in the middle of summer and not around Christmas, I couldn't just ask for a Nintendo 3DS as I had asked for a PSP when I was anticipating Kingdom Hearts Birth by Sleep. I was starting to fear that for the first time in my life, I would not be able to purchase a Kingdom Hearts game on its day of release. More determined than ever to obtain the game after having yet another prophecy-like dream I was playing it and spending months watching Japanese gameplay videos, I persisted. On July 31, 2012, my mother took me to Best Buy, where I purchased Kingdom Hearts 3D: Dream Drop Distance, its official strategy guide, and a brand-new black Nintendo 3DS. While I beat the game on August 4, 2012, I now spend my days enjoying its post-story content.

Before joining the Kingdom Hearts Wiki
Before I joined the Kingdom Hearts Wiki, I was just like any other boy my age, spending all of my time playing video games and watching TV. I didn't have any friends because I was a bit of a jerk to people for quite some time, which was mainly because every friend I'd make would eventually cease to share the same interests with me, betraying me and shattering my willingness to trust people. Because I was often teased in school, I had to distance myself from others using whatever means possible. The world of video games and the love of my family was my only escape from my peers' cruelty.

By the end of eighth grade, I began to grow sick of who I had become as a person. I was tired of being alone and sad all the time without anyone to turn to for laughs or emotional support in times of hardship. I was surrounded by kids who had many friends and were always doing things with them, and, tired of being excluded, I decided to try and reform myself. The only problem was I was not sure back then what I could do to do so. That was when I discovered this Wiki.

As I browsed the Kingdom Hearts Wiki's contents, I was amazed (and secretly jealous) by what I was seeing. While I had tried making my own Kingdom Hearts website for a time, I eventually decided I would do whatever I could to convince my somewhat-overprotective parents to let me join the Wiki. In the summer between eighth and ninth grade, they finally agreed.

Time on the Kingdom Hearts Wiki
When I first joined the Kingdom Hearts Wiki under the name of EndlessOblivionKH, I was welcomed with open arms. While I felt lost, I became immensely popular on the Wiki's social side, making many new friends in only a few days. These people, while I didn't know them in real life, became like a second family to me, and they filled the void in my heart that had been created from being friendless at school for so long. These users showed me what it was like to have a true friend, and through time spent talking to them, I managed to change my ways at school. I am still friends with many of these users today.

In terms of editing and the like, I would get a bit ahead of myself and make drastic changes to several articles at a time. This was mainly because my dream was to one day become an administrator on the Wiki, and I wanted to do so as quickly as possible. While I hoped to be recognized and praised for my level of ability, I was instead met with hostility from some of the staff, who often led me into lengthy and heated arguements over the quality of my edits or the reasoning behind them. I became a better editor as time went on, however, and my skills as one of the top editors on the Wiki are something I presently take pride in.

The road to making my dream of becoming an administrator here on the Wiki come true was filled to the brim with challenges and often seemed endless. I was first nominated to become a moderator just a few short months after I joined the Wiki, and I was unfortunately removed from the election because I was "not yet ready for the responsibility." When another staff election came up several months later, I was again nominated to become a moderator only to be counted out due to a Wiki-break I never took. Despite the fact that there was one user (and staff member, coincidentally) who always seemed to try his best to hold me back and stand in my way when it came to staff elections, I eventually obtained my position as moderator a few months after that second election. At last, I was one step closer to my much-desired position of administrator. I remained a moderator for a great deal of time, watching yet another staff election go by with no changes in my position despite the level of devotion to the Wiki I showed since my initial promotion. It wasn't until the Kingdom Hearts Wiki split apart from Wikia to create SEIWA in 2011 that my dream of becoming an admin was realized. This, of course, was a welcome surprise, and I took my position and the responsibilities that came with it seriously. While my ideas were still shot down by the other staff in most instances or my ideas and opinions were overlooked entirely (to the point where I feel like I was promoted simply to fill an empty slot), I made it my goal to show the users here that I was deserving of my position. Despite my years of hard work and devotion to the Kingdom Hearts Wiki, however, by the middle of 2013, conflicts with my personal schedule led to a period of severe inactivity here, thus my position as a staff member was stripped away from me. As my senior year of high school started to draw to a close, however, I found myself with more free time than I had been given previously, thus I was able to resume editing to my usual extent. Although I do not know how the start of college this fall will influence my ability to continue editing on the Wiki, I hope to one day regain my place as an administrator, as well as the trust and support of my fellow users.

Regardless of what a roller coaster ride it has been, my time on the Kingdom Hearts Wiki has made me a better person. While it has provided me with friends and a means of improving my life with the kids at school, I also have developed better social skills, a stronger sense of responsibility, and have been able to put my vast knowledge on the Kingdom Hearts series to better use than I could have ever imagined. I can't even begin to comprehend what my life would have been like today if I'd never discovered the Kingdom Hearts Wiki.

I was born with an exceptionally creative mind. I have always had the ability to develop concepts for sequels to the video games, movies, and novels that interest or inspire me, and this includes Kingdom Hearts. At the present time, I have three Kingdom Hearts-related projects in the works that I'd love to share with this Wiki's community:
 * My own concept for Kingdom Hearts III
 * A concept for a game detailing "the period of the King's absence" and "the period Riku's absence," two of the four untold stories that were mentioned in the Director's Secret Report XIII (the other two eventually became Kingdom Hearts 358/2 Days and Kingdom Hearts Birth by Sleep)
 * A concept for a canon version of Kingdom Hearts χ, detailing the events of the Keyblade War while portraying Master Eraqus and Master Xehanort's youth and setting the stage for Kingdom Hearts III.

Due to the nature of my projects, unfortunately, the release of official versions of the sequels I create leads to the cancellation and abandonment of my various projects, since I do not have the ability to make them a reality before the actual companies, directors, or authors, who have the means, do. I treat my fan-fiction with the same level of seriousness as the developers of the actual film, book series, or video game I am currently writing for, however, and I have been praised many times by those who read my ideas for their quality and seeming reality. Some have even mistook my concepts as official material to begin with! I have always called this more advanced form of fan-fiction writing "Canon-Fanon," which basically means "fanon material that is given the same amount of thought and development as official, canon media and meant to be included within it." In the end, even though it is upsetting to me when an official version of one of my projects is announced or my perfectionistic nature curses me with incurable writer's block, I highly enjoy working on my various canon-fanon projects. Nothing is more pleasing to me than when someone reads my work and says, "Wow! That sounded so real! This needs to happen!" To a creative mind such as myself, that means I achieved my goal: to produce something of my very own that others would enjoy.

Thanks to the treatment I've received from the kids at school, I'm typically shy, silent, and serious. I have trouble saying what's on my mind (and if I do, it's usually not in the way I intended) and feel uncomfortable talking to people under most circumstances, and while this Wiki has improved my social skills a great deal, I always feel lost, nervous, or afraid when doing something as simple as saying hello to a kid who passes by me in the hallway. I doubt this feeling of being an outsider in school will ever disappear; I can never escape my past.

I can be short-tempered at times, so it's best people are careful of what they say to me. Even so, I find myself a comedian. The English language was made to be played with, and I usually can catch or make puns before anyone else does. Unfortunately my sense of humor is dry enough that it verges on sarcastic, and sometimes I'll say something that is intended to be funny only to sound rude. If I don't distance myself from someone, my second "nervous habit" is to joke.

Obviously the most sensitive subject for anyone to discuss with me is friendship. While it is extremely hard for most people to gain my trust, they usually can with great ease if they show me substantial amounts of kindness. While I never truly believe people are my friends when they say they are, I am nothing if not loyal to anyone who shows me kindness, or even true friendship.

I am most often at peace when I'm alone or around animals. This is because in the absence of friends to be with, I learned to become my own best friends and the creatures who share this Earth with me were the only ones I could turn to and not have to worry about having my back stabbed later. I have a very creative mind, but I have a tendency to expect too much of myself and others. As said above, I struggle socially and with words, but I'm book-smart, and there's no better friend to have than me.