User talk:KrytenKoro/Archive 12

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Kingdom Hearts II Final Mix: Enemy Journal Entries
I can make screenshots of the entries but neither write them down nor translate them. I don't know who's responsible for the entries of the exlusive KH Final Mix enemies (maybe someone from gamefaqs?) but can you, BebopKate or Yuanchosaan translate them or know someone who can?--ShardofTruth 20:25, June 7, 2010 (UTC)
 * Okay, I tried to get the Japanese writings recognized by two different OCR softwares (RedIris Pro 12 and Smart OCR lite Edition), but I got no satisfactory result, even with a lot more bigger images and better contrast etc. The KHII font seems to be very complicated or strange, I don't know. Maybe you have an better idea, here are the images. --ShardofTruth 13:35, June 18, 2010 (UTC)

Coliseum names
Is there a provision for japanese seed names, like "Red Death" for "Red Legion" in the Hades Cup? --  Neumannz ,  The Dark Falcon  20:19, July 16, 2010 (UTC)
 * Well, apparently I've lost my source. Putting that aside, what do you want to do with the "Notes"? --  Neumannz ,  The Dark Falcon  20:58, July 16, 2010 (UTC)

Need help reading the text in a blurry video. Around 33:25. --  Neumannz ,  The Dark Falcon  17:57, July 19, 2010 (UTC)
 * I'd appreciate it if you could take a look before the video inevitably gets deleted. --  Neumannz ,  The Dark Falcon  05:06, July 21, 2010 (UTC)

KH & KHFM gummi enemies
Yes I know, it's a bit early to talk about them, the KHII section isn't even finished yet. But maybe you have an idea how to adapt the template for them. This is an extreme example from the Ultimania. Not every ship has two variants (Omega is the only ship that as a "C" variant) or sub variants (they just seem to affect the drops, maybe they are the "before/after rescue" equivalents, I don't know). Nearly every main variant (A, B or C) has a different Final Mix appearance, the stats are the same though.--ShardofTruth 22:41, July 22, 2010 (UTC)

unfinished business
hey, did you have plans for this mess? --  Neumannz ,  The Dark Falcon  22:35, August 10, 2010 (UTC)

BBS Ultimania and Mirage Arena
I'm using part of Neumannz work for the Mirage Arena on this one:

Strength and Defense are fixed, HP and EXP must be multiplied (except for the bosses). --ShardofTruth 08:47, September 9, 2010 (UTC)

Unversed stats, Battle Levels and Mirage Arena
Okay, I made the definite battle level table, enjoy the view and become desperate.

*called Badlands before unlocking the Keyblade Graveyard, the battle level of the fight against Vanitas Remnant is considered 99 by the Ultimania
 * 1) can't be visited at this point

The battle level of Terra and Ven after completing the Final Episode can be glitched so it stays the same as before completing the game. Some argue that the glitch is the increasing of the battle level instead. But that would mean that the level of the Keyblade Graveyard wouldn't rise from 9 to 10 which is cleary the case in the Japanese version and described by the Ultimania. --ShardofTruth 22:18, October 26, 2010 (UTC)

Italian Wikia
I and my friends, initiate to create a Italian Wikia

http://it.itkingdomhearts.wikia.com/wiki/Kingdom_Hearts_Italia_Wiki

can you create the links for the other wikias? (franch, english and deutch)

thanks^^--PRISON KEEPER 10:20, October 24, 2010 (UTC)

Rooms
*http://i51.tinypic.com/ejbwww.jpg - Where Aqua ends up
 * http://i56.tinypic.com/6rhkx3.jpg
 * http://i55.tinypic.com/245f2vs.jpg Sora's Mind (ソラの精神世界)
 * http://i53.tinypic.com/2r4mu0h.jpg
 * http://i55.tinypic.com/2qxnlg6.jpg
 * http://i53.tinypic.com/2yxky10.jpg - A lot of the rooms in the Keyblade Graveyard had this name, places like where the lingering sentiment had kneeled down onto the Ends of the Earth.
 * http://i52.tinypic.com/44501.jpg - Where you fight as the Lingering Sentiment
 * http://i51.tinypic.com/2lcwg.jpg
 * Character Selection (キャラ選択用)
 * Terra-Xehanort's Mind (テラ-ゼアノートの精神世界)
 * Inside the Mirror (鏡の中)

I translated the area's of the RoD:
 * 闇の世界 :上層(Realm of Darkness: Upper Layer)
 * 闇の世界 :中層(Realm of Darkness: Inside Layer)
 * The boss fight is probably 闇の世界 :昨層(Realm of Darkness: Last Layer) but to make sure, we'll have to wait until hacks for the room and for me to fix my PSP.

01:10, January 21, 2011 (UTC)


 * 闇の狭間 (Dark Valley?)
 * 闇シンデレラ城(FM) (Dark Cinderella Castle (FM))

OC notes
Licenses
 * Timing-L (Combat)
 * Defense-L (Combat)
 * Strength-L (Combat)
 * Auto-Life-L (Combat)
 * Regen-L (Combat)
 * Scout-L (Map)
 * Break-L (Map)
 * Auto-Block-L (Combat)
 * Reload-L (Combat)
 * Charge-L (Combat)
 * Escape-L (Combat)
 * Reload-Boost-L (Combat)
 * Entrap-L: Ensures you get a preemptive strike in every battle throughout the current layer. (Map)

OC commands [LV1-5, slot number varies]
 * Subjugate
 * Explosion
 * Random License
 * Friend Cure
 * Faithblade
 * Freeze Line
 * Breath of Zeus
 * Zeus's Spear
 * Blade Line
 * Sonic Line
 * Sonic Surge
 * Star of Faith

OC orbs

OC enemy techs
 * Air Soldier - Knuckle Hammer
 * Shadow - Claw Lunge
 * Soldier - Kick Storm
 * Yellow Opera - Thunder
 * Red Nocturne - Fire
 * Blue Rhapsody - Blizzard
 * Green Requiem - Cure
 * Large Body - Charge, Jumping Jolt
 * Bandit - Slash
 * Fat Bandit - Jumping Jolt, Ball of Flame
 * Wizard - Rolling Blizzara, Random Thundara, Speed Fira
 * Darkball - Chomp
 * Defender - Shield Bite, Fira, Blizzara
 * Wyvern - Corkscrew Charge, Flurry Kick
 * Invisible - Darkball, Scourge
 * Black Fungus - Dark Contact
 * Cloud - Omnislash
 * Cerberus - Firaga Ball, Triple Chomp
 * Hades - Summon Shadow
 * Rock Titan (Wristbands) - Haymaker, Earthshaker
 * Behemoth - Stomp, Dark Pulse
 * Ice Titan (Leather Gloves) - Ice Lance

Sectors
How do you determine the number of each sector? -- 02:01, January 23, 2011 (UTC)
 * I'm going off the order in the gamefaqs guide. I didn't know you could do the Wonderland ones in any order. 02:28, January 23, 2011 (UTC)

Yeah, for example, the sector in the Bizarre Room can be entered anytime after talking to the Doorknob, regardless of whether you've gone to either of the other two. -- 02:42, January 23, 2011 (UTC)
 * Give me a bit. I'll try to figure out a method. 02:46, January 23, 2011 (UTC)

I think the Ultimania might give them numbers, but I don't know if they have any differentiation in-game. -- 07:21, January 25, 2011 (UTC)

Air Recovery
We need to add this to Deck Command, but I don't read Japanese. Hint hint. -- 07:05, January 25, 2011 (UTC)

JPN names for Quest items
Destiny Islands: http://i51.tinypic.com/2jdmjvc.jpg Traverse Town: http://i52.tinypic.com/330y735.jpg Wonderland: http://i56.tinypic.com/dokl93.jpg Olympus Coliseum: http://i55.tinypic.com/sottdx.jpg Agrabah: http://i54.tinypic.com/2hdruzd.jpg

16:08, January 27, 2011 (UTC)


 * http://kingdomhearts.wikia.com/index.php?title=Xion&curid=6289&diff=473483&oldid=473191
 * http://kingdomhearts.wikia.com/index.php?title=Sephiroth&curid=1908&diff=473539&oldid=472261
 * http://kingdomhearts.wikia.com/index.php?title=No_Heart&curid=39328&diff=473646&oldid=473102
 * http://kingdomhearts.wikia.com/index.php?title=Armor_of_the_Master&curid=38540&diff=473656&oldid=473059
 * http://kingdomhearts.wikia.com/index.php?title=Sora&curid=1443&diff=473345&oldid=473017

hello, KrytenKoro.

transcribed text shall upload to here. http://files.myopera.com/itochan/blog/kh.txt

wait several hours :) 118.86.63.184 16:28, February 1, 2011 (UTC) itochan

http://i56.tinypic.com/2570l0w.bmp

http://i52.tinypic.com/rkzkec.bmp おはなし　　アクア シークレットエピソード

闇の世界に堕ちてしまったアクア. テラに絆を託して光の世界へ送り返したその手には自身のキーブレードはない. つながりのお守りを心の拠り所にして歩き続けていたアクアは、闇の世界に突然起きた異変を目の当たりにする. 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける. アンヴァースとは異なる魔物の襲撃を辛くも目の当たりにする. 異変の原因を確かめようと急いだアクアは闇に巣くう魔物の襲撃を受ける. アンヴァースとは異なる魔物の襲撃を辛くも退けたアクア. さらに歩を進めたアクアは視界に飛び込んできた光景を疑わずにはいられなかった. そこにはかつてアクアが訪れた世界『キャッスル・オブ・ドリーム』の城がそびえ立っていた.

http://img130.imageshack.us/img130/2360/snap001c.png キャラクター事典　　メインキャラクター

ノーハート

キーブレードを操る何者かが鎧をまとった姿. その正体は定かではない.

http://i55.tinypic.com/2m60d9z.jpg フレイムボックス

相手が吐き出す隕石をロックオンして 素早く壊していこう.

隕石に当たるとタイムロスにつながるので、 シュートロックコマンドや 広範囲に効果があるマジックコマンドを 使うと攻略しやすいぞ！

http://i54.tinypic.com/24vp1nb.jpg サバイバルボトル

攻撃を当てるとHPが回復する. 煙を噴き出すので、 連続して攻撃を叩きこもう.

回復コマンドを使えばHPを維持する ことができるので、複数デッキに 装備しておくのも有効だ！

http://i51.tinypic.com/2q9i0lh.jpg ロストランナー

攻撃をしてくることはないが 素早く逃げ回るため、力押しでは 攻略が難しい.

レベルの高いシュートロックコマンドや 広範囲にダメージを与えられる コマンドを使ってまとめて倒そう！

http://i53.tinypic.com/aaymi0.jpg ダイエットタンク

バルブのついた背中を攻撃したいが、 なかなか背を向けない時や、 背後に回り込みづらいときには 相手が攻撃を仕掛けてくるのを待とう.

ガードカウンターが成功すると 背中を向けることがあるので、 そこが最大のチャンスだ！ 一気に攻撃をたたみかけよう.

http://i53.tinypic.com/23oa4w.jpg 遠距離からの攻撃だと、 ボールを落としても拾われてしまうので 接近しつつ、攻撃を与えて ボールを奪おう.

相手が攻撃を仕掛けてきたら ガードカウンターのチャンスだぞ！ しっかりと攻撃を見きわめよう.

http://i56.tinypic.com/zuf30n.jpg 中央にいる敵の属性と同じ 属性で攻撃する為に、まずは ファイア系ブリザド系サンダー系の コマンドをデッキにセットしよう.

コマンドスタイルの属性攻撃も 有効なので、同じ属性の時には 一気にポイントを稼ぐチャンスだ！

http://i56.tinypic.com/2wf96o7.jpg シェイドジェリー

いつものように大群で出現してくるので、 とにかく休むことなく連続して 攻撃することが重要だ.

素早く繰り出せる広範囲の デッキコマンドを使って、一気に やっつけよう！

http://i51.tinypic.com/2dh9tm9.jpg ランチングプラント

一定以上の攻撃を与えると 空中に浮かびあがるので、 ヒット数の多いコマンドで攻撃しよう.

一度地面に落ちてしまうと タイムロスにつながってしまうので、 休むことなく攻撃し続けることが 攻略のカギだ！

Secret Episode enemies: http://i240.photobucket.com/albums/ff298/erhama1995/Untitled-2-12.png

Moogle KHII Template
Rough edit done here. I wasn't sure what synthesis image to use for the synthesis material. Comments? Thanks, Kryten.-- Xion 4  ever  17:04, 4 July 2011 (EDT)
 * Basically, just model it on what I'm doing for days: Item, Ingredients, and When Unlocked. Both items and ingredients should show images. 18:27, 4 July 2011 (EDT)

Workin' on the SEs
Could you translate this? It's from the ReCOM Ultimania description of the Confuse status.

敵の場合は, 操作キャラクターを見矢う.

At this point, I think we're down to these points:
 * 1) What statuses are there in KH besides Stun, Poison, Gravity, Stop and Aero Shield? (What is the effect that Kurt Zisa inflicts?)
 * 2) What statuses are there in KHII besides Stun, Magnet, and Freeze? (And do we count Doom in the Marluxia battle, that continuously damaging effect from the Xemnas I battle, or the effects from the Lingering Will battle?)
 * 3) What positive statuses are there in COM/ReCOM and BBS? (Do we count some enemy card effects? Is Illusion a status effect?)

Anything I missed? -- 23:58, 25 September 2011 (UTC)

Suite template
Kryten, I was moving some "(Boss)" labelled pages to the game namespace for the correct utilization of the suite template and I realized: What do we do with pages like Maleficent (Dragon) or World of Chaos? Due to their label, the suite template will not recognonize them as part of the character suite, or am I missing somenthing important here?

-- 07:48, 9 January 2012 (UTC)
 * For "mostly bosses", we can either keep in them in the mainspace, or split off the game strategy stuff into a Game: page, creating two pages out of the current one. For specific stuff like Dragon Maleficent or Genie Jafar, it's also open to discussion whether we want to merge them into the Maleficent and Jafar articles, now that there is going to be more room on each page.
 * The simplest solution would be to leave them in the mainspace, but I would personally prefer if we could merge them into their parent articles (at least for story), as they operate very similarly to how we merge the various versions of one character (like Valor Form or Timeless Mickey). If you guys agree, just mark them with merge templates and I can handle the cleanup.
 * Also, if people prefer that the boss sections be separated so that each page only covers one of the boss's forms, then there's a version of the suite code that allows a custom navbox to be built, so that Maleficent's suite could have:
 * Character
 * Cards
 * Quotes
 * Gallery
 * Gameplay (Witch)
 * Gameplay (Dragon)
 * etc.
 * Just tell me whatever you guys decide you want to do, and I can get you the code. 15:25, 9 January 2012 (UTC)


 * I don't know what you mean by "mostly bosses", but I agree with merging the non-gameplay sections into parent articles, and I like the idea of letting the suite template take custom input, like how the Character/Enemy templates take custom image tabs. -- 15:54, 9 January 2012 (UTC)
 * Neumannz: I mean those articles that we never made (Boss) articles for because it didn't seem necessary to split off the strategy "due to article size". Stuff like World of Chaos, or Jafar's Shadow, or Lucifer. However, the suite template gives us a bit more leeway with making "separate" pages, because they are still clearly tied together and it ends up acting like tabs. 16:19, 9 January 2012 (UTC)


 * Well, it seems like a good idea to me. So, overall, for "boss only" articles regarding character would be split in a similar way we did it a wikia? An overview section and a boss section? (of course, heartless and Nobodies wouldnt get that treatment, I assume) And yes, the suite template should offer a certain degree of customization for this kind of cases.


 * -- 17:00, 9 January 2012 (UTC)
 * Okay, I'll set up the customsuite template tonight. What will happen is that pages like Maleficent will have their own /suite page that defines how their suite displays, so the coding will be a little bit different than for the ones where the suite generates automatically. 17:05, 9 January 2012 (UTC)


 * Why create a new template for it? All you need is an #ifexists for the X/Suite page. Then you don't have to worry about whether or not it's custom. Simply creating the X/Suite page would be enough, then the template can handle it from there. 17:15, 9 January 2012 (UTC)
 * That is the goal, yes. Sorry if I phrased it poorly.


 * How's this looking? 22:35, 11 January 2012 (UTC)

オーバードライブ
Overdrive is: How many articles? -- 19:02, 12 January 2012 (UTC)
 * Auron's Limit ability
 * Maleficent's Enemy Card's effect
 * Terra's D-Link's LV1 ability
 * At least two, but probably three. I can't remember if Terra's finisher is at all similar to Auron's finisher...maybe just two.192.249.47.195 20:31, 12 January 2012 (UTC)

Overdrive is not Terra's finisher, it's the passive ability. It boosts strength when HP is low. -- 21:08, 12 January 2012 (UTC)

Stuff that needs doing
-- 05:27, 15 January 2012 (UTC)
 * "Kingdom Hearts"
 * parsing
 * cleanup
 * KH1 abilities organization
 * combo plus, etc.
 * Separating Limits, Limit Breaks
 * Quotes
 * KHWiki:Project Music
 * Something about images?
 * Forum:Notes 08, (KHIIFM, Cutscenes) - ShardofTruth
 * Review Sora

Gauge Article
Please see this and its talk page. Thanks! -  Eternal   Nothingness   XIII   01:07, 22 January 2012 (UTC)

Huge non-KH request

 * WOOWWWW. Thanks!70.34.147.3 05:45, 26 January 2012 (UTC)

Sidebar
User talk:Porplemontage -- 17:47, 27 January 2012 (UTC)

Sockpuppet?
Hey there, Kryten. I'm pretty sure this user is a sockpuppet of this user, since the naming convention is the same. Also, most of the edits to HollowBastion's userpage have been made by Organization101. So, do what you will with that. 14:41, 28 January 2012 (UTC)

Drive Form crap
What's your take on this thing? Never mind the fact it's not in a "finished" state, do we want to bring infoboxes back to the Drive Form articles? -- 22:10, 2 February 2012 (UTC)
 * "Obtained", "Represents", "Level up by", "Mirror Description", and "Status Screen Description" are all going to be very wordy, more than comfortably fits inside an infobox.
 * I don't understand what "Boosts" is supposed to be. Does it mean what passive abilities the drives have? The "upgrades" that a Drive has all derive from its passive abilities, not any general increase to stats.
 * "Synch Blade", "Form Color", "Growth Ability", and "Support characters" (if Support means "who gets eaten by the Drive") all seem like they could work in an infobox...but "form color" has no real significant within the games (and honestly seems like it's mostly our own OR), and Synch Blade and Support characters are not only gameplay stuff, but form the basis of the gameplay stuff, so there's really no way they wouldn't be redundant to the article itself, unlike the stats we normally keep in these things.
 * My personal take is that infoboxes and tables work best when the subjects are setup so that each is very "fill in the blank". Forms, for the most part, do not work that way on the whole...although there are several bits that act like switches between the forms, such as Synch Blade, too much of the mechanics are either wordy and complex, or just not comparable—for example, that Anti Form cannot use magic or healing and cannot deactivate on command, that Wisdom Form doesn't use regular attacks, or that Valor Form doesn't use magic.
 * Basically, my view is that infoboxes and tables are useful when they present the information more legibly than prose does. The few things that an infobox could handle for the Forms seem, to me, like they would be easier to read as they are now, in the lead. This seems to me like creating an infobox just so we can have an infobox.
 * That's my opinion, but consensus is as consensus does. I do not think this thing should be implemented without community approval, and if a forum or talk page is created to approve it, I'd like the above critique to be made available. 22:33, 2 February 2012 (UTC)

"Obtained" probably wouldn't be so bad in an infobox. I'm guessing "Boosts" is about whether Strength and/or Magic get boosted, but unless you're going to say by how much, it's too vague to mean anything (although there should be specific stat increases, shouldn't there?). "Form color" strikes me as something that should affect the appearance of the infobox, instead of being displayed. Aside from that, yeah, it does seem that the only real benefit is having a nice box to put the image in.

...Why don't we have the stat increases? -- 22:51, 2 February 2012 (UTC)
 * Unless I'm very mistaken, there aren't any. Wisdom Form has Magic Spice, Master Form has Master Magic, and Final Form has Crime & Punishment (I think), which are the things that actually power up the magical attacks, alongside a host of MP Haste and MP Rage-style abilities. I've never heard of it actually producing a boost to stats akin to equipped items. 23:01, 2 February 2012 (UTC)

Really? You don't see a quantified difference in stats in the Status menu? -- 23:08, 2 February 2012 (UTC)
 * I'll check the guide, but I've personally never heard or seen it producing a direct boost to stats. The passive abilities tied into it might, though. 23:38, 2 February 2012 (UTC)