User talk:Neumannz/Notes/Re:coded

Key items

 * Debug Device: R -- Destroys one of the red bug chips that obstruct slots in the Stat Matrix.
 * Debug Device: Y -- Destroys one of the yellow bug chips that obstruct slots in the Stat Matrix.


 * Life Preserver -- An adorably designed life preserver. Surely someone on the Destiny Islands wants this.
 * Jump Rope -- A jump rope with colorful grips. Surely someone on the Destiny Islands wants this.
 * Folding Fan -- A folding fan that makes a loud "clap" when struck. Surely someone on the Destiny Islands wants this.
 * Wrench -- An essential tool when working with bolts. Surely someone in Traverse Town wants this.
 * Waistband -- A big, warm waistband. Surely someone in Traverse Town wants this.
 * Goggles -- Eyewear worn by pilots. Surely someone in Traverse Town wants this.
 * Teacup -- A cup in which tea is served. Surely someone in Wonderland wants this.
 * Glass Vial -- An empty glass vial. Surely someone in Wonderland wants this.
 * Red Rose -- A whiterose that has been painted red. Surely someone in Wonderland wants this.
 * Wristbands -- Special wristbands that contain weights. Surely someone in Olympus Coliseum wants these.
 * Barbell -- An extremely heavy barbell. Whew! Surely someone in Olympus Coliseum wants this.
 * Leather Gloves -- Training gloves designed to protect the hands. Surely someone in Olympus Coliseum wants these.
 * Silver Ring -- A beautiful ring, despite having no special powers. Surely someone in Agrabah wants this.
 * Crystal Earrings -- Earrings with an air of mystery but no special powers. Surely someone in Agrabah wants these.
 * Ruby Hairpin -- An intricate hairpin with otherwise no special powers. Surely someone in Agrabah wants this.


 * Mystery Piece -- A shiny fragment. Collect more of these and something is bound to happen...
 * Mysterious Fragment (Nazo no Kakera)


 * Inkling: Alice -- A memory of Alice. See if you can reunite it with its owner.
 * Inkling: White Rabbit -- A memory of the White Rabbit. See if you can reunite it with its owner.
 * Inkling: Heartless -- A memory of Heartless. See if you can reunite it with its owner.
 * Inkling: Unbirthday -- A memory of an unbirthday. See if you can reunite it with its owner.
 * Inkling: Trial -- A memory of a trial. See if you can reunite it with its owner.
 * Inkling: Peculiar Hole -- A memory of a peculiar hole. See if you can reunite it with its owner.
 * Inkling: Queen of Hearts -- A memory of the Queen of Hearts. See if you can reunite it with its owner.
 * Inkling: Cheshire Cat -- A memory of the Cheshire Cat. See if you can reunite it with its owner.
 * Inkling: Cookie -- A memory of a cookie. See if you can reunite it with its owner.
 * Inkling: Doorknob -- A memory of the Doorknob. See if you can reunite it with its owner.
 * Inkling: Red Roses -- A memory of red roses. See if you can reunite it with its owner.
 * Inkling: White Roses -- A memory of white roses. See if you can reunite it with its owner.
 * Inkling: Looking-Glass -- A memory of a looking-glass. See if you can reunite it with its owner.
 * Inkling: Mad Hatter -- A memory of the Mad Hatter. See if you can reunite it with its owner.
 * Inkling: Watch -- A memory of a pocket watch. See if you can reunite it with its owner.
 * Inkling: Card Soldiers -- A memory of the card soldiers. See if you can reunite it with its owner.
 * Emblem Piece -- A fragment of the Heartless emblem. Collect more of these and something is bound to happen...
 * Potion -- An item you have been asked to deliver to the Ace of Spades.


 * W1 Normal Card -- Proof you have reached the normal ending in the card's illusory version of the Destiny Islands.
 * W1 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of the Destiny Islands.
 * W1 Extra Card -- Proof you have reached the extra ending in the card's illusory version of the Destiny Islands.
 * W2 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Traverse Town.
 * W2 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Traverse Town.
 * W2 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Traverse Town.
 * W3 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Wonderland
 * W3 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Wonderland.
 * W3 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Wonderland.
 * W4 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Olympus Coliseum.
 * W4 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Olympus Coliseum.
 * W4 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Olympus Coliseum.
 * W5 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Agrabah.
 * W5 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Agrabah.
 * W5 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Agrabah.
 * W6 Normal Card -- Proof you have reached the normal ending in the card's illusory version of Hollow Bastion.
 * W6 Alternate Card -- Proof you have reached the alternate ending in the card's illusory version of Hollow Bastion.
 * W6 Extra Card -- Proof you have reached the extra ending in the card's illusory version of Hollow Bastion.