Situation Command

Situation Commands are a gameplay element in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. They behave similarly to Reaction Commands, in which they behave differently depending on context.

Multiple Situation Commands can appear at once, and can be cycled through with either the the D-pad or with.

Situation Commands
Combat-based Situation Commands are unlocked through battle performance. Like Command Styles and Finish commands from Kingdom Hearts Birth by Sleep, engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger.

The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary among Grand Magic, Formchanges, Style Changes, Attractions, and Team Attacks. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded.

Notes and references
Situationskommandos (KH02)