User:Xelias0/DissidiaKH/Assists

The concept of Assists comes from both Dissidia 012' s Assist System and Birth By Sleep' s D-Link System. Assists are allies that can be summoned in battle, but for that they need their Assist Gauge to be filled. It is filled by inputting various actions (for example, parrying an HP Attack, or dealing a very long combo...) Once the Assist is summoned, he acts as a non-controllable ally that also attacks the enemy. The Assist Gauge progressively disappears as the ally acts. Under specific conditions (similar to FFXII's Esper System) the ally may unleash a powerful attack and disappear afterward. This attack is called a "Finisher".

Assists gain levels as they are used. There are five levels. Each level grants bonuses both to the Assist (giving him a slight stat bonus and new attacks, as well as passive skills) and to the Player (by giving him special Passive Abilities)

Donald
Donald's Assist is perhaps the best Magic-oriented assist : Donald continuously throws a barrage of spells at the opponent. Most of those spells are inspired from Chain of Memories's Magical Sleights.

Finisher
When its user enters Ex Mode, Donald uses his Finisher, Fantasia, sending multiple fireworks towards the enemy. They home in so quickly that the opponent doesn't have the time to escape : he is crushed by multiple colored explosions

Goofy
Goofy's assist focuses on protecting his caller at the cost of his life. His attacks act as annoyances to the enemy to distract him from the player.

Finisher
When its user parries a HP attack, Goofy follows with his Save the King finisher : he strikes the enemy with multiple attacks that look like all his attacks quickly chained together, then spins a last time and creates massive explosions around him, dealing HP damage.

Stitch
Stitch uses multiple thunder-based attacks in a quick succession to stun the enemy and gain the upper hand in battle.

Finisher
Stitch, upon Jolting the enemy. will use Ohana Beat, summoning multiple sound-shaped shockwaves that will draw the opponent in while damaging him, and Stitch will use a Ukulele as a weapon to end the attack by "shattering" the shockwaves and throwing the enemy away.

Zack
Zack's Assist is focused on powerful, offensive physical attacks that crush barriers and assault the enemy. He lacks defensive and magical abilities (Except some weak Fire spells) but he will inflict a lot of damage.

Finisher
Zack uses Hero's Pride as a Finisher, and only uses it when inflicting Break on the enemy. He will warp before striking the enemy several times from all sides before warping directly above the enemy and dealing the final hit that deals HP damage. The combo before the HP hit deals Dark damage.

Pete
Pete's Assist focuses on chaotic and unpredictable attacks that inflict multiple status effects. He is annoying as an opponent, because his attacks are hard to dodge.

Finisher
Pete of course uses his Rumble Rave as a finisher, as a 50% chance when the opponent is inflicted a status effect. It causes him to get into Captain Dark's cart and dash at the enemy madly, increasing his bravery with each hit before the Rumble Rave explodes, dealing massive HP damage.