User:Sorceror Nobody/DaysGuide/Section III

Pssst! Yeah, you! You looking for Sorceror Nobody ? Yeah, I thought so. He isn't here; he caught wind of a plot by his enemies to ambush him. You'll have to meet him at the secret place. The password is "Xaldin's Scary Sideburns". Got that? Okay, I'll be going then... what's that? Who am I? Ah... let's just say I'm one of Sorceror Nobody's most trusted allies, got it memorized?



Ah, you got the message alright, did you? Good, good... let's begin, shall we?

Day 26: Terminated
We see Roxas awaken and muse upon what he may face today. As he arrives in the Grey Area, it seems that some of the other members are in heated discussion. Word is, at least one member of the C.O. team has been totalled. There's no chance for Roxas to worry whether it's Axel, though, before Saïx approaches and delivers the orders for your next mission. Now to collect freebies: Xaldin enquires about your aptitude with Panels, demanding that you equip a Weapon Panel. Do so if you haven't got one equipped already, then talk to him again for a Hi-Potion. You'll notice that a Moogle has appeared behind jailbait #2, but he has nothing to say to you right now. Now talk to Saïx, who awards your diligence thus far with the "Novice" rank. This means that, after yet another pair of tutorials, you can now access the Moogle Shop. You should have a wander over back to the Moogle to see what's available. He asks your name, but declines to reveal his own, saying "My name is of no importance, kupo". Nevertheless, by the xagranam process, I hereby declare this Moogle's name to be "Xomg", which is pronounced in the same way as "ZOMG!!". A tutorial ensues, after which you can browse his "wondrous wares". For a complete list of what you can obtain from Xomg, refer to the Resources.

There's another thing that I strongly suspect your rank influences, although I'm not 100% sure, so you should take it with a pinch of salt. Of course, I would love to hear from anyone who can help to confirm or refute this! Tip #2: Dropping Like Flies In the main menu, under Files, you'll find the Enemy Profiles. If you hold A while an enemy is highlighted, it shows the items it can drop. You will notice there are six possibilities for each enemy. My suspicion is that the items dropped are determined by what your rank was at the time of the mission you are carrying out. In other words, until you reached 'Novice' rank, every enemy dropped their first item. In every mission between now and your next rank upgrade you'll get their second item, but previous missions will still give you their first item because of what your rank was when those missions were issued! This might appear to be rather convoluted, but it's actually quite simple once you get your head round it.

Mission 15: Investigate this new world [[Image:Kingdom_Key.png|100x25px|Key Mission]]
Today, Roxas is teamed up with Xiggy Stardust on a recon trip to Agrabah. You begin today's mission at The Palace. Xigbar's attempts at conversation fail, because Roxas is too busy worrying about Axel. Xigbar persuades him that the sooner the mission's done, the sooner they can RTC and maybe get some answers, so let's crack on, shall we? You should begin by clearing out the Heartless in the area. Be wary of Loudmouths, as they can heal themselves and other enemies. If you can't finish them off before they finish their healing fanfare, you should at least try to kill any nearby enemies before they get healed. Once your extermination is complete, hit the switch near the southwest corner to open the gate, then take the time to check out these recon points: Now go through the gate you opened to Agrabah Street, where you can eliminate more Heartless. You should also attack the X-sided crates to destroy them, then hit the solid crate to push it towards the nearby stack. Now jump onto it, then jump up to hang off the edge of the stack and climb up onto the scaffolding. Use the crates up here to reach the next gate-opening switch. While you're up here, turn the camera view southwards to see an infuriating chest. Now, about these recon points... Now drop back to ground level for the next lot: Now climb the "stairs" in the southeast corner: Once you've done that lot, head through the next gate into Agrabah Gate, where Xigbar does an excellent Captain Obvious impression by pointing out that there's a lot of sand here. Disembowel yet more Heartless, then investigate the recon points:
 * The gigantic palace gates on the north wall
 * The stall with the yellow canopy (by the switch)
 * The timber leaning against the south wall
 * The sheltered area in the southeast corner
 * The sand heap south of the Dark Corridor
 * More timber, against the wall by the switch
 * The west wall (while standing on the scaffolding)
 * The coil of rope on the same scaffolding
 * The heap of sand by the green-canopy stall
 * The heap of sand next to the stack of crates
 * The plates in front of the blue-canopy stall
 * The middle of the east wall scaffolding
 * The insanely huge sand dune in the southeast corner
 * The boarded-up door by the alcove to the west
 * The damaged wall at the end of the western alcove

After you've examined a lot of the recon points, Xigbar asks Roxas what he thinks about this sand-covered city. The sensible answers this time are "because of the city's location", followed by "the city was hit with a sandstorm", and finishing with "the city was devastated". Now return to The Palace, where another cutscene ensues. This one features Aladdin and the paradoxical Jasmine. Why paradoxical? Well, Disney has stepped in to tone down certain outfits for the sake of "decency" (if you don't believe me, read this and this), yet look at Jasmine! Her top is definitely bordering on skimpy, and I won't accept the inevitable argument from climate.

Anyway, if you entered The Palace by the ground level entrance, you're forced to retreat. Instead, climb up to the east wall scaffolding, and from there to the upper map exit. The ensuing cutscene is mainly just scene-setting, after which Aladdin and Jasmine leave. You can now RTC, but don't you want to go for Mission Complete? Yes, I know, we really shouldn't leave the toaster plugged in, but if it bursts into flame, Demyx can put the fire out. We can stay here a bit longer, just to pick up the last two recon points: The resulting discussion raises the interesting possibility that the sandstorms are somehow related to the Heartless. Either way, we're done here, so head back and RTC. A Heartless tries to ambush Roxas, but Xigbar snipes it. This prompts Roxas to enquire about the fate of destroyed Heartless and Nobodies, the gist of which is that whichever C.O. team members were terminated, they're completely and utterly gone for good. Xigbar then RTCs, and Roxas goes to follow him, only to collapse. We see flashes of Axel, Xion and a blonde girl, who I shall for now identify only as jailbait #3. The day ends here.
 * The Palace: The gigantic palace gates... again
 * Agrabah Gate: The sandstorm outside the town gate

Day 27: ~The Dark Margin~
First, we see Roxas on a dark shore – the Dark Margin. This scene takes place entirely in Roxas's mind, apparently. Of course, that was never quite obvious until now, whereas the fact that he is unconscious now makes it perfectly clear that it must be an internal event. Mansex basically sits on a rock, spouting head-messing stuff, and quoting Xomg ("My name is of no importance, kupo"). I would have said that Xomg quotes Mansex, but it's clear that Xomg got there first, so there.

After the scene at the Margin, we see that Roxas is unconscious... or did I mention that already? Ah, whatever. Saïx deduces that Naminé has begun her "work", and Mansex asks him whether Roxas will wake up. Whoever it was that "told" Saïx that Roxas will awaken "provided [Naminé] strips the hero of all his memories" – I presume he was told by Marluxia, Vexen or a messenger Dusk sent by them. Actually, hang on... nope, we can rule Vexen out. Either way, the conversation progresses. Saïx mentions that, since "Number XIV has gained power over the Keyblade", the Organization's heart collection need not be impeded by the temporary loss of Roxas. Mansex then asks whether "the chamber" has been found. As Saïx responds in the negative, then leaves, Mansex says "So, sleep has taken you yet again..." to Roxas. I wonder what he means by that?

Day 49
Xion has been visiting Roxas, and placing a seashell by his pillow, every day that he's been asleep. Any guesses as to what the beautiful new world is? Incidentally, if you allow the music – Xion's theme – to continue playing for a little while, you may hear the echoes of another character's theme in it. Just who is Xion? All will be revealed much later. The final scene of the day is a boy in red disappearing into a white pod of sorts... what could this all mean? Of course, if you've played Chain of Memories, you'll know.

Day 50: ~A Familiar Sound~
Roxas finally wakes up. Let's throw a party, shall we? The Grey Area is deserted, so he goes to the clock tower. Xion is surprised to see him, and gives him the seashell that she presumably would have put by his pillow otherwise. Holding it up to his ear, Roxas hears the sound of the sea blood flow in his ear, and he is subconsciously reminded of the sound of the sea on Destiny Islands.

Day 51: ~Missing~
You cannot escape the tiresome twosome of tutorials, but they do bring good news. Firstly, we can finally start collecting Unity Badges. This would be more impressive were it not for the fact that all of the ones so far have been considered pre-collected, but let's not complain. You still can't get Ordeal Badges and Blazons yet, though. Unity Badges allow you to play the missions you find them in through Mission Mode. Indeed, now may be a good time to save your game, exit to the title screen, and try it out. Don't worry, I'll wait here for you; just refer to the relevant section of the guide.

Okay, welcome back. Where were we...? Ah, yes. The second tutorial relates to the Bonus gauge. This is pretty nifty: completing missions fills it, and the fuller t is, the higher the multiplier of Clear Rewards you get. As I mentioned before, this is why Slot Releasers are not counted under Clear Rewards. Now, to business: Demyx challenges you to open every chest in mission 14. You probably already have, but if not, do so now. Demyx rewards you with a Shining Shard. Xomg is relieved that you're awake, because "Who else [is he] going to swindl– talk to, kupo?". He doesn't have anything new, though.

Talk to Saïx, who tries to steal Xigbar's superhero identity with his Obvious statement of "You're awake", but Xigbar silently steals it back like a ninja, thus saving me from having to make another picture. Roxas asks Saïx whether the C.O. situtation was ever discovered entirely, to which the answer is that there are now believed to be several casualties.