Limit Form

Limit Form is the exclusive Drive Form only in Kingdom Hearts II: Final Mix+. It is obtained along with Oathkeeper during the second visit to Twilight Town, right after learning Kairi had indeed been there only to be kidnapped by Axel. Sora clothes get the colors of his original clothes in Kingdom Hearts. The form is able to let Sora use abilities from Kingdom Hearts and Kingdom Hearts Final Mix, an example being Dodge Roll or Zantezuken. However, like Valor form, magic is unusable in this Form as the new attacks, under the Limit menu, replaces the Magic menu. It is symbolized by a red crown (similar in appearance to Sora's necklace).

It consumes 4 Drive Bars, like the Master Form.

Each of Limit Form's special abilities comes with a Reaction Command that leads to a stronger attack. (Just like Kingdom Hearts did, just with the triangle button this time). The abilities Sora can use in this form are:

Sora throws the Keyblade at an enemy several times using the Reaction Command.
 * Strike Raid

Unleashes an aerial combo at a single enemy and finishes with various beams being shot by the Keyblade.
 * Ragnarok

Unleashes a powerful combo at a single enemy.
 * Last Arcanum

Sora dashes towards the enemy with the Keyblade inflicting damage. It can be used successive times by pressing the triangle button for the Reaction Command.
 * Sonic Blade

Sora leaps a short distance, it blocks and reflects all attacks while in use.
 * Dodge Roll

They are stronger than they're original versions from Kingdom Hearts, though.

Unlike other Drive Forms, the Limit's abilities, as they are selectable from a menu, can be placed into the Shortcut menu (by holding L1)

Even though both Quick Run and Dodge Roll require the player using the square button, equipping both of the Growth Abilities during Sora's normal state still allows the use of individual ability by pressing the said button differently; a Dodge Roll can be performed by quickly tapping the square button, and for Quick Run, simply hold the square button slightly longer than what one would do with the Dodge Roll. Note that Quick Run served Dodge Roll's purpose in the original Kingdom Hearts II. Depending on the player's preference, either or both of the abilities will be equipped, though most prefer Dodge Roll over Quick Run due to the Dodge Roll's quicker recovery time and 100% chance of executing Dodge Roll without the risk of accidentally using Quick Run because of imprecise button-pressing.