User:TheFifteenthMember/Workshop

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Kingdom Hearts
Item synthesis can be carried out at the Item Workshop, located in Traverse Town above the Accessory Shop in the First District after using the green Trinity Mark in the Accessory Shop.

Each item can be synthesised as many times as desired so long as the required materials are available. The only exception to this is the Ultima Weapon which can only be synthesised once. The word "Mix" appears besides items that have already been synthesised at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop.

Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesising a certain number of unique items from the previous sets.

In Kingdom Hearts, there are 25 items in total that can be synthesised, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. In Kingdom Hearts Final Mix, there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon, Fantasista, and Seven Elements. Moreover, the new Encounter Plus ability is rewarded after 15 unique items are synthesised.

Kingdom Hearts II
Item synthesis can be accessed at Moogle Shops where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all synthesis materials from Sora's inventory to the Moogle Shop.

Items can either be synthesised for the first time via Free Development or Recipes. Items from the former menu are unlocked by achieving Collection objectives and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesised at least once appear in the Creations tab and may be re-synthesised as many times as desired so long as the required materials are available.

Kingdom Hearts II introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. Bright materials double the experience awarded to the moogle, Energy materials halve the amount of materials required, and Serenity materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time.

A Rank from C, B, A, or S is assigned to each synthesis material and synthesised item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank.

In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development.
 * Amateur Moogle (LV1) - Recipe and Free Development items can be created.
 * Novice Moogle (LV2) - Brightness or Energy Materials can be used in recipes.
 * Junior Moogle (LV3) - Serenity Materials can be used.
 * Skilled Moogle (LV4) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
 * Senior Moogle (LV5) - Rank C items are at half-cost.
 * Artisan Moogle (LV6) - Rank B items are at half-cost.
 * Master Moogle (LV7) - Rank A items are at half-cost.
 * Superior Moogle (LV8) - The strongest items in Free Development are unlocked.
 * Primo Moogle (LV9) - Rank S items are at half-cost.

Kingdom Hearts III
Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are synthesised from a single menu with no marker present to distinguish items that have already been synthesised at least once. However, Jiminy's Journal lists every synthesised item under the "Synthesis" section and the "Synth Log" at the Workshop menu specifies the total number of unique items that have been synthesised. Items can be synthesised as many times as desired as long as the required materials are available.

Compared to Kingdom Hearts II, Kingdom Hearts III features a simpler synthesis system that omits recipes, special materials, and moogle levels. New items can be unlocked for synthesis by completing Collector's Goals and Photo Missions.

Panel synthesis
Synthesis is available in Kingdom Hearts 358/2 Days in the form of panel synthesis. This feature is accessed through the Organization XIII-affiliated moogle, who is found in the Grey Area of the Castle that Never Was and, after Roxas leaves the Organisation, Twilight Town.

The synthesis of a panel requires certain ingredients and some munny. In addition to material panels, which replace traditional synthesis materials, ingredients may also include item panels, magic panels, and ring panels. Recipes reappear but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels.

New panels are unlocked for synthesis by progressing through the game to upgrade Roxas' rank. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, many Gears become available after the appropriate Gear Component is acquired.

Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to synthesise particular panels for them, sometimes even providing some necessary ingredients. Completing these optional tasks results in small rewards, typically rare material panels. These tasks can only be completed on the days they are given; they cannot be completed after progressing the story further.

Kingdom Hearts III
Keyblades can be upgraded at The Keyblade Forge, which can be accessed through the Workshop at Moogle Shops. Each Keyblade is at level 1 when it is obtained; upgrading to higher levels boosts the Keyblade's strength and magic, and unlocks abilities that are active when wielding it. The max level of every Keyblade is ten.

Raising the level of a Keyblade requires particular synthesis materials, unique to that Keyblade. Rarer materials are needed for higher levels and stronger Keyblades. In order of increasing rarity, Fluorite, Damascus, Adamantite, and Electrum are materials that are strongly tied to Keyblade upgrades as each level upgrade requires one of these materials. The synthesis materials used at the Keyblade Forge are shared between those used in item synthesis.

Command Meld
Instead of a traditional synthesis system accessed through moogles, Kingdom Hearts Birth by Sleep features the Command Meld system, where new s can be created by combining specific pairs of deck commands. Most deck commands must first be mastered before they can be used as ingredients. Synthesis materials may be added to the mix to attach to the resulting command.

Although the Command Meld menu lists any pairs of compatible Commands at all times, the resulting Command is not listed until the appropriate Recipe is obtained. Unlike in other games, any command can be melded without its recipe; the recipe simply shows what the resulting command will be before melding occurs. Command Meld can be done anywhere through the field menu and does not need to be carried out at a particular workstation.

Command Conversion
Kingdom Hearts Re:coded features the Command Conversion system, which can be accessed from the Command Matrix in the field menu. A pair of commands can be converted into a single, new, similar to the Command Meld system from Birth by Sleep. The main difference is that the new command is usable as soon as the pair of commands are put together, a feature known as "test-conversion". It is only after the ingredient commands accumulate enough Command Points (CP) that they can be permanently converted into the new command, after which the substituent commands are destroyed. A converted command may receive an Overspec bonus of gaining extra levels and filling the Clock gauge quicker, and/or having a faster reload time.

Spirit creation
In Kingdom Hearts 3D: Dream Drop Distance, synthesis revolves around the creation of new Spirits, since s are mainly obtained from chests, shops, and Ability Link boards. Spirits can be created at any point from the field menu.

The creation of a Spirit requires certain Dream Pieces, which act as synthesis materials. Unlike previous games, the amount of materials needed in a particular synthesis is not fixed. Rather, a larger number of Dream Pieces may be used to create a Spirit to raise its rank and starting level. Additionally, a Deck Command may be used as an ingredient when making a Spirit to provide a particular stat boost to the Spirit.

There are many combinations of Dream Pieces that can be used to make Spirits and these combinations can be used at any point in the game, provided the required Dream Pieces are available. Only a silhouette of the resultant Spirit is shown before it is created, unless the appropriate Recipe has been obtained. Some combinations of Dream Pieces give two possible Spirits as outcomes.