Talk:Limit Break

Great page, whoever did this. I could never do this. I hope this page doesn't get combined with limits.--Xsonicdragon 05:39, 10 August 2009 (UTC)

Limits can be used at any battle at any time as long as Sora has MP. And why is it that ars arcanum, strike raid, ragnorak, and sonic blade are not in the limits page? Limit Breaks and Limits work differently. 1. During a limit, you are invincible. During a Limit Break, you can still be harmed, just that the damage is reduced. 2. Limits can easily be used by just using all of Sora's MP (with the exception of ragnorak, ars arcanum, strike raid, and sonic blade. Limit Breaks can be used when your hp goes down to the yellow bar of the hp bar and makes it harder to use it again for the current mission after using it once. 3. The length and damage of limits depends on the current enemy and his location and which buttons you press to attack. The length of limit breaks depends on your current hp, the lower the hp, the more time your limit break lasts. --Xsonicdragon 16:55, 10 August 2009 (UTC)


 * Trinity Limit is one of Sora's Limits in KH2. The same ability appears in KH1, with different mechanics, but is still obviously a limit. During all of those ars arcanum, strike raid, etc. abilities, Sora cannot be harmed (except in CoM if the attack is broken).
 * Again, every character who we've had a "limit" for has the same "limit break" (except for Riku). This is a good hint that they're the same basic thing, with tweaked gameplay mechanics.
 * Really, all of this "great difference" could be covered by simply having three sections at the lead explaining the varying mechanics of limits in KH, KHCoM (Trinity Limit only, I believe), KH2, and KHDays, and then we have the list of the different limits throughout the games. Right now, half of this article is spent admitting that yes, most of these limit breaks already appeared in other games.
 * Ragnarok is the same. Fantasia and Teamwork are the same, I believe, and Pearl is also the same as what Mickey had in KH2, I believe. As for "only half of them being unoriginal"....that's exactly my point. Much too many of them are holdovers from the Limit system for it to be considered something entirely unique.
 * Sorry, I was wrong about Limit Form then.
 * Your Sephiroth and Hades Cup examples are, frankly, terrible as analogies, as that has nothing to do with gameplay mechanics. Trinity Limit did not remain the same between KH and CoM, as in CoM it did not deplete the MP gauge, and you could reuse it or any other ability immediately. My point is that Limits and Limit Breaks are the same basic things - super attacks that can only be used in infrequent situations. This is the same thing in the Final Fantasy series - in FF7, Limit Breaks must be built up through taking damage, in FF8, they are random at lower health, and in FF10, they build up through attacking. However, no one would be silly enough to claim that they are entirely original concepts - they're simply mechanic tweaks of what we all recognize is the same concept.
 * I really have trouble seeing how you consider the Limit page "too crowded". "Half of the Limit Breaks" are identical and would be redundant, and the page is one of the shorter pages we have on the wiki that isn't a stub. If anything, a concerted effort to clean it up would result in an even shorter page.
 * "Limit Break" is not a "new battle technique". It's a very slight tweak to how the battle system handles super-attacks. Glorious  CHAOS!  20:29, 10 August 2009 (UTC)