Squirming Evil

"Squirming Evil" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series.

Appearances
"Squirming Evil" is used for bosses of the Disney mythos, as well as cutscenes immediately preceding those boss battles.

Kingdom Hearts

 * Cutscenes:
 * Olympus Coliseum: "Cerberus", "Hades, Lord of the Dead"
 * Deep Jungle: "Sabor Returns"
 * Agrabah: "The Royal Vizier"
 * Atlantica: "Ursula's Lair"
 * Halloween Town: "Come and Get It"
 * Neverland: "Battle VS Captain Hook"
 * Hollow Bastion: "Mistress of all Evil"


 * Boss Battles:
 * Olympus Coliseum: Cerberus (first battle), Hades
 * Deep Jungle: Clayton and the Stealth Sneak
 * Agrabah: Jafar (first battle)
 * Atlantica: Ursula and Flotsam and Jetsam
 * Halloween Town: Oogie Boogie (first battle)
 * Neverland: Captain Hook
 * Hollow Bastion: Maleficent (first battle)
 * End of the World: Chernabog (Japanese version only).

Kingdom Hearts Re:Coded

 * Olympus Coliseum: "The Definition of a Hero"

Kingdom Hearts χ[chi]

 * Olympus Coliseum: "Cerberus", "Plan B", "Fighting Together"

Kingdom Hearts Union χ[Cross]

 * Main Story: "A Waypoint", "The Way Out"

Composition
"Squirming Evil" is approximately one minute and fifty-four seconds long in Kingdom Hearts. In the HD remake, the piece is one minute and fifty-six seconds long.

The in-game versions have a time signature of 4/4 time and a tempo of 160 beats per minute.

The piece has a four-measure introduction consisting of strings, low brass, percussion, piano, synthesizer, and woodwinds. The tone throughout the piece is tensive and ominous. Being a major boss battle theme, the piece is typically louder in dynamics- at the minimum, a forte- and very percussive and brass heavy. The woodwind flourishes that interrupt throughout the piece tie it back to "Villains of a Sort" and heighten the tension. The instrumentation for both versions consists of: strings, woodwinds, brass, piano, synthesizer, drums, and crash cymbals.