User:TheFifteenthMember/Workshop

This page will be used for any and all notes, ideas and things so I don't need to keep making new user pages.

Dive to the Heart
 Linking: As easy as One, [Two],    http://i.imgur.com/ns9H6MQ.png " " is the most common type of link you'll see around here. It links to other articles on the same Wiki: e.g. "Sora" links to the Wiki's Sora article. While it is mostly basic, here's a few tips and tricks to add a touch of complexity:
 * Section One-
 * If you want to disguise or rename a link, use the format "Displayed Link". For example, "Donald" will only show up as "Donald".
 * If you want to link to a certain section of an article, use the format "Article. For example, "Shadow" will link to the Shadow's strategy section.
 * If an article has two (or more) sections with the same name, you can link to specific sections by adding numbers: e.g. "Hollow Bastion ".
 * If you want to add an image to an article, this type of link does that too. There's more options with images as this format shows: "thumb|size|alignment|caption". Study these examples: "Sally KH.png" and "Keyblade (card).png". As you can see, most parameters are optional so experiment these ideas on your own!
 * If you want to add a category to an article, link it as usual (e.g. "" ).
 * If you want to link to a category or file page, without adding the category or file to the article, add a colon at the start of the link. Example: "Category:Kingdom Hearts items" or "File:Sally KH.png"

"[ ]" is used to link to off-Wiki and external websites. For example, links to wikipedia's main page. If you want to link to an external site without posting the full URL, you can change it by studying this example: Wikipedia (note the space after the URL) becomes Wikpedia.
 * Section Two- [ ]
 * Note: An off site image can be added to a page by simply pasting the full URL on it's own (e.g. " http://upload.wikimedia.org/wikipedia/commons/thumb/5/51/Google.png/800px-Google.png ").

"" " is the most complex link, thus it is frequently used for templates. In fact, calling it a link is misleading since it inserts the entire code of one article onto another. For example, if I were to use, it would paste the entire contents of that page. There's more rules and regulations surrounding this link type, but for the moment, get your head around the other link types.
 * Section Three-

Top Five Recoded Magic Commands

 * 1) [[File:Fire_KHREC.png]] Triple Burst: Three swift fireballs of pure damage make for an unbeatable "cast 'n' run".
 * 2) [[File:Blizzard KHREC.png]] Triple Persuit: But if a Heartless still survives, the icy counterpart to Triple Burst is nearly as good.
 * 3) [[File:Aero KHREC.png]] Cyclone: It's a dominative feeling when you reel enemies towards you... and then fling them into the sky.
 * 4) [[File:Thunder KHREC.png]] Exo Spark: Have a moment of glory as you unleash your inner Thor to frizzle Heartless to a crisp.
 * 5) [[File:Quake KHREC.png]] Quake: May be slow and impractical for battle, but has one of the prettiest visuals around.

Top Five Gameplay Mechanics

 * 1) [[File:Icon Movement KHBBS.png]] Flowmotion: Introduced in the most recent Dream Drop Distance, Flowmotion indulges players with the freedom of locomotion and thrill of motion attacks. After soaring the landscape with Flowmotion, I began to look at walking pedestrians with pity.
 * 2) Drive_Orb.png Drive Forms: In my opinion, Kingdom Hearts II ' s combat isn't the most challenging. But with Drive Forms that doesn't matter, since the stylish costumes and Keyblade flair are enough to forgive any OPed aspects.
 * 3) [[File:Icon Attack KHBBS.png]] Deck Command: With three games implementing them, Deck Commands have been well-established in the series. Dream Drop Distance and Re:coded had their twists, but the initial Birth by Sleep ' s system remains the best, adding the deepest strategy and precision that prevented the game from becoming a button masher.
 * 4) Heartless Emblem.png Dark Mode: Most disliked Chain of Memories ' slow-paced card system, which made Dark Mode all the more refreshing. Not only did Dark Mode have powerful attacks, the increased mobility allowed players to break the mundane routine that battles could become. What's more, Dark Mode was a balanced system that didn't ruin the game's difficulty, like Drive Forms did.
 * 5) [[File:Slot Releaser KHD.png]] Panel System: Although it wasn't implemented perfectly, 358/2 Days ' panels were certainly innovative to say the least. They were an interesting spin on existing RPG elements and formed a subtle mini-game that required you to slot the panels together like a jig-saw puzzle.