Kingdom Hearts Re:coded

Unreleased

Kingdom Hearts Re:coded is an upcoming remake of Kingdom Hearts coded that will be released on the Nintendo DS. It is one of the two titles being worked on by the Kingdom Hearts team, as hinted at in the Kingdom Hearts Birth by Sleep Ultimania. Like Kingdom Hearts Re: Chain of Memories, there will be many additions to this game from the original, including adjustable difficulty settings, multiplayer elements, and the addition of a new secret movie. It will be released on October 7th 2010 in Japan.

Synopsis
After the conclusion of Kingdom Hearts II, Jiminy Cricket finds an entry in his journal that he didn't write: "Their hurting will be mended when you return to end it." In an attempt to learn where it came from, King Mickey digitizes the journal, and creates Data Sora in order to explore it. However, there are mysterious bugs in the data, which seem to be intricately linked to the enigma of the journal.

Gameplay
The gameplay in Kingdom Hearts Re:coded is largely the same as in Kingdom Hearts coded, focusing on the manipulation of Bug Blocks to solve puzzles and reach new areas, but also incorporates the Deck Command system used in Kingdom Hearts Birth by Sleep, which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate Kingdom Hearts Re:coded will make use of the same game engine employed in Kingdom Hearts 358/2 Days, the previous DS game in the series.

Also featured is the overclock system. As Sora damages enemies or destroys blocks with either commands or his regular attacks, a gauge will fill. When completely filled, the gauge will 'level up' and grant Sora a passive ability. Sora can continue to level up the gauge until it hits 'max level.' The touchscreen shows a tree-like grid showing the path of passive abilities that will be gained. The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch.

Multiplayer Features
Heartstation.org has translated the box concerning the Multiplayer Features on the back of the Pre-Order Jacket, which was translated to say:

You can create gameplay areas of the original, and fresh new ways to play!

In this title, it is possible to exchange profiles and floor maps of gameplay areas through wireless play. Put the floor maps you have received together, and you can do such things as build your very own gameplay area, and dress up your avatar with parts you have collected.

It's possible this means that a sort of level-builder will be introduced, where you can take areas from the game and edit them to play with friends, and exchange with others. Not much more is known at the time.

Notes and References
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