Editing Training Toy

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The '''{{c|Treasure Goggles|item}}''' training toy is a mini-game in which the player scans their real-world surroundings for treasures that their Spirits can dig up. Treasures include Paint Guns, Treats, [[Dream Piece]]s, and more. The player can scan for treasure by pressing {{button|dsa}}, after which the Scan Gauge must fill back up before it can be used again. The player must be careful, as bombs sometimes dot the area, as well. This mini-game only grants affinity points for the Spirits who participated (which is much lower than what the Balloon mini-game can grant at higher points) but compensates for the various items that can be found.
The '''{{c|Treasure Goggles|item}}''' training toy is a mini-game in which the player scans their real-world surroundings for treasures that their Spirits can dig up. Treasures include Paint Guns, Treats, [[Dream Piece]]s, and more. The player can scan for treasure by pressing {{button|dsa}}, after which the Scan Gauge must fill back up before it can be used again. The player must be careful, as bombs sometimes dot the area, as well. This mini-game only grants affinity points for the Spirits who participated (which is much lower than what the Balloon mini-game can grant at higher points) but compensates for the various items that can be found.


As the special camera features had been removed when the game was adapted to the PlayStation 4 for ''Kingdom Hearts Dream Drop Distance HD'', the Treasure Goggles mini-game was completely removed and replaced with a new mini-game called Candy Goggle.
As the special camera features had been removed when the game was adapted to the PlayStation 4 for ''Kingdom Hearts Dream Drop Distance HD'', the Treasure Goggles mini-game was completely removed and replaced with a new mini-game called ''Candy Goggles''.
 
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:20%"|Treasures obtained
!rowspan="2"|Happiness
!colspan="4"|Affinity points per level of Affinity Gain
|-style="{{style|ddd|b}}"
!style="width:15%"|None
!style="width:15%"|1
!style="width:15%"|2
!style="width:15%"|3
|-
|rowspan="4"|0–1||100||3–10||4–12||4–13||5–15
|-
|71–99||2–8||3–10||3–10||4–12
|-
|1–70||2–6||2–7||2–8||3–9
|-
|0||1–5||2–6||2–6||2–7
|-
|rowspan="4"|2–4||100||5–15||6–18||6–19||7–22
|-
|71–99||4–12||4–14||5–15||6–18
|-
|1–70||3–9||3–10||3–11||4–13
|-
|0||2–7||3–9||3–9||3–11
|-
|rowspan="4"|5||100||7–22||9–27||9–29||11–33
|-
|71–99||6–18||7–21||7–23||9–27
|-
|1–70||4–13||5–16||5–17||6–20
|-
|0||3–11||4–13||4–14||5–16
|}


{|class="mw-collapsible mw-collapsed" style="border: 2px solid #000000"
{|class="mw-collapsible mw-collapsed" style="border: 2px solid #000000"
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|
|
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="left"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="left"
|-style="{{style|ddd|a}}"
!bgcolor=#c0c0c0|Item||bgcolor=#c0c0c0|Shop Level||bgcolor=#c0c0c0|Affinity Level
!Item||Shop Level||Affinity Level
|-style="background:#cdcdcd"
|-style="{{style|ddd|b}}"
|colspan="3"|Dream Pieces [Probability: 20%]
|colspan="3"|Dream Pieces [Probability: 20%]
|-
|-
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|
|
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="left"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="left"
|-style="{{style|ddd|a}}"
!bgcolor=#c0c0c0|Item||bgcolor=#c0c0c0|Shop Level||bgcolor=#c0c0c0|Affinity Level
!Item||Shop Level||Affinity Level
|-style="background:#cdcdcd"
|-style="{{style|ddd|b}}"
|colspan="3"|Munny [Probability: 30%]
|colspan="3"|Munny [Probability: 30%]
|-
|-
|3~300 Munny<ref>More munny the higher the shop level and affinity level.</ref>||1||0
|3~300 Munny<ref>More munny the higher the shop level and affinity level.</ref>||1||0
|-style="{{style|ddd|b}}"
|-style="background:#cdcdcd"
|colspan="3"|Treats [Probability: 30%]
|colspan="3"|Treats [Probability: 30%]
|-
|-
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|-
|-
|Ice Dream Cone 3||5||7
|Ice Dream Cone 3||5||7
|-style="{{style|ddd|b}}"
|-style="background:#cdcdcd"
|colspan="3"|Paint Gun [Probability: 16%]
|colspan="3"|Paint Gun [Probability: 16%]
|-
|-
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|-
|-
|Paint Gun: Sky Blue||1||0
|Paint Gun: Sky Blue||1||0
|-style="{{style|ddd|b}}"
|-style="background:#cdcdcd"
|colspan="3"|Toy [Probability: 4%]
|colspan="3"|Toy [Probability: 4%]
|-
|-
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The '''{{c|Candy Goggles|item}}''' training toy and mini-game were created exclusively for ''Kingdom Hearts Dream Drop Distance HD'' as a replacement for the Treasure Googles mini-game, due to the PlayStation 4 missing a camera function.
The '''{{c|Candy Goggles|item}}''' training toy and mini-game were created exclusively for ''Kingdom Hearts Dream Drop Distance HD'' as a replacement for the Treasure Googles mini-game, due to the PlayStation 4 missing a camera function.


In the Candy Goggles mini-game, Spirits cross the screen from left to right and right to left, each one having a speech bubble above their heads with either a red or blue candy in it. The player can aim with the left analog stick, shoot red candies with {{button|r1}}, and shoot blue candies with {{button|l1}}. When a Spirit is hit by the correct color of candy, it will give points (10 for slow Spirits, 20 for faster Spirits, and 30 for fast Spirits.) If a Spirit is hit by the wrong type of candy, it will become angry and won't give any points. Sometimes, a box appears on the field; when the player shoots a certain number of candies on it, it will explode, causing all nearby Spirits to give points.
In the Candy Goggles mini-game, Spirits cross the screen from left to right and right to left, each one having a speech bubble above their heads with either a red or blue candy in it. The player can aim with the left analog stick, shoot red candies with {{button|r1}}, and shoot blue candies with {{button|l1}}. When a Spirit is hit by the correct color of candy, it will give points. (10 for slow Spirits, 20 for faster Spirits, and 30 for fast Spirits.) If a Spirit is hit by the wrong type of candy, it will become angry and won't give any points. Sometimes, a box appears on the field; when the player shoots a certain number of candies on it, it will explode, causing all nearby Spirits to give points.


==Paint Guns==
==Paint Guns==

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