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Trickmaster

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Template:HeartlessBoss The Trickmaster is a Heartless boss from Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts coded. One of the more bizarre heartless, it has spindly legs, arms that appear and sound like they're made of paper, and a head that is made of several segments balanced of top of each other. It fights with a pair of juggling sticks, lashing out wildly at Sora and company. For defeating it on the first game, you get the Wonderland specific accessory, the Ifrit's Horn.

Journal Entry

Kingdom Hearts

Heartless that Sora and company encounter while they searched for Alice. His herky-jerky attacks and juggling act flustered Sora and the others.

Kingdom Hearts: Chain of Memories

  • Sora's Story

The Heartless in Wonderland that stole the Queen of Hearts's memory.

Victims of memory theft don't even remember what it is they forgot.

  • Riku's Story

The Heartless that threw Wonderland into chaos. It appeared to Riku as a token of the indelible Darkness in his Heart.

Story

Kingdom Hearts

The sneaky Trickmaster was a Heartless that Sora and his friends encountered in Wonderland while searching for the missing Alice. Throughout most of the adventure in Wonderland, Trickmaster is referred to as the shadows or as the darkness (especially by the Cheshire Cat).

Kingdom Hearts: Chain of Memories

Trickmaster briefly appears as a figment of Sora's memory. It stole the Queen's memory, and she accused Alice of the crime.

The Trickmaster also appears to Riku, as a figment of his memory and a representation of the darkness within him.

Kingdom Hearts coded

It seems he is the source of the Bug Block corruption and is the one who stole everyone's memories in Wonderland.

Strategy

Kingdom Hearts

This tall boss monster can only be fought while Sora and the others are small, and its immense size is the only advantage it needs. Physical damage is the way to go in this fight - hop onto the table and attack its head for best results. When the Trickmaster goes and lights its juggling sticks at the stove (using the Fire spell on it also causes them to light, and damage from a lit stick is doubled).

The Trickmaster's weak spot is located high on its chest, and so can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP orbs that can be useful. Get as many hits in as possible, as it will soon regain its height.

Attacks:

  • Juggler's Mangle - He will swipe at Sora with his batons
  • Stew Pot - A non damaging move. He will waltz to the stove and reignite his batons.

Kingdom Hearts Re:Chain of Memories

One of the best ways to beat this guy is to have ton of fire cards in your deck. It is especially great and helpful if they are high numbers, therefore making them successful without a combo. However, it is not imperative to have them so. When the battle begins, you will be on the table so you should make use of it. Jump and attack him either with a high attack card or combination of lower attacks cards. Most likely the first card in the combo will not hit him, so make sure the last two cards are petty high, ergo making them prone to success (don't worry about jumping if you happen to be on the ground, lock on, and Sora will automatically try to get up there, and as he does that, he swings, skipping the first card). Make sure you don't use the combo's too often, you will run out of cards. Sleights (That you might know at the level you are at) won't be really all that helpful since they take place on the ground. In any case, make sure you don't accidentally activate one, a total waste of cards.

Now, after a while, the table will probably go away. Not a big deal, its actually easier to avoid some of its fire attacks on the ground. The only attack you have to beware of is the whole ground attack (Tricksmaster throws his batons in the air and brings them down again). In order to avoid this attack, try jumping. Now, unload those fire cards. Stock them in sets of 3 (the attack is known as Firagra) or 2, in which case make the last card a magic refill card. This does a load of damage, and, as long as you are locked on, the fire will track him down. Its a definite hit and does massive damage. Try equipping Red Nocture to boost your fire power.

Make sure you balance out the combo's you make with the fire cards. They will go away fast. Try using individual attack cards as well. Shortcutting the cure card will always be helpful, but remember to look at the Tricksmaster's card to be sure your cure card is higher than his. If you use it when his is higher, you will lose the cure card and it won't come back. Jumping on the table is hard (Kind of) but it is a good time to cure and refill, especially when he is doing the big ground attack. You avoid it automatically if you are on the table.

Hope this helps. I had a big HP, moderately large AP (Around 415-425) and I had learned one sleight. I have no idea what level.

Reverse/Rebirth

If you happen to have picked Wonderland for Basement 5 and above, tough luck: no matter how much AP you seem to have, you are only reduced to 17 cards - namely the enemy cards and Soul Eater cards numbered 1-5. The occasional 6-0 card will only appear in the form of a King Mickey friend card, so you might have a hard time breaking the Trickmaster's attacks. For this, you are recommended to be in Level 50 or above. Unlike the first Kingdom Hearts, its batons are automatically lighted, and will remain lighted throughout the battle, so be on your guard.

The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, do not stand on the table. If you have finished the Halloween Town episode before Wonderland, save the Oogie Boogie card for emergencies only.

Trivia

  • Despite appearing to be one of the largest Heartless Sora fought, in reality it was roughly the size of Donald Duck.
  • In Kingdom Hearts Re:Chain of Memories, it is said that the Trickmaster is the Queen's memory, not the thief of it.

Gallery

Notes and References

See Also

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