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Trickmaster: Difference between revisions

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===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
====Reverse/Rebirth====
====Reverse/Rebirth====
If you happen to have picked Wonderland for Basement 5 and above, tough luck: no matter how much AP you seem to have, you are only reduced to 17 cards - namely the enemy cards and Soul Eater cards numbered 1-5. The occasional 6-0 card will only appear in the form of a King Mickey friend card, so you might have a hard time breaking the Trickmaster's attacks. For this, you are recommended to be in Level 50 or above.
If you happen to have picked Wonderland for Basement 5 and above, tough luck: no matter how much AP you seem to have, you are only reduced to 17 cards - namely the enemy cards and Soul Eater cards numbered 1-5. The occasional 6-0 card will only appear in the form of a King Mickey friend card, so you might have a hard time breaking the Trickmaster's attacks. For this, you are recommended to be in Level 50 or above. Unlike the first ''Kingdom Hearts'', his batons are automatically lighted, and will remain lighted throughout the battle, so be on your guard.


The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, '''do not''' stand on the table. If you have finished the Halloween Town episode before Wonderland, save the Oogie Boogie card for emergencies only.
The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, '''do not''' stand on the table. If you have finished the Halloween Town episode before Wonderland, save the Oogie Boogie card for emergencies only.

Revision as of 11:44, 26 October 2009

Template:HeartlessBoss

The Trickmaster is a Heartless boss from Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts coded. One of the more bizzare heartless, it has spindly legs, arms that appear and sound like they're made of paper, and a head that is made of several segments balanced of top of each other. It fights with a pair of juggling sticks, lashing out wildly at Sora and company. For defeating it on the first game, you get the Wonderland specific accessory, the Ifrit's Horn.

Journal Entry

Kingdom Hearts

Heartless that Sora and company encounter while they searched for Alice. His herky-jerky attacks and juggling act flustered Sora and the others.

Kingdom Hearts: Chain of Memories

  • Sora's Story

The Heartless in Wonderland that stole the Queen of Hearts's memory.

Victims of memory theft don't even remember what it is they forgot.

  • Riku's Story

The Heartless that threw Wonderland into chaos. It appeared to Riku as a token of the indelible Darkness in his Heart.

Appearances

Kingdom Hearts

The sneaky Trickmaster was a Heartless that Sora and his friends encountered in Wonderland while searching for the missing Alice. Throughout most of the adventure in Wonderland, Trickmaster is referred to as the shadows or as the darkness (especially by the Cheshire Cat).

Kingdom Hearts: Chain of Memories

Trickmaster briefly appears as a figment of Sora's memory. It stole the Queen's memory, and she accused Alice of the crime.

The Trickmaster also appears to Riku, as a figment of his memory and a representation of the darkness within him.

Strategy

Kingdom Hearts

This tall boss monster can only be fought while Sora and the others are small, and its immense size is the only advantage it needs. Physical damage is the way to go in this fight - hop onto the table and attack its head for best results. When the Trickmaster goes and lights its juggling sticks at the stove (using the Fire spell on it also causes them to light, and damage from a lit stick is doubled), use Blizzard to put them out.

The Trickmaster's weak spot is located high on its chest, and so can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also HP orbs that can be useful. Get as many hits in as possible, as it will soon regain its height.

Attacks:

  • Juggler's Mangle - He will swipe at Sora with his batons
  • Stew Pot - A non damaging move. He will waltz to the stove and reignite his batons.

Kingdom Hearts Re:Chain of Memories

Reverse/Rebirth

If you happen to have picked Wonderland for Basement 5 and above, tough luck: no matter how much AP you seem to have, you are only reduced to 17 cards - namely the enemy cards and Soul Eater cards numbered 1-5. The occasional 6-0 card will only appear in the form of a King Mickey friend card, so you might have a hard time breaking the Trickmaster's attacks. For this, you are recommended to be in Level 50 or above. Unlike the first Kingdom Hearts, his batons are automatically lighted, and will remain lighted throughout the battle, so be on your guard.

The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered 3, 4 and 5 (particularly Impulse). If you successfully transform into Dark Mode, this is a plus. Dodge the Trickmaster as much as you can, and if you do not have enough cards to parry the Trickmaster's attacks, do not stand on the table. If you have finished the Halloween Town episode before Wonderland, save the Oogie Boogie card for emergencies only.

Trivia

  • Despite appearing to be one of the largest Heartless Sora fought, in reality it was roughly the size of Donald Duck; Sora battled it while he, Donald and Goofy were small.
  • In Kingdom Hearts Re:Chain of Memories, it is said that the Trickmaster is the Queen's memory not the thief of it.

Gallery

Notes and References

See Also

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