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Treasure Magnet: Difference between revisions

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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Treasure Magnet is a {{c|support ability|DDD}} that can be equipped up to five times.


In ''[[Kingdom Hearts III]]'', Treasure Magnet is a [[Abilities_(KHIII)#Support|support ability]] that costs 1 {{AP}} to equip.
In ''[[Kingdom Hearts III]]'', Treasure Magnet is a {{c|support ability|kh3}} that costs 1 AP to equip.


==Learning Treasure Magnet==
==Learning Treasure Magnet==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*[[Sora]] learns Treasure Magnet at levels 12 and 30 with the [[Dream Rod]], levels 27 and 39 with the [[Dream Shield]], and levels 33 and 60 with the [[Dream Sword]].
*[[Sora]] learns Treasure Magnet at levels 33 and 60 with the [[Dream Sword]], levels 12 and 30 with the [[Dream Rod]], and levels 27 and 39 with the [[Dream Shield]].
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45.
*[[Donald Duck|Donald]] learns Treasure Magnet at levels 30 and 45.
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.
*[[Goofy]] learns Treasure Magnet at levels 18 and 42.
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===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*Sora learns Treasure Magnet at levels 9 and 72 with the Dream Rod, levels 30 and 57 with the Dream Shield, and levels 36 and 75 with the Dream Sword.
*Sora learns Treasure Magnet at levels 36 and 75 with the Dream Sword, levels 9 and 72 with the Dream Rod, and levels 30 and 57 with the Dream Shield.
*Donald learns Treasure Magnet at levels 34 and 39.
*Donald learns Treasure Magnet at levels 34 and 39.
*Goofy learns Treasure Magnet at levels 18 and 51.
*Goofy learns Treasure Magnet at levels 18 and 51.
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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield.
*Sora learns Draw at level 28 with the Dream Sword, level 25 with the Dream Rod, and level 47 with the Dream Shield.
*Donald learns Draw after saving the [[Medallion]].
*Donald learns Draw after saving the [[Medallion]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
*Goofy learns Draw after defeating the [[Grim Reaper]] at the [[Black Pearl]].
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*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Follow the Wind]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
*The [[Draw Ring]] has Draw as its Equipment Ability.
 
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].{{FMII}}
====Gummi====
*Sora learns Draw once [[Limit Form]] reaches level 4.{{FMII}}
[[File:GA Draw.png|left]]
*[[Limit Form]] has Draw as a default ability.{{FMII}}
*Draw is available as a [[Gummi Ability]] after destroying the red [[Knight Head]] in Mission 3 of [[Ancient Highway]].
*Master Form has an additional copy of Draw as a default ability.{{FMII}}
*Draw is available as a [[Gummi Ability]] after completing Mission 1 of [[Sunlight Storm]] with a rank of E or above.
{{-}}
 
===''Kingdom Hearts II Final Mix''===
*[[Roxas]] learns Draw at the beginning of the Third Day in [[Critical Mode]].
*Sora learns Draw at level 25 with the Dream Rod, 28 with the Dream Sword, and 47 with the Dream Shield; he also learns it by leveling up [[Limit Form]] to level four.
*Donald learns Draw after defending the Medallion on board the ''Interceptor''.
*Goofy learns Draw after defeating the Grim Reaper on board the ''Black Pearl''.
*[[Limit Form]] has Draw as a default ability.
*Master Form has two copies of Draw as default abilities.
*Mulan has Draw as a default ability.
*Jack Sparrow has three copies of Draw as default abilities.
*The Follow the Wind has Draw as its Equipment Ability.
*The Draw Ring has Draw as its Equipment Ability.


====Gummi====
====Gummi====
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*The [[Kingdom Key]] has Treasure Magnet as its equipment ability from level 0.
*Sora learns Treasure Magnet at level 3.
<!--reformat with score:
*Sora learns Treasure Magnet after scoring 23,000 or more points on the [[Orange Flan]] mini-game.
Obtained as an ablity from the Blood Orange Flan minigame highscore reward.-->
*Donald has Treasure Magnet as a default ability.
*Goofy has Treasure Magnet as a default ability.
*[[Hercules]] has Treasure Magnet as a default ability.
*[[Rapunzel]] has Treasure Magnet as a default ability.
*[[Flynn]] has Treasure Magnet as a default ability.
*[[Mike]] has Treasure Magnet as a default ability.
*Jack has Treasure Magnet as a default ability.
*Riku has two copies of Treasure Magnet as default abilities.
*[[Aqua]] has two copies of Treasure Magnet as default abilities.
*The [[Kingdom Key]] has Treasure Magnet as its equipment ability.
*The [[Junior Medal]] has Treasure Magnet as its equipment ability.


==See also==
==See also==
*[[Master Treasure Magnet]]
*[[Master Treasure Magnet]]
*[[Magic Treasure Magnet]]
*[[Magic Treasure Magnet]]


[[de:Charmeur]]
[[de:Charmeur]]
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[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts III abilities]]

Revision as of 17:20, 3 November 2019

Treasure Magnet (ドロー Dorō?, lit. "Draw"), dubbed as Draw in Kingdom Hearts Chain of Memories and Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It allows the user to attract dropped prizes and items from a greater distance away. Powering up the ability increases the range of the effect.

Mechanics

In Kingdom Hearts, Treasure Magnet is a support ability that costs 2 AP to equip.

In Kingdom Hearts Chain of Memories, Draw is an enemy card effect that costs 10 CP to add to the deck and lasts for five reloads.

In Kingdom Hearts II, Draw is a support ability that costs 3 AP to equip. It is also a Gummi Ability that costs 4 AP to equip and can be equipped up to two times.

In Kingdom Hearts 358/2 Days, Treasure Magnet is an ability panel that can be leveled up from Treasure Magnet LV1 to Treasure Magnet LV2 and Treasure Magnet LV3 by linking T. Magnet LV+ Ⓛ (ドローアップⓁ Dorō Appu Ⓛ?, lit. "Draw Up Ⓛ") panels to it.

In Kingdom Hearts Birth by Sleep, Treasure Magnet is a prize ability that can be installed up to five times.

In Kingdom Hearts 3D: Dream Drop Distance, Treasure Magnet is a support ability that can be equipped up to five times.

In Kingdom Hearts III, Treasure Magnet is a support ability that costs 1 AP to equip.

Learning Treasure Magnet

Kingdom Hearts

  • Sora learns Treasure Magnet at levels 33 and 60 with the Dream Sword, levels 12 and 30 with the Dream Rod, and levels 27 and 39 with the Dream Shield.
  • Donald learns Treasure Magnet at levels 30 and 45.
  • Goofy learns Treasure Magnet at levels 18 and 42.
  • Aladdin has Treasure Magnet as a default ability.
  • Jack Skellington has Treasure Magnet as a default ability.
  • Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts Final Mix

  • Sora learns Treasure Magnet at levels 36 and 75 with the Dream Sword, levels 9 and 72 with the Dream Rod, and levels 30 and 57 with the Dream Shield.
  • Donald learns Treasure Magnet at levels 34 and 39.
  • Goofy learns Treasure Magnet at levels 18 and 51.
  • Aladdin has Treasure Magnet as a default ability.
  • Jack Skellington has Treasure Magnet as a default ability.
  • Peter Pan has Treasure Magnet as a default ability.

Kingdom Hearts Chain of Memories

  • The Bouncywild card has Draw as its effect.
  • The Black Fungus enemy card can randomly activate Draw.
  • The Darkside enemy card can mimic an enemy's Draw.

Kingdom Hearts II

Gummi

GA Draw.png

Kingdom Hearts 358/2 Days

  • Treasure Magnet KHD.png Treasure Magnet is a clear bonus for Mission 29.
  • Treasure Magnet KHD.png Treasure Magnet ③ can be purchased for 1500 Heart Points once Roxas is promoted to Expert rank.
  • T. Magnet LV+ KHD.png T. Magnet LV+ Ⓛ can be purchased for 800 Heart Points and once again for 1600 Heart Points once Roxas is promoted to Master rank.

Kingdom Hearts Birth by Sleep

Kingdom Hearts 3D Dream Drop Distance

  • Sora and Riku can purchase Treasure Magnet from the Cyber Yog Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Drak Quack Ability Link for 25 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Ducky Goose Ability Link for 25 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Ghostabocky Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Jestabocky Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Toximander Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Woeflower Ability Link for 50 Link Points.
  • Sora and Riku can purchase Treasure Magnet from the Yoggy Ram Ability Link for 50 Link Points.

Kingdom Hearts III

  • Sora learns Treasure Magnet at level 3.
  • Sora learns Treasure Magnet after scoring 23,000 or more points on the Orange Flan mini-game.
  • Donald has Treasure Magnet as a default ability.
  • Goofy has Treasure Magnet as a default ability.
  • Hercules has Treasure Magnet as a default ability.
  • Rapunzel has Treasure Magnet as a default ability.
  • Flynn has Treasure Magnet as a default ability.
  • Mike has Treasure Magnet as a default ability.
  • Jack has Treasure Magnet as a default ability.
  • Riku has two copies of Treasure Magnet as default abilities.
  • Aqua has two copies of Treasure Magnet as default abilities.
  • The Kingdom Key has Treasure Magnet as its equipment ability.
  • The Junior Medal has Treasure Magnet as its equipment ability.

See also