Template talk:Character: Difference between revisions

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==Todo==
==Todo==
Okay, here's what I have left for the enemy template:
Okay, here's what I have left for the enemy template:
*Finish "Themes" image for the songs.
*Finish "Themes" image for the songs. (NEED ERRY, SHARD, ASIF'S TO DO)
;KHII
;KHII
*Check KHIIFM Ultimania whether it has a base stats table; if so, recode using the BbS layout
*Check KHIIFM Ultimania whether it has a base stats table; if so, recode using the BbS layout (SHARD PLEASE CHECK)
;KHBbS
;KHBbS
*Confirm whether BbS enemies and bosses drop rewards in the Games.
*Check BbS Ultimania whether minor enemies have x1.0 for all resistances. Decide whether no listed resistances means "assume x1.0". (WOULD THIS BE IN THE BBSFM MASTER NAVIGATOR?)
*Check BbS Ultimania whether minor enemies have x1.0 for all resistances. Decide whether no listed resistances means "assume x1.0".
*Get base stats for Monster of the Deep. (can someone get EXP totals for one enemy, like the Bruiser?) (ERRY, SHARD, PEA, PLEASE SEE IF YOU CAN EVALUATE HOW MUCH EXP A BRUISER RELEASES IN THIS MATCH)
*Confirm whether rewards need to be character-split for minor enemies in BbS.
*Decide what to do about base drop modifier for BbS (hover text? ref?) (I NEED OPINIONS ON THIS, I THINK HOVER TEXT LIKE TEMPLATE:MG WILL WORK BEST)
*Get base stats for Monster of the Deep. (can someone get EXP totals for one enemy, like the Bruiser?)
*Do the BBSLV switch stats need an update for the Secret Episode? (ERRY, SHARD, PEA, IS THERE A SHOP LEVEL ABOVE 10? DOES THE MASTER NAVIGATOR GUIDE HAVE BASE STATS FOR THE HEARTLESS?)
*Decide what to do about base drop modifier for BbS (hover text? ref?)
*Do the BBSLV switch stats need an update for the Secret Episode?
;KHRec
;KHRec
*Revise Re:coded infobox based on Ultimania.
*Revise Re:coded infobox based on Ultimania. (I NEED A NATIVE JAPANESE READER TO HELP DECIPHER HOW THESE STATS WORK, I HAVE REACHED A DEAD END (SEE BELOW FOR WHAT LEADS I HAVE SO FAR))


I can do the Re:coded and BbS Olympus bits myself, but everything else I need people to get the info for me. For the Re:coded bit, I also need help translating the stats and how to read them, and for the BbS Olympus bit, I need those pages finished so I know what's going on in them (do the Unversed have the same stats in the Games as out of them?).
I've pretty much reached a dead end for what I can do on my own. There's a few bits from BbS FM that should be incorporated, but I'm honestly not sure whether we ''can'', based on how crappy the BbSFM coverage is from what I've heard. We might end up having to somehow crack the game to get stats for certain enemies. The KHII and BbS stuff should be a quick fix, and then honestly, I would be willing to get this thing published as is.[[Special:Contributions/192.249.47.196|192.249.47.196]] 13:49, 25 October 2011 (UTC)


== Re:c stats to cover ==
== Re:c stats to cover ==

Revision as of 13:49, 25 October 2011

CoM resistances

Elemental

  • Circle=x1.5
  • O=x1.0
  • Triangle=x0.5
  • X=0
  • 吸収=Absorb (Victim absorbs as much HP as the attack normally inflicts)
  • 気絶=Stun (Inflicts normal damage and stuns the opponent)

Status

  • O=x1.0
  • Triangle=x0.5 (x0.33 for Magnet)
  • X=x0

BbS resistances

  • 以外=no resistance to anything but "this" (assume x0 for "this")
  • すべて=no resistance to anything
  • なし=no vulnerabilities
  • X=0
  • O=x1.0

Todo

Okay, here's what I have left for the enemy template:

  • Finish "Themes" image for the songs. (NEED ERRY, SHARD, ASIF'S TO DO)
KHII
  • Check KHIIFM Ultimania whether it has a base stats table; if so, recode using the BbS layout (SHARD PLEASE CHECK)
KHBbS
  • Check BbS Ultimania whether minor enemies have x1.0 for all resistances. Decide whether no listed resistances means "assume x1.0". (WOULD THIS BE IN THE BBSFM MASTER NAVIGATOR?)
  • Get base stats for Monster of the Deep. (can someone get EXP totals for one enemy, like the Bruiser?) (ERRY, SHARD, PEA, PLEASE SEE IF YOU CAN EVALUATE HOW MUCH EXP A BRUISER RELEASES IN THIS MATCH)
  • Decide what to do about base drop modifier for BbS (hover text? ref?) (I NEED OPINIONS ON THIS, I THINK HOVER TEXT LIKE TEMPLATE:MG WILL WORK BEST)
  • Do the BBSLV switch stats need an update for the Secret Episode? (ERRY, SHARD, PEA, IS THERE A SHOP LEVEL ABOVE 10? DOES THE MASTER NAVIGATOR GUIDE HAVE BASE STATS FOR THE HEARTLESS?)
KHRec
  • Revise Re:coded infobox based on Ultimania. (I NEED A NATIVE JAPANESE READER TO HELP DECIPHER HOW THESE STATS WORK, I HAVE REACHED A DEAD END (SEE BELOW FOR WHAT LEADS I HAVE SO FAR))

I've pretty much reached a dead end for what I can do on my own. There's a few bits from BbS FM that should be incorporated, but I'm honestly not sure whether we can, based on how crappy the BbSFM coverage is from what I've heard. We might end up having to somehow crack the game to get stats for certain enemies. The KHII and BbS stuff should be a quick fix, and then honestly, I would be willing to get this thing published as is.192.249.47.196 13:49, 25 October 2011 (UTC)

Re:c stats to cover

True Zantetsuken does not affect bosses, effectivity chart on p 276 Bosses have set HP, enemy HP cheat on p 31 Tables on p 281? Bug enemies p 199?

  • worlds
  • HP factor (what is bit in parentheses?)
  • Defensive power?
  • Drops: EXP, HP Ball, Munny, Drop Items (Beginner, Standard, Proud, Critical, percentages)
  • Elemental resistances (Fire, Blizzard, Thunder, Aero)
  • Status resistances (Circle, Triangle, X): Ignite, Freeze, Jolt, Air-toss, Slow, Stop, Confuse, Stun, Magnet
  • Special Boss types?: ? Scroll Action, 3D Shooting, Turn ? RPG


Shard, can you get scans of p 280, 281, 314-318? I will need help translating these, it's a bit dense for me."We're werewolves, not swearwolves." (KrytenKoro) 16:57, 19 October 2011 (UTC)

I uploaded page 280 and 281 together with the enemy pages a while age, so there are still here. It won't be able to scan the other pages until november, sorry. --ShardofTruth 13:35, 21 October 2011 (UTC)


hp factor (or hp) strdef factor (or str, def) [exp factor (or no exp) HP Ball Munny] [evasion score] Drop Beginner Drop Standard Drop Proud Drop Critical Fire Bliazzard Thunder Aero Ignite Freeze Jolt Air-toss Slow Stop Confuse Stun Magnet


O = 1.00 /\ = 0.5 X = 0



special charts for Olympus Coliseum RPG

Destiny Island --- something about boss battle becomes zero? Agrabah -- Bandit and Fat Bandit becomes zero? Hollow Bastion -- Bugs becoms 6.97?

Todo (Coliseum infobox)

Coliseum infobox changes:

  • "Seed" > "Round"
  • Team
  • Rules
  • Tournament Level
  • Attendees (Sora or party?)
  • Jiminy's challenges
  • Revise "Team" to not appear for KHII, KHD, KHBbS.