Template:Character/doc: Difference between revisions

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| ''Optional'': The FM version of the enemy's image.
| ''Optional'': The FM version of the enemy's image.
| Use full image syntax, but no thumbnail or caption.
| Use full image syntax, but no thumbnail or caption.
|-
! image2
| ''Optional'': In the case of enemy characters, the enemy's image from later appearances, when different
| Use full image syntax, but no thumbnail or caption.
|-
! tab1, tab2
| ''Optional'': When using image2, the games to which image and image2 apply.
| Use abbreviations for the games: KH, KH:COM, KH2, KHD, KHBBS, KHC. Separate with commas.
|-
|-
! game#
! game#
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! type
! type
| Enemy's type
| Enemy's type
| Either "Heartless", "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", or "Somebody".
| Either "Heartless", "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", "Somebody", or "Mechanism".
|-
|-
! spec
! spec

Revision as of 23:55, 6 June 2010

Usage

This is a generalized enemy infobox - many parameters are optional, and you will rarely use all of them.

Enemies with multiple parts or forms, like the Parasite Grave, World of Chaos, or Riku, will still be handled as separate, hand-coded tabs.

The parameters have been grouped as per tab.

Profile Parameters
name English name
katakana Japanese name in katakana This line should also be used for Japanese names written in Kanji.
romaji Japanese name in romaji Romaji should be in modified Hepburn style.
japname Optional: Literal translation of Japanese name This should only be used if the Japanese name is different from the English name.
fr Optional: The enemy's French name.
de Optional: The enemy's German name.
image The enemy's image. Use full image syntax, but no thumbnail or caption.
FMimage Optional: The FM version of the enemy's image. Use full image syntax, but no thumbnail or caption.
image2 Optional: In the case of enemy characters, the enemy's image from later appearances, when different Use full image syntax, but no thumbnail or caption.
tab1, tab2 Optional: When using image2, the games to which image and image2 apply. Use abbreviations for the games: KH, KH:COM, KH2, KHD, KHBBS, KHC. Separate with commas.
game# Games that the enemy appears in Use one entry per game, in the form game1, game2, etc. Do not list Final Mixes if the enemy appeared in the original game.
type Enemy's type Either "Heartless", "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", "Somebody", or "Mechanism".
spec Infobox spec Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss".
s#, f# Optional: Variations of the enemy For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc. Use the f# parameters if the link must have a different title than the enemy's name (Ex. "s1=Riku (Boss)", "f1=Riku").


Journal Parameters
journalKH The Kingdom Hearts of Kingdom Hearts Final Mix journal entry. Use <br> for line breaks. Do not put links in the text. Do not use the journal entries for character bosses.
journalSS The Kingdom Hearts: Chain of Memories - Sora's Story journal entry
journalRR The Kingdom Hearts: Chain of Memories - Reverse/Rebirth journal entry
journalRE The Kingdom Hearts Re:Chain of Memories journal entry (if it differs from the original game)
journalKH2 The Kingdom Hearts II or Kingdom Hearts II Final Mix journal entry
journal358 The Kingdom Hearts 358/2 Days journal entry


Kingdom Hearts Parameters
KHHP# The enemy's HP. KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A".
KHATK# The enemy's attack stat.
KHDEF# The enemy's defense stat.
KHMP# The enemy's MP recovery stat.
KHEXP# The enemy's experience stat.
KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother The enemy's vulnerability to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
KHreward The enemy's drops. Separate the different categories (HP recovery, MP recovery, Munny, items) with <br>. If the rewards are location specific, place a bolded header above each set of drops.
KHworld The worlds the enemy appears in. Separate each world by commas.


Kingdom Hearts Coliseum Parameters
CKHreward Rewards after defeating the enemy in a Coliseum match. Only use this if the reward is given before the cup is over, like the Genji Shield won from Yuffie.
KHcup# The name of the cup the enemy appears in. Use one entry per cup, in the form KHcup1, KHcup2, etc.
KHseed#% The number of the seed the enemy appears. Use one entry per seed. "#" represents the cup, "%" represents the seed, in the form KHseed11, KHseed12, etc.
KHteam#% The name of the team the enemy appears on. "#" represents the cup, "%" represents the seed, in the form KHteam11, KHteam12, etc.
KHnum#% The number of the particular enemy appearing on the team. "#" represents the cup, "%" represents the seed, in the form KHnum11, KHnum12, etc.


Kingdom Hearts: Chain of Memories Parameters
COMHP# The enemy's HP. Use one entry per floor, with "#" as the floor number.
COMAP# The enemy's attack points.
COMEXP# The enemy's experience stat.
COMphys, COMneut, COMspec, COMother The enemy's vulnerability to each type of attack. Use "x#" (ex. "x1.0") for the stat.
COMfire, COMbliz, COMthun, COMaero The enemy's vulnerability to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
ability The name of the enemy's Enemy Card ability. If the enemy only appears in Chain of Memories as an Enemy Card (ex. the Re:Chain of Memories Organization XIII cards), use "REability" instead.
desc The description of the enemy's Enemy Card ability.
duration The duration of the enemy's Enemy Card ability.
CP The CP cost of the enemy's Enemy Card.
COMworld The worlds the enemy appears in. Separate each world by commas.


Kingdom Hearts II Parameters
KH2loc# The location in which the enemy appears. Use one entry per location, in the form KH2loc1, KH2loc2, etc.
KH2LVL# The enemy's level.
KH2HP# The enemy's HP.
KH2EXP# The enemy's experience stat.
KH2STR# The enemy's strength stat.
KH2DEF# The enemy's defense stat.
KH2weapon, KH2fire, KH2bliz, KH2thun, KH2dark, KH2other The enemy's vulnerability to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
KH2reward The enemy's drops. Separate the different categories (HP recovery, MP recovery, Munny, items) with <br>. If the rewards are location specific, place a bolded header above each set of drops.
KH2world The worlds the enemy appears in. Separate each world by commas.


Kingdom Hearts II Coliseum Parameters
KH2cup# The name of the cup the enemy appears in. Use one entry per cup, in the form KHcup1, KHcup2, etc.
KH2match#% The number of the match the enemy appears. Use one entry per match. "#" represents the cup, "%" represents the match, in the form KH2match11, KH2match12, etc.
KH2num#% The number of the enemy that appears in the match. Use one entry per match. "#" represents the cup, "%" represents the match, in the form KH2match11, KH2match12, etc.
CKH2LVL# The enemy's level.
CKH2HP# The enemy's HP.
CKH2EXP# The enemy's experience stat.
CKH2STR# The enemy's strength stat.
CKH2DEF# The enemy's defense stat.


Kingdom Hearts 358/2 Days Parameters
358heart The enemy's Heart Point drops.
358munny The enemy's munny drops.
358HP The enemy's HP factor. Use "x#" (ex. "x1.0") for the stat.
358EXP The enemy's experience factor. Use "x#" (ex. "x1.0") for the stat.
358DEF The enemy's defense factor. Use "x#" (ex. "x1.0") for the stat.
358STUN Whether the enemy can be stunned by normal attacks, by Stun attacks, or not at all. Use "O" for "Normal atk.", "X" for "Stun atk.", and "—" for "None"
358M# The number of the mission in which the enemy appears. Use one entry per location, in the form 358M1, 358M2, etc.
358LEV# The enemy's level during the mission.
358reward# The enemy's item drops during the mission. Indicate the probability of the drop (e.g. "Potion (10%)").
358fire, 358bliz, 358thun, 358aero The enemy's vulnerability to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element.
358igni, 358free, 358jolt, 358toss The enemy's vulnerability to each status effect. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune.