Talk:Abilities (KH3D): Difference between revisions

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However, this may work with only certain stat abilities, so I'm not sure if all stat abilities can be permanent without need for certain spirits once maxed out. I'm not sure if I can support this somehow, but I just wanted to share this with you. --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 06:04, 29 January 2015 (UTC)
However, this may work with only certain stat abilities, so I'm not sure if all stat abilities can be permanent without need for certain spirits once maxed out. I'm not sure if I can support this somehow, but I just wanted to share this with you. --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 06:04, 29 January 2015 (UTC)
Actually, nevermind, forget it. It's mainly because the listing for the spirits that have stat abilities are not all listed, so it wildly depends on who has the ability unlocked first (ESPECIALLY if it's a single point stat ability). The example would be that it's because I had the Defender from Escarglow first on my menu that it doesn't show it from my Lord Kyroo. This whole stuff has been refuted. :P --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 06:13, 29 January 2015 (UTC)
:Yeah, the system is kinda stupid like that. It shows you who is still left to unlock it, but that's kind of useless for Stat Abilities.{{User:KrytenKoro/Sig}} 15:01, 29 January 2015 (UTC)

Latest revision as of 15:01, 29 January 2015

Permanent Blue/Stat Abilities?[edit]

For some reason, it would seem that some abilities are already permanent.

Currently for my game, I have Reload Boost, Defender, Defense Boost, Magic Boost, and Attack Boost maxed out. However, the current spirits I have total needed for those abilities are not in my party. My two favorites I keep as mainstays for both Sora and Riku are Lord Kyroo and Ryuu Dragon. My third member is currently pending.

An example for Attack Boost is the spirits I need for it are: Tatsu Blaze, Toximander, Chef Kyroo, Pricklemane, Tyrano Rex, Komory Bat and Juggle Pup.

Magic Boost example: Meowjesty, Chef Kyroo, Juggle Pup, Majik Lapin, Tama Sheep and Necho Cat.

Defense Boost example: Meowjesty, Chef Kyroo, Pricklemane, Meow Wow, Pegaslick, Tama Sheep and Escarglow.

Reload Boost: Flowbermeow; however, I also gotten one from my Sudo Neku, Ryuu Dragon and Kab Kannon (as well as a few others I can't remember)

Defender: Escarglow; but I can also get it from my Lord Kyroo and Kab Kannon.

Note that I personally did many of these spirits' ability link boards due to this all being from a Proud Mode New Game Plus (my previous and very first game had a few things I wanted to do differently).

However, ever since I grinded for some game breaking early abilities with a ton of different spirit combinations, I of course had to get rid of some stat abilities on the way.

It would seem that maxing out your stat abilities would make them permanent. However, some would also assume that maxing out your spirits' affinities (only my Lord Kyroo and Ryuu Dragon are maxed out, cause I love those two so much X3) or on my personal end, completing their ability link board will make the boosts permanent. However, both are completely refuted, as only two of my favorite spirits' affinities are maxed out, and not all of my spirits' ability link boards are complete, yet I actually have the maxed out stat abilities as aforementioned without them in my party.

So thus, I have to assume for now, maxing out all of one stat ability will make it permanent without the need for the respective spirits in your party, which means unlocking the empty slots and filling them all out.

Try doing a single point stat ability like a status aliment block (Confusion Block) or something like Reload Boost or Defender, via unlocking it on any possible spirit's ability link board and take them out of your party.

However, this may work with only certain stat abilities, so I'm not sure if all stat abilities can be permanent without need for certain spirits once maxed out. I'm not sure if I can support this somehow, but I just wanted to share this with you. --SneaselSawashiro (talk) 06:04, 29 January 2015 (UTC)


Actually, nevermind, forget it. It's mainly because the listing for the spirits that have stat abilities are not all listed, so it wildly depends on who has the ability unlocked first (ESPECIALLY if it's a single point stat ability). The example would be that it's because I had the Defender from Escarglow first on my menu that it doesn't show it from my Lord Kyroo. This whole stuff has been refuted. :P --SneaselSawashiro (talk) 06:13, 29 January 2015 (UTC)

Yeah, the system is kinda stupid like that. It shows you who is still left to unlock it, but that's kind of useless for Stat Abilities."We're werewolves, not swearwolves." (KrytenKoro) 15:01, 29 January 2015 (UTC)