Status effect
Oh no! The water! I'm in big trouble if I don't fetch it!
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Status Effects are ailments which can affect Sora, his allies, or even enemies. Status effects can be caused by enemy attacks, magic, or sleights.
Magic Caused Status Effects
Stop - Stop is caused by Stop magic, this causes the enemy to freeze in time for a certain duration. This effect is especially useful for the Phantom.
Burn - Caused by some Fire-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.
Flat - This is caused by Gravity magic and is inflicted on enemies, while it inflicts damage and gathers the enemies together for a certain amount of time the enemy is immune to attacks. This is represented highly in Kingdom Hearts: Chain of Memories.
Enemy Effects
Confusion - Confusion is caused by Sora or sometimes the enemy in Kingdom Hearts: Chain of Memories to have reversed controls, making it more difficult to move and avoid attacks.
Poison - Mainly caused by Mushroom Heartless; causes the player to take damage at an increasing rate even while moving away from the enemy.
Positive Effects
Air Shield - Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in Kingdom Hearts and Kingdom Hearts: Chain of Memories. However, Xaldin can use a similar ability in Kingdom Hearts II.