Status effect: Difference between revisions
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Status Effects are ailments which can affect [[Sora]], his allies, or even enemies. Status effects can be caused by enemy attacks, [[magic]], or [[sleight]]s. | '''Status Effects '''are ailments which can affect [[Sora]], his allies, or even enemies. Status effects can be caused by enemy attacks, [[magic]], or [[sleight]]s. | ||
==Magic Caused Status Effects== | ==Magic Caused Status Effects== | ||
'''Stop''' - Stop is caused by [[Stop]] magic, this causes the enemy to freeze in time for a certain duration. This effect is especially useful for the [[Phantom]]. | '''Stop''' - Stop is caused by [[Stop]] magic, this causes the enemy to freeze in time for a certain duration. This effect is especially useful for the [[Phantom]]. | ||
'''Burn''' - Caused by some [[Fire]]-type enemies, this will cause | '''Burn''' - Caused by some [[Fire]]-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect. | ||
'''Flat''' - This is caused by [[Gravity]] magic and is inflicted on enemies, while it inflicts damage and gathers the enemies together for a certain amount of time the enemy is immune to attacks. This is represented highly in ''[[Kingdom Hearts: Chain of Memories]]''. | '''Flat''' - This is caused by [[Gravity]] magic and is inflicted on enemies, while it inflicts damage and gathers the enemies together for a certain amount of time the enemy is immune to attacks. This is represented highly in ''[[Kingdom Hearts: Chain of Memories]]''. | ||
==Enemy Effects== | ==Enemy Effects== | ||
'''Confusion''' - Confusion is | '''Confusion''' - Confusion is caused by Sora or sometimes the enemy in ''Kingdom Hearts: Chain of Memories'' to have reversed controls, making it more difficult to move and avoid attacks. | ||
'''Poison''' - Mainly caused by Mushroom [[Heartless]]; causes the player to take damage at an increasing rate even while moving away from the enemy. | '''Poison''' - Mainly caused by Mushroom [[Heartless]]; causes the player to take damage at an increasing rate even while moving away from the enemy. | ||
==Positive Effects== | ==Positive Effects== | ||
'''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''[[Kingdom Hearts]]'' and '' | '''Air Shield''' - Caused by the [[Aero]] spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in ''[[Kingdom Hearts]]'' and ''Kingdom Hearts: Chain of Memories''. However, [[Xaldin]] can use a similar ability in ''[[Kingdom Hearts II]]''. | ||
[[Category:Game elements]] | [[Category:Game elements]] |
Revision as of 14:33, 15 August 2009
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Status Effects are ailments which can affect Sora, his allies, or even enemies. Status effects can be caused by enemy attacks, magic, or sleights.
Magic Caused Status Effects
Stop - Stop is caused by Stop magic, this causes the enemy to freeze in time for a certain duration. This effect is especially useful for the Phantom.
Burn - Caused by some Fire-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.
Flat - This is caused by Gravity magic and is inflicted on enemies, while it inflicts damage and gathers the enemies together for a certain amount of time the enemy is immune to attacks. This is represented highly in Kingdom Hearts: Chain of Memories.
Enemy Effects
Confusion - Confusion is caused by Sora or sometimes the enemy in Kingdom Hearts: Chain of Memories to have reversed controls, making it more difficult to move and avoid attacks.
Poison - Mainly caused by Mushroom Heartless; causes the player to take damage at an increasing rate even while moving away from the enemy.
Positive Effects
Air Shield - Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in Kingdom Hearts and Kingdom Hearts: Chain of Memories. However, Xaldin can use a similar ability in Kingdom Hearts II.