Stats

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Revision as of 05:04, 12 January 2011 by Neumannz (talk | contribs) (→‎Recurring Stats: saving progress)
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As in other role-playing games, the capabilities of characters in the Kingdom Hearts series is represented by statistics, or stats. Stats determine the amount of damage that can be dealt, the number of abilities that can be equipped, and the amount of magic that can be cast, among other attributes. Statistics generally increase as characters level up or reach certain milestones in a game.

Recurring Stats

Level

A character's level is a character's primary statistic. It indicates the overall growth of the character, and it determines most other statistics. A character at a low level will generally be weaker than a character at a higher level. Levels increase when enough experience has been accumulated in battle. As a character's level goes up, the character may learn new abilities or gain an increase in other stats.

Hit Points (HP)

Hit Points, or HP, represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked and can no longer fight. In the case of the main character, losing all HP results in a Game Over. HP can be restored with healing items like Potions and Elixirs, Cure magic, or some abilities.

Boosting HP

In Kingdom Hearts and Kingdom Hearts Final Mix, the maximum HP may increase upon leveling up. The increases occur more frequently when choosing the Dream Shield in the Dive to the Heart. In a similar fashion, when leveling up in Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories, the player may choose to increase maximum HP. Equipping Level Up panels in Kingdom Hearts 358/2 Days raises maximum HP, with the amount depending on the character, as does equipping Level Up chips and HP+ chips in the Stat Matrix in Kingdom Hearts Re:coded. In Kingdom Hearts II, Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep and Kingdom Hearts Final Mix Birth by Sleep, increases in maximum HP are awarded for winning certain battles or completing certain tasks.

Magic Points (MP)

Magic Points, or MP, represents a character's ability to cast magic and use certain active abilities in Kingdom Hearts and Kingdom Hearts II. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like Ethers and Elixirs, or with some abilities.

Boosting MP

In Kingdom Hearts and Kingdom Hearts Final Mix, the maximum MP may increase upon leveling up. The increases occur more frequently when choosing the Dream Rod in the Dive to the Heart. In Kingdom Hearts II and Kingdom Hearts II Final Mix, increases in maximum MP are awarded for winning certain battles or completing certain tasks.

Ability Points (AP)

This article is about Ability Points.
You may be looking for Attack Points.

Ability Points, or AP, determine the number of abilities that a character can equip. When an ability is equipped, its AP cost is deducted from the character's available AP, until the ability is unequipped.

Boosting AP

Strength

Boosting Strength

Magic

Boosting Magic

Defense

Boosting Defense

Elemental Resistance

Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories

CP

AP

DP