Soldier: Difference between revisions

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{{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO|KHX|UCX|KH3|DR|MOM}}
{{suite}}
{{suite}}
{{Character
{{Character
Line 9: Line 9:
  |image=[[File:Soldier KHIII.png]]
  |image=[[File:Soldier KHIII.png]]
  |FMimage=[[File:Soldier KHIIFM.png|200px]]
  |FMimage=[[File:Soldier KHIIFM.png|200px]]
  |tab2=KHD
  |tab2=KHCOM
  |image2=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']]
|image2=[[File:Soldier KHCOM.png]]
  |tab3=KHX
|tab3=KHD
  |image3=[[File:Soldier KHX.png|200px]]
  |image3=[[File:Soldier KHD.png|x303px|The Soldier in ''358/2 Days'']]
  |tab4=KHX
  |image4=[[File:Soldier KHX.png|200px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
Line 20: Line 22:
  |game6=Kingdom Hearts χ
  |game6=Kingdom Hearts χ
  |game7=Kingdom Hearts III
  |game7=Kingdom Hearts III
|game8=Kingdom Hearts Dark Road
|game9=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Stealth Soldier
|s2=Deserter
|s3=Sergeant
|s4=Commander
|s5=Pumpkin Soldier
|s6=Diver
|s7=High Soldier
  |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
  |journalKH=Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
  |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe.
  |journalSS=A swift-moving Heartless that attacks its prey with a spin kick.<br>Its whimsical nature makes the Soldier a less than tenacious foe.
Line 37: Line 34:
  |journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one!
  |journalKH3=As threats go, these aren't all that threatening, but that's no reason to be reckless.<br><br>Just be careful not to get surrounded. Focus on taking them down one by one!
  |KHHP1=24
  |KHHP1=24
  |KHHP2=150
  |KHJPHP2=150
  |FMHP2=120
  |KHHP2=120
  |KHATK1=8
  |KHATK1=8
  |KHATK2=31
  |KHJPATK2=31
  |FMATK2=35
  |KHATK2=35
  |KHDEF1=8
  |KHDEF1=8
  |KHDEF2=20
  |KHJPDEF2=20
  |FMDEF2=27
  |KHDEF2=27
  |KHMP1=8
  |KHMP1=8
  |KHMP2=48
  |KHJPMP2=48
  |FMMP2=47
  |KHMP2=47
  |KHEXP1=3
  |KHEXP1=3
  |KHEXP2=120
  |KHJPEXP2=120
  |FMEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x1.0
  |KHfire=x1.0
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x1.0
  |KHJPgrav=x1.0
  |FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
  |KHJPstop=x1.0
  |FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x2<br>(1) Munny x5<br>Potion (2%), Spirit Shard (8%), Protect Chain (1%)
  |KHreward=(1) HP prize x2<br>(1) Munny x5<br>Potion (2%), Spirit Shard (8%), Protect Chain (1%)
  |FMreward=(1) HP Ball x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%)
  |FMreward=(1) HP prize x2<br>(1) Munny x3, (5) Munny x1<br>Potion (2%), Spirit Shard (6%), Protect Chain (1%)
  |KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion
  |KHworld=Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
|JPtab=*
  |FMtab=*
  |FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
Line 86: Line 84:
  |COMAP1=3
  |COMAP1=3
  |COMEXP1=5
  |COMEXP1=5
  |COMHP2=66
  |COMHP2=65
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=13
  |COMEXP2=12
  |COMHP3=72
  |COMHP3=71
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=20
  |COMEXP3=20
  |COMHP4=78
  |COMHP4=77
  |COMAP4=7
  |COMAP4=6
  |COMEXP4=28
  |COMEXP4=25
  |COMHP5=84
  |COMHP5=83
  |COMAP5=8
  |COMAP5=7
  |COMEXP5=35
  |COMEXP5=35
  |COMHP6=90
  |COMHP6=89
  |COMAP6=9
  |COMAP6=8
  |COMEXP6=43
  |COMEXP6=41
  |COMHP11=180
|COMHP7=95
  |COMAP11=12
|COMAP7=10
|COMEXP7=50
|COMHP8=101
|COMAP8=11
|COMEXP8=50
|COMHP9=106
|COMAP9=12
|COMEXP9=65
|COMHP10=112
|COMAP10=13
|COMEXP10=71
  |COMHP11=179
  |COMAP11=11
  |COMEXP11=130
  |COMEXP11=130
  |COM12=s
  |COM12=s
  |COMHP12=192
  |COMHP12=191
  |COMAP12=13
  |COMAP12=12
  |COMEXP12=143
  |COMEXP12=130
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
Line 113: Line 123:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=x1.0
  |COMgrav=O
  |COMstun=x1.0
  |COMstun=O
  |COMstop=x1.0
  |COMstop=O
  |COMwarp=x1.0
  |COMwarp=O
  |COMbind=x1.0
  |COMbind=O
  |COMconf=x1.0
  |COMconf=O
  |COMterr=x1.0
  |COMterr=O
  |COMmagn=x1.0
  |ReCOM1=s
  |COMfree=x1.0
  |ReCOMHP1=55
|ReCOMAP1=4
|ReCOMEXP1=5
|ReCOMHP2=60
|ReCOMAP2=5
|ReCOMEXP2=12
|ReCOMHP3=66
|ReCOMAP3=6
|ReCOMEXP3=20
|ReCOMHP4=72
|ReCOMAP4=7
|ReCOMEXP4=25
|ReCOMHP5=78
|ReCOMAP5=8
|ReCOMEXP5=35
|ReCOMHP6=84
|ReCOMAP6=9
|ReCOMEXP6=41
|ReCOMHP7=90
|ReCOMAP7=11
|ReCOMEXP7=50
|ReCOMHP8=96
|ReCOMAP8=12
|ReCOMEXP8=55
|ReCOMHP9=102
|ReCOMAP9=13
|ReCOMEXP9=65
|ReCOM10=s
|ReCOMHP10=108
|ReCOMAP10=14
|ReCOMEXP10=74
|ReCOMHP11=174
|ReCOMAP11=13
|ReCOMEXP11=130
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Combo Plus
  |ability=Combo Plus
  |desc=Add an extra hit to normal combos.
  |desc=Add an extra hit to normal combos.
  |duration=3 reloads
  |duration=3 reloads
  |CP=20
  |CP=20
  |value=1~3
  |COMMP=8
|ReCOMMP=10
|COMrate=3%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Traverse Town, Wonderland, Twilight Town
  |COMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo">Only appears when summoned by a Crescendo.</ref>, Destiny Islands<ref name="crescendo"/>
|ReCOMworld=Traverse Town, Wonderland, Twilight Town<br>Neverland<ref name="crescendo"/>
|KH2HP=1
|KH2EXP=1
  |KH2loc1=Twilight Town
  |KH2loc1=Twilight Town
  |KH2LVL1=7
  |KH2enc1=Episode 0 (Mysterious Tower)
  |KH2HP1=29
  |KH2LV1=7
  |KH2EXP1=10
  |KH2loc2=Radiant Garden
  |KH2STR1=10
  |KH2enc2=Episode 1
|KH2DEF1=5
  |KH2LV2=8
|KH2loc2=Hollow Bastion
  |KH2loc3=Radiant Garden
  |KH2LVL2=8
  |KH2enc3=Post-episode 1, pre-episode 2
  |KH2HP2=31
  |KH2LV3=15
  |KH2EXP2=12
  |KH2loc4=Radiant Garden
  |KH2STR2=11
  |KH2enc4=Episode 2 (pre-Space Paranoids)
  |KH2DEF2=5
  |KH2LV4=28
  |KH2loc3=Beast's Castle
  |KH2loc5=Radiant Garden
  |KH2LVL3=13
  |KH2enc5=Episode 2 (post-Space Paranoids)
  |KH2HP3=39
  |KH2LV5=30
  |KH2EXP3=23
  |KH2loc6=The Land of Dragons
  |KH2STR3=15
  |KH2enc6=Episode 1
  |KH2DEF3=8
  |KH2LV6=10
  |KH2loc4=Hollow Bastion
  |KH2loc7=Beast's Castle
  |KH2LVL4=15
  |KH2enc7=Episode 1
  |KH2HP4=43
  |KH2LV7=13
  |KH2EXP4=29
  |KH2loc8=Olympus Coliseum
  |KH2STR4=17
  |KH2enc8=Episode 1
  |KH2DEF4=9
  |KH2LV8=16
|KH2loc5=Olympus Coliseum
  |KH2loc9=Disney Castle
  |KH2LVL5=16
  |KH2enc9=Episode 1
  |KH2HP5=44
  |KH2LV9=18
  |KH2EXP5=33
  |KH2loc10=Timeless River
|KH2STR5=17
  |KH2enc10=Post-1000 Heartless
|KH2DEF5=9
  |KH2LV10=34
|KH2loc6=Disney Castle
  |KH2loc11=Port Royal
  |KH2LVL6=18
  |KH2enc11=Episode 1
  |KH2HP6=48
  |KH2LV11=20
  |KH2EXP6=41
  |KH2loc12=Agrabah
  |KH2STR6=19
  |KH2enc12=Episode 1 (pre-1000 Heartless)
  |KH2DEF6=10
  |KH2LV12=22
  |KH2loc7=Port Royal
  |KH2loc13=Agrabah
  |KH2LVL7=20
  |KH2enc13=Episode 1 (post-1000 Heartless)
  |KH2HP7=51
  |KH2LV13=38
  |KH2EXP7=50
  |KH2loc14=Halloween Town
  |KH2STR7=21
  |KH2enc14=Episode 1 (pre-1000 Heartless)
  |KH2DEF7=11
  |KH2LV14=24
  |KH2loc8=Agrabah
  |KH2loc15=Halloween Town
  |KH2LVL8=22
  |KH2enc15=Episode 1 (post-1000 Heartless)
  |KH2HP8=54
  |KH2LV15=39
  |KH2EXP8=61
  |KH2loc16=Pride Lands
  |KH2STR8=22
  |KH2enc16=Episode 1 (pre-1000 Heartless)
  |KH2DEF8=12
  |KH2LV16=26
  |KH2loc9=Halloween Town
  |KH2loc17=Pride Lands
  |KH2LVL9=24
  |KH2enc17=Episode 1 (post-1000 Heartless)
  |KH2HP9=57
  |KH2LV17=41
  |KH2EXP9=73
  |KH2loc18=Space Paranoids
  |KH2STR9=24
  |KH2enc18=Episode 1
  |KH2DEF9=13
  |KH2LV18=28
  |KH2loc10=Pride Land
  |KH2loc19=Space Paranoids
  |KH2LVL10=26
  |KH2enc19=Post-episode 1, pre-episode 2
  |KH2HP10=61
  |KH2LV19=34
  |KH2EXP10=87
  |KH2phys=×1.0
  |KH2STR10=26
  |KH2fire=×1.0
  |KH2DEF10=14
  |KH2bliz=×1.0
|KH2loc11=Hollow Bastion
  |KH2thun=×1.0
|KH2LVL11=28
  |KH2dark=×1.0
  |KH2HP11=64
  |KH2neut=×1.0
|KH2EXP11=102
  |KH2reward=HP prize (1) ×2, Munny (5) ×2<br>Dark Shard (8%), Bright Shard (4%)
|KH2STR11=27
  |KH2world=Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids
|KH2DEF11=15
|CKH2HP=1
|KH2loc12=Space Paranoids
|CKH2LV1=20
  |KH2LVL12=28
|CFM2LV1=25
|KH2HP12=64
|KH2cup1=Pain and Panic Cup
|KH2EXP12=102
|KH2STR12=27
|KH2DEF12=15
|KH2loc13=Hollow Bastion
|KH2LVL13=30
|KH2HP13=67
|KH2EXP13=119
|KH2STR13=29
|KH2DEF13=16
|KH2loc14=Timeless River
  |KH2LVL14=34
  |KH2HP14=75
|KH2EXP14=159
|KH2STR14=32
|KH2DEF14=18
|KH2weapon=x1.0
  |KH2fire=x1.0
  |KH2bliz=x1.0
  |KH2thun=x1.0
  |KH2dark=x1.0
  |KH2other=x1.0
  |KH2reward=(1) HP Ball x2<br>(5) Munny x2<br>Dark Shard (8%), Bright Shard (4%)
  |KH2world=Twilight Town, Hollow Bastion, Beast's Castle, Olympus Coliseum, Disney Castle, Port Royal, Agrabah, Halloween Town, Pride Land, Space Paranoids, Timeless River
|KH2cup1=Pain and Panic Cup
  |KH2match11=3
  |KH2match11=3
  |KH2num11=2
  |KH2num11=2
  |KH2match12=7
  |KH2match12=7
  |KH2num12=2
  |KH2num12=2
  |CKH2LVL1=20
  |CKH2LV2=60
|CKH2HP1=51
|CKH2EXP1=—
|CKH2STR1=21
|CKH2DEF1=11
  |KH2cup2=Pain and Panic Paradox Cup
  |KH2cup2=Pain and Panic Paradox Cup
  |KH2match21=3
  |KH2match21=3
Line 237: Line 259:
  |KH2match22=7
  |KH2match22=7
  |KH2num22=2
  |KH2num22=2
  |CKH2LVL2=60
  |CKH2LV3=99
  |CKH2HP2=117
  |CFM2LV3=99FM
|CKH2EXP2=—
|CKH2STR2=54
|CKH2DEF2=31
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=1
  |KH2match31=1
Line 248: Line 267:
  |KH2num32=2
  |KH2num32=2
  |KH2match33=8
  |KH2match33=8
  |KH2num33=?
  |KH2num33=3
  |KH2match34=16
  |KH2match34=16
  |KH2num34=4
  |KH2num34=4
  |KH2match35=23
  |KH2match35=23
  |KH2num35=2
  |KH2num35=2
  |CKH2LVL3=99
  |CFM2tab=*
|CKH2HP3=181
|CKH2EXP3=—
|CKH2STR3=87
|CKH2DEF3=51
  |358heart=16
  |358heart=16
  |358munny=11
  |358munny=11
Line 292: Line 307:
  |358reward2=Panacea (30%)
  |358reward2=Panacea (30%)
  |358reward3=Shield Tech (40%)
  |358reward3=Shield Tech (40%)
|358reward4=-<!--Can someone check this?-->
  |358reward6=Combo Tech++ (45%)
  |358reward6=Combo Tech++ (45%)
  |358world=Beast's Castle, Olympus Coliseum
  |358world=Beast's Castle, Olympus Coliseum
|358match11=1
|358num11=3
|CKHDLVL1=10
  |CODHP=0.50
  |CODHP=0.50
  |CODSSHP=0.69
  |CODSSHP=0.69
Line 378: Line 395:
|CODSSLVL13b=70
|CODSSLVL13b=70
|CODSScol13b=bug
|CODSScol13b=bug
|CODSSloc14=Hollow Bastion
|CODSSloc14=Hollow Bastion Part I
|CODSSsec14=B
|CODSSsec14=B
|CODSSrow14=2
|CODSSrow14=2
Line 386: Line 403:
|CODSSflr14b=9
|CODSSflr14b=9
|CODSSLVL14b=87
|CODSSLVL14b=87
|CODSSloc15=Hollow Bastion II
|CODSSloc15=Hollow Bastion Part II
|CODSSsec15=D
|CODSSsec15=D
|CODSSLVL15=43
|CODSSLVL15=43
Line 395: Line 412:
  |COD2Denc2=Summoned by Guard Armor
  |COD2Denc2=Summoned by Guard Armor
  |COD2DLVL2=1
  |COD2DLVL2=1
  |COD2Dloc3=Hollow Bastion II
  |COD2Dloc3=Hollow Bastion Part II
  |COD2DLVL3=50
  |COD2DLVL3=50
  |CODlabHP=0.3
  |CODlabHP=0.3
Line 412: Line 429:
  |CODlabloc6=Layer 26
  |CODlabloc6=Layer 26
  |CODlabLVL6=40
  |CODlabLVL6=40
  |CODlabreward=HP Ball x2-3
  |CODlabreward=HP prize x2-3
  |CODfire=x1.00
  |CODfire=x1.00
  |CODbliz=x1.00
  |CODbliz=x1.00
Line 426: Line 443:
  |CODstun=O
  |CODstun=O
  |CODmagn=O
  |CODmagn=O
  |CODreward=HP Ball x4-8, Munny x12
  |CODreward=HP prize x4-8, Munny x12
  |CODreward1=Potion (1.00%)
  |CODreward1=Potion (1.00%)
  |CODreward2=Ether (1.00%)
  |CODreward2=Ether (1.00%)
Line 432: Line 449:
  |CODreward4=Round Blitz (1.00%)
  |CODreward4=Round Blitz (1.00%)
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODworld=Traverse Town, Wonderland, Castle Oblivion
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II
  |CODSSworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion
  |CODSSBworld=Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion Part I
  |CODSSGworld=Traverse Town, Castle Oblivion
  |CODSSGworld=Traverse Town, Castle Oblivion
  |KH3HP0=1.0
  |KH3HP0=1.0
Line 491: Line 508:
  |KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%)<ref>Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.</ref>, Lightning Shard (8%), Wellspring Shard (4%)
  |KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Pulsing Shard (8%), Pulsing Stone (4%)<ref>Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.</ref>, Lightning Shard (8%), Wellspring Shard (4%)
  |KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo
  |KH3world=Olympus, Monstropolis, Arendelle, San Fransokyo
|DRep1=Episode 1
|DRep1r=1
|DRslv1=5|DRsbp1=6
|DRep2=Episode 2
|DRep2r=2
|DRslv2=15|DRsbp2=42
|DRslv3=35|DRsbp3=168
|DRep4=Episode 3|DRep4r=3
|DRslv4=28|DRsbp4=90
|DRslv5=35|DRsbp5=168
|DRslv6=39|DRsbp6=193
|DRep7=Episode 4
|DRslv7=39|DRsbp7=193
|DRep8=Episode 5
|DRslv8=39|DRsbp8=193
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=5|DRwbp1=6
|DRwrank2=★★|DRwlv2=15|DRwbp2=42
|DRwrank3=★★★|DRwlv3=28<ref name="LVL">35 prior to August 12, 2020.</ref>|DRwbp3=90<ref name="BP">168 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=39|DRwbp4=193
|DRw5=Wonderland|DRw5r=4
|DRwrank5=★|DRwlv5=5|DRwbp5=6
|DRwrank6=★★|DRwlv6=15|DRwbp6=42
|DRwrank7=★★★|DRwlv7=28<ref name="LVL" />|DRwbp7=90<ref name="BP" />
|DRwrank8=★★★★|DRwlv8=39|DRwbp8=193
|DRe1=Winning Streak
|DRelv1=4|DRebp1=5
|DRe2=Daily Challenge
|DRelv2=4|DRebp2=5
|DRe3=Drops: Iron Ores Copper Ores
|DRelv3=15|DRebp3=42
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=5|DRtbp1=6
|DRt2=11-19
|DRtper2=1, 2, 3, 4, 5
|DRtlv2=15|DRtbp2=42
|DRt3=21-29
|DRtper3=1, 2, 3, 4, 5
|DRtlv3=28|DRtbp3=90
|DRt4=31-49
|DRtper4=1, 2, 3, 4, 5
|DRtlv4=39|DRtbp4=193
|DRmag=Weak
|DRfire=Weak
|DRwind=Resist
|DRattack=Physical
|DRpass1=HP +1
|DRpass2=HP +1
|DRpass3=HP +1
|DRpass4=Defense +1
|MOMattack=Weak
|MOMground1=Moving
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}, {{ns|Game|Hollow Bastion (track)|Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KH)}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|Squirming&nbsp;Evil}}, {{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Desire&nbsp;for&nbsp;All&nbsp;That&nbsp;Is&nbsp;Lost}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Soldier''' is an Emblem [[Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.
The '''Soldier''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


==Story==
==Story==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
[[Sora]] spots his first Soldier when he enters the [[Second District]], as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]].
[[Sora]] spots his first Soldier when he enters the {{c|Second District|trt}}, as an exhausted man is caught by the Heartless and has his [[heart]] stolen. The heart is transformed into a Soldier Heartless, which escapes through a [[Corridor of Darkness]]. A platoon of Soldiers later lays siege to the [[Hotel]] in which [[Sora]], [[Donald]], [[Goofy]], [[Leon]], [[Yuffie]], and [[Aerith]] are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the [[Guard Armor]].


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Line 502: Line 573:


==Design==
==Design==
Soldiers have a much more refined appearance than [[Shadows]], appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw.
Soldiers have a much more refined appearance than [[Shadow]]s, appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw.


''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown.
''[[Kingdom Hearts Final Mix]]'' Soldiers have their colors swapped with the [[Air Soldier]], shading them in black, tan, and brown.


The Soldier's name references {{w|soldier}}s serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army.
The Soldier's name references {{w|soldier}}s serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. This is reflected in the names of its variants, such as the [[Sergeant]] and the [[Commander]].


==Battle==
==Strategy==
===Attacks===
===''Kingdom Hearts''===
====''Kingdom Hearts II''====
Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.
*{{nihongo|'''Scratching Attack'''|引っかき攻撃|Hikkaki Kougeki}}: The Soldier swipes its target with the claws on its right hand.
 
*{{nihongo|'''Two-step Scratch'''|2段引っかき|2-dan Hikkaki}}: The Soldier swipes at its target and then thrusts forward.
===''Kingdom Hearts Chain of Memories''===
*{{nihongo|'''Rotating Kick'''|回転蹴り|Kaitengeri}}: The Soldier jumps and launches a spinning dropkick upon landing. Has heavy recoil if blocked.
;Deck
*{{nihongo|'''Continuous Kicks'''{{?}}|あびせ蹴り|Abise Keri|lit. "Pouring Kicks"}}: The Soldier launches an attack consisting of multiple kicks.
{{CoMDeck
|card1=Soldier
|v11=O|v12=O
|card2=Soldier
|v21=O|v22=O|v23=O
|enemy=*
}}
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}{{KHCoM}}|Physical|—|x1.5|{{sleight|Soldier|com=*}}|Swings its arm and scratches like throwing a ball.}}
{{atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}{{KHCoM}}|Physical|—|x2.0|{{sleight|Soldier|com=*}}|Pulls back one leg, then kicks while spinning like a top.}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}|Physical|—|x2.0|{{sleight|Soldier}}}}
{{atk|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}}{{ReCoM}}|Physical|—|x2.5|{{sleight|Soldier}}}}
{{atk-c|com}}
 
===''Kingdom Hearts II''===
Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with '''Kick Shower''', allowing Sora to bait this attack out to counter with the powerful '''Cyclone''' [[Reaction Command]].
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Claw Attack'''|引っかき攻撃|<br>Hikkaki Kougeki|lit. "Scratching Attack"}}|Physical|—|x1.0|O|Scratches with right hand.}}
{{Atk|{{nihongo|'''Two-Stage Claw'''|2段引っかき|<br>2-dan Hikkaki|lit. "Two-step Scratch"}}|Physical|—|Scratch: x1.0<br>Lunge: x0.5|O|Scratches with right hand, then lunges with left hand.}}
{{Atk|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}|Physical|—|x1.5|△|Jumps and performs a downward spinning kick.}}
{{Atk|{{nihongo|'''Kick Shower'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kicks"}}|Physical|—|x1.5|△|Glows, then jumps and swings legs.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Cyclone'''|サイクロン|<br>Saikuron}}|Physical|x4.0|Can be used when a Soldier uses its Kick Shower attack.<br>Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands.}}
{{rc|c}}
 
===''Kingdom Hearts 358/2 Days''===
Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Scratch'''|ひっがき|Higgaki}}
|{{AT|att}} —
|—
|0.90
|△
|Scratches at the target with its claw.
}}
{{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}}
|{{AT|att}} —
|—
|1.43
|◯
|Swings and kicks at the target.
}}
{{Atk-c}}


====''Kingdom Hearts III''====
===''Kingdom Hearts Re:coded''===
*{{nihongo|'''Scratch'''|引っかき|Hikkaki}}
{{atk-o|rec}}
*{{nihongo|'''Combo Thrust'''|コンボ突き|Konbo Tsuki}}
{{atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}|{{AT|att}} —|—|1.00 [1.16]||Scratches with its left claw.}}
*{{nihongo|'''Aerial Whirlwind Kick'''|空中旋風蹴り|Kūchū Senpūgeri}}
{{atk|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|{{AT|att}} —|—|1.25 [1.31]||Glows, then jumps up and swings its leg down.}}
*{{nihongo|'''Pouring Kicks'''|あびせ蹴り|Abise Keri}}
{{atk-c|rec}}


===Strategy===
;Coliseum
In ''Kingdom Hearts'', Sora earns [[Tech Points]] every time he successfully blocks a Soldier's attacks.<ref>In ''Kingdom Hearts'', before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in ''Kingdom Hearts Final Mix''.</ref><ref>In ''Kingdom Hearts'', after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.</ref> Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}}|Near (Single)|—|0.8|95%|4%|Late|Jumps up and swings its leg down.}}
{{atk-c|lab}}
 
===''Kingdom Hearts III''===
Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the '''Aerial Whirlwind Kick''' will break Sora's guard, allowing the use of [[Risk Dodge]]. Blocking '''Scratch''' and '''Combo Lunge''' will cause the Soldier to stagger.
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}}
|Physical
|1.0
|◯
|2
|Scratches with right hand.
}}
{{Atk|{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki|}}
|Physical
|1.0 x 2 hits
|◯
|2
|Grabs enemy with right hand and strikes with left hand.
}}
{{Atk|{{nihongo|'''Aerial Whirlwhind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri|}}
|Physical
|1.5
|△ (Risk Dodge)
|3
|Jumps straight overhead and launches a swooping kick.
}}
{{Atk|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|<br>Abise Keri|}}
|Physical
|1.0
|△
|2
|Glows, then jumps and swings legs.
}}
{{Atk-c}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
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