Slapshot: Difference between revisions

81 bytes added ,  7 years ago
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→‎Mechanics: The old description of its purpose has bugged me for a long time; I wanted to write a more accurate description of what Slapshot actually does in the games.
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m (→‎Mechanics: The old description of its purpose has bugged me for a long time; I wanted to write a more accurate description of what Slapshot actually does in the games.)
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==Mechanics==
==Mechanics==
In ''Kingdom Hearts Final Mix'', Slapshot is a [[combat ability]] that costs 1 {{AP}} to equip. It allows Sora to perform a wide uppercut slash when near an opponent, and has a chance of dealing a [[Critical Hit]]. It is useful for landing a quick blow to intercept enemies or to isolate a foe from multiple targets.
In ''Kingdom Hearts Final Mix'', Slapshot is a [[combat ability]] that costs 1 {{AP}} to equip. It allows Sora to perform a wide uppercut slash when near an opponent, and has a chance of dealing a [[Critical Hit]]. Its primary purpose is to speed up ground combos against a single target, alternating between Slapshot and the standard overhead strike instead of the overhead strike and the thrust.


In ''Kingdom Hearts II'', Slapshot is an [[action ability]] that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent. In ''[[Kingdom Hearts II Final Mix]]'', Sora takes slightly longer to transition to other attacks after performing Slapshot.{{fact}} Its description is erroneously switched with that of [[Dodge Slash]], but this was corrected in ''Kingdom Hearts II Final Mix''.
In ''Kingdom Hearts II'', Slapshot is an [[action ability]] that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent. In ''[[Kingdom Hearts II Final Mix]]'', Sora takes slightly longer to transition to other attacks after performing Slapshot.{{fact}} Its description is erroneously switched with that of [[Dodge Slash]], but this was corrected in ''Kingdom Hearts II Final Mix''.