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Roll Call: Difference between revisions

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{{game|DDD|DHD}}
{{game|DDD|DHD}}
[[File:Roll Call KH3D.gif|frame|right]]
{{InfoAbility
{{nihongo|'''Roll Call'''|ローリングボール|Rōringu Bōru|lit. "Rolling Ball"}} is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon impact.
|kana=ローリングボール
|romaji=Rōringu Bōru
|jpname=Rolling Ball
|dddname=Roll Call
|dddimage=Roll Call KH3D.gif
|dddel1={{AT|att}} Physical
|dddpow1=1.8
|dddreac1=4
|dddgauge=6.6% per second
}}
'''Roll Call''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon impact.


==Mechanics==
==Mechanics==

Revision as of 18:07, 25 January 2024

Roll Call
(ローリングボール Rōringu Bōru?, lit. "Rolling Ball")
Gif of Roll Call
Attack Element Power Reaction
Value
Status Link Gauge Use
Roll Call Attack Command Physical 1.8 4
Link Gauge Usage Combo Length
6.6% per second

Roll Call is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon impact.

Mechanics

Roll Call is a Link Attack that drains the Link Gauge by 6.6% per second. It deals Physical damage to enemies on impact. The direction can be controlled with Circle Pad.

Learning Roll Call

Kingdom Hearts 3D: Dream Drop Distance