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Rising Rush: Difference between revisions

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{{game|RCO}}
{{game|RCO}}
[[File:Rising Rush KHREC.gif|thumb|300px]]
{{InfoAbility
|kana=ラッシュアッパー
|romaji=Rasshu Appā
|recjpname=Rush Upper
|recname=Rising Rush
|recimage=Rising Rush KHREC.gif
|recdesc=Charge through enemies and deal multiple hits, then finish by knocking them into the air.
|rectype={{AT|att}} Physical
|recmem=15%
|recatk1=Rush
|rechit1=3
|recpow1a=0.78
|recpow1b=1.03
|recpow1c=1.27
|reccrit1=2%
|recblock1=Multiple
|recblock2=Multiple
|recatk2=Somersault
|rechit2=1
|recpow2a=1.0
|recpow2b=1.31
|recpow2c=1.63
|reccrit2=4%
|recair=◯
|recclock1=53
|recclock2=105
|recreload=20
|reccp=300
|recbuy=10000
|recsell=500
|recshop=4
}}
{{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.  
{{nihongo|'''Rising Rush'''|ラッシュアッパー|Rasshu Appā|lit. "Rush Upper"}} is a technique in ''[[Kingdom Hearts Re:coded]]''. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.  


==Mechanics==
==Mechanics==
[[File:Advanced KHREC.png|left]]
[[File:Advanced KHREC.png|left]]
In ''Kingdom Hearts Re:coded'', Rising Rush is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of 15 seconds.
In ''Kingdom Hearts Re:coded'', Rising Rush is an {{c|attack command|KHREC}} that has a memory consumption of 15% and a reload time of 20 seconds.


==Learning Rising Rush==
==Learning Rising Rush==
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*[[Stop]] + [[Air Spiral]]
*[[Stop]] + [[Air Spiral]]
*[[Stop]] + [[Aero]]
*[[Stop]] + [[Aero]]
==Synthesized commands==
Rising Rush is used to convert the following commands:
*[[Triple Burst]]
*[[Triple Firaga]]
*[[Eruption (ability)|Eruption]]
*[[Firaga Burst]]
[[Category:Kingdom Hearts Re:coded Attack commands]]
[[Category:Kingdom Hearts Re:coded Attack commands]]

Revision as of 16:33, 22 February 2024

Rising Rush
(ラッシュアッパー Rasshu Appā?)
Gif of Rising Rush
Charge through enemies and deal multiple hits, then finish by knocking them into the air.
Attack No. of Hits Power Critical % Clock Gauge Blocks Hit
LV 0 LV 50 LV 100
Rush 3 0.78 1.03 1.27 2% 53 Multiple
Somersault 1 1.0 1.31 1.63 4% 105 Multiple
Type Element Status Reload
Speed
Aerial Use Keyblade Reach
Attack Command Physical 20 seconds X
Max CP Memory Consumption Buy Shop LV Sell
300 15% 10000 4 500

Rising Rush (ラッシュアッパー Rasshu Appā?, lit. "Rush Upper") is a technique in Kingdom Hearts Re:coded. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.

Mechanics

Advanced KHREC.png

In Kingdom Hearts Re:coded, Rising Rush is an attack command that has a memory consumption of 15% and a reload time of 20 seconds.

Learning Rising Rush

Kingdom Hearts Re:coded

  • Data-Sora can obtain Rising Rush as the reward for defeating the Trickmaster on Critical mode.
  • Data-Sora can create Rising Rush through Command Conversion.
  • Data-Sora can purchase Rising Rush from the Shop for 10000 munny once the player has cleared Olympus Coliseum.
  • Data-Sora can purchase Rising Rush from Hollow Bastion II: Sector C for 500 SP.

Recipe

Kingdom Hearts Re:coded

Rising Rush is an Attack Command that can be converted through six different recipes.

Synthesized commands

Rising Rush is used to convert the following commands: