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Ripple Drive: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that grants [[Sora]] a combo finisher. It requires 3 {{AP}} to equip. Its attack power is relative to Sora's maximum [[MP]]. Sora swings his Keyblade much like his attack with [[Simba]], and the aura is rather digital and spherical in appearance.
In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that grants [[Sora]] a combo finisher. It requires 3 {{AP}} to equip. Its attack power is relative to Sora's maximum [[MP]].


In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]] that provides Sora with a combo finisher that targets multiple enemies. Sora does a less pronounced upwards swing than before, and the aura this time is now more bound to the ground and is more white-colored.
In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]] that provides Sora with a combo finisher.


==Learning Ripple Drive==
==Learning Ripple Drive==

Revision as of 09:08, 11 December 2014

Ripple Drive appears as translucent, pink sphere that ripples upwards as Sora swings his Keyblade.

Ripple Drive ((リップルドライヴ Rippuru Doraivu?) is an ability that appears in Kingdom Hearts Final Mix and Kingdom Hearts II Final Mix. It allows the user to unleash an aura attack that damages nearby enemies.

Mechanics

In Kingdom Hearts Final Mix, Ripple Drive is a combat ability that grants Sora a combo finisher. It requires 3 AP to equip. Its attack power is relative to Sora's maximum MP.

In Kingdom Hearts II Final Mix, Ripple Drive is an action ability accessible in Limit Form that provides Sora with a combo finisher.

Learning Ripple Drive

Kingdom Hearts Final Mix

Kingdom Hearts II Final Mix

  • Limit Form has Ripple Drive as a default ability.