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Nightmare Clash: Difference between revisions

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(→‎Mechanics: pretty sure the animation is the same)
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==Mechanics==
==Mechanics==
Nightmare Clash is a Dual Link usable by [[Riku]] that consumes both Dream Eaters, regardless of species. Nightmare Clash clads the user in a golden aura. It replaces the [[Attack]] command and locks the rest of Riku's commands. If used to parry an attack, Nightmare Clash will nullify any damage received by Riku. The Nightmare Clash finisher allows the user to leap into the air, flip, and slam back into the ground. Should the Link Gauges hit 0, Riku will revert while unable to use any action or attack command aside from Attack and Jump or High-Jump command. If Riku's HP drops to 0 while having the [[Auto-Life]] status on, he will get revived but immobilized with no command available.
Nightmare Clash is a Dual Link usable by [[Riku]] that consumes both Dream Eaters, regardless of species. Nightmare Clash clads the user in a golden aura. It replaces the [[Attack]] command and locks the rest of Riku's commands. If used to parry an attack, Nightmare Clash will nullify any damage received by Riku. The Nightmare Clash finisher allows the user to leap into the air, flip, and slam back into the ground, similar to [[Kick Dive]]. Should the Link Gauges hit 0, Riku will revert while unable to use any action or attack command aside from Attack and Jump or High-Jump command. If Riku's HP drops to 0 while having the [[Auto-Life]] status on, he will get revived but immobilized with no command available.


==Learning Nightmare Clash==
==Learning Nightmare Clash==

Revision as of 18:45, 6 April 2024

Gawrsh, aren't we here because of the picture?
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This article needs some images!

Please upload a picture of full combo with finisher.

Nightmare Clash is a Dual Link that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to bombard foes with warping headlong rushes.

Mechanics

Nightmare Clash is a Dual Link usable by Riku that consumes both Dream Eaters, regardless of species. Nightmare Clash clads the user in a golden aura. It replaces the Attack command and locks the rest of Riku's commands. If used to parry an attack, Nightmare Clash will nullify any damage received by Riku. The Nightmare Clash finisher allows the user to leap into the air, flip, and slam back into the ground, similar to Kick Dive. Should the Link Gauges hit 0, Riku will revert while unable to use any action or attack command aside from Attack and Jump or High-Jump command. If Riku's HP drops to 0 while having the Auto-Life status on, he will get revived but immobilized with no command available.

Learning Nightmare Clash

Kingdom Hearts 3D: Dream Drop Distance

  • Riku learns Nightmare Clash after bringing the Armored Ventus Nightmare to nearly 1 HP. In this context it is used to nullify the opponent's Dark Charges and deal damage. The slam into the ground is used to finish it off.