Magic Pulse: Difference between revisions
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{{Game|BBS|FMB|KHX|UCX|KH3}} | {{Game|BBS|FMB|KHX|UCX|KH3|DR}} | ||
{{ | {{InfoAbility | ||
|kana=マジックパルス | |||
{{ | |romaji=Majikku Parusu | ||
|jpname=Magic Pulse | |||
|bbsname=Magic Pulse | |||
|bbsimage1=Magic Pulse 1 KHBBS.gif | |||
|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. | |||
|bbspow1a=4.0 | |||
|bbsel1={{AT|att}} Physical | |||
|bbsstat1=Confuse (25%/3.3s) | |||
|bbslvl1=2 | |||
|bbsimage2=Magic Pulse 2 KHBBS.gif | |||
|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes. | |||
|bbspow2a=5.5 | |||
|bbsel2={{AT|att}} Physical | |||
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s) | |||
|bbslvl2=3 | |||
|bbsimage3=Magic Pulse 3 KHBBS.gif | |||
|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes. | |||
|bbspow3a=6.5 | |||
|bbsel3={{AT|att}} Physical | |||
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s) | |||
|bbslvl3=4 | |||
|bbsimage4=Magic Pulse 4 KHBBS.gif | |||
|bbsdesc4=Press {{button|x}} at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. | |||
|bbsatk4a=Initial | |||
|bbspow4a=4.0 | |||
|bbsatk4b=1st additional input | |||
|bbspow4b=3.5 | |||
|bbsatk4c=2nd additional input | |||
|bbspow4c=4.5 | |||
|bbsel4={{AT|att}} Physical | |||
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/> | |||
|bbslvl4=5 | |||
|kh3name=Magic Pulse | |||
|kh3atk1=Hit 1-3 | |||
|kh3el1={{AT|att}} Physical | |||
|kh3pow1=1.0(x3) | |||
|kh3form1=5(x3) | |||
|kh3reac1=0 | |||
|kh3rev1=0.5(x3) | |||
|kh3grd1=X | |||
|kh3atk2=Final hit | |||
|kh3el2={{AT|att}} Physical | |||
|kh3pow2=2.0 | |||
|kh3form2=10 | |||
|kh3reac2=1 | |||
|kh3rev2=1 | |||
|kh3grd2=X | |||
|kh3stat2=Stun (50%/10s) | |||
|uxname=Magic Pulse | |||
|uximage=Magic Pulse KHUX.gif | |||
|uxpsm1a=Magic | |||
|uxur1a=Upright | |||
|uxdesc1a='''7★:''' Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.<br>'''SN+:''' Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost. | |||
|uxdmg1a='''7★:''' x11.86<br>'''SN+:''' x13.75 | |||
|uxtar1a=Single | |||
|uxgauge1a=3 | |||
|uxname2=Magic Pulse EX | |||
|uxkana2=マジックパルス改 | |||
|uxromaji2=Majikku Parusu Kai | |||
|uxjpname2=Magic Pulse Revision | |||
|uxpsm2a=Magic | |||
|uxur2a=Upright | |||
|uxtar2a=All | |||
|uxgauge2a=3 | |||
|uxdmg2a='''SN++:''' x20.20 | |||
|uxdesc2a='''SN++:''' Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic. | |||
|uxtab2=Magic Pulse II | |||
|uxnamet2=Magic Pulse II | |||
|uxkanat2=マジックパルス2 | |||
|uxromajit2=Majikku Parusu 2 | |||
|uxjpnamet2=Magic Pulse 2 | |||
|uximaget2=Magic Pulse II KHUX.gif | |||
|uxpsm1at2=Magic | |||
|uxur1at2=Upright | |||
|uxdesc1at2='''7★:''' Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left. | |||
|uxdmg1at2='''7★:''' x9.18 - 13.48 | |||
|uxtar1at2=All | |||
|uxgauge1at2=3 | |||
|drname=Magic Pulse | |||
|drimage=Magic Pulse KHDR.gif | |||
|drdesc=A powerful water-element magic attack. | |||
|drcol1=Light Blue | |||
|drtype1=Magic | |||
|drel1=Water | |||
|drpow1=25 - 65 | |||
}} | |||
'''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs that may inflict [[status effect]]s on enemies. | |||
==Mechanics== | ==Mechanics== | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
'''Magic Pulse 1''' is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of [[confuse (status)|confusing]] enemies. '''Magic Pulse 2''' is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or [[Freeze (status)|freezing]] enemies. '''Magic Pulse 3''' is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or [[blind]]ing enemies. '''Magic Pulse 4''' is a Level 5 Finish Command that summons two orbs that [[stun]] enemies, and has two additional attacks that can be added by tapping {{button|x}} when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range. | In ''Kingdom Hearts Birth by Sleep'', Magic Pulse is a series of {{c|Finish command|BBS}}s exclusive to [[Aqua]]. '''Magic Pulse 1''' is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of [[confuse (status)|confusing]] enemies. '''Magic Pulse 2''' is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or [[Freeze (status)|freezing]] enemies. '''Magic Pulse 3''' is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or [[blind]]ing enemies. '''Magic Pulse 4''' is a Level 5 Finish Command that summons two orbs that [[stun]] enemies, and has two additional attacks that can be added by tapping {{button|x}} when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range. | ||
===''Kingdom Hearts Union χ''=== | ===''Kingdom Hearts Union χ''=== | ||
In ''Kingdom Hearts Union χ'', Magic Pulse is a | In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill. | ||
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single|snrar=SN<br>SN+|dmgsn=13.75|playbuff=—|playbuff1b={{UXBuff|U-STR|+3}}|playbuff1c={{UXBuff|M-STR|+10}}<br>{{UXBuff|U-STR|+10}}|tarbuff={{UXBuff|M-DEF|-1}}|tarbuff1b={{UXBuff|M-DEF|-10}}|buffdur=1 turn}} | |||
{{-|left}} | |||
Magic Pulse | Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains. | ||
{{UXdmg| | {{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle|playbuff={{UXBuff|SAB|+30%}}|playbuff1b={{UXBuff|U-STR|+3}}<br>{{UXBuff|SAB|+30%}}|buffdur=1 turn}} | ||
{{-}} | {{-|left}} | ||
Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic. | |||
{{UXdmg|name=Magic Pulse EX|7only=*|dmg70=20.20|hit7=4|playbuff={{UXBuff|M-Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|U-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff={{UXBuff|DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|U-DEF|-15}}|buffdur=1 turn}} | |||
{{-|left}} | |||
Magic Pulse | ===''Kingdom Hearts III''=== | ||
{{ | In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It is Aqua's combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds. | ||
{{ | |||
===''Kingdom Hearts | ===''Kingdom Hearts Dark Road''=== | ||
Magic Pulse is | In ''Kingdom Hearts Dark Road'', Magic Pulse is a magic {{c|ability|dr}} that deals {{c|Water|element}} damage. | ||
==Learning Magic Pulse== | ==Learning Magic Pulse== | ||
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*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}. | *Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}. | ||
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}. | *Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}. | ||
*Magic Pulse +7 is the special attack for medals {{medal|SN - Illustrated Aqua|1138}} and {{medal|SN+ - Illustrated Aqua|1138}}. | |||
*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua | *Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua [EX]|977}}. | ||
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua| | *Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua [EX]|1411}}. | ||
*Magic Pulse EX +6 is the special attack for medal {{medal|SN++ - Illus. KH III Aqua|1878}}. | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
*Aqua has Magic Pulse as a default ability. | *Aqua has Magic Pulse as a default ability. | ||
==Other | ===''Kingdom Hearts Dark Road''=== | ||
*The {{DRCard|Aqua}} card has Magic Pulse as its ability. | |||
==Other appearances== | |||
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | ===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | ||
Aqua | Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic. | ||
== | ==Notes and references== | ||
{{reflist}} | |||
==See also== | ==See also== | ||
*[[Finish (Aqua)]] | *[[Finish (Aqua)]] | ||
[[de:Magieimpuls]] | [[de:Magieimpuls]] | ||
[[Category:Kingdom Hearts Birth by Sleep Finish commands]] | [[Category:Kingdom Hearts Birth by Sleep Finish commands]] | ||
[[Category:Kingdom Hearts χ special attacks]] | [[Category:Kingdom Hearts χ special attacks]] | ||
[[Category:Kingdom Hearts Union χ special attacks]] | |||
[[Category:Kingdom Hearts III abilities]] | [[Category:Kingdom Hearts III abilities]] | ||
[[Category:Kingdom Hearts Dark Road abilities]] |
Revision as of 12:34, 25 January 2024
Magic Pulse 4 (マジックパルス 4 Majikku Parusu 4 ) | |||
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Press ![]() | |||
Attack | No. of Hits | Power | |
---|---|---|---|
Initial | 1 | 4.0 | |
1st additional input | 1 | 3.5 | |
2nd additional input | 1 | 4.5 | |
Element | Status | Level | |
![]() |
Freeze (0%-25%-100%/5s)[1] Ignite (0%-25%-100%/3.3s)[1] Confuse (0%-25%-100%/3.3s)[1] Bind (0%-25%-100%/3.3s)[1] |
5 |
Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs that may inflict status effects on enemies.
Mechanics
Kingdom Hearts Birth by Sleep
In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.
Kingdom Hearts Union χ
In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse +5 | 6★ | x3.50 | x3.60 | x3.70 | x3.80 | x3.90 | x4.00 | 4 | |
Magic Pulse +6 | 7★ | — | — | — | — | — | x11.86 | 4 | |
Magic Pulse +7 | SN SN+ |
— | — | — | — | — | x13.75 | 4 |
Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse II +5 | 6★ | x3.82 - 5.42 | x3.86 - 5.46 | x3.90 - 5.50 | x3.94 - 5.54 | x3.98 - 5.58 | x4.02 - 5.62 | 3 | |
Magic Pulse II +6 | 7★ | — | — | — | — | — | x9.18 - 13.48 | 3 |
Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse EX +6 | 7★ | — | — | — | — | — | x20.20 | 4 |
Kingdom Hearts III
In Kingdom Hearts III, Magic Pulse is an action ability. It is Aqua's combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds.
Kingdom Hearts Dark Road
In Kingdom Hearts Dark Road, Magic Pulse is a magic ability that deals Water damage.
Learning Magic Pulse
Kingdom Hearts Birth by Sleep
- Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
- Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
- Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
- Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.
Kingdom Hearts Union χ
- Magic Pulse +5 is the special attack for medal 470: Illustrated Aqua A.
- Magic Pulse +6 is the special attack for medal 1138: Illustrated Aqua A.
- Magic Pulse +7 is the special attack for medals 1138: SN - Illustrated Aqua and 1138: SN+ - Illustrated Aqua.
- Magic Pulse II +5 is the special attack for medal 977: HD Aqua [EX].
- Magic Pulse II +6 is the special attack for medal 1411: HD Aqua [EX].
- Magic Pulse EX +6 is the special attack for medal 1878: SN++ - Illus. KH III Aqua.
Kingdom Hearts III
- Aqua has Magic Pulse as a default ability.
Kingdom Hearts Dark Road
- The Aqua card has Magic Pulse as its ability.
Other appearances
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.