Magic Pulse: Difference between revisions
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|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. | |bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. | ||
|bbspow1a=4.0 | |bbspow1a=4.0 | ||
|bbsel1=Physical | |bbsel1={{AT|att}} Physical | ||
|bbsstat1=Confuse (25%/3.3s) | |bbsstat1=Confuse (25%/3.3s) | ||
|bbslvl1=2 | |bbslvl1=2 | ||
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|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes. | |bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes. | ||
|bbspow2a=5.5 | |bbspow2a=5.5 | ||
|bbsel2=Physical | |bbsel2={{AT|att}} Physical | ||
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s) | |bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s) | ||
|bbslvl2=3 | |bbslvl2=3 | ||
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|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes. | |bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes. | ||
|bbspow3a=6.5 | |bbspow3a=6.5 | ||
|bbsel3=Physical | |bbsel3={{AT|att}} Physical | ||
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s) | |bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s) | ||
|bbslvl3=4 | |bbslvl3=4 | ||
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|bbsatk4c=2nd additional input | |bbsatk4c=2nd additional input | ||
|bbspow4c=4.5 | |bbspow4c=4.5 | ||
|bbsel4=Physical | |bbsel4={{AT|att}} Physical | ||
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/> | |bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/> | ||
|bbslvl4=5 | |bbslvl4=5 |
Latest revision as of 12:34, 25 January 2024
Magic Pulse 4 (マジックパルス 4 Majikku Parusu 4 ) | |||
Press at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. | |||
Attack | No. of Hits | Power | |
---|---|---|---|
Initial | 1 | 4.0 | |
1st additional input | 1 | 3.5 | |
2nd additional input | 1 | 4.5 | |
Element | Status | Level | |
Physical | Freeze (0%-25%-100%/5s)[1] Ignite (0%-25%-100%/3.3s)[1] Confuse (0%-25%-100%/3.3s)[1] Bind (0%-25%-100%/3.3s)[1] |
5 |
Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs that may inflict status effects on enemies.
Mechanics[edit]
Kingdom Hearts Birth by Sleep[edit]
In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.
Kingdom Hearts Union χ[edit]
In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse +5 | 6★ | x3.50 | x3.60 | x3.70 | x3.80 | x3.90 | x4.00 | 4 | |
Magic Pulse +6 | 7★ | — | — | — | — | — | x11.86 | 4 | |
Magic Pulse +7 | SN SN+ |
— | — | — | — | — | x13.75 | 4 |
Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse II +5 | 6★ | x3.82 - 5.42 | x3.86 - 5.46 | x3.90 - 5.50 | x3.94 - 5.54 | x3.98 - 5.58 | x4.02 - 5.62 | 3 | |
Magic Pulse II +6 | 7★ | — | — | — | — | — | x9.18 - 13.48 | 3 |
Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse EX +6 | 7★ | — | — | — | — | — | x20.20 | 4 |
Kingdom Hearts III[edit]
In Kingdom Hearts III, Magic Pulse is an action ability. It is Aqua's combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds.
Kingdom Hearts Dark Road[edit]
In Kingdom Hearts Dark Road, Magic Pulse is a magic ability that deals Water damage.
Learning Magic Pulse[edit]
Kingdom Hearts Birth by Sleep[edit]
- Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
- Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
- Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
- Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.
Kingdom Hearts Union χ[edit]
- Magic Pulse +5 is the special attack for medal 470: Illustrated Aqua A.
- Magic Pulse +6 is the special attack for medal 1138: Illustrated Aqua A.
- Magic Pulse +7 is the special attack for medals 1138: SN - Illustrated Aqua and 1138: SN+ - Illustrated Aqua.
- Magic Pulse II +5 is the special attack for medal 977: HD Aqua [EX].
- Magic Pulse II +6 is the special attack for medal 1411: HD Aqua [EX].
- Magic Pulse EX +6 is the special attack for medal 1878: SN++ - Illus. KH III Aqua.
Kingdom Hearts III[edit]
- Aqua has Magic Pulse as a default ability.
Kingdom Hearts Dark Road[edit]
- The Aqua card has Magic Pulse as its ability.
Other appearances[edit]
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.