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Lump of Horror

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Lump of Horror

Lump of Horror from the Ultimania

Japanese ジェル・オブ・ホラー
Rōmaji Jeru obu Horā

Type Unversed
Game Kingdom Hearts III
Lump of Horror

Kingdom Hearts III
A hideous, gloopy giant that mucked about in Monsters, Incorporated. The fact that it listened to Randall is enough to tell you it wasn't very nice.

It shape-shifted and sprouted a dark army of arms from the ground, but in the end Sora and the gang reduced it to a lifeless pile of machinery.

The Lump of Horror is an Unversed that is found in Kingdom Hearts III. It is the final boss of Monstropolis.

Story

Kingdom Hearts III

The Lump of Horror serves as the trump card for Randall and Vanitas for dealing with anyone trying to interfere with their plan. Template:Section-stub

Design

True to its name, the Lump of Horror is goopy dark mass of negative emotions (primarily screams). It has a sad Unversed face at the bottom of its body. On top is the seal of the container, which is a blue sphere bearing the Unversed logo. To its sides and back are several canisters of screams, which give it power.

It takes a more slim, defined shape when it spreads its body over the area. It head now looms on top of a thin body, with wings to the side. The Unversed Logo now right above its eyes. This new form gives the Lump of Horror a more jack-o-lantern appearance.

Strategy

The Lump of Horror can do major damage from tackles, often taking a chunk of Sora's HP with it. Its best to stay at a distance and use Fire, Water, Blizzard and Thunder magic as they can home in on the Lump of Horror using Scan. Aero is not recommended, as it only hits once in a single location. To ensure maximum damage, equip the Water and/or Fire cufflinks to gain access to the power -za level spells.

Once the Lump of Horror has taken enough damage, it will switch form and darken the area. The core body will be more exposed, but the area becomes more dangerous due to numerous arms spreading out. Though they do less damage that the Lump of Horror's tackles, they hit almost consecutively. Run and dodge, while sticking to the early method of long-distance magic. Though if have a good stock of Potions and Ethers to restore MP for Cure, you can also charge straight at the Unversed for physical attacks.