Kingdom Hearts III: Difference between revisions

(→‎Worlds and Characters: these are not ready for articles, so unlinking them for now)
Line 38: Line 38:
*The gauges for [[Donald]] and [[Goofy]] now appear next to Sora's in the bottom right corner instead of above. The MP gauge from ''KHII'' returns. A "Focus"/"EX" gauge similar to the Drive gauge also appears. <!--Ex gauge in E3 2015, Focus in E3 2013. Also, besides color, how is it similar to the Drive gauge? Was this said in an interview that it would function like one?-->
*The gauges for [[Donald]] and [[Goofy]] now appear next to Sora's in the bottom right corner instead of above. The MP gauge from ''KHII'' returns. A "Focus"/"EX" gauge similar to the Drive gauge also appears. <!--Ex gauge in E3 2015, Focus in E3 2013. Also, besides color, how is it similar to the Drive gauge? Was this said in an interview that it would function like one?-->
*[[Attraction Flow]]<!--アトラクションフロー--> is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: '''4Gamer:''' There were various techniques that strongly resembled theme park attractions, weren't there?<br>'''Nomura:''' The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer.</ref>
*[[Attraction Flow]]<!--アトラクションフロー--> is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: '''4Gamer:''' There were various techniques that strongly resembled theme park attractions, weren't there?<br>'''Nomura:''' The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer.</ref>
*The Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/>
* Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/>
**Each Keyblade has its own transformation.
*Sora can run up walls.<ref>[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: There was a scene in the trailer where Sora ran up a wall to fight - that freerunning is also something you can connect techniques to for bold moves.</ref>
*Sora can run up walls.<ref>[http://www.4gamer.net/games/305/G030589/20150618060/ 4Gamer interview with Tetusya Nomura]: There was a scene in the trailer where Sora ran up a wall to fight - that freerunning is also something you can connect techniques to for bold moves.</ref>
*[[Blizzard]] and [[Aero]] magic are confirmed to return.<ref name="Magic">[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 Rountable chat between various KH fansites and Tetsuya Nomura]: '''--How did magic evolve for Kingdom Hearts 3?'''<br>'''Nomura:''' When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass.</ref>
*[[Blizzard]] and [[Aero]] magic are confirmed to return.<ref name="Magic">[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 Rountable chat between various KH fansites and Tetsuya Nomura]: '''--How did magic evolve for Kingdom Hearts 3?'''<br>'''Nomura:''' When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass.</ref>
Anonymous user