Gear Matrix: Difference between revisions

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==Finish command chips==
==Finish command chips==
Finish commands are activated with {{button|dsa}}. Only one Finish command can be equipped at a time. There are three types of Overclock Finishers: {{nihongo|'''Simple Type'''|シンプルタイプ|Shinpuru Taipu}} Finish Commands are marked with a light blue symbol, {{nihongo|'''Command Input Type'''|コマンド入力タイプ|Komando Nyūryoku Taipu}} with a red symbol, and {{nihongo|'''D Magic Type'''|D魔法タイプ|D Mahō Taipu}} with a purple symbol. Simple Type Finish commands require no further interaction from the player. Command Input Finish Commands are performed by pressing various buttons at specific times to add attacks, with a powerful finisher being performed if enough successful inputs are made within the time limit. D Magic Type Finish commands are performed by using the D-Pad and {{button|dsa}} to aim and fire the finisher, which persists for a specified amount of time.
Finish Commands are activated with {{button|dsa}}. Only one Finish command can be equipped at a time. There are three types of Overclock Finishers:  
 
*[[File:Type A Finish KHREC.png]] {{nihongo|'''Simple Type'''|シンプルタイプ|Shinpuru Taipu}} Finish Commands are performed with no further input from the player.
*[[File:Type B Finish KHREC.png]] {{nihongo|'''Command Input Type'''|コマンド入力タイプ|Komando Nyūryoku Taipu}} Finish Commands are performed by pressing various buttons at specific times to add attacks, with a powerful finisher being performed if enough successful inputs are made within the time limit.
*[[File:Type C Finish KHREC.png]] {{nihongo|'''D Magic Type'''|D魔法タイプ|D Mahō Taipu}} Finish commands are performed by using the D-Pad and {{button|dsa}} to aim and fire the finisher, which persists for a specified amount of time.


Finishers have three usable levels based on the Overclock level in effect when they are performed. Lower-level finishers can be performed by selecting a clock ability of the desired level that activates finishers, allowing for more frequent use. Higher-level finishers can be typified by additional power, extra attacks, and/or longer time limits. Spinner Ray always operates at Lv. MAX.
Finishers have three usable levels based on the Overclock level in effect when they are performed. Lower-level finishers can be performed by selecting a clock ability of the desired level that activates finishers, allowing for more frequent use. Higher-level finishers can be typified by additional power, extra attacks, and/or longer time limits. Spinner Ray always operates at Lv. MAX.
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