Dark Mode: Difference between revisions

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In ''Kingdom Hearts Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode. Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30 by either breaking cards or taking damage and while having any card(s) in use at that time. If Riku takes a Card Break, he loses DP and cannot enter Dark Mode, even if the gauge was at 30. Once Riku enters Dark Mode, his cards get automatically reloaded (adding 1 reload if an Enemy Card is in use), and the [[Potion]] and [[Hi-Potion]] cards that he eventually had in his deck depending on the World he's in are removed until the next reload after he reverts to normal. Once in this form, he can stay in that state for as long as he has Dark Points remaining. He loses a certain amount of Dark Points if his card is broken, with the number of Dark Points lost equal to the difference between the enemy's card and the broken card. For example, if an enemy breaks Riku's 2 card with a 9 card, Riku loses 7 DP. Riku also loses DP when taking damage, in ''Kingdom Hearts Chain of Memories'', the amount of DP he loses is proportional to the damage taken, while in ''Kingdom Hearts Re:Chain of Memories'', Riku loses 5 DP from each hit taken, regardless of damage, making attacks or situations that deal continuous damage deplete a lot of points and end the form very quickly. When his Dark Points reach zero, Riku reverts to his normal form. Dark Mode is permanent during the fight against [[Game:Zexion|Zexion]] where Riku starts immediatly in Dark Mode and never loses any DP.  
In ''Kingdom Hearts Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode. Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30 by either breaking cards or taking damage and while having any card(s) in use at that time. If Riku takes a Card Break, he loses DP and cannot enter Dark Mode, even if the gauge was at 30. Once Riku enters Dark Mode, his cards get automatically reloaded (adding 1 reload if an Enemy Card is in use), and the [[Potion]] and [[Hi-Potion]] cards that he eventually had in his deck depending on the World he's in are removed until the next reload after he reverts to normal. Once in this form, he can stay in that state for as long as he has Dark Points remaining. He loses a certain amount of Dark Points if his card is broken, with the number of Dark Points lost equal to the difference between the enemy's card and the broken card. For example, if an enemy breaks Riku's 2 card with a 9 card, Riku loses 7 DP. Riku also loses DP when taking damage, in ''Kingdom Hearts Chain of Memories'', the amount of DP he loses is proportional to the damage taken, while in ''Kingdom Hearts Re:Chain of Memories'', Riku loses 5 DP from each hit taken, regardless of damage, making attacks or situations that deal continuous damage deplete a lot of points and end the form very quickly. When his Dark Points reach zero, Riku reverts to his normal form. Dark Mode is permanent during the fight against [[Game:Zexion|Zexion]] where Riku starts immediatly in Dark Mode and never loses any DP.  


While in Dark Mode, Riku has increased speed, can utilize additional Sleights, and his Soul Eater reacts to the darkness, increasing in power. His three-hit combo has the power to stun with the second hit, flames bursting from the Soul Eater upon the combo finisher. Riku possesses an aerial spin-slash, also able to double-jump behind an enemy and dash in a similar fashion to Sora's [[Quick Run]]. While the latter allows him to move faster, it makes him nearly unable to avoid certain enemy attacks. While under the possession of Ansem, Riku has access to almost all of his dark powers, including a few new abilities such as one that shoots a razor-thin disc forward.
While in Dark Mode, Riku's main combos have increased speed, can utilize additional Sleights, and his Soul Eater reacts to the darkness, increasing in power. His three-hit combo has the power to stun with the second hit, flames bursting from the Soul Eater upon the combo finisher. Riku possesses an aerial spin-slash (counting as a combo finish), also able to double-jump behind an enemy and perform a downward slash with the next attack, and dash in a similar fashion to Sora's [[Quick Run]] that allows him to move faster, however it grants no invincibility. While under the possession of Ansem, Riku has access to almost all of his dark powers, including a few new abilities such as one that shoots a razor-thin disc forward.


'''Attack Sleights'''
'''Attack Sleights'''
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