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Chaining: Difference between revisions

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{{Game|358}}
{{Game|358}}
[[File:13dayys.png|thumb|In the top left corner is the Chaining counter.]]
[[File:13dayys.png|thumb|In the top left corner is the Chaining counter.]]
'''Chaining''' is a game feature that is only available in ''[[Kingdom Hearts 358/2 Days]]''. Chaining increases the amount of [[Heart Points]] collected, but only by a little. to start a chain, defeat an emblem [[Heartless]]. a yellow ring will appear around your target and the chain symbol appears just below your heart collection meter. the ring will shrink with time (hitting an emblem [[Heartless]] will give you more time and expand the ring). if you keep the chain going for a long time, the heart collection meter will flash blue, showing that your chain is maxed out. during this time, emblem heartless drop many more hearts than normal. any emblem heartless defeated when the chain is going will release extra hearts. bosses will drop a  vary large amount if defeated during a chain). chaining is also a part of the training at [[Olympus Coliseum]]. smashing barrels into heartless to keep the chain going rewards you with more points and hearts during this mini-game.  the ability [[Chain Time]] slows the chain ring's shrinking speed. the ability [[Chain Power]] causes you to deal extra damage during a maxed-out chain.
'''Chaining''' is a game feature that is only available in ''[[Kingdom Hearts 358/2 Days]]''. Chaining increases the amount of heart points collected, but only by a little. The increase becomes higher if the chain continues by defeating more Emblem Heartless. To start a proper chain, an Emblem Heartless must be defeated. It must be done in the limited time before the chaining time runs out. The time left to continue a chain is shown as a yellow circle around an Emblem Heartless in sight, the circle will eventually become smaller as the chaining time starts to run out. Abilities like [[Chain Time]] can increase the time limit. Chaining a boss Emblem Heartless will give a significant increase. However, if you defeat a Pureblood Heartless and then defeating an Emblem Heartless (eg: Shadow>>>Yellow Opera), there will be no increase. However, Purebloods can hold the chain and keep it going (eg: Yellow Opera>>>Shadow>>>Yellow Opera = Increase). Maxing out a chain is also special. If an Emblem Heartless is defeated when the chain is maxed out, the increase will be the equivalent of the number of hearts the Heartless releases.


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[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Kingdom Hearts 358/2 Days]]

Revision as of 18:31, 10 August 2010

File:13dayys.png
In the top left corner is the Chaining counter.

Chaining is a game feature that is only available in Kingdom Hearts 358/2 Days. Chaining increases the amount of heart points collected, but only by a little. The increase becomes higher if the chain continues by defeating more Emblem Heartless. To start a proper chain, an Emblem Heartless must be defeated. It must be done in the limited time before the chaining time runs out. The time left to continue a chain is shown as a yellow circle around an Emblem Heartless in sight, the circle will eventually become smaller as the chaining time starts to run out. Abilities like Chain Time can increase the time limit. Chaining a boss Emblem Heartless will give a significant increase. However, if you defeat a Pureblood Heartless and then defeating an Emblem Heartless (eg: Shadow>>>Yellow Opera), there will be no increase. However, Purebloods can hold the chain and keep it going (eg: Yellow Opera>>>Shadow>>>Yellow Opera = Increase). Maxing out a chain is also special. If an Emblem Heartless is defeated when the chain is maxed out, the increase will be the equivalent of the number of hearts the Heartless releases.