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Arch Behemoth: Difference between revisions

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{{Game|FM1}}
{{Game|FM1}}
{{Enemy
{{Character
  |name=Arch Behemoth
  |name=Arch Behemoth
  |katakana=アークベヒーモス
  |katakana=アークベヒーモス
Line 13: Line 13:
  |s2=Destroyed Behemoth
  |s2=Destroyed Behemoth
  |s3=Hocus Pocus
  |s3=Hocus Pocus
  |journalKH=A Behemoth subspecies.<br>Although similar in appearance to the Behemoth, it lacks their aptitude. However, it shares their strengths and weaknesses.  
  |journalKH=A Behemoth subspecies.<br>Although similar in appearance to the Behemoth, it lacks their aptitude. However, it shares their strengths and weaknesses.
  |KHHP1=N/A
  |KHloc1=End of the World
  |KHHP2=1050
  |KHHP1=1050
  |KHATK1=N/A
  |KHATK1=40
|KHATK2=40
  |KHDEF1=30
  |KHDEF1=N/A
  |KHMP1=57
|KHDEF2=30
  |KHEXP1=450
  |KHMP1=N/A
|KHMP2=57
  |KHEXP1=N/A
|KHEXP2=450
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x0
  |KHfire=x0
  |KHbliz=x0
  |KHbliz=x0
  |KHthun=x0
  |KHthun=x0
  |KHgrav=x0.03
  |KHgrav=x0.02
  |KHstop=x0
  |KHstop=x0
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHreward=Mythril Shard (20%), Omega Arts (5%)
  |KHreward=(1) HP prize x10, (5) HP prize x5<br>(2) MP prize x10, (15) MP prize x5<br>(1) Munny x10, (20) Munny x5<br>Mythril Shard (20%), Omega Arts (5%)
  |KHworld=End of the World
  |KHworld=End of the World
}}
}}
The '''Arch Behemoth''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''.


The '''Arch Behemoth''' is an Emblem Heartless that is found in ''[[Kingdom Hearts Final Mix]]''.
It is a blue version of the original [[Behemoth]], and has a flame design marked onto its body. Arch Behemoths appear multiple times throughout [[End of the World]], although they aren't as strong as a normal Behemoth. In the original ''{{c|Kingdom Hearts|game}}'', normal Behemoths occupied the area instead, but this was changed, with the Arch Behemoth receiving its own entry in [[Jiminy's Journal]].
 
It is a blue version of the original [[Behemoth]], and has a flame design marked onto its body. Arch Behemoths appear multiple times throughout [[End of the World]], although they aren't as strong as a normal Behemoth. In the original ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', normal Behemoths occupied the area instead, but this was changed, with the Arch Behemoth receiving its own entry in [[Jiminy's Journal]].


==Design==
==Design==
The Arch Behemoth has a massive body, with a huge barrel-like chest that tapers into its back end. The Heartless Emblem is located on the underside of its chest. Its coloration is a dark grey-blue on the underside of its body, with a light blue on top in the design of flames. These flames extend to its shoulders of its large front legs, which are much larger than its back legs. A very light blue decorates its forearms, and the feet are black with more flames extending onto the forearms. Its four feet all have a circular pad on the bottom, with two inwardly facing claws on the front. Its back legs are shorter, but boast the same color pattern as the front legs, with the black of the feet extending all the way up to the knee. The Arch Behemoth’s mouth is jagged and extends outwards into two large inwardly curving tusks, which are colored black. The forehead is flat and the eyes sit facing forward, and glow yellow like the other Heartless. A conical, grey horn sits at the top of the head, facing forward at a slight angle.
The Arch Behemoth has a massive body, with a huge barrel-like chest that tapers into its back end. The Heartless Emblem is located on the underside of its chest. Below this emblem is a blue flame pattern that also takes a rough shape of the Heartless Emblem. Its coloration is a dark grey-blue on the underside of its body, with a light blue on top in the design of flames. These flames extend to its shoulders of its large front legs, which are much larger than its back legs. A very light blue decorates its forearms, and the feet are black with more flames extending onto the forearms. Its four feet all have a circular pad on the bottom, with two inwardly facing claws on the front. Its back legs are shorter, but boast the same color pattern as the front legs, with the black of the feet extending all the way up to the knee. The Arch Behemoth's mouth is jagged and extends outwards into two large inwardly curving tusks, which are colored black. The forehead is flat and the eyes sit facing forward, and glow yellow like the other Heartless. A conical, grey horn sits at the top of the head, facing forward at a slight angle.


The Arch Behemoth's name and design are based on the [[finalfantasy:Behemoth|Behemoths]] found in the ''Final Fantasy'' series. These Behemoths are also large, horned creatures with massive strength.
The Arch Behemoth's name and design are based on the {{ff|Behemoth}}s found in the ''Final Fantasy'' series. These Behemoths are also large, horned creatures with massive strength.


==Strategy==
==Strategy==
;Attacks
At the start of the battle, they will most likely begin with loading up the orb that it launches in the sky, if not by a Press Attack. To avoid getting hit by the falling orbs, try to sneak under it after it has launched the orbs in the sky. After that, focus on getting on its back and repeatedly attacking its horn. If it is stunned, do about two combos and then back away, as it casts Lightning which deals a lot of damage. Keep doing this and eventually it will fall. Cast Aero if avoiding its attacks proves difficult.
*'''Stomp:''' Every step the Arch Behemoth takes causes damage.
{{atk-o|kh1}}
*'''Energy Rain:''' The Arch Behemoth charges energy from its horn and, after a few seconds, causes energy balls to rain from the sky.
{{atk|{{nihongo|'''Trample'''|踏みつけ|<br>Fumitsuke}}|None|x0|4<ref>8 when used after "Dark Charge Sphere".</ref>|Repellable<br>(Recoil: 100)|The Behemoth stomps the floor.}}
*'''Thundaga:''' After the Arch Behemoth is stunned and regains consciousness, it retaliates with a wide-spread, nearly unavoidable Thunder attack.
{{atk|{{nihongo|'''Press Attack'''|プレス攻撃|<br>Puresu Kōgeki}}|None|x0|8|Repellable<br>(Recoil: 100)|The Behemoth leaps and tramples the opponent.|Used at long range.}}
*'''Leap:''' The Arch Behemoth occasionally leaps from one place to another, damaging Sora if he is too close.
{{atk-m|{{nihongo|'''Dark Charge Bullet'''|ダークチャージ弾|<br>Dāku Chāji-dan}}|Horn|None|x0|8|Repellable<br>(Recoil: 100)|The Behemoth shoots light from its horn into the sky, causing spheres to rain down.||Sphere|Dark|x0|6|Returnable<br>(Recoil: 100)}}
At the start of the battle, they will most likely begin with loading up the orb that it launches in the sky. To avoid getting hit by the falling orbs, try to sneak under it after it has launched the orbs in the sky. After that, focus on getting on its back and repeatedly attacking its horn. If it is stunned, do about two combos and then back away, as it casts Lightning which deals a lot of damage. Keep doing this and eventually it will fall. Cast Aero if avoiding its attacks proves difficult.
{{atk|{{nihongo|'''Blazing Column of Darkness'''|闇の火柱|<br>Yami no Hibashira}}|Dark|—|6|—|The Behemoth summons purple pillars of light in the surrounding area.|Used once it rallies after getting stunned. The Behemoth cannot be damaged while using this attack.}}
{{atk-c|kh1}}
 
==Gallery==
<gallery>
Arch Behemoth (Portrait) KHFM.png|Arch Behemoth's journal portrait in ''Kingdom Hearts Final Mix''.
Arch Behemoth (Portrait) KHHD.png|Arch Behemoth's journal portrait in ''Kingdom Hearts HD 1.5 ReMIX''.
</gallery>


{{BoxTop}}
==Notes and references==
{{reflist}}
{{FM1}}
{{FM1}}
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}
[[Category:Kingdom Hearts Final Mix bosses]]
[[Category:End of the World]]
[[Category:End of the World]]

Latest revision as of 00:22, 15 March 2024

Arch Behemoth

Arch Behemoth from Kingdom Hearts Final Mix

Japanese アークベヒーモス
Rōmaji Āku Behīmosu

Type Emblem Heartless
Game Kingdom Hearts Final Mix
Variations
Behemoth
Destroyed Behemoth
Hocus Pocus
Arch Behemoth

Kingdom Hearts
A Behemoth subspecies.
Although similar in appearance to the Behemoth, it lacks their aptitude. However, it shares their strengths and weaknesses.

HP STR DEF MP rec EXP
End of the World 1050 40 30 57 450
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
(1) HP prize x10, (5) HP prize x5
(2) MP prize x10, (15) MP prize x5
(1) Munny x10, (20) Munny x5
Mythril Shard (20%), Omega Arts (5%)
World(s)
End of the World

The Arch Behemoth is an Emblem Heartless that is found in Kingdom Hearts Final Mix.

It is a blue version of the original Behemoth, and has a flame design marked onto its body. Arch Behemoths appear multiple times throughout End of the World, although they aren't as strong as a normal Behemoth. In the original Kingdom Hearts, normal Behemoths occupied the area instead, but this was changed, with the Arch Behemoth receiving its own entry in Jiminy's Journal.

Design[edit]

The Arch Behemoth has a massive body, with a huge barrel-like chest that tapers into its back end. The Heartless Emblem is located on the underside of its chest. Below this emblem is a blue flame pattern that also takes a rough shape of the Heartless Emblem. Its coloration is a dark grey-blue on the underside of its body, with a light blue on top in the design of flames. These flames extend to its shoulders of its large front legs, which are much larger than its back legs. A very light blue decorates its forearms, and the feet are black with more flames extending onto the forearms. Its four feet all have a circular pad on the bottom, with two inwardly facing claws on the front. Its back legs are shorter, but boast the same color pattern as the front legs, with the black of the feet extending all the way up to the knee. The Arch Behemoth's mouth is jagged and extends outwards into two large inwardly curving tusks, which are colored black. The forehead is flat and the eyes sit facing forward, and glow yellow like the other Heartless. A conical, grey horn sits at the top of the head, facing forward at a slight angle.

The Arch Behemoth's name and design are based on the Behemoths found in the Final Fantasy series. These Behemoths are also large, horned creatures with massive strength.

Strategy[edit]

At the start of the battle, they will most likely begin with loading up the orb that it launches in the sky, if not by a Press Attack. To avoid getting hit by the falling orbs, try to sneak under it after it has launched the orbs in the sky. After that, focus on getting on its back and repeatedly attacking its horn. If it is stunned, do about two combos and then back away, as it casts Lightning which deals a lot of damage. Keep doing this and eventually it will fall. Cast Aero if avoiding its attacks proves difficult.

Technique Element Tech Power Guard?
Trample (踏みつけ
Fumitsuke
?)
None x0 4[1] Repellable
(Recoil: 100)
The Behemoth stomps the floor.
Press Attack (プレス攻撃
Puresu Kōgeki
?)
None x0 8 Repellable
(Recoil: 100)
The Behemoth leaps and tramples the opponent.
Used at long range.
Dark Charge Bullet (ダークチャージ弾
Dāku Chāji-dan
?)
Horn None x0 8 Repellable
(Recoil: 100)

Sphere Dark x0 6 Returnable
(Recoil: 100)
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Blazing Column of Darkness (闇の火柱
Yami no Hibashira
?)
Dark 6
The Behemoth summons purple pillars of light in the surrounding area.
Used once it rallies after getting stunned. The Behemoth cannot be damaged while using this attack.
Guard: Repellable = Can be blocked; Returnable = Can be blocked and deflected back; Preventable = Damage can be avoided by Goofy's shield only.

Gallery[edit]

Notes and references[edit]

  1. ^ 8 when used after "Dark Charge Sphere".