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Applause, Applause: Difference between revisions

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(Fixed some wrong info about the beginning of the limit and fixed some minor spelling/grammar.)
(→‎Mechanics: That sentence is pretty much redundant to "the duo can move around freely")
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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. Upon activation of '''Dance Call''', Jack sends Sora spinning similar to a {{w|top}}. This beginning move can continue for the length of the Limit or until the first Reaction Command, after which Jack and Sora join and continue spinning as one unit. While the Limit is active, the duo can move around freely and alternate between two attacks. '''Synchronization''' sends Jack to the top and Sora to the bottom of the spinning formation. Jack and Sora fire ghosts and bats respectively, both with an area of effect range. With '''Downbeat''', the duo switch positions and projectiles so that Jack fires bats at the bottom while Sora attacks with ghosts at the top. After five alternations, the finishing move, '''Finale''', becomes available; Jack sends Sora flying into the air as powerful ghosts and bats surround the dancing duo, dealing heavy damage. Sora and Jack then hit the ground, sending out sparklers and concluding the Limit.  
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. Upon activation of '''Dance Call''', Jack and Sora spin together as one unit, similar to a {{w|top}}. While the Limit is active, the duo can move around freely and alternate between two attacks. '''Synchronization''' sends Jack to the top and Sora to the bottom of the spinning formation. Jack and Sora fire ghosts and bats respectively, both with an area of effect range. With '''Downbeat''', the duo switch positions and projectiles so that Jack fires bats at the bottom while Sora attacks with ghosts at the top. After five alternations, the finishing move, '''Finale''', becomes available; Jack sends Sora flying into the air as powerful ghosts and bats surround the dancing duo, dealing heavy damage. Sora and Jack then hit the ground, sending out sparklers and concluding the Limit.


==Learning Applause, Applause==
==Learning Applause, Applause==

Revision as of 18:47, 13 March 2015

This article is about the limit.
You may be looking for the ability from Kingdom Hearts.

Applause, Applause (アプローズプリーズ Apurōzu Purīzu?, lit. "Applause, Please") is a technique that appears in Kingdom Hearts II. It allows Sora and Jack Skellington to perform the limit, Dance Call.

Mechanics

In Kingdom Hearts II, Applause, Applause is an action ability exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. Upon activation of Dance Call, Jack and Sora spin together as one unit, similar to a top. While the Limit is active, the duo can move around freely and alternate between two attacks. Synchronization sends Jack to the top and Sora to the bottom of the spinning formation. Jack and Sora fire ghosts and bats respectively, both with an area of effect range. With Downbeat, the duo switch positions and projectiles so that Jack fires bats at the bottom while Sora attacks with ghosts at the top. After five alternations, the finishing move, Finale, becomes available; Jack sends Sora flying into the air as powerful ghosts and bats surround the dancing duo, dealing heavy damage. Sora and Jack then hit the ground, sending out sparklers and concluding the Limit.

Learning Applause, Applause

Kingdom Hearts II

  • Jack Skellington has Applause, Applause as a default ability.