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Abilities (KHCOM): Difference between revisions

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{{Game|COM|REC}}
{{Game|COM|REC}}
{{cleanup|check ability descriptions; check for any other named non-sleights in both games; get the pictures for each ability; confirm nihongo; add information on Dodge Roll ability and general ability loss being mentioned in manga; separate Sora's from Riku's.}}
In ''[[Kingdom Hearts Chain of Memories]]'', the ability system from ''Kingdom Hearts'' is largely replaced by the [[Sleight]] and [[enemy card]] systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, [[Sora]]'s only free-to-use ability is Dodge Roll. [[Riku]] is also given a pair of movement abilities.
In ''[[Kingdom Hearts Chain of Memories]]'', the ability system from ''Kingdom Hearts'' is largely replaced by the [[Sleight]] and [[enemy card]] systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. However, the Dodge Roll ability has been kept as a free-to-use ability. In ''[[Kingdom Hearts Re:Chain of Memories]]'', three other movement abilities based on the shared abilities from ''Kingdom Hearts'' were added, and all four abilities were made available to use outside of combat.
 
In ''[[Kingdom Hearts Re:Chain of Memories]]'', three other movement abilities based on the shared abilities from ''Kingdom Hearts'' were added, and all four abilities were made available to use outside of combat.
 
==Abilities==
==Abilities==
===Sora===
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-style="{{style|com|a}}"
|-style="{{style|com|a}}"
Line 11: Line 14:
|{{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
|{{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
|Roll away from harm.
|Roll away from harm.
|'''Sora''': Available from the beginning.
| Available from the beginning.
|-
|{{nihongo|'''[[High-Speed Step]]'''|高速ステップ|<br>Kōsoku Suteppu}}
|
|'''Riku''': Available from the beginning.
|-
|-
|{{nihongo|'''[[High Jump]]'''{{ReCoM}}|ハイジャンプ|<br>Hai Janpu}}
|{{nihongo|'''[[High Jump]]'''{{ReCoM}}|ハイジャンプ|<br>Hai Janpu}}
|Powers up your jump, allowing you to reach higher places.
|Powers up your jump, allowing you to reach higher places.
|'''Sora''': Clear [[Monstro]]'s [[Room of Beginnings]].
| Clear [[Monstro]]'s [[Room of Beginnings]].
|-
|-
|{{nihongo|'''[[Glide]]'''{{ReCoM}}|グライド|<br>Guraido}}
|{{nihongo|'''[[Glide]]'''{{ReCoM}}|グライド|<br>Guraido}}
|While in the air, press the {{button|c}} button to ride the air currents. Hold down the {{button|c}} button to remain aloft.
|While in the air, press the {{button|c}} button to ride the air currents. Hold down the {{button|c}} button to remain aloft.
|'''Sora''': Enter [[Neverland]].
|Enter [[Neverland]].
|-
|-
|{{nihongo|'''[[Super Glide]]'''{{ReCoM}}|スーパーグライド|<br>Sūpā Guraido}}
|{{nihongo|'''[[Super Glide]]'''{{ReCoM}}|スーパーグライド|<br>Sūpā Guraido}}
|While in the air, press the {{button|c}} button to fly at high speed. Hold down the {{button|c}} button to remain aloft.
|While in the air, press the {{button|c}} button to fly at high speed. Hold down the {{button|c}} button to remain aloft.
|'''Sora''': [[Castle Oblivion]] [[Room of Rewards]]
|[[Castle Oblivion]] [[Room of Rewards]]
|}
 
===Riku===
{|border="1" cellspacing="0" cellpadding="2" style="width:50%"
|-style="{{style|com|a}}"
!style="width:27%"|Ability
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[High-Speed Step]]'''|高速ステップ|<br>Kōsoku Suteppu}}
|Available from the beginning.
|-
|{{nihongo|'''[[Double Jump]]'''|2段ジャンプ/二段ジャンプ|<br>2-Dan Janpu/Nidan Janpu}}
|Available while in [[Dark Mode]].
|-
|}
|}
{{Mechanics}}
{{Mechanics}}
[[de:Fertigkeiten (COM)]]
[[de:Fertigkeiten (COM)]]

Latest revision as of 19:23, 13 March 2024

In Kingdom Hearts Chain of Memories, the ability system from Kingdom Hearts is largely replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, Sora's only free-to-use ability is Dodge Roll. Riku is also given a pair of movement abilities.

In Kingdom Hearts Re:Chain of Memories, three other movement abilities based on the shared abilities from Kingdom Hearts were added, and all four abilities were made available to use outside of combat.

Abilities[edit]

Sora[edit]

Ability Description Obtained
Dodge Roll (ドッジロール
Dojji Rōru
?)
Roll away from harm. Available from the beginning.
High Jump[KH Re:CoM] (ハイジャンプ
Hai Janpu
?)
Powers up your jump, allowing you to reach higher places. Clear Monstro's Room of Beginnings.
Glide[KH Re:CoM] (グライド
Guraido
?)
While in the air, press the Circle button to ride the air currents. Hold down the Circle button to remain aloft. Enter Neverland.
Super Glide[KH Re:CoM] (スーパーグライド
Sūpā Guraido
?)
While in the air, press the Circle button to fly at high speed. Hold down the Circle button to remain aloft. Castle Oblivion Room of Rewards

Riku[edit]

Ability Obtained
High-Speed Step (高速ステップ
Kōsoku Suteppu
?)
Available from the beginning.
Double Jump (2段ジャンプ/二段ジャンプ
2-Dan Janpu/Nidan Janpu
?)
Available while in Dark Mode.