Gauges

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Various types of Gauges appear throughout the Kingdom Hearts series.

Major gauges

HP Gauge

The HP Gauge represents the remaining and total amounts of a character's Hit Points. It consists of a green bar that encircles or sit below or beside a sprite of the character's profile, with the level of green indicating the current level of HP. When the character takes damage, the level of green in the gauge will drop. Additionally, depending on the game, the gauge may flash or shake, and the sprite may flinch or flash. When HP reaches a critically low level, the gauge will flash red, and an alarm will sound. The character's sprite may also change to indicate danger. In Kingdom Hearts 358/2 Days, the HP gauge includes a yellow portion that indicates when a Limit Break may be used. It also flashes yellow when collecting Mission Point prizes in Mission Mode.

The player character's HP Gauge is located on the bottom-right corner of the screen, top-left in Kingdom Hearts: Chain of Memories, together with most of the gauges that may be present during gameplay, such as the MP Gauge, the Drive Gauge, the D-Link Gauge, and the Clock Gauge. If there are any party members, their individual HP gauges will be displayed above the player character's.

In every game but Kingdom Hearts 358/2 Days, the player character's HP Gauge will increase in length when their maximum HP increases, whether upon gaining a level or receiving a bonus. In Kingdom Hearts: Chain of Memories, once the HP Gauge reaches a certain length, the green HP bar is overlaid by a second, blue bar, which will be depleted before the green bar when damage is taken. In Kingdom Hearts, a party member's HP gauge increases in length when maximum HP increases, but in subsequent games it does not.

Enemy HP gauges are displayed on-screen when the Scan ability is equipped, except in Kingdom Hearts: Chain of Memories, where they are displayed automatically. In Kingdom Hearts, enemy HP gauges appear at the top-left of the screen; in subsequent games, they appear at the top-right. In Kingdom Hearts and Kingdom Hearts: Chain of Memories, enemy HP Gauges that extend beyond a single bar have differently-colored bars layered on top of each other that must be depleted one at a time. Interestingly, if an enemy in Kingdom Hearts had more health than could be displayed in five bars, such as Sephiroth, it would appear as if no damage was being dealt, until the amount of remaining health fell to within range of gauge. Starting with the release of Kingdom Hearts II, enemy HP gauges that extend beyond one bar have green, rectangular icons beneath the current HP bar, each one representing a full HP bar yet to be depleted.

MP Gauge

Magic Gauge KHII.png

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DP Gauge

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Drive Gauge

Main article: Drive Gauge
Drive Gauge KHII.png

The Drive Gauge is a bar introduced in Kingdom Hearts II like that of HP and MP. It is located above the MP gauge. It is used for Drive Forms and Summons in Kingdom Hearts II, which will deplete the gauge. You can replenish the Drive Gauge by dealing damage to enemies, picking up Drive Orbs or from the Drive Recovery or High Drive Recovery items. If Sora has the Damage Drive ability equipped, damage dealt to Sora will proportionally replenish Sora's Drive Gauge. In Kingdom Hearts II, you can get your Drive Gauge up to 7. In Kingdom Hearts II Final Mix, you can get it up to 9, since three more battles are added and one is removed. When a Drive Form is triggered, the Drive Gauge's function changes. The Drive Gauge becomes grey and the gauge starts depleting, this means it has a time limit. The same thing happens when you use a summon. The more damage is dealt, the faster the gauge depletes. When the gauge hits zero, Sora will revert to his normal form or the summoned character will disappear, depending on which is used.

Form Gauge

Form Gauge KHII.png

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Summon Gauge

Summon Gauge KHII.png

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Focus Gauge

Focus Gauge KHBBS.png

The Focus Gauge is a gameplay element exclusive to Kingdom Hearts Birth by Sleep. Its shape resembles the Drive Gauge, and it is located to the left of a character's portrait on the bottom right-hand corner of the screen. The more focus Terra, Aqua, and Ventus have, the more time they have to lock-on for their Shotlock. The gauge can be refilled by hitting enemies, much like the Drive Gauge, and by using Ethers. It can also be filled with the Focus Block and Focus Barrier commands, where the gauge is filled on successful blocking of enemy attacks, and the Damage Syphon ability, where the gauge is filled when taking damage from enemy attacks.

D-Link Gauge

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Command Gauge

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Overclock Gauge

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Drop Gauge

The Drop Gauge

The Drop Gauge is a gameplay element exclusive to Kingdom Hearts 3D: Dream Drop Distance. Its shape resembles a longer version of the Drive Gauge, and it is located to the left of the character's portrait on the bottom right-hand corner of the screen. It gradually decreases as the player progresses through a world's story and once it is empty, Sora goes into a mode of sleep and the player is put in control of Riku in the world he or she was last in. As before, if the gauge empties while playing as Riku, the player will again take control of Sora. This process of switching playable characters can be done manually by pressing Start and choosing Drop from the menu. The Drop Gauge is now majorly a gradient of indigo-to-teal-to-blue with an underlining gradient of pink-to-cream. The gauge's second bar is colored bright yellow.[1]

The Drop Gauge was initially colored with a gradient of indigo-to-pink-to-cream.

Special gauges

Summons' gauges

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Limit Gauge

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Damage Gauge

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Morale Gauge

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Energy Gauges

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Clusters Gauge

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Time Gauge

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Berserk Gauge

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Notes and References

  1. ^ A new scan from Famitsu shows a second bar overlapping the first.