Kingdom Hearts Chain of Memories

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Kingdom Hearts: Chain of Memories
File:Kingdom Hearts- Chain of Memories logo.jpg
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Developer(s) Jupiter
Publisher(s) Japan United States Square Enix

Europe/Australia Nintendo

Release date(s) Japan November 11, 2004

United States/Canada December 7, 2004
Europe/Australia May 6, 2005
Japan March 29, 2007 (KH Re: Chain of Memories

Genre Action RPG
Game modes Single player
Ratings ESRB:EveryoneEveryone
OFLC: G8+
Platform(s) Game Boy Advance, Playstation 2

Chain of Memories is the only Kingdom Hearts game released for the Gameboy. It was released on the PlayStation 2 as Kingdom Hearts: Re: Chain of Memories in 2007.

Story

Sora, Donald and Goofy walk down a long path that seemingly goes nowhere. They see Pluto and start to follow him. He leads them to two paths. While deciding which path to take, a mysterious man in a black cloak approaches Sora and says some confusing things. The path then becomes one and it leads them to Castle Oblivion. They go through each floor, experiencing their memories,among the castle floors. They start to lose their memories. A witch named Namine begins to replace memories of Kairi with fake ones of herself. It turns out she is good and is manipulating his memories under the orders of the head of the castle, Marluxia. This escalates to a final battle in the end, for Sora's life, and Namine's freedom.

Meanwhile, Riku awakes down in the castle, and as he goes up the basement levels of Castle Oblivion, he must deal with the inner darkness inside of him, dealing with Xehanort's Heartless, the Riku Replica, and three members of the Organization who are trying to get Riku on their side.

Gameplay

Kingdom Hearts: CoM follows a totally new battle system as well as gameplay. The battle system now revolves around Sora's memories, represented as cards. Using these cards is the only way to attack. Map Cards are used to create rooms on each floor of the castle. What appears in each room depends on what card used to get in. To obtain a map card you must defeat heartless. Some map cards can only be obtained after getting further into the story for each of the different worlds.

Card System

Standard Uses

Each card has a number from 0 to 9. When a card is played against the enemy's card, the card with the lower value "Breaks" and is discarded. This leaves enemies vulnerable for a few seconds. Cards with a value of 0 can break any attack, but can also be broken by another card played afterwards.

Special Cards

Two types of Cards that are different from the other cards in battle are the enemy cards which are based off of enemies or bosses can temporarily give Sora or Riku better offensive or defensive capabilities and the Friend cards which appear in the battlefield at certain times for pickup that can summon an ally to help fight and if enough of these cards are picked up then they can be used in a sleight.

Combining Cards

Cards can be combined into a set of three that not only creates a higher value combo that is more difficult to break, combining certain cards can activate a slight which is a special attack. The cost of combining cards is that the first card used in the combo cannot be reloaded when the deck is reloaded, although certain items such as Elixer and Mega-Elixer can reload any unreloadable cards.

Sora's Gameplay

Sora can use any available card to create up to three decks as long as they don't exceed his Card Point (CP) limit and have at least one weapon card in his deck. During Level Up's Sora can increase his Card Points, in addition to obtaining more HP and new slights at certain times. Other than using Weapon, Magic/Summon, and Items cards Sora can also use Premium cards which are special cards for the weapon and magic. These cards do not require as much CP to equip although they can become unreloadable cards when used, with the minor exception as the second or third card in a combo. Other than using Moogle shops to obtain additional cards such as weapon cards that have higher attributes. There are certain cases where Sora has to earn the card through the storyline first before it become available in a Moogle Shop.

Worlds

Reverse/Rebirth Mode

After completing the game as Sora, a new challenge arises. Reverse/Rebirth mode follows Riku as he climbs the basements of Castle Oblivion. Riku's deck cannot be changed, however, it changes automatically as time goes on. Riku does not not need as much time to reload his deck. Certain enemy cards are only available to Riku, and then unlocked for Sora after completing the game with Riku. Riku can only keep the enemy cards that are based off of the bosses after winning them during battle, the others are available in one world only.

Instead of leveling up HP, CP or sleights, when Riku levels up, he can increase HP, AP (Attack Power), or DP (Dark Points). After Xehanort's heartless (who is still alive) tempts the darkness in Riku's heart Riku can use his dark powers during battle. These powers are triggered by taking damage or breaking his opponent's cards, when the Dark Points exceed 30 or above, Riku will automatically go into Dark Mode. In Dark Mode, Riku can use 3 powerful sleights exclusive to his Dark Mode: Dark Aura, Dark Firaga, and Dark Break (These attacks were used by the Riku Replica in Sora's story.) How long Dark Mode lasts depends on how much DP he has.

Riku does not have access to any of the friend cards that Sora had. Instead, he has King Mickey as his friend card. Using Mickey heals Riku, reloads the deck, and stuns enemies for a few seconds. Using more Mickey cards at once increases the power of this attack. Because of his inability of using magic cards Riku cannot heal as easily during battle limiting it to the Oogie Boogie and Search Ghost Enemy cards in addition to Micky Mouse. Bosses exclusive to Riku's story are: Zexion, Lexaeus, and Xehanort's heartless.

see also: Kingdom Hearts: re-Chain of Memories