Template:Character/doc

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Usage

This is a generalized digimon infobox - articles will not make use of all the parameters listed here.

The parameters have been grouped as per how they are usually used.

Profile Parameters
name English name
katakana Japanese name in katakana This line should also be used for Japanese names written in Kanji.
romaji Japanese name in romaji Romaji should be in modified Hepburn style.
japname Optional: Literal translation of Japanese name This should only be used if the japanese name is different from the english name.
image The enemy's image. Use full image syntax, but no thumbnail or caption.
FMimage Optional: The FM version of the enemy's image. Use full image syntax, but no thumbnail or caption.
game"x" Games that the enemy appears in Use one entry per game, in the form game1, game2, etc.
type Enemy's type Either "Pureblood Heartless", "Emblem Heartless", "Low-ranking Nobody", "High-ranking Nobody", "Organization XIII", "Unversed", or "Somebody".
spec Infobox spec Either "Heartless", "HeartlessBoss", "Nobody", "NobodyBoss", or "CharacterBoss".
s"x" Optional: Variations of the enemy For example, the Soldier infobox would list "Commander", "Stealth Soldier", "Deserter", and "Sergeant". Use one entry per species, in the form s1, s2, etc.


Journal Parameters
journalKH The Kingdom Hearts of Kingdom Hearts Final Mix journal entry. Use <br> for line breaks. Do not put links in the text. Do not use the journal entries for character bosses.
journalSS The Kingdom Hearts: Chain of Memories - Sora's Story journal entry
journalRR The Kingdom Hearts: Chain of Memories - Reverse/Rebirth journal entry
journalKH2 The Kingdom Hearts II or Kingdom Hearts II Final Mix journal entry
journal358 The Kingdom Hearts 358/2 Days journal entry


Kingdom Hearts Parameters
KHHP"x" The enemy's HP. KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A".
KHATK"x" The enemy's attack stat.
KHDEF"x" The enemy's defense stat.
KHMP"x" The enemy's MP recovery stat.
KHEXP"x" The enemy's experience stat.
KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother The enemy's resistances to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
KHreward The enemy's drops. Separate the different categories (HP recovery, MP recovery, Munny, items) with <br>. If the rewards are location specific, place a bolded header above each set of drops.
KHworld The worlds the enemy appears in. Separate each world by commas.