Code Break: Difference between revisions

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<!--GIF OF ENERGY JAMMER-->
<!--GIF OF ENERGY JAMMER-->
[[File:Energy Jammer (Code Break RS) KH3D.png|250px|thumb|left]]
[[File:Energy Jammer (Code Break RS) KH3D.png|250px|thumb|left]]
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging.<!--necessary to win the battle-->
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis.
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<!--GIF OF MOVING SPARK-->
<!--GIF OF MOVING SPARK-->
[[File:Moving Spark (Code Break RS) KH3D.png|250px|thumb|left]]
[[File:Moving Spark (Code Break RS) KH3D.png|250px|thumb|left]]
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and [[Guard]]s. When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies.
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and [[Guard]]s. When activated, MOVING SPARK charges the target with energy and gives the protagonist control over its movement. After a short time, or when detonated by the protagonist, the target explodes and damages nearby enemies.
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<!--GIF OF TRANSPORT-->
<!--GIF OF TRANSPORT-->
[[File:Transport (Code Break RS) KH3D.png|250px|thumb|left]]
[[File:Transport (Code Break RS) KH3D.png|250px|thumb|left]]
'''TRANSPORT''' is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's [[Recognizer]]s. When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to Flynn's white. Recognizers will remain commandeered on future visits to The Grid.
'''TRANSPORT''' is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's [[Recognizer]]s. When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to the Grid.
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[[File:Unlock (Code Break RS) KH3D.png|250px|thumb|left]]
[[File:Unlock (Code Break RS) KH3D.png|250px|thumb|left]]
'''UNLOCK''' is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the [[Docks]].<!--Recognizers?--> When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid.
'''UNLOCK''' is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the [[Docks]].<!--Recognizers?--> When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid.
==Learning Code Break==
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora can use Code Break when a Reality Shift is triggered in [[The Grid]].
*Riku can use Code Break when a Reality Shift is triggered in the Grid.


{{ability-stub}}
{{ability-stub}}
[[Category:Reality Shifts]]
[[Category:Reality Shifts]]
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