358 icon.png

Doldrums: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
{{game|358}}
{{game|358}}
{{expand|create=Attack Combo Information}}
{{expand|create=Gameplay}}
{{nihongo|'''Doldrums'''|ダルドラムズ|Darudoramuzu}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. Axel wields this weapon when he has the [[Skill Gear]] attached. It can be upgraded to '''Doldrums+'''.
<div class="tabber" style="float: right;">
 
<div class="tabbertab" title="Doldrums">
==Stats==
{{InfoWeapon358
 
|name=Doldrums
{|align="center" style="border:solid 2px #FFFFFF; -moz-border-radius: 10px; text-align:center"
|katakana=ダルドラムズ
|
|japname=
|image=Doldrums.png
|size=64px
|desc=A weapon that boosts your Magic to give it more power.
|str=+18
|strunit=—
|mag=+11
|magunit=—
|def=+0
|defunit=—
|rate=+2
|rateunit=
|bonus=+2
|bonusunit=
|get=[[Skill Gear]] (Axel)
|char=Axel
}}
</div><div class="tabbertab" title="+">
{{InfoWeapon358
{{InfoWeapon358
|name = Doldrums
|name =Doldrums+
|katakana=ダルドラムズ+
|japname=
|image= Doldrums.png
|image= Doldrums.png
|size=64px
|size=64px
|desc = A weapon that boosts your Magic to give it more power.
|desc = An upgraded Doldrums.<br>Boosts your Magic to give it more power.
|str  = +3
|str  = +20
|mag  = +11
|strunit=+1
|mag  = +12
|magunit=+1
|def  = +0
|def  = +0
|defunit=+1
|rate = +2
|rate = +2
|get  = Attach [[Skill Gear]]
|rateunit=+1
|bonus=+2
|bonusunit=+1
|ability1=[[Fire Finish]]
|get  = [[Skill Gear+ ②]] (Axel)
|char = Axel
|char = Axel
}}
}}
|}
</div></div>
{{nihongo|'''Doldrums'''|ダルドラムズ|Darudoramuzu}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. Axel wields this weapon when he has the [[Skill Gear]] attached. It can be upgraded to '''Doldrums+'''.


==Design==
==Design==
Line 32: Line 59:
{{SkillGear}}
{{SkillGear}}
{{Weapon-stub}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]
[[Category:stubs]]
[[Category:stubs]]
[[Category:Weapons stubs]]
[[Category:Weapons stubs]]
[[Category:Chakrams]]

Revision as of 02:57, 14 April 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Kingdom Hearts 358/2 Days
Doldrums
"A weapon that boosts your Magic to give it more power."
Japanese ダルドラムズ
Stats
Strength Magic
Base Unit Ultima Base Unit
+18 +0 +11
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Skill Gear (Axel)
Kingdom Hearts 358/2 Days
Doldrums+
"An upgraded Doldrums.
Boosts your Magic to give it more power."
Japanese ダルドラムズ+
Stats
Strength Magic
Base Unit Ultima Base Unit
+20 +1 +0 +12 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
Obtained
Skill Gear+ ② (Axel)

Doldrums (ダルドラムズ Darudoramuzu?) are weapons that can be used by Axel in Kingdom Hearts 358/2 Days. Axel wields this weapon when he has the Skill Gear attached. It can be upgraded to Doldrums+.

Design

A Doldrums chakram's outer wheel has four spikes evenly spaced along the outer edge. The inner edge sports four, triangular bumps that the cross-shaped handle atattches to. The outer edge of the main wheel is dark purple and the unner edge is navy. The tips of the handle are white, while the rest of it is grey.

Etymology

Doldrums can mean a state of dullness or depression.

The Doldrums is also an area of the Atlantic Ocean, Pacific Ocean, and Indian Ocean with incredibly still winds that lies between the belts of trade winds. Sailors would often get trapped in these waters with no sign of wind to move them out for weeks. Template:AxelWeapons