Kingdom Hearts Re:coded: Difference between revisions

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===Command Deck===
===Command Deck===
Similar to Birth by Sleep, Re:Coded uses a combat system like the Command Deck, attacking with normal strikes of the keyblade with the A button, while you use special commands like Strike Raid and Fire with the X button. By tapping the L button, you can scroll through your deck of commands. By holding in the L button and pressing X or B, you can navigate the deck up and down (respectively), or press the L and A buttons simultaneously to automatically use the command set as your shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with the Y button.
Similar to Birth by Sleep, Re:Coded uses a combat system like the Command Deck, attacking with normal strikes of the keyblade with the A button, while you use special commands like Strike Raid and Fire with the X button. By tapping the L button, you can scroll through your deck of commands. By holding in the L button and pressing X or B, you can navigate the deck up and down (respectively), or press the L and A buttons simultaneously to use the command set as your shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with the Y button.


===Overclock===
===Overclock Program===
As Sora damages enemies or destroys blocks with either commands or his regular attacks, a gauge will fill. When completely filled, the gauge will "level up" and grant Sora a passive ability.  Sora can continue to level up the gauge until it hits "max level." Upon reaching "max level,'"the attack command will start flashing gold and red and will change to a very powerful finish command that Sora can unleash upon enemies. After using it, the overclock gauge will reset. The touchscreen shows a tree-like grid showing the path of passive abilities that will be gained.  The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain.  Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities and finishing attack available are unique and dependent on what Overclock program currently installed to the keyblade.
As Sora damages enemies or destroys blocks with either commands or regular attacks, the Overclock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability.  By continuing to level up the gauge, it can reach the "Max Level," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Overclock gauge will reset. The touchscreen shows a branching grid of the passive abilities that will be gained.  The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain.  Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities and finishing attack available are unique and dependent on the Overclock program currently installed to the keyblade.


===Data Worlds===
As Sora progresses through the digital Worlds, he will seek out portals where the bugs and anomalous data seem to originate. In these closed off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with special SP balls, which accumulate in the SP counter. However, being stricken by enemy attacks will deplete your overall SP count by a varying small degree. By completing each floor and moving on to the exit of the portal, you can cash in your SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.
Each World also contains special events that feature gameplay styles that differ from the main game, like Traverse Town's side-scrolling platformer stages (a la Super Mario Brothers), or Wonderland's rail shooting obstacle course. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.


== The Matrix System ==
== The Matrix System ==