Kingdom Hearts Re:coded: Difference between revisions

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Reverted edits by 164.58.173.226 (talk | block) to last version by EnglishJoker
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Sometime later, Mickey is shown in the [[Mysterious Tower]], informing [[Yen Sid]] that they have located Ventus's heart and have only now to find Terra. However, Yen Sid delivers the shocking news that [[Master Xehanort]] has been revived due to the destruction of both [[Ansem, Seeker of Darkness|Ansem]] and [[Xemnas]] at the hands of Sora. Fearing that this time, Master Xehanort will not be working alone, Yen Sid orders Mickey to summon Sora and Riku before him to undertake a Mark of Mastery exam in order to become full-fledged Keyblade Masters and properly combat Master Xehanort.
Sometime later, Mickey is shown in the [[Mysterious Tower]], informing [[Yen Sid]] that they have located Ventus's heart and have only now to find Terra. However, Yen Sid delivers the shocking news that [[Master Xehanort]] has been revived due to the destruction of both [[Ansem, Seeker of Darkness|Ansem]] and [[Xemnas]] at the hands of Sora. Fearing that this time, Master Xehanort will not be working alone, Yen Sid orders Mickey to summon Sora and Riku before him to undertake a Mark of Mastery exam in order to become full-fledged Keyblade Masters and properly combat Master Xehanort.
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==Gameplay==
[[File:Recoded Traversetown.jpg|thumb|left|220px|Data Sora battling [[Soldier]]s in [[Traverse Town]].]]
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate ''Kingdom Hearts Re:coded'' will make use of the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series. 
===Command Deck===
Similar to ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Coded'' uses a combat system like the Command Deck, with the controls being much like that of ''Kingdom Hearts 358/2 Days''. The player attacks with normal strikes of the Keyblade with the A button, while using special commands like Strike Raid and Fire with the X button. By tapping the L button, you can scroll through your deck of commands. By holding in the L button and pressing X or B, you can navigate the deck up and down (respectively), or press the L and A buttons simultaneously to use the command set as your shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with the Y button.[[File:Faith.jpg|thumb|Sora performing the Overclock Finisher "Faith".]]
===Overclock Program & Passive Abilities===
As Sora damages enemies or destroys blocks with either commands or  regular attacks, the Overclock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability.  By continuing to level up the gauge, it can reach the "MAX Level," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Overclock gauge will reset. The touchscreen shows a branching grid of the passive abilities that will be gained.  The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain.  Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.
[[File:RecodedDoor.jpg|thumb|left|Sora investigating a Bug Portal]][[File:RecodedDataWorld.jpg|thumb|Combat in a System Area]]
===Data Worlds===
As Sora progresses through the digital Worlds, he will seek out portals where the bugs and anomalous data seem to originate. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with special SP balls, which accumulate in the SP counter. However, being stricken by enemy attacks will deplete your overall SP count by a varying small degree. By completing each floor and moving on to the exit of the portal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.
[[File:Olympus_RPG.png|thumb|Sora fights alongside Hercules and Cloud in a turn-based battle system]]
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages (a la Super Mario Brothers), [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.
== The Matrix System ==
Re:coded makes use of a unique system for character growth by using a few subcategories of what is known as a Matrix. Each Matrix deals with an aspect of Sora's character development and status.
[[File:Status_Matrix.PNG|thumb|left|The Status Matrix as seen with various circuitry installed]]
===Status Matrix===
The Status Matrix handles Sora's level growth and abilities. Similar to ''Final Fantasy X'''s Sphere Grid, you progress on a line of circuitry within the matrix, whose paths are segmented into blocks.  Throughout Sora's quest, he'll receive panels like Strength Ups or Magic Ups that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, you will also gain a Level Up panel, similar to ''Kingdom Hearts 358/2 Days'', that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, you will gain abilities like Scan, Combo Plus, and Dodge Roll. 
Extra slots for your Command deck are also acquired through the Status Matrix. As you progress through the game, the matrix will expand, offering branching paths of circuitry to follow sometimes with beneficial abilities at their ends. It should be noted that any panels placed onto the matrix cannot be removed but can be replaced with another chips, yet, as long as an empty circuit is lit up, you can place a panel in it, even it's not a part of the previously expanded circuitry path. The difficulty setting can also be adjusted between Beginner, Standard, Proud, and Critical at any time from the Status Matrix, as well.[[File:Command_Matrix.PNG|thumb|right|The Command Matrix, displaying the application of supplemental commands.]]
===Command Matrix===
The Command Matrix is where you install Sora's special skills and items to be used in battle. Although sharing many similarities with ''Kingdom Hearts Birth by Sleep'''s incarnation, the Command Matrix allows for mixing and matching commands without a permanent result. By installing a command, you can then supplement it with another skill, producing differing effects, like adding a Fire spell to add the element to the command itself. When the commands have both been leveled up to their maximum level, denoted by a '''''!''''', you can use the conversion process to permanently fuse the two skills for their end result, allowing the command to increase to a higher level, and subsequently be used in further supplementation. The Command Matrix also has a "Memory" capacity, which restricts the creation of a deck comprised of high-powered Commands. At the beginning of the game, Sora starts off with three Command Slots, but gains more as you progress through certain circuitry in the Status Matrix.[[File:Decoration_Matrix.PNG|thumb|left|The Decoration Matrix, where Keyblade, Overclock, and Accessories are overseen.]]
===Decoration Matrix===
The Decoration Matrix handles Sora's equipment, split into "Keyblade" and "Accessory." Throughout the game, Sora will gain new keyblades that change the passive abilities he gets through the Overclock programs Leveling system. By continuing to use the same Keyblade, its level will increase, unlocking more of the abilities to access from different branches. When the Clock Gauge filled the MAX Level of each branch, the "Attack" command will change into a Finish Command as set in the Keyblade section. Most Finish Commands can be obtained by exchanging SP in certain System Areas while others can be obtained by breaking Rare Prize Blocks or buying from the Moogle Shop.  Accessories are equipped in a similar fashion like the rest of the series, with each granting special bonuses to HP percentage or resistance to certain elements, or other benefits. More Accessory Slots can be acquired through progression on the Status Matrix.
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== Gallery ==
== Gallery ==
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