Interlude: Difference between revisions
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{{expand|create=Gameplay, Design}} | {{expand|create=Gameplay, Design}} | ||
<div class="tabber" style="float: right;"> | <div class="tabber" style="float: right;"> | ||
<div class="tabbertab" title="Interlude"> | <div class="tabbertab" title="Interlude" style="width:234px"> | ||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Interlude | |name=Interlude | ||
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|char=Demyx | |char=Demyx | ||
}} | }} | ||
</div><div class="tabbertab" title="+"> | </div><div class="tabbertab" title="+" style="width:234px"> | ||
{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Interlude+ | |name=Interlude+ | ||
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Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. | Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody. | ||
==See Also== | |||
*[[Up to Eleven]] | |||
{{DemyxWeapons}} | {{DemyxWeapons}} | ||
{{WildGear}} | {{WildGear}} | ||
{{Weapon-stub}} | {{Weapon-stub}} |
Revision as of 07:25, 21 April 2010
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Kingdom Hearts 358/2 Days Interlude | |||||
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"A weapon that enables your attacks to reach a wide area and deal heavy damage." | |||||
Japanese | インタリュード | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+30 | +1 | +0 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Offensive Block | |||||
Obtained | |||||
Wild Gear ③ (Demyx) |
Kingdom Hearts 358/2 Days Interlude+ | |||||
---|---|---|---|---|---|
"An upgraded Interlude. Enables your attacks to reach a wide area and deal heavy damage." | |||||
Japanese | インタリュード+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+48 | +1 | +0 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Combo-Block | |||||
Obtained | |||||
Wild Gear+ ③ (Demyx) |
Interlude (インタリュード Intaryūdo ) is a weapon that can be used by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Interlude+.
Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody.