Kingdom Hearts Re:coded: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Line 39: Line 39:


==Gameplay==
==Gameplay==
[[File:Recoded Traversetown.jpg|thumb|left|220px|Data-Sora battling [[Soldier]]s in [[Traverse Town]].]]
[[File:Kingdom Hearts Re-coded Gameplay 1.png|thumb|left|220px|Data-Sora battling [[Soldier]]s in [[Traverse Town]].]]
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Blox]] to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. ''Kingdom Hearts Re:coded'' appears to use the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.   
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Blox]] to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. ''Kingdom Hearts Re:coded'' appears to use the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.