Situation Command: Difference between revisions

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{{cleanup|replace with official descriptions for techniques where possible -- mark unofficial descriptions using comments}}
{{cleanup|replace with official descriptions for techniques where possible -- mark unofficial descriptions using comments}}
[[File:Kingdom of Corona Keyblade (Trailer) KHIII.png|thumb|250px|Situation Commands seen on the left side are unlocked through battle performance.]]
[[File:Kingdom of Corona Keyblade (Trailer) KHIII.png|thumb|250px|Situation Commands seen on the left side are unlocked through battle performance.]]
'''Situation Commands''' are a gameplay element in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', replacing [[Reaction Command]]s from previous games. They allow different unique actions to be performed by pressing {{button|t}} in certain contexts.
'''Situation Commands''' are a gameplay element in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', replacing [[Reaction Command]]s from previous games. They allow different unique actions to be performed by pressing {{button|t}} in certain contexts. Multiple Situation commands can appear at once, and they can be cycled through with either the the D-pad or with {{button|r2}}


Up to six Situation Commands can appear at once, and they can be cycled through with either the the D-pad or with {{button|r2}}. During the fight against the [[Demon Tide]] in the [[Keyblade Graveyard]] in ''Kingdom Hearts III'', up to 17 Situation Commands can appear at once.
The Situation Commands that appear during combat are based on the player's battle style, and can vary among [[Grand Magic]], [[Formchange]]s, [[Style Change]]s, [[Attractions]], and [[Team Attack]]s. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession.
 
==Mechanics==
Situation Commands can appear in two locations: immediately above the Attack command and above the Command Menu. Non-combat commands, the Finish commands of Formchanges, Links, Team Attacks, and Attractions, and certain context-specific commands appear above the Attack command. Only one of these Situation Commands can appear at a time. The majority of combat-oriented Situation Commands appear above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the fight against the [[Demon Tide]] in the [[Keyblade Graveyard]] in ''Kingdom Hearts III'', up to 17 Situation Commands can appear at once.
 
Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style]]s and {{c|Finish command|bbs}}s from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. These arrows represent a hidden number called the {{nihongo|'''form value'''|フォーム値|fōmu-chi}}, with each arrow corresponding to 25 form value. When the form value reaches 100, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears.
 
Hitting enemies increases the form value by a certain amount. This increase is 20% greater if [[Situation Boost]] is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing when [[Cure Converter]] is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second.
 
The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time.
 
{|border="1" cellspacing="0" cellpadding="2" style="width:45%"
|-style="{{style|kh3|a}}"
!style="width:25%"|Situation Command
!style="width:25%"|Timer duration
!style="width:50%"|Timer extension
|-
|'''Formchange'''
|30 seconds
| +6 seconds per [[Formchange Extender]]
|-
|'''Magic'''
|20 seconds
| +4 seconds per [[Grand Magic Extender]]
|-
|'''Team Attack'''
|20 seconds
| +15 seconds per [[Team Attack Extender]]
|-
|'''Attraction'''
|40 seconds
| +8 seconds per [[Attraction Extender]]
|}
 
===Formchange Situation Commands===
When the form value reaches 100, the Formchange Situation Command for the currently equipped Keyblade will always appear under ordinary circumstances. For every magic Situation Command that appears at the same time, the chance of a Formchange Situation Command appearing decreases by 25%. Additionally, if the {{c|Physical|element}} element value is 0 – that is, if no Physical-type attacks contributed to the form value – the Formchange Situation Command will not appear.
 
===Magic Situation Commands===
Magic Situation Commands have additional requirements to appear. Whenever form value is accumulated, an equal amount of {{nihongo|'''element value'''|属性値|zokusei-chi|lit. "attribute value"}} is earned, corresponding to the [[element]] of the attack. When the form value reaches 100, the chance of a magic Situation Command appearing is equal to the element value of the corresponding element as a percentage. Up to three magic Situation Commands can appear at once. The magic Situation Command that appears is one tier higher than the strongest spell of that element used during battle (for example, the [[Firaga]] command will appear if [[Fira]] was cast).
 
===Team Attacks===
{{nihongo|'''Team Attacks'''|コンビ|Konbi|lit. "Combination"}} can appear as Situation Commands depending on the current [[party member]]s. The process for activating a Team Attack Situation Command is independent of the form value and other Situation Commands.
 
Every party member has a hidden value called the {{nihongo|'''cooperation value'''|連携値|renkei-chi}} that determines when a Team Attack Situation Command will appear. At the start of a battle, the cooperation value threshold needed for a Team Attack to appear is randomly chosen in the range 80-120, with the value being 10 lower if [[More Team Attacks]] is equipped. Every 5 seconds, the cooperation value is increased depending on the party member's distance from Sora and the enemy:
{|border="1" cellspacing="0" cellpadding="2" style="width:40%"
|-style="{{style|kh3|a}}"
!rowspan="2" style="width:31%"|Distance from the enemy
!colspan="3" style="width:69%"|Increase by distance from Sora
|-style="{{style|kh3|b}}"
!style="width:23%"|Within 5m
!style="width:23%"|5m-10m
!style="width:23%"|Farther than 10m
|-
|Within 10m
|10-20
|8-16
|4-12
|-
|Farther than 10m
|8-12
|4-6
|2-4
|}
 
The party member's cooperation value will not increase if they are grabbed by an enemy, incapacitated, or afflicted with the the freeze, stun, burn, cloud, or sneeze [[status effect]]s. Additionally, the cooperation value will not increase if Sora is riding a [[Gigas]] or the party member's Team Attack Situation Command is already available.
 
Once a party member's cooperation value reaches the threshold determined at the start of the battle, their Team Attack Situation Command will be displayed, and all party members' cooperation values will return to 0. If multiple party members reach the threshold simultaneously, a random Team Attack is chosen. The threshold for activating another Team Attack Situation Command will be redetermined using the same rules as the start of the encounter.
 
If a party member's Team Attack Situation Command has already appeared in a battle, there is a 20% chance that their cooperation value will reset to 0 instead of activating the Team Attack Situation Command when they reach the cooperation value threshold. This increases to a 40% chance if their Team Attack Situation Command has appeared twice during the battle and a 60% chance if it has appeared three or more times. Even if the player does not activate the Team Attack, the appearance of the Situation Command is still counted.
 
===Attractions===
{{main|Attractions}}
Attraction Situation Commands are activated by hitting enemies with a green Attraction indicator. The process for activating an Attraction Situation Command is independent of the form value and other Situation Commands.


==General Situation Commands==
==General Situation Commands==
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|When near a Save Portal.
|When near a Save Portal.
|}
|}
==Situation Commands==
==''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==
Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style|Command Styles]] and [[Finish command (KHBBS)|Finish commands]] from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger.
===Battle Situation Commands===
 
The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary among Grand Magic, Formchanges, [[Style Change]]s, Attractions, and Team Attacks. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded.
 
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''====
=====Battle Situation Commands=====
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|0.2|a}}"
|-style="{{style|0.2|a}}"
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|Ally with Mickey.
|Ally with Mickey.
|-
|-
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|Perform a devastating attack that ends a Style Change.
|Perform a devastating attack that ends a Style Change.
|Fill the meter with physical combos during a Style Change.<ref name="Finish">Immediately available upon activating Style Changes in the PC version.</ref>
|Fill the meter with physical combos during a Style Change.<ref name="Finish">Immediately available upon activating Style Changes in the PC version.</ref>
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|}
|}


=====Event-specific Situation Commands=====
===Event-specific Situation Commands===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|0.2|a}}"
|-style="{{style|0.2|a}}"
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|Deal sufficient damage to the Demon Tide.
|Deal sufficient damage to the Demon Tide.
|-
|-
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|Deliver a powerful surge of light to the Demon Tide.
|Deliver a powerful surge of light to the Demon Tide.
|Fill the meter with Wayfinder active during the Demon Tide fight.<ref name="Finish" />
|Fill the meter with Wayfinder active during the Demon Tide fight.<ref name="Finish" />
|}
|}


====''Kingdom Hearts III''====
==''Kingdom Hearts III''==
=====Formchanges=====
===Formchanges===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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|Fill the meter with physical combos while either Light Form or Dark Form are active.
|Fill the meter with physical combos while either Light Form or Dark Form are active.
|-
|-
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|Execute a Formchange's ultimate attack.
|Execute a Formchange's ultimate attack.
|Press {{button|t}} / {{button|dsy}} while the Finish command prompt is available.
|Press {{button|t}} / {{button|dsy}} while the Finish command prompt is available.
|}
|}


=====Grand Magic=====
===Grand Magic===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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|}
|}


=====Team Attacks=====
===Team Attacks===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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|}
|}


=====Attractions=====
===Attractions===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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|}
|}


=====Event-specific Situation Commands=====
===Event-specific Situation Commands===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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