Template:Rc: Difference between revisions

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|o=
|o=
{{{!}}border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%; width:900px"
{{{!}}border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%; width:900px"
!style="{{style|{{{style|kh2}}}|a}}; font-size:12px" colspan="8"{{!}}Reaction Commands
!style="{{style|{{{style|kh2}}}|a}}; font-size:12px" colspan="8"{{!}}{{#switch:{{lc:{{{style|}}}}}|bbs=Special Commands|kh3=Situation Commands|#default=Reaction Commands}}
{{!}}-style="{{style|{{{style|kh2}}}|b}}; font-size:11px"
{{!}}-style="{{style|{{{style|kh2}}}|b}}; font-size:11px"
!style="width:20%"{{!}}Reaction Command
!style="width:20%"{{!}}{{#switch:{{lc:{{{style|}}}}}|bbs=Special Command|kh3=Situation Command|#default=Reaction Command}}
!style="width:10%"{{!}}Element
!style="width:10%"{{!}}Element
!style="width:10%"{{!}}Power
!style="width:10%"{{!}}Power
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{{!}}{{{3|}}}
{{!}}{{{3|}}}
{{!}}{{{4|}}}
{{!}}{{{4|}}}
}}</includeonly><noinclude>
}}</includeonly><noinclude>A template to append Reaction Commands, Special Commands, and Situation Commands to boss attack tables.
{| border="1" cellspacing="0" style="width:60%"
! colspan="3" style="{{style||a}}" | Parameters
|-
!style="width:20%"|(1)
|style="width:80%"|Name of the Reaction/Situation Command
|-
!(2)
|Element
|-
!(3)
|Power
|-
!(4)
|Description
|-
!style
|Defaults to <code>kh2</code>. Use to change the table colors to match a different game.<br>Automatically changes "Reaction" to "Special" if the value is <code>bbs</code>.<br>Automatically changes "Reaction" to "Situation" if the value is <code>kh3</code>.
|}
[[Category:Utility templates]]</noinclude>
[[Category:Utility templates]]</noinclude>

Latest revision as of 17:14, 29 April 2024

A template to append Reaction Commands, Special Commands, and Situation Commands to boss attack tables.

Parameters
(1) Name of the Reaction/Situation Command
(2) Element
(3) Power
(4) Description
style Defaults to kh2. Use to change the table colors to match a different game.
Automatically changes "Reaction" to "Special" if the value is bbs.
Automatically changes "Reaction" to "Situation" if the value is kh3.