Anti Black Coat: Difference between revisions

→‎Strategy: Heartless Angel in Game:Sephiroth lists the effect that way
(→‎Strategy: Heartless Angel in Game:Sephiroth lists the effect that way)
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|Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
|Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
|Each HP prize grabbed by the Anti Black Coat Nightmare heals around 1/5 of his current HP bar. Big HP prizes are scattered around instead under the HP Showers [[Forecast]]. The "restraint" effect keeps Riku's HP at 1 until he gets freed, regardless of any healing by his Spirits. If they get hit, the Spirits are unaffected by the "Reduce to 1 HP" effect and HP prizes never get scattered from them.
|Each HP prize grabbed by the Anti Black Coat Nightmare heals around 1/5 of his current HP bar. Big HP prizes are scattered around instead under the HP Showers [[Forecast]]. The "restraint" effect keeps Riku's HP at 1 until he gets freed, regardless of any healing by his Spirits. If they get hit, the Spirits are unaffected by the "HP to 1" effect and HP prizes never get scattered from them.
|(restraint)
|(restraint)
|{{AT|mag}} Physical
|{{AT|mag}} Physical
|HP to 1
|—
|—
|(Reduce to 1 HP)
|X
|X
}}
}}
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