Kingdom Hearts Magical Puzzle Clash: Difference between revisions

Line 28: Line 28:
While the player is matching tokens, an enemy Heartless is making matches in a game board of their own. Each token cleared deals damage to the opponent, depleting their [[HP]]. Although normal enemies begin the level with the same amount of HP as the player, the player deals 2HP of damage per token cleared<ref>The player deals 1HP of damage in Level 1.</ref>, while enemies deal 1HP of damage. To compensate, both sides are given certain special tokens whose powers can give an edge in the match.
While the player is matching tokens, an enemy Heartless is making matches in a game board of their own. Each token cleared deals damage to the opponent, depleting their [[HP]]. Although normal enemies begin the level with the same amount of HP as the player, the player deals 2HP of damage per token cleared<ref>The player deals 1HP of damage in Level 1.</ref>, while enemies deal 1HP of damage. To compensate, both sides are given certain special tokens whose powers can give an edge in the match.


There are two types of special tokens: spells and power ups. What spells and power ups appear is determined by character selection. Spells cannot be matched; instead, they must be allowed to drop to the bottom row of the game board, where they will be automatically collected (if a spell token is on the sixth row, it can be swapped down to the bottom row, even if no other match is made.) The player can store up to five types of spells at once; multiple casts of the same spell will stack in the inventory. At any point, a reserved spell can be cast, either inflicting a negative effect on the enemy or negating a negative effect placed on the player.
There are two types of special tokens: spells and power ups. Which spells and power ups appear is determined by character selection and the level. Spells cannot be matched; instead, they must be allowed to drop to the bottom row of the game board, where they will be automatically collected (if a spell token is on the sixth row, it can be swapped down to the bottom row, even if no other match is made.) The player can store up to five types of spells at once; multiple casts of the same spell will stack in the inventory. At any point, a reserved spell can be cast, either inflicting a negative effect on the enemy or negating a negative effect placed on the player.


Power ups, on the other hand, can be activated anywhere on the game board, even without a proper match. When the player makes matches of four tokens or greater, the Row Destroyer or Crossroad Destroyer power up will spawn at the bottom-rightmost token of the match<ref>The rightmost position is prioritized over the bottom-most.</ref>. Each character's individual power up will naturally spawn if enough of the regular power ups are used.
Power ups, on the other hand, can be activated anywhere on the game board, even without a proper match. When the player makes matches of four tokens or greater, the Row Destroyer or Crossroad Destroyer power up will spawn at the bottom-rightmost token of the match<ref>The rightmost position is prioritized over the bottom-most.</ref>. Each character's individual power up will naturally spawn if enough of the regular power ups are used.
10,893

edits