Xigbar: Difference between revisions

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The Arrowguns can be combined together into a makeshift sniper rifle with deadly accuracy.  When ''Kingdom Hearts II'' was released in North America, one of the main changes in the game was made to Xigbar's Arrowguns. In the cinematic before the fight, Xigbar combines his two guns together to make a sniper rifle. He uses this move later on in the fight, as well. Due to restraints on video game violence, this was changed in North America and Europe. Xigbar no longer creates his sniper rifle, and instead, he simply spins his guns around, using one gun as a balance to steady the gun with which he snipes. The first person HUD display was changed as well, to make it less realistic. Xigbar's sniper rifle was later brought back for ''Kingdom Hearts II Final Mix'', despite keeping many changes from the English versions, and was retained in the English release of the game in the ''HD 2.5 ReMIX'' bundle. Interestingly, the Japanese HUD display is decorated with a black silhouette of Xigbar's individual Arrowguns in each of the four cardinal directions.
The Arrowguns can be combined together into a makeshift sniper rifle with deadly accuracy.  When ''Kingdom Hearts II'' was released in North America, one of the main changes in the game was made to Xigbar's Arrowguns. In the cinematic before the fight, Xigbar combines his two guns together to make a sniper rifle. He uses this move later on in the fight, as well. Due to restraints on video game violence, this was changed in North America and Europe. Xigbar no longer creates his sniper rifle, and instead, he simply spins his guns around, using one gun as a balance to steady the gun with which he snipes. The first person HUD display was changed as well, to make it less realistic. Xigbar's sniper rifle was later brought back for ''Kingdom Hearts II Final Mix'', despite keeping many changes from the English versions, and was retained in the English release of the game in the ''HD 2.5 ReMIX'' bundle. Interestingly, the Japanese HUD display is decorated with a black silhouette of Xigbar's individual Arrowguns in each of the four cardinal directions.


In ''Kingdom Hearts 358/2 Days'', Xigbar combines his twin Arrowguns into one during his Limit Break, this kept in the English adaption as well, as it lacks the targeting graphic featured in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix''.
In ''Kingdom Hearts 358/2 Days'', Xigbar combines his twin Arrowguns into one during his Limit Break, this kept in the English localization as well, as it lacks the targeting graphic featured in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix''.


In ''Kingdom Hearts 3D Dream Drop Distance'', Xigbar utilizes his sniper rifle once more in a cutscene while confronting Sora.  The rifle, as well as the scope HUD, were both retained in the English release.
In ''Kingdom Hearts 3D Dream Drop Distance'', Xigbar utilizes his sniper rifle once more in a cutscene while confronting Sora.  The rifle and the scope HUD were both retained in the English release.


In ''Kingdom Heart III,'' He utilizes a new configuration for his Arrowguns that combines them into a long bow
In ''Kingdom Hearts III'', he can combine his Arrowguns into a long bow.


After the defeat of Xehanort in ''Kingdom Hearts III'', Xigbar reclaims his [[No Name]] Keyblade.
After the defeat of Xehanort in ''Kingdom Hearts III'', Xigbar reclaims his [[No Name]] Keyblade.
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