Game:Terra-Xehanort: Difference between revisions

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Aside from this, Terra-Xehanort would normally choose to make the first move with a fast-paced physical attack similar to Terra's Ars Solum ability when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Dark Haze away from the player. However, it should be noted that Dark Haze will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Dark Haze that can't be blocked normally.
Aside from this, Terra-Xehanort would normally choose to make the first move with a fast-paced physical attack similar to Terra's Ars Solum ability when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Dark Haze away from the player. However, it should be noted that Dark Haze will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Dark Haze that can't be blocked normally.


However, the boss may eventually warp away somewhere and when he reappears, he may attempt his version of Ars Solum once more, inflicting massive damage. This should also be Blocked to open the boss to damage once more from Counter Hammer. Be wary that while Terra-Xehanort will suffer from recoil of any of his Keyblade strikes are blocked, he will not flinch if directly damaged while he himself is attacking.
However, the boss may eventually warp away somewhere and when he reappears, he may attempt his version of Ars Solum once more, inflicting massive damage. This should also be Blocked to open the boss to damage once more from Counter Hammer. Be wary that while Terra-Xehanort will suffer from recoil of any of his Keyblade strikes from Ars Solum are blocked, he will not flinch if directly damaged while he himself is attacking with Dark Impulse, nor will he be interrupted from blocking recoil.


He may also utilize the Dark Volley Shotlock, but the dark projectiles he fires can be deflected back at him with Block for damage.  
He may also utilize the Dark Volley Shotlock, but the dark projectiles he fires can be deflected back at him with Block for damage.